view is now centered and rendering is flipped correctly
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@@ -27,17 +27,16 @@ static bool firstFrame = true;
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- (id)initWithFrame:(CGRect)frame
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{
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self = [super initWithFrame:frame];
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NSLog(@"initWithFrame");
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// Initialization code
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width = 1280;
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height = 720;
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bitsPerComponent = 8;
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bytesPerRow = (bitsPerComponent / 8) * width * 4;
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pixelData = malloc(width * height * 4);
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colorSpace = CGColorSpaceCreateDeviceRGB();
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//bitmapContext = CGBitmapContextCreate(pixelData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGBitmapByteOrderDefault);
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//image = CGBitmapContextCreateImage(bitmapContext);
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return self;
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}
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@@ -47,34 +46,21 @@ static bool firstFrame = true;
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// An empty implementation adversely affects performance during animation.
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- (void)drawRect:(CGRect)rect
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{
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NSLog(@"drawRect");
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if (!nv_avc_get_rgb_frame(pixelData, width*height*4))
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{
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NSLog(@"failed to decode frame!");
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return;
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}
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if (firstFrame) {
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NSData *data = [[NSData alloc] initWithBytes:pixelData length:(width*height*4)];
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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NSString *appFile = [documentsDirectory stringByAppendingPathComponent:@"MyFile"];
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[data writeToFile:appFile atomically:YES];
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NSLog(@"writing data to: %@",documentsDirectory);
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firstFrame = false;
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}
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bitmapContext = CGBitmapContextCreate(pixelData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);
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image = CGBitmapContextCreateImage(bitmapContext);
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;
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struct CGContext* context = UIGraphicsGetCurrentContext();
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CGContextTranslateCTM(context, 0, rect.size.width);
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CGContextScaleCTM(context, (float)width / self.frame.size.width, (float)height / -self.frame.size.height);
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CGContextRotateCTM(context, -M_PI_2);
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CGContextScaleCTM(context, -(float)self.frame.size.width/self.frame.size.height, (float)self.frame.size.height/self.frame.size.width);
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CGContextDrawImage(context, rect, image);
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CGImageRelease(image);
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