silverstripe-framework/dev/FixtureFactory.php
Ingo Schommer e8fbfc0bd1 NEW FixtureFactory separated out from YamlFixture
Enables more generic use of the fixture facilities
without dependency on the YAML format, for example
when creating fixtures from Behat step definitions.

Note: The YamlFixture class needs to be created via
Injector::inst()->create('YamlFixture') now,
direct instantiation is no longer supported.
2012-12-11 17:06:27 +01:00

226 lines
6.2 KiB
PHP

<?php
/**
* Manages a set of database fixtures for {@link DataObject} records
* as well as raw database table rows.
*
* Delegates creation of objects to {@link FixtureBlueprint},
* which can implement class- and use-case specific fixture setup.
*
* Supports referencing model relations through a specialized syntax:
* <code>
* $factory = new FixtureFactory();
* $relatedObj = $factory->createObject(
* 'MyRelatedClass',
* 'relation1'
* );
* $obj = $factory->createObject(
* 'MyClass',
* 'object1'
* array('MyRelationName' => '=>MyRelatedClass.relation1')
* );
* </code>
* Relation loading is order dependant.
*
* @package framework
* @subpackage core
*/
class FixtureFactory {
/**
* @var array Array of fixture items, keyed by class and unique identifier,
* with values being the generated database ID. Does not store object instances.
*/
protected $fixtures = array();
/**
* @var array Callbacks
*/
protected $blueprints = array();
/**
* @param String $name Unique name for this blueprint
* @param array|FixtureBlueprint $defaults Array of default values, or a blueprint instance
*/
public function define($name, $defaults = array()) {
if($defaults instanceof FixtureBlueprint) {
$this->blueprints[$name] = $defaults;
} else {
$class = $name;
$this->blueprints[$name] = Injector::inst()->create(
'FixtureBlueprint', $name, $class, $defaults
);
}
return $this;
}
/**
* Writes the fixture into the database using DataObjects
*
* @param String $name Name of the {@link FixtureBlueprint} to use,
* usually a DataObject subclass.
* @param String $identifier Unique identifier for this fixture type
* @param Array $data Map of properties. Overrides default data.
* @return DataObject
*/
public function createObject($name, $identifier, $data = null) {
if(!isset($this->blueprints[$name])) {
$this->blueprints[$name] = new FixtureBlueprint($name);
}
$blueprint = $this->blueprints[$name];
$obj = $blueprint->createObject($identifier, $data, $this->fixtures);
$class = $blueprint->getClass();
if(!isset($this->fixtures[$class])) {
$this->fixtures[$class] = array();
}
$this->fixtures[$class][$identifier] = $obj->ID;
return $obj;
}
/**
* Writes the fixture into the database directly using a database manipulation.
* Does not use blueprints. Only supports tables with a primary key.
*
* @param String $table Existing database table name
* @param String $identifier Unique identifier for this fixture type
* @param Array $data Map of properties
* @return Int Database identifier
*/
public function createRaw($table, $identifier, $data) {
$manipulation = array($table => array("fields" => array(), "command" => "insert"));
foreach($data as $fieldName => $fieldVal) {
$manipulation[$table]["fields"][$fieldName] = "'" . $this->parseValue($fieldVal) . "'";
}
DB::manipulate($manipulation);
$id = DB::getGeneratedID($table);
$this->fixtures[$table][$identifier] = $id;
return $id;
}
/**
* Get the ID of an object from the fixture.
* @param $className The data class, as specified in your fixture file. Parent classes won't work
* @param $identifier The identifier string, as provided in your fixture file
*/
public function getId($class, $identifier) {
if(isset($this->fixtures[$class][$identifier])) {
return $this->fixtures[$class][$identifier];
} else {
return false;
}
}
/**
* Return all of the IDs in the fixture of a particular class name.
*
* @return A map of fixture-identifier => object-id
*/
public function getIds($class) {
if(isset($this->fixtures[$class])) {
return $this->fixtures[$class];
} else {
return false;
}
}
/**
* @param String
* @param String $identifier
* @param Int $databaseId
*/
public function setId($class, $identifier, $databaseId) {
$this->fixtures[$class][$identifier] = $databaseId;
return $this;
}
/**
* Get an object from the fixture.
*
* @param $class The data class, as specified in your fixture file. Parent classes won't work
* @param $identifier The identifier string, as provided in your fixture file
*/
public function get($class, $identifier) {
$id = $this->getId($class, $identifier);
if($id) return DataObject::get_by_id($class, $id);
}
/**
* @return Array Map of class names, containing a map of in-memory identifiers
* mapped to database identifiers.
*/
public function getFixtures() {
return $this->fixtures;
}
/**
* Remove all fixtures previously defined through {@link createObject()}
* or {@link createRaw()}, both from the internal fixture mapping and the database.
* If the $class argument is set, limit clearing to items of this class.
*
* @param String $class
*/
public function clear($limitToClass = null) {
$classes = ($limitToClass) ? array($limitToClass) : array_keys($this->fixtures);
foreach($classes as $class) {
$ids = $this->fixtures[$class];
foreach($ids as $id => $dbId) {
if(class_exists($class)) {
$class::get()->byId($dbId)->delete();
} else {
$table = $class;
DB::manipulate(array(
$table => array("fields" => array('ID' => $dbId),
"command" => "delete")
));
}
unset($this->fixtures[$class][$id]);
}
}
}
/**
* @return Array Of {@link FixtureBlueprint} instances
*/
public function getBlueprints() {
return $this->blueprints;
}
/**
* @param String $name
* @return FixtureBlueprint
*/
public function getBlueprint($name) {
return (isset($this->blueprints[$name])) ? $this->blueprints[$name] : false;
}
/**
* Parse a value from a fixture file. If it starts with =>
* it will get an ID from the fixture dictionary
*
* @param String $fieldVal
* @return String Fixture database ID, or the original value
*/
protected function parseValue($value) {
if(substr($value,0,2) == '=>') {
// Parse a dictionary reference - used to set foreign keys
list($class, $identifier) = explode('.', substr($value,2), 2);
if($this->fixtures && !isset($this->fixtures[$class][$identifier])) {
throw new InvalidArgumentException(sprintf(
'No fixture definitions found for "%s"',
$value
));
}
return $this->fixtures[$class][$identifier];
} else {
// Regular field value setting
return $value;
}
}
}