silverstripe-framework/thirdparty/jquery-ui/jquery.effects.bounce.js
Ingo Schommer 26b52dd772 API CHANGE Upgraded jQuery UI from v1.6rc1 (r687) to v1.8rc3. This release prefixes all *.js and *.css files with 'jquery', so ui.core.js is now called jquery.ui.core.js.
API CHANGE Upgraded jQuery UI themes from v1.6rc1 to v1.8rc3. Removed 'flora' and 'default' themes, replaced with the 'base' and 'smoothness' themes found in the default distribution

git-svn-id: svn://svn.silverstripe.com/silverstripe/open/modules/sapphire/branches/2.4@100842 467b73ca-7a2a-4603-9d3b-597d59a354a9
2011-02-02 14:18:53 +13:00

79 lines
3.0 KiB
JavaScript
Executable File

/*
* jQuery UI Effects Bounce 1.8rc3
*
* Copyright (c) 2010 AUTHORS.txt (http://jqueryui.com/about)
* Dual licensed under the MIT (MIT-LICENSE.txt)
* and GPL (GPL-LICENSE.txt) licenses.
*
* http://docs.jquery.com/UI/Effects/Bounce
*
* Depends:
* jquery.effects.core.js
*/
(function($) {
$.effects.bounce = function(o) {
return this.queue(function() {
// Create element
var el = $(this), props = ['position','top','left'];
// Set options
var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
var direction = o.options.direction || 'up'; // Default direction
var distance = o.options.distance || 20; // Default distance
var times = o.options.times || 5; // Default # of times
var speed = o.duration || 250; // Default speed per bounce
if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
// Adjust
$.effects.save(el, props); el.show(); // Save & Show
$.effects.createWrapper(el); // Create Wrapper
var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
if (mode == 'hide') distance = distance / (times * 2);
if (mode != 'hide') times--;
// Animate
if (mode == 'show') { // Show Bounce
var animation = {opacity: 1};
animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
el.animate(animation, speed / 2, o.options.easing);
distance = distance / 2;
times--;
};
for (var i = 0; i < times; i++) { // Bounces
var animation1 = {}, animation2 = {};
animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
distance = (mode == 'hide') ? distance * 2 : distance / 2;
};
if (mode == 'hide') { // Last Bounce
var animation = {opacity: 0};
animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
el.animate(animation, speed / 2, o.options.easing, function(){
el.hide(); // Hide
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
if(o.callback) o.callback.apply(this, arguments); // Callback
});
} else {
var animation1 = {}, animation2 = {};
animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
if(o.callback) o.callback.apply(this, arguments); // Callback
});
};
el.queue('fx', function() { el.dequeue(); });
el.dequeue();
});
};
})(jQuery);