silverstripe-framework/src/Dev/FixtureFactory.php
Sam Minnee 1691e90fbd NEW: Allow SapphireTest::objFromFixture() to accept either table or class
Right now SapphireTest::objFromFixture() requires a class as the first
argument. This is fine when your fixture file uses classes as the keys,
but if populating a fixture via tables, objFromFixture() won’t work.

This patch lets you specify either the table name or the class name as
the key.

The benefit here is that you can build fixtures as raw inserts, which is
substantially quicker, and is likely to be a useful tool in building
more efficient test suites.
2017-05-05 10:53:49 +12:00

274 lines
8.2 KiB
PHP

<?php
namespace SilverStripe\Dev;
use SilverStripe\ORM\Queries\SQLInsert;
use SilverStripe\ORM\DB;
use SilverStripe\ORM\DataObject;
use SilverStripe\ORM\Queries\SQLDelete;
use SilverStripe\Core\Injector\Injector;
use InvalidArgumentException;
/**
* Manages a set of database fixtures for {@link DataObject} records
* as well as raw database table rows.
*
* Delegates creation of objects to {@link FixtureBlueprint},
* which can implement class- and use-case specific fixture setup.
*
* Supports referencing model relations through a specialized syntax:
* <code>
* $factory = new FixtureFactory();
* $relatedObj = $factory->createObject(
* 'MyRelatedClass',
* 'relation1'
* );
* $obj = $factory->createObject(
* 'MyClass',
* 'object1'
* array('MyRelationName' => '=>MyRelatedClass.relation1')
* );
* </code>
* Relation loading is order dependant.
*/
class FixtureFactory
{
/**
* @var array Array of fixture items, keyed by class and unique identifier,
* with values being the generated database ID. Does not store object instances.
*/
protected $fixtures = array();
/**
* @var array Callbacks
*/
protected $blueprints = array();
/**
* @param string $name Unique name for this blueprint
* @param array|FixtureBlueprint $defaults Array of default values, or a blueprint instance
* @return $this
*/
public function define($name, $defaults = array())
{
if ($defaults instanceof FixtureBlueprint) {
$this->blueprints[$name] = $defaults;
} else {
$class = $name;
$this->blueprints[$name] = Injector::inst()->create(
'SilverStripe\\Dev\\FixtureBlueprint',
$name,
$class,
$defaults
);
}
return $this;
}
/**
* Writes the fixture into the database using DataObjects
*
* @param string $name Name of the {@link FixtureBlueprint} to use,
* usually a DataObject subclass.
* @param string $identifier Unique identifier for this fixture type
* @param array $data Map of properties. Overrides default data.
* @return DataObject
*/
public function createObject($name, $identifier, $data = null)
{
if (!isset($this->blueprints[$name])) {
$this->blueprints[$name] = new FixtureBlueprint($name);
}
$blueprint = $this->blueprints[$name];
$obj = $blueprint->createObject($identifier, $data, $this->fixtures);
$class = $blueprint->getClass();
if (!isset($this->fixtures[$class])) {
$this->fixtures[$class] = array();
}
$this->fixtures[$class][$identifier] = $obj->ID;
return $obj;
}
/**
* Writes the fixture into the database directly using a database manipulation.
* Does not use blueprints. Only supports tables with a primary key.
*
* @param string $table Existing database table name
* @param string $identifier Unique identifier for this fixture type
* @param array $data Map of properties
* @return int Database identifier
*/
public function createRaw($table, $identifier, $data)
{
$fields = array();
foreach ($data as $fieldName => $fieldVal) {
$fields["\"{$fieldName}\""] = $this->parseValue($fieldVal);
}
$insert = new SQLInsert("\"{$table}\"", $fields);
$insert->execute();
$id = DB::get_generated_id($table);
$this->fixtures[$table][$identifier] = $id;
return $id;
}
/**
* Get the ID of an object from the fixture.
*
* @param string $class The data class, as specified in your fixture file. Parent classes won't work
* @param string $identifier The identifier string, as provided in your fixture file
* @return int
*/
public function getId($class, $identifier)
{
if (isset($this->fixtures[$class][$identifier])) {
return $this->fixtures[$class][$identifier];
} else {
return false;
}
}
/**
* Return all of the IDs in the fixture of a particular class name.
*
* @param string $class The data class or table name
* @return array|false A map of fixture-identifier => object-id
*/
public function getIds($class)
{
if (isset($this->fixtures[$class])) {
return $this->fixtures[$class];
} else {
return false;
}
}
/**
* @param string $class
* @param string $identifier
* @param int $databaseId
* @return $this
*/
public function setId($class, $identifier, $databaseId)
{
$this->fixtures[$class][$identifier] = $databaseId;
return $this;
}
/**
* Get an object from the fixture.
*
* @param string $class The data class or table name, as specified in your fixture file. Parent classes won't work
* @param string $identifier The identifier string, as provided in your fixture file
* @return DataObject
*/
public function get($class, $identifier)
{
$id = $this->getId($class, $identifier);
if (!$id) {
return null;
}
// If the class doesn't exist, look for a table instead
if (!class_exists($class)) {
$tableNames = DataObject::getSchema()->getTableNames();
$potential = array_search($class, $tableNames);
if (!$potential) {
throw new \LogicException("'$class' is neither a class nor a table name");
}
$class = $potential;
}
return DataObject::get_by_id($class, $id);
}
/**
* @return array Map of class names, containing a map of in-memory identifiers
* mapped to database identifiers.
*/
public function getFixtures()
{
return $this->fixtures;
}
/**
* Remove all fixtures previously defined through {@link createObject()}
* or {@link createRaw()}, both from the internal fixture mapping and the database.
* If the $class argument is set, limit clearing to items of this class.
*
* @param string $limitToClass
*/
public function clear($limitToClass = null)
{
$classes = ($limitToClass) ? array($limitToClass) : array_keys($this->fixtures);
foreach ($classes as $class) {
$ids = $this->fixtures[$class];
foreach ($ids as $id => $dbId) {
if (class_exists($class)) {
$class::get()->byId($dbId)->delete();
} else {
$table = $class;
$delete = new SQLDelete("\"$table\"", array(
"\"$table\".\"ID\"" => $dbId
));
$delete->execute();
}
unset($this->fixtures[$class][$id]);
}
}
}
/**
* @return array Of {@link FixtureBlueprint} instances
*/
public function getBlueprints()
{
return $this->blueprints;
}
/**
* @param String $name
* @return FixtureBlueprint|false
*/
public function getBlueprint($name)
{
return (isset($this->blueprints[$name])) ? $this->blueprints[$name] : false;
}
/**
* Parse a value from a fixture file. If it starts with =>
* it will get an ID from the fixture dictionary
*
* @param string $value
* @return string Fixture database ID, or the original value
*/
protected function parseValue($value)
{
if (substr($value, 0, 2) == '=>') {
// Parse a dictionary reference - used to set foreign keys
if (strpos($value, '.') !== false) {
list($class, $identifier) = explode('.', substr($value, 2), 2);
} else {
throw new \LogicException("Bad fixture lookup identifier: " . $value);
}
if ($this->fixtures && !isset($this->fixtures[$class][$identifier])) {
throw new InvalidArgumentException(sprintf(
'No fixture definitions found for "%s"',
$value
));
}
return $this->fixtures[$class][$identifier];
} else {
// Regular field value setting
return $value;
}
}
}