Files
MoonTVPlus/src/hooks/usePlaySync.ts
T
2026-01-23 16:41:49 +08:00

495 lines
16 KiB
TypeScript

// React Hook for Play Page Synchronization
'use client';
import { useRouter } from 'next/navigation';
import { useCallback,useEffect, useRef } from 'react';
import { useWatchRoomContextSafe } from '@/components/WatchRoomProvider';
import type { PlayState } from '@/types/watch-room';
interface UsePlaySyncOptions {
artPlayerRef: React.MutableRefObject<any>;
videoId: string;
videoName: string;
videoYear?: string;
searchTitle?: string;
currentEpisode?: number;
currentSource: string;
videoUrl: string;
playerReady: boolean; // 播放器是否就绪
}
export function usePlaySync({
artPlayerRef,
videoId,
videoName,
videoYear,
searchTitle,
currentEpisode,
currentSource,
videoUrl,
playerReady,
}: UsePlaySyncOptions) {
const router = useRouter();
const watchRoom = useWatchRoomContextSafe();
const lastSyncTimeRef = useRef(0); // 上次同步时间
const isHandlingRemoteCommandRef = useRef(false); // 标记是否正在处理远程命令
// 检查是否在房间内
const isInRoom = !!(watchRoom && watchRoom.currentRoom);
const isOwner = watchRoom?.isOwner || false;
const currentRoom = watchRoom?.currentRoom;
const socket = watchRoom?.socket;
// 广播播放状态给房间内所有人(任何成员都可以触发同步)
const broadcastPlayState = useCallback(() => {
if (!socket || !watchRoom || !isInRoom) return;
const player = artPlayerRef.current;
if (!player) return;
const state: PlayState = {
type: 'play',
url: videoUrl,
currentTime: player.currentTime || 0,
isPlaying: player.playing || false,
videoId,
videoName,
videoYear,
searchTitle,
episode: currentEpisode,
source: currentSource,
};
// 使用防抖,避免频繁发送
const now = Date.now();
if (now - lastSyncTimeRef.current < 1000) return;
lastSyncTimeRef.current = now;
watchRoom.updatePlayState(state);
}, [socket, videoUrl, videoId, videoName, videoYear, searchTitle, currentEpisode, currentSource, watchRoom, artPlayerRef, isInRoom]);
// 接收并同步其他成员的播放状态
useEffect(() => {
if (!socket || !currentRoom || !isInRoom) {
console.log('[PlaySync] Skip setup:', { hasSocket: !!socket, hasRoom: !!currentRoom, isInRoom });
return;
}
console.log('[PlaySync] Setting up event listeners');
const handlePlayUpdate = (state: PlayState) => {
console.log('[PlaySync] Received play:update event:', state);
const player = artPlayerRef.current;
if (!player) {
console.warn('[PlaySync] Player not ready for play:update');
return;
}
console.log('[PlaySync] Processing play update - current state:', {
playerPlaying: player.playing,
statePlaying: state.isPlaying,
playerTime: player.currentTime,
stateTime: state.currentTime
});
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
// play:update 只同步进度,不改变播放/暂停状态
// 播放/暂停状态由 play:play 和 play:pause 命令控制
const timeDiff = Math.abs(player.currentTime - state.currentTime);
if (timeDiff > 2) {
console.log('[PlaySync] Seeking to:', state.currentTime, '(diff:', timeDiff, 's)');
player.currentTime = state.currentTime;
// 延迟重置标记,确保 seeked 事件已处理完毕
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after seek');
}, 500);
} else {
console.log('[PlaySync] Time diff is small, no seek needed');
// 没有操作,立即重置标记
isHandlingRemoteCommandRef.current = false;
}
};
const handlePlayCommand = () => {
console.log('[PlaySync] ========== Received play:play event ==========');
console.log('[PlaySync] isHandlingRemoteCommandRef:', isHandlingRemoteCommandRef.current);
const player = artPlayerRef.current;
if (!player) {
console.warn('[PlaySync] Player not ready for play:play');
return;
}
console.log('[PlaySync] Player state before play:', {
playing: player.playing,
currentTime: player.currentTime,
readyState: player.video?.readyState,
});
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
console.log('[PlaySync] Set flag to true');
// 只有在暂停状态时才执行播放
if (!player.playing) {
console.log('[PlaySync] Executing play command - calling player.play()');
player.play()
.then(() => {
console.log('[PlaySync] Play command completed successfully');
console.log('[PlaySync] Player state after play:', {
playing: player.playing,
currentTime: player.currentTime,
});
// 等待播放器事件触发后再重置标记
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after play');
}, 500);
})
.catch((err: any) => {
console.error('[PlaySync] Play error:', err);
isHandlingRemoteCommandRef.current = false;
});
} else {
console.log('[PlaySync] Player already playing, skipping');
isHandlingRemoteCommandRef.current = false;
}
console.log('[PlaySync] ========== End play:play handling ==========');
};
const handlePauseCommand = () => {
console.log('[PlaySync] ========== Received play:pause event ==========');
console.log('[PlaySync] isHandlingRemoteCommandRef:', isHandlingRemoteCommandRef.current);
const player = artPlayerRef.current;
if (!player) {
console.warn('[PlaySync] Player not ready for play:pause');
return;
}
console.log('[PlaySync] Player state before pause:', {
playing: player.playing,
currentTime: player.currentTime,
});
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
console.log('[PlaySync] Set flag to true');
// 只有在播放状态时才执行暂停
if (player.playing) {
console.log('[PlaySync] Executing pause command - calling player.pause()');
player.pause();
console.log('[PlaySync] Player state after pause:', {
playing: player.playing,
currentTime: player.currentTime,
});
// pause 是同步的,但还是延迟重置以确保事件处理完毕
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after pause');
}, 500);
} else {
console.log('[PlaySync] Player already paused, skipping');
isHandlingRemoteCommandRef.current = false;
}
console.log('[PlaySync] ========== End play:pause handling ==========');
};
const handleSeekCommand = (currentTime: number) => {
console.log('[PlaySync] Received play:seek event:', currentTime);
const player = artPlayerRef.current;
if (!player) {
console.warn('[PlaySync] Player not ready for play:seek');
return;
}
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
console.log('[PlaySync] Executing seek command');
player.currentTime = currentTime;
// 延迟重置标记,确保 seeked 事件已处理完毕
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after seek command');
}, 500);
};
const handleChangeCommand = (state: PlayState) => {
console.log('[PlaySync] Received play:change event:', state);
console.log('[PlaySync] Current isOwner:', isOwner);
// 只有房员才处理视频切换命令
if (isOwner) {
console.log('[PlaySync] Skipping play:change - user is owner');
return;
}
// 跟随切换视频
// 构建完整的 URL 参数
const params = new URLSearchParams({
id: state.videoId,
source: state.source,
episode: String(state.episode || 1),
});
// 添加可选参数
if (state.videoName) params.set('title', state.videoName);
if (state.videoYear) params.set('year', state.videoYear);
if (state.searchTitle) params.set('stitle', state.searchTitle);
const url = `/play?${params.toString()}`;
console.log('[PlaySync] Member redirecting to:', url);
// 使用 router.push 进行导航,支持在同一页面更新参数
router.push(url);
};
socket.on('play:update', handlePlayUpdate);
socket.on('play:play', handlePlayCommand);
socket.on('play:pause', handlePauseCommand);
socket.on('play:seek', handleSeekCommand);
socket.on('play:change', handleChangeCommand);
console.log('[PlaySync] Event listeners registered');
return () => {
console.log('[PlaySync] Cleaning up event listeners');
socket.off('play:update', handlePlayUpdate);
socket.off('play:play', handlePlayCommand);
socket.off('play:pause', handlePauseCommand);
socket.off('play:seek', handleSeekCommand);
socket.off('play:change', handleChangeCommand);
};
}, [socket, currentRoom, isInRoom, isOwner]);
// 监听播放器事件并广播(所有成员都可以触发同步)
useEffect(() => {
if (!socket || !currentRoom || !isInRoom || !watchRoom) {
console.log('[PlaySync] Skip player setup:', { hasSocket: !!socket, hasRoom: !!currentRoom, isInRoom, hasWatchRoom: !!watchRoom });
return;
}
if (!playerReady) {
console.log('[PlaySync] Player not ready yet, waiting...');
return;
}
const player = artPlayerRef.current;
if (!player) {
console.warn('[PlaySync] Player ref is null despite playerReady=true');
return;
}
console.log('[PlaySync] Setting up player event listeners');
const handlePlay = () => {
// 如果正在处理远程命令,不要广播(避免循环)
if (isHandlingRemoteCommandRef.current) {
console.log('[PlaySync] Play event triggered by remote command, not broadcasting');
return;
}
const player = artPlayerRef.current;
if (!player) return;
// 确认播放器确实在播放状态才广播
if (player.playing) {
console.log('[PlaySync] Play event detected, player is playing, broadcasting...');
// 只发送 play 命令,不发送完整状态(避免重复)
watchRoom.play();
} else {
console.log('[PlaySync] Play event detected but player is paused, not broadcasting');
}
};
const handlePause = () => {
// 如果正在处理远程命令,不要广播(避免循环)
if (isHandlingRemoteCommandRef.current) {
console.log('[PlaySync] Pause event triggered by remote command, not broadcasting');
return;
}
const player = artPlayerRef.current;
if (!player) return;
// 确认播放器确实在暂停状态才广播
if (!player.playing) {
console.log('[PlaySync] Pause event detected, player is paused, broadcasting...');
// 只发送 pause 命令,不发送完整状态(避免重复)
watchRoom.pause();
} else {
console.log('[PlaySync] Pause event detected but player is playing, not broadcasting');
}
};
const handleSeeked = () => {
// 如果正在处理远程命令,不要广播(避免循环)
if (isHandlingRemoteCommandRef.current) {
console.log('[PlaySync] Seeked event triggered by remote command, not broadcasting');
return;
}
const player = artPlayerRef.current;
if (!player) return;
console.log('[PlaySync] Seeked event detected, broadcasting time:', player.currentTime);
watchRoom.seekPlayback(player.currentTime);
};
player.on('play', handlePlay);
player.on('pause', handlePause);
player.on('seeked', handleSeeked);
// 定期同步播放进度(每5秒)
const syncInterval = setInterval(() => {
if (!player.playing) return; // 暂停时不同步
console.log('[PlaySync] Periodic sync - broadcasting state');
broadcastPlayState();
}, 5000);
console.log('[PlaySync] Player event listeners registered with periodic sync');
return () => {
console.log('[PlaySync] Cleaning up player event listeners');
player.off('play', handlePlay);
player.off('pause', handlePause);
player.off('seeked', handleSeeked);
clearInterval(syncInterval);
};
}, [socket, currentRoom, artPlayerRef, watchRoom, broadcastPlayState, isInRoom, playerReady]);
// 使用ref跟踪上一次的值,用于检测真正的变化
const lastBroadcastRef = useRef<{
videoId: string;
source: string;
episode: number;
} | null>(null);
// 房主:监听视频/集数/源变化并广播
useEffect(() => {
if (!isOwner || !socket || !currentRoom || !isInRoom || !watchRoom) {
// 如果不是房主或不在房间,重置跟踪
lastBroadcastRef.current = null;
return;
}
if (!videoId || !videoUrl) return;
const currentState = {
videoId,
source: currentSource,
episode: currentEpisode || 1,
};
// 检查是否需要广播
const shouldBroadcast = !lastBroadcastRef.current ||
lastBroadcastRef.current.videoId !== currentState.videoId ||
lastBroadcastRef.current.source !== currentState.source ||
lastBroadcastRef.current.episode !== currentState.episode;
if (!shouldBroadcast) {
console.log('[PlaySync] No change detected, skipping broadcast');
return;
}
console.log('[PlaySync] Detected change, will broadcast:', {
from: lastBroadcastRef.current,
to: currentState
});
// 延迟广播,确保页面已经稳定
const timer = setTimeout(() => {
const state: PlayState = {
type: 'play',
url: videoUrl,
currentTime: artPlayerRef.current?.currentTime || 0,
isPlaying: artPlayerRef.current?.playing || false,
videoId,
videoName,
videoYear,
searchTitle,
episode: currentEpisode,
source: currentSource,
};
console.log('[PlaySync] Broadcasting play:change:', state);
watchRoom.changeVideo(state);
// 更新跟踪值
lastBroadcastRef.current = currentState;
}, 500); // 减少延迟到500ms
return () => clearTimeout(timer);
}, [isOwner, socket, currentRoom, isInRoom, watchRoom, videoId, currentEpisode, currentSource, videoUrl, videoName, videoYear, searchTitle, artPlayerRef]);
// 房主:加入房间时立即广播当前播放状态
const lastRoomStateRef = useRef<{ isOwner: boolean; roomId: string | null }>({ isOwner: false, roomId: null });
useEffect(() => {
const currentRoomId = currentRoom?.id || null;
const prevRoomState = lastRoomStateRef.current;
// 检测是否刚成为房主或刚加入房间
const justBecameOwner = !prevRoomState.isOwner && isOwner;
const justJoinedRoom = !prevRoomState.roomId && currentRoomId;
// 更新ref
lastRoomStateRef.current = { isOwner, roomId: currentRoomId };
if (!isOwner || !socket || !currentRoom || !isInRoom || !watchRoom) return;
if (!videoId || !videoUrl) return;
if (!justBecameOwner && !justJoinedRoom) return;
console.log('[PlaySync] Owner joined room, broadcasting current state immediately:', {
justBecameOwner,
justJoinedRoom
});
// 立即广播当前状态
const state: PlayState = {
type: 'play',
url: videoUrl,
currentTime: artPlayerRef.current?.currentTime || 0,
isPlaying: artPlayerRef.current?.playing || false,
videoId,
videoName,
videoYear,
searchTitle,
episode: currentEpisode,
source: currentSource,
};
// 短暂延迟确保房间连接已稳定
const timer = setTimeout(() => {
console.log('[PlaySync] Broadcasting play:change on room join:', state);
watchRoom.changeVideo(state);
// 同时更新跟踪值,避免立即重复广播
lastBroadcastRef.current = {
videoId,
source: currentSource,
episode: currentEpisode || 1,
};
}, 300);
return () => clearTimeout(timer);
}, [isOwner, currentRoom, socket, isInRoom, watchRoom, videoId, videoUrl, videoName, videoYear, searchTitle, currentEpisode, currentSource, artPlayerRef]);
return {
isInRoom,
isOwner,
shouldDisableControls: isInRoom && !isOwner, // 房员禁用某些控制
broadcastPlayState, // 导出供手动调用
};
}