#ifndef GUARD_BARD_SOUNDS_TABLE_H #define GUARD_BARD_SOUNDS_TABLE_H #define NULL_BARD_SOUND { 0xff } #include "pokemon.h" #include "moves.h" #include "trainer.h" #include "status.h" #include "battle.h" #include "greetings.h" #include "people.h" #include "voices.h" #include "speech.h" #include "endings.h" #include "feelings.h" #include "conditions.h" #include "actions.h" #include "lifestyle.h" #include "hobbies.h" #include "time.h" #include "misc.h" #include "adjectives.h" #include "events.h" #include "trendysaying.h" const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = { [EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon [EC_GROUP_TRAINER] = gBardSounds_Trainer, [EC_GROUP_STATUS] = gBardSounds_Status, [EC_GROUP_BATTLE] = gBardSounds_Battle, [EC_GROUP_GREETINGS] = gBardSounds_Greetings, [EC_GROUP_PEOPLE] = gBardSounds_People, [EC_GROUP_VOICES] = gBardSounds_Voices, [EC_GROUP_SPEECH] = gBardSounds_Speech, [EC_GROUP_ENDINGS] = gBardSounds_Endings, [EC_GROUP_FEELINGS] = gBardSounds_Feelings, [EC_GROUP_CONDITIONS] = gBardSounds_Conditions, [EC_GROUP_ACTIONS] = gBardSounds_Actions, [EC_GROUP_LIFESTYLE] = gBardSounds_Lifestyle, [EC_GROUP_HOBBIES] = gBardSounds_Hobbies, [EC_GROUP_TIME] = gBardSounds_Time, [EC_GROUP_MISC] = gBardSounds_Misc, [EC_GROUP_ADJECTIVES] = gBardSounds_Adjectives, [EC_GROUP_EVENTS] = gBardSounds_Events, [EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves [EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves [EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying, [EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon }; #endif //GUARD_BARD_SOUNDS_TABLE_H