Start integration with moonlight-common-c
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#pragma once
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#include <QWidget>
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#include <QMouseEvent>
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#include <QScrollEvent>
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#include <QKeyEvent>
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#include <QGamepad>
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class GamepadState
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{
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public:
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GamepadState() :
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ButtonFlags(0),
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LeftStickX(0),
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LeftStickY(0),
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RightStickX(0),
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RightStickY(0),
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LeftTrigger(0),
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RightTrigger(0) {}
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short Index;
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short ButtonFlags;
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short LeftStickX, LeftStickY;
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short RightStickX, RightStickY;
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unsigned char LeftTrigger, RightTrigger;
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};
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class StreamWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit StreamWidget(QWidget *parent = nullptr);
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protected:
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void
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mouseMoveEvent(QMouseEvent *event);
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void
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wheelEvent(QWheelEvent *event);
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void
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mousePressEvent(QMouseEvent *event);
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void
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mouseReleaseEvent(QMouseEvent *event);
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void
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keyPressEvent(QKeyEvent *event);
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void
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keyReleaseEvent(QKeyEvent *event);
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void
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gamepadConnected(int deviceId);
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void
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gamepadDisconnected(int deviceId);
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void
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gamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value);
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void
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gamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value);
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void
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gamepadButtonReleaseEvent(int deviceId, QGamepadManager::GamepadButton button);
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signals:
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public slots:
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private:
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void
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handleMouseButtonEvent(QMouseEvent *event);
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void
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handleKeyEvent(QKeyEvent *event);
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void
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handleGamepadButtonEvent(int deviceId, QGamepadManager::GamepadButton button, double value);
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int m_LastMouseX, m_LastMouseY;
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int m_ScrollDeltaX;
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short m_ActiveGamepadMask;
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QMap<int, GamepadState*> m_Gamepads;
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};
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