Files
moonlight-qt/app/shaders/d3d11_bt2020lim_pixel.hlsl
T

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296 B
HLSL

#include "d3d11_video_pixel_start.hlsli"
static const min16float3x3 cscMatrix =
{
1.1678, 1.1678, 1.1678,
0.0, -0.1879, 2.1481,
1.6836, -0.6524, 0.0,
};
static const min16float3 offsets =
{
64.0 / 1023.0, 512.0 / 1023.0, 512.0 / 1023.0
};
#include "d3d11_video_pixel_end.hlsli"