mirror of
https://github.com/silverstripe/silverstripe-framework
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0848aca462
API Implemented recursive versioned actions (publish, etc) API Un-deprecate delete batch action API Changed Versioned getters and setters for stages BUG Inject query parameters during DataObject construction to prevent incorrect lazy loading
298 lines
8.3 KiB
PHP
298 lines
8.3 KiB
PHP
<?php
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namespace SilverStripe\Filesystem;
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use DataObject;
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use Injector;
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use Member;
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use Versioned;
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use SilverStripe\Filesystem\Storage\AssetStore;
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/**
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* This class provides the necessary business logic to ensure that any assets attached
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* to a record are safely deleted, published, or protected during certain operations.
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*
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* This class will respect the canView() of each object, and will use it to determine
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* whether or not public users can access attached assets. Public and live records
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* will have their assets promoted to the public store.
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*
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* Assets which exist only on non-live stages will be protected.
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*
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* Assets which are no longer referenced will be flushed via explicit delete calls
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* to the underlying filesystem.
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*
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* @property DataObject|Versioned $owner A {@see DataObject}, potentially decorated with {@see Versioned} extension.
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*/
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class AssetControlExtension extends \DataExtension
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{
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/**
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* When archiving versioned dataobjects, should assets be archived with them?
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* If false, assets will be deleted when the dataobject is archived.
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* If true, assets will be instead moved to the protected store, and can be
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* restored when the dataobject is restored from archive.
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*
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* Note that this does not affect the archiving of the actual database record in any way,
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* only the physical file.
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*
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* Unversioned dataobjects will ignore this option and always delete attached
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* assets on deletion.
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*
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* @config
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* @var bool
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*/
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private static $keep_archived_assets = false;
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/**
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* Ensure that deletes records remove their underlying file assets, without affecting
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* other staged records.
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*/
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public function onAfterDelete()
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{
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// Prepare blank manipulation
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$manipulations = new AssetManipulationList();
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// Add all assets for deletion
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$this->addAssetsFromRecord($manipulations, $this->owner, AssetManipulationList::STATE_DELETED);
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// Whitelist assets that exist in other stages
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$this->addAssetsFromOtherStages($manipulations);
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// Apply visibility rules based on the final manipulation
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$this->processManipulation($manipulations);
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}
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/**
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* Ensure that changes to records flush overwritten files, and update the visibility
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* of other assets.
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*/
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public function onBeforeWrite()
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{
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// Prepare blank manipulation
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$manipulations = new AssetManipulationList();
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// Mark overwritten object as deleted
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if($this->owner->isInDB()) {
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$priorRecord = DataObject::get(get_class($this->owner))->byID($this->owner->ID);
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if($priorRecord) {
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$this->addAssetsFromRecord($manipulations, $priorRecord, AssetManipulationList::STATE_DELETED);
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}
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}
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// Add assets from new record with the correct visibility rules
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$state = $this->getRecordState($this->owner);
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$this->addAssetsFromRecord($manipulations, $this->owner, $state);
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// Whitelist assets that exist in other stages
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$this->addAssetsFromOtherStages($manipulations);
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// Apply visibility rules based on the final manipulation
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$this->processManipulation($manipulations);
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}
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/**
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* Check default state of this record
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*
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* @param DataObject $record
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* @return string One of AssetManipulationList::STATE_* constants
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*/
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protected function getRecordState($record) {
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if($this->isVersioned()) {
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// Check stage this record belongs to
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$stage = $record->getSourceQueryParam('Versioned.stage') ?: Versioned::get_stage();
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// Non-live stages are automatically non-public
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if($stage !== Versioned::LIVE) {
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return AssetManipulationList::STATE_PROTECTED;
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}
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}
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// Check if canView permits anonymous viewers
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return $record->canView(Member::create())
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? AssetManipulationList::STATE_PUBLIC
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: AssetManipulationList::STATE_PROTECTED;
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}
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/**
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* Given a set of asset manipulations, trigger any necessary publish, protect, or
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* delete actions on each asset.
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*
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* @param AssetManipulationList $manipulations
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*/
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protected function processManipulation(AssetManipulationList $manipulations)
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{
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// When deleting from stage then check if we should archive assets
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$archive = $this->owner->config()->keep_archived_assets;
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// Publish assets
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$this->publishAll($manipulations->getPublicAssets());
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// Protect assets
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$this->protectAll($manipulations->getProtectedAssets());
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// Check deletion policy
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$deletedAssets = $manipulations->getDeletedAssets();
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if ($archive && $this->isVersioned()) {
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// Archived assets are kept protected
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$this->protectAll($deletedAssets);
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} else {
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// Otherwise remove all assets
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$this->deleteAll($deletedAssets);
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}
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}
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/**
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* Checks all stages other than the current stage, and check the visibility
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* of assets attached to those records.
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*
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* @param AssetManipulationList $manipulation Set of manipulations to add assets to
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*/
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protected function addAssetsFromOtherStages(AssetManipulationList $manipulation)
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{
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// Skip unversioned or unsaved assets
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if(!$this->isVersioned() || !$this->owner->isInDB()) {
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return;
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}
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// Unauthenticated member to use for checking visibility
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$baseClass = \ClassInfo::baseDataClass($this->owner);
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$filter = array("\"{$baseClass}\".\"ID\"" => $this->owner->ID);
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$stages = $this->owner->getVersionedStages(); // {@see Versioned::getVersionedStages}
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foreach ($stages as $stage) {
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// Skip current stage; These should be handled explicitly
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if($stage === Versioned::get_stage()) {
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continue;
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}
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// Check if record exists in this stage
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$record = Versioned::get_one_by_stage($baseClass, $stage, $filter);
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if (!$record) {
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continue;
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}
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// Check visibility of this record, and record all attached assets
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$state = $this->getRecordState($record);
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$this->addAssetsFromRecord($manipulation, $record, $state);
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}
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}
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/**
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* Given a record, add all assets it contains to the given manipulation.
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* State can be declared for this record, otherwise the underlying DataObject
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* will be queried for canView() to see if those assets are public
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*
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* @param AssetManipulationList $manipulation Set of manipulations to add assets to
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* @param DataObject $record Record
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* @param string $state One of AssetManipulationList::STATE_* constant values.
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*/
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protected function addAssetsFromRecord(AssetManipulationList $manipulation, DataObject $record, $state)
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{
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// Find all assets attached to this record
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$assets = $this->findAssets($record);
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if (empty($assets)) {
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return;
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}
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// Add all assets to this stage
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foreach ($assets as $asset) {
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$manipulation->addAsset($asset, $state);
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}
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}
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/**
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* Return a list of all tuples attached to this dataobject
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* Note: Variants are excluded
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*
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* @param DataObject $record to search
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* @return array
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*/
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protected function findAssets(DataObject $record)
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{
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// Search for dbfile instances
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$files = array();
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foreach ($record->db() as $field => $db) {
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// Extract assets from this database field
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list($dbClass) = explode('(', $db);
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if (!is_a($dbClass, 'DBFile', true)) {
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continue;
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}
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// Omit variant and merge with set
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$next = $record->dbObject($field)->getValue();
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unset($next['Variant']);
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if ($next) {
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$files[] = $next;
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}
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}
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// De-dupe
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return array_map("unserialize", array_unique(array_map("serialize", $files)));
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}
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/**
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* Determine if {@see Versioned) extension rules should be applied to this object
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*
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* @return bool
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*/
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protected function isVersioned()
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{
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return $this->owner->has_extension('Versioned') && class_exists('Versioned');
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}
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/**
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* Delete all assets in the tuple list
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*
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* @param array $assets
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*/
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protected function deleteAll($assets)
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{
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if (empty($assets)) {
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return;
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}
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$store = $this->getAssetStore();
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foreach ($assets as $asset) {
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$store->delete($asset['Filename'], $asset['Hash']);
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}
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}
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/**
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* Move all assets in the list to the public store
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*
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* @param array $assets
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*/
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protected function publishAll($assets)
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{
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if (empty($assets)) {
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return;
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}
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$store = $this->getAssetStore();
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foreach ($assets as $asset) {
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$store->publish($asset['Filename'], $asset['Hash']);
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}
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}
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/**
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* Move all assets in the list to the protected store
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*
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* @param array $assets
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*/
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protected function protectAll($assets)
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{
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if (empty($assets)) {
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return;
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}
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$store = $this->getAssetStore();
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foreach ($assets as $asset) {
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$store->protect($asset['Filename'], $asset['Hash']);
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}
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}
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/**
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* @return AssetStore
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*/
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protected function getAssetStore()
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{
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return Injector::inst()->get('AssetStore');
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}
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}
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