.set LOCALID_RIVAL, 1 LittlerootTown_BrendansHouse_2F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp .byte 0 LittlerootTown_BrendansHouse_2F_OnTransition: call_if_lt VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan call_if_ge VAR_LITTLEROOT_RIVAL_STATE, 3, LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos call_if_eq VAR_LITTLEROOT_INTRO_STATE, 4, PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet call SecretBase_EventScript_SetDecorationFlags setvar VAR_SECRET_BASE_INITIALIZED, 0 end LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos:: goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos goto_if_ge VAR_BIRCH_LAB_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_Ret goto LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos:: checkplayergender goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_Ret @ Odd that the MaysHouse equivalent was used below instead goto_if_ge VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 LittlerootTown_MaysHouse_2F_EventScript_Ret setobjectxyperm LOCALID_RIVAL, 0, 2 setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP return LittlerootTown_BrendansHouse_2F_EventScript_Ret:: return LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan:: checkplayergender goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan return LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan:: setvar VAR_LITTLEROOT_RIVAL_STATE, 2 return LittlerootTown_BrendansHouse_2F_OnWarp: map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor .2byte 0 LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor:: checkplayergender goto_if_eq VAR_RESULT, MALE, SecretBase_EventScript_InitDecorations end LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall:: lockall goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT releaseall end LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan:: delay 10 addobject LOCALID_RIVAL applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 10 playbgm MUS_ENCOUNTER_BRENDAN, TRUE call_if_eq VAR_FACING, DIR_NORTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth call_if_eq VAR_FACING, DIR_SOUTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth call_if_eq VAR_FACING, DIR_WEST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest call_if_eq VAR_FACING, DIR_EAST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast setvar VAR_LITTLEROOT_RIVAL_STATE, 3 setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM setvar VAR_LITTLEROOT_TOWN_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm releaseall end LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast waitmovement 0 return LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters: walk_down walk_down walk_in_place_faster_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth: walk_left walk_left walk_down walk_down walk_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth: walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_in_place_faster_up step_end LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth: delay_16 walk_in_place_faster_up delay_16 delay_16 delay_16 delay_16 walk_in_place_faster_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth: walk_left walk_left walk_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth: walk_up walk_left walk_left walk_left walk_left walk_in_place_faster_up step_end LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth: delay_16 walk_in_place_faster_up delay_16 delay_16 walk_in_place_faster_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest: walk_left walk_left walk_down walk_in_place_faster_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest: walk_up walk_up walk_left walk_left walk_left walk_left walk_left walk_in_place_faster_up step_end LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest: delay_8 delay_16 walk_in_place_faster_up delay_16 delay_16 walk_in_place_faster_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast: walk_left walk_left walk_left walk_left walk_left walk_in_place_faster_down step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast: walk_up walk_left walk_left walk_in_place_faster_up step_end @ Unused, the player is already facing this direction so its unneeded LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanEast: delay_16 delay_16 walk_in_place_faster_left step_end LittlerootTown_BrendansHouse_2F_EventScript_PC:: lockall checkplayergender goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC end LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC:: setvar VAR_0x8004, 1 special DoPCTurnOnEffect playse SE_PC_ON msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT special BedroomPC waitstate releaseall end LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC:: setvar VAR_0x8004, 1 playse SE_PC_OFF special DoPCTurnOffEffect releaseall end LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC:: msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT releaseall end PlayersHouse_2F_EventScript_Notebook:: msgbox PlayersHouse_2F_Text_Notebook, MSGBOX_SIGN end PlayersHouse_2F_EventScript_GameCube:: msgbox PlayersHouse_2F_Text_ItsAGameCube, MSGBOX_SIGN end PlayersHouse_2F_Text_ClockIsStopped: .string "The clock is stopped…\p" .string "Better set it and start it!$" PlayersHouse_2F_Text_HowDoYouLikeYourRoom: .string "Mom: {PLAYER}, how do you like your\n" .string "new room?\p" .string "Good! Everything's put away neatly!\p" .string "They finished moving everything in\n" .string "downstairs, too.\p" .string "Pokémon movers are so convenient!\p" .string "Oh, you should make sure that\n" .string "everything's all there on your desk.$" PlayersHouse_2F_Text_Notebook: .string "{PLAYER} flipped open the notebook.\p" .string "Adventure Rule No. 1\n" .string "Open the Menu with Start.\p" .string "Adventure Rule No. 2\n" .string "Record your progress with Save.\p" .string "The remaining pages are blank…$" Common_Text_LookCloserAtMap: .string "{PLAYER} took a closer look at the\n" .string "Hoenn region map.$" PlayersHouse_2F_Text_ItsAGameCube: .string "It's a Nintendo GameCube.\p" .string "A Game Boy Advance is connected to\n" .string "serve as the Controller.$"