SootopolisCity_MysteryEventsHouse_B1F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_B1F_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_B1F_OnFrame .byte 0 SootopolisCity_MysteryEventsHouse_B1F_OnTransition: special SetEReaderTrainerGfxId end SootopolisCity_MysteryEventsHouse_B1F_OnFrame: map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer .2byte 0 SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer:: lockall applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement waitmovement 0 special CopyEReaderTrainerGreeting msgbox gStringVar4, MSGBOX_DEFAULT closemessage setvar VAR_0x8004, SPECIAL_BATTLE_EREADER setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate call_if_eq VAR_RESULT, B_OUTCOME_DREW, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie call_if_eq VAR_RESULT, B_OUTCOME_WON, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon call_if_eq VAR_RESULT, B_OUTCOME_LOST, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost closemessage special HealPlayerParty applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement waitmovement 0 special LoadPlayerParty setvar VAR_TEMP_1, 1 warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 3, 1 waitstate releaseall end SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie:: setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3 msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon:: setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1 special ShowFieldMessageStringVar4 waitmessage waitbuttonpress return SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost:: setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2 special ShowFieldMessageStringVar4 waitmessage waitbuttonpress return SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement: walk_down walk_down walk_down walk_right walk_right step_end SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement: walk_left walk_left walk_up walk_up walk_up walk_up delay_8 step_end