LilycoveCity_House3_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_House3_OnTransition .byte 0 LilycoveCity_House3_OnTransition: random 4 copyvar VAR_TEMP_1, VAR_RESULT end LilycoveCity_House3_EventScript_PokefanF:: lock faceplayer msgbox LilycoveCity_House3_Text_LearnFromMasterOfPokeblocks, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, LilycoveCity_House3_EventScript_DeclinePokeblockLearn msgbox LilycoveCity_House3_Text_ExplainPokeblocks, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end LilycoveCity_House3_EventScript_DeclinePokeblockLearn:: msgbox LilycoveCity_House3_Text_OhAreYouSure, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end LilycoveCity_House3_EventScript_Man:: lock faceplayer msgbox LilycoveCity_House3_Text_HappyToHaveQuadruplets, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end LilycoveCity_House3_EventScript_GameBoyKid1:: lock faceplayer switch VAR_TEMP_1 case 0, LilycoveCity_House3_EventScript_WereDoingMultiBattle case 1, LilycoveCity_House3_EventScript_WereMixingRecords case 2, LilycoveCity_House3_EventScript_WereBlendingBerries case 3, LilycoveCity_House3_EventScript_WereDoingContest end LilycoveCity_House3_EventScript_GameBoyKid2:: lock faceplayer switch VAR_TEMP_1 case 0, LilycoveCity_House3_EventScript_WereDoingMultiBattle case 1, LilycoveCity_House3_EventScript_WereMixingRecords case 2, LilycoveCity_House3_EventScript_WereBlendingBerries case 3, LilycoveCity_House3_EventScript_WereDoingContest end LilycoveCity_House3_EventScript_GameBoyKid3:: lock faceplayer switch VAR_TEMP_1 case 0, LilycoveCity_House3_EventScript_WereDoingMultiBattle case 1, LilycoveCity_House3_EventScript_WereMixingRecords case 2, LilycoveCity_House3_EventScript_WereBlendingBerries case 3, LilycoveCity_House3_EventScript_WereDoingContest end LilycoveCity_House3_EventScript_GameBoyKid4:: lock faceplayer switch VAR_TEMP_1 case 0, LilycoveCity_House3_EventScript_WereDoingMultiBattle case 1, LilycoveCity_House3_EventScript_WereMixingRecords case 2, LilycoveCity_House3_EventScript_WereBlendingBerries case 3, LilycoveCity_House3_EventScript_WereDoingContest end LilycoveCity_House3_EventScript_WereDoingMultiBattle:: msgbox LilycoveCity_House3_Text_GoingToWinMultiBattles, MSGBOX_DEFAULT release end LilycoveCity_House3_EventScript_WereMixingRecords:: msgbox LilycoveCity_House3_Text_LikeMixingAtRecordCorner, MSGBOX_DEFAULT release end LilycoveCity_House3_EventScript_WereBlendingBerries:: msgbox LilycoveCity_House3_Text_MakePokeblocksWithBerryBlender, MSGBOX_DEFAULT release end LilycoveCity_House3_EventScript_WereDoingContest:: msgbox LilycoveCity_House3_Text_GoingToEnterContest, MSGBOX_DEFAULT release end LilycoveCity_House3_Text_LearnFromMasterOfPokeblocks: .string "Oh, my, my! Are you traveling alone?\n" .string "But you're so young! Good for you!\p" .string "I'm sure my kids could learn a thing\n" .string "or two from you!\p" .string "Me? I'm a master of {POKEBLOCK}S.\p" .string "If I get serious just a little, why,\n" .string "I can concoct great {POKEBLOCK}S.\p" .string "Would you like to learn from me,\n" .string "a master of {POKEBLOCK}S?$" LilycoveCity_House3_Text_OhAreYouSure: .string "Oh? Are you sure?\p" .string "You shouldn't always try to do\n" .string "everything by yourself, dear!$" LilycoveCity_House3_Text_ExplainPokeblocks: .string "Oh, good! You're a smart soul!\n" .string "This is a bit long, so listen up!\p" .string "Are you ready?\p" .string "If you look at {POKEBLOCK}S, you should see\n" .string "that they are rated on how they feel.\p" .string "The lower the feel rating,\n" .string "the better it is. Don't forget this!\p" .string "A good {POKEBLOCK} has a low feel\n" .string "rating and a high level.\p" .string "A Pokémon can eat more good\n" .string "{POKEBLOCK}S than ordinary ones, too.\p" .string "And this is important.\p" .string "If you want to make smooth {POKEBLOCK}S,\n" .string "use different kinds of Berries.\p" .string "Don't be stingy--the kinds of Berries\n" .string "affect the smoothness of {POKEBLOCK}S.\p" .string "And another thing.\p" .string "The more people blending Berries,\n" .string "the smoother the {POKEBLOCK}S.\p" .string "That's why you should talk to other\n" .string "people and make {POKEBLOCK}S together.\p" .string "That's about all you need to know to\n" .string "make good {POKEBLOCK}S.\p" .string "If everyone had Pokémon they love,\n" .string "smooth {POKEBLOCK}S, and a loving family,\l" .string "the world would be a happier place.\p" .string "Don't give up, dear!$" LilycoveCity_House3_Text_HappyToHaveQuadruplets: .string "When my wife gave birth to quadruplets,\n" .string "you bet I was shocked.\p" .string "But, now, seeing them play together,\n" .string "it makes me happy.$" LilycoveCity_House3_Text_GoingToWinMultiBattles: .string "We're having Multi Battles, but I know\n" .string "I'm going to win.$" LilycoveCity_House3_Text_LikeMixingAtRecordCorner: .string "We like mixing stuff at\n" .string "the Record Corner.\p" .string "But what gets mixed up?$" LilycoveCity_House3_Text_MakePokeblocksWithBerryBlender: .string "We're going to make super {POKEBLOCK}S\n" .string "with a Berry Blender!$" LilycoveCity_House3_Text_GoingToEnterContest: .string "I want to brag about how tough my\n" .string "Pokémon is, so we're going to enter\l" .string "a Contest together.$"