const struct BattleMove gBattleMoves[MOVES_COUNT] = { [MOVE_NONE] = { .effect = EFFECT_HIT, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 0, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_POUND] = { .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_KARATE_CHOP] = { .effect = EFFECT_HIGH_CRITICAL, .power = 50, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DOUBLE_SLAP] = { .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, .accuracy = 85, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_COMET_PUNCH] = { .effect = EFFECT_MULTI_HIT, .power = 18, .type = TYPE_NORMAL, .accuracy = 85, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MEGA_PUNCH] = { .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, .accuracy = 85, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_PAY_DAY] = { .effect = EFFECT_PAY_DAY, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FIRE_PUNCH] = { .effect = EFFECT_BURN_HIT, .power = 75, .type = TYPE_FIRE, .accuracy = 100, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ICE_PUNCH] = { .effect = EFFECT_FREEZE_HIT, .power = 75, .type = TYPE_ICE, .accuracy = 100, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_THUNDER_PUNCH] = { .effect = EFFECT_PARALYZE_HIT, .power = 75, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SCRATCH] = { .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_VICE_GRIP] = { .effect = EFFECT_HIT, .power = 55, .type = TYPE_NORMAL, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_GUILLOTINE] = { .effect = EFFECT_OHKO, .power = 1, .type = TYPE_NORMAL, .accuracy = 30, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_RAZOR_WIND] = { .effect = EFFECT_RAZOR_WIND, .power = 80, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SWORDS_DANCE] = { .effect = EFFECT_ATTACK_UP_2, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_CUT] = { .effect = EFFECT_HIT, .power = 50, .type = TYPE_NORMAL, .accuracy = 95, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_GUST] = { .effect = EFFECT_GUST, .power = 40, .type = TYPE_FLYING, .accuracy = 100, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_WING_ATTACK] = { .effect = EFFECT_HIT, .power = 60, .type = TYPE_FLYING, .accuracy = 100, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_WHIRLWIND] = { .effect = EFFECT_ROAR, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = -6, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FLY] = { .effect = EFFECT_SEMI_INVULNERABLE, .power = 70, .type = TYPE_FLYING, .accuracy = 95, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BIND] = { .effect = EFFECT_TRAP, .power = 15, .type = TYPE_NORMAL, .accuracy = 75, .pp = 20, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SLAM] = { .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, .accuracy = 75, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_VINE_WHIP] = { .effect = EFFECT_HIT, .power = 35, .type = TYPE_GRASS, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_STOMP] = { .effect = EFFECT_FLINCH_MINIMIZE_HIT, .power = 65, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DOUBLE_KICK] = { .effect = EFFECT_DOUBLE_HIT, .power = 30, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MEGA_KICK] = { .effect = EFFECT_HIT, .power = 120, .type = TYPE_NORMAL, .accuracy = 75, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_JUMP_KICK] = { .effect = EFFECT_RECOIL_IF_MISS, .power = 70, .type = TYPE_FIGHTING, .accuracy = 95, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ROLLING_KICK] = { .effect = EFFECT_FLINCH_HIT, .power = 60, .type = TYPE_FIGHTING, .accuracy = 85, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SAND_ATTACK] = { .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_GROUND, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HEADBUTT] = { .effect = EFFECT_FLINCH_HIT, .power = 70, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HORN_ATTACK] = { .effect = EFFECT_HIT, .power = 65, .type = TYPE_NORMAL, .accuracy = 100, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FURY_ATTACK] = { .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, .accuracy = 85, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_HORN_DRILL] = { .effect = EFFECT_OHKO, .power = 1, .type = TYPE_NORMAL, .accuracy = 30, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_TACKLE] = { .effect = EFFECT_HIT, .power = 35, .type = TYPE_NORMAL, .accuracy = 95, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BODY_SLAM] = { .effect = EFFECT_PARALYZE_HIT, .power = 85, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_WRAP] = { .effect = EFFECT_TRAP, .power = 15, .type = TYPE_NORMAL, .accuracy = 85, .pp = 20, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_TAKE_DOWN] = { .effect = EFFECT_RECOIL, .power = 90, .type = TYPE_NORMAL, .accuracy = 85, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_THRASH] = { .effect = EFFECT_RAMPAGE, .power = 90, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DOUBLE_EDGE] = { .effect = EFFECT_DOUBLE_EDGE, .power = 120, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_TAIL_WHIP] = { .effect = EFFECT_DEFENSE_DOWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_POISON_STING] = { .effect = EFFECT_POISON_HIT, .power = 15, .type = TYPE_POISON, .accuracy = 100, .pp = 35, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_TWINEEDLE] = { .effect = EFFECT_TWINEEDLE, .power = 25, .type = TYPE_BUG, .accuracy = 100, .pp = 20, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PIN_MISSILE] = { .effect = EFFECT_MULTI_HIT, .power = 14, .type = TYPE_BUG, .accuracy = 85, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_LEER] = { .effect = EFFECT_DEFENSE_DOWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BITE] = { .effect = EFFECT_FLINCH_HIT, .power = 60, .type = TYPE_DARK, .accuracy = 100, .pp = 25, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_GROWL] = { .effect = EFFECT_ATTACK_DOWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ROAR] = { .effect = EFFECT_ROAR, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = -6, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SING] = { .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_NORMAL, .accuracy = 55, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SUPERSONIC] = { .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_NORMAL, .accuracy = 55, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SONIC_BOOM] = { .effect = EFFECT_SONICBOOM, .power = 1, .type = TYPE_NORMAL, .accuracy = 90, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DISABLE] = { .effect = EFFECT_DISABLE, .power = 0, .type = TYPE_NORMAL, .accuracy = 55, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ACID] = { .effect = EFFECT_DEFENSE_DOWN_HIT, .power = 40, .type = TYPE_POISON, .accuracy = 100, .pp = 30, .secondaryEffectChance = 10, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_EMBER] = { .effect = EFFECT_BURN_HIT, .power = 40, .type = TYPE_FIRE, .accuracy = 100, .pp = 25, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FLAMETHROWER] = { .effect = EFFECT_BURN_HIT, .power = 95, .type = TYPE_FIRE, .accuracy = 100, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MIST] = { .effect = EFFECT_MIST, .power = 0, .type = TYPE_ICE, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_WATER_GUN] = { .effect = EFFECT_HIT, .power = 40, .type = TYPE_WATER, .accuracy = 100, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_HYDRO_PUMP] = { .effect = EFFECT_HIT, .power = 120, .type = TYPE_WATER, .accuracy = 80, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SURF] = { .effect = EFFECT_HIT, .power = 95, .type = TYPE_WATER, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ICE_BEAM] = { .effect = EFFECT_FREEZE_HIT, .power = 95, .type = TYPE_ICE, .accuracy = 100, .pp = 10, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BLIZZARD] = { .effect = EFFECT_FREEZE_HIT, .power = 120, .type = TYPE_ICE, .accuracy = 70, .pp = 5, .secondaryEffectChance = 10, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PSYBEAM] = { .effect = EFFECT_CONFUSE_HIT, .power = 65, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 20, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BUBBLE_BEAM] = { .effect = EFFECT_SPEED_DOWN_HIT, .power = 65, .type = TYPE_WATER, .accuracy = 100, .pp = 20, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_AURORA_BEAM] = { .effect = EFFECT_ATTACK_DOWN_HIT, .power = 65, .type = TYPE_ICE, .accuracy = 100, .pp = 20, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HYPER_BEAM] = { .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_NORMAL, .accuracy = 90, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_PECK] = { .effect = EFFECT_HIT, .power = 35, .type = TYPE_FLYING, .accuracy = 100, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DRILL_PECK] = { .effect = EFFECT_HIT, .power = 80, .type = TYPE_FLYING, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SUBMISSION] = { .effect = EFFECT_RECOIL, .power = 80, .type = TYPE_FIGHTING, .accuracy = 80, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_LOW_KICK] = { .effect = EFFECT_LOW_KICK, .power = 1, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_COUNTER] = { .effect = EFFECT_COUNTER, .power = 1, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = -5, .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SEISMIC_TOSS] = { .effect = EFFECT_LEVEL_DAMAGE, .power = 1, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_STRENGTH] = { .effect = EFFECT_HIT, .power = 80, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ABSORB] = { .effect = EFFECT_ABSORB, .power = 20, .type = TYPE_GRASS, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MEGA_DRAIN] = { .effect = EFFECT_ABSORB, .power = 40, .type = TYPE_GRASS, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_LEECH_SEED] = { .effect = EFFECT_LEECH_SEED, .power = 0, .type = TYPE_GRASS, .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_GROWTH] = { .effect = EFFECT_SPECIAL_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_RAZOR_LEAF] = { .effect = EFFECT_HIGH_CRITICAL, .power = 55, .type = TYPE_GRASS, .accuracy = 95, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SOLAR_BEAM] = { .effect = EFFECT_SOLAR_BEAM, .power = 120, .type = TYPE_GRASS, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_POISON_POWDER] = { .effect = EFFECT_POISON, .power = 0, .type = TYPE_POISON, .accuracy = 75, .pp = 35, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_STUN_SPORE] = { .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_GRASS, .accuracy = 75, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SLEEP_POWDER] = { .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, .accuracy = 75, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PETAL_DANCE] = { .effect = EFFECT_RAMPAGE, .power = 70, .type = TYPE_GRASS, .accuracy = 100, .pp = 20, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_STRING_SHOT] = { .effect = EFFECT_SPEED_DOWN, .power = 0, .type = TYPE_BUG, .accuracy = 95, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DRAGON_RAGE] = { .effect = EFFECT_DRAGON_RAGE, .power = 1, .type = TYPE_DRAGON, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FIRE_SPIN] = { .effect = EFFECT_TRAP, .power = 15, .type = TYPE_FIRE, .accuracy = 70, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_THUNDER_SHOCK] = { .effect = EFFECT_PARALYZE_HIT, .power = 40, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 30, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_THUNDERBOLT] = { .effect = EFFECT_PARALYZE_HIT, .power = 95, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_THUNDER_WAVE] = { .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_THUNDER] = { .effect = EFFECT_THUNDER, .power = 120, .type = TYPE_ELECTRIC, .accuracy = 70, .pp = 10, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ROCK_THROW] = { .effect = EFFECT_HIT, .power = 50, .type = TYPE_ROCK, .accuracy = 90, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_EARTHQUAKE] = { .effect = EFFECT_EARTHQUAKE, .power = 100, .type = TYPE_GROUND, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_FOES_AND_ALLY, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FISSURE] = { .effect = EFFECT_OHKO, .power = 1, .type = TYPE_GROUND, .accuracy = 30, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DIG] = { .effect = EFFECT_SEMI_INVULNERABLE, .power = 60, .type = TYPE_GROUND, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_TOXIC] = { .effect = EFFECT_TOXIC, .power = 0, .type = TYPE_POISON, .accuracy = 85, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_CONFUSION] = { .effect = EFFECT_CONFUSE_HIT, .power = 50, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 25, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PSYCHIC] = { .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 90, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 10, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HYPNOSIS] = { .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 60, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MEDITATE] = { .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_AGILITY] = { .effect = EFFECT_SPEED_UP_2, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_QUICK_ATTACK] = { .effect = EFFECT_QUICK_ATTACK, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 1, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_RAGE] = { .effect = EFFECT_RAGE, .power = 20, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_TELEPORT] = { .effect = EFFECT_TELEPORT, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_NIGHT_SHADE] = { .effect = EFFECT_LEVEL_DAMAGE, .power = 1, .type = TYPE_GHOST, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MIMIC] = { .effect = EFFECT_MIMIC, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_SCREECH] = { .effect = EFFECT_DEFENSE_DOWN_2, .power = 0, .type = TYPE_NORMAL, .accuracy = 85, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DOUBLE_TEAM] = { .effect = EFFECT_EVASION_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_RECOVER] = { .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_HARDEN] = { .effect = EFFECT_DEFENSE_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_MINIMIZE] = { .effect = EFFECT_MINIMIZE, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_SMOKESCREEN] = { .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_CONFUSE_RAY] = { .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_GHOST, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_WITHDRAW] = { .effect = EFFECT_DEFENSE_UP, .power = 0, .type = TYPE_WATER, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_DEFENSE_CURL] = { .effect = EFFECT_DEFENSE_CURL, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_BARRIER] = { .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_LIGHT_SCREEN] = { .effect = EFFECT_LIGHT_SCREEN, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_HAZE] = { .effect = EFFECT_HAZE, .power = 0, .type = TYPE_ICE, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_REFLECT] = { .effect = EFFECT_REFLECT, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_FOCUS_ENERGY] = { .effect = EFFECT_FOCUS_ENERGY, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_BIDE] = { .effect = EFFECT_BIDE, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_METRONOME] = { .effect = EFFECT_METRONOME, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 0, .flags = 0, }, [MOVE_MIRROR_MOVE] = { .effect = EFFECT_MIRROR_MOVE, .power = 0, .type = TYPE_FLYING, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 0, .flags = 0, }, [MOVE_SELF_DESTRUCT] = { .effect = EFFECT_EXPLOSION, .power = 200, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_FOES_AND_ALLY, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_EGG_BOMB] = { .effect = EFFECT_HIT, .power = 100, .type = TYPE_NORMAL, .accuracy = 75, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_LICK] = { .effect = EFFECT_PARALYZE_HIT, .power = 20, .type = TYPE_GHOST, .accuracy = 100, .pp = 30, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SMOG] = { .effect = EFFECT_POISON_HIT, .power = 20, .type = TYPE_POISON, .accuracy = 70, .pp = 20, .secondaryEffectChance = 40, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SLUDGE] = { .effect = EFFECT_POISON_HIT, .power = 65, .type = TYPE_POISON, .accuracy = 100, .pp = 20, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BONE_CLUB] = { .effect = EFFECT_FLINCH_HIT, .power = 65, .type = TYPE_GROUND, .accuracy = 85, .pp = 20, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FIRE_BLAST] = { .effect = EFFECT_BURN_HIT, .power = 120, .type = TYPE_FIRE, .accuracy = 85, .pp = 5, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_WATERFALL] = { .effect = EFFECT_HIT, .power = 80, .type = TYPE_WATER, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_CLAMP] = { .effect = EFFECT_TRAP, .power = 35, .type = TYPE_WATER, .accuracy = 75, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SWIFT] = { .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_NORMAL, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SKULL_BASH] = { .effect = EFFECT_SKULL_BASH, .power = 100, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SPIKE_CANNON] = { .effect = EFFECT_MULTI_HIT, .power = 20, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_CONSTRICT] = { .effect = EFFECT_SPEED_DOWN_HIT, .power = 10, .type = TYPE_NORMAL, .accuracy = 100, .pp = 35, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_AMNESIA] = { .effect = EFFECT_SPECIAL_DEFENSE_UP_2, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_KINESIS] = { .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 80, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SOFT_BOILED] = { .effect = EFFECT_SOFTBOILED, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HI_JUMP_KICK] = { .effect = EFFECT_RECOIL_IF_MISS, .power = 85, .type = TYPE_FIGHTING, .accuracy = 90, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_GLARE] = { .effect = EFFECT_PARALYZE, .power = 0, .type = TYPE_NORMAL, .accuracy = 75, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DREAM_EATER] = { .effect = EFFECT_DREAM_EATER, .power = 100, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_POISON_GAS] = { .effect = EFFECT_POISON, .power = 0, .type = TYPE_POISON, .accuracy = 55, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BARRAGE] = { .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_NORMAL, .accuracy = 85, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_LEECH_LIFE] = { .effect = EFFECT_ABSORB, .power = 20, .type = TYPE_BUG, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_LOVELY_KISS] = { .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_NORMAL, .accuracy = 75, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SKY_ATTACK] = { .effect = EFFECT_SKY_ATTACK, .power = 140, .type = TYPE_FLYING, .accuracy = 90, .pp = 5, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_TRANSFORM] = { .effect = EFFECT_TRANSFORM, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_BUBBLE] = { .effect = EFFECT_SPEED_DOWN_HIT, .power = 20, .type = TYPE_WATER, .accuracy = 100, .pp = 30, .secondaryEffectChance = 10, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DIZZY_PUNCH] = { .effect = EFFECT_CONFUSE_HIT, .power = 70, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SPORE] = { .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FLASH] = { .effect = EFFECT_ACCURACY_DOWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 70, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PSYWAVE] = { .effect = EFFECT_PSYWAVE, .power = 1, .type = TYPE_PSYCHIC, .accuracy = 80, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SPLASH] = { .effect = EFFECT_SPLASH, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_ACID_ARMOR] = { .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_POISON, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_CRABHAMMER] = { .effect = EFFECT_HIGH_CRITICAL, .power = 90, .type = TYPE_WATER, .accuracy = 85, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_EXPLOSION] = { .effect = EFFECT_EXPLOSION, .power = 250, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_FOES_AND_ALLY, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FURY_SWIPES] = { .effect = EFFECT_MULTI_HIT, .power = 18, .type = TYPE_NORMAL, .accuracy = 80, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BONEMERANG] = { .effect = EFFECT_DOUBLE_HIT, .power = 50, .type = TYPE_GROUND, .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_REST] = { .effect = EFFECT_REST, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_ROCK_SLIDE] = { .effect = EFFECT_FLINCH_HIT, .power = 75, .type = TYPE_ROCK, .accuracy = 90, .pp = 10, .secondaryEffectChance = 30, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HYPER_FANG] = { .effect = EFFECT_FLINCH_HIT, .power = 80, .type = TYPE_NORMAL, .accuracy = 90, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SHARPEN] = { .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_CONVERSION] = { .effect = EFFECT_CONVERSION, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_TRI_ATTACK] = { .effect = EFFECT_TRI_ATTACK, .power = 80, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SUPER_FANG] = { .effect = EFFECT_SUPER_FANG, .power = 1, .type = TYPE_NORMAL, .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SLASH] = { .effect = EFFECT_HIGH_CRITICAL, .power = 70, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SUBSTITUTE] = { .effect = EFFECT_SUBSTITUTE, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_STRUGGLE] = { .effect = EFFECT_RECOIL, .power = 50, .type = TYPE_NORMAL, .accuracy = 100, .pp = 1, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SKETCH] = { .effect = EFFECT_SKETCH, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 1, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_TRIPLE_KICK] = { .effect = EFFECT_TRIPLE_KICK, .power = 10, .type = TYPE_FIGHTING, .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_THIEF] = { .effect = EFFECT_THIEF, .power = 40, .type = TYPE_DARK, .accuracy = 100, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SPIDER_WEB] = { .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_BUG, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MIND_READER] = { .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_NIGHTMARE] = { .effect = EFFECT_NIGHTMARE, .power = 0, .type = TYPE_GHOST, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FLAME_WHEEL] = { .effect = EFFECT_THAW_HIT, .power = 60, .type = TYPE_FIRE, .accuracy = 100, .pp = 25, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SNORE] = { .effect = EFFECT_SNORE, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_CURSE] = { .effect = EFFECT_CURSE, .power = 0, .type = TYPE_MYSTERY, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_FLAIL] = { .effect = EFFECT_FLAIL, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_CONVERSION_2] = { .effect = EFFECT_CONVERSION_2, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_AEROBLAST] = { .effect = EFFECT_HIGH_CRITICAL, .power = 100, .type = TYPE_FLYING, .accuracy = 95, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_COTTON_SPORE] = { .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_GRASS, .accuracy = 85, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_REVERSAL] = { .effect = EFFECT_FLAIL, .power = 1, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SPITE] = { .effect = EFFECT_SPITE, .power = 0, .type = TYPE_GHOST, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_POWDER_SNOW] = { .effect = EFFECT_FREEZE_HIT, .power = 40, .type = TYPE_ICE, .accuracy = 100, .pp = 25, .secondaryEffectChance = 10, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PROTECT] = { .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 3, .flags = 0, }, [MOVE_MACH_PUNCH] = { .effect = EFFECT_QUICK_ATTACK, .power = 40, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 1, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SCARY_FACE] = { .effect = EFFECT_SPEED_DOWN_2, .power = 0, .type = TYPE_NORMAL, .accuracy = 90, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FAINT_ATTACK] = { .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_DARK, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SWEET_KISS] = { .effect = EFFECT_CONFUSE, .power = 0, .type = TYPE_FAIRY, .accuracy = 75, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BELLY_DRUM] = { .effect = EFFECT_BELLY_DRUM, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_SLUDGE_BOMB] = { .effect = EFFECT_POISON_HIT, .power = 90, .type = TYPE_POISON, .accuracy = 100, .pp = 10, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MUD_SLAP] = { .effect = EFFECT_ACCURACY_DOWN_HIT, .power = 20, .type = TYPE_GROUND, .accuracy = 100, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_OCTAZOOKA] = { .effect = EFFECT_ACCURACY_DOWN_HIT, .power = 65, .type = TYPE_WATER, .accuracy = 85, .pp = 10, .secondaryEffectChance = 50, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SPIKES] = { .effect = EFFECT_SPIKES, .power = 0, .type = TYPE_GROUND, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_OPPONENTS_FIELD, .priority = 0, .flags = 0, }, [MOVE_ZAP_CANNON] = { .effect = EFFECT_PARALYZE_HIT, .power = 100, .type = TYPE_ELECTRIC, .accuracy = 50, .pp = 5, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FORESIGHT] = { .effect = EFFECT_FORESIGHT, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DESTINY_BOND] = { .effect = EFFECT_DESTINY_BOND, .power = 0, .type = TYPE_GHOST, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_PERISH_SONG] = { .effect = EFFECT_PERISH_SONG, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_ICY_WIND] = { .effect = EFFECT_SPEED_DOWN_HIT, .power = 55, .type = TYPE_ICE, .accuracy = 95, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DETECT] = { .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIGHTING, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 3, .flags = 0, }, [MOVE_BONE_RUSH] = { .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_GROUND, .accuracy = 80, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_LOCK_ON] = { .effect = EFFECT_LOCK_ON, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_OUTRAGE] = { .effect = EFFECT_RAMPAGE, .power = 90, .type = TYPE_DRAGON, .accuracy = 100, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SANDSTORM] = { .effect = EFFECT_SANDSTORM, .power = 0, .type = TYPE_ROCK, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_GIGA_DRAIN] = { .effect = EFFECT_ABSORB, .power = 60, .type = TYPE_GRASS, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ENDURE] = { .effect = EFFECT_ENDURE, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 3, .flags = 0, }, [MOVE_CHARM] = { .effect = EFFECT_ATTACK_DOWN_2, .power = 0, .type = TYPE_FAIRY, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ROLLOUT] = { .effect = EFFECT_ROLLOUT, .power = 30, .type = TYPE_ROCK, .accuracy = 90, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FALSE_SWIPE] = { .effect = EFFECT_FALSE_SWIPE, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SWAGGER] = { .effect = EFFECT_SWAGGER, .power = 0, .type = TYPE_NORMAL, .accuracy = 90, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MILK_DRINK] = { .effect = EFFECT_SOFTBOILED, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED, }, [MOVE_SPARK] = { .effect = EFFECT_PARALYZE_HIT, .power = 65, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 20, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FURY_CUTTER] = { .effect = EFFECT_FURY_CUTTER, .power = 10, .type = TYPE_BUG, .accuracy = 95, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_STEEL_WING] = { .effect = EFFECT_DEFENSE_UP_HIT, .power = 70, .type = TYPE_STEEL, .accuracy = 90, .pp = 25, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MEAN_LOOK] = { .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ATTRACT] = { .effect = EFFECT_ATTRACT, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SLEEP_TALK] = { .effect = EFFECT_SLEEP_TALK, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 0, .flags = 0, }, [MOVE_HEAL_BELL] = { .effect = EFFECT_HEAL_BELL, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_RETURN] = { .effect = EFFECT_RETURN, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_PRESENT] = { .effect = EFFECT_PRESENT, .power = 1, .type = TYPE_NORMAL, .accuracy = 90, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FRUSTRATION] = { .effect = EFFECT_FRUSTRATION, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SAFEGUARD] = { .effect = EFFECT_SAFEGUARD, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_PAIN_SPLIT] = { .effect = EFFECT_PAIN_SPLIT, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SACRED_FIRE] = { .effect = EFFECT_THAW_HIT, .power = 100, .type = TYPE_FIRE, .accuracy = 95, .pp = 5, .secondaryEffectChance = 50, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MAGNITUDE] = { .effect = EFFECT_MAGNITUDE, .power = 1, .type = TYPE_GROUND, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_FOES_AND_ALLY, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DYNAMIC_PUNCH] = { .effect = EFFECT_CONFUSE_HIT, .power = 100, .type = TYPE_FIGHTING, .accuracy = 50, .pp = 5, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MEGAHORN] = { .effect = EFFECT_HIT, .power = 120, .type = TYPE_BUG, .accuracy = 85, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DRAGON_BREATH] = { .effect = EFFECT_PARALYZE_HIT, .power = 60, .type = TYPE_DRAGON, .accuracy = 100, .pp = 20, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BATON_PASS] = { .effect = EFFECT_BATON_PASS, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_ENCORE] = { .effect = EFFECT_ENCORE, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PURSUIT] = { .effect = EFFECT_PURSUIT, .power = 40, .type = TYPE_DARK, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_RAPID_SPIN] = { .effect = EFFECT_RAPID_SPIN, .power = 20, .type = TYPE_NORMAL, .accuracy = 100, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SWEET_SCENT] = { .effect = EFFECT_EVASION_DOWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_IRON_TAIL] = { .effect = EFFECT_DEFENSE_DOWN_HIT, .power = 100, .type = TYPE_STEEL, .accuracy = 75, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_METAL_CLAW] = { .effect = EFFECT_ATTACK_UP_HIT, .power = 50, .type = TYPE_STEEL, .accuracy = 95, .pp = 35, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_VITAL_THROW] = { .effect = EFFECT_VITAL_THROW, .power = 70, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = -1, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MORNING_SUN] = { .effect = EFFECT_MORNING_SUN, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_SYNTHESIS] = { .effect = EFFECT_SYNTHESIS, .power = 0, .type = TYPE_GRASS, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_MOONLIGHT] = { .effect = EFFECT_MOONLIGHT, .power = 0, .type = TYPE_FAIRY, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_HIDDEN_POWER] = { .effect = EFFECT_HIDDEN_POWER, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_CROSS_CHOP] = { .effect = EFFECT_HIGH_CRITICAL, .power = 100, .type = TYPE_FIGHTING, .accuracy = 80, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_TWISTER] = { .effect = EFFECT_TWISTER, .power = 40, .type = TYPE_DRAGON, .accuracy = 100, .pp = 20, .secondaryEffectChance = 20, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_RAIN_DANCE] = { .effect = EFFECT_RAIN_DANCE, .power = 0, .type = TYPE_WATER, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_SUNNY_DAY] = { .effect = EFFECT_SUNNY_DAY, .power = 0, .type = TYPE_FIRE, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_CRUNCH] = { .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 80, .type = TYPE_DARK, .accuracy = 100, .pp = 15, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MIRROR_COAT] = { .effect = EFFECT_MIRROR_COAT, .power = 1, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = -5, .flags = FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_PSYCH_UP] = { .effect = EFFECT_PSYCH_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_EXTREME_SPEED] = { .effect = EFFECT_QUICK_ATTACK, .power = 80, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 1, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ANCIENT_POWER] = { .effect = EFFECT_ALL_STATS_UP_HIT, .power = 60, .type = TYPE_ROCK, .accuracy = 100, .pp = 5, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SHADOW_BALL] = { .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 80, .type = TYPE_GHOST, .accuracy = 100, .pp = 15, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FUTURE_SIGHT] = { .effect = EFFECT_FUTURE_SIGHT, .power = 80, .type = TYPE_PSYCHIC, .accuracy = 90, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_ROCK_SMASH] = { .effect = EFFECT_DEFENSE_DOWN_HIT, .power = 20, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 15, .secondaryEffectChance = 50, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_WHIRLPOOL] = { .effect = EFFECT_TRAP, .power = 15, .type = TYPE_WATER, .accuracy = 70, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BEAT_UP] = { .effect = EFFECT_BEAT_UP, .power = 10, .type = TYPE_DARK, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FAKE_OUT] = { .effect = EFFECT_FAKE_OUT, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 1, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_UPROAR] = { .effect = EFFECT_UPROAR, .power = 50, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_RANDOM, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_STOCKPILE] = { .effect = EFFECT_STOCKPILE, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_SPIT_UP] = { .effect = EFFECT_SPIT_UP, .power = 100, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SWALLOW] = { .effect = EFFECT_SWALLOW, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_HEAT_WAVE] = { .effect = EFFECT_BURN_HIT, .power = 100, .type = TYPE_FIRE, .accuracy = 90, .pp = 10, .secondaryEffectChance = 10, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HAIL] = { .effect = EFFECT_HAIL, .power = 0, .type = TYPE_ICE, .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_TORMENT] = { .effect = EFFECT_TORMENT, .power = 0, .type = TYPE_DARK, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FLATTER] = { .effect = EFFECT_FLATTER, .power = 0, .type = TYPE_DARK, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_WILL_O_WISP] = { .effect = EFFECT_WILL_O_WISP, .power = 0, .type = TYPE_FIRE, .accuracy = 75, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MEMENTO] = { .effect = EFFECT_MEMENTO, .power = 0, .type = TYPE_DARK, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FACADE] = { .effect = EFFECT_FACADE, .power = 70, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FOCUS_PUNCH] = { .effect = EFFECT_FOCUS_PUNCH, .power = 150, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = -3, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED, }, [MOVE_SMELLING_SALT] = { .effect = EFFECT_SMELLINGSALT, .power = 60, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FOLLOW_ME] = { .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 3, .flags = 0, }, [MOVE_NATURE_POWER] = { .effect = EFFECT_NATURE_POWER, .power = 0, .type = TYPE_NORMAL, .accuracy = 95, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 0, .flags = 0, }, [MOVE_CHARGE] = { .effect = EFFECT_CHARGE, .power = 0, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_TAUNT] = { .effect = EFFECT_TAUNT, .power = 0, .type = TYPE_DARK, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_HELPING_HAND] = { .effect = EFFECT_HELPING_HAND, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 5, .flags = 0, }, [MOVE_TRICK] = { .effect = EFFECT_TRICK, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ROLE_PLAY] = { .effect = EFFECT_ROLE_PLAY, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_WISH] = { .effect = EFFECT_WISH, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_ASSIST] = { .effect = EFFECT_ASSIST, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 0, .flags = 0, }, [MOVE_INGRAIN] = { .effect = EFFECT_INGRAIN, .power = 0, .type = TYPE_GRASS, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_SUPERPOWER] = { .effect = EFFECT_SUPERPOWER, .power = 120, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MAGIC_COAT] = { .effect = EFFECT_MAGIC_COAT, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 4, .flags = 0, }, [MOVE_RECYCLE] = { .effect = EFFECT_RECYCLE, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_REVENGE] = { .effect = EFFECT_REVENGE, .power = 60, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = -4, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BRICK_BREAK] = { .effect = EFFECT_BRICK_BREAK, .power = 75, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_YAWN] = { .effect = EFFECT_YAWN, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_KNOCK_OFF] = { .effect = EFFECT_KNOCK_OFF, .power = 20, .type = TYPE_DARK, .accuracy = 100, .pp = 20, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ENDEAVOR] = { .effect = EFFECT_ENDEAVOR, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ERUPTION] = { .effect = EFFECT_ERUPTION, .power = 150, .type = TYPE_FIRE, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SKILL_SWAP] = { .effect = EFFECT_SKILL_SWAP, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_IMPRISON] = { .effect = EFFECT_IMPRISON, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_REFRESH] = { .effect = EFFECT_REFRESH, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_GRUDGE] = { .effect = EFFECT_GRUDGE, .power = 0, .type = TYPE_GHOST, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SNATCH] = { .effect = EFFECT_SNATCH, .power = 0, .type = TYPE_DARK, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, .priority = 4, .flags = FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SECRET_POWER] = { .effect = EFFECT_SECRET_POWER, .power = 70, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_DIVE] = { .effect = EFFECT_SEMI_INVULNERABLE, .power = 60, .type = TYPE_WATER, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ARM_THRUST] = { .effect = EFFECT_MULTI_HIT, .power = 15, .type = TYPE_FIGHTING, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_CAMOUFLAGE] = { .effect = EFFECT_CAMOUFLAGE, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_TAIL_GLOW] = { .effect = EFFECT_SPECIAL_ATTACK_UP_2, .power = 0, .type = TYPE_BUG, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_LUSTER_PURGE] = { .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 70, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 5, .secondaryEffectChance = 50, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MIST_BALL] = { .effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT, .power = 70, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 5, .secondaryEffectChance = 50, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_FEATHER_DANCE] = { .effect = EFFECT_ATTACK_DOWN_2, .power = 0, .type = TYPE_FLYING, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_TEETER_DANCE] = { .effect = EFFECT_TEETER_DANCE, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_FOES_AND_ALLY, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, }, [MOVE_BLAZE_KICK] = { .effect = EFFECT_BLAZE_KICK, .power = 85, .type = TYPE_FIRE, .accuracy = 90, .pp = 10, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MUD_SPORT] = { .effect = EFFECT_MUD_SPORT, .power = 0, .type = TYPE_GROUND, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_ICE_BALL] = { .effect = EFFECT_ROLLOUT, .power = 30, .type = TYPE_ICE, .accuracy = 90, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_NEEDLE_ARM] = { .effect = EFFECT_FLINCH_MINIMIZE_HIT, .power = 60, .type = TYPE_GRASS, .accuracy = 100, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SLACK_OFF] = { .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_HYPER_VOICE] = { .effect = EFFECT_HIT, .power = 90, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_POISON_FANG] = { .effect = EFFECT_POISON_FANG, .power = 50, .type = TYPE_POISON, .accuracy = 100, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_CRUSH_CLAW] = { .effect = EFFECT_DEFENSE_DOWN_HIT, .power = 75, .type = TYPE_NORMAL, .accuracy = 95, .pp = 10, .secondaryEffectChance = 50, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_BLAST_BURN] = { .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_FIRE, .accuracy = 90, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_HYDRO_CANNON] = { .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_WATER, .accuracy = 90, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_METEOR_MASH] = { .effect = EFFECT_ATTACK_UP_HIT, .power = 100, .type = TYPE_STEEL, .accuracy = 85, .pp = 10, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ASTONISH] = { .effect = EFFECT_FLINCH_MINIMIZE_HIT, .power = 30, .type = TYPE_GHOST, .accuracy = 100, .pp = 15, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_WEATHER_BALL] = { .effect = EFFECT_WEATHER_BALL, .power = 50, .type = TYPE_NORMAL, .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_AROMATHERAPY] = { .effect = EFFECT_HEAL_BELL, .power = 0, .type = TYPE_GRASS, .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_FAKE_TEARS] = { .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 0, .type = TYPE_DARK, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_AIR_CUTTER] = { .effect = EFFECT_HIGH_CRITICAL, .power = 55, .type = TYPE_FLYING, .accuracy = 95, .pp = 25, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_OVERHEAT] = { .effect = EFFECT_OVERHEAT, .power = 140, .type = TYPE_FIRE, .accuracy = 90, .pp = 5, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ODOR_SLEUTH] = { .effect = EFFECT_FORESIGHT, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_ROCK_TOMB] = { .effect = EFFECT_SPEED_DOWN_HIT, .power = 50, .type = TYPE_ROCK, .accuracy = 80, .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SILVER_WIND] = { .effect = EFFECT_ALL_STATS_UP_HIT, .power = 60, .type = TYPE_BUG, .accuracy = 100, .pp = 5, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_METAL_SOUND] = { .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 0, .type = TYPE_STEEL, .accuracy = 85, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_GRASS_WHISTLE] = { .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_GRASS, .accuracy = 55, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_TICKLE] = { .effect = EFFECT_TICKLE, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_COSMIC_POWER] = { .effect = EFFECT_COSMIC_POWER, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_WATER_SPOUT] = { .effect = EFFECT_ERUPTION, .power = 150, .type = TYPE_WATER, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SIGNAL_BEAM] = { .effect = EFFECT_CONFUSE_HIT, .power = 75, .type = TYPE_BUG, .accuracy = 100, .pp = 15, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SHADOW_PUNCH] = { .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_GHOST, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_EXTRASENSORY] = { .effect = EFFECT_FLINCH_MINIMIZE_HIT, .power = 80, .type = TYPE_PSYCHIC, .accuracy = 100, .pp = 30, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_SKY_UPPERCUT] = { .effect = EFFECT_SKY_UPPERCUT, .power = 85, .type = TYPE_FIGHTING, .accuracy = 90, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SAND_TOMB] = { .effect = EFFECT_TRAP, .power = 15, .type = TYPE_GROUND, .accuracy = 70, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SHEER_COLD] = { .effect = EFFECT_OHKO, .power = 1, .type = TYPE_ICE, .accuracy = 30, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_MUDDY_WATER] = { .effect = EFFECT_ACCURACY_DOWN_HIT, .power = 95, .type = TYPE_WATER, .accuracy = 85, .pp = 10, .secondaryEffectChance = 30, .target = MOVE_TARGET_BOTH, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BULLET_SEED] = { .effect = EFFECT_MULTI_HIT, .power = 10, .type = TYPE_GRASS, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_AERIAL_ACE] = { .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_FLYING, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_ICICLE_SPEAR] = { .effect = EFFECT_MULTI_HIT, .power = 10, .type = TYPE_ICE, .accuracy = 100, .pp = 30, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_IRON_DEFENSE] = { .effect = EFFECT_DEFENSE_UP_2, .power = 0, .type = TYPE_STEEL, .accuracy = 0, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_BLOCK] = { .effect = EFFECT_MEAN_LOOK, .power = 0, .type = TYPE_NORMAL, .accuracy = 100, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_HOWL] = { .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_DRAGON_CLAW] = { .effect = EFFECT_HIT, .power = 80, .type = TYPE_DRAGON, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_FRENZY_PLANT] = { .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_GRASS, .accuracy = 90, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_BULK_UP] = { .effect = EFFECT_BULK_UP, .power = 0, .type = TYPE_FIGHTING, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_BOUNCE] = { .effect = EFFECT_SEMI_INVULNERABLE, .power = 85, .type = TYPE_FLYING, .accuracy = 85, .pp = 5, .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MUD_SHOT] = { .effect = EFFECT_SPEED_DOWN_HIT, .power = 55, .type = TYPE_GROUND, .accuracy = 95, .pp = 15, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_POISON_TAIL] = { .effect = EFFECT_POISON_TAIL, .power = 50, .type = TYPE_POISON, .accuracy = 100, .pp = 25, .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_COVET] = { .effect = EFFECT_THIEF, .power = 40, .type = TYPE_NORMAL, .accuracy = 100, .pp = 40, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, }, [MOVE_VOLT_TACKLE] = { .effect = EFFECT_DOUBLE_EDGE, .power = 120, .type = TYPE_ELECTRIC, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_MAGICAL_LEAF] = { .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_GRASS, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_WATER_SPORT] = { .effect = EFFECT_WATER_SPORT, .power = 0, .type = TYPE_WATER, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, }, [MOVE_CALM_MIND] = { .effect = EFFECT_CALM_MIND, .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_LEAF_BLADE] = { .effect = EFFECT_HIGH_CRITICAL, .power = 70, .type = TYPE_GRASS, .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DRAGON_DANCE] = { .effect = EFFECT_DRAGON_DANCE, .power = 0, .type = TYPE_DRAGON, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED, }, [MOVE_ROCK_BLAST] = { .effect = EFFECT_MULTI_HIT, .power = 25, .type = TYPE_ROCK, .accuracy = 80, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_SHOCK_WAVE] = { .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_ELECTRIC, .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_WATER_PULSE] = { .effect = EFFECT_CONFUSE_HIT, .power = 60, .type = TYPE_WATER, .accuracy = 100, .pp = 20, .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, [MOVE_DOOM_DESIRE] = { .effect = EFFECT_FUTURE_SIGHT, .power = 120, .type = TYPE_STEEL, .accuracy = 85, .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = 0, }, [MOVE_PSYCHO_BOOST] = { .effect = EFFECT_OVERHEAT, .power = 140, .type = TYPE_PSYCHIC, .accuracy = 90, .pp = 5, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, }, };