More streaming code
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@@ -474,6 +474,22 @@ void SdlHandleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
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}
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}
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int SdlGetAttachedGamepadMask(void)
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{
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int i;
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int count;
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int mask;
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count = mask = 0;
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for (i = 0; i < SDL_NumJoysticks(); i++) {
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if (SDL_IsGameController(i)) {
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mask |= (1 << count++);
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}
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}
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return mask;
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}
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void SdlInitializeGamepad(bool multiController)
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{
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g_MultiController = multiController;
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