.set LOCALID_NURSE, 1 .set LOCALID_GUARD_1, 3 .set LOCALID_GUARD_2, 4 EverGrandeCity_PokemonLeague_1F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_PokemonLeague_1F_OnTransition map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume .byte 0 EverGrandeCity_PokemonLeague_1F_OnTransition: setrespawn HEAL_LOCATION_EVER_GRANDE_CITY_POKEMON_LEAGUE setflag FLAG_LANDMARK_POKEMON_LEAGUE call_if_unset FLAG_ENTERED_ELITE_FOUR, EverGrandeCity_PokemonLeague_1F_EventScript_GuardsBlockDoor end EverGrandeCity_PokemonLeague_1F_EventScript_GuardsBlockDoor:: setobjectxyperm LOCALID_GUARD_1, 9, 2 setobjectxyperm LOCALID_GUARD_2, 10, 2 return EverGrandeCity_PokemonLeague_1F_EventScript_Nurse:: setvar VAR_0x800B, LOCALID_NURSE call Common_EventScript_PkmnCenterNurse waitmessage waitbuttonpress release end EverGrandeCity_PokemonLeague_1F_EventScript_Clerk:: lock faceplayer message gText_HowMayIServeYou waitmessage pokemart 0 msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end @ The door guards only check for FLAG_BADGE06_GET because Winonas badge is the only one that can be skipped @ Its assumed the player has the remaining badges EverGrandeCity_PokemonLeague_1F_EventScript_DoorGuard:: lockall goto_if_set FLAG_ENTERED_ELITE_FOUR, EverGrandeCity_PokemonLeague_1F_EventScript_GoForth getplayerxy VAR_TEMP_0, VAR_TEMP_1 call_if_ge VAR_TEMP_0, 11, EverGrandeCity_PokemonLeague_1F_EventScript_PlayerMoveToFrontFromRight call_if_le VAR_TEMP_0, 8, EverGrandeCity_PokemonLeague_1F_EventScript_PlayerMoveToFrontFromLeft message EverGrandeCity_PokemonLeague_1F_Text_MustHaveAllGymBadges waitmessage delay 120 goto_if_unset FLAG_BADGE06_GET, EverGrandeCity_PokemonLeague_1F_EventScript_NotAllBadges closemessage applymovement LOCALID_GUARD_1, EverGrandeCity_PokemonLeague_1F_Movement_LeftGuardOutOfWay applymovement LOCALID_GUARD_2, EverGrandeCity_PokemonLeague_1F_Movement_RightGuardOutOfWay waitmovement 0 delay 10 playfanfare MUS_OBTAIN_BADGE message EverGrandeCity_PokemonLeague_1F_Text_GoForth waitmessage waitfanfare closemessage copyobjectxytoperm LOCALID_GUARD_1 copyobjectxytoperm LOCALID_GUARD_2 setflag FLAG_ENTERED_ELITE_FOUR releaseall end EverGrandeCity_PokemonLeague_1F_EventScript_PlayerMoveToFrontFromRight:: applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromRight waitmovement 0 return EverGrandeCity_PokemonLeague_1F_EventScript_PlayerMoveToFrontFromLeft:: applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromLeft waitmovement 0 return EverGrandeCity_PokemonLeague_1F_EventScript_NotAllBadges:: playse SE_FAILURE msgbox EverGrandeCity_PokemonLeague_1F_Text_HaventObtainedAllBadges, MSGBOX_DEFAULT releaseall end EverGrandeCity_PokemonLeague_1F_EventScript_GoForth:: applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer waitmovement 0 msgbox EverGrandeCity_PokemonLeague_1F_Text_GoForth, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromRight: walk_down walk_left walk_in_place_faster_up step_end EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromLeft: walk_down walk_right walk_in_place_faster_up step_end EverGrandeCity_PokemonLeague_1F_Movement_LeftGuardOutOfWay: walk_left walk_in_place_faster_down step_end EverGrandeCity_PokemonLeague_1F_Movement_RightGuardOutOfWay: walk_right walk_in_place_faster_down step_end EverGrandeCity_PokemonLeague_1F_Text_MustHaveAllGymBadges: .string "Beyond this point, only those Trainers\n" .string "who have collected all the Gym Badges\l" .string "are permitted to enter.\p" .string "Trainer, let us confirm that you have\n" .string "all the Gym Badges.$" EverGrandeCity_PokemonLeague_1F_Text_HaventObtainedAllBadges: .string "You haven't obtained all the Badges.\p" .string "If you're bound for the Pokémon\n" .string "League, you must return with them.$" EverGrandeCity_PokemonLeague_1F_Text_GoForth: .string "Trainer! Believe in yourself and your\n" .string "Pokémon, and go forth!$"