Merge branch '3.1'

This commit is contained in:
Sam Minnee 2014-02-13 17:58:30 +13:00
commit 346d3edb37
14 changed files with 25 additions and 2016 deletions

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@ -98,6 +98,7 @@ Injector::set_inst($injector);
$flush = (isset($_GET['flush']) || isset($_REQUEST['url']) && (
$_REQUEST['url'] == 'dev/build' || $_REQUEST['url'] == BASE_URL . '/dev/build'
));
global $manifest;
$manifest = new SS_ClassManifest(BASE_PATH, false, $flush);
// Register SilverStripe's class map autoload

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@ -150,18 +150,19 @@ Put something like this code in mysite/code/Page.php inside class Page_Controlle
:::php
// Accepts an RSS feed URL and outputs a list of links from it
public function RestfulLinks($url){
$delicious = new RestfulService($url);
$conn = $delicious->connect();
$result = $delicious->getValues($conn, "item");
$service = new RestfulService($url);
$request = $service->request();
$body = $request->getBody();
$items = $service->getValues($body,"channel","item");
$output = '';
foreach ($result as $key => $value) {
foreach($items as $item) {
// Fix quote encoding
$description = str_replace('"', '"', $value->description);
$output .= '<li><a href="'.$value->link.'">'.$value->title.'</a><br />'.$description.'</li>';
$description = str_replace('&amp;quot;', '&quot;', $item->description);
$output .= "<li><a href=\"{$item->link}\">{$item->title}</a><br />{$description}</li>";
}
return $output;
}
}
Put something like this code in `themes/<your-theme>/templates/Layout/HomePage.ss`:
@ -174,4 +175,4 @@ Put something like this code in `themes/<your-theme>/templates/Layout/HomePage.s
## API Documentation
`[api:RestfulService]`
`[api:RestfulService]`

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@ -184,17 +184,24 @@ var editor = jQuery('#$inputFieldId').entwine('ss').getEditor(),
sel = editor.getInstance().selection,
rng = document.createRange(),
matched = false;
jQuery(doc).find('body *').each(function() {
if(!matched && this.firstChild && this.firstChild.nodeValue && this.firstChild.nodeValue.match('$text')) {
rng.setStart(this.firstChild, this.firstChild.nodeValue.indexOf('$text'));
rng.setEnd(this.firstChild, this.firstChild.nodeValue.indexOf('$text') + '$text'.length);
sel.setRng(rng);
editor.getInstance().nodeChanged();
matched = true;
if(!matched) {
for(var i=0;i<this.childNodes.length;i++) {
if(!matched && this.childNodes[i].nodeValue && this.childNodes[i].nodeValue.match('$text')) {
rng.setStart(this.childNodes[i], this.childNodes[i].nodeValue.indexOf('$text'));
rng.setEnd(this.childNodes[i], this.childNodes[i].nodeValue.indexOf('$text') + '$text'.length);
sel.setRng(rng);
editor.getInstance().nodeChanged();
matched = true;
break;
}
}
}
});
JS;
$this->getSession()->evaluateScript($js);
$this->getSession()->executeScript($js);
}
/**

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@ -1,5 +0,0 @@
documentation/
preview/
swfupload/*.as
swfupload/*.as3proj
swfupload/*.bat

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@ -1,304 +0,0 @@
* SWFUpload Core, January 2009, www.swfupload.org, swfupload.googlecode.com
* --------- Version 2.5.0-----------
* + Added Client Side thumbnail generation and uploading and related settings
* + Added Client Side thumbnail preview plugin
* = Fixed double encoding of settings issue
* = Improved movieElement grabbing
* - Removed settings clone as it is unreliable
* = Fixed speed plugin so it checks for a file before extending it
* + Progress event manually fired for 100% if not fired by Flash
* --------- Version 2.2.1-----------
* + Added requeueUpload and updated documentation
* + Added button_action type of JAVASCRIPT and a buttonAction event to trigger a JavaScript function when the Flash Button is clicked
* = Updated destroy method to make sure the testExternalInterface timer is cleared
* = Also fixed destroy so the element is removed in non-IE browsers
* = Also fixed destroy method to call cleanUp method rather than duplicating the code
* = Fixed scope issue in cleanUp method.
* = Fixed bug in Queue Plugin that prevented the queueComplete event from firing
* + The place holder element is now replaced with the same type of flow element (div for block, span for inline)
* --------- Version 2.2.0.1-----------
* - Removed requeueUpload due to bugs/poor testing
* = Fixed namespace conflict that broke stopUpload
* --------- Version 2.2.0-----------
* + Added button_placeholder setting that accepts a DOM element.
* + Added ability to requeue any file (including some improvement to internal queue state tracking)
* + UploadErrors caused by a missing upload_url now causes the file to be requeued automatically
* + Added preserve_relative_urls setting
* + SWFUpload now converts relative URLs to absolute URLs to avoid issues with Flash Player interpreting it differently on some clients
* + Added assume_success_timeout setting which allows uploadSuccess to be called after a timeout if, for some reason Flash ignores the server's response
* An additional parameter has been added to the uploadSuccess event to indicate whether a response was received or success was assumed.
* --------- Version 2.2.0 Beta 2 ~ 5-----------
* = Fixed a Queue Limit bug
* + Improved internal event handling code so uploadSuccess fires even when not content is returned from the server (*woot*, except for Macs)
* = Fixed issues in Destroy
* = Fixed issues with Queue Plugin
* + Added periodic checks of the ExternalInterface
* + Improved IE memory leak prevention code
* + Added Speed Plugin
* = Updated Queue Plugin for better multi-plugin compatibility
* --------- Version 2.2.0 Beta 1-----------
* + Added Flash Player 10 Support
* = Added setting for defining a button image
* = Added setting for defining button text
* = Added setting for defining button width, height and padding
* = Added setting for defining what element the Flash Movie should replace
* = Added setting for defining flash wmode
* = Added setting for defining the mouse cursor
* + Added prevent_swf_caching setting as a work-around for issues in Avant Browser (and other IE based browser)
* + Added setting for accepting HTTP Status codes other than 200 as successful
* + Added parameter to cancelUpload that allows the uploadError event for cancelled uploads to be supressed
* + Added pro-active memory leak fix for IE and fixed problems with the destroy function (credits to steffen for patches and testing)
* + Replaced callFlash with CallFunction (using the internal function that Flash uses). Based on code from MooTools.
* = Fixed bug in the Queue plugin that breaks startUpload when passing a file id.
* + Updated Queue plugin to stop the queue if false is returned from the uploadStart handler.
* = Fixed small issues in SWFObject plugin
* = Fixed issue with ExternalInterface string escaping
* - Dropped Graceful Degradation Plugin
* - Dropped v1.0.2 Plugin
* - Dropped Flash Player 8 support
* --------- Version 2.1.0 -----------
* = Fixed GET values so they are escaped properly
* + Added destroy function
* = Added exception handling around browse() calls
* = Minor code cleanup
* + Split Core and Demos
* --------- Version 2.1.0 Beta 2-----------
* = Fixed bug in XHTML fix where it wasn't split correctly by Flash
* = Fixed file params "undefined" in debug output
* + Added requeue_on_error settings so HTTP/IO/Security errors requeue the file instead of discarding it.
This will affect the queue plugin (if an error is occurring the file will be reuploaded and reuploaded).
* = Fixed HTTP/IO error behavior. We'll see how this goes Flash 9 is supposed to call HTTPError followed by an IO error but I suspect they come out of orde sometimes.
* = Fixed invalid characters in file param names. Worked around flash bug by escaping the names. Should be transparent to devs.
* = Fixed missing upload URL logic so it fires consistently
* = Fixed file params not being sent when useQueryString is true
* + Added SWFObject plugin and demo.
* + Added CookieBug demo to demonstrate what they bug really is all about.
* + Added VB.Net version of the Application Demo
* --------- Version 2.1.0 Beta 1-----------
* + Added allowScriptAccess="always" to the embed/object elements so the SWF can be served from different domains.
* = Fixed a type-o in the debug output that prevented the instance id (movieName) from displaying. - Thx Joel
* + Rewrote SWFUpload.js for better code reuse based on sample code from batiste.bieler (thanks!!!)
* + Added queueComplete event to the Queue Plugin
* + Added Simple Upload demo
* = JSLinted all the JavaScript code
* + Added use_query_string setting (and setUseQueryString function) that forces post_param and file_param values to be sent on the query_string instead of the post (for Flash 9 version)
* = Fixed file.type and date properties so a default value is provided (rather than null) when no value is provided by flash.
* = Fixed misc bugs in the demos
* = Fixed ExternalInterface calls being made available for Flash 9 versions <9.0.28 which aren't supported
* + Fixed use of & producing invalid XHTML in the <object> and <embed> tags.
* - Removed the use of the embed tag (using the <object> sample from the Flash Satay method)
* = Updated plugins to work with code rewrite changes.
* = Extracted FileProgress object in to its own file.
* + Added addPostParam and removePostParam functions
* --------- Version 2.0.2 -----------
* = Fixed a bug where post params could not be added to the current file (because it is removed from the queue when it becomes current)
* = Fixed a conversion error when converting kilobytes to bytes in the file size check
* = Fixed a problem in the documentation that said the file_size_limit was bytes when it is actually kilobytes
* + Added formatting to the documentation, a table of contents, and details for each setting .
* + Added units for file_size_limit setting. The setting understands B, KB, MB, GB. Default is KB.
* + Added a check for the ExternalInterface functions in flashReady so SWFUpload will not fire the loaded event if those are not available.
* --------- Version 2.0.1 -----------
* = Fixed a bug where zero-byte files would stop file the queuing process.
* = Finished updating Features Demo
* + Added GetFileByIndex(i) that gets a JavaScript File Object. The index never changes. Finished files continue to be available.
* The JavaScript GetFile function will accept a file_id or an index.
* + Added CheckFileSize constants to replace the magic numbers
* + Added some code in an attempt to fix "Script is running slowly" error messages
* = Better cleanup of FileReference objects
* --------- Version 2.0 -----------
* + Re-created SWFUpload in Actionscript v2 for Flash 8 compatibility. Flash 8 loses POST and Server Data features. The two versions are otherwise fully compatible.
* Flash 8 uses URL to pass post_params/file_params.
* = Changed uploadStart event so it's part of the setTimeout/eventQueue workaround. This allows Flash functions to be called from uploadStart.
* = Renamed uploadComplete to uploadSuccess and fileComplete to uploadComplete. All started uploads call uploadComplete (even if cancelled or stopped).
* = Changed startUpload validation failure behavior. Rather than cancelling the upload the file is now requeued. Devs can cancel
* or do whatever the need to in uploadError to handle the problem.
* = Fixed fileQueueLimit/fileUploadLimit logic so it works correctly.
* = Moved the upload request building to a later point so that the post params and file params can be updated in uploadStart.
* - Removed the last of the UI stuff (ui_container, degraded_container).
* + Started development on Plug-ins. Graceful Degradation, v1.0.2, Cookies, Queue Handling
* = Fixed missing file_status field in FileItem.
* + Added modificationDate to FileItem (file object)
* + Added setStats function that lets you change the file upload count, etc. This will give more power over the queue limits. Not well tested.
* = Renamed compeleted_uploads to successful_uploads in getStats object
* + Added in_progress to getStats object
* --------- Revision 7.0 beta 3 -----------
* + Added an "event queue". Events are added to an array and executeEvent is called on a setTimeout. This prevents out of order issues that occur
* in the Safari browser.
* + Added a check for the UPLOAD_COMPLETE_DATA event constant which only became available in Flash Player 9.0.28. This
* fixes the Flash Version detection (Flash Object Detection) which was accepting Flash Player 9 versions before 9.0.28.
* - Removed old code block that was missed when moving from a Flash Timer to the JavaScript timeout (caused certain cancel events to be called twice)
* = Change ShowUI to the swfUploadLoaded event which will hopefully make it more clear that this is an overrideable event
* = Changed flashReady to behave like the other events (uses setTimeout and the Event Queue).
* --------- Revision 7.0 beta 2 -----------
* = Changed ERROR_CODE_FILE_NOT_FOUND to ERROR_CODE_FILE_ID_NOT_FOUND
* + Grouped the error code constants in objects for queue errors and upload errors.
* + Added an UPLOAD_STOPPED error code.
* = Changed Event calling method (using Timer) in Flash. Timer is no longer called
* instead setTimeout is called in JavaScript. This includes a change to the
* JavaSCript design so the Event methods are not directly overridden but stored
* internally and called if defined (with a setTimeout). This is an effort
* be more compatible with the current Flash Player on Linux
* = Changed the parameter order for the fileQueueError and uploadError events so the fileObj is first, like other events.
* + Added an empty JavaScript object (customSettings) where users can store settings associated with the instance.
* + Worked around an escaping bug in the ExternalInterface library by escaping all backslashes in out-going strings.
* = Updated all the demos.
* --------- Revision 7.0 beta 1 -----------
* = Redesigned the Event Chain
* - Removed much of the queue concepts
* - Removed the fileValidation events. This can be done in the new uploadStart event
* - Removed beginUploadOnQueue feature. This can be done in the new dialogComplete event.
* - Removed use_server_data. This is now always on.
* + Added functions for retrieving queue stats (number of files uploaded, queued, errors, etc)
* + Added a file status property to the FileObject. This indicates, uploaded, error, waiting.
* + Added a single file browser (user cannot select multiple files)
* + Fixed bug (hopefully) caused if Flash call to JavaScript and in the callback JavaSCript calls to Flash
* This only place this does not apply is to uploadStart. If you call in to Flash from uploadStart use a setTimeout to do it.
* --------- Revision 6.2 -----------
* + Added API calls for changing all the changeable settings dynamically
* = Fixed a bug in FileComplete event handler (in the SWF) that caused an error in Debug Players
* and prevent the event from being called
* + Added a setting (use_server_data_event) to indicate whether FileComplete or ServerData should be called.
* The SWFUpload architecture requires that only one file upload success event can be called.
* = Updated all the Demos, especially the Features Demo and the Forms Demo
* --------- Revision 6 -----------
* - Removed the call to setUploadSettings in flashReady. This was a left over call that is unnecessary.
* + Finished the parsing of post params during the init stage. This ommision was hidden by the call to setUploadSettings.
* - Removed the flash_target_id setting. The Flash file should only ever be added to the body tag.
* + Fixed (hopefully for good) another SWF race condition. IE executes the SWF very very early. The this.movieElement value should never be referenced.
* The movie Element should always be retrieved using this.getMovieElement().
* --------- Revision 6 -----------
* + Ported to ActionScript 3. Revision 6 requires Flash Player 9.
* = Fixed bug caused when cancelling single files. Would break any function that searched for a file_id.
* - Removed the automatic cookie sending setting. Devs should just pass the value they want to send in the post_params
* - Removed the query params settings (global and file specific). All params should be sent in the post_params
* + Added post_params which adds post values to the file upload post.
* + Added validate_files setting flag which causes the fileValidation event to be called before each file is uploaded.
* + Added fileValidation event. Return false if validation fails and true if validation is successful.
* + Added server_data parameter to the fileComplete event which returns any text that the upload script returns.
* = Updated all demos to work with Revision 6
* + Added in-code file extension validation. Before a file is queued the extension is checked against the valid extensions.
* Files the have invalid extensions cause the error event to be raised.
* + Added 'file_post_name' setting that allows the post variable name containing the file data to be named something other than 'Filedata'
* = Fixed a race condition in loadFlash where a cached flash movie would execute before this.movieElement could be assigned and loading would fail.
* --------- Revision 5.2 -----------
* = A little more code cleaning and variable renaming
* + Changed from an array queue to a FIFO queue. This eliminates the "current_index" and
* should reduce some memory usage.
* + Added out of order file uploading. Call StartUpload(/file_id/).
* + Added custom query_string parameters in addition to the cookies
* + Added the ability to modify the URL, cookies, params and send to flash
* + Added per file query_string params
* + Added files queued limit. Sometimes you may want the user to only queue one file at a time (or something)
* + Fixed limits so a zero(0) value means unlimited.
* --------- Revision 5 -------------
* = More code cleaning. Ported SWF to FlashDevelop. (Since my Flash Studio trial expired)
* The port to FlashDevelop is a big deal. It significantly changes the code structure
* and could introduce bugs. Also there have been reported issues with the FlashDevelop
* version from swfupload.mammon.se: Doesn't start when reloading in IE. Doesn't start
* in Firefox if the SWF file is visible because of a page scroll.
* + I fixed the Firefox issue by removing the wmode attribute from the embed object.
* + I cannot reproduce the IE issue on my local machine (although I can reproduce it at swfupload.mammon.se)
* + Event Handlers are now attached to the SWFUpload javascript object. The SWF file
* now calls the handlers in the context of the SWFUpload object which means the "this"
* object inside the handler refers to the proper SWFUpload instance.
* + Tested and Fixed upload target cookie attachment
* = Cleaned up / renamed everything for clarity and consistancy
* + File queuing is now subject to the upload limit. If the user attempts to queue more files
* than allowed an error is returned and the files are not queued.
* + Fixed misc bugs and text encodings.
* + Added more debug info for the SWF file.
* + SWF file now obeys the debug setting.
* + Added SetUploadTargetURL function that allows you to "dynamically" change the upload target
* + Added error code for zero byte file uploads which always return an IO error. The files are now rejected
* instead of being uploaded.
* --------- Revision 4 -------------
* = Cleaned up code. Added comments. Reorganized. Added more try..catches. Removed old unused methods.
* - Removed the 'create_ui' setting. The UI is now completely up to the developer.
* + Added upload_backend_cookies setting. Can set a string, or array of cookie names. These values will be
* passed as part of the upload_backend url
*
* = Changed QueueComplete event to only fire if at least one file has been successfully uploaded.
* + Added "Stop Upload" feature.
* = Revised the FLA file to clean things up, better handle errors, etc.
* = Fixed a bug where cancelling the first upload would cause the remaining uploads to fire before calling
* "startUpload". This change is in the FLA.
*
* + Fixed a bug in the upload.swf that prevented further file processing after an error is returned.
* + Added uploadLimit variable. Only complete uploads are counted. Once the limit is reached the flash
* movie will not upload any more files. (The ability to select or queue many files is not affected
* by the upload limit)
* + Added cancelQueue and cancelUpload methods.
* + Added ID property to the FileObj in the upload.swf
* + Added Upload and Queue settings
* + Added methods for generating the flash HTML and inserting it into the DOM.
* - Removed SWFObject
* + Updated the upload.swf and added the "flashReady" event. This will only call back
* for Flash 8 and above. With this we don't need a flash version detect script.
* The script initializes the Flash then waits for the Callback to init the UI.
* + Added seperate ui_target, degraded_target, create_ui settings. This allows fine control
* over what parts of the GUI the script displays and hides
*
* + Changed from a Static Class to an Instance (changed code/class structure)
* + Added "flash_version" setting. When set to zero the version check is skipped
* + Added Debug Console. The Instance class can't do document.write.
* = De-obfuscated SWFObject a bit
* - Removed standalone mode.
* + Added "ui_target" setting. When non-blank the link is added.
* + Added "flash_target" setting. When blank the flash is appended to the <body> tag
* = This fixes ASP.Net not allowing the flash to be added to the Form
* + Added error checking to the callSWF method
*
* -------- -------- -------- -------- -------- -------- -------- --------
* SWFUpload 0.7: Flash upload dialog - http://profandesign.se/swfupload/
* SWFUpload is (c) 2006 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
* -------- -------- -------- -------- -------- -------- -------- --------
* SWFUpload 0.7: Flash upload dialog - http://profandesign.se/swfupload/
*
* VERSION HISTORY
* 0.5 - First release
*
* 0.6 - 2006-11-24
* - Got rid of flash overlay
* - SWF size reduced to 840b
* - CSS-only styling of button
* - Add upload to links etc.
*
* 0.7 - 2006-11-27
* - Added filesize param and check in SWF
*
* 0.7.1 - 2006-12-01
* - Added link_mode param for standalone links
* if set to "standalone", createElement("a") won't run.
* - Added link_text param if css isn't needed.
* - Renamed cssClass to css_class for consistency
*
*/

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@ -1,4 +0,0 @@
/* SWFObject v2.0 rc4 <http://code.google.com/p/swfobject/>
Copyright (c) 2007 Geoff Stearns, Michael Williams, and Bobby van der Sluis
This software is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
*/

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@ -1,53 +0,0 @@
/*
Cookie Plug-in
This plug in automatically gets all the cookies for this site and adds them to the post_params.
Cookies are loaded only on initialization. The refreshCookies function can be called to update the post_params.
The cookies will override any other post params with the same name.
*/
var SWFUpload;
if (typeof(SWFUpload) === "function") {
SWFUpload.prototype.initSettings = function (oldInitSettings) {
return function (userSettings) {
if (typeof(oldInitSettings) === "function") {
oldInitSettings.call(this, userSettings);
}
this.refreshCookies(false); // The false parameter must be sent since SWFUpload has not initialzed at this point
};
}(SWFUpload.prototype.initSettings);
// refreshes the post_params and updates SWFUpload. The sendToFlash parameters is optional and defaults to True
SWFUpload.prototype.refreshCookies = function (sendToFlash) {
if (sendToFlash === undefined) {
sendToFlash = true;
}
sendToFlash = !!sendToFlash;
// Get the post_params object
var postParams = this.settings.post_params;
// Get the cookies
var i, cookieArray = document.cookie.split(';'), caLength = cookieArray.length, c, eqIndex, name, value;
for (i = 0; i < caLength; i++) {
c = cookieArray[i];
// Left Trim spaces
while (c.charAt(0) === " ") {
c = c.substring(1, c.length);
}
eqIndex = c.indexOf("=");
if (eqIndex > 0) {
name = c.substring(0, eqIndex);
value = c.substring(eqIndex + 1);
postParams[name] = value;
}
}
if (sendToFlash) {
this.setPostParams(postParams);
}
};
}

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@ -1,98 +0,0 @@
/*
Queue Plug-in
Features:
*Adds a cancelQueue() method for cancelling the entire queue.
*All queued files are uploaded when startUpload() is called.
*If false is returned from uploadComplete then the queue upload is stopped.
If false is not returned (strict comparison) then the queue upload is continued.
*Adds a QueueComplete event that is fired when all the queued files have finished uploading.
Set the event handler with the queue_complete_handler setting.
*/
var SWFUpload;
if (typeof(SWFUpload) === "function") {
SWFUpload.queue = {};
SWFUpload.prototype.initSettings = (function (oldInitSettings) {
return function (userSettings) {
if (typeof(oldInitSettings) === "function") {
oldInitSettings.call(this, userSettings);
}
this.queueSettings = {};
this.queueSettings.queue_cancelled_flag = false;
this.queueSettings.queue_upload_count = 0;
this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler;
this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler;
this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler;
this.settings.queue_complete_handler = userSettings.queue_complete_handler || null;
};
})(SWFUpload.prototype.initSettings);
SWFUpload.prototype.startUpload = function (fileID) {
this.queueSettings.queue_cancelled_flag = false;
this.callFlash("StartUpload", [fileID]);
};
SWFUpload.prototype.cancelQueue = function () {
this.queueSettings.queue_cancelled_flag = true;
this.stopUpload();
var stats = this.getStats();
while (stats.files_queued > 0) {
this.cancelUpload();
stats = this.getStats();
}
};
SWFUpload.queue.uploadStartHandler = function (file) {
var returnValue;
if (typeof(this.queueSettings.user_upload_start_handler) === "function") {
returnValue = this.queueSettings.user_upload_start_handler.call(this, file);
}
// To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value.
returnValue = (returnValue === false) ? false : true;
this.queueSettings.queue_cancelled_flag = !returnValue;
return returnValue;
};
SWFUpload.queue.uploadCompleteHandler = function (file) {
var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler;
var continueUpload;
if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
this.queueSettings.queue_upload_count++;
}
if (typeof(user_upload_complete_handler) === "function") {
continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
} else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) {
// If the file was stopped and re-queued don't restart the upload
continueUpload = false;
} else {
continueUpload = true;
}
if (continueUpload) {
var stats = this.getStats();
if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) {
this.startUpload();
} else if (this.queueSettings.queue_cancelled_flag === false) {
this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]);
this.queueSettings.queue_upload_count = 0;
} else {
this.queueSettings.queue_cancelled_flag = false;
this.queueSettings.queue_upload_count = 0;
}
}
};
}

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@ -1,346 +0,0 @@
/*
Speed Plug-in
Features:
*Adds several properties to the 'file' object indicated upload speed, time left, upload time, etc.
- currentSpeed -- String indicating the upload speed, bits per second
- averageSpeed -- Overall average upload speed, bits per second
- movingAverageSpeed -- Speed over averaged over the last several measurements, bits per second
- timeRemaining -- Estimated remaining upload time in seconds
- timeElapsed -- Number of seconds passed for this upload
- percentUploaded -- Percentage of the file uploaded (0 to 100)
- sizeUploaded -- Formatted size uploaded so far, bytes
*Adds setting 'moving_average_history_size' for defining the window size used to calculate the moving average speed.
*Adds several Formatting functions for formatting that values provided on the file object.
- SWFUpload.speed.formatBPS(bps) -- outputs string formatted in the best units (Gbps, Mbps, Kbps, bps)
- SWFUpload.speed.formatTime(seconds) -- outputs string formatted in the best units (x Hr y M z S)
- SWFUpload.speed.formatSize(bytes) -- outputs string formatted in the best units (w GB x MB y KB z B )
- SWFUpload.speed.formatPercent(percent) -- outputs string formatted with a percent sign (x.xx %)
- SWFUpload.speed.formatUnits(baseNumber, divisionArray, unitLabelArray, fractionalBoolean)
- Formats a number using the division array to determine how to apply the labels in the Label Array
- factionalBoolean indicates whether the number should be returned as a single fractional number with a unit (speed)
or as several numbers labeled with units (time)
*/
var SWFUpload;
if (typeof(SWFUpload) === "function") {
SWFUpload.speed = {};
SWFUpload.prototype.initSettings = (function (oldInitSettings) {
return function (userSettings) {
if (typeof(oldInitSettings) === "function") {
oldInitSettings.call(this, userSettings);
}
this.ensureDefault = function (settingName, defaultValue) {
this.settings[settingName] = (userSettings[settingName] == undefined) ? defaultValue : userSettings[settingName];
};
// List used to keep the speed stats for the files we are tracking
this.fileSpeedStats = {};
this.speedSettings = {};
this.ensureDefault("moving_average_history_size", "10");
this.speedSettings.user_file_queued_handler = this.settings.file_queued_handler;
this.speedSettings.user_file_queue_error_handler = this.settings.file_queue_error_handler;
this.speedSettings.user_upload_start_handler = this.settings.upload_start_handler;
this.speedSettings.user_upload_error_handler = this.settings.upload_error_handler;
this.speedSettings.user_upload_progress_handler = this.settings.upload_progress_handler;
this.speedSettings.user_upload_success_handler = this.settings.upload_success_handler;
this.speedSettings.user_upload_complete_handler = this.settings.upload_complete_handler;
this.settings.file_queued_handler = SWFUpload.speed.fileQueuedHandler;
this.settings.file_queue_error_handler = SWFUpload.speed.fileQueueErrorHandler;
this.settings.upload_start_handler = SWFUpload.speed.uploadStartHandler;
this.settings.upload_error_handler = SWFUpload.speed.uploadErrorHandler;
this.settings.upload_progress_handler = SWFUpload.speed.uploadProgressHandler;
this.settings.upload_success_handler = SWFUpload.speed.uploadSuccessHandler;
this.settings.upload_complete_handler = SWFUpload.speed.uploadCompleteHandler;
delete this.ensureDefault;
};
})(SWFUpload.prototype.initSettings);
SWFUpload.speed.fileQueuedHandler = function (file) {
if (typeof this.speedSettings.user_file_queued_handler === "function") {
file = SWFUpload.speed.extendFile(file);
return this.speedSettings.user_file_queued_handler.call(this, file);
}
};
SWFUpload.speed.fileQueueErrorHandler = function (file, errorCode, message) {
if (typeof this.speedSettings.user_file_queue_error_handler === "function") {
file = SWFUpload.speed.extendFile(file);
return this.speedSettings.user_file_queue_error_handler.call(this, file, errorCode, message);
}
};
SWFUpload.speed.uploadStartHandler = function (file) {
if (typeof this.speedSettings.user_upload_start_handler === "function") {
file = SWFUpload.speed.extendFile(file, this.fileSpeedStats);
return this.speedSettings.user_upload_start_handler.call(this, file);
}
};
SWFUpload.speed.uploadErrorHandler = function (file, errorCode, message) {
file = SWFUpload.speed.extendFile(file, this.fileSpeedStats);
SWFUpload.speed.removeTracking(file, this.fileSpeedStats);
if (typeof this.speedSettings.user_upload_error_handler === "function") {
return this.speedSettings.user_upload_error_handler.call(this, file, errorCode, message);
}
};
SWFUpload.speed.uploadProgressHandler = function (file, bytesComplete, bytesTotal) {
this.updateTracking(file, bytesComplete);
file = SWFUpload.speed.extendFile(file, this.fileSpeedStats);
if (typeof this.speedSettings.user_upload_progress_handler === "function") {
return this.speedSettings.user_upload_progress_handler.call(this, file, bytesComplete, bytesTotal);
}
};
SWFUpload.speed.uploadSuccessHandler = function (file, serverData) {
if (typeof this.speedSettings.user_upload_success_handler === "function") {
file = SWFUpload.speed.extendFile(file, this.fileSpeedStats);
return this.speedSettings.user_upload_success_handler.call(this, file, serverData);
}
};
SWFUpload.speed.uploadCompleteHandler = function (file) {
file = SWFUpload.speed.extendFile(file, this.fileSpeedStats);
SWFUpload.speed.removeTracking(file, this.fileSpeedStats);
if (typeof this.speedSettings.user_upload_complete_handler === "function") {
return this.speedSettings.user_upload_complete_handler.call(this, file);
}
};
// Private: extends the file object with the speed plugin values
SWFUpload.speed.extendFile = function (file, trackingList) {
var tracking;
if (!file) {
return file;
}
if (trackingList) {
tracking = trackingList[file.id];
}
if (tracking) {
file.currentSpeed = tracking.currentSpeed;
file.averageSpeed = tracking.averageSpeed;
file.movingAverageSpeed = tracking.movingAverageSpeed;
file.timeRemaining = tracking.timeRemaining;
file.timeElapsed = tracking.timeElapsed;
file.percentUploaded = tracking.percentUploaded;
file.sizeUploaded = tracking.bytesUploaded;
} else {
file.currentSpeed = 0;
file.averageSpeed = 0;
file.movingAverageSpeed = 0;
file.timeRemaining = 0;
file.timeElapsed = 0;
file.percentUploaded = 0;
file.sizeUploaded = 0;
}
return file;
};
// Private: Updates the speed tracking object, or creates it if necessary
SWFUpload.prototype.updateTracking = function (file, bytesUploaded) {
var tracking = this.fileSpeedStats[file.id];
if (!tracking) {
this.fileSpeedStats[file.id] = tracking = {};
}
// Sanity check inputs
bytesUploaded = bytesUploaded || tracking.bytesUploaded || 0;
if (bytesUploaded < 0) {
bytesUploaded = 0;
}
if (bytesUploaded > file.size) {
bytesUploaded = file.size;
}
var tickTime = (new Date()).getTime();
if (!tracking.startTime) {
tracking.startTime = (new Date()).getTime();
tracking.lastTime = tracking.startTime;
tracking.currentSpeed = 0;
tracking.averageSpeed = 0;
tracking.movingAverageSpeed = 0;
tracking.movingAverageHistory = [];
tracking.timeRemaining = 0;
tracking.timeElapsed = 0;
tracking.percentUploaded = bytesUploaded / file.size;
tracking.bytesUploaded = bytesUploaded;
} else if (tracking.startTime > tickTime) {
this.debug("When backwards in time");
} else {
// Get time and deltas
var now = (new Date()).getTime();
var lastTime = tracking.lastTime;
var deltaTime = now - lastTime;
var deltaBytes = bytesUploaded - tracking.bytesUploaded;
if (deltaBytes === 0 || deltaTime === 0) {
return tracking;
}
// Update tracking object
tracking.lastTime = now;
tracking.bytesUploaded = bytesUploaded;
// Calculate speeds
tracking.currentSpeed = (deltaBytes * 8 ) / (deltaTime / 1000);
tracking.averageSpeed = (tracking.bytesUploaded * 8) / ((now - tracking.startTime) / 1000);
// Calculate moving average
tracking.movingAverageHistory.push(tracking.currentSpeed);
if (tracking.movingAverageHistory.length > this.settings.moving_average_history_size) {
tracking.movingAverageHistory.shift();
}
tracking.movingAverageSpeed = SWFUpload.speed.calculateMovingAverage(tracking.movingAverageHistory);
// Update times
tracking.timeRemaining = (file.size - tracking.bytesUploaded) * 8 / tracking.movingAverageSpeed;
tracking.timeElapsed = (now - tracking.startTime) / 1000;
// Update percent
tracking.percentUploaded = (tracking.bytesUploaded / file.size * 100);
}
return tracking;
};
SWFUpload.speed.removeTracking = function (file, trackingList) {
try {
trackingList[file.id] = null;
delete trackingList[file.id];
} catch (ex) {
}
};
SWFUpload.speed.formatUnits = function (baseNumber, unitDivisors, unitLabels, singleFractional) {
var i, unit, unitDivisor, unitLabel;
if (baseNumber === 0) {
return "0 " + unitLabels[unitLabels.length - 1];
}
if (singleFractional) {
unit = baseNumber;
unitLabel = unitLabels.length >= unitDivisors.length ? unitLabels[unitDivisors.length - 1] : "";
for (i = 0; i < unitDivisors.length; i++) {
if (baseNumber >= unitDivisors[i]) {
unit = (baseNumber / unitDivisors[i]).toFixed(2);
unitLabel = unitLabels.length >= i ? " " + unitLabels[i] : "";
break;
}
}
return unit + unitLabel;
} else {
var formattedStrings = [];
var remainder = baseNumber;
for (i = 0; i < unitDivisors.length; i++) {
unitDivisor = unitDivisors[i];
unitLabel = unitLabels.length > i ? " " + unitLabels[i] : "";
unit = remainder / unitDivisor;
if (i < unitDivisors.length -1) {
unit = Math.floor(unit);
} else {
unit = unit.toFixed(2);
}
if (unit > 0) {
remainder = remainder % unitDivisor;
formattedStrings.push(unit + unitLabel);
}
}
return formattedStrings.join(" ");
}
};
SWFUpload.speed.formatBPS = function (baseNumber) {
var bpsUnits = [1073741824, 1048576, 1024, 1], bpsUnitLabels = ["Gbps", "Mbps", "Kbps", "bps"];
return SWFUpload.speed.formatUnits(baseNumber, bpsUnits, bpsUnitLabels, true);
};
SWFUpload.speed.formatTime = function (baseNumber) {
var timeUnits = [86400, 3600, 60, 1], timeUnitLabels = ["d", "h", "m", "s"];
return SWFUpload.speed.formatUnits(baseNumber, timeUnits, timeUnitLabels, false);
};
SWFUpload.speed.formatBytes = function (baseNumber) {
var sizeUnits = [1073741824, 1048576, 1024, 1], sizeUnitLabels = ["GB", "MB", "KB", "bytes"];
return SWFUpload.speed.formatUnits(baseNumber, sizeUnits, sizeUnitLabels, true);
};
SWFUpload.speed.formatPercent = function (baseNumber) {
return baseNumber.toFixed(2) + " %";
};
SWFUpload.speed.calculateMovingAverage = function (history) {
var vals = [], size, sum = 0.0, mean = 0.0, varianceTemp = 0.0, variance = 0.0, standardDev = 0.0;
var i;
var mSum = 0, mCount = 0;
size = history.length;
// Check for sufficient data
if (size >= 8) {
// Clone the array and Calculate sum of the values
for (i = 0; i < size; i++) {
vals[i] = history[i];
sum += vals[i];
}
mean = sum / size;
// Calculate variance for the set
for (i = 0; i < size; i++) {
varianceTemp += Math.pow((vals[i] - mean), 2);
}
variance = varianceTemp / size;
standardDev = Math.sqrt(variance);
//Standardize the Data
for (i = 0; i < size; i++) {
vals[i] = (vals[i] - mean) / standardDev;
}
// Calculate the average excluding outliers
var deviationRange = 2.0;
for (i = 0; i < size; i++) {
if (vals[i] <= deviationRange && vals[i] >= -deviationRange) {
mCount++;
mSum += history[i];
}
}
} else {
// Calculate the average (not enough data points to remove outliers)
mCount = size;
for (i = 0; i < size; i++) {
mSum += history[i];
}
}
return mSum / mCount;
};
}

View File

@ -1,111 +0,0 @@
/*
SWFUpload.SWFObject Plugin
Summary:
This plugin uses SWFObject to embed SWFUpload dynamically in the page. SWFObject provides accurate Flash Player detection and DOM Ready loading.
This plugin replaces the Graceful Degradation plugin.
Features:
* swfupload_load_failed_hander event
* swfupload_pre_load_handler event
* minimum_flash_version setting (default: "9.0.28")
* SWFUpload.onload event for early loading
Usage:
Provide handlers and settings as needed. When using the SWFUpload.SWFObject plugin you should initialize SWFUploading
in SWFUpload.onload rather than in window.onload. When initialized this way SWFUpload can load earlier preventing the UI flicker
that was seen using the Graceful Degradation plugin.
<script type="text/javascript">
var swfu;
SWFUpload.onload = function () {
swfu = new SWFUpload({
minimum_flash_version: "9.0.28",
swfupload_pre_load_handler: swfuploadPreLoad,
swfupload_load_failed_handler: swfuploadLoadFailed
});
};
</script>
Notes:
You must provide set minimum_flash_version setting to "8" if you are using SWFUpload for Flash Player 8.
The swfuploadLoadFailed event is only fired if the minimum version of Flash Player is not met. Other issues such as missing SWF files, browser bugs
or corrupt Flash Player installations will not trigger this event.
The swfuploadPreLoad event is fired as soon as the minimum version of Flash Player is found. It does not wait for SWFUpload to load and can
be used to prepare the SWFUploadUI and hide alternate content.
swfobject's onDomReady event is cross-browser safe but will default to the window.onload event when DOMReady is not supported by the browser.
Early DOM Loading is supported in major modern browsers but cannot be guaranteed for every browser ever made.
*/
/* SWFObject v2.1 <http://code.google.com/p/swfobject/>
Copyright (c) 2007-2008 Geoff Stearns, Michael Williams, and Bobby van der Sluis
This software is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
*/
var swfobject=function(){var b="undefined",Q="object",n="Shockwave Flash",p="ShockwaveFlash.ShockwaveFlash",P="application/x-shockwave-flash",m="SWFObjectExprInst",j=window,K=document,T=navigator,o=[],N=[],i=[],d=[],J,Z=null,M=null,l=null,e=false,A=false;var h=function(){var v=typeof K.getElementById!=b&&typeof K.getElementsByTagName!=b&&typeof K.createElement!=b,AC=[0,0,0],x=null;if(typeof T.plugins!=b&&typeof T.plugins[n]==Q){x=T.plugins[n].description;if(x&&!(typeof T.mimeTypes!=b&&T.mimeTypes[P]&&!T.mimeTypes[P].enabledPlugin)){x=x.replace(/^.*\s+(\S+\s+\S+$)/,"$1");AC[0]=parseInt(x.replace(/^(.*)\..*$/,"$1"),10);AC[1]=parseInt(x.replace(/^.*\.(.*)\s.*$/,"$1"),10);AC[2]=/r/.test(x)?parseInt(x.replace(/^.*r(.*)$/,"$1"),10):0}}else{if(typeof j.ActiveXObject!=b){var y=null,AB=false;try{y=new ActiveXObject(p+".7")}catch(t){try{y=new ActiveXObject(p+".6");AC=[6,0,21];y.AllowScriptAccess="always"}catch(t){if(AC[0]==6){AB=true}}if(!AB){try{y=new ActiveXObject(p)}catch(t){}}}if(!AB&&y){try{x=y.GetVariable("$version");if(x){x=x.split(" ")[1].split(",");AC=[parseInt(x[0],10),parseInt(x[1],10),parseInt(x[2],10)]}}catch(t){}}}}var AD=T.userAgent.toLowerCase(),r=T.platform.toLowerCase(),AA=/webkit/.test(AD)?parseFloat(AD.replace(/^.*webkit\/(\d+(\.\d+)?).*$/,"$1")):false,q=false,z=r?/win/.test(r):/win/.test(AD),w=r?/mac/.test(r):/mac/.test(AD);/*@cc_on q=true;@if(@_win32)z=true;@elif(@_mac)w=true;@end@*/return{w3cdom:v,pv:AC,webkit:AA,ie:q,win:z,mac:w}}();var L=function(){if(!h.w3cdom){return }f(H);if(h.ie&&h.win){try{K.write("<script id=__ie_ondomload defer=true src=//:><\/script>");J=C("__ie_ondomload");if(J){I(J,"onreadystatechange",S)}}catch(q){}}if(h.webkit&&typeof K.readyState!=b){Z=setInterval(function(){if(/loaded|complete/.test(K.readyState)){E()}},10)}if(typeof K.addEventListener!=b){K.addEventListener("DOMContentLoaded",E,null)}R(E)}();function S(){if(J.readyState=="complete"){J.parentNode.removeChild(J);E()}}function 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q=t.getElementsByTagName(Q)[0];if(q){var w=a("embed"),y=q.attributes;if(y){var v=y.length;for(var u=0;u<v;u++){if(y[u].nodeName=="DATA"){w.setAttribute("src",y[u].nodeValue)}else{w.setAttribute(y[u].nodeName,y[u].nodeValue)}}}var x=q.childNodes;if(x){var z=x.length;for(var r=0;r<z;r++){if(x[r].nodeType==1&&x[r].nodeName=="PARAM"){w.setAttribute(x[r].getAttribute("name"),x[r].getAttribute("value"))}}}t.parentNode.replaceChild(w,t)}}function k(w){A=true;var u=C(w.id);if(u){if(w.altContentId){var y=C(w.altContentId);if(y){M=y;l=w.altContentId}}else{M=G(u)}if(!(/%$/.test(w.width))&&parseInt(w.width,10)<310){w.width="310"}if(!(/%$/.test(w.height))&&parseInt(w.height,10)<137){w.height="137"}K.title=K.title.slice(0,47)+" - Flash Player Installation";var z=h.ie&&h.win?"ActiveX":"PlugIn",q=K.title,r="MMredirectURL="+j.location+"&MMplayerType="+z+"&MMdoctitle="+q,x=w.id;if(h.ie&&h.win&&u.readyState!=4){var t=a("div");x+="SWFObjectNew";t.setAttribute("id",x);u.parentNode.insertBefore(t,u);u.style.display="none";var v=function(){u.parentNode.removeChild(u)};I(j,"onload",v)}U({data:w.expressInstall,id:m,width:w.width,height:w.height},{flashvars:r},x)}}function O(t){if(h.ie&&h.win&&t.readyState!=4){var r=a("div");t.parentNode.insertBefore(r,t);r.parentNode.replaceChild(G(t),r);t.style.display="none";var q=function(){t.parentNode.removeChild(t)};I(j,"onload",q)}else{t.parentNode.replaceChild(G(t),t)}}function G(v){var u=a("div");if(h.win&&h.ie){u.innerHTML=v.innerHTML}else{var r=v.getElementsByTagName(Q)[0];if(r){var w=r.childNodes;if(w){var q=w.length;for(var t=0;t<q;t++){if(!(w[t].nodeType==1&&w[t].nodeName=="PARAM")&&!(w[t].nodeType==8)){u.appendChild(w[t].cloneNode(true))}}}}}return u}function U(AG,AE,t){var q,v=C(t);if(v){if(typeof AG.id==b){AG.id=t}if(h.ie&&h.win){var AF="";for(var AB in 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u=0;u<t;u++){X(i[u])}for(var r in h){h[r]=null}h=null;for(var q in swfobject){swfobject[q]=null}swfobject=null})}}();return{registerObject:function(u,q,t){if(!h.w3cdom||!u||!q){return }var r={};r.id=u;r.swfVersion=q;r.expressInstall=t?t:false;N[N.length]=r;W(u,false)},getObjectById:function(v){var q=null;if(h.w3cdom){var t=C(v);if(t){var u=t.getElementsByTagName(Q)[0];if(!u||(u&&typeof t.SetVariable!=b)){q=t}else{if(typeof u.SetVariable!=b){q=u}}}}return q},embedSWF:function(x,AE,AB,AD,q,w,r,z,AC){if(!h.w3cdom||!x||!AE||!AB||!AD||!q){return }AB+="";AD+="";if(c(q)){W(AE,false);var AA={};if(AC&&typeof AC===Q){for(var v in AC){if(AC[v]!=Object.prototype[v]){AA[v]=AC[v]}}}AA.data=x;AA.width=AB;AA.height=AD;var y={};if(z&&typeof z===Q){for(var u in z){if(z[u]!=Object.prototype[u]){y[u]=z[u]}}}if(r&&typeof r===Q){for(var t in r){if(r[t]!=Object.prototype[t]){if(typeof 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q=C(m);if(q){q.parentNode.replaceChild(M,q);if(l){W(l,true);if(h.ie&&h.win){M.style.display="block"}}M=null;l=null;A=false}}}}}();
var SWFUpload;
if (typeof(SWFUpload) === "function") {
SWFUpload.onload = function () {};
swfobject.addDomLoadEvent(function () {
if (typeof(SWFUpload.onload) === "function") {
SWFUpload.onload.call(window);
}
});
SWFUpload.prototype.initSettings = (function (oldInitSettings) {
return function (userSettings) {
if (typeof(oldInitSettings) === "function") {
oldInitSettings.call(this, userSettings);
}
this.ensureDefault = function (settingName, defaultValue) {
this.settings[settingName] = (userSettings[settingName] == undefined) ? defaultValue : userSettings[settingName];
};
this.ensureDefault("minimum_flash_version", "9.0.28");
this.ensureDefault("swfupload_pre_load_handler", null);
this.ensureDefault("swfupload_load_failed_handler", null);
delete this.ensureDefault;
};
})(SWFUpload.prototype.initSettings);
SWFUpload.prototype.loadFlash = function (oldLoadFlash) {
return function () {
var hasFlash = swfobject.hasFlashPlayerVersion(this.settings.minimum_flash_version);
if (hasFlash) {
this.queueEvent("swfupload_pre_load_handler");
if (typeof(oldLoadFlash) === "function") {
oldLoadFlash.call(this);
}
} else {
this.queueEvent("swfupload_load_failed_handler");
}
};
}(SWFUpload.prototype.loadFlash);
SWFUpload.prototype.displayDebugInfo = function (oldDisplayDebugInfo) {
return function () {
if (typeof(oldDisplayDebugInfo) === "function") {
oldDisplayDebugInfo.call(this);
}
this.debug(
[
"SWFUpload.SWFObject Plugin settings:", "\n",
"\t", "minimum_flash_version: ", this.settings.minimum_flash_version, "\n",
"\t", "swfupload_pre_load_handler assigned: ", (typeof(this.settings.swfupload_pre_load_handler) === "function").toString(), "\n",
"\t", "swfupload_load_failed_handler assigned: ", (typeof(this.settings.swfupload_load_failed_handler) === "function").toString(), "\n",
].join("")
);
};
}(SWFUpload.prototype.displayDebugInfo);
}

View File

@ -1,12 +0,0 @@
/**
* SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
*
* mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
*
* SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
*
* SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
*
*/

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--This Adobe Flex compiler configuration file was generated by a tool.-->
<!--Any modifications you make may be lost.-->
<flex-config>
<target-player>10.0.0</target-player>
<compiler>
<source-path append="true">
<path-element>C:\inetpub\wwwroot\other\SWFUpload Resize\core\swfupload</path-element>
<path-element>C:\Program Files (x86)\FlashDevelop\Library\AS3\classes</path-element>
</source-path>
</compiler>
<file-specs>
<path-element>C:\inetpub\wwwroot\other\SWFUpload Resize\core\swfupload\SWFUpload.as</path-element>
</file-specs>
<default-background-color>#FFFFFF</default-background-color>
<default-frame-rate>15</default-frame-rate>
<default-size>
<width>300</width>
<height>300</height>
</default-size>
</flex-config>

View File

@ -1,1046 +0,0 @@
/**
* SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
*
* mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
*
* SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
*
* SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
*
*/
/* ******************* */
/* Constructor & Init */
/* ******************* */
var SWFUpload;
if (SWFUpload == undefined) {
SWFUpload = function (settings) {
this.initSWFUpload(settings);
};
}
SWFUpload.prototype.initSWFUpload = function (userSettings) {
try {
this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
this.settings = {};
this.eventQueue = [];
this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
this.movieElement = null;
// Setup global control tracking
SWFUpload.instances[this.movieName] = this;
// Load the settings. Load the Flash movie.
this.initSettings(userSettings);
this.loadFlash();
this.displayDebugInfo();
} catch (ex) {
delete SWFUpload.instances[this.movieName];
throw ex;
}
};
/* *************** */
/* Static Members */
/* *************** */
SWFUpload.instances = {};
SWFUpload.movieCount = 0;
SWFUpload.version = "2.5.0 2009-11-04 Alpha";
SWFUpload.QUEUE_ERROR = {
QUEUE_LIMIT_EXCEEDED : -100,
FILE_EXCEEDS_SIZE_LIMIT : -110,
ZERO_BYTE_FILE : -120,
INVALID_FILETYPE : -130
};
SWFUpload.UPLOAD_ERROR = {
HTTP_ERROR : -200,
MISSING_UPLOAD_URL : -210,
IO_ERROR : -220,
SECURITY_ERROR : -230,
UPLOAD_LIMIT_EXCEEDED : -240,
UPLOAD_FAILED : -250,
SPECIFIED_FILE_ID_NOT_FOUND : -260,
FILE_VALIDATION_FAILED : -270,
FILE_CANCELLED : -280,
UPLOAD_STOPPED : -290,
RESIZE_ERROR : -300
};
SWFUpload.FILE_STATUS = {
QUEUED : -1,
IN_PROGRESS : -2,
ERROR : -3,
COMPLETE : -4,
CANCELLED : -5
};
SWFUpload.UPLOAD_TYPE = {
NORMAL : -1,
RESIZED : -2
};
SWFUpload.BUTTON_ACTION = {
SELECT_FILE : -100,
SELECT_FILES : -110,
START_UPLOAD : -120,
JAVASCRIPT : -130
};
SWFUpload.CURSOR = {
ARROW : -1,
HAND : -2
};
SWFUpload.WINDOW_MODE = {
WINDOW : "window",
TRANSPARENT : "transparent",
OPAQUE : "opaque"
};
SWFUpload.RESIZE_ENCODING = {
JPEG : -1,
PNG : -2
};
// Private: takes a URL, determines if it is relative and converts to an absolute URL
// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
SWFUpload.completeURL = function (url) {
try {
var path = "", indexSlash = -1;
if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//) || url === "") {
return url;
}
indexSlash = window.location.pathname.lastIndexOf("/");
if (indexSlash <= 0) {
path = "/";
} else {
path = window.location.pathname.substr(0, indexSlash) + "/";
}
return path + url;
} catch (ex) {
return url;
}
};
/* ******************** */
/* Instance Members */
/* ******************** */
// Private: initSettings ensures that all the
// settings are set, getting a default value if one was not assigned.
SWFUpload.prototype.initSettings = function (userSettings) {
this.ensureDefault = function (settingName, defaultValue) {
var setting = userSettings[settingName];
if (setting != undefined) {
this.settings[settingName] = setting;
} else {
this.settings[settingName] = defaultValue;
}
};
// Upload backend settings
this.ensureDefault("upload_url", "");
this.ensureDefault("preserve_relative_urls", false);
this.ensureDefault("file_post_name", "Filedata");
this.ensureDefault("post_params", {});
this.ensureDefault("use_query_string", false);
this.ensureDefault("requeue_on_error", false);
this.ensureDefault("http_success", []);
this.ensureDefault("assume_success_timeout", 0);
// File Settings
this.ensureDefault("file_types", "*.*");
this.ensureDefault("file_types_description", "All Files");
this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
this.ensureDefault("file_upload_limit", 0);
this.ensureDefault("file_queue_limit", 0);
// Flash Settings
this.ensureDefault("flash_url", "swfupload.swf");
this.ensureDefault("prevent_swf_caching", true);
// Button Settings
this.ensureDefault("button_image_url", "");
this.ensureDefault("button_width", 1);
this.ensureDefault("button_height", 1);
this.ensureDefault("button_text", "");
this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
this.ensureDefault("button_text_top_padding", 0);
this.ensureDefault("button_text_left_padding", 0);
this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
this.ensureDefault("button_disabled", false);
this.ensureDefault("button_placeholder_id", "");
this.ensureDefault("button_placeholder", null);
this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
// Debug Settings
this.ensureDefault("debug", false);
this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
// Event Handlers
this.settings.return_upload_start_handler = this.returnUploadStart;
this.ensureDefault("swfupload_loaded_handler", null);
this.ensureDefault("file_dialog_start_handler", null);
this.ensureDefault("file_queued_handler", null);
this.ensureDefault("file_queue_error_handler", null);
this.ensureDefault("file_dialog_complete_handler", null);
this.ensureDefault("upload_start_handler", null);
this.ensureDefault("upload_progress_handler", null);
this.ensureDefault("upload_error_handler", null);
this.ensureDefault("upload_success_handler", null);
this.ensureDefault("upload_complete_handler", null);
this.ensureDefault("button_action_handler", null);
this.ensureDefault("debug_handler", this.debugMessage);
this.ensureDefault("custom_settings", {});
// Other settings
this.customSettings = this.settings.custom_settings;
// Update the flash url if needed
if (!!this.settings.prevent_swf_caching) {
this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
}
if (!this.settings.preserve_relative_urls) {
this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
}
delete this.ensureDefault;
};
// Private: loadFlash replaces the button_placeholder element with the flash movie.
SWFUpload.prototype.loadFlash = function () {
var targetElement, tempParent, wrapperType;
// Make sure an element with the ID we are going to use doesn't already exist
if (document.getElementById(this.movieName) !== null) {
throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
}
// Get the element where we will be placing the flash movie
targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
if (targetElement == undefined) {
throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
}
wrapperType = (targetElement.currentStyle && targetElement.currentStyle["display"] || window.getComputedStyle && document.defaultView.getComputedStyle(targetElement, null).getPropertyValue("display")) !== "block" ? "span" : "div";
// Append the container and load the flash
tempParent = document.createElement(wrapperType);
tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
// Experiment -- try to get the movie element immediately
var els = tempParent.getElementsByTagName("object"); // FIXME - JSLint if this works
if (!els || els.length > 1 || els.length === 0) {
// Oh crap...bail
} else if (els.length === 1) {
this.movieElement = els[0];
this.debug("Got the movie. WOOT!");
}
targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
// Fix IE Flash/Form bug
if (window[this.movieName] == undefined) {
window[this.movieName] = this.getMovieElement();
}
};
// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
SWFUpload.prototype.getFlashHTML = function () {
// Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
'<param name="wmode" value="', this.settings.button_window_mode, '" />',
'<param name="movie" value="', this.settings.flash_url, '" />',
'<param name="quality" value="high" />',
'<param name="menu" value="false" />',
'<param name="allowScriptAccess" value="always" />',
'<param name="flashvars" value="' + this.getFlashVars() + '" />',
'</object>'].join("");
};
// Private: getFlashVars builds the parameter string that will be passed
// to flash in the flashvars param.
SWFUpload.prototype.getFlashVars = function () {
// Build a string from the post param object
var httpSuccessString, paramString;
paramString = this.buildParamString();
httpSuccessString = this.settings.http_success.join(",");
// Build the parameter string
return ["movieName=", encodeURIComponent(this.movieName),
"&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
"&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
"&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
"&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
"&amp;assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
"&amp;params=", encodeURIComponent(paramString),
"&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
"&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
"&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
"&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
"&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
"&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
"&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
"&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
"&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
"&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
"&amp;buttonText=", encodeURIComponent(this.settings.button_text),
"&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
"&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
"&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
"&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
"&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
"&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
].join("");
};
// Public: get retrieves the DOM reference to the Flash element added by SWFUpload
// The element is cached after the first lookup
SWFUpload.prototype.getMovieElement = function () {
if (this.movieElement == undefined) {
this.movieElement = document.getElementById(this.movieName);
}
if (this.movieElement === null) {
throw "Could not find Flash element";
}
return this.movieElement;
};
// Private: buildParamString takes the name/value pairs in the post_params setting object
// and joins them up in to a string formatted "name=value&amp;name=value"
SWFUpload.prototype.buildParamString = function () {
var name, postParams, paramStringPairs = [];
postParams = this.settings.post_params;
if (typeof(postParams) === "object") {
for (name in postParams) {
if (postParams.hasOwnProperty(name)) {
paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
}
}
}
return paramStringPairs.join("&amp;");
};
// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
// all references to the SWF, and other objects so memory is properly freed.
// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
// Credits: Major improvements provided by steffen
SWFUpload.prototype.destroy = function () {
var movieElement;
try {
// Make sure Flash is done before we try to remove it
this.cancelUpload(null, false);
// Stop the external interface check from running
this.callFlash("StopExternalInterfaceCheck");
movieElement = this.cleanUp();
// Remove the SWFUpload DOM nodes
if (movieElement) {
// Remove the Movie Element from the page
try {
movieElement.parentNode.removeChild(movieElement);
} catch (ex) {}
}
// Remove IE form fix reference
window[this.movieName] = null;
// Destroy other references
SWFUpload.instances[this.movieName] = null;
delete SWFUpload.instances[this.movieName];
this.movieElement = null;
this.settings = null;
this.customSettings = null;
this.eventQueue = null;
this.movieName = null;
return true;
} catch (ex2) {
return false;
}
};
// Public: displayDebugInfo prints out settings and configuration
// information about this SWFUpload instance.
// This function (and any references to it) can be deleted when placing
// SWFUpload in production.
SWFUpload.prototype.displayDebugInfo = function () {
this.debug(
[
"---SWFUpload Instance Info---\n",
"Version: ", SWFUpload.version, "\n",
"Movie Name: ", this.movieName, "\n",
"Settings:\n",
"\t", "upload_url: ", this.settings.upload_url, "\n",
"\t", "flash_url: ", this.settings.flash_url, "\n",
"\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
"\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",
"\t", "http_success: ", this.settings.http_success.join(", "), "\n",
"\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n",
"\t", "file_post_name: ", this.settings.file_post_name, "\n",
"\t", "post_params: ", this.settings.post_params.toString(), "\n",
"\t", "file_types: ", this.settings.file_types, "\n",
"\t", "file_types_description: ", this.settings.file_types_description, "\n",
"\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
"\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
"\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
"\t", "debug: ", this.settings.debug.toString(), "\n",
"\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
"\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
"\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
"\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
"\t", "button_width: ", this.settings.button_width.toString(), "\n",
"\t", "button_height: ", this.settings.button_height.toString(), "\n",
"\t", "button_text: ", this.settings.button_text.toString(), "\n",
"\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
"\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
"\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
"\t", "button_action: ", this.settings.button_action.toString(), "\n",
"\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
"\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
"Event Handlers:\n",
"\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
"\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
"\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
"\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
"\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
"\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
"\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
"\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
"\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
"\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
].join("")
);
};
/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
the maintain v2 API compatibility
*/
// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
SWFUpload.prototype.addSetting = function (name, value, default_value) {
if (value == undefined) {
return (this.settings[name] = default_value);
} else {
return (this.settings[name] = value);
}
};
// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
SWFUpload.prototype.getSetting = function (name) {
if (this.settings[name] != undefined) {
return this.settings[name];
}
return "";
};
// Private: callFlash handles function calls made to the Flash element.
// Calls are made with a setTimeout for some functions to work around
// bugs in the ExternalInterface library.
SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
var movieElement, returnValue, returnString;
argumentArray = argumentArray || [];
movieElement = this.getMovieElement();
// Flash's method if calling ExternalInterface methods (code adapted from MooTools).
try {
if (movieElement && movieElement.CallFunction) {
returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
returnValue = eval(returnString);
} else {
this.debug("Can't call flash because the movie wasn't found.");
}
} catch (ex) {
this.debug("Exception calling flash: " + ex.message);
}
// Unescape file post param values
if (returnValue != undefined && typeof returnValue.post === "object") {
returnValue = this.unescapeFilePostParams(returnValue);
}
return returnValue;
};
/* *****************************
-- Flash control methods --
Your UI should use these
to operate SWFUpload
***************************** */
// WARNING: this function does not work in Flash Player 10
// Public: selectFile causes a File Selection Dialog window to appear. This
// dialog only allows 1 file to be selected.
SWFUpload.prototype.selectFile = function () {
this.callFlash("SelectFile");
};
// WARNING: this function does not work in Flash Player 10
// Public: selectFiles causes a File Selection Dialog window to appear/ This
// dialog allows the user to select any number of files
// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
// for this bug.
SWFUpload.prototype.selectFiles = function () {
this.callFlash("SelectFiles");
};
// Public: startUpload starts uploading the first file in the queue unless
// the optional parameter 'fileID' specifies the ID
SWFUpload.prototype.startUpload = function (fileID) {
this.callFlash("StartUpload", [fileID]);
};
// Public: startUpload starts uploading the first file in the queue unless
// the optional parameter 'fileID' specifies the ID
SWFUpload.prototype.startResizedUpload = function (fileID, width, height, encoding, quality) {
this.callFlash("StartUpload", [fileID, { "width": width, "height" : height, "encoding" : encoding, "quality" : quality }]);
};
// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.
// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
if (triggerErrorEvent !== false) {
triggerErrorEvent = true;
}
this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
};
// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
// If nothing is currently uploading then nothing happens.
SWFUpload.prototype.stopUpload = function () {
this.callFlash("StopUpload");
};
// Public: requeueUpload requeues any file. If the file is requeued or already queued true is returned.
// If the file is not found or is currently uploading false is returned. Requeuing a file bypasses the
// file size, queue size, upload limit and other queue checks. Certain files can't be requeued (e.g, invalid or zero bytes files).
SWFUpload.prototype.requeueUpload = function (indexOrFileID) {
return this.callFlash("RequeueUpload", [indexOrFileID]);
};
/* ************************
* Settings methods
* These methods change the SWFUpload settings.
* SWFUpload settings should not be changed directly on the settings object
* since many of the settings need to be passed to Flash in order to take
* effect.
* *********************** */
// Public: getStats gets the file statistics object.
SWFUpload.prototype.getStats = function () {
return this.callFlash("GetStats");
};
// Public: setStats changes the SWFUpload statistics. You shouldn't need to
// change the statistics but you can. Changing the statistics does not
// affect SWFUpload accept for the successful_uploads count which is used
// by the upload_limit setting to determine how many files the user may upload.
SWFUpload.prototype.setStats = function (statsObject) {
this.callFlash("SetStats", [statsObject]);
};
// Public: getFile retrieves a File object by ID or Index. If the file is
// not found then 'null' is returned.
SWFUpload.prototype.getFile = function (fileID) {
if (typeof(fileID) === "number") {
return this.callFlash("GetFileByIndex", [fileID]);
} else {
return this.callFlash("GetFile", [fileID]);
}
};
// Public: getFileFromQueue retrieves a File object by ID or Index. If the file is
// not found then 'null' is returned.
SWFUpload.prototype.getQueueFile = function (fileID) {
if (typeof(fileID) === "number") {
return this.callFlash("GetFileByQueueIndex", [fileID]);
} else {
return this.callFlash("GetFile", [fileID]);
}
};
// Public: addFileParam sets a name/value pair that will be posted with the
// file specified by the Files ID. If the name already exists then the
// exiting value will be overwritten.
SWFUpload.prototype.addFileParam = function (fileID, name, value) {
return this.callFlash("AddFileParam", [fileID, name, value]);
};
// Public: removeFileParam removes a previously set (by addFileParam) name/value
// pair from the specified file.
SWFUpload.prototype.removeFileParam = function (fileID, name) {
this.callFlash("RemoveFileParam", [fileID, name]);
};
// Public: setUploadUrl changes the upload_url setting.
SWFUpload.prototype.setUploadURL = function (url) {
this.settings.upload_url = url.toString();
this.callFlash("SetUploadURL", [url]);
};
// Public: setPostParams changes the post_params setting
SWFUpload.prototype.setPostParams = function (paramsObject) {
this.settings.post_params = paramsObject;
this.callFlash("SetPostParams", [paramsObject]);
};
// Public: addPostParam adds post name/value pair. Each name can have only one value.
SWFUpload.prototype.addPostParam = function (name, value) {
this.settings.post_params[name] = value;
this.callFlash("SetPostParams", [this.settings.post_params]);
};
// Public: removePostParam deletes post name/value pair.
SWFUpload.prototype.removePostParam = function (name) {
delete this.settings.post_params[name];
this.callFlash("SetPostParams", [this.settings.post_params]);
};
// Public: setFileTypes changes the file_types setting and the file_types_description setting
SWFUpload.prototype.setFileTypes = function (types, description) {
this.settings.file_types = types;
this.settings.file_types_description = description;
this.callFlash("SetFileTypes", [types, description]);
};
// Public: setFileSizeLimit changes the file_size_limit setting
SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
this.settings.file_size_limit = fileSizeLimit;
this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
};
// Public: setFileUploadLimit changes the file_upload_limit setting
SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
this.settings.file_upload_limit = fileUploadLimit;
this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
};
// Public: setFileQueueLimit changes the file_queue_limit setting
SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
this.settings.file_queue_limit = fileQueueLimit;
this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
};
// Public: setFilePostName changes the file_post_name setting
SWFUpload.prototype.setFilePostName = function (filePostName) {
this.settings.file_post_name = filePostName;
this.callFlash("SetFilePostName", [filePostName]);
};
// Public: setUseQueryString changes the use_query_string setting
SWFUpload.prototype.setUseQueryString = function (useQueryString) {
this.settings.use_query_string = useQueryString;
this.callFlash("SetUseQueryString", [useQueryString]);
};
// Public: setRequeueOnError changes the requeue_on_error setting
SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
this.settings.requeue_on_error = requeueOnError;
this.callFlash("SetRequeueOnError", [requeueOnError]);
};
// Public: setHTTPSuccess changes the http_success setting
SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
if (typeof http_status_codes === "string") {
http_status_codes = http_status_codes.replace(" ", "").split(",");
}
this.settings.http_success = http_status_codes;
this.callFlash("SetHTTPSuccess", [http_status_codes]);
};
// Public: setHTTPSuccess changes the http_success setting
SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
this.settings.assume_success_timeout = timeout_seconds;
this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
};
// Public: setDebugEnabled changes the debug_enabled setting
SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
this.settings.debug_enabled = debugEnabled;
this.callFlash("SetDebugEnabled", [debugEnabled]);
};
// Public: setButtonImageURL loads a button image sprite
SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
if (buttonImageURL == undefined) {
buttonImageURL = "";
}
this.settings.button_image_url = buttonImageURL;
this.callFlash("SetButtonImageURL", [buttonImageURL]);
};
// Public: setButtonDimensions resizes the Flash Movie and button
SWFUpload.prototype.setButtonDimensions = function (width, height) {
this.settings.button_width = width;
this.settings.button_height = height;
var movie = this.getMovieElement();
if (movie != undefined) {
movie.style.width = width + "px";
movie.style.height = height + "px";
}
this.callFlash("SetButtonDimensions", [width, height]);
};
// Public: setButtonText Changes the text overlaid on the button
SWFUpload.prototype.setButtonText = function (html) {
this.settings.button_text = html;
this.callFlash("SetButtonText", [html]);
};
// Public: setButtonTextPadding changes the top and left padding of the text overlay
SWFUpload.prototype.setButtonTextPadding = function (left, top) {
this.settings.button_text_top_padding = top;
this.settings.button_text_left_padding = left;
this.callFlash("SetButtonTextPadding", [left, top]);
};
// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
SWFUpload.prototype.setButtonTextStyle = function (css) {
this.settings.button_text_style = css;
this.callFlash("SetButtonTextStyle", [css]);
};
// Public: setButtonDisabled disables/enables the button
SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
this.settings.button_disabled = isDisabled;
this.callFlash("SetButtonDisabled", [isDisabled]);
};
// Public: setButtonAction sets the action that occurs when the button is clicked
SWFUpload.prototype.setButtonAction = function (buttonAction) {
this.settings.button_action = buttonAction;
this.callFlash("SetButtonAction", [buttonAction]);
};
// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
SWFUpload.prototype.setButtonCursor = function (cursor) {
this.settings.button_cursor = cursor;
this.callFlash("SetButtonCursor", [cursor]);
};
/* *******************************
Flash Event Interfaces
These functions are used by Flash to trigger the various
events.
All these functions a Private.
Because the ExternalInterface library is buggy the event calls
are added to a queue and the queue then executed by a setTimeout.
This ensures that events are executed in a determinate order and that
the ExternalInterface bugs are avoided.
******************************* */
SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
// Warning: Don't call this.debug inside here or you'll create an infinite loop
var self = this;
if (argumentArray == undefined) {
argumentArray = [];
} else if (!(argumentArray instanceof Array)) {
argumentArray = [argumentArray];
}
if (typeof this.settings[handlerName] === "function") {
// Queue the event
this.eventQueue.push(function () {
this.settings[handlerName].apply(this, argumentArray);
});
// Execute the next queued event
setTimeout(function () {
self.executeNextEvent();
}, 0);
} else if (this.settings[handlerName] !== null) {
throw "Event handler " + handlerName + " is unknown or is not a function";
}
};
// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
// we must queue them in order to garentee that they are executed in order.
SWFUpload.prototype.executeNextEvent = function () {
// Warning: Don't call this.debug inside here or you'll create an infinite loop
var f = this.eventQueue ? this.eventQueue.shift() : null;
if (typeof(f) === "function") {
f.apply(this);
}
};
// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
// properties that contain characters that are not valid for JavaScript identifiers. To work around this
// the Flash Component escapes the parameter names and we must unescape again before passing them along.
SWFUpload.prototype.unescapeFilePostParams = function (file) {
var reg = /[$]([0-9a-f]{4})/i, unescapedPost = {}, uk, k, match;
if (file != undefined) {
for (k in file.post) {
if (file.post.hasOwnProperty(k)) {
uk = k;
while ((match = reg.exec(uk)) !== null) {
uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
}
unescapedPost[uk] = file.post[k];
}
}
file.post = unescapedPost;
}
return file;
};
// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
SWFUpload.prototype.testExternalInterface = function () {
try {
return this.callFlash("TestExternalInterface");
} catch (ex) {
return false;
}
};
// Private: This event is called by Flash when it has finished loading. Don't modify this.
// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
SWFUpload.prototype.flashReady = function () {
// Check that the movie element is loaded correctly with its ExternalInterface methods defined
var movieElement = this.getMovieElement();
if (!movieElement) {
this.debug("Flash called back ready but the flash movie can't be found.");
return;
}
this.cleanUp();
this.queueEvent("swfupload_loaded_handler");
};
// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
// This function is called by Flash each time the ExternalInterface functions are created.
SWFUpload.prototype.cleanUp = function () {
var key, movieElement = this.getMovieElement();
// Pro-actively unhook all the Flash functions
try {
if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
for (key in movieElement) {
try {
if (typeof(movieElement[key]) === "function") {
movieElement[key] = null;
}
} catch (ex) {
}
}
}
} catch (ex1) {
}
// Fix Flashes own cleanup code so if the SWF Movie was removed from the page
// it doesn't display errors.
window["__flash__removeCallback"] = function (instance, name) {
try {
if (instance) {
instance[name] = null;
}
} catch (flashEx) {
}
};
return movieElement;
};
/* When the button_action is set to JavaScript this event gets fired and executes the button_action_handler */
SWFUpload.prototype.buttonAction = function () {
this.queueEvent("button_action_handler");
};
/* This is a chance to do something before the browse window opens */
SWFUpload.prototype.fileDialogStart = function () {
this.queueEvent("file_dialog_start_handler");
};
/* Called when a file is successfully added to the queue. */
SWFUpload.prototype.fileQueued = function (file) {
file = this.unescapeFilePostParams(file);
this.queueEvent("file_queued_handler", file);
};
/* Handle errors that occur when an attempt to queue a file fails. */
SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
file = this.unescapeFilePostParams(file);
this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
};
/* Called after the file dialog has closed and the selected files have been queued.
You could call startUpload here if you want the queued files to begin uploading immediately. */
SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
};
SWFUpload.prototype.uploadStart = function (file) {
file = this.unescapeFilePostParams(file);
this.queueEvent("return_upload_start_handler", file);
};
SWFUpload.prototype.returnUploadStart = function (file) {
var returnValue;
if (typeof this.settings.upload_start_handler === "function") {
file = this.unescapeFilePostParams(file);
returnValue = this.settings.upload_start_handler.call(this, file);
} else if (this.settings.upload_start_handler != undefined) {
throw "upload_start_handler must be a function";
}
// Convert undefined to true so if nothing is returned from the upload_start_handler it is
// interpretted as 'true'.
if (returnValue === undefined) {
returnValue = true;
}
returnValue = !!returnValue;
this.callFlash("ReturnUploadStart", [returnValue]);
};
SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
file = this.unescapeFilePostParams(file);
this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
};
SWFUpload.prototype.uploadError = function (file, errorCode, message) {
file = this.unescapeFilePostParams(file);
this.queueEvent("upload_error_handler", [file, errorCode, message]);
};
SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
file = this.unescapeFilePostParams(file);
this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
};
SWFUpload.prototype.uploadComplete = function (file) {
file = this.unescapeFilePostParams(file);
this.queueEvent("upload_complete_handler", file);
};
/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
internal debug console. You can override this event and have messages written where you want. */
SWFUpload.prototype.debug = function (message) {
this.queueEvent("debug_handler", message);
};
/* **********************************
Debug Console
The debug console is a self contained, in page location
for debug message to be sent. The Debug Console adds
itself to the body if necessary.
The console is automatically scrolled as messages appear.
If you are using your own debug handler or when you deploy to production and
have debug disabled you can remove these functions to reduce the file size
and complexity.
********************************** */
// Private: debugMessage is the default debug_handler. If you want to print debug messages
// call the debug() function. When overriding the function your own function should
// check to see if the debug setting is true before outputting debug information.
SWFUpload.prototype.debugMessage = function (message) {
var exceptionMessage, exceptionValues, key;
if (this.settings.debug) {
exceptionValues = [];
// Check for an exception object and print it nicely
if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
for (key in message) {
if (message.hasOwnProperty(key)) {
exceptionValues.push(key + ": " + message[key]);
}
}
exceptionMessage = exceptionValues.join("\n") || "";
exceptionValues = exceptionMessage.split("\n");
exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
SWFUpload.Console.writeLine(exceptionMessage);
} else {
SWFUpload.Console.writeLine(message);
}
}
};
SWFUpload.Console = {};
SWFUpload.Console.writeLine = function (message) {
var console, documentForm;
try {
console = document.getElementById("SWFUpload_Console");
if (!console) {
documentForm = document.createElement("form");
document.getElementsByTagName("body")[0].appendChild(documentForm);
console = document.createElement("textarea");
console.id = "SWFUpload_Console";
console.style.fontFamily = "monospace";
console.setAttribute("wrap", "off");
console.wrap = "off";
console.style.overflow = "auto";
console.style.width = "700px";
console.style.height = "350px";
console.style.margin = "5px";
documentForm.appendChild(console);
}
console.value += message + "\n";
console.scrollTop = console.scrollHeight - console.clientHeight;
} catch (ex) {
alert("Exception: " + ex.name + " Message: " + ex.message);
}
};

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