PacifidlogTown_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, PacifidlogTown_OnTransition map_script MAP_SCRIPT_ON_RESUME, PacifidlogTown_OnResume .byte 0 PacifidlogTown_OnTransition: setflag FLAG_VISITED_PACIFIDLOG_TOWN end PacifidlogTown_OnResume: setstepcallback STEP_CB_PACIFIDLOG_BRIDGE end PacifidlogTown_EventScript_NinjaBoy:: msgbox PacifidlogTown_Text_NeatHousesOnWater, MSGBOX_NPC end PacifidlogTown_EventScript_Girl:: msgbox PacifidlogTown_Text_FastRunningCurrent, MSGBOX_NPC end PacifidlogTown_EventScript_Fisherman:: msgbox PacifidlogTown_Text_SkyPillarTooScary, MSGBOX_NPC end PacifidlogTown_EventScript_TownSign:: msgbox PacifidlogTown_Text_TownSign, MSGBOX_SIGN end PacifidlogTown_Text_FastRunningCurrent: .string "The sea between Pacifidlog and\n" .string "Slateport has a fast-running tide.\p" .string "If you decide to Surf, you could end\n" .string "up swept away somewhere else.$" PacifidlogTown_Text_NeatHousesOnWater: .string "See, isn't it neat?\n" .string "These houses are on water!\p" .string "I was born here!$" PacifidlogTown_Text_SkyPillarTooScary: .string "The Sky Pillar?\p" .string "…Oh, you must mean that tall, tall\n" .string "tower a little further out.\p" .string "If you asked me, I wouldn't climb it.\n" .string "It's too scary to get up that high.\p" .string "Life at sea level in Pacifidlog,\n" .string "that suits me fine.$" PacifidlogTown_Text_TownSign: .string "Pacifidlog Town\p" .string "“Where the morning sun smiles upon\n" .string "the waters.”$"