Abstract SDL success/failure checks inside a compat macro

This commit is contained in:
Cameron Gutman
2025-01-30 23:36:46 -06:00
parent 3a22a01aef
commit 5290305944
8 changed files with 15 additions and 13 deletions
+2 -2
View File
@@ -515,7 +515,7 @@ int main(int argc, char *argv[])
// The DXVA2 renderer uses Direct3D 9Ex itself directly.
SDL_SetHint(SDL_HINT_WINDOWS_USE_D3D9EX, "1");
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_TIMER))) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
SDL_GetError());
@@ -525,7 +525,7 @@ int main(int argc, char *argv[])
#ifdef STEAM_LINK
// Steam Link requires that we initialize video before creating our
// QGuiApplication in order to configure the framebuffer correctly.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());