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yeyinlaoying/moonlight-qt
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8aec35a6507da9497e3c6ccadce126336f3f8dba
moonlight-qt/app/shaders
T
History
Cameron Gutman 93dc6d6b60 Convert Metal shaders to FP16
2025-12-29 01:45:49 -06:00
..
build_hlsl.bat
Recompile D3D11 shaders for Shader Model 5.0
2025-11-24 19:02:20 -06:00
d3d11_ayuv_pixel.fxc
Recompile D3D11 shaders for Shader Model 5.0
2025-11-24 19:02:20 -06:00
d3d11_ayuv_pixel.hlsl
Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs
2024-07-30 21:12:11 -05:00
d3d11_overlay_pixel.fxc
Recompile D3D11 shaders for Shader Model 5.0
2025-11-24 19:02:20 -06:00
d3d11_overlay_pixel.hlsl
Use FP32 for position and texcoords
2022-02-13 13:41:39 -06:00
d3d11_vertex.fxc
Recompile D3D11 shaders for Shader Model 5.0
2025-11-24 19:02:20 -06:00
d3d11_vertex.hlsl
Revert "Use a Texture2DArray in HLSL to match the SRVs"
2024-06-29 14:07:41 -05:00
d3d11_y410_pixel.fxc
…
d3d11_y410_pixel.hlsl
…
d3d11_yuv420_pixel.fxc
…
d3d11_yuv420_pixel.hlsl
…
d3d11_yuv444_pixel_end.hlsli
…
d3d11_yuv444_pixel_start.hlsli
…
egl_nv12.frag
Remove non-compliant float suffix in NV12 fragment shader
2025-12-28 22:58:21 -06:00
egl_opaque.frag
Use ESSL 1.0 for EGLRenderer shaders
2025-12-27 22:56:20 -06:00
egl_overlay.frag
Optimize EGLRenderer overlay texture swizzle
2025-12-28 22:57:59 -06:00
egl.vert
Use ESSL 1.0 for EGLRenderer shaders
2025-12-27 22:56:20 -06:00
vt_renderer.metal
Convert Metal shaders to FP16
2025-12-29 01:45:49 -06:00
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