.set LOCALID_FAT_MAN, 1 .set LOCALID_MAN_1, 2 .set LOCALID_RICH_BOY, 3 .set LOCALID_GRUNT_1, 5 .set LOCALID_COOK, 6 .set LOCALID_OLD_WOMAN, 7 .set LOCALID_GIRL, 8 .set LOCALID_TY, 9 .set LOCALID_GABBY, 10 .set LOCALID_CAPT_STERN, 11 .set LOCALID_GRUNT_2, 18 .set LOCALID_GRUNT_3, 19 .set LOCALID_GRUNT_4, 26 .set LOCALID_GRUNT_5, 27 .set LOCALID_GRUNT_6, 28 .set LOCALID_GRUNT_7, 29 .set LOCALID_GRUNT_8, 30 .set LOCALID_GRUNT_9, 31 .set LOCALID_GRUNT_11, 33 .set LOCALID_SCOTT, 35 @ Note: LOCALID_SLATEPORT_ENERGY_GURU is a local id for this map used elsewhere. It's defined in event_objects.h SlateportCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_OnFrame .byte 0 SlateportCity_OnTransition: setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 0 call SlateportCity_EventScript_EnterSlateport call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_MovePeopleForSternInterview call_if_eq VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_SetReadyForScottScene end SlateportCity_EventScript_EnterSlateport:: setflag FLAG_VISITED_SLATEPORT_CITY setvar VAR_CONTEST_HALL_STATE, 0 setflag FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER return SlateportCity_EventScript_MovePeopleForSternInterview:: setobjectxyperm LOCALID_CAPT_STERN, 28, 13 setobjectxyperm LOCALID_OLD_WOMAN, 25, 13 setobjectxyperm LOCALID_RICH_BOY, 25, 14 setobjectxyperm LOCALID_COOK, 27, 16 setobjectxyperm LOCALID_GIRL, 28, 16 setobjectxyperm LOCALID_FAT_MAN, 29, 16 setobjectxyperm LOCALID_MAN_1, 31, 14 setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_DOWN setobjectmovementtype LOCALID_OLD_WOMAN, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT setobjectmovementtype LOCALID_RICH_BOY, MOVEMENT_TYPE_FACE_UP_AND_RIGHT setobjectmovementtype LOCALID_COOK, MOVEMENT_TYPE_FACE_UP setobjectmovementtype LOCALID_GIRL, MOVEMENT_TYPE_FACE_UP setobjectmovementtype LOCALID_FAT_MAN, MOVEMENT_TYPE_FACE_UP setobjectmovementtype LOCALID_MAN_1, MOVEMENT_TYPE_FACE_LEFT return SlateportCity_EventScript_SetReadyForScottScene:: setflag FLAG_HIDE_MAP_NAME_POPUP getplayerxy VAR_0x8004, VAR_0x8005 goto_if_eq VAR_0x8004, 30, SlateportCity_EventScript_MoveScottLeft setobjectxyperm LOCALID_SCOTT, 23, 27 setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_RIGHT return SlateportCity_EventScript_MoveScottLeft:: setobjectxyperm LOCALID_SCOTT, 22, 27 setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_RIGHT return SlateportCity_OnFrame: map_script_2 VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_ScottScene .2byte 0 SlateportCity_EventScript_ScottScene:: lockall addobject LOCALID_SCOTT applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceScott applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottApproachPlayer waitmovement 0 msgbox SlateportCity_Text_YouDroveTeamAquaAway, MSGBOX_DEFAULT closemessage applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 delay 60 msgbox SlateportCity_Text_MaybeThisTrainer, MSGBOX_DEFAULT applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox SlateportCity_Text_LetsRegisterEachOther, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox SlateportCity_Text_RegisteredScott, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_SCOTT_MATCH_CALL msgbox SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExit waitmovement 0 removeobject LOCALID_SCOTT setobjectxyperm LOCALID_SCOTT, 10, 12 setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_DOWN clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2 addvar VAR_SCOTT_STATE, 1 releaseall end SlateportCity_Movement_PlayerFaceScott: delay_16 delay_8 walk_in_place_faster_left step_end SlateportCity_Movement_ScottApproachPlayer: walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end SlateportCity_Movement_ScottExit: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SlateportCity_EventScript_EnergyGuru:: lock faceplayer message SlateportCity_Text_EnergyGuruSellWhatYouNeed waitmessage pokemart SlateportCity_Pokemart_EnergyGuru msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 SlateportCity_Pokemart_EnergyGuru: .2byte ITEM_PROTEIN .2byte ITEM_IRON .2byte ITEM_CARBOS .2byte ITEM_ZINC .2byte ITEM_CALCIUM .2byte ITEM_HP_UP .2byte ITEM_NONE release end SlateportCity_EventScript_EffortRibbonWoman:: lock faceplayer bufferleadmonspeciesname STR_VAR_1 msgbox SlateportCity_Text_OhYourPokemon, MSGBOX_DEFAULT specialvar VAR_RESULT, LeadMonHasEffortRibbon call_if_eq VAR_RESULT, TRUE, SlateportCity_EventScript_MonHasEffortRibbon specialvar VAR_RESULT, Special_AreLeadMonEVsMaxedOut call_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_MonEVsNotMaxed msgbox SlateportCity_Text_PleaseGiveItThisEffortRibbon, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_ITEM message SlateportCity_Text_ReceivedEffortRibbon waitfanfare msgbox SlateportCity_Text_PutEffortRibbonOnMon, MSGBOX_DEFAULT special GiveLeadMonEffortRibbon release end SlateportCity_EventScript_MonEVsNotMaxed:: msgbox SlateportCity_Text_GoForItLittleHarder, MSGBOX_DEFAULT release end SlateportCity_EventScript_MonHasEffortRibbon:: msgbox SlateportCity_Text_EffortRibbonLooksGoodOnIt, MSGBOX_DEFAULT release end SlateportCity_EventScript_Cook:: lock faceplayer call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_CookSternInterview msgbox SlateportCity_Text_SeaweedFullOfLife, MSGBOX_DEFAULT release end SlateportCity_EventScript_CookSternInterview:: msgbox SlateportCity_Text_CaptainComeBackWithBigFish, MSGBOX_DEFAULT release end SlateportCity_EventScript_OldWoman:: lock faceplayer call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_OldWomanSternInterview msgbox SlateportCity_Text_HowTownIsBornAndGrows, MSGBOX_DEFAULT release end SlateportCity_EventScript_OldWomanSternInterview:: msgbox SlateportCity_Text_CaptSternBeingInterviewed, MSGBOX_DEFAULT release end SlateportCity_EventScript_Girl:: lock faceplayer call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_GirlSternInterview goto_if_set FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_GirlSecretBase msgbox SlateportCity_Text_SlateportWonderfulPlace, MSGBOX_DEFAULT release end SlateportCity_EventScript_GirlSternInterview:: msgbox SlateportCity_Text_InterviewerSoCool, MSGBOX_DEFAULT release end SlateportCity_EventScript_GirlSecretBase:: msgbox SlateportCity_Text_BuyBricksSoDecorWontGetDirty, MSGBOX_DEFAULT release end SlateportCity_EventScript_RichBoy:: lock faceplayer call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_RichBoySternInterview msgbox SlateportCity_Text_GoingToCompeteInBattleTent, MSGBOX_DEFAULT release end SlateportCity_EventScript_RichBoySternInterview:: msgbox SlateportCity_Text_SternSaysDiscoveredSomething, MSGBOX_DEFAULT release end SlateportCity_EventScript_FatMan:: goto_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_FatManSternInterview msgbox SlateportCity_Text_BushedHikingFromMauville, MSGBOX_NPC end SlateportCity_EventScript_FatManSternInterview:: msgbox SlateportCity_Text_AmIOnTV, MSGBOX_SIGN end SlateportCity_EventScript_Man1:: lock faceplayer call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_Man1SternInterview msgbox SlateportCity_Text_EveryoneCallsHimCaptStern, MSGBOX_DEFAULT release end SlateportCity_EventScript_Man1SternInterview:: msgbox SlateportCity_Text_CaptainsACelebrity, MSGBOX_DEFAULT release end SlateportCity_EventScript_Woman1:: lock faceplayer goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_EventScript_Woman1AquaGone msgbox SlateportCity_Text_WhatsLongLineOverThere, MSGBOX_DEFAULT release end SlateportCity_EventScript_Woman1AquaGone:: msgbox SlateportCity_Text_VisitedMuseumOften, MSGBOX_DEFAULT release end SlateportCity_EventScript_BattleTentSign:: msgbox SlateportCity_Text_BattleTentSign, MSGBOX_SIGN end SlateportCity_EventScript_SternsShipyardSign:: lockall goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_SternsShipyardFerryComplete goto_if_set FLAG_BADGE07_GET, SlateportCity_EventScript_SternsShipyardNearsCompletion msgbox SlateportCity_Text_SternsShipyardWantedSign, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_SternsShipyardNearsCompletion:: msgbox SlateportCity_Text_SternsShipyardNearsCompletion, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_SternsShipyardFerryComplete:: msgbox SlateportCity_Text_SternsShipyardFerryComplete, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_PokemonFanClubSign:: msgbox SlateportCity_Text_PokemonFanClubSign, MSGBOX_SIGN end SlateportCity_EventScript_OceanicMuseumSign:: msgbox SlateportCity_Text_OceanicMuseumSign, MSGBOX_SIGN end SlateportCity_EventScript_CitySign:: msgbox SlateportCity_Text_CitySign, MSGBOX_SIGN end SlateportCity_EventScript_MarketSign:: msgbox SlateportCity_Text_MarketSign, MSGBOX_SIGN end SlateportCity_EventScript_HarborSign:: lockall goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_HarborSignFerryComplete msgbox SlateportCity_Text_HarborFerryUnderConstruction, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_HarborSignFerryComplete:: msgbox SlateportCity_Text_HarborSign, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_NameRatersHouseSign:: msgbox SlateportCity_Text_NameRatersHouseSign, MSGBOX_SIGN end SlateportCity_EventScript_Maniac:: lock faceplayer call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_ManiacSternInterview msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT release end @ Unclear if the text here was meant to be different, but its not SlateportCity_EventScript_ManiacSternInterview:: msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT release end SlateportCity_EventScript_Woman2:: msgbox SlateportCity_Text_CantChangeTradeMonName, MSGBOX_NPC end SlateportCity_EventScript_Sailor1:: msgbox SlateportCity_Text_SeaIsSoWet, MSGBOX_NPC end SlateportCity_EventScript_Sailor2:: msgbox SlateportCity_Text_SinkOldBoats, MSGBOX_NPC end SlateportCity_EventScript_PokefanF:: msgbox SlateportCity_Text_BuyTooMuch, MSGBOX_NPC end SlateportCity_EventScript_Man2:: msgbox SlateportCity_Text_BattleTentBuiltRecently, MSGBOX_NPC end SlateportCity_EventScript_AquaGrunt1:: lock faceplayer msgbox SlateportCity_Text_QuitPushing, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_1, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt2:: lock faceplayer msgbox SlateportCity_Text_AquaHasPolicy, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_2, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt3:: lock faceplayer msgbox SlateportCity_Text_BossIsBrilliant, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_3, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt4:: lock faceplayer msgbox SlateportCity_Text_WhatsNewSchemeIWonder, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_4, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt5:: lock faceplayer msgbox SlateportCity_Text_ShouldTakeItAll, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_5, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt6:: lock faceplayer msgbox SlateportCity_Text_DontButtIn, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_6, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt7:: lock faceplayer msgbox SlateportCity_Text_RemindsMeOfLongLineForGames, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_7, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt8:: lock faceplayer msgbox SlateportCity_Text_WhyAreWeLiningUp, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_8, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_AquaGrunt9:: lock faceplayer playse SE_PIN applymovement LOCALID_GRUNT_9, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_GRUNT_9, Common_Movement_Delay48 waitmovement 0 msgbox SlateportCity_Text_WhatDoYouWant, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection waitmovement 0 applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt waitmovement 0 applymovement LOCALID_GRUNT_9, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_Text_IllReadSignForYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection waitmovement 0 applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt waitmovement 0 msgbox SlateportCity_Text_SaysSomethingLikeSeaIsEndless, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_9, Common_Movement_FacePlayer waitmovement 0 applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt waitmovement 0 applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_Movement_DelayAquaGrunt: delay_16 delay_16 step_end SlateportCity_EventScript_AquaGrunt10:: msgbox SlateportCity_Text_ShouldveBroughtMyGameBoy, MSGBOX_SIGN end SlateportCity_EventScript_AquaGrunt11:: lock faceplayer msgbox SlateportCity_Text_HotSpringsAfterOperation, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_11, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_DollClerk:: lock faceplayer message gText_HowMayIServeYou waitmessage pokemartdecoration SlateportCity_PokemartDecor_Dolls msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 SlateportCity_PokemartDecor_Dolls: .2byte DECOR_AZURILL_DOLL .2byte DECOR_MARILL_DOLL .2byte DECOR_SKITTY_DOLL .2byte DECOR_NONE release end SlateportCity_EventScript_ComeBackWithSecretPower:: msgbox gText_ComeBackWithSecretPower, MSGBOX_DEFAULT release end SlateportCity_EventScript_DecorClerk:: lock faceplayer goto_if_unset FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_ComeBackWithSecretPower message gText_HowMayIServeYou waitmessage pokemartdecoration SlateportCity_PokemartDecor msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 SlateportCity_PokemartDecor: .2byte DECOR_RED_BRICK .2byte DECOR_BLUE_BRICK .2byte DECOR_YELLOW_BRICK .2byte DECOR_RED_BALLOON .2byte DECOR_BLUE_BALLOON .2byte DECOR_YELLOW_BALLOON .2byte DECOR_C_LOW_NOTE_MAT .2byte DECOR_D_NOTE_MAT .2byte DECOR_E_NOTE_MAT .2byte DECOR_F_NOTE_MAT .2byte DECOR_G_NOTE_MAT .2byte DECOR_A_NOTE_MAT .2byte DECOR_B_NOTE_MAT .2byte DECOR_C_HIGH_NOTE_MAT .2byte DECOR_NONE release end SlateportCity_EventScript_PowerTMClerk:: lock faceplayer message gText_HowMayIServeYou waitmessage pokemart SlateportCity_Pokemart_PowerTMs msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 SlateportCity_Pokemart_PowerTMs: .2byte ITEM_TM10 @ Hidden Power .2byte ITEM_TM43 @ Secret Power .2byte ITEM_NONE release end @ Scene with Capt Sterns interview and Team Aqua announcing plans to steal Submarine SlateportCity_EventScript_CaptStern:: lockall msgbox SlateportCity_Text_SternMoveAheadWithExploration, MSGBOX_DEFAULT msgbox SlateportCity_Text_GabbyWonderfulThanksForInterview, MSGBOX_DEFAULT closemessage applymovement LOCALID_GABBY, Common_Movement_WalkInPlaceFasterRight waitmovement 0 delay 10 applymovement LOCALID_TY, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 25 applymovement LOCALID_CAPT_STERN, SlateportCity_Movement_SternWatchGabbyAndTyExit applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceStern applymovement LOCALID_GABBY, SlateportCity_Movement_GabbyExit applymovement LOCALID_TY, SlateportCity_Movement_TyExit waitmovement 0 removeobject LOCALID_GABBY removeobject LOCALID_TY msgbox SlateportCity_Text_SternWhewFirstInterview, MSGBOX_DEFAULT applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox SlateportCity_Text_OhPlayerWeMadeDiscovery, MSGBOX_DEFAULT playbgm MUS_ENCOUNTER_AQUA, FALSE msgbox SlateportCity_Text_AquaWillAssumeControlOfSubmarine, MSGBOX_DEFAULT applymovement LOCALID_COOK, Common_Movement_WalkInPlaceFasterLeft applymovement LOCALID_FAT_MAN, Common_Movement_WalkInPlaceFasterLeft applymovement LOCALID_OLD_WOMAN, SlateportCity_Movement_OldWomanConcern applymovement LOCALID_RICH_BOY, Common_Movement_QuestionMark applymovement LOCALID_MAN_1, SlateportCity_Movement_ManConcern waitmovement 0 applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox SlateportCity_Text_SternWhatWasAllThat, MSGBOX_DEFAULT playse SE_PIN applymovement LOCALID_CAPT_STERN, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_CAPT_STERN, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox SlateportCity_Text_FromHarborTryingToTakeSub, MSGBOX_DEFAULT msgbox SlateportCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT closemessage applymovement LOCALID_CAPT_STERN, SlateportCity_Movement_SternEnterHarbor applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerEnterHarbor waitmovement 0 removeobject LOCALID_CAPT_STERN clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE setvar VAR_SLATEPORT_CITY_STATE, 2 warp MAP_SLATEPORT_CITY_HARBOR, 11, 14 waitstate releaseall end SlateportCity_Movement_OldWomanConcern: delay_16 delay_16 emote_question_mark walk_in_place_faster_right delay_16 delay_16 walk_in_place_faster_left step_end SlateportCity_Movement_ManConcern: emote_question_mark walk_in_place_faster_up delay_16 walk_in_place_faster_down delay_16 delay_16 walk_in_place_faster_left step_end SlateportCity_Movement_GabbyExit: delay_16 walk_left walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SlateportCity_Movement_TyExit: walk_down walk_left walk_left walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SlateportCity_Movement_Unused: walk_down walk_in_place_faster_up step_end SlateportCity_Movement_SternEnterHarbor: walk_right walk_up walk_up set_invisible step_end SlateportCity_Movement_SternWatchGabbyAndTyExit: delay_16 delay_16 delay_16 delay_16 delay_16 walk_down walk_left step_end SlateportCity_Movement_PlayerEnterHarbor: walk_in_place_faster_right delay_16 delay_16 walk_right walk_up step_end SlateportCity_Movement_PlayerFaceStern: delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_in_place_faster_down step_end SlateportCity_EventScript_Ty:: msgbox SlateportCity_Text_BigSmileForCamera, MSGBOX_SIGN end SlateportCity_EventScript_Gabby:: msgbox SlateportCity_Text_MostInvaluableExperience, MSGBOX_SIGN end SlateportCity_EventScript_Man3:: msgbox SlateportCity_Text_WonderIfLighthouseStartlesPokemon, MSGBOX_NPC end SlateportCity_EventScript_BerryPowderClerk:: lock faceplayer goto_if_set FLAG_RECEIVED_POWDER_JAR, SlateportCity_EventScript_ReceivedPowderJar msgbox SlateportCity_Text_ExplainBerries, MSGBOX_DEFAULT giveitem ITEM_POWDER_JAR setflag FLAG_RECEIVED_POWDER_JAR msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT release end SlateportCity_EventScript_ReceivedPowderJar:: setvar VAR_0x8004, 1 specialvar VAR_RESULT, HasEnoughBerryPowder goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_ExplainBerryPowder msgbox SlateportCity_Text_BroughtMeSomeBerryPowder, MSGBOX_DEFAULT special DisplayBerryPowderVendorMenu goto SlateportCity_EventScript_ChooseBerryPowderItem end SlateportCity_EventScript_ExplainBerryPowder:: msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT release end SlateportCity_EventScript_ChooseBerryPowderItem:: message SlateportCity_Text_ExchangeWhatWithIt waitmessage setvar VAR_0x8004, SCROLL_MULTI_BERRY_POWDER_VENDOR special ShowScrollableMultichoice waitstate switch VAR_RESULT case 0, SlateportCity_EventScript_EnergyPowder case 1, SlateportCity_EventScript_EnergyRoot case 2, SlateportCity_EventScript_HealPowder case 3, SlateportCity_EventScript_RevivalHerb case 4, SlateportCity_EventScript_Protein case 5, SlateportCity_EventScript_Iron case 6, SlateportCity_EventScript_Carbos case 7, SlateportCity_EventScript_Calcium case 8, SlateportCity_EventScript_Zinc case 9, SlateportCity_EventScript_HPUp case 10, SlateportCity_EventScript_PPUp case 11, SlateportCity_EventScript_CancelPowderItemSelect case MULTI_B_PRESSED, SlateportCity_EventScript_CancelPowderItemSelect end SlateportCity_EventScript_EnergyPowder:: bufferitemname STR_VAR_1, ITEM_ENERGY_POWDER setvar VAR_0x8008, ITEM_ENERGY_POWDER setvar VAR_0x8009, 50 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_EnergyRoot:: bufferitemname STR_VAR_1, ITEM_ENERGY_ROOT setvar VAR_0x8008, ITEM_ENERGY_ROOT setvar VAR_0x8009, 80 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_HealPowder:: bufferitemname STR_VAR_1, ITEM_HEAL_POWDER setvar VAR_0x8008, ITEM_HEAL_POWDER setvar VAR_0x8009, 50 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_RevivalHerb:: bufferitemname STR_VAR_1, ITEM_REVIVAL_HERB setvar VAR_0x8008, ITEM_REVIVAL_HERB setvar VAR_0x8009, 300 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_Protein:: bufferitemname STR_VAR_1, ITEM_PROTEIN setvar VAR_0x8008, ITEM_PROTEIN setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_Iron:: bufferitemname STR_VAR_1, ITEM_IRON setvar VAR_0x8008, ITEM_IRON setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_Carbos:: bufferitemname STR_VAR_1, ITEM_CARBOS setvar VAR_0x8008, ITEM_CARBOS setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_Calcium:: bufferitemname STR_VAR_1, ITEM_CALCIUM setvar VAR_0x8008, ITEM_CALCIUM setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_Zinc:: bufferitemname STR_VAR_1, ITEM_ZINC setvar VAR_0x8008, ITEM_ZINC setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_HPUp:: bufferitemname STR_VAR_1, ITEM_HP_UP setvar VAR_0x8008, ITEM_HP_UP setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_PPUp:: bufferitemname STR_VAR_1, ITEM_PP_UP setvar VAR_0x8008, ITEM_PP_UP setvar VAR_0x8009, 3000 goto SlateportCity_EventScript_TryBuyBerryPowderItem end SlateportCity_EventScript_CancelPowderItemSelect:: msgbox SlateportCity_Text_ComeBackToTradeBerryPowder, MSGBOX_DEFAULT special RemoveBerryPowderVendorMenu release end SlateportCity_EventScript_TryBuyBerryPowderItem:: msgbox SlateportCity_Text_ExchangeBerryPowderForItem, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_EventScript_ChooseBerryPowderItem copyvar VAR_0x8004, VAR_0x8009 specialvar VAR_RESULT, HasEnoughBerryPowder goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_NotEnoughBerryPowder giveitem VAR_0x8008 goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_NoRoomForBerryPowderItem copyvar VAR_0x8004, VAR_0x8009 special TakeBerryPowder special PrintPlayerBerryPowderAmount msgbox SlateportCity_Text_FineBerryPowderTradeSomethingElse, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, SlateportCity_EventScript_ChooseBerryPowderItem msgbox SlateportCity_Text_WhenYouGetMoreBringItToMe, MSGBOX_DEFAULT special RemoveBerryPowderVendorMenu release end SlateportCity_EventScript_NoRoomForBerryPowderItem:: msgbox gText_TheBagIsFull, MSGBOX_DEFAULT special RemoveBerryPowderVendorMenu release end SlateportCity_EventScript_NotEnoughBerryPowder:: msgbox SlateportCity_Text_DontHaveEnoughBerryPowder, MSGBOX_DEFAULT goto SlateportCity_EventScript_ChooseBerryPowderItem end SlateportCity_EventScript_ScottBattleTentScene:: lockall applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 opendoor 10, 12 waitdooranim addobject LOCALID_SCOTT applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PushPlayerDown applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExitBattleTent waitmovement 0 closedoor 10, 12 waitdooranim msgbox SlateportCity_Text_TakingBattleTentChallenge, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerWatchScottExit applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExitAfterBattleTent waitmovement 0 removeobject LOCALID_SCOTT addvar VAR_SCOTT_STATE, 1 setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3 releaseall end SlateportCity_Movement_PushPlayerDown: lock_facing_direction walk_down unlock_facing_direction step_end SlateportCity_Movement_PlayerWatchScottExit: delay_16 walk_in_place_faster_right step_end SlateportCity_Movement_ScottExitBattleTent: delay_8 walk_down step_end SlateportCity_Movement_ScottExitAfterBattleTent: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end SlateportCity_EventScript_BerryCrushRankingsSign:: lockall special ShowBerryCrushRankings waitstate releaseall end SlateportCity_Text_EnergyGuruSellWhatYouNeed: .string "I'm the Energy Guru! I'll go for it and\n" .string "sell you what you need!$" SlateportCity_Text_OhYourPokemon: .string "Oh?\n" .string "Your {STR_VAR_1}…$" SlateportCity_Text_PleaseGiveItThisEffortRibbon: .string "Went for it stupendously!\p" .string "As its reward, please give it this\n" .string "Effort Ribbon.$" SlateportCity_Text_ReceivedEffortRibbon: .string "{PLAYER} received the Effort Ribbon.$" SlateportCity_Text_PutEffortRibbonOnMon: .string "{PLAYER} put the Effort Ribbon\n" .string "on {STR_VAR_1}.$" SlateportCity_Text_GoForItLittleHarder: .string "You have to go for it a little harder.\p" .string "If you do, I'll give your Pokémon\n" .string "something nice.$" SlateportCity_Text_EffortRibbonLooksGoodOnIt: .string "Oh! Your {STR_VAR_1}, that Effort\n" .string "Ribbon looks good on it!$" SlateportCity_Text_WonderIfLighthouseStartlesPokemon: .string "The light of the lighthouse reaches\n" .string "dozens of miles away.\p" .string "I wonder if it doesn't startle Pokémon\n" .string "in the sea.$" SlateportCity_Text_SeaweedFullOfLife: .string "Ooh, look at this!\p" .string "The seaweed you can get around these\n" .string "parts is fresh and full of life.\p" .string "Why, it looks like it can even rear up\n" .string "and attack!$" SlateportCity_Text_HowTownIsBornAndGrows: .string "Where the water is clean, the fruits\n" .string "of bountiful harvest gather.\p" .string "And where people gather, a market\n" .string "soon starts.\p" .string "That is how a town is born and grows.$" SlateportCity_Text_SlateportWonderfulPlace: .string "Shopping where you can breathe the\n" .string "scent of the ocean…\p" .string "Slateport is such a wonderful place!$" SlateportCity_Text_BuyBricksSoDecorWontGetDirty: .string "If you put Dolls or Cushions on\n" .string "the floor, they'll get dirty.\p" .string "I'm going to buy some Bricks so my\n" .string "Dolls and Cushions won't get dirty\l" .string "when I leave them out.$" SlateportCity_Text_GoingToCompeteInBattleTent: .string "Wroooar! I'm going to compete in\n" .string "the Battle Tent, too!\p" .string "But before that, I need to catch\n" .string "some Pokémon!$" SlateportCity_Text_BushedHikingFromMauville: .string "Whew… I'm just bushed…\p" .string "I hiked over from Mauville City.\n" .string "But, boy, this city's huge.\p" .string "If I'd known this, I would've ridden\n" .string "my Bike here.$" SlateportCity_Text_EveryoneCallsHimCaptStern: .string "Stern, the fellow who built the\n" .string "Museum, also happens to be the leader\l" .string "of an undersea exploration team.\p" .string "So, everyone calls him Capt. Stern.$" SlateportCity_Text_WhatsLongLineOverThere: .string "What is that over there?\n" .string "That long line…$" SlateportCity_Text_VisitedMuseumOften: .string "When I was a child, I visited\n" .string "the Museum often.\p" .string "I used to dream about the mysteries of\n" .string "the sea after seeing the exhibits.$" SlateportCity_Text_QuitPushing: .string "Hey, there! Quit pushing!\n" .string "This is the line, can't you see?$" SlateportCity_Text_AquaHasPolicy: .string "Team Aqua has a policy of\n" .string "assembling and dispersing at\l" .string "the operation site.$" SlateportCity_Text_BossIsBrilliant: .string "Our Boss is brilliant.\p" .string "What would he want to do with\n" .string "a Museum now?$" SlateportCity_Text_WhatsNewSchemeIWonder: .string "What's the new scheme, I wonder?\p" .string "Our Boss is scary when he's mad, so\n" .string "I'd better not screw things up…$" SlateportCity_Text_ShouldTakeItAll: .string "If there's something we need in\n" .string "the Museum, we should take it all!$" SlateportCity_Text_DontButtIn: .string "Hey, you there!\n" .string "Don't butt in!$" SlateportCity_Text_RemindsMeOfLongLineForGames: .string "A long line, huh?\p" .string "It reminds me of the times I lined up to\n" .string "buy smash-hit games…$" SlateportCity_Text_WhyAreWeLiningUp: .string "Why are we even lining up and paying?\n" .string "We should just march in!$" SlateportCity_Text_WhatDoYouWant: .string "What?\n" .string "What do you want?$" SlateportCity_Text_IllReadSignForYou: .string "You want to read this sign?\n" .string "I'll read it for you!$" SlateportCity_Text_SaysSomethingLikeSeaIsEndless: .string "Let's see…\p" .string "Um… I think it says something like\n" .string "“the life in the sea is endless.”\p" .string "Yup, I'm pretty sure that's what\n" .string "it says.$" SlateportCity_Text_ShouldveBroughtMyGameBoy: .string "Grumble…\p" .string "I should've brought my Game Boy\n" .string "Advance so I wouldn't get bored in line…\p" .string "Grumble…$" SlateportCity_Text_HotSpringsAfterOperation: .string "When this operation's over, I'll take\n" .string "you to a hot spring spa!\p" .string "That's what our leader said.\n" .string "I can't wait!$" SlateportCity_Text_SeaIsSoWet: .string "The sea is just so vast…\p" .string "Could the sea have been made by\n" .string "the tears shed by Pokémon?$" SlateportCity_Text_SinkOldBoats: .string "Do you know what they do with old\n" .string "ships that become too creaky to sail?\p" .string "They sink them in the sea so they\n" .string "become habitats for Pokémon.$" SlateportCity_Text_BuyTooMuch: .string "Whenever I visit here, I get carried\n" .string "away and buy too much.$" SlateportCity_Text_GetNameRaterToHelpYou: .string "If you want to change your Pokémon's\n" .string "nickname, you'll have to get the Name\l" .string "Rater to help you.$" SlateportCity_Text_CantChangeTradeMonName: .string "Any Pokémon you get in a trade,\n" .string "you can't change its nickname.\p" .string "The original Trainer's love for that\n" .string "Pokémon is in the nickname.$" SlateportCity_Text_BattleTentBuiltRecently: .string "Recently, a Battle Tent was built\n" .string "in Slateport.\p" .string "Gyms are fun, but the Battle Tent's\n" .string "awesome in its own way.\p" .string "You should go find tough Pokémon\n" .string "for the Battle Tent!$" SlateportCity_Text_CaptSternBeingInterviewed: .string "I was hoping that it was a famous star\n" .string "so I could get an autograph.\p" .string "But who's that being interviewed?\n" .string "Isn't that Capt. Stern?$" SlateportCity_Text_InterviewerSoCool: .string "That lady interviewer is so cool\n" .string "and pretty.\p" .string "When I grow up, I'm going to be\n" .string "an international journalist!$" SlateportCity_Text_SternSaysDiscoveredSomething: .string "Capt. Stern says they discovered\n" .string "something at the bottom of the sea.\p" .string "I wonder what it is?\n" .string "What could it be?$" SlateportCity_Text_CaptainComeBackWithBigFish: .string "What's going on here?\p" .string "Did the good Captain come back with\n" .string "a big fish from the ocean floor?$" SlateportCity_Text_AmIOnTV: .string "Hey! Are you watching?\n" .string "Am I on Tv?$" SlateportCity_Text_CaptainsACelebrity: .string "A Tv interview! Here!\n" .string "The Captain's a celebrity!$" SlateportCity_Text_BigSmileForCamera: .string "Ty: Okay, Capt. Stern, a big smile\n" .string "for the camera!$" SlateportCity_Text_MostInvaluableExperience: .string "Gabby: I see, I see. You've had a most\n" .string "invaluable experience…$" SlateportCity_Text_SternMoveAheadWithExploration: .string "Capt. Stern: Yes, indeed. We intend to\n" .string "move ahead with our exploration.$" SlateportCity_Text_GabbyWonderfulThanksForInterview: .string "Gabby: That's wonderful, Capt. Stern!\n" .string "Thank you for taking the time from\l" .string "your busy schedule to talk to us.\p" .string "We hope we can interview you again\n" .string "with news of more discoveries!$" SlateportCity_Text_SternWhewFirstInterview: .string "Capt. Stern: Whew…\p" .string "That was my first time to be filmed for\n" .string "Tv. That was nerve-wracking.$" SlateportCity_Text_OhPlayerWeMadeDiscovery: .string "Oh! {PLAYER}{KUN}!\n" .string "You're looking great!\p" .string "We made a huge discovery on our last\n" .string "seafloor exploration.\p" .string "We found an underwater cavern on\n" .string "Route 128.\p" .string "We think it's the habitat of a Pokémon\n" .string "that's said to have been long extinct.$" SlateportCity_Text_AquaWillAssumeControlOfSubmarine: .string "Fufufu…\n" .string "Capt. Stern, I presume.\p" .string "We of Team Aqua will assume\n" .string "control of your submarine!\p" .string "Your objections are meaningless!\n" .string "We expect your total cooperation!\p" .string "Fufufu…\n" .string "Just watch and learn what Team\l" .string "Aqua has planned!$" SlateportCity_Text_SternWhatWasAllThat: .string "Capt. Stern: What was that all about?\p" .string "It sounded like someone using\n" .string "a megaphone…\p" .string "Where did it come from?$" SlateportCity_Text_FromHarborTryingToTakeSub: .string "It's from the Harbor!\p" .string "The submarine!\n" .string "They're trying to take it!$" SlateportCity_Text_PleaseComeWithMe: .string "{PLAYER}{KUN}!\n" .string "Please, come with me!$" SlateportCity_Text_BattleTentSign: .string "Battle Tent Slateport Site\n" .string "“Find it! The ultimate Pokémon!”$" SlateportCity_Text_SternsShipyardWantedSign: .string "Stern's Shipyard\p" .string "“Wanted: A sailor capable of sailing\n" .string "in all currents.”$" SlateportCity_Text_SternsShipyardNearsCompletion: .string "Stern's Shipyard\p" .string "“The ferry S.S. Tidal nears\n" .string "completion for serving the ports of\l" .string "Slateport and Lilycove.”$" SlateportCity_Text_SternsShipyardFerryComplete: .string "Stern's Shipyard\p" .string "“Boarding of the Slateport-lilycove\n" .string "ferry S.S. Tidal is handled at the\l" .string "Harbor.”$" SlateportCity_Text_PokemonFanClubSign: .string "Pokémon Fan Club\n" .string "“Calling all fans of Pokémon!”$" SlateportCity_Text_OceanicMuseumSign: .string "“The endless sea sustains\n" .string "all life.”\p" .string "Oceanic Museum$" SlateportCity_Text_CitySign: .string "Slateport City\p" .string "“The port where people and Pokémon\n" .string "cross paths.”$" SlateportCity_Text_MarketSign: .string "Slateport Market\n" .string "“Unique items found nowhere else!”$" SlateportCity_Text_HarborFerryUnderConstruction: .string "Slateport Harbor\p" .string "“The ferry S.S. Tidal is under\n" .string "construction in the Shipyard.\p" .string "“Service is scheduled to begin\n" .string "shortly.”$" SlateportCity_Text_HarborSign: .string "Slateport Harbor\p" .string "“Enjoy a delightful cruise on\n" .string "the ferry S.S. Tidal.”$" SlateportCity_Text_NameRatersHouseSign: .string "Name Rater's House\n" .string "“Pokémon nicknames rated.”$" SlateportCity_Text_ExplainBerries: .string "If a wild Pokémon gets hurt, it heals\n" .string "itself by chewing on Berries.\p" .string "Did you know that?\p" .string "Somebody saw that and got the idea\n" .string "of making medicine from Berries.\p" .string "Did you know that?\p" .string "To turn Berries into medicine,\n" .string "they must be crushed into powder.\p" .string "Did you know that?\p" .string "You seem to have an interest\n" .string "in Berries!\p" .string "I've got something good for someone\n" .string "like you.$" SlateportCity_Text_ExplainBerryPowder: .string "I recently had machines installed at\n" .string "Pokémon Centers for crushing Berries.\p" .string "The Berry Crush machines are at\n" .string "the Direct Corner upstairs.\p" .string "Did you know?\p" .string "Could you make Berry Powder for\n" .string "me using those machines?\p" .string "I can make you all sorts of medicine\n" .string "if you bring me lots of Berry Powder.$" SlateportCity_Text_BroughtMeSomeBerryPowder: .string "Have you brought me some\n" .string "Berry Powder?$" SlateportCity_Text_ExchangeWhatWithIt: .string "What would you like to exchange\n" .string "it with?$" SlateportCity_Text_ExchangeBerryPowderForItem: .string "Okay, you want to exchange your\n" .string "Berry Powder for one {STR_VAR_1}?$" SlateportCity_Text_DontHaveEnoughBerryPowder: .string "Oh, dear. You don't have enough\n" .string "Berry Powder.$" SlateportCity_Text_FineBerryPowderTradeSomethingElse: .string "This is fine Berry Powder.\n" .string "It will make excellent medicine.\p" .string "Would you like to trade more of your\n" .string "Berry Powder for something else?$" SlateportCity_Text_WhenYouGetMoreBringItToMe: .string "Okay! When you get some more\n" .string "Berry Powder, bring it to me, please!$" SlateportCity_Text_ComeBackToTradeBerryPowder: .string "Come back if you'd like to trade your\n" .string "Berry Powder for some medicine.\p" .string "I'm always running a bazaar here.\p" .string "Did you know?$" SlateportCity_Text_YouDroveTeamAquaAway: .string "Scott: Huh?\n" .string "I'm sure I met you somewhere before.\p" .string "Have I introduced myself to you?\n" .string "If not, my name's Scott.\p" .string "I just saw Team Aqua run away from\n" .string "here like they were stung.\p" .string "Let me guess--you drove them away?$" SlateportCity_Text_MaybeThisTrainer: .string "Scott: Hmm…\n" .string "Maybe, just maybe, this Trainer…$" SlateportCity_Text_LetsRegisterEachOther: .string "Scott: All right! I think you're going\n" .string "to become a good friend.\p" .string "So, let's register each other in our\n" .string "Pokénavs.\p" .string "… … … … … …$" SlateportCity_Text_RegisteredScott: .string "Registered this Scott person\n" .string "in the Pokénav.$" SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou: .string "Scott: What I'd like to do is tag along\n" .string "with you, but I do want to keep an eye\l" .string "on the talents of other people, too.\p" .string "So, I'll be off to roam other towns\n" .string "a bit more.\p" .string "Be seeing you, {PLAYER}{KUN}!$" SlateportCity_Text_TakingBattleTentChallenge: .string "Scott: Oh, hey!\n" .string "If it isn't {PLAYER}{KUN}!\p" .string "{PLAYER}{KUN}, let me guess--you're going\n" .string "to take the Battle Tent challenge?\p" .string "Yeah! That's a good idea!\n" .string "That's a really great idea!\p" .string "After all, a tough Trainer is\n" .string "the perfect fit for the Battle Tent!\p" .string "Give it your best effort!$"