tumbledemerald-legacy/src/data/pokemon/level_up_learnsets.h
2022-05-19 17:14:13 +00:00

5618 lines
176 KiB
C

#define LEVEL_UP_MOVE(lvl, move) ((lvl << 9) | move)
static const u16 sBulbasaurLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(10, MOVE_VINE_WHIP),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(32, MOVE_GROWTH),
LEVEL_UP_MOVE(39, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sIvysaurLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(10, MOVE_VINE_WHIP),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(38, MOVE_GROWTH),
LEVEL_UP_MOVE(47, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sVenusaurLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(10, MOVE_VINE_WHIP),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(41, MOVE_GROWTH),
LEVEL_UP_MOVE(53, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sCharmanderLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_EMBER),
LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(19, MOVE_RAGE),
LEVEL_UP_MOVE(25, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(37, MOVE_SLASH),
LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN),
LEVEL_UP_END
};
static const u16 sCharmeleonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 7, MOVE_EMBER),
LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(20, MOVE_RAGE),
LEVEL_UP_MOVE(27, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(41, MOVE_SLASH),
LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN),
LEVEL_UP_END
};
static const u16 sCharizardLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 7, MOVE_EMBER),
LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(20, MOVE_RAGE),
LEVEL_UP_MOVE(27, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(36, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(44, MOVE_SLASH),
LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN),
LEVEL_UP_END
};
static const u16 sSquirtleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_BUBBLE),
LEVEL_UP_MOVE(10, MOVE_WITHDRAW),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(18, MOVE_BITE),
LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(28, MOVE_PROTECT),
LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(40, MOVE_SKULL_BASH),
LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sWartortleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_BUBBLE),
LEVEL_UP_MOVE(10, MOVE_WITHDRAW),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(19, MOVE_BITE),
LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(31, MOVE_PROTECT),
LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(45, MOVE_SKULL_BASH),
LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sBlastoiseLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_WITHDRAW),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_BUBBLE),
LEVEL_UP_MOVE(10, MOVE_WITHDRAW),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(19, MOVE_BITE),
LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(31, MOVE_PROTECT),
LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(55, MOVE_SKULL_BASH),
LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sCaterpieLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_END
};
static const u16 sMetapodLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_END
};
static const u16 sButterfreeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE(10, MOVE_CONFUSION),
LEVEL_UP_MOVE(13, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(14, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(18, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(23, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(28, MOVE_GUST),
LEVEL_UP_MOVE(34, MOVE_PSYBEAM),
LEVEL_UP_MOVE(40, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(47, MOVE_SILVER_WIND),
LEVEL_UP_END
};
static const u16 sWeedleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_END
};
static const u16 sKakunaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_END
};
static const u16 sBeedrillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(20, MOVE_TWINEEDLE),
LEVEL_UP_MOVE(25, MOVE_RAGE),
LEVEL_UP_MOVE(30, MOVE_PURSUIT),
LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE),
LEVEL_UP_MOVE(40, MOVE_AGILITY),
LEVEL_UP_MOVE(45, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sPidgeyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_GUST),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(19, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(25, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(39, MOVE_AGILITY),
LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE),
LEVEL_UP_END
};
static const u16 sPidgeottoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_GUST),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(20, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(27, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(43, MOVE_AGILITY),
LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE),
LEVEL_UP_END
};
static const u16 sPidgeotLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_GUST),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(20, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(27, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(48, MOVE_AGILITY),
LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE),
LEVEL_UP_END
};
static const u16 sRattataLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_HYPER_FANG),
LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(27, MOVE_PURSUIT),
LEVEL_UP_MOVE(34, MOVE_SUPER_FANG),
LEVEL_UP_MOVE(41, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sRaticateLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_HYPER_FANG),
LEVEL_UP_MOVE(20, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(30, MOVE_PURSUIT),
LEVEL_UP_MOVE(40, MOVE_SUPER_FANG),
LEVEL_UP_MOVE(50, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sSpearowLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_LEER),
LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(19, MOVE_PURSUIT),
LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE),
LEVEL_UP_MOVE(37, MOVE_DRILL_PECK),
LEVEL_UP_MOVE(43, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sFearowLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE( 7, MOVE_LEER),
LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(26, MOVE_PURSUIT),
LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE),
LEVEL_UP_MOVE(40, MOVE_DRILL_PECK),
LEVEL_UP_MOVE(47, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sEkansLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 8, MOVE_POISON_STING),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(20, MOVE_GLARE),
LEVEL_UP_MOVE(25, MOVE_SCREECH),
LEVEL_UP_MOVE(32, MOVE_ACID),
LEVEL_UP_MOVE(37, MOVE_STOCKPILE),
LEVEL_UP_MOVE(37, MOVE_SWALLOW),
LEVEL_UP_MOVE(37, MOVE_SPIT_UP),
LEVEL_UP_MOVE(44, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sArbokLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 8, MOVE_POISON_STING),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(20, MOVE_GLARE),
LEVEL_UP_MOVE(28, MOVE_SCREECH),
LEVEL_UP_MOVE(38, MOVE_ACID),
LEVEL_UP_MOVE(46, MOVE_STOCKPILE),
LEVEL_UP_MOVE(46, MOVE_SWALLOW),
LEVEL_UP_MOVE(46, MOVE_SPIT_UP),
LEVEL_UP_MOVE(56, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sPikachuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(20, MOVE_SLAM),
LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(33, MOVE_AGILITY),
LEVEL_UP_MOVE(41, MOVE_THUNDER),
LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN),
LEVEL_UP_END
};
static const u16 sRaichuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT),
LEVEL_UP_END
};
static const u16 sSandshrewLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_POISON_STING),
LEVEL_UP_MOVE(23, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_SWIFT),
LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(45, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(53, MOVE_SANDSTORM),
LEVEL_UP_END
};
static const u16 sSandslashLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_POISON_STING),
LEVEL_UP_MOVE(24, MOVE_SLASH),
LEVEL_UP_MOVE(33, MOVE_SWIFT),
LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(52, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(62, MOVE_SANDSTORM),
LEVEL_UP_END
};
static const u16 sNidoranFLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(17, MOVE_POISON_STING),
LEVEL_UP_MOVE(20, MOVE_BITE),
LEVEL_UP_MOVE(23, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(38, MOVE_FLATTER),
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sNidorinaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(18, MOVE_POISON_STING),
LEVEL_UP_MOVE(22, MOVE_BITE),
LEVEL_UP_MOVE(26, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(43, MOVE_FLATTER),
LEVEL_UP_MOVE(53, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sNidoqueenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE(23, MOVE_BODY_SLAM),
LEVEL_UP_END
};
static const u16 sNidoranMLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(17, MOVE_POISON_STING),
LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE(23, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(38, MOVE_FLATTER),
LEVEL_UP_MOVE(47, MOVE_HORN_DRILL),
LEVEL_UP_END
};
static const u16 sNidorinoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(18, MOVE_POISON_STING),
LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE(26, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(43, MOVE_FLATTER),
LEVEL_UP_MOVE(53, MOVE_HORN_DRILL),
LEVEL_UP_END
};
static const u16 sNidokingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE(23, MOVE_THRASH),
LEVEL_UP_END
};
static const u16 sClefairyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 5, MOVE_ENCORE),
LEVEL_UP_MOVE( 9, MOVE_SING),
LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME),
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(29, MOVE_METRONOME),
LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(37, MOVE_MOONLIGHT),
LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(45, MOVE_METEOR_MASH),
LEVEL_UP_END
};
static const u16 sClefableLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE( 1, MOVE_MINIMIZE),
LEVEL_UP_MOVE( 1, MOVE_METRONOME),
LEVEL_UP_END
};
static const u16 sVulpixLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 9, MOVE_ROAR),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(25, MOVE_IMPRISON),
LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(33, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(37, MOVE_GRUDGE),
LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN),
LEVEL_UP_END
};
static const u16 sNinetalesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN),
LEVEL_UP_END
};
static const u16 sJigglypuffLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 9, MOVE_POUND),
LEVEL_UP_MOVE(14, MOVE_DISABLE),
LEVEL_UP_MOVE(19, MOVE_ROLLOUT),
LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(29, MOVE_REST),
LEVEL_UP_MOVE(34, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(39, MOVE_MIMIC),
LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE),
LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sWigglytuffLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP),
LEVEL_UP_END
};
static const u16 sZubatLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(16, MOVE_BITE),
LEVEL_UP_MOVE(21, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER),
LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(41, MOVE_POISON_FANG),
LEVEL_UP_MOVE(46, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sGolbatLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(16, MOVE_BITE),
LEVEL_UP_MOVE(21, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER),
LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(49, MOVE_POISON_FANG),
LEVEL_UP_MOVE(56, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sOddishLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(14, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(16, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(23, MOVE_ACID),
LEVEL_UP_MOVE(32, MOVE_MOONLIGHT),
LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE),
LEVEL_UP_END
};
static const u16 sGloomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER),
LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(14, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(16, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(24, MOVE_ACID),
LEVEL_UP_MOVE(35, MOVE_MOONLIGHT),
LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE),
LEVEL_UP_END
};
static const u16 sVileplumeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE),
LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE),
LEVEL_UP_END
};
static const u16 sParasLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(13, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE(25, MOVE_SPORE),
LEVEL_UP_MOVE(31, MOVE_SLASH),
LEVEL_UP_MOVE(37, MOVE_GROWTH),
LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN),
LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY),
LEVEL_UP_END
};
static const u16 sParasectLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE),
LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER),
LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(13, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE(27, MOVE_SPORE),
LEVEL_UP_MOVE(35, MOVE_SLASH),
LEVEL_UP_MOVE(43, MOVE_GROWTH),
LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN),
LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY),
LEVEL_UP_END
};
static const u16 sVenonatLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(17, MOVE_CONFUSION),
LEVEL_UP_MOVE(20, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE(28, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(33, MOVE_PSYBEAM),
LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(41, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sVenomothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(17, MOVE_CONFUSION),
LEVEL_UP_MOVE(20, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE(28, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(31, MOVE_GUST),
LEVEL_UP_MOVE(36, MOVE_PSYBEAM),
LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(52, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sDiglettLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 5, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(17, MOVE_DIG),
LEVEL_UP_MOVE(25, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(33, MOVE_SLASH),
LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(49, MOVE_FISSURE),
LEVEL_UP_END
};
static const u16 sDugtrioLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 5, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(17, MOVE_DIG),
LEVEL_UP_MOVE(25, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(26, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(38, MOVE_SLASH),
LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(64, MOVE_FISSURE),
LEVEL_UP_END
};
static const u16 sMeowthLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE(11, MOVE_BITE),
LEVEL_UP_MOVE(20, MOVE_PAY_DAY),
LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(35, MOVE_SCREECH),
LEVEL_UP_MOVE(41, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(46, MOVE_SLASH),
LEVEL_UP_MOVE(50, MOVE_FAKE_OUT),
LEVEL_UP_END
};
static const u16 sPersianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE(11, MOVE_BITE),
LEVEL_UP_MOVE(20, MOVE_PAY_DAY),
LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(38, MOVE_SCREECH),
LEVEL_UP_MOVE(46, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(53, MOVE_SLASH),
LEVEL_UP_MOVE(59, MOVE_FAKE_OUT),
LEVEL_UP_END
};
static const u16 sPsyduckLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_DISABLE),
LEVEL_UP_MOVE(16, MOVE_CONFUSION),
LEVEL_UP_MOVE(23, MOVE_SCREECH),
LEVEL_UP_MOVE(31, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sGolduckLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_DISABLE),
LEVEL_UP_MOVE(16, MOVE_CONFUSION),
LEVEL_UP_MOVE(23, MOVE_SCREECH),
LEVEL_UP_MOVE(31, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sMankeyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 9, MOVE_LOW_KICK),
LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP),
LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(33, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP),
LEVEL_UP_MOVE(45, MOVE_SCREECH),
LEVEL_UP_MOVE(51, MOVE_THRASH),
LEVEL_UP_END
};
static const u16 sPrimeapeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_LOW_KICK),
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 9, MOVE_LOW_KICK),
LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP),
LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(28, MOVE_RAGE),
LEVEL_UP_MOVE(36, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(45, MOVE_CROSS_CHOP),
LEVEL_UP_MOVE(54, MOVE_SCREECH),
LEVEL_UP_MOVE(63, MOVE_THRASH),
LEVEL_UP_END
};
static const u16 sGrowlitheLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 7, MOVE_EMBER),
LEVEL_UP_MOVE(13, MOVE_LEER),
LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(37, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(43, MOVE_AGILITY),
LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER),
LEVEL_UP_END
};
static const u16 sArcanineLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED),
LEVEL_UP_END
};
static const u16 sPoliwagLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(31, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sPoliwhirlLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(35, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sPoliwrathLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE( 1, MOVE_SUBMISSION),
LEVEL_UP_MOVE(35, MOVE_SUBMISSION),
LEVEL_UP_MOVE(51, MOVE_MIND_READER),
LEVEL_UP_END
};
static const u16 sAbraLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TELEPORT),
LEVEL_UP_END
};
static const u16 sKadabraLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TELEPORT),
LEVEL_UP_MOVE( 1, MOVE_KINESIS),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE(16, MOVE_CONFUSION),
LEVEL_UP_MOVE(18, MOVE_DISABLE),
LEVEL_UP_MOVE(21, MOVE_PSYBEAM),
LEVEL_UP_MOVE(23, MOVE_REFLECT),
LEVEL_UP_MOVE(25, MOVE_RECOVER),
LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY),
LEVEL_UP_MOVE(36, MOVE_PSYCHIC),
LEVEL_UP_MOVE(43, MOVE_TRICK),
LEVEL_UP_END
};
static const u16 sAlakazamLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TELEPORT),
LEVEL_UP_MOVE( 1, MOVE_KINESIS),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE(16, MOVE_CONFUSION),
LEVEL_UP_MOVE(18, MOVE_DISABLE),
LEVEL_UP_MOVE(21, MOVE_PSYBEAM),
LEVEL_UP_MOVE(23, MOVE_REFLECT),
LEVEL_UP_MOVE(25, MOVE_RECOVER),
LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(33, MOVE_CALM_MIND),
LEVEL_UP_MOVE(36, MOVE_PSYCHIC),
LEVEL_UP_MOVE(43, MOVE_TRICK),
LEVEL_UP_END
};
static const u16 sMachopLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LOW_KICK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP),
LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(22, MOVE_FORESIGHT),
LEVEL_UP_MOVE(25, MOVE_REVENGE),
LEVEL_UP_MOVE(31, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(37, MOVE_SUBMISSION),
LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP),
LEVEL_UP_MOVE(43, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH),
LEVEL_UP_END
};
static const u16 sMachokeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LOW_KICK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP),
LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(22, MOVE_FORESIGHT),
LEVEL_UP_MOVE(25, MOVE_REVENGE),
LEVEL_UP_MOVE(33, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(41, MOVE_SUBMISSION),
LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP),
LEVEL_UP_MOVE(51, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH),
LEVEL_UP_END
};
static const u16 sMachampLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LOW_KICK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP),
LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(22, MOVE_FORESIGHT),
LEVEL_UP_MOVE(25, MOVE_REVENGE),
LEVEL_UP_MOVE(33, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(41, MOVE_SUBMISSION),
LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP),
LEVEL_UP_MOVE(51, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH),
LEVEL_UP_END
};
static const u16 sBellsproutLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 6, MOVE_GROWTH),
LEVEL_UP_MOVE(11, MOVE_WRAP),
LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(17, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(19, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(23, MOVE_ACID),
LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(45, MOVE_SLAM),
LEVEL_UP_END
};
static const u16 sWeepinbellLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 6, MOVE_GROWTH),
LEVEL_UP_MOVE(11, MOVE_WRAP),
LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(17, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(19, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(24, MOVE_ACID),
LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(54, MOVE_SLAM),
LEVEL_UP_END
};
static const u16 sVictreebelLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF),
LEVEL_UP_END
};
static const u16 sTentacoolLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(12, MOVE_CONSTRICT),
LEVEL_UP_MOVE(19, MOVE_ACID),
LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(30, MOVE_WRAP),
LEVEL_UP_MOVE(36, MOVE_BARRIER),
LEVEL_UP_MOVE(43, MOVE_SCREECH),
LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sTentacruelLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(12, MOVE_CONSTRICT),
LEVEL_UP_MOVE(19, MOVE_ACID),
LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(30, MOVE_WRAP),
LEVEL_UP_MOVE(38, MOVE_BARRIER),
LEVEL_UP_MOVE(47, MOVE_SCREECH),
LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sGeodudeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(11, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(16, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(26, MOVE_ROLLOUT),
LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(41, MOVE_EXPLOSION),
LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sGravelerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(11, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(16, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(29, MOVE_ROLLOUT),
LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(53, MOVE_EXPLOSION),
LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sGolemLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(11, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(16, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(29, MOVE_ROLLOUT),
LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(53, MOVE_EXPLOSION),
LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sPonytaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(14, MOVE_EMBER),
LEVEL_UP_MOVE(19, MOVE_STOMP),
LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(38, MOVE_AGILITY),
LEVEL_UP_MOVE(45, MOVE_BOUNCE),
LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST),
LEVEL_UP_END
};
static const u16 sRapidashLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 5, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(14, MOVE_EMBER),
LEVEL_UP_MOVE(19, MOVE_STOMP),
LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(38, MOVE_AGILITY),
LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(50, MOVE_BOUNCE),
LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST),
LEVEL_UP_END
};
static const u16 sSlowpokeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CURSE),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 6, MOVE_GROWL),
LEVEL_UP_MOVE(15, MOVE_WATER_GUN),
LEVEL_UP_MOVE(20, MOVE_CONFUSION),
LEVEL_UP_MOVE(29, MOVE_DISABLE),
LEVEL_UP_MOVE(34, MOVE_HEADBUTT),
LEVEL_UP_MOVE(43, MOVE_AMNESIA),
LEVEL_UP_MOVE(48, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sSlowbroLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CURSE),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_GROWL),
LEVEL_UP_MOVE(15, MOVE_WATER_GUN),
LEVEL_UP_MOVE(20, MOVE_CONFUSION),
LEVEL_UP_MOVE(29, MOVE_DISABLE),
LEVEL_UP_MOVE(34, MOVE_HEADBUTT),
LEVEL_UP_MOVE(37, MOVE_WITHDRAW),
LEVEL_UP_MOVE(46, MOVE_AMNESIA),
LEVEL_UP_MOVE(54, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sMagnemiteLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(11, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(26, MOVE_SPARK),
LEVEL_UP_MOVE(32, MOVE_LOCK_ON),
LEVEL_UP_MOVE(38, MOVE_SWIFT),
LEVEL_UP_MOVE(44, MOVE_SCREECH),
LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON),
LEVEL_UP_END
};
static const u16 sMagnetonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(11, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(26, MOVE_SPARK),
LEVEL_UP_MOVE(35, MOVE_LOCK_ON),
LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE(53, MOVE_SCREECH),
LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON),
LEVEL_UP_END
};
static const u16 sFarfetchdLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(11, MOVE_LEER),
LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(36, MOVE_AGILITY),
LEVEL_UP_MOVE(41, MOVE_SLASH),
LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE),
LEVEL_UP_END
};
static const u16 sDoduoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_PURSUIT),
LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE(25, MOVE_RAGE),
LEVEL_UP_MOVE(33, MOVE_UPROAR),
LEVEL_UP_MOVE(37, MOVE_DRILL_PECK),
LEVEL_UP_MOVE(45, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sDodrioLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),
LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_PURSUIT),
LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE(25, MOVE_RAGE),
LEVEL_UP_MOVE(38, MOVE_UPROAR),
LEVEL_UP_MOVE(47, MOVE_DRILL_PECK),
LEVEL_UP_MOVE(60, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sSeelLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 9, MOVE_GROWL),
LEVEL_UP_MOVE(17, MOVE_ICY_WIND),
LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(29, MOVE_REST),
LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(41, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(49, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const u16 sDewgongLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_ICY_WIND),
LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE( 9, MOVE_GROWL),
LEVEL_UP_MOVE(17, MOVE_ICY_WIND),
LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(29, MOVE_REST),
LEVEL_UP_MOVE(34, MOVE_SHEER_COLD),
LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(51, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(64, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const u16 sGrimerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 8, MOVE_DISABLE),
LEVEL_UP_MOVE(13, MOVE_SLUDGE),
LEVEL_UP_MOVE(19, MOVE_MINIMIZE),
LEVEL_UP_MOVE(26, MOVE_SCREECH),
LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB),
LEVEL_UP_MOVE(53, MOVE_MEMENTO),
LEVEL_UP_END
};
static const u16 sMukLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 8, MOVE_DISABLE),
LEVEL_UP_MOVE(13, MOVE_SLUDGE),
LEVEL_UP_MOVE(19, MOVE_MINIMIZE),
LEVEL_UP_MOVE(26, MOVE_SCREECH),
LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB),
LEVEL_UP_MOVE(61, MOVE_MEMENTO),
LEVEL_UP_END
};
static const u16 sShellderLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_WITHDRAW),
LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(25, MOVE_PROTECT),
LEVEL_UP_MOVE(33, MOVE_LEER),
LEVEL_UP_MOVE(41, MOVE_CLAMP),
LEVEL_UP_MOVE(49, MOVE_ICE_BEAM),
LEVEL_UP_END
};
static const u16 sCloysterLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WITHDRAW),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE( 1, MOVE_PROTECT),
LEVEL_UP_MOVE(33, MOVE_SPIKES),
LEVEL_UP_MOVE(41, MOVE_SPIKE_CANNON),
LEVEL_UP_END
};
static const u16 sGastlyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 8, MOVE_SPITE),
LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(16, MOVE_CURSE),
LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(33, MOVE_DREAM_EATER),
LEVEL_UP_MOVE(36, MOVE_DESTINY_BOND),
LEVEL_UP_END
};
static const u16 sHaunterLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 8, MOVE_SPITE),
LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(16, MOVE_CURSE),
LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH),
LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(39, MOVE_DREAM_EATER),
LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND),
LEVEL_UP_END
};
static const u16 sGengarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 8, MOVE_SPITE),
LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(16, MOVE_CURSE),
LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH),
LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(39, MOVE_DREAM_EATER),
LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND),
LEVEL_UP_END
};
static const u16 sOnixLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 9, MOVE_BIND),
LEVEL_UP_MOVE(13, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(21, MOVE_HARDEN),
LEVEL_UP_MOVE(25, MOVE_RAGE),
LEVEL_UP_MOVE(33, MOVE_SANDSTORM),
LEVEL_UP_MOVE(37, MOVE_SLAM),
LEVEL_UP_MOVE(45, MOVE_IRON_TAIL),
LEVEL_UP_MOVE(49, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sDrowzeeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(10, MOVE_DISABLE),
LEVEL_UP_MOVE(18, MOVE_CONFUSION),
LEVEL_UP_MOVE(25, MOVE_HEADBUTT),
LEVEL_UP_MOVE(31, MOVE_POISON_GAS),
LEVEL_UP_MOVE(36, MOVE_MEDITATE),
LEVEL_UP_MOVE(40, MOVE_PSYCHIC),
LEVEL_UP_MOVE(43, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT),
LEVEL_UP_END
};
static const u16 sHypnoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE(10, MOVE_DISABLE),
LEVEL_UP_MOVE(18, MOVE_CONFUSION),
LEVEL_UP_MOVE(25, MOVE_HEADBUTT),
LEVEL_UP_MOVE(33, MOVE_POISON_GAS),
LEVEL_UP_MOVE(40, MOVE_MEDITATE),
LEVEL_UP_MOVE(49, MOVE_PSYCHIC),
LEVEL_UP_MOVE(55, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT),
LEVEL_UP_END
};
static const u16 sKrabbyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 5, MOVE_LEER),
LEVEL_UP_MOVE(12, MOVE_VICE_GRIP),
LEVEL_UP_MOVE(16, MOVE_HARDEN),
LEVEL_UP_MOVE(23, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(27, MOVE_STOMP),
LEVEL_UP_MOVE(34, MOVE_GUILLOTINE),
LEVEL_UP_MOVE(41, MOVE_PROTECT),
LEVEL_UP_MOVE(45, MOVE_CRABHAMMER),
LEVEL_UP_END
};
static const u16 sKinglerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 5, MOVE_LEER),
LEVEL_UP_MOVE(12, MOVE_VICE_GRIP),
LEVEL_UP_MOVE(16, MOVE_HARDEN),
LEVEL_UP_MOVE(23, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(27, MOVE_STOMP),
LEVEL_UP_MOVE(38, MOVE_GUILLOTINE),
LEVEL_UP_MOVE(49, MOVE_PROTECT),
LEVEL_UP_MOVE(57, MOVE_CRABHAMMER),
LEVEL_UP_END
};
static const u16 sVoltorbLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 8, MOVE_SCREECH),
LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE(21, MOVE_SPARK),
LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(32, MOVE_ROLLOUT),
LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(42, MOVE_SWIFT),
LEVEL_UP_MOVE(46, MOVE_EXPLOSION),
LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT),
LEVEL_UP_END
};
static const u16 sElectrodeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE( 8, MOVE_SCREECH),
LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE(21, MOVE_SPARK),
LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(34, MOVE_ROLLOUT),
LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(48, MOVE_SWIFT),
LEVEL_UP_MOVE(54, MOVE_EXPLOSION),
LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT),
LEVEL_UP_END
};
static const u16 sExeggcuteLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
LEVEL_UP_MOVE( 1, MOVE_UPROAR),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 7, MOVE_REFLECT),
LEVEL_UP_MOVE(13, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(19, MOVE_CONFUSION),
LEVEL_UP_MOVE(25, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(31, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sExeggutorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE(19, MOVE_STOMP),
LEVEL_UP_MOVE(31, MOVE_EGG_BOMB),
LEVEL_UP_END
};
static const u16 sCuboneLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB),
LEVEL_UP_MOVE(13, MOVE_HEADBUTT),
LEVEL_UP_MOVE(17, MOVE_LEER),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(25, MOVE_BONEMERANG),
LEVEL_UP_MOVE(29, MOVE_RAGE),
LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(37, MOVE_THRASH),
LEVEL_UP_MOVE(41, MOVE_BONE_RUSH),
LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sMarowakLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB),
LEVEL_UP_MOVE(13, MOVE_HEADBUTT),
LEVEL_UP_MOVE(17, MOVE_LEER),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(25, MOVE_BONEMERANG),
LEVEL_UP_MOVE(32, MOVE_RAGE),
LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(46, MOVE_THRASH),
LEVEL_UP_MOVE(53, MOVE_BONE_RUSH),
LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sHitmonleeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 6, MOVE_MEDITATE),
LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK),
LEVEL_UP_MOVE(16, MOVE_JUMP_KICK),
LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE(31, MOVE_MIND_READER),
LEVEL_UP_MOVE(36, MOVE_FORESIGHT),
LEVEL_UP_MOVE(41, MOVE_ENDURE),
LEVEL_UP_MOVE(46, MOVE_MEGA_KICK),
LEVEL_UP_MOVE(51, MOVE_REVERSAL),
LEVEL_UP_END
};
static const u16 sHitmonchanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH),
LEVEL_UP_MOVE( 7, MOVE_AGILITY),
LEVEL_UP_MOVE(13, MOVE_PURSUIT),
LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH),
LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH),
LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT),
LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH),
LEVEL_UP_MOVE(44, MOVE_DETECT),
LEVEL_UP_MOVE(50, MOVE_COUNTER),
LEVEL_UP_END
};
static const u16 sLickitungLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(23, MOVE_STOMP),
LEVEL_UP_MOVE(29, MOVE_WRAP),
LEVEL_UP_MOVE(34, MOVE_DISABLE),
LEVEL_UP_MOVE(40, MOVE_SLAM),
LEVEL_UP_MOVE(45, MOVE_SCREECH),
LEVEL_UP_MOVE(51, MOVE_REFRESH),
LEVEL_UP_END
};
static const u16 sKoffingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 9, MOVE_SMOG),
LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(21, MOVE_SLUDGE),
LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(33, MOVE_HAZE),
LEVEL_UP_MOVE(41, MOVE_EXPLOSION),
LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(49, MOVE_MEMENTO),
LEVEL_UP_END
};
static const u16 sWeezingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE( 9, MOVE_SMOG),
LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(21, MOVE_SLUDGE),
LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(33, MOVE_HAZE),
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(58, MOVE_MEMENTO),
LEVEL_UP_END
};
static const u16 sRhyhornLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_STOMP),
LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(24, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE(38, MOVE_HORN_DRILL),
LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(57, MOVE_MEGAHORN),
LEVEL_UP_END
};
static const u16 sRhydonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(10, MOVE_STOMP),
LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(24, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE(38, MOVE_HORN_DRILL),
LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(66, MOVE_MEGAHORN),
LEVEL_UP_END
};
static const u16 sChanseyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 9, MOVE_REFRESH),
LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED),
LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(23, MOVE_MINIMIZE),
LEVEL_UP_MOVE(29, MOVE_SING),
LEVEL_UP_MOVE(35, MOVE_EGG_BOMB),
LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sTangelaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_INGRAIN),
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(10, MOVE_ABSORB),
LEVEL_UP_MOVE(13, MOVE_GROWTH),
LEVEL_UP_MOVE(19, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(22, MOVE_VINE_WHIP),
LEVEL_UP_MOVE(28, MOVE_BIND),
LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(37, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(40, MOVE_SLAM),
LEVEL_UP_MOVE(46, MOVE_TICKLE),
LEVEL_UP_END
};
static const u16 sKangaskhanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(19, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH),
LEVEL_UP_MOVE(31, MOVE_RAGE),
LEVEL_UP_MOVE(37, MOVE_ENDURE),
LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH),
LEVEL_UP_MOVE(49, MOVE_REVERSAL),
LEVEL_UP_END
};
static const u16 sHorseaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(15, MOVE_LEER),
LEVEL_UP_MOVE(22, MOVE_WATER_GUN),
LEVEL_UP_MOVE(29, MOVE_TWISTER),
LEVEL_UP_MOVE(36, MOVE_AGILITY),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE),
LEVEL_UP_END
};
static const u16 sSeadraLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(15, MOVE_LEER),
LEVEL_UP_MOVE(22, MOVE_WATER_GUN),
LEVEL_UP_MOVE(29, MOVE_TWISTER),
LEVEL_UP_MOVE(40, MOVE_AGILITY),
LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE),
LEVEL_UP_END
};
static const u16 sGoldeenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(10, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE(24, MOVE_FLAIL),
LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(38, MOVE_WATERFALL),
LEVEL_UP_MOVE(43, MOVE_HORN_DRILL),
LEVEL_UP_MOVE(52, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sSeakingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(10, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE(24, MOVE_FLAIL),
LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(41, MOVE_WATERFALL),
LEVEL_UP_MOVE(49, MOVE_HORN_DRILL),
LEVEL_UP_MOVE(61, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sStaryuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 6, MOVE_WATER_GUN),
LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(15, MOVE_RECOVER),
LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE),
LEVEL_UP_MOVE(24, MOVE_SWIFT),
LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(33, MOVE_MINIMIZE),
LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sStarmieLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE( 1, MOVE_RECOVER),
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY),
LEVEL_UP_END
};
static const u16 sMrmimeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BARRIER),
LEVEL_UP_MOVE( 5, MOVE_CONFUSION),
LEVEL_UP_MOVE( 9, MOVE_SUBSTITUTE),
LEVEL_UP_MOVE(13, MOVE_MEDITATE),
LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(21, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(21, MOVE_REFLECT),
LEVEL_UP_MOVE(25, MOVE_ENCORE),
LEVEL_UP_MOVE(29, MOVE_PSYBEAM),
LEVEL_UP_MOVE(33, MOVE_RECYCLE),
LEVEL_UP_MOVE(37, MOVE_TRICK),
LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY),
LEVEL_UP_MOVE(45, MOVE_PSYCHIC),
LEVEL_UP_MOVE(49, MOVE_BATON_PASS),
LEVEL_UP_MOVE(53, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const u16 sScytherLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(11, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(21, MOVE_AGILITY),
LEVEL_UP_MOVE(26, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(31, MOVE_SLASH),
LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER),
LEVEL_UP_END
};
static const u16 sJynxLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS),
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 9, MOVE_LOVELY_KISS),
LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH),
LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(51, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(57, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(67, MOVE_BLIZZARD),
LEVEL_UP_END
};
static const u16 sElectabuzzLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(25, MOVE_SWIFT),
LEVEL_UP_MOVE(36, MOVE_SCREECH),
LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(58, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sMagmarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE( 7, MOVE_LEER),
LEVEL_UP_MOVE(13, MOVE_SMOG),
LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST),
LEVEL_UP_END
};
static const u16 sPinsirLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 7, MOVE_BIND),
LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(19, MOVE_HARDEN),
LEVEL_UP_MOVE(25, MOVE_REVENGE),
LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE(37, MOVE_GUILLOTINE),
LEVEL_UP_MOVE(43, MOVE_SUBMISSION),
LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE),
LEVEL_UP_END
};
static const u16 sTaurosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 8, MOVE_RAGE),
LEVEL_UP_MOVE(13, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE(19, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(26, MOVE_PURSUIT),
LEVEL_UP_MOVE(34, MOVE_REST),
LEVEL_UP_MOVE(43, MOVE_THRASH),
LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN),
LEVEL_UP_END
};
static const u16 sMagikarpLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE(15, MOVE_TACKLE),
LEVEL_UP_MOVE(30, MOVE_FLAIL),
LEVEL_UP_END
};
static const u16 sGyaradosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THRASH),
LEVEL_UP_MOVE(20, MOVE_BITE),
LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(30, MOVE_LEER),
LEVEL_UP_MOVE(35, MOVE_TWISTER),
LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE),
LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sLaprasLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 7, MOVE_MIST),
LEVEL_UP_MOVE(13, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(25, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(31, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(43, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(55, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const u16 sDittoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TRANSFORM),
LEVEL_UP_END
};
static const u16 sEeveeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_GROWL),
LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(30, MOVE_BITE),
LEVEL_UP_MOVE(36, MOVE_BATON_PASS),
LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN),
LEVEL_UP_END
};
static const u16 sVaporeonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_WATER_GUN),
LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(30, MOVE_BITE),
LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(42, MOVE_HAZE),
LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sJolteonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE),
LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(47, MOVE_AGILITY),
LEVEL_UP_MOVE(52, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sFlareonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_EMBER),
LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(30, MOVE_BITE),
LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(42, MOVE_SMOG),
LEVEL_UP_MOVE(47, MOVE_LEER),
LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER),
LEVEL_UP_END
};
static const u16 sPorygonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_CONVERSION),
LEVEL_UP_MOVE( 9, MOVE_AGILITY),
LEVEL_UP_MOVE(12, MOVE_PSYBEAM),
LEVEL_UP_MOVE(20, MOVE_RECOVER),
LEVEL_UP_MOVE(24, MOVE_SHARPEN),
LEVEL_UP_MOVE(32, MOVE_LOCK_ON),
LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE(44, MOVE_RECYCLE),
LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON),
LEVEL_UP_END
};
static const u16 sOmanyteLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 1, MOVE_WITHDRAW),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(19, MOVE_WATER_GUN),
LEVEL_UP_MOVE(25, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(31, MOVE_LEER),
LEVEL_UP_MOVE(37, MOVE_PROTECT),
LEVEL_UP_MOVE(43, MOVE_TICKLE),
LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sOmastarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 1, MOVE_WITHDRAW),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(19, MOVE_WATER_GUN),
LEVEL_UP_MOVE(25, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(31, MOVE_LEER),
LEVEL_UP_MOVE(37, MOVE_PROTECT),
LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON),
LEVEL_UP_MOVE(46, MOVE_TICKLE),
LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sKabutoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE(13, MOVE_ABSORB),
LEVEL_UP_MOVE(19, MOVE_LEER),
LEVEL_UP_MOVE(25, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(37, MOVE_ENDURE),
LEVEL_UP_MOVE(43, MOVE_METAL_SOUND),
LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER),
LEVEL_UP_END
};
static const u16 sKabutopsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE(13, MOVE_ABSORB),
LEVEL_UP_MOVE(19, MOVE_LEER),
LEVEL_UP_MOVE(25, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(37, MOVE_ENDURE),
LEVEL_UP_MOVE(40, MOVE_SLASH),
LEVEL_UP_MOVE(46, MOVE_METAL_SOUND),
LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER),
LEVEL_UP_END
};
static const u16 sAerodactylLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK),
LEVEL_UP_MOVE( 8, MOVE_AGILITY),
LEVEL_UP_MOVE(15, MOVE_BITE),
LEVEL_UP_MOVE(22, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(36, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sSnorlaxLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 6, MOVE_AMNESIA),
LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(15, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(19, MOVE_HEADBUTT),
LEVEL_UP_MOVE(24, MOVE_YAWN),
LEVEL_UP_MOVE(28, MOVE_REST),
LEVEL_UP_MOVE(28, MOVE_SNORE),
LEVEL_UP_MOVE(33, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(37, MOVE_BLOCK),
LEVEL_UP_MOVE(42, MOVE_COVET),
LEVEL_UP_MOVE(46, MOVE_ROLLOUT),
LEVEL_UP_MOVE(51, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sArticunoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(13, MOVE_MIST),
LEVEL_UP_MOVE(25, MOVE_AGILITY),
LEVEL_UP_MOVE(37, MOVE_MIND_READER),
LEVEL_UP_MOVE(49, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(61, MOVE_REFLECT),
LEVEL_UP_MOVE(73, MOVE_BLIZZARD),
LEVEL_UP_MOVE(85, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const u16 sZapdosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(25, MOVE_AGILITY),
LEVEL_UP_MOVE(37, MOVE_DETECT),
LEVEL_UP_MOVE(49, MOVE_DRILL_PECK),
LEVEL_UP_MOVE(61, MOVE_CHARGE),
LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(85, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sMoltresLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(25, MOVE_AGILITY),
LEVEL_UP_MOVE(37, MOVE_ENDURE),
LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(61, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE),
LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK),
LEVEL_UP_END
};
static const u16 sDratiniLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_TWISTER),
LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(29, MOVE_SLAM),
LEVEL_UP_MOVE(36, MOVE_AGILITY),
LEVEL_UP_MOVE(43, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(50, MOVE_OUTRAGE),
LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sDragonairLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_TWISTER),
LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(29, MOVE_SLAM),
LEVEL_UP_MOVE(38, MOVE_AGILITY),
LEVEL_UP_MOVE(47, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(56, MOVE_OUTRAGE),
LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sDragoniteLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_TWISTER),
LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE),
LEVEL_UP_MOVE(29, MOVE_SLAM),
LEVEL_UP_MOVE(38, MOVE_AGILITY),
LEVEL_UP_MOVE(47, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(55, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(61, MOVE_OUTRAGE),
LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sMewtwoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE(11, MOVE_BARRIER),
LEVEL_UP_MOVE(22, MOVE_SWIFT),
LEVEL_UP_MOVE(33, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(55, MOVE_MIST),
LEVEL_UP_MOVE(66, MOVE_PSYCHIC),
LEVEL_UP_MOVE(77, MOVE_AMNESIA),
LEVEL_UP_MOVE(88, MOVE_RECOVER),
LEVEL_UP_MOVE(99, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const u16 sMewLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE(10, MOVE_TRANSFORM),
LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH),
LEVEL_UP_MOVE(30, MOVE_METRONOME),
LEVEL_UP_MOVE(40, MOVE_PSYCHIC),
LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER),
LEVEL_UP_END
};
static const u16 sChikoritaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(12, MOVE_REFLECT),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(22, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(29, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(43, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sBayleefLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE( 1, MOVE_REFLECT),
LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(12, MOVE_REFLECT),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(23, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(31, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(47, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sMeganiumLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE( 1, MOVE_REFLECT),
LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(12, MOVE_REFLECT),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(23, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(31, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(51, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sCyndaquilLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_EMBER),
LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(36, MOVE_SWIFT),
LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER),
LEVEL_UP_END
};
static const u16 sQuilavaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_EMBER),
LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(42, MOVE_SWIFT),
LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER),
LEVEL_UP_END
};
static const u16 sTyphlosionLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_EMBER),
LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(45, MOVE_SWIFT),
LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER),
LEVEL_UP_END
};
static const u16 sTotodileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_RAGE),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(20, MOVE_BITE),
LEVEL_UP_MOVE(27, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(35, MOVE_SLASH),
LEVEL_UP_MOVE(43, MOVE_SCREECH),
LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sCroconawLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 7, MOVE_RAGE),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(28, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(37, MOVE_SLASH),
LEVEL_UP_MOVE(45, MOVE_SCREECH),
LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sFeraligatrLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_RAGE),
LEVEL_UP_MOVE(13, MOVE_WATER_GUN),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(28, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(38, MOVE_SLASH),
LEVEL_UP_MOVE(47, MOVE_SCREECH),
LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sSentretLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(24, MOVE_SLAM),
LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME),
LEVEL_UP_MOVE(40, MOVE_REST),
LEVEL_UP_MOVE(49, MOVE_AMNESIA),
LEVEL_UP_END
};
static const u16 sFurretLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(19, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(28, MOVE_SLAM),
LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME),
LEVEL_UP_MOVE(48, MOVE_REST),
LEVEL_UP_MOVE(59, MOVE_AMNESIA),
LEVEL_UP_END
};
static const u16 sHoothootLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_FORESIGHT),
LEVEL_UP_MOVE(11, MOVE_PECK),
LEVEL_UP_MOVE(16, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(22, MOVE_REFLECT),
LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(34, MOVE_CONFUSION),
LEVEL_UP_MOVE(48, MOVE_DREAM_EATER),
LEVEL_UP_END
};
static const u16 sNoctowlLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 6, MOVE_FORESIGHT),
LEVEL_UP_MOVE(11, MOVE_PECK),
LEVEL_UP_MOVE(16, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(25, MOVE_REFLECT),
LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(41, MOVE_CONFUSION),
LEVEL_UP_MOVE(57, MOVE_DREAM_EATER),
LEVEL_UP_END
};
static const u16 sLedybaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH),
LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(22, MOVE_REFLECT),
LEVEL_UP_MOVE(22, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(29, MOVE_BATON_PASS),
LEVEL_UP_MOVE(36, MOVE_SWIFT),
LEVEL_UP_MOVE(43, MOVE_AGILITY),
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sLedianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH),
LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(24, MOVE_REFLECT),
LEVEL_UP_MOVE(24, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(33, MOVE_BATON_PASS),
LEVEL_UP_MOVE(42, MOVE_SWIFT),
LEVEL_UP_MOVE(51, MOVE_AGILITY),
LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sSpinarakLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(11, MOVE_CONSTRICT),
LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB),
LEVEL_UP_MOVE(45, MOVE_AGILITY),
LEVEL_UP_MOVE(53, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sAriadosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(11, MOVE_CONSTRICT),
LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB),
LEVEL_UP_MOVE(53, MOVE_AGILITY),
LEVEL_UP_MOVE(63, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sCrobatLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(16, MOVE_BITE),
LEVEL_UP_MOVE(21, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER),
LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(49, MOVE_POISON_FANG),
LEVEL_UP_MOVE(56, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sChinchouLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(13, MOVE_FLAIL),
LEVEL_UP_MOVE(17, MOVE_WATER_GUN),
LEVEL_UP_MOVE(25, MOVE_SPARK),
LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(49, MOVE_CHARGE),
LEVEL_UP_END
};
static const u16 sLanturnLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(13, MOVE_FLAIL),
LEVEL_UP_MOVE(17, MOVE_WATER_GUN),
LEVEL_UP_MOVE(25, MOVE_SPARK),
LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(61, MOVE_CHARGE),
LEVEL_UP_END
};
static const u16 sPichuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(11, MOVE_SWEET_KISS),
LEVEL_UP_END
};
static const u16 sCleffaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 4, MOVE_ENCORE),
LEVEL_UP_MOVE( 8, MOVE_SING),
LEVEL_UP_MOVE(13, MOVE_SWEET_KISS),
LEVEL_UP_END
};
static const u16 sIgglybuffLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 9, MOVE_POUND),
LEVEL_UP_MOVE(14, MOVE_SWEET_KISS),
LEVEL_UP_END
};
static const u16 sTogepiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 6, MOVE_METRONOME),
LEVEL_UP_MOVE(11, MOVE_SWEET_KISS),
LEVEL_UP_MOVE(16, MOVE_YAWN),
LEVEL_UP_MOVE(21, MOVE_ENCORE),
LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME),
LEVEL_UP_MOVE(31, MOVE_WISH),
LEVEL_UP_MOVE(36, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sTogeticLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 6, MOVE_METRONOME),
LEVEL_UP_MOVE(11, MOVE_SWEET_KISS),
LEVEL_UP_MOVE(16, MOVE_YAWN),
LEVEL_UP_MOVE(21, MOVE_ENCORE),
LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME),
LEVEL_UP_MOVE(31, MOVE_WISH),
LEVEL_UP_MOVE(36, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sNatuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(20, MOVE_TELEPORT),
LEVEL_UP_MOVE(30, MOVE_WISH),
LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(50, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sXatuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(20, MOVE_TELEPORT),
LEVEL_UP_MOVE(35, MOVE_WISH),
LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(65, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sMareepLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(37, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sFlaaffyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(45, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sAmpharosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(57, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sBellossomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE),
LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF),
LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE),
LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sMarillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(15, MOVE_ROLLOUT),
LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sAzumarillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(15, MOVE_ROLLOUT),
LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sSudowoodoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_MIMIC),
LEVEL_UP_MOVE( 9, MOVE_FLAIL),
LEVEL_UP_MOVE(17, MOVE_LOW_KICK),
LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(33, MOVE_BLOCK),
LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(49, MOVE_SLAM),
LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sPolitoedLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(35, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(51, MOVE_SWAGGER),
LEVEL_UP_END
};
static const u16 sHoppipLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_TACKLE),
LEVEL_UP_MOVE(13, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(15, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(20, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN),
LEVEL_UP_END
};
static const u16 sSkiploomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_TACKLE),
LEVEL_UP_MOVE(13, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(15, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(22, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN),
LEVEL_UP_END
};
static const u16 sJumpluffLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_TACKLE),
LEVEL_UP_MOVE(13, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(15, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER),
LEVEL_UP_MOVE(22, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN),
LEVEL_UP_END
};
static const u16 sAipomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_ASTONISH),
LEVEL_UP_MOVE(18, MOVE_BATON_PASS),
LEVEL_UP_MOVE(25, MOVE_TICKLE),
LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(38, MOVE_SWIFT),
LEVEL_UP_MOVE(43, MOVE_SCREECH),
LEVEL_UP_MOVE(50, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sSunkernLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 6, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(18, MOVE_INGRAIN),
LEVEL_UP_MOVE(25, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(37, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN),
LEVEL_UP_END
};
static const u16 sSunfloraLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 6, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(18, MOVE_INGRAIN),
LEVEL_UP_MOVE(25, MOVE_BULLET_SEED),
LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE),
LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM),
LEVEL_UP_END
};
static const u16 sYanmaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(19, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE(25, MOVE_DETECT),
LEVEL_UP_MOVE(31, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(37, MOVE_UPROAR),
LEVEL_UP_MOVE(43, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(49, MOVE_SCREECH),
LEVEL_UP_END
};
static const u16 sWooperLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(11, MOVE_SLAM),
LEVEL_UP_MOVE(16, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(21, MOVE_AMNESIA),
LEVEL_UP_MOVE(31, MOVE_YAWN),
LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(51, MOVE_MIST),
LEVEL_UP_MOVE(51, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sQuagsireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(11, MOVE_SLAM),
LEVEL_UP_MOVE(16, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(23, MOVE_AMNESIA),
LEVEL_UP_MOVE(35, MOVE_YAWN),
LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(61, MOVE_MIST),
LEVEL_UP_MOVE(61, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sEspeonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_CONFUSION),
LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(30, MOVE_SWIFT),
LEVEL_UP_MOVE(36, MOVE_PSYBEAM),
LEVEL_UP_MOVE(42, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(47, MOVE_PSYCHIC),
LEVEL_UP_MOVE(52, MOVE_MORNING_SUN),
LEVEL_UP_END
};
static const u16 sUmbreonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_PURSUIT),
LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(47, MOVE_SCREECH),
LEVEL_UP_MOVE(52, MOVE_MOONLIGHT),
LEVEL_UP_END
};
static const u16 sMurkrowLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 9, MOVE_ASTONISH),
LEVEL_UP_MOVE(14, MOVE_PURSUIT),
LEVEL_UP_MOVE(22, MOVE_HAZE),
LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(40, MOVE_TAUNT),
LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK),
LEVEL_UP_END
};
static const u16 sSlowkingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CURSE),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 6, MOVE_GROWL),
LEVEL_UP_MOVE(15, MOVE_WATER_GUN),
LEVEL_UP_MOVE(20, MOVE_CONFUSION),
LEVEL_UP_MOVE(29, MOVE_DISABLE),
LEVEL_UP_MOVE(34, MOVE_HEADBUTT),
LEVEL_UP_MOVE(43, MOVE_SWAGGER),
LEVEL_UP_MOVE(48, MOVE_PSYCHIC),
LEVEL_UP_END
};
static const u16 sMisdreavusLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_PSYWAVE),
LEVEL_UP_MOVE( 6, MOVE_SPITE),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(30, MOVE_PSYBEAM),
LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT),
LEVEL_UP_MOVE(45, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(53, MOVE_GRUDGE),
LEVEL_UP_END
};
static const u16 sUnownLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER),
LEVEL_UP_END
};
static const u16 sWobbuffetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND),
LEVEL_UP_END
};
static const u16 sGirafarigLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(13, MOVE_CONFUSION),
LEVEL_UP_MOVE(19, MOVE_STOMP),
LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(31, MOVE_AGILITY),
LEVEL_UP_MOVE(37, MOVE_BATON_PASS),
LEVEL_UP_MOVE(43, MOVE_PSYBEAM),
LEVEL_UP_MOVE(49, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sPinecoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_PROTECT),
LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(29, MOVE_BIDE),
LEVEL_UP_MOVE(36, MOVE_EXPLOSION),
LEVEL_UP_MOVE(43, MOVE_SPIKES),
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sForretressLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_PROTECT),
LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(29, MOVE_BIDE),
LEVEL_UP_MOVE(39, MOVE_EXPLOSION),
LEVEL_UP_MOVE(49, MOVE_SPIKES),
LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sDunsparceLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(11, MOVE_YAWN),
LEVEL_UP_MOVE(14, MOVE_GLARE),
LEVEL_UP_MOVE(21, MOVE_SPITE),
LEVEL_UP_MOVE(24, MOVE_PURSUIT),
LEVEL_UP_MOVE(31, MOVE_SCREECH),
LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(41, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sGligarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_HARDEN),
LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(36, MOVE_SLASH),
LEVEL_UP_MOVE(44, MOVE_SCREECH),
LEVEL_UP_MOVE(52, MOVE_GUILLOTINE),
LEVEL_UP_END
};
static const u16 sSteelixLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 9, MOVE_BIND),
LEVEL_UP_MOVE(13, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(21, MOVE_HARDEN),
LEVEL_UP_MOVE(25, MOVE_RAGE),
LEVEL_UP_MOVE(33, MOVE_SANDSTORM),
LEVEL_UP_MOVE(37, MOVE_SLAM),
LEVEL_UP_MOVE(45, MOVE_IRON_TAIL),
LEVEL_UP_MOVE(49, MOVE_CRUNCH),
LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sSnubbullLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 8, MOVE_CHARM),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(19, MOVE_LICK),
LEVEL_UP_MOVE(26, MOVE_ROAR),
LEVEL_UP_MOVE(34, MOVE_RAGE),
LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(53, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sGranbullLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 8, MOVE_CHARM),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(19, MOVE_LICK),
LEVEL_UP_MOVE(28, MOVE_ROAR),
LEVEL_UP_MOVE(38, MOVE_RAGE),
LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(61, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sQwilfishLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPIKES),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE(10, MOVE_HARDEN),
LEVEL_UP_MOVE(10, MOVE_MINIMIZE),
LEVEL_UP_MOVE(19, MOVE_WATER_GUN),
LEVEL_UP_MOVE(28, MOVE_PIN_MISSILE),
LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sScizorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(11, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(21, MOVE_AGILITY),
LEVEL_UP_MOVE(26, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(31, MOVE_SLASH),
LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER),
LEVEL_UP_END
};
static const u16 sShuckleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 1, MOVE_WITHDRAW),
LEVEL_UP_MOVE( 9, MOVE_WRAP),
LEVEL_UP_MOVE(14, MOVE_ENCORE),
LEVEL_UP_MOVE(23, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(28, MOVE_BIDE),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_END
};
static const u16 sHeracrossLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 6, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE(11, MOVE_ENDURE),
LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE(30, MOVE_COUNTER),
LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(45, MOVE_REVERSAL),
LEVEL_UP_MOVE(53, MOVE_MEGAHORN),
LEVEL_UP_END
};
static const u16 sSneaselLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(15, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(36, MOVE_AGILITY),
LEVEL_UP_MOVE(43, MOVE_ICY_WIND),
LEVEL_UP_MOVE(50, MOVE_SLASH),
LEVEL_UP_MOVE(57, MOVE_BEAT_UP),
LEVEL_UP_MOVE(64, MOVE_METAL_CLAW),
LEVEL_UP_END
};
static const u16 sTeddiursaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_LICK),
LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(31, MOVE_REST),
LEVEL_UP_MOVE(37, MOVE_SLASH),
LEVEL_UP_MOVE(43, MOVE_SNORE),
LEVEL_UP_MOVE(49, MOVE_THRASH),
LEVEL_UP_END
};
static const u16 sUrsaringLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE( 7, MOVE_LICK),
LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(31, MOVE_REST),
LEVEL_UP_MOVE(37, MOVE_SLASH),
LEVEL_UP_MOVE(43, MOVE_SNORE),
LEVEL_UP_MOVE(49, MOVE_THRASH),
LEVEL_UP_END
};
static const u16 sSlugmaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 8, MOVE_EMBER),
LEVEL_UP_MOVE(15, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(22, MOVE_HARDEN),
LEVEL_UP_MOVE(29, MOVE_AMNESIA),
LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(50, MOVE_BODY_SLAM),
LEVEL_UP_END
};
static const u16 sMagcargoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 8, MOVE_EMBER),
LEVEL_UP_MOVE(15, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(22, MOVE_HARDEN),
LEVEL_UP_MOVE(29, MOVE_AMNESIA),
LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(60, MOVE_BODY_SLAM),
LEVEL_UP_END
};
static const u16 sSwinubLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(19, MOVE_ENDURE),
LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(37, MOVE_MIST),
LEVEL_UP_MOVE(46, MOVE_BLIZZARD),
LEVEL_UP_MOVE(55, MOVE_AMNESIA),
LEVEL_UP_END
};
static const u16 sPiloswineLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 1, MOVE_ENDURE),
LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(19, MOVE_ENDURE),
LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(42, MOVE_MIST),
LEVEL_UP_MOVE(56, MOVE_BLIZZARD),
LEVEL_UP_MOVE(70, MOVE_AMNESIA),
LEVEL_UP_END
};
static const u16 sCorsolaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 6, MOVE_HARDEN),
LEVEL_UP_MOVE(12, MOVE_BUBBLE),
LEVEL_UP_MOVE(17, MOVE_RECOVER),
LEVEL_UP_MOVE(17, MOVE_REFRESH),
LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON),
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT),
LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER),
LEVEL_UP_END
};
static const u16 sRemoraidLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE(11, MOVE_LOCK_ON),
LEVEL_UP_MOVE(22, MOVE_PSYBEAM),
LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(44, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sOctilleryLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE(11, MOVE_CONSTRICT),
LEVEL_UP_MOVE(22, MOVE_PSYBEAM),
LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA),
LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(54, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sDelibirdLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_END
};
static const u16 sMantineLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(29, MOVE_AGILITY),
LEVEL_UP_MOVE(36, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(43, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY),
LEVEL_UP_END
};
static const u16 sSkarmoryLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_SWIFT),
LEVEL_UP_MOVE(16, MOVE_AGILITY),
LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER),
LEVEL_UP_MOVE(32, MOVE_STEEL_WING),
LEVEL_UP_MOVE(42, MOVE_SPIKES),
LEVEL_UP_MOVE(45, MOVE_METAL_SOUND),
LEVEL_UP_END
};
static const u16 sHoundourLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 7, MOVE_HOWL),
LEVEL_UP_MOVE(13, MOVE_SMOG),
LEVEL_UP_MOVE(19, MOVE_ROAR),
LEVEL_UP_MOVE(25, MOVE_BITE),
LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(49, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sHoundoomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_HOWL),
LEVEL_UP_MOVE( 7, MOVE_HOWL),
LEVEL_UP_MOVE(13, MOVE_SMOG),
LEVEL_UP_MOVE(19, MOVE_ROAR),
LEVEL_UP_MOVE(27, MOVE_BITE),
LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(59, MOVE_CRUNCH),
LEVEL_UP_END
};
static const u16 sKingdraLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(15, MOVE_LEER),
LEVEL_UP_MOVE(22, MOVE_WATER_GUN),
LEVEL_UP_MOVE(29, MOVE_TWISTER),
LEVEL_UP_MOVE(40, MOVE_AGILITY),
LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE),
LEVEL_UP_END
};
static const u16 sPhanpyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(17, MOVE_FLAIL),
LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(33, MOVE_ROLLOUT),
LEVEL_UP_MOVE(41, MOVE_ENDURE),
LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sDonphanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(17, MOVE_FLAIL),
LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(33, MOVE_ROLLOUT),
LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE),
LEVEL_UP_END
};
static const u16 sPorygon2LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_CONVERSION),
LEVEL_UP_MOVE( 9, MOVE_AGILITY),
LEVEL_UP_MOVE(12, MOVE_PSYBEAM),
LEVEL_UP_MOVE(20, MOVE_RECOVER),
LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(32, MOVE_LOCK_ON),
LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE(44, MOVE_RECYCLE),
LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON),
LEVEL_UP_END
};
static const u16 sStantlerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_LEER),
LEVEL_UP_MOVE(13, MOVE_ASTONISH),
LEVEL_UP_MOVE(19, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(25, MOVE_STOMP),
LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(49, MOVE_CALM_MIND),
LEVEL_UP_END
};
static const u16 sSmeargleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SKETCH),
LEVEL_UP_MOVE(11, MOVE_SKETCH),
LEVEL_UP_MOVE(21, MOVE_SKETCH),
LEVEL_UP_MOVE(31, MOVE_SKETCH),
LEVEL_UP_MOVE(41, MOVE_SKETCH),
LEVEL_UP_MOVE(51, MOVE_SKETCH),
LEVEL_UP_MOVE(61, MOVE_SKETCH),
LEVEL_UP_MOVE(71, MOVE_SKETCH),
LEVEL_UP_MOVE(81, MOVE_SKETCH),
LEVEL_UP_MOVE(91, MOVE_SKETCH),
LEVEL_UP_END
};
static const u16 sTyrogueLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sHitmontopLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(13, MOVE_PURSUIT),
LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK),
LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(31, MOVE_COUNTER),
LEVEL_UP_MOVE(37, MOVE_AGILITY),
LEVEL_UP_MOVE(43, MOVE_DETECT),
LEVEL_UP_MOVE(49, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sSmoochumLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS),
LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(21, MOVE_CONFUSION),
LEVEL_UP_MOVE(25, MOVE_SING),
LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(45, MOVE_PSYCHIC),
LEVEL_UP_MOVE(49, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(57, MOVE_BLIZZARD),
LEVEL_UP_END
};
static const u16 sElekidLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(25, MOVE_SWIFT),
LEVEL_UP_MOVE(33, MOVE_SCREECH),
LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(49, MOVE_THUNDER),
LEVEL_UP_END
};
static const u16 sMagbyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 7, MOVE_LEER),
LEVEL_UP_MOVE(13, MOVE_SMOG),
LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST),
LEVEL_UP_END
};
static const u16 sMiltankLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 8, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(13, MOVE_STOMP),
LEVEL_UP_MOVE(19, MOVE_MILK_DRINK),
LEVEL_UP_MOVE(26, MOVE_BIDE),
LEVEL_UP_MOVE(34, MOVE_ROLLOUT),
LEVEL_UP_MOVE(43, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(53, MOVE_HEAL_BELL),
LEVEL_UP_END
};
static const u16 sBlisseyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_REFRESH),
LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED),
LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(18, MOVE_MINIMIZE),
LEVEL_UP_MOVE(23, MOVE_SING),
LEVEL_UP_MOVE(28, MOVE_EGG_BOMB),
LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sRaikouLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE(21, MOVE_ROAR),
LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(41, MOVE_SPARK),
LEVEL_UP_MOVE(51, MOVE_REFLECT),
LEVEL_UP_MOVE(61, MOVE_CRUNCH),
LEVEL_UP_MOVE(71, MOVE_THUNDER),
LEVEL_UP_MOVE(81, MOVE_CALM_MIND),
LEVEL_UP_END
};
static const u16 sEnteiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_EMBER),
LEVEL_UP_MOVE(21, MOVE_ROAR),
LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(41, MOVE_STOMP),
LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(61, MOVE_SWAGGER),
LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST),
LEVEL_UP_MOVE(81, MOVE_CALM_MIND),
LEVEL_UP_END
};
static const u16 sSuicuneLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(31, MOVE_GUST),
LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(51, MOVE_MIST),
LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT),
LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(81, MOVE_CALM_MIND),
LEVEL_UP_END
};
static const u16 sLarvitarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 8, MOVE_SANDSTORM),
LEVEL_UP_MOVE(15, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_THRASH),
LEVEL_UP_MOVE(36, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(43, MOVE_CRUNCH),
LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sPupitarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 8, MOVE_SANDSTORM),
LEVEL_UP_MOVE(15, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_THRASH),
LEVEL_UP_MOVE(38, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sTyranitarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 8, MOVE_SANDSTORM),
LEVEL_UP_MOVE(15, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_THRASH),
LEVEL_UP_MOVE(38, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sLugiaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(11, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(22, MOVE_GUST),
LEVEL_UP_MOVE(33, MOVE_RECOVER),
LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(66, MOVE_SWIFT),
LEVEL_UP_MOVE(77, MOVE_AEROBLAST),
LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT),
LEVEL_UP_END
};
static const u16 sHoOhLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(11, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(22, MOVE_GUST),
LEVEL_UP_MOVE(33, MOVE_RECOVER),
LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST),
LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(66, MOVE_SWIFT),
LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE),
LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT),
LEVEL_UP_END
};
static const u16 sCelebiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_RECOVER),
LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL),
LEVEL_UP_MOVE(10, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(40, MOVE_BATON_PASS),
LEVEL_UP_MOVE(50, MOVE_PERISH_SONG),
LEVEL_UP_END
};
static const u16 sSpecies252LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies253LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies254LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies255LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies256LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies257LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies258LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies259LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies260LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies261LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies262LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies263LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies264LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies265LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies266LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies267LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies268LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies269LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies270LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies271LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies272LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies273LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies274LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies275LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sSpecies276LevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_END
};
static const u16 sTreeckoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 6, MOVE_ABSORB),
LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(16, MOVE_PURSUIT),
LEVEL_UP_MOVE(21, MOVE_SCREECH),
LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(31, MOVE_AGILITY),
LEVEL_UP_MOVE(36, MOVE_SLAM),
LEVEL_UP_MOVE(41, MOVE_DETECT),
LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN),
LEVEL_UP_END
};
static const u16 sGrovyleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 6, MOVE_ABSORB),
LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(17, MOVE_PURSUIT),
LEVEL_UP_MOVE(23, MOVE_SCREECH),
LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE),
LEVEL_UP_MOVE(35, MOVE_AGILITY),
LEVEL_UP_MOVE(41, MOVE_SLAM),
LEVEL_UP_MOVE(47, MOVE_DETECT),
LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE),
LEVEL_UP_END
};
static const u16 sSceptileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 6, MOVE_ABSORB),
LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(17, MOVE_PURSUIT),
LEVEL_UP_MOVE(23, MOVE_SCREECH),
LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE),
LEVEL_UP_MOVE(35, MOVE_AGILITY),
LEVEL_UP_MOVE(43, MOVE_SLAM),
LEVEL_UP_MOVE(51, MOVE_DETECT),
LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE),
LEVEL_UP_END
};
static const u16 sTorchicLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(10, MOVE_EMBER),
LEVEL_UP_MOVE(16, MOVE_PECK),
LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(34, MOVE_SLASH),
LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE),
LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER),
LEVEL_UP_END
};
static const u16 sCombuskenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(13, MOVE_EMBER),
LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(17, MOVE_PECK),
LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(28, MOVE_BULK_UP),
LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(39, MOVE_SLASH),
LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE),
LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT),
LEVEL_UP_END
};
static const u16 sBlazikenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(13, MOVE_EMBER),
LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE(17, MOVE_PECK),
LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(28, MOVE_BULK_UP),
LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK),
LEVEL_UP_MOVE(42, MOVE_SLASH),
LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE),
LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT),
LEVEL_UP_END
};
static const u16 sMudkipLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(15, MOVE_BIDE),
LEVEL_UP_MOVE(19, MOVE_FORESIGHT),
LEVEL_UP_MOVE(24, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE(37, MOVE_PROTECT),
LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(46, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sMarshtompLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(15, MOVE_BIDE),
LEVEL_UP_MOVE(16, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(20, MOVE_FORESIGHT),
LEVEL_UP_MOVE(25, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER),
LEVEL_UP_MOVE(42, MOVE_PROTECT),
LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(53, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sSwampertLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(15, MOVE_BIDE),
LEVEL_UP_MOVE(16, MOVE_MUD_SHOT),
LEVEL_UP_MOVE(20, MOVE_FORESIGHT),
LEVEL_UP_MOVE(25, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER),
LEVEL_UP_MOVE(46, MOVE_PROTECT),
LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(61, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const u16 sPoochyenaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_HOWL),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(21, MOVE_ROAR),
LEVEL_UP_MOVE(25, MOVE_SWAGGER),
LEVEL_UP_MOVE(29, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(37, MOVE_TAUNT),
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
LEVEL_UP_MOVE(45, MOVE_THIEF),
LEVEL_UP_END
};
static const u16 sMightyenaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HOWL),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 5, MOVE_HOWL),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(13, MOVE_BITE),
LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(22, MOVE_ROAR),
LEVEL_UP_MOVE(27, MOVE_SWAGGER),
LEVEL_UP_MOVE(32, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(42, MOVE_TAUNT),
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
LEVEL_UP_MOVE(52, MOVE_THIEF),
LEVEL_UP_END
};
static const u16 sZigzagoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 9, MOVE_HEADBUTT),
LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(21, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE),
LEVEL_UP_MOVE(29, MOVE_COVET),
LEVEL_UP_MOVE(33, MOVE_FLAIL),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM),
LEVEL_UP_END
};
static const u16 sLinooneLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 9, MOVE_HEADBUTT),
LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(23, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(35, MOVE_COVET),
LEVEL_UP_MOVE(41, MOVE_SLASH),
LEVEL_UP_MOVE(47, MOVE_REST),
LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM),
LEVEL_UP_END
};
static const u16 sWurmpleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT),
LEVEL_UP_MOVE( 5, MOVE_POISON_STING),
LEVEL_UP_END
};
static const u16 sSilcoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_END
};
static const u16 sBeautiflyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE(10, MOVE_ABSORB),
LEVEL_UP_MOVE(13, MOVE_GUST),
LEVEL_UP_MOVE(17, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(20, MOVE_MORNING_SUN),
LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(27, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(31, MOVE_ATTRACT),
LEVEL_UP_MOVE(34, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN),
LEVEL_UP_END
};
static const u16 sCascoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_END
};
static const u16 sDustoxLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE(10, MOVE_CONFUSION),
LEVEL_UP_MOVE(13, MOVE_GUST),
LEVEL_UP_MOVE(17, MOVE_PROTECT),
LEVEL_UP_MOVE(20, MOVE_MOONLIGHT),
LEVEL_UP_MOVE(24, MOVE_PSYBEAM),
LEVEL_UP_MOVE(27, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN),
LEVEL_UP_MOVE(34, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(38, MOVE_TOXIC),
LEVEL_UP_END
};
static const u16 sLotadLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 3, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ABSORB),
LEVEL_UP_MOVE(13, MOVE_NATURE_POWER),
LEVEL_UP_MOVE(21, MOVE_MIST),
LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN),
LEVEL_UP_END
};
static const u16 sLombreLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 3, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ABSORB),
LEVEL_UP_MOVE(13, MOVE_NATURE_POWER),
LEVEL_UP_MOVE(19, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(31, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(37, MOVE_THIEF),
LEVEL_UP_MOVE(43, MOVE_UPROAR),
LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sLudicoloLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER),
LEVEL_UP_END
};
static const u16 sSeedotLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 3, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_NATURE_POWER),
LEVEL_UP_MOVE(21, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(43, MOVE_EXPLOSION),
LEVEL_UP_END
};
static const u16 sNuzleafLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 3, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_NATURE_POWER),
LEVEL_UP_MOVE(19, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(25, MOVE_TORMENT),
LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND),
LEVEL_UP_MOVE(43, MOVE_SWAGGER),
LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY),
LEVEL_UP_END
};
static const u16 sShiftryLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER),
LEVEL_UP_END
};
static const u16 sNincadaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(19, MOVE_MIND_READER),
LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(31, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(38, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(45, MOVE_DIG),
LEVEL_UP_END
};
static const u16 sNinjaskLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(19, MOVE_MIND_READER),
LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(20, MOVE_SCREECH),
LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(31, MOVE_SLASH),
LEVEL_UP_MOVE(38, MOVE_AGILITY),
LEVEL_UP_MOVE(45, MOVE_BATON_PASS),
LEVEL_UP_END
};
static const u16 sShedinjaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(19, MOVE_MIND_READER),
LEVEL_UP_MOVE(25, MOVE_SPITE),
LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL),
LEVEL_UP_MOVE(45, MOVE_GRUDGE),
LEVEL_UP_END
};
static const u16 sTaillowLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(26, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(43, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sSwellowLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(28, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(49, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sShroomishLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 4, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(10, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(22, MOVE_HEADBUTT),
LEVEL_UP_MOVE(28, MOVE_POISON_POWDER),
LEVEL_UP_MOVE(36, MOVE_GROWTH),
LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN),
LEVEL_UP_MOVE(54, MOVE_SPORE),
LEVEL_UP_END
};
static const u16 sBreloomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 4, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(10, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(22, MOVE_HEADBUTT),
LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH),
LEVEL_UP_MOVE(28, MOVE_COUNTER),
LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT),
LEVEL_UP_MOVE(45, MOVE_MIND_READER),
LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH),
LEVEL_UP_END
};
static const u16 sSpindaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_UPROAR),
LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(16, MOVE_PSYBEAM),
LEVEL_UP_MOVE(23, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH),
LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE),
LEVEL_UP_MOVE(38, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(49, MOVE_FLAIL),
LEVEL_UP_MOVE(56, MOVE_THRASH),
LEVEL_UP_END
};
static const u16 sWingullLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(13, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(21, MOVE_MIST),
LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(43, MOVE_PURSUIT),
LEVEL_UP_MOVE(55, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sPelipperLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK),
LEVEL_UP_MOVE( 3, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(13, MOVE_WING_ATTACK),
LEVEL_UP_MOVE(21, MOVE_MIST),
LEVEL_UP_MOVE(25, MOVE_PROTECT),
LEVEL_UP_MOVE(33, MOVE_STOCKPILE),
LEVEL_UP_MOVE(33, MOVE_SWALLOW),
LEVEL_UP_MOVE(47, MOVE_SPIT_UP),
LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sSurskitLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(19, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(31, MOVE_AGILITY),
LEVEL_UP_MOVE(37, MOVE_MIST),
LEVEL_UP_MOVE(37, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sMasquerainLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(19, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(26, MOVE_GUST),
LEVEL_UP_MOVE(33, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(40, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(47, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(53, MOVE_WHIRLWIND),
LEVEL_UP_END
};
static const u16 sWailmerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 5, MOVE_GROWL),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(14, MOVE_ROLLOUT),
LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE(23, MOVE_ASTONISH),
LEVEL_UP_MOVE(28, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(32, MOVE_MIST),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT),
LEVEL_UP_MOVE(46, MOVE_AMNESIA),
LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sWailordLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 5, MOVE_GROWL),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(14, MOVE_ROLLOUT),
LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE(23, MOVE_ASTONISH),
LEVEL_UP_MOVE(28, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(32, MOVE_MIST),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT),
LEVEL_UP_MOVE(52, MOVE_AMNESIA),
LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sSkittyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_ATTRACT),
LEVEL_UP_MOVE(13, MOVE_SING),
LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(19, MOVE_ASSIST),
LEVEL_UP_MOVE(25, MOVE_CHARM),
LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(31, MOVE_COVET),
LEVEL_UP_MOVE(37, MOVE_HEAL_BELL),
LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sDelcattyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_ATTRACT),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP),
LEVEL_UP_END
};
static const u16 sKecleonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THIEF),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 4, MOVE_BIND),
LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_PSYBEAM),
LEVEL_UP_MOVE(24, MOVE_SCREECH),
LEVEL_UP_MOVE(31, MOVE_SLASH),
LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE),
LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER),
LEVEL_UP_END
};
static const u16 sBaltoyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 3, MOVE_HARDEN),
LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(11, MOVE_PSYBEAM),
LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(31, MOVE_SANDSTORM),
LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(45, MOVE_EXPLOSION),
LEVEL_UP_END
};
static const u16 sClaydolLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TELEPORT),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE( 3, MOVE_HARDEN),
LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(11, MOVE_PSYBEAM),
LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT),
LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(31, MOVE_SANDSTORM),
LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM),
LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(55, MOVE_EXPLOSION),
LEVEL_UP_END
};
static const u16 sNosepassLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_MOVE(13, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(16, MOVE_BLOCK),
LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(31, MOVE_SANDSTORM),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON),
LEVEL_UP_MOVE(46, MOVE_LOCK_ON),
LEVEL_UP_END
};
static const u16 sTorkoalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 4, MOVE_SMOG),
LEVEL_UP_MOVE( 7, MOVE_CURSE),
LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(20, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(27, MOVE_PROTECT),
LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(40, MOVE_AMNESIA),
LEVEL_UP_MOVE(43, MOVE_FLAIL),
LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE),
LEVEL_UP_END
};
static const u16 sSableyeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 5, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(13, MOVE_ASTONISH),
LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(21, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(25, MOVE_DETECT),
LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL),
LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK),
LEVEL_UP_END
};
static const u16 sBarboachLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(11, MOVE_WATER_GUN),
LEVEL_UP_MOVE(16, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(21, MOVE_AMNESIA),
LEVEL_UP_MOVE(26, MOVE_REST),
LEVEL_UP_MOVE(26, MOVE_SNORE),
LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(41, MOVE_FISSURE),
LEVEL_UP_END
};
static const u16 sWhiscashLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TICKLE),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT),
LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(11, MOVE_WATER_GUN),
LEVEL_UP_MOVE(16, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(21, MOVE_AMNESIA),
LEVEL_UP_MOVE(26, MOVE_REST),
LEVEL_UP_MOVE(26, MOVE_SNORE),
LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(56, MOVE_FISSURE),
LEVEL_UP_END
};
static const u16 sLuvdiscLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_CHARM),
LEVEL_UP_MOVE(12, MOVE_WATER_GUN),
LEVEL_UP_MOVE(16, MOVE_AGILITY),
LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(28, MOVE_ATTRACT),
LEVEL_UP_MOVE(36, MOVE_SWEET_KISS),
LEVEL_UP_MOVE(40, MOVE_FLAIL),
LEVEL_UP_MOVE(48, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const u16 sCorphishLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_MOVE(10, MOVE_VICE_GRIP),
LEVEL_UP_MOVE(13, MOVE_LEER),
LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(23, MOVE_PROTECT),
LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(32, MOVE_TAUNT),
LEVEL_UP_MOVE(35, MOVE_CRABHAMMER),
LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(44, MOVE_GUILLOTINE),
LEVEL_UP_END
};
static const u16 sCrawdauntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_MOVE(10, MOVE_VICE_GRIP),
LEVEL_UP_MOVE(13, MOVE_LEER),
LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(23, MOVE_PROTECT),
LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(34, MOVE_TAUNT),
LEVEL_UP_MOVE(39, MOVE_CRABHAMMER),
LEVEL_UP_MOVE(44, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(52, MOVE_GUILLOTINE),
LEVEL_UP_END
};
static const u16 sFeebasLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE(15, MOVE_TACKLE),
LEVEL_UP_MOVE(30, MOVE_FLAIL),
LEVEL_UP_END
};
static const u16 sMiloticLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 5, MOVE_WRAP),
LEVEL_UP_MOVE(10, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(15, MOVE_REFRESH),
LEVEL_UP_MOVE(20, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(25, MOVE_TWISTER),
LEVEL_UP_MOVE(30, MOVE_RECOVER),
LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(45, MOVE_ATTRACT),
LEVEL_UP_MOVE(50, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const u16 sCarvanhaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 7, MOVE_RAGE),
LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(16, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(22, MOVE_CRUNCH),
LEVEL_UP_MOVE(28, MOVE_SCREECH),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(37, MOVE_SWAGGER),
LEVEL_UP_MOVE(43, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sSharpedoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 7, MOVE_RAGE),
LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(16, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(22, MOVE_CRUNCH),
LEVEL_UP_MOVE(28, MOVE_SCREECH),
LEVEL_UP_MOVE(33, MOVE_SLASH),
LEVEL_UP_MOVE(38, MOVE_TAUNT),
LEVEL_UP_MOVE(43, MOVE_SWAGGER),
LEVEL_UP_MOVE(48, MOVE_SKULL_BASH),
LEVEL_UP_MOVE(53, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sTrapinchLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(33, MOVE_CRUNCH),
LEVEL_UP_MOVE(41, MOVE_DIG),
LEVEL_UP_MOVE(49, MOVE_SANDSTORM),
LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sVibravaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(33, MOVE_CRUNCH),
LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(41, MOVE_SCREECH),
LEVEL_UP_MOVE(49, MOVE_SANDSTORM),
LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sFlygonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_SAND_TOMB),
LEVEL_UP_MOVE(33, MOVE_CRUNCH),
LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(41, MOVE_SCREECH),
LEVEL_UP_MOVE(53, MOVE_SANDSTORM),
LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sMakuhitaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(10, MOVE_ARM_THRUST),
LEVEL_UP_MOVE(13, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(19, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(22, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT),
LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(40, MOVE_ENDURE),
LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(49, MOVE_REVERSAL),
LEVEL_UP_END
};
static const u16 sHariyamaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST),
LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(10, MOVE_ARM_THRUST),
LEVEL_UP_MOVE(13, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(19, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(22, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT),
LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(44, MOVE_ENDURE),
LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(55, MOVE_REVERSAL),
LEVEL_UP_END
};
static const u16 sElectrikeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(12, MOVE_HOWL),
LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(20, MOVE_SPARK),
LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(28, MOVE_ROAR),
LEVEL_UP_MOVE(33, MOVE_BITE),
LEVEL_UP_MOVE(36, MOVE_THUNDER),
LEVEL_UP_MOVE(41, MOVE_CHARGE),
LEVEL_UP_END
};
static const u16 sManectricLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_HOWL),
LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(12, MOVE_HOWL),
LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(20, MOVE_SPARK),
LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(31, MOVE_ROAR),
LEVEL_UP_MOVE(39, MOVE_BITE),
LEVEL_UP_MOVE(45, MOVE_THUNDER),
LEVEL_UP_MOVE(53, MOVE_CHARGE),
LEVEL_UP_END
};
static const u16 sNumelLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE(11, MOVE_EMBER),
LEVEL_UP_MOVE(19, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(31, MOVE_AMNESIA),
LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sCameruptLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(11, MOVE_EMBER),
LEVEL_UP_MOVE(19, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(31, MOVE_AMNESIA),
LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(45, MOVE_ERUPTION),
LEVEL_UP_MOVE(55, MOVE_FISSURE),
LEVEL_UP_END
};
static const u16 sSphealLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_ENCORE),
LEVEL_UP_MOVE(13, MOVE_ICE_BALL),
LEVEL_UP_MOVE(19, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(31, MOVE_HAIL),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_MOVE(37, MOVE_SNORE),
LEVEL_UP_MOVE(43, MOVE_BLIZZARD),
LEVEL_UP_MOVE(49, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const u16 sSealeoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
LEVEL_UP_MOVE( 7, MOVE_ENCORE),
LEVEL_UP_MOVE(13, MOVE_ICE_BALL),
LEVEL_UP_MOVE(19, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(31, MOVE_HAIL),
LEVEL_UP_MOVE(39, MOVE_REST),
LEVEL_UP_MOVE(39, MOVE_SNORE),
LEVEL_UP_MOVE(47, MOVE_BLIZZARD),
LEVEL_UP_MOVE(55, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const u16 sWalreinLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
LEVEL_UP_MOVE( 7, MOVE_ENCORE),
LEVEL_UP_MOVE(13, MOVE_ICE_BALL),
LEVEL_UP_MOVE(19, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(31, MOVE_HAIL),
LEVEL_UP_MOVE(39, MOVE_REST),
LEVEL_UP_MOVE(39, MOVE_SNORE),
LEVEL_UP_MOVE(50, MOVE_BLIZZARD),
LEVEL_UP_MOVE(61, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const u16 sCacneaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_ABSORB),
LEVEL_UP_MOVE( 9, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE),
LEVEL_UP_MOVE(25, MOVE_INGRAIN),
LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(33, MOVE_SPIKES),
LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM),
LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(45, MOVE_SANDSTORM),
LEVEL_UP_END
};
static const u16 sCacturneLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 5, MOVE_ABSORB),
LEVEL_UP_MOVE( 9, MOVE_GROWTH),
LEVEL_UP_MOVE(13, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE),
LEVEL_UP_MOVE(25, MOVE_INGRAIN),
LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(35, MOVE_SPIKES),
LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM),
LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE),
LEVEL_UP_MOVE(53, MOVE_SANDSTORM),
LEVEL_UP_END
};
static const u16 sSnoruntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(16, MOVE_ICY_WIND),
LEVEL_UP_MOVE(19, MOVE_HEADBUTT),
LEVEL_UP_MOVE(25, MOVE_PROTECT),
LEVEL_UP_MOVE(28, MOVE_CRUNCH),
LEVEL_UP_MOVE(34, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(37, MOVE_HAIL),
LEVEL_UP_MOVE(43, MOVE_BLIZZARD),
LEVEL_UP_END
};
static const u16 sGlalieLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(16, MOVE_ICY_WIND),
LEVEL_UP_MOVE(19, MOVE_HEADBUTT),
LEVEL_UP_MOVE(25, MOVE_PROTECT),
LEVEL_UP_MOVE(28, MOVE_CRUNCH),
LEVEL_UP_MOVE(34, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(42, MOVE_HAIL),
LEVEL_UP_MOVE(53, MOVE_BLIZZARD),
LEVEL_UP_MOVE(61, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const u16 sLunatoneLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_CONFUSION),
LEVEL_UP_MOVE(13, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(19, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(25, MOVE_PSYWAVE),
LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(37, MOVE_PSYCHIC),
LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(49, MOVE_EXPLOSION),
LEVEL_UP_END
};
static const u16 sSolrockLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_CONFUSION),
LEVEL_UP_MOVE(13, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(25, MOVE_PSYWAVE),
LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM),
LEVEL_UP_MOVE(49, MOVE_EXPLOSION),
LEVEL_UP_END
};
static const u16 sAzurillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 3, MOVE_CHARM),
LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE(10, MOVE_BUBBLE),
LEVEL_UP_MOVE(15, MOVE_SLAM),
LEVEL_UP_MOVE(21, MOVE_WATER_GUN),
LEVEL_UP_END
};
static const u16 sSpoinkLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 7, MOVE_PSYWAVE),
LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(16, MOVE_PSYBEAM),
LEVEL_UP_MOVE(19, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT),
LEVEL_UP_MOVE(34, MOVE_PSYCHIC),
LEVEL_UP_MOVE(37, MOVE_REST),
LEVEL_UP_MOVE(37, MOVE_SNORE),
LEVEL_UP_MOVE(43, MOVE_BOUNCE),
LEVEL_UP_END
};
static const u16 sGrumpigLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_PSYWAVE),
LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE( 1, MOVE_PSYBEAM),
LEVEL_UP_MOVE( 7, MOVE_PSYWAVE),
LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(16, MOVE_PSYBEAM),
LEVEL_UP_MOVE(19, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT),
LEVEL_UP_MOVE(37, MOVE_PSYCHIC),
LEVEL_UP_MOVE(43, MOVE_REST),
LEVEL_UP_MOVE(43, MOVE_SNORE),
LEVEL_UP_MOVE(55, MOVE_BOUNCE),
LEVEL_UP_END
};
static const u16 sPlusleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(19, MOVE_SPARK),
LEVEL_UP_MOVE(22, MOVE_ENCORE),
LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(31, MOVE_CHARGE),
LEVEL_UP_MOVE(37, MOVE_THUNDER),
LEVEL_UP_MOVE(40, MOVE_BATON_PASS),
LEVEL_UP_MOVE(47, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sMinunLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(13, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(19, MOVE_SPARK),
LEVEL_UP_MOVE(22, MOVE_ENCORE),
LEVEL_UP_MOVE(28, MOVE_CHARM),
LEVEL_UP_MOVE(31, MOVE_CHARGE),
LEVEL_UP_MOVE(37, MOVE_THUNDER),
LEVEL_UP_MOVE(40, MOVE_BATON_PASS),
LEVEL_UP_MOVE(47, MOVE_AGILITY),
LEVEL_UP_END
};
static const u16 sMawileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 6, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE(11, MOVE_BITE),
LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(21, MOVE_VICE_GRIP),
LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(31, MOVE_BATON_PASS),
LEVEL_UP_MOVE(36, MOVE_CRUNCH),
LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(46, MOVE_STOCKPILE),
LEVEL_UP_MOVE(46, MOVE_SWALLOW),
LEVEL_UP_MOVE(46, MOVE_SPIT_UP),
LEVEL_UP_END
};
static const u16 sMedititeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 4, MOVE_MEDITATE),
LEVEL_UP_MOVE( 9, MOVE_CONFUSION),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER),
LEVEL_UP_MOVE(22, MOVE_MIND_READER),
LEVEL_UP_MOVE(28, MOVE_CALM_MIND),
LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE(38, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(42, MOVE_REVERSAL),
LEVEL_UP_MOVE(48, MOVE_RECOVER),
LEVEL_UP_END
};
static const u16 sMedichamLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 1, MOVE_MEDITATE),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_DETECT),
LEVEL_UP_MOVE( 4, MOVE_MEDITATE),
LEVEL_UP_MOVE( 9, MOVE_CONFUSION),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER),
LEVEL_UP_MOVE(22, MOVE_MIND_READER),
LEVEL_UP_MOVE(28, MOVE_CALM_MIND),
LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE(40, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(46, MOVE_REVERSAL),
LEVEL_UP_MOVE(54, MOVE_RECOVER),
LEVEL_UP_END
};
static const u16 sSwabluLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 8, MOVE_ASTONISH),
LEVEL_UP_MOVE(11, MOVE_SING),
LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(21, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(28, MOVE_MIST),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE),
LEVEL_UP_MOVE(41, MOVE_REFRESH),
LEVEL_UP_MOVE(48, MOVE_PERISH_SONG),
LEVEL_UP_END
};
static const u16 sAltariaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PECK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 8, MOVE_ASTONISH),
LEVEL_UP_MOVE(11, MOVE_SING),
LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK),
LEVEL_UP_MOVE(21, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(28, MOVE_MIST),
LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE),
LEVEL_UP_MOVE(45, MOVE_REFRESH),
LEVEL_UP_MOVE(54, MOVE_PERISH_SONG),
LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK),
LEVEL_UP_END
};
static const u16 sWynautLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
LEVEL_UP_MOVE(15, MOVE_COUNTER),
LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT),
LEVEL_UP_MOVE(15, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND),
LEVEL_UP_END
};
static const u16 sDuskullLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE( 5, MOVE_DISABLE),
LEVEL_UP_MOVE(12, MOVE_FORESIGHT),
LEVEL_UP_MOVE(16, MOVE_ASTONISH),
LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(27, MOVE_PURSUIT),
LEVEL_UP_MOVE(34, MOVE_CURSE),
LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT),
LEVEL_UP_END
};
static const u16 sDusclopsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BIND),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 5, MOVE_DISABLE),
LEVEL_UP_MOVE(12, MOVE_FORESIGHT),
LEVEL_UP_MOVE(16, MOVE_ASTONISH),
LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(27, MOVE_PURSUIT),
LEVEL_UP_MOVE(34, MOVE_CURSE),
LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH),
LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT),
LEVEL_UP_END
};
static const u16 sRoseliaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 5, MOVE_GROWTH),
LEVEL_UP_MOVE( 9, MOVE_POISON_STING),
LEVEL_UP_MOVE(13, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN),
LEVEL_UP_MOVE(21, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF),
LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE),
LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN),
LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(41, MOVE_INGRAIN),
LEVEL_UP_MOVE(45, MOVE_TOXIC),
LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE),
LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(57, MOVE_SYNTHESIS),
LEVEL_UP_END
};
static const u16 sSlakothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 7, MOVE_ENCORE),
LEVEL_UP_MOVE(13, MOVE_SLACK_OFF),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_AMNESIA),
LEVEL_UP_MOVE(31, MOVE_COVET),
LEVEL_UP_MOVE(37, MOVE_COUNTER),
LEVEL_UP_MOVE(43, MOVE_FLAIL),
LEVEL_UP_END
};
static const u16 sVigorothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
LEVEL_UP_MOVE( 1, MOVE_UPROAR),
LEVEL_UP_MOVE( 7, MOVE_ENCORE),
LEVEL_UP_MOVE(13, MOVE_UPROAR),
LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(25, MOVE_ENDURE),
LEVEL_UP_MOVE(31, MOVE_SLASH),
LEVEL_UP_MOVE(37, MOVE_COUNTER),
LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH),
LEVEL_UP_MOVE(49, MOVE_REVERSAL),
LEVEL_UP_END
};
static const u16 sSlakingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF),
LEVEL_UP_MOVE( 7, MOVE_ENCORE),
LEVEL_UP_MOVE(13, MOVE_SLACK_OFF),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_AMNESIA),
LEVEL_UP_MOVE(31, MOVE_COVET),
LEVEL_UP_MOVE(36, MOVE_SWAGGER),
LEVEL_UP_MOVE(37, MOVE_COUNTER),
LEVEL_UP_MOVE(43, MOVE_FLAIL),
LEVEL_UP_END
};
static const u16 sGulpinLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 6, MOVE_YAWN),
LEVEL_UP_MOVE( 9, MOVE_POISON_GAS),
LEVEL_UP_MOVE(14, MOVE_SLUDGE),
LEVEL_UP_MOVE(17, MOVE_AMNESIA),
LEVEL_UP_MOVE(23, MOVE_ENCORE),
LEVEL_UP_MOVE(28, MOVE_TOXIC),
LEVEL_UP_MOVE(34, MOVE_STOCKPILE),
LEVEL_UP_MOVE(34, MOVE_SPIT_UP),
LEVEL_UP_MOVE(34, MOVE_SWALLOW),
LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB),
LEVEL_UP_END
};
static const u16 sSwalotLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_SLUDGE),
LEVEL_UP_MOVE( 6, MOVE_YAWN),
LEVEL_UP_MOVE( 9, MOVE_POISON_GAS),
LEVEL_UP_MOVE(14, MOVE_SLUDGE),
LEVEL_UP_MOVE(17, MOVE_AMNESIA),
LEVEL_UP_MOVE(23, MOVE_ENCORE),
LEVEL_UP_MOVE(26, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(31, MOVE_TOXIC),
LEVEL_UP_MOVE(40, MOVE_STOCKPILE),
LEVEL_UP_MOVE(40, MOVE_SPIT_UP),
LEVEL_UP_MOVE(40, MOVE_SWALLOW),
LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB),
LEVEL_UP_END
};
static const u16 sTropiusLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 7, MOVE_GROWTH),
LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(17, MOVE_STOMP),
LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(27, MOVE_WHIRLWIND),
LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF),
LEVEL_UP_MOVE(37, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM),
LEVEL_UP_MOVE(47, MOVE_SYNTHESIS),
LEVEL_UP_END
};
static const u16 sWhismurLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 5, MOVE_UPROAR),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(15, MOVE_HOWL),
LEVEL_UP_MOVE(21, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(25, MOVE_STOMP),
LEVEL_UP_MOVE(31, MOVE_SCREECH),
LEVEL_UP_MOVE(35, MOVE_ROAR),
LEVEL_UP_MOVE(41, MOVE_REST),
LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK),
LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE),
LEVEL_UP_END
};
static const u16 sLoudredLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_UPROAR),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_HOWL),
LEVEL_UP_MOVE( 5, MOVE_UPROAR),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(15, MOVE_HOWL),
LEVEL_UP_MOVE(23, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(29, MOVE_STOMP),
LEVEL_UP_MOVE(37, MOVE_SCREECH),
LEVEL_UP_MOVE(43, MOVE_ROAR),
LEVEL_UP_MOVE(51, MOVE_REST),
LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK),
LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE),
LEVEL_UP_END
};
static const u16 sExploudLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_UPROAR),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_HOWL),
LEVEL_UP_MOVE( 5, MOVE_UPROAR),
LEVEL_UP_MOVE(11, MOVE_ASTONISH),
LEVEL_UP_MOVE(15, MOVE_HOWL),
LEVEL_UP_MOVE(23, MOVE_SUPERSONIC),
LEVEL_UP_MOVE(29, MOVE_STOMP),
LEVEL_UP_MOVE(37, MOVE_SCREECH),
LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM),
LEVEL_UP_MOVE(45, MOVE_ROAR),
LEVEL_UP_MOVE(55, MOVE_REST),
LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK),
LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE),
LEVEL_UP_END
};
static const u16 sClamperlLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_CLAMP),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_END
};
static const u16 sHuntailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE( 8, MOVE_BITE),
LEVEL_UP_MOVE(15, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(29, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(36, MOVE_CRUNCH),
LEVEL_UP_MOVE(43, MOVE_BATON_PASS),
LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sGorebyssLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE( 8, MOVE_CONFUSION),
LEVEL_UP_MOVE(15, MOVE_AGILITY),
LEVEL_UP_MOVE(22, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(29, MOVE_AMNESIA),
LEVEL_UP_MOVE(36, MOVE_PSYCHIC),
LEVEL_UP_MOVE(43, MOVE_BATON_PASS),
LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sAbsolLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 5, MOVE_LEER),
LEVEL_UP_MOVE( 9, MOVE_TAUNT),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(36, MOVE_SLASH),
LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(46, MOVE_PERISH_SONG),
LEVEL_UP_END
};
static const u16 sShuppetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE( 8, MOVE_SCREECH),
LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(20, MOVE_CURSE),
LEVEL_UP_MOVE(25, MOVE_SPITE),
LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL),
LEVEL_UP_MOVE(49, MOVE_SNATCH),
LEVEL_UP_MOVE(56, MOVE_GRUDGE),
LEVEL_UP_END
};
static const u16 sBanetteLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE( 1, MOVE_CURSE),
LEVEL_UP_MOVE( 8, MOVE_SCREECH),
LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(20, MOVE_CURSE),
LEVEL_UP_MOVE(25, MOVE_SPITE),
LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL),
LEVEL_UP_MOVE(55, MOVE_SNATCH),
LEVEL_UP_MOVE(64, MOVE_GRUDGE),
LEVEL_UP_END
};
static const u16 sSeviperLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 7, MOVE_LICK),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(16, MOVE_POISON_TAIL),
LEVEL_UP_MOVE(19, MOVE_SCREECH),
LEVEL_UP_MOVE(25, MOVE_GLARE),
LEVEL_UP_MOVE(28, MOVE_CRUNCH),
LEVEL_UP_MOVE(34, MOVE_POISON_FANG),
LEVEL_UP_MOVE(37, MOVE_SWAGGER),
LEVEL_UP_MOVE(43, MOVE_HAZE),
LEVEL_UP_END
};
static const u16 sZangooseLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 4, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(19, MOVE_SLASH),
LEVEL_UP_MOVE(25, MOVE_PURSUIT),
LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW),
LEVEL_UP_MOVE(37, MOVE_TAUNT),
LEVEL_UP_MOVE(46, MOVE_DETECT),
LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE),
LEVEL_UP_END
};
static const u16 sRelicanthLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 8, MOVE_WATER_GUN),
LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(22, MOVE_YAWN),
LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(36, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(50, MOVE_REST),
LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
static const u16 sAronLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_HEADBUTT),
LEVEL_UP_MOVE(13, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(21, MOVE_ROAR),
LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(29, MOVE_IRON_TAIL),
LEVEL_UP_MOVE(34, MOVE_PROTECT),
LEVEL_UP_MOVE(39, MOVE_METAL_SOUND),
LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sLaironLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_HEADBUTT),
LEVEL_UP_MOVE(13, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(21, MOVE_ROAR),
LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(29, MOVE_IRON_TAIL),
LEVEL_UP_MOVE(37, MOVE_PROTECT),
LEVEL_UP_MOVE(45, MOVE_METAL_SOUND),
LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sAggronLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(10, MOVE_HEADBUTT),
LEVEL_UP_MOVE(13, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(21, MOVE_ROAR),
LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(29, MOVE_IRON_TAIL),
LEVEL_UP_MOVE(37, MOVE_PROTECT),
LEVEL_UP_MOVE(50, MOVE_METAL_SOUND),
LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sCastformLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE(10, MOVE_WATER_GUN),
LEVEL_UP_MOVE(10, MOVE_EMBER),
LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE),
LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE(20, MOVE_HAIL),
LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL),
LEVEL_UP_END
};
static const u16 sVolbeatLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 9, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(13, MOVE_MOONLIGHT),
LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW),
LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM),
LEVEL_UP_MOVE(29, MOVE_PROTECT),
LEVEL_UP_MOVE(33, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sIllumiseLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE( 9, MOVE_CHARM),
LEVEL_UP_MOVE(13, MOVE_MOONLIGHT),
LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(21, MOVE_WISH),
LEVEL_UP_MOVE(25, MOVE_ENCORE),
LEVEL_UP_MOVE(29, MOVE_FLATTER),
LEVEL_UP_MOVE(33, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(37, MOVE_COVET),
LEVEL_UP_END
};
static const u16 sLileepLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 8, MOVE_CONSTRICT),
LEVEL_UP_MOVE(15, MOVE_ACID),
LEVEL_UP_MOVE(22, MOVE_INGRAIN),
LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(36, MOVE_AMNESIA),
LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(50, MOVE_STOCKPILE),
LEVEL_UP_MOVE(50, MOVE_SPIT_UP),
LEVEL_UP_MOVE(50, MOVE_SWALLOW),
LEVEL_UP_END
};
static const u16 sCradilyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_CONSTRICT),
LEVEL_UP_MOVE( 1, MOVE_ACID),
LEVEL_UP_MOVE( 1, MOVE_INGRAIN),
LEVEL_UP_MOVE( 8, MOVE_CONSTRICT),
LEVEL_UP_MOVE(15, MOVE_ACID),
LEVEL_UP_MOVE(22, MOVE_INGRAIN),
LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(36, MOVE_AMNESIA),
LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(60, MOVE_STOCKPILE),
LEVEL_UP_MOVE(60, MOVE_SPIT_UP),
LEVEL_UP_MOVE(60, MOVE_SWALLOW),
LEVEL_UP_END
};
static const u16 sAnorithLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_MOVE(13, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(19, MOVE_WATER_GUN),
LEVEL_UP_MOVE(25, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(31, MOVE_PROTECT),
LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(49, MOVE_SLASH),
LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST),
LEVEL_UP_END
};
static const u16 sArmaldoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
LEVEL_UP_MOVE( 7, MOVE_HARDEN),
LEVEL_UP_MOVE(13, MOVE_MUD_SPORT),
LEVEL_UP_MOVE(19, MOVE_WATER_GUN),
LEVEL_UP_MOVE(25, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(31, MOVE_PROTECT),
LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(55, MOVE_SLASH),
LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST),
LEVEL_UP_END
};
static const u16 sRaltsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_CONFUSION),
LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(16, MOVE_TELEPORT),
LEVEL_UP_MOVE(21, MOVE_CALM_MIND),
LEVEL_UP_MOVE(26, MOVE_PSYCHIC),
LEVEL_UP_MOVE(31, MOVE_IMPRISON),
LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(41, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(46, MOVE_DREAM_EATER),
LEVEL_UP_END
};
static const u16 sKirliaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TELEPORT),
LEVEL_UP_MOVE( 6, MOVE_CONFUSION),
LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(16, MOVE_TELEPORT),
LEVEL_UP_MOVE(21, MOVE_CALM_MIND),
LEVEL_UP_MOVE(26, MOVE_PSYCHIC),
LEVEL_UP_MOVE(33, MOVE_IMPRISON),
LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(47, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(54, MOVE_DREAM_EATER),
LEVEL_UP_END
};
static const u16 sGardevoirLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TELEPORT),
LEVEL_UP_MOVE( 6, MOVE_CONFUSION),
LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(16, MOVE_TELEPORT),
LEVEL_UP_MOVE(21, MOVE_CALM_MIND),
LEVEL_UP_MOVE(26, MOVE_PSYCHIC),
LEVEL_UP_MOVE(33, MOVE_IMPRISON),
LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(51, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(60, MOVE_DREAM_EATER),
LEVEL_UP_END
};
static const u16 sBagonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 5, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(17, MOVE_HEADBUTT),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(25, MOVE_EMBER),
LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(37, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW),
LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sShelgonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 5, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(17, MOVE_HEADBUTT),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(25, MOVE_EMBER),
LEVEL_UP_MOVE(30, MOVE_PROTECT),
LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(47, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(56, MOVE_CRUNCH),
LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW),
LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sSalamenceLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_RAGE),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
LEVEL_UP_MOVE( 5, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(17, MOVE_HEADBUTT),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(25, MOVE_EMBER),
LEVEL_UP_MOVE(30, MOVE_PROTECT),
LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(47, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(50, MOVE_FLY),
LEVEL_UP_MOVE(61, MOVE_CRUNCH),
LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW),
LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
static const u16 sBeldumLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN),
LEVEL_UP_END
};
static const u16 sMetangLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(20, MOVE_CONFUSION),
LEVEL_UP_MOVE(20, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(26, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(32, MOVE_PURSUIT),
LEVEL_UP_MOVE(38, MOVE_PSYCHIC),
LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(50, MOVE_METEOR_MASH),
LEVEL_UP_MOVE(56, MOVE_AGILITY),
LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sMetagrossLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(20, MOVE_CONFUSION),
LEVEL_UP_MOVE(20, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(26, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(32, MOVE_PURSUIT),
LEVEL_UP_MOVE(38, MOVE_PSYCHIC),
LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(55, MOVE_METEOR_MASH),
LEVEL_UP_MOVE(66, MOVE_AGILITY),
LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sRegirockLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EXPLOSION),
LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(17, MOVE_CURSE),
LEVEL_UP_MOVE(25, MOVE_SUPERPOWER),
LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON),
LEVEL_UP_MOVE(57, MOVE_LOCK_ON),
LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sRegiceLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EXPLOSION),
LEVEL_UP_MOVE( 9, MOVE_ICY_WIND),
LEVEL_UP_MOVE(17, MOVE_CURSE),
LEVEL_UP_MOVE(25, MOVE_SUPERPOWER),
LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(41, MOVE_AMNESIA),
LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON),
LEVEL_UP_MOVE(57, MOVE_LOCK_ON),
LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sRegisteelLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EXPLOSION),
LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(17, MOVE_CURSE),
LEVEL_UP_MOVE(25, MOVE_SUPERPOWER),
LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(41, MOVE_AMNESIA),
LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON),
LEVEL_UP_MOVE(57, MOVE_LOCK_ON),
LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sKyogreLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE),
LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(20, MOVE_BODY_SLAM),
LEVEL_UP_MOVE(30, MOVE_CALM_MIND),
LEVEL_UP_MOVE(35, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(50, MOVE_REST),
LEVEL_UP_MOVE(60, MOVE_SHEER_COLD),
LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT),
LEVEL_UP_END
};
static const u16 sGroudonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT),
LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(20, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_BULK_UP),
LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST),
LEVEL_UP_MOVE(50, MOVE_REST),
LEVEL_UP_MOVE(60, MOVE_FISSURE),
LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM),
LEVEL_UP_MOVE(75, MOVE_ERUPTION),
LEVEL_UP_END
};
static const u16 sRayquazaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW),
LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE),
LEVEL_UP_MOVE(35, MOVE_CRUNCH),
LEVEL_UP_MOVE(45, MOVE_FLY),
LEVEL_UP_MOVE(50, MOVE_REST),
LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED),
LEVEL_UP_MOVE(65, MOVE_OUTRAGE),
LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM),
LEVEL_UP_END
};
static const u16 sLatiasLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PSYWAVE),
LEVEL_UP_MOVE( 5, MOVE_WISH),
LEVEL_UP_MOVE(10, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(15, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(25, MOVE_WATER_SPORT),
LEVEL_UP_MOVE(30, MOVE_REFRESH),
LEVEL_UP_MOVE(35, MOVE_MIST_BALL),
LEVEL_UP_MOVE(40, MOVE_PSYCHIC),
LEVEL_UP_MOVE(45, MOVE_RECOVER),
LEVEL_UP_MOVE(50, MOVE_CHARM),
LEVEL_UP_END
};
static const u16 sLatiosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_PSYWAVE),
LEVEL_UP_MOVE( 5, MOVE_MEMENTO),
LEVEL_UP_MOVE(10, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(15, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE(25, MOVE_PROTECT),
LEVEL_UP_MOVE(30, MOVE_REFRESH),
LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE),
LEVEL_UP_MOVE(40, MOVE_PSYCHIC),
LEVEL_UP_MOVE(45, MOVE_RECOVER),
LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE),
LEVEL_UP_END
};
static const u16 sJirachiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WISH),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 5, MOVE_REST),
LEVEL_UP_MOVE(10, MOVE_SWIFT),
LEVEL_UP_MOVE(15, MOVE_HELPING_HAND),
LEVEL_UP_MOVE(20, MOVE_PSYCHIC),
LEVEL_UP_MOVE(25, MOVE_REFRESH),
LEVEL_UP_MOVE(30, MOVE_REST),
LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT),
LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER),
LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE),
LEVEL_UP_END
};
static const u16 sDeoxysLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 5, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(10, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE(15, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(20, MOVE_PURSUIT),
LEVEL_UP_MOVE(25, MOVE_PSYCHIC),
LEVEL_UP_MOVE(30, MOVE_SWIFT),
LEVEL_UP_MOVE(35, MOVE_AGILITY),
LEVEL_UP_MOVE(40, MOVE_RECOVER),
LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST),
LEVEL_UP_MOVE(50, MOVE_EXTREME_SPEED),
LEVEL_UP_END
};
static const u16 sChimechoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 6, MOVE_GROWL),
LEVEL_UP_MOVE( 9, MOVE_ASTONISH),
LEVEL_UP_MOVE(14, MOVE_CONFUSION),
LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(22, MOVE_UPROAR),
LEVEL_UP_MOVE(25, MOVE_YAWN),
LEVEL_UP_MOVE(30, MOVE_PSYWAVE),
LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(38, MOVE_HEAL_BELL),
LEVEL_UP_MOVE(41, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(46, MOVE_PSYCHIC),
LEVEL_UP_END
};