ALIGNED(4) static const u8 sText_EmptyString[] = _(""); ALIGNED(4) static const u8 sText_Colon[] = _(":"); ALIGNED(4) static const u8 sText_ID[] = _("{ID}"); ALIGNED(4) static const u8 sText_PleaseStartOver[] = _("Please start over from the beginning."); ALIGNED(4) static const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled."); ALIGNED(4) static const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused ALIGNED(4) static const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player."); ALIGNED(4) static const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready."); ALIGNED(4) static const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする"); ALIGNED(4) static const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする"); ALIGNED(4) static const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする"); ALIGNED(4) static const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする"); ALIGNED(4) static const u8 sJPText_Chat[] = _("チャットを かいさいする"); ALIGNED(4) static const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる"); ALIGNED(4) static const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる"); ALIGNED(4) static const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused ALIGNED(4) static const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする"); ALIGNED(4) static const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする"); ALIGNED(4) static const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする"); ALIGNED(4) static const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする"); ALIGNED(4) static const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする"); // Unused static const u8 *const sJPLinkGroupActionTexts[] = { sJPText_SingleBattle, sJPText_DoubleBattle, sJPText_MultiBattle, sJPText_TradePokemon, sJPText_Chat, sJPText_DistWonderCard, sJPText_DistWonderNews, sJPText_DistWonderCard, sJPText_HoldPokemonJump, sJPText_HoldBerryCrush, sJPText_HoldBerryPicking, sJPText_HoldBerryPicking, sJPText_HoldSpinTrade, sJPText_HoldSpinShop }; static const u8 sText_1PlayerNeeded[] = _("1 player\nneeded."); static const u8 sText_2PlayersNeeded[] = _("2 players\nneeded."); static const u8 sText_3PlayersNeeded[] = _("3 players\nneeded."); static const u8 sText_4PlayersNeeded[] = _("4 players\nneeded."); static const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE"); static const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE"); static const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE"); static const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE"); static const u8 *const sPlayersNeededOrModeTexts[][5] = { // 2 players required { sText_1PlayerNeeded, sText_2PlayerMode }, // 4 players required { sText_3PlayersNeeded, sText_2PlayersNeeded, sText_1PlayerNeeded, sText_4PlayerMode }, // 2-5 players required { sText_1PlayerNeeded, sText_2PlayerMode, sText_3PlayerMode, sText_4PlayerMode, sText_5PlayerMode }, // 3-5 players required { sText_2PlayersNeeded, sText_1PlayerNeeded, sText_3PlayerMode, sText_4PlayerMode, sText_5PlayerMode }, // 2-4 players required { sText_1PlayerNeeded, sText_2PlayerMode, sText_3PlayerMode, sText_4PlayerMode } }; ALIGNED(4) static const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL"); ALIGNED(4) static const u8 sJPText_SearchingForParticipants[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused, may have been cut off ALIGNED(4) static const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?"); ALIGNED(4) static const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?"); ALIGNED(4) static const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?"); ALIGNED(4) static const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?"); ALIGNED(4) static const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?"); ALIGNED(4) static const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}."); ALIGNED(4) static const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p"); ALIGNED(4) static const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p"); ALIGNED(4) static const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p"); static const u8 *const sCantTransmitToTrainerTexts[] = { [UR_TRADE_PLAYER_NOT_READY - 1] = sText_CantTransmitTrainerTooFar, [UR_TRADE_PARTNER_NOT_READY - 1] = sText_TrainersNotReadyYet }; ALIGNED(4) static const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}"); ALIGNED(4) static const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p"); static const u8 *const sPlayerUnavailableTexts[] = { sText_OtherTrainerUnavailableNow, sText_MemberNoLongerAvailable }; ALIGNED(4) static const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p"); ALIGNED(4) static const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!"); ALIGNED(4) static const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member."); ALIGNED(4) static const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p"); ALIGNED(4) static const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!"); ALIGNED(4) static const u8 sText_QuitBeingMember[] = _("Quit being a member?"); ALIGNED(4) static const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p"); static const u8 *const sPlayerDisconnectedTexts[] = { [RFU_STATUS_OK] = NULL, [RFU_STATUS_FATAL_ERROR] = sText_MemberNoLongerAvailable, [RFU_STATUS_CONNECTION_ERROR] = sText_TrainerAppearsUnavailable, [RFU_STATUS_CHILD_SEND_COMPLETE] = NULL, [RFU_STATUS_NEW_CHILD_DETECTED] = NULL, [RFU_STATUS_JOIN_GROUP_OK] = NULL, [RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo, [RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL, [RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL, [RFU_STATUS_LEAVE_GROUP] = sText_StoppedBeingMember }; ALIGNED(4) static const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established."); ALIGNED(4) static const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…"); ALIGNED(4) static const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…"); ALIGNED(4) static const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”"); static const u8 *const sLinkDroppedTexts[] = { [RFU_STATUS_OK] = NULL, [RFU_STATUS_FATAL_ERROR] = sText_LinkWithFriendDropped, [RFU_STATUS_CONNECTION_ERROR] = sText_LinkWithFriendDropped, [RFU_STATUS_CHILD_SEND_COMPLETE] = NULL, [RFU_STATUS_NEW_CHILD_DETECTED] = NULL, [RFU_STATUS_JOIN_GROUP_OK] = NULL, [RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo2, [RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL, [RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL, [RFU_STATUS_LEAVE_GROUP] = NULL }; ALIGNED(4) static const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?"); ALIGNED(4) static const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?"); // Unused static const u8 *const sDoYouWantModeTexts[] = { sText_DoYouWantXMode, sText_DoYouWantXMode2 }; ALIGNED(4) static const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused ALIGNED(4) static const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…"); ALIGNED(4) static const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); ALIGNED(4) static const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); ALIGNED(4) static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); static const u8 *const sCommunicatingWaitTexts[] = { sText_Communicating, sText_CommunicatingWithPlayer, sText_PleaseWaitAWhile }; ALIGNED(4) static const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?"); ALIGNED(4) static const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?"); ALIGNED(4) static const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?"); ALIGNED(4) static const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?"); static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = { { sText_HiDoSomethingMale, sText_HiDoSomethingFemale }, { sText_HiDoSomethingAgainMale, sText_HiDoSomethingAgainFemale } }; ALIGNED(4) static const u8 sText_DoSomethingMale[] = _("Want to do something?"); ALIGNED(4) static const u8 sText_DoSomethingFemale[] = _("Would you like to do something?"); ALIGNED(4) static const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?"); ALIGNED(4) static const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused // Unused static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = { { sText_DoSomethingMale, sText_DoSomethingFemale }, { sText_DoSomethingAgainMale, sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale } }; ALIGNED(4) static const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}"); ALIGNED(4) static const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}"); static const u8 *const sPlayerContactedYouTexts[] = { sText_SomebodyHasContactedYou, sText_PlayerHasContactedYou }; ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); ALIGNED(4) static const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…"); static const u8 *const sAwaitingResponseTexts[] = { sText_AwaitingResponseFromTrainer, sText_AwaitingResponseFromPlayer }; ALIGNED(4) static const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?"); ALIGNED(4) static const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?"); ALIGNED(4) static const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?"); ALIGNED(4) static const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {DYNAMIC 0} {DYNAMIC 1}\pin exchange for a\nLv. {DYNAMIC 2} {DYNAMIC 3}.\pWill you accept this trade\noffer?"); ALIGNED(4) static const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?"); ALIGNED(4) static const u8 sText_ChatDropped[] = _("The chat has been dropped.\p"); ALIGNED(4) static const u8 sText_OfferDeclined1[] = _("You declined the offer.\p"); ALIGNED(4) static const u8 sText_OfferDeclined2[] = _("You declined the offer.\p"); ALIGNED(4) static const u8 sText_ChatEnded[] = _("The chat was ended.\p"); // Unused static const u8 *const sInvitationTexts[] = { sText_ShowTrainerCard, sText_BattleChallenge, sText_ChatInvitation, sText_OfferToTradeMon }; ALIGNED(4) static const u8 sText_JoinChatMale[] = _("Oh, hey! We're in a chat right now.\nWant to join us?"); ALIGNED(4) static const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\nWe're having a chat right now.\lWant to join us?"); ALIGNED(4) static const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?"); ALIGNED(4) static const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?"); static const u8 *const sJoinChatTexts[][GENDER_COUNT] = { { sText_JoinChatMale, sText_JoinChatFemale }, { sText_PlayerJoinChatMale, sText_PlayerJoinChatFemale } }; ALIGNED(4) static const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p"); ALIGNED(4) static const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time."); ALIGNED(4) static const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little."); ALIGNED(4) static const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD."); ALIGNED(4) static const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready."); ALIGNED(4) static const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment."); ALIGNED(4) static const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD."); static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = { { sText_WaitForBattleMale, sText_WaitForChatMale, NULL, sText_ShowTrainerCardMale }, { sText_WaitForBattleFemale, sText_WaitForChatFemale, NULL, sText_ShowTrainerCardFemale } }; ALIGNED(4) static const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused ALIGNED(4) static const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}"); ALIGNED(4) static const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}"); ALIGNED(4) static const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}"); ALIGNED(4) static const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}"); static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = { { { sText_BattleWillBeStarted, sText_EnteringChat, sText_TradeWillBeStarted }, { sText_BattleWillBeStarted, sText_EnteringChat, sText_TradeWillBeStarted } }, { { sText_DoneWaitingBattleMale, sText_DoneWaitingChatMale, sText_TradeWillBeStarted }, { sText_DoneWaitingBattleFemale, sText_DoneWaitingChatFemale, sText_TradeWillBeStarted } } }; ALIGNED(4) static const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p"); ALIGNED(4) static const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p"); static const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = { sText_BattleDeclinedMale, sText_BattleDeclinedFemale }; ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p"); ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p"); static const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = { sText_ShowTrainerCardDeclinedMale, sText_ShowTrainerCardDeclinedFemale }; ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p"); ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p"); static const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = { sText_IfYouWantToDoSomethingMale, sText_IfYouWantToDoSomethingFemale }; ALIGNED(4) static const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p"); ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p"); ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p"); ALIGNED(4) static const u8 sText_DeclineChatMale[] = _("Oh, all right.\nCome see me anytime, okay?\p"); ALIGNED(4) static const u8 stext_DeclineChatFemale[] = _("Oh…\nPlease come by anytime.\p"); // Response from partner when player declines chat static const u8 *const sDeclineChatTexts[GENDER_COUNT] = { sText_DeclineChatMale, stext_DeclineChatFemale }; ALIGNED(4) static const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p"); ALIGNED(4) static const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p"); // Response from partner when they decline chat static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = { sText_ChatDeclinedMale, sText_ChatDeclinedFemale }; ALIGNED(4) static const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p"); ALIGNED(4) static const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p"); ALIGNED(4) static const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p"); ALIGNED(4) static const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p"); ALIGNED(4) static const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p"); ALIGNED(4) static const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p"); ALIGNED(4) static const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p"); ALIGNED(4) static const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p"); static const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = { { sText_YoureToughMale, sText_UsedGoodMoveMale, sText_BattleSurpriseMale, sText_SwitchedMonsMale }, { sText_YoureToughFemale, sText_UsedGoodMoveFemale, sText_BattleSurpriseFemale, sText_SwitchedMonsFemale } }; ALIGNED(4) static const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p"); ALIGNED(4) static const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p"); ALIGNED(4) static const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p"); ALIGNED(4) static const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p"); ALIGNED(4) static const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p"); ALIGNED(4) static const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p"); ALIGNED(4) static const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p"); ALIGNED(4) static const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p"); static const u8 *const sChatReactionTexts[GENDER_COUNT][4] = { { sText_LearnedSomethingMale, sText_ThatsFunnyMale, sText_RandomChatMale1, sText_RandomChatMale2 }, { sText_LearnedSomethingFemale, sText_ThatsFunnyFemale, sText_RandomChatFemale1, sText_RandomChatFemale2 } }; ALIGNED(4) static const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p"); ALIGNED(4) static const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p"); ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p"); ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p"); static const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = { { sText_ShowedTrainerCardMale1, sText_ShowedTrainerCardMale2 }, { sText_ShowedTrainerCardFemale1, sText_ShowedTrainerCardFemale2 } }; ALIGNED(4) static const u8 sText_MaleTraded1[] = _("Yeahah!\nI really wanted this POKéMON!\p"); ALIGNED(4) static const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKéMON I'd wanted a long time.\p"); ALIGNED(4) static const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p"); ALIGNED(4) static const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p"); static const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = { { sText_MaleTraded1, sText_MaleTraded2 }, { sText_FemaleTraded1, sText_FemaleTraded2 } }; ALIGNED(4) static const u8 sText_XCheckedTradingBoard[] = _("{STR_VAR_1} checked the\nTRADING BOARD.\p"); ALIGNED(4) static const u8 sText_RegisterMonAtTradingBoard[] = _("Welcome to the TRADING BOARD.\pYou may register your POKéMON\nand offer it up for a trade.\pWould you like to register one of\nyour POKéMON?"); ALIGNED(4) static const u8 sText_TradingBoardInfo[] = _("This TRADING BOARD is used for\n" "offering a POKéMON for a trade.\p" "All you need to do is register a\n" "POKéMON for a trade.\p" "Another TRAINER may offer a party\n" "POKéMON in return for the trade.\p" "We hope you will register POKéMON\n" "and trade them with many, many\l" "other TRAINERS.\p" "Would you like to register one of\nyour POKéMON?"); ALIGNED(4) static const u8 sText_ThankYouForRegistering[] = _("We have registered your POKéMON for\ntrade on the TRADING BOARD.\pThank you for using this service!\p"); // unused ALIGNED(4) static const u8 sText_NobodyHasRegistered[] = _("Nobody has registered any POKéMON\nfor trade on the TRADING BOARD.\p\n"); // unused ALIGNED(4) static const u8 sText_ChooseRequestedMonType[] = _("Please choose the type of POKéMON\nthat you would like in the trade.\n"); ALIGNED(4) static const u8 sText_WhichMonWillYouOffer[] = _("Which of your party POKéMON will\nyou offer in trade?\p"); ALIGNED(4) static const u8 sText_RegistrationCanceled[] = _("Registration has been canceled.\p"); ALIGNED(4) static const u8 sText_RegistraionCompleted[] = _("Registration has been completed.\p"); ALIGNED(4) static const u8 sText_TradeCanceled[] = _("The trade has been canceled.\p"); ALIGNED(4) static const u8 sText_CancelRegistrationOfMon[] = _("Cancel the registration of your\nLv. {STR_VAR_2} {STR_VAR_1}?"); ALIGNED(4) static const u8 sText_CancelRegistrationOfEgg[] = _("Cancel the registration of your\nEGG?"); ALIGNED(4) static const u8 sText_RegistrationCanceled2[] = _("The registration has been canceled.\p"); ALIGNED(4) static const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused ALIGNED(4) static const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused ALIGNED(4) static const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?"); ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused ALIGNED(4) static const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused ALIGNED(4) static const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p"); ALIGNED(4) static const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p"); ALIGNED(4) static const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p"); ALIGNED(4) static const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p"); // Unused static const u8 *const sCantTradeMonTexts[] = { sText_PlayerCantTradeForYourMon, sText_CantTradeForPartnersMon }; ALIGNED(4) static const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p"); ALIGNED(4) static const u8 sText_EggTrade[] = _("EGG TRADE"); ALIGNED(4) static const u8 sText_ChooseJoinCancel[] = _("{DPAD_UPDOWN}CHOOSE {A_BUTTON}JOIN {B_BUTTON}CANCEL"); ALIGNED(4) static const u8 sText_ChooseTrainer[] = _("Please choose a TRAINER."); ALIGNED(4) static const u8 sText_ChooseTrainerSingleBattle[] = _("Please choose a TRAINER for\na SINGLE BATTLE."); ALIGNED(4) static const u8 sText_ChooseTrainerDoubleBattle[] = _("Please choose a TRAINER for\na DOUBLE BATTLE."); ALIGNED(4) static const u8 sText_ChooseLeaderMultiBattle[] = _("Please choose the LEADER\nfor a MULTI BATTLE."); ALIGNED(4) static const u8 sText_ChooseTrainerToTradeWith[] = _("Please choose the TRAINER to\ntrade with."); ALIGNED(4) static const u8 sText_ChooseTrainerToShareWonderCards[] = _("Please choose the TRAINER who is\nsharing WONDER CARDS."); ALIGNED(4) static const u8 sText_ChooseTrainerToShareWonderNews[] = _("Please choose the TRAINER who is\nsharing WONDER NEWS."); ALIGNED(4) static const u8 sText_ChooseLeaderPokemonJump[] = _("Jump with mini POKéMON!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderBerryCrush[] = _("BERRY CRUSH!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderBerryPicking[] = _("DODRIO BERRY-PICKING!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderBerryBlender[] = _("BERRY BLENDER!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderRecordCorner[] = _("RECORD CORNER!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderCoolContest[] = _("COOLNESS CONTEST!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderBeautyContest[] = _("BEAUTY CONTEST!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderCuteContest[] = _("CUTENESS CONTEST!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderSmartContest[] = _("SMARTNESS CONTEST!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderToughContest[] = _("TOUGHNESS CONTEST!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerLv50[] = _("BATTLE TOWER LEVEL 50!\nPlease choose the LEADER."); ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL!\nPlease choose the LEADER."); static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] = { [LINK_GROUP_SINGLE_BATTLE] = sText_ChooseTrainerSingleBattle, [LINK_GROUP_DOUBLE_BATTLE] = sText_ChooseTrainerDoubleBattle, [LINK_GROUP_MULTI_BATTLE] = sText_ChooseLeaderMultiBattle, [LINK_GROUP_TRADE] = sText_ChooseTrainerToTradeWith, [LINK_GROUP_POKEMON_JUMP] = sText_ChooseLeaderPokemonJump, [LINK_GROUP_BERRY_CRUSH] = sText_ChooseLeaderBerryCrush, [LINK_GROUP_BERRY_PICKING] = sText_ChooseLeaderBerryPicking, [LINK_GROUP_WONDER_CARD] = sText_ChooseTrainerToShareWonderCards, [LINK_GROUP_WONDER_NEWS] = sText_ChooseTrainerToShareWonderNews, [LINK_GROUP_UNION_ROOM_RESUME] = NULL, [LINK_GROUP_UNION_ROOM_INIT] = NULL, [LINK_GROUP_UNK_11] = NULL, [LINK_GROUP_RECORD_CORNER] = sText_ChooseLeaderRecordCorner, [LINK_GROUP_BERRY_BLENDER] = sText_ChooseLeaderBerryBlender, [LINK_GROUP_UNK_14] = NULL, [LINK_GROUP_COOL_CONTEST] = sText_ChooseLeaderCoolContest, [LINK_GROUP_BEAUTY_CONTEST] = sText_ChooseLeaderBeautyContest, [LINK_GROUP_CUTE_CONTEST] = sText_ChooseLeaderCuteContest, [LINK_GROUP_SMART_CONTEST] = sText_ChooseLeaderSmartContest, [LINK_GROUP_TOUGH_CONTEST] = sText_ChooseLeaderToughContest, [LINK_GROUP_BATTLE_TOWER] = sText_ChooseLeaderBattleTowerLv50, [LINK_GROUP_BATTLE_TOWER_OPEN] = sText_ChooseLeaderBattleTowerOpenLv }; ALIGNED(4) static const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait..."); ALIGNED(4) static const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused ALIGNED(4) static const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…"); ALIGNED(4) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait."); ALIGNED(4) static const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM."); ALIGNED(4) static const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused ALIGNED(4) static const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now."); ALIGNED(4) static const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now."); static const u8 *const sNoWonderSharedTexts[] = { sText_NoCardsSharedRightNow, sText_NoNewsSharedRightNow }; ALIGNED(4) static const u8 sText_Battle[] = _("BATTLE"); ALIGNED(4) static const u8 sText_Chat2[] = _("CHAT"); ALIGNED(4) static const u8 sText_Greetings[] = _("GREETINGS"); ALIGNED(4) static const u8 sText_Exit[] = _("EXIT"); ALIGNED(4) static const u8 sText_Exit2[] = _("EXIT"); ALIGNED(4) static const u8 sText_Info[] = _("INFO"); ALIGNED(4) static const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 60}WANTED{CLEAR_TO 110}OFFER{CLEAR_TO 198}LV."); ALIGNED(4) static const u8 sText_SingleBattle[] = _("SINGLE BATTLE"); ALIGNED(4) static const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE"); ALIGNED(4) static const u8 sText_MultiBattle[] = _("MULTI BATTLE"); ALIGNED(4) static const u8 sText_PokemonTrades[] = _("POKéMON TRADES"); ALIGNED(4) static const u8 sText_Chat[] = _("CHAT"); ALIGNED(4) static const u8 sText_Cards[] = _("CARDS"); ALIGNED(4) static const u8 sText_WonderCards[] = _("WONDER CARDS"); ALIGNED(4) static const u8 sText_WonderNews[] = _("WONDER NEWS"); ALIGNED(4) static const u8 sText_PokemonJump[] = _("POKéMON JUMP"); ALIGNED(4) static const u8 sText_BerryCrush[] = _("BERRY CRUSH"); ALIGNED(4) static const u8 sText_BerryPicking[] = _("BERRY-PICKING"); ALIGNED(4) static const u8 sText_Search[] = _("SEARCH"); ALIGNED(4) static const u8 sText_BerryBlender[] = _("BERRY BLENDER"); ALIGNED(4) static const u8 sText_RecordCorner[] = _("RECORD CORNER"); ALIGNED(4) static const u8 sText_CoolContest[] = _("COOL CONTEST"); ALIGNED(4) static const u8 sText_BeautyContest[] = _("BEAUTY CONTEST"); ALIGNED(4) static const u8 sText_CuteContest[] = _("CUTE CONTEST"); ALIGNED(4) static const u8 sText_SmartContest[] = _("SMART CONTEST"); ALIGNED(4) static const u8 sText_ToughContest[] = _("TOUGH CONTEST"); ALIGNED(4) static const u8 sText_BattleTowerLv50[] = _("BATTLE TOWER LV. 50"); ALIGNED(4) static const u8 sText_BattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL"); ALIGNED(4) static const u8 sText_ItsNormalCard[] = _("It's a NORMAL CARD."); ALIGNED(4) static const u8 sText_ItsBronzeCard[] = _("It's a BRONZE CARD!"); ALIGNED(4) static const u8 sText_ItsCopperCard[] = _("It's a COPPER CARD!"); ALIGNED(4) static const u8 sText_ItsSilverCard[] = _("It's a SILVER CARD!"); ALIGNED(4) static const u8 sText_ItsGoldCard[] = _("It's a GOLD CARD!"); static const u8 *const sCardColorTexts[] = { sText_ItsNormalCard, sText_ItsBronzeCard, sText_ItsCopperCard, sText_ItsSilverCard, sText_ItsGoldCard }; ALIGNED(4) static const u8 sText_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p"); ALIGNED(4) static const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\nTRADES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p"); ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}"); ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}"); static const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { sText_GladToMeetYouMale, sText_GladToMeetYouFemale }; ALIGNED(4) static const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}"); static const u8 *const sLinkGroupActivityNameTexts[] = { [ACTIVITY_NONE] = sText_EmptyString, [ACTIVITY_BATTLE_SINGLE] = sText_SingleBattle, [ACTIVITY_BATTLE_DOUBLE] = sText_DoubleBattle, [ACTIVITY_BATTLE_MULTI] = sText_MultiBattle, [ACTIVITY_TRADE] = sText_PokemonTrades, [ACTIVITY_CHAT] = sText_Chat, [ACTIVITY_WONDER_CARD_DUP] = sText_WonderCards, [ACTIVITY_WONDER_NEWS_DUP] = sText_WonderNews, [ACTIVITY_CARD] = sText_Cards, [ACTIVITY_POKEMON_JUMP] = sText_PokemonJump, [ACTIVITY_BERRY_CRUSH] = sText_BerryCrush, [ACTIVITY_BERRY_PICK] = sText_BerryPicking, [ACTIVITY_SEARCH] = sText_Search, [ACTIVITY_SPIN_TRADE] = sText_EmptyString, [ACTIVITY_BATTLE_TOWER_OPEN] = sText_BattleTowerOpenLv, [ACTIVITY_RECORD_CORNER] = sText_RecordCorner, [ACTIVITY_BERRY_BLENDER] = sText_BerryBlender, [ACTIVITY_ACCEPT] = sText_EmptyString, [ACTIVITY_DECLINE] = sText_EmptyString, [ACTIVITY_NPCTALK] = sText_EmptyString, [ACTIVITY_PLYRTALK] = sText_EmptyString, [ACTIVITY_WONDER_CARD] = sText_WonderCards, [ACTIVITY_WONDER_NEWS] = sText_WonderNews, [ACTIVITY_CONTEST_COOL] = sText_CoolContest, [ACTIVITY_CONTEST_BEAUTY] = sText_BeautyContest, [ACTIVITY_CONTEST_CUTE] = sText_CuteContest, [ACTIVITY_CONTEST_SMART] = sText_SmartContest, [ACTIVITY_CONTEST_TOUGH] = sText_ToughContest, [ACTIVITY_BATTLE_TOWER] = sText_BattleTowerLv50 }; static const struct WindowTemplate sWindowTemplate_BButtonCancel = { .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 30, .height = 2, .paletteNum = 15, .baseBlock = 0x0008 }; // Minimum and maximum number of players for a link group // A minimum of 0 means the min and max are equal #define LINK_GROUP_CAPACITY(min, max)(((min) << 12) | ((max) << 8)) #define GROUP_MAX(capacity)(capacity & 0x0F) #define GROUP_MIN(capacity)(capacity >> 4) #define GROUP_MIN2(capacity)(capacity & 0xF0) // Unnecessary to have both, but needed to match static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = { [LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE | LINK_GROUP_CAPACITY(0, 2), [LINK_GROUP_DOUBLE_BATTLE] = ACTIVITY_BATTLE_DOUBLE | LINK_GROUP_CAPACITY(0, 2), [LINK_GROUP_MULTI_BATTLE] = ACTIVITY_BATTLE_MULTI | LINK_GROUP_CAPACITY(0, 4), [LINK_GROUP_TRADE] = ACTIVITY_TRADE | LINK_GROUP_CAPACITY(0, 2), [LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP | LINK_GROUP_CAPACITY(2, 5), [LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH | LINK_GROUP_CAPACITY(2, 5), [LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK | LINK_GROUP_CAPACITY(3, 5), [LINK_GROUP_WONDER_CARD] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0), [LINK_GROUP_WONDER_NEWS] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0), [LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0), [LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0), [LINK_GROUP_UNK_11] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0), [LINK_GROUP_RECORD_CORNER] = ACTIVITY_RECORD_CORNER | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_BERRY_BLENDER] = ACTIVITY_BERRY_BLENDER | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_UNK_14] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0), [LINK_GROUP_COOL_CONTEST] = ACTIVITY_CONTEST_COOL | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_BEAUTY_CONTEST] = ACTIVITY_CONTEST_BEAUTY | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_CUTE_CONTEST] = ACTIVITY_CONTEST_CUTE | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_SMART_CONTEST] = ACTIVITY_CONTEST_SMART | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_TOUGH_CONTEST] = ACTIVITY_CONTEST_TOUGH | LINK_GROUP_CAPACITY(2, 4), [LINK_GROUP_BATTLE_TOWER] = ACTIVITY_BATTLE_TOWER | LINK_GROUP_CAPACITY(0, 2), [LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN | LINK_GROUP_CAPACITY(0, 2) }; static const struct WindowTemplate sWindowTemplate_PlayerList = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 3, .width = 13, .height = 8, .paletteNum = 15, .baseBlock = 0x0044 }; static const struct WindowTemplate sWindowTemplate_5PlayerList = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 3, .width = 13, .height = 10, .paletteNum = 15, .baseBlock = 0x0044 }; static const struct WindowTemplate sWindowTemplate_NumPlayerMode = { .bg = 0, .tilemapLeft = 16, .tilemapTop = 3, .width = 7, .height = 4, .paletteNum = 15, .baseBlock = 0x00c6 }; static const struct ListMenuItem sPossibleGroupMembersListMenuItems[] = { { sText_EmptyString, 0 }, { sText_EmptyString, 1 }, { sText_EmptyString, 2 }, { sText_EmptyString, 3 }, { sText_EmptyString, 4 } }; static const struct ListMenuTemplate sListMenuTemplate_PossibleGroupMembers = { .items = sPossibleGroupMembersListMenuItems, .moveCursorFunc = NULL, .itemPrintFunc = ItemPrintFunc_PossibleGroupMembers, .totalItems = ARRAY_COUNT(sPossibleGroupMembersListMenuItems), .maxShowed = 5, .windowId = 0, .header_X = 0, .item_X = 0, .cursor_X = 0, .upText_Y = 1, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 0, .fontId = 1, .cursorKind = 1 }; static const struct WindowTemplate sWindowTemplate_GroupList = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 3, .width = 17, .height = 10, .paletteNum = 15, .baseBlock = 0x0044 }; static const struct WindowTemplate sWindowTemplate_PlayerNameAndId = { .bg = 0, .tilemapLeft = 20, .tilemapTop = 3, .width = 7, .height = 4, .paletteNum = 15, .baseBlock = 0x00ee }; static const struct ListMenuItem sUnionRoomGroupsMenuItems[] = { { sText_EmptyString, 0 }, { sText_EmptyString, 1 }, { sText_EmptyString, 2 }, { sText_EmptyString, 3 }, { sText_EmptyString, 4 }, { sText_EmptyString, 5 }, { sText_EmptyString, 6 }, { sText_EmptyString, 7 }, { sText_EmptyString, 8 }, { sText_EmptyString, 9 }, { sText_EmptyString, 10 }, { sText_EmptyString, 11 }, { sText_EmptyString, 12 }, { sText_EmptyString, 13 }, { sText_EmptyString, 14 }, { sText_EmptyString, 15 } }; static const struct ListMenuTemplate sListMenuTemplate_UnionRoomGroups = { .items = sUnionRoomGroupsMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = ListMenuItemPrintFunc_UnionRoomGroups, .totalItems = ARRAY_COUNT(sUnionRoomGroupsMenuItems), .maxShowed = 5, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 1, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 1, .fontId = 1, .cursorKind = 0 }; static const struct WindowTemplate sWindowTemplate_InviteToActivity = { .bg = 0, .tilemapLeft = 20, .tilemapTop = 5, .width = 16, .height = 8, .paletteNum = 15, .baseBlock = 0x0001 }; static const struct ListMenuItem sInviteToActivityMenuItems[] = { { sText_Greetings, ACTIVITY_CARD | LINK_GROUP_CAPACITY(0, 2)}, { sText_Battle, ACTIVITY_BATTLE_SINGLE | IN_UNION_ROOM | LINK_GROUP_CAPACITY(0, 2)}, { sText_Chat2, ACTIVITY_CHAT | IN_UNION_ROOM | LINK_GROUP_CAPACITY(0, 2)}, { sText_Exit, ACTIVITY_NONE | IN_UNION_ROOM } }; static const struct ListMenuTemplate sListMenuTemplate_InviteToActivity = { .items = sInviteToActivityMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = NULL, .totalItems = ARRAY_COUNT(sInviteToActivityMenuItems), .maxShowed = 4, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 1, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 0, .fontId = 1, .cursorKind = 0 }; static const struct WindowTemplate sWindowTemplate_RegisterForTrade = { .bg = 0, .tilemapLeft = 18, .tilemapTop = 7, .width = 16, .height = 6, .paletteNum = 15, .baseBlock = 0x0001 }; static const struct ListMenuItem sRegisterForTradeListMenuItems[] = { { gText_Register, 1 }, { sText_Info, 2 }, { sText_Exit, 3 } }; static const struct ListMenuTemplate sListMenuTemplate_RegisterForTrade = { .items = sRegisterForTradeListMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = NULL, .totalItems = ARRAY_COUNT(sRegisterForTradeListMenuItems), .maxShowed = 3, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 1, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 0, .fontId = 1, .cursorKind = 0 }; static const struct WindowTemplate sWindowTemplate_TradingBoardRequestType = { .bg = 0, .tilemapLeft = 20, .tilemapTop = 1, .width = 16, .height = 12, .paletteNum = 15, .baseBlock = 0x0001 }; static const struct ListMenuItem sTradingBoardTypes[NUMBER_OF_MON_TYPES] = { { gTypeNames[TYPE_NORMAL], TYPE_NORMAL }, { gTypeNames[TYPE_FIRE], TYPE_FIRE }, { gTypeNames[TYPE_WATER], TYPE_WATER }, { gTypeNames[TYPE_ELECTRIC], TYPE_ELECTRIC }, { gTypeNames[TYPE_GRASS], TYPE_GRASS }, { gTypeNames[TYPE_ICE], TYPE_ICE }, { gTypeNames[TYPE_GROUND], TYPE_GROUND }, { gTypeNames[TYPE_ROCK], TYPE_ROCK }, { gTypeNames[TYPE_FLYING], TYPE_FLYING }, { gTypeNames[TYPE_PSYCHIC], TYPE_PSYCHIC }, { gTypeNames[TYPE_FIGHTING], TYPE_FIGHTING }, { gTypeNames[TYPE_POISON], TYPE_POISON }, { gTypeNames[TYPE_BUG], TYPE_BUG }, { gTypeNames[TYPE_GHOST], TYPE_GHOST }, { gTypeNames[TYPE_DRAGON], TYPE_DRAGON }, { gTypeNames[TYPE_STEEL], TYPE_STEEL }, { gTypeNames[TYPE_DARK], TYPE_DARK }, { sText_Exit, NUMBER_OF_MON_TYPES } }; static const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = { .items = sTradingBoardTypes, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = NULL, .totalItems = ARRAY_COUNT(sTradingBoardTypes), .maxShowed = 6, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 1, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 0, .fontId = 1, .cursorKind = 0 }; static const struct WindowTemplate sWindowTemplate_TradingBoardHeader = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 28, .height = 2, .paletteNum = 13, .baseBlock = 0x0001 }; static const struct WindowTemplate sWindowTemplate_TradingBoardMain = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 5, .width = 28, .height = 12, .paletteNum = 13, .baseBlock = 0x0039 }; static const struct ListMenuItem sTradeBoardListMenuItems[] = { { sText_EmptyString, -3 }, { sText_EmptyString, 0 }, { sText_EmptyString, 1 }, { sText_EmptyString, 2 }, { sText_EmptyString, 3 }, { sText_EmptyString, 4 }, { sText_EmptyString, 5 }, { sText_EmptyString, 6 }, { sText_EmptyString, 7 }, { sText_Exit2, 8 } }; static const struct ListMenuTemplate sTradeBoardListMenuTemplate = { .items = sTradeBoardListMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = TradeBoardListMenuItemPrintFunc, .totalItems = ARRAY_COUNT(sTradeBoardListMenuItems), .maxShowed = 6, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 1, .cursorPal = 14, .fillValue = 15, .cursorShadowPal = 13, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 0, .fontId = 1, .cursorKind = 0 }; // Unused static const struct WindowTemplate sWindowTemplate_Unused = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 5, .width = 28, .height = 12, .paletteNum = 13, .baseBlock = 0x0039 }; static const struct ListMenuItem sEmptyListMenuItems[] = { { sText_EmptyString, 0 }, { sText_EmptyString, 1 }, { sText_EmptyString, 2 }, { sText_EmptyString, 3 }, { sText_EmptyString, 4 }, { sText_EmptyString, 5 }, { sText_EmptyString, 6 }, { sText_EmptyString, 7 }, { sText_EmptyString, 8 }, { sText_EmptyString, 9 }, { sText_EmptyString, 10 }, { sText_EmptyString, 11 }, { sText_EmptyString, 12 }, { sText_EmptyString, 13 }, { sText_EmptyString, 14 }, { sText_EmptyString, 15 } }; // Unused static const struct ListMenuTemplate sEmptyListMenuTemplate = { .items = sEmptyListMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = ItemPrintFunc_EmptyList, .totalItems = ARRAY_COUNT(sEmptyListMenuItems), .maxShowed = 4, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 1, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = 1, .fontId = 1, .cursorKind = 0 }; static const struct RfuPlayerData sUnionRoomPlayer_DummyRfu = {0}; ALIGNED(4) static const u8 sAcceptedActivityIds_SingleBattle[] = {ACTIVITY_BATTLE_SINGLE, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_DoubleBattle[] = {ACTIVITY_BATTLE_DOUBLE, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_MultiBattle[] = {ACTIVITY_BATTLE_MULTI, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_Trade[] = {ACTIVITY_TRADE, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_PokemonJump[] = {ACTIVITY_POKEMON_JUMP, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_BerryCrush[] = {ACTIVITY_BERRY_CRUSH, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_BerryPicking[] = {ACTIVITY_BERRY_PICK, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_WonderCard[] = {ACTIVITY_WONDER_CARD, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_WonderNews[] = {ACTIVITY_WONDER_NEWS, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_Resume[] = { IN_UNION_ROOM | ACTIVITY_NONE, IN_UNION_ROOM | ACTIVITY_BATTLE_SINGLE, IN_UNION_ROOM | ACTIVITY_TRADE, IN_UNION_ROOM | ACTIVITY_CHAT, IN_UNION_ROOM | ACTIVITY_CARD, IN_UNION_ROOM | ACTIVITY_ACCEPT, IN_UNION_ROOM | ACTIVITY_DECLINE, IN_UNION_ROOM | ACTIVITY_NPCTALK, IN_UNION_ROOM | ACTIVITY_PLYRTALK, 0xff }; ALIGNED(4) static const u8 sAcceptedActivityIds_Init[] = {ACTIVITY_SEARCH, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_Unk11[] = { ACTIVITY_BATTLE_SINGLE, ACTIVITY_BATTLE_DOUBLE, ACTIVITY_BATTLE_MULTI, ACTIVITY_TRADE, ACTIVITY_POKEMON_JUMP, ACTIVITY_BERRY_CRUSH, ACTIVITY_BERRY_PICK, ACTIVITY_WONDER_CARD, ACTIVITY_WONDER_NEWS, ACTIVITY_SPIN_TRADE, 0xff }; ALIGNED(4) static const u8 sAcceptedActivityIds_RecordCorner[] = {ACTIVITY_RECORD_CORNER, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_BerryBlender[] = {ACTIVITY_BERRY_BLENDER, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_CoolContest[] = {ACTIVITY_CONTEST_COOL, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_BeautyContest[] = {ACTIVITY_CONTEST_BEAUTY, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_CuteContest[] = {ACTIVITY_CONTEST_CUTE, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_SmartContest[] = {ACTIVITY_CONTEST_SMART, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_ToughContest[] = {ACTIVITY_CONTEST_TOUGH, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_BattleTower[] = {ACTIVITY_BATTLE_TOWER, 0xff}; ALIGNED(4) static const u8 sAcceptedActivityIds_BattleTowerOpen[] = {ACTIVITY_BATTLE_TOWER_OPEN, 0xff}; static const u8 *const sAcceptedActivityIds[NUM_LINK_GROUP_TYPES] = { [LINK_GROUP_SINGLE_BATTLE] = sAcceptedActivityIds_SingleBattle, [LINK_GROUP_DOUBLE_BATTLE] = sAcceptedActivityIds_DoubleBattle, [LINK_GROUP_MULTI_BATTLE] = sAcceptedActivityIds_MultiBattle, [LINK_GROUP_TRADE] = sAcceptedActivityIds_Trade, [LINK_GROUP_POKEMON_JUMP] = sAcceptedActivityIds_PokemonJump, [LINK_GROUP_BERRY_CRUSH] = sAcceptedActivityIds_BerryCrush, [LINK_GROUP_BERRY_PICKING] = sAcceptedActivityIds_BerryPicking, [LINK_GROUP_WONDER_CARD] = sAcceptedActivityIds_WonderCard, [LINK_GROUP_WONDER_NEWS] = sAcceptedActivityIds_WonderNews, [LINK_GROUP_UNION_ROOM_RESUME] = sAcceptedActivityIds_Resume, [LINK_GROUP_UNION_ROOM_INIT] = sAcceptedActivityIds_Init, [LINK_GROUP_UNK_11] = sAcceptedActivityIds_Unk11, [LINK_GROUP_RECORD_CORNER] = sAcceptedActivityIds_RecordCorner, [LINK_GROUP_BERRY_BLENDER] = sAcceptedActivityIds_BerryBlender, [LINK_GROUP_UNK_14] = NULL, [LINK_GROUP_COOL_CONTEST] = sAcceptedActivityIds_CoolContest, [LINK_GROUP_BEAUTY_CONTEST] = sAcceptedActivityIds_BeautyContest, [LINK_GROUP_CUTE_CONTEST] = sAcceptedActivityIds_CuteContest, [LINK_GROUP_SMART_CONTEST] = sAcceptedActivityIds_SmartContest, [LINK_GROUP_TOUGH_CONTEST] = sAcceptedActivityIds_ToughContest, [LINK_GROUP_BATTLE_TOWER] = sAcceptedActivityIds_BattleTower, [LINK_GROUP_BATTLE_TOWER_OPEN] = sAcceptedActivityIds_BattleTowerOpen }; static const u8 sLinkGroupToURoomActivity[NUM_LINK_GROUP_TYPES + 2] = { [LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE, [LINK_GROUP_DOUBLE_BATTLE] = ACTIVITY_BATTLE_DOUBLE, [LINK_GROUP_MULTI_BATTLE] = ACTIVITY_BATTLE_MULTI, [LINK_GROUP_TRADE] = ACTIVITY_TRADE, [LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP, [LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH, [LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK, [LINK_GROUP_WONDER_CARD] = ACTIVITY_WONDER_CARD, [LINK_GROUP_WONDER_NEWS] = ACTIVITY_WONDER_NEWS, [LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE, [LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE, [LINK_GROUP_UNK_11] = ACTIVITY_NONE, [LINK_GROUP_RECORD_CORNER] = ACTIVITY_RECORD_CORNER, [LINK_GROUP_BERRY_BLENDER] = ACTIVITY_BERRY_BLENDER, [LINK_GROUP_UNK_14] = ACTIVITY_NONE, [LINK_GROUP_COOL_CONTEST] = ACTIVITY_CONTEST_COOL, [LINK_GROUP_BEAUTY_CONTEST] = ACTIVITY_CONTEST_BEAUTY, [LINK_GROUP_CUTE_CONTEST] = ACTIVITY_CONTEST_CUTE, [LINK_GROUP_SMART_CONTEST] = ACTIVITY_CONTEST_SMART, [LINK_GROUP_TOUGH_CONTEST] = ACTIVITY_CONTEST_TOUGH, [LINK_GROUP_BATTLE_TOWER] = ACTIVITY_BATTLE_TOWER, [LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN };