DewfordTown_Gym_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_Gym_OnTransition .byte 0 DewfordTown_Gym_OnTransition: call DewfordTown_Gym_EventScript_SetFlashLevel end DewfordTown_Gym_EventScript_SetFlashLevel:: goto_if_defeated TRAINER_BRAWLY_1, DewfordTown_Gym_EventScript_SetLightsOn call DewfordTown_Gym_EventScript_CountTrainersDefeated copyvar VAR_0x8001, VAR_0x8000 goto_if_eq VAR_0x8000, 0, DewfordTown_Gym_EventScript_SetFlashLevel7 goto_if_eq VAR_0x8000, 1, DewfordTown_Gym_EventScript_SetFlashLevel6 goto_if_eq VAR_0x8000, 2, DewfordTown_Gym_EventScript_SetFlashLevel5 goto_if_eq VAR_0x8000, 3, DewfordTown_Gym_EventScript_SetFlashLevel4 goto_if_eq VAR_0x8000, 4, DewfordTown_Gym_EventScript_SetFlashLevel3 goto_if_eq VAR_0x8000, 5, DewfordTown_Gym_EventScript_SetFlashLevel2 goto DewfordTown_Gym_EventScript_SetFlashLevel1 DewfordTown_Gym_EventScript_SetLightsOn:: setflashlevel 0 return @ Brightest DewfordTown_Gym_EventScript_SetFlashLevel1:: setflashlevel 1 return DewfordTown_Gym_EventScript_SetFlashLevel2:: setflashlevel 2 return DewfordTown_Gym_EventScript_SetFlashLevel3:: setflashlevel 3 return DewfordTown_Gym_EventScript_SetFlashLevel4:: setflashlevel 4 return DewfordTown_Gym_EventScript_SetFlashLevel5:: setflashlevel 5 return DewfordTown_Gym_EventScript_SetFlashLevel6:: setflashlevel 6 return @ Darkest DewfordTown_Gym_EventScript_SetFlashLevel7:: setflashlevel 7 return DewfordTown_Gym_EventScript_BrightenRoom:: call DewfordTown_Gym_EventScript_CountTrainersDefeated nop1 goto_if_eq VAR_0x8000, VAR_0x8001, DewfordTown_Gym_EventScript_NoLightChange copyvar VAR_0x8001, VAR_0x8000 goto_if_eq VAR_0x8000, 1, DewfordTown_Gym_EventScript_AnimateFlash1Trainer goto_if_eq VAR_0x8000, 2, DewfordTown_Gym_EventScript_AnimateFlash2Trainers goto_if_eq VAR_0x8000, 3, DewfordTown_Gym_EventScript_AnimateFlash3Trainers goto_if_eq VAR_0x8000, 4, DewfordTown_Gym_EventScript_AnimateFlash4Trainers goto_if_eq VAR_0x8000, 5, DewfordTown_Gym_EventScript_AnimateFlash5Trainers goto_if_eq VAR_0x8000, 6, DewfordTown_Gym_EventScript_AnimateFlash6Trainers DewfordTown_Gym_EventScript_NoLightChange:: return @ NOTE: A little confusingly, a larger animateflash param value is a smaller flash radius DewfordTown_Gym_EventScript_AnimateFlash1Trainer:: playse SE_SWITCH animateflash 6 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_AnimateFlash2Trainers:: playse SE_SWITCH animateflash 5 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_AnimateFlash3Trainers:: playse SE_SWITCH animateflash 4 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_AnimateFlash4Trainers:: playse SE_SWITCH animateflash 3 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_AnimateFlash5Trainers:: playse SE_SWITCH animateflash 2 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_AnimateFlash6Trainers:: playse SE_SWITCH animateflash 1 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_AnimateFlashFullBrightness:: playse SE_SWITCH animateflash 0 call DewfordTown_Gym_EventScript_SetFlashLevel return DewfordTown_Gym_EventScript_CountTrainersDefeated:: setvar VAR_0x8000, 0 goto_if_not_defeated TRAINER_TAKAO, DewfordTown_Gym_EventScript_CheckJocelyn addvar VAR_0x8000, 1 DewfordTown_Gym_EventScript_CheckJocelyn:: goto_if_not_defeated TRAINER_JOCELYN, DewfordTown_Gym_EventScript_CheckLaura addvar VAR_0x8000, 1 DewfordTown_Gym_EventScript_CheckLaura:: goto_if_not_defeated TRAINER_LAURA, DewfordTown_Gym_EventScript_CheckBrenden addvar VAR_0x8000, 1 DewfordTown_Gym_EventScript_CheckBrenden:: goto_if_not_defeated TRAINER_BRENDEN, DewfordTown_Gym_EventScript_CheckCristian addvar VAR_0x8000, 1 DewfordTown_Gym_EventScript_CheckCristian:: goto_if_not_defeated TRAINER_CRISTIAN, DewfordTown_Gym_EventScript_CheckLilith addvar VAR_0x8000, 1 DewfordTown_Gym_EventScript_CheckLilith:: goto_if_not_defeated TRAINER_LILITH, DewfordTown_Gym_EventScript_StopCountingTrainers addvar VAR_0x8000, 1 DewfordTown_Gym_EventScript_StopCountingTrainers:: return DewfordTown_Gym_EventScript_Brawly:: trainerbattle_single TRAINER_BRAWLY_1, DewfordTown_Gym_Text_BrawlyIntro, DewfordTown_Gym_Text_BrawlyDefeat, DewfordTown_Gym_EventScript_BrawlyDefeated, NO_MUSIC specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, DewfordTown_Gym_EventScript_BrawlyRematch goto_if_unset FLAG_RECEIVED_TM08, DewfordTown_Gym_EventScript_GiveBulkUp2 msgbox DewfordTown_Gym_Text_BrawlyPostBattle, MSGBOX_DEFAULT release end DewfordTown_Gym_EventScript_BrawlyDefeated:: call DewfordTown_Gym_EventScript_AnimateFlashFullBrightness message DewfordTown_Gym_Text_ReceivedKnuckleBadge waitmessage call Common_EventScript_PlayGymBadgeFanfare msgbox DewfordTown_Gym_Text_KnuckleBadgeInfoTakeThis, MSGBOX_DEFAULT setflag FLAG_DEFEATED_DEWFORD_GYM setflag FLAG_BADGE02_GET addvar VAR_PETALBURG_GYM_STATE, 1 call_if_eq VAR_PETALBURG_GYM_STATE, 6, Common_EventScript_ReadyPetalburgGymForBattle setvar VAR_0x8008, 2 call Common_EventScript_SetGymTrainers call DewfordTown_Gym_EventScript_GiveBulkUp closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox DewfordTown_Gym_Text_RegisteredBrawly, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_BRAWLY_MATCH_CALL setvar VAR_ROXANNE_CALL_STEP_COUNTER, 0 setflag FLAG_ENABLE_ROXANNE_FIRST_CALL release end DewfordTown_Gym_EventScript_GiveBulkUp:: giveitem ITEM_TM08 goto_if_eq VAR_RESULT, 0, Common_EventScript_BagIsFull msgbox DewfordTown_Gym_Text_ExplainBulkUp, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM08 return DewfordTown_Gym_EventScript_GiveBulkUp2: giveitem ITEM_TM08 goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull msgbox DewfordTown_Gym_Text_ExplainBulkUp, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM08 release end DewfordTown_Gym_EventScript_BrawlyRematch:: trainerbattle_rematch_double TRAINER_BRAWLY_1, DewfordTown_Gym_Text_BrawlyPreRematch, DewfordTown_Gym_Text_BrawlyRematchDefeat, DewfordTown_Gym_Text_BrawlyRematchNeedTwoMons msgbox DewfordTown_Gym_Text_BrawlyPostRematch, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_Takao:: trainerbattle_single TRAINER_TAKAO, DewfordTown_Gym_Text_TakaoIntro, DewfordTown_Gym_Text_TakaoDefeat, DewfordTown_Gym_EventScript_TakaoBrightenRoom msgbox DewfordTown_Gym_Text_TakaoPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_TakaoBrightenRoom:: call DewfordTown_Gym_EventScript_BrightenRoom release end DewfordTown_Gym_EventScript_Jocelyn:: trainerbattle_single TRAINER_JOCELYN, DewfordTown_Gym_Text_JocelynIntro, DewfordTown_Gym_Text_JocelynDefeat, DewfordTown_Gym_EventScript_JocelynBrightenRoom msgbox DewfordTown_Gym_Text_JocelynPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_JocelynBrightenRoom:: call DewfordTown_Gym_EventScript_BrightenRoom release end DewfordTown_Gym_EventScript_Laura:: trainerbattle_single TRAINER_LAURA, DewfordTown_Gym_Text_LauraIntro, DewfordTown_Gym_Text_LauraDefeat, DewfordTown_Gym_EventScript_LauraBrightenRoom msgbox DewfordTown_Gym_Text_LauraPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_LauraBrightenRoom:: call DewfordTown_Gym_EventScript_BrightenRoom release end DewfordTown_Gym_EventScript_Brenden:: trainerbattle_single TRAINER_BRENDEN, DewfordTown_Gym_Text_BrendenIntro, DewfordTown_Gym_Text_BrendenDefeat, DewfordTown_Gym_EventScript_BrendenBrightenRoom msgbox DewfordTown_Gym_Text_BrendenPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_BrendenBrightenRoom:: call DewfordTown_Gym_EventScript_BrightenRoom release end DewfordTown_Gym_EventScript_Cristian:: trainerbattle_single TRAINER_CRISTIAN, DewfordTown_Gym_Text_CristianIntro, DewfordTown_Gym_Text_CristianDefeat, DewfordTown_Gym_EventScript_CristianBrightenRoom msgbox DewfordTown_Gym_Text_CristianPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_CristianBrightenRoom:: call DewfordTown_Gym_EventScript_BrightenRoom release end DewfordTown_Gym_EventScript_Lilith:: trainerbattle_single TRAINER_LILITH, DewfordTown_Gym_Text_LilithIntro, DewfordTown_Gym_Text_LilithDefeat, DewfordTown_Gym_EventScript_LilithBrightenRoom msgbox DewfordTown_Gym_Text_LilithPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Gym_EventScript_LilithBrightenRoom:: call DewfordTown_Gym_EventScript_BrightenRoom release end DewfordTown_Gym_EventScript_GymGuide:: lock faceplayer goto_if_set FLAG_DEFEATED_DEWFORD_GYM, DewfordTown_Gym_EventScript_GymGuidePostVictory msgbox DewfordTown_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT release end DewfordTown_Gym_EventScript_GymGuidePostVictory:: msgbox DewfordTown_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT release end DewfordTown_Gym_EventScript_LeftGymStatue:: lockall goto_if_set FLAG_BADGE02_GET, DewfordTown_Gym_EventScript_GymStatueCertified goto DewfordTown_Gym_EventScript_GymStatue end DewfordTown_Gym_EventScript_RightGymStatue:: lockall goto_if_set FLAG_BADGE02_GET, DewfordTown_Gym_EventScript_GymStatueCertified goto DewfordTown_Gym_EventScript_GymStatue end DewfordTown_Gym_EventScript_GymStatueCertified:: msgbox DewfordTown_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT releaseall end DewfordTown_Gym_EventScript_GymStatue:: msgbox DewfordTown_Gym_Text_GymStatue, MSGBOX_DEFAULT releaseall end DewfordTown_Gym_Text_GymGuideAdvice: .string "Hey, how's it going, Champion-\n" .string "bound {PLAYER}?\p" .string "Dewford's Gym Leader Brawly commands\n" .string "Fighting-type Pokémon.\p" .string "Going against him with Normal-type\n" .string "Pokémon is asking for trouble.\p" .string "Fighting Pokémon will lay a serious\n" .string "smack down on Normal Pokémon,\l" .string "so be careful!\p" .string "What's worse, the Gym is as dark as\n" .string "the ocean floor.\p" .string "But it will get brighter after defeating\n" .string "the Trainers in your way.\p" .string "Hey, okay, go for it!$" DewfordTown_Gym_Text_GymGuidePostVictory: .string "Whoah! It's turned too bright in here!\p" .string "Your future is bright, too!$" DewfordTown_Gym_Text_TakaoIntro: .string "Might is right!\n" .string "Come on!$" DewfordTown_Gym_Text_TakaoDefeat: .string "Not enough power…$" DewfordTown_Gym_Text_TakaoPostBattle: .string "Your skill overcame my strength!\n" .string "Your technique is commendable!$" DewfordTown_Gym_Text_JocelynIntro: .string "There's no need for Brawly to be\n" .string "involved!\p" .string "I'll crush you!$" DewfordTown_Gym_Text_JocelynDefeat: .string "But… How?\n" .string "How could I lose so easily?$" DewfordTown_Gym_Text_JocelynPostBattle: .string "I'm not going to waste this loss.\n" .string "I'll use it to motivate me to train!\p" .string "One day I'll become a Gym Leader…\p" .string "No, I'll become the Pokémon League\n" .string "Champion!$" DewfordTown_Gym_Text_LauraIntro: .string "Don't you dare brush me off!\n" .string "It's not my fault if you cry!$" DewfordTown_Gym_Text_LauraDefeat: .string "Waaaaaaah!\n" .string "I lost!$" DewfordTown_Gym_Text_LauraPostBattle: .string "I battle in the dark to make my heart\n" .string "stronger.\p" .string "But because it's so dark, I can never\n" .string "see Brawly's face…$" DewfordTown_Gym_Text_LilithIntro: .string "Ufufu…\n" .string "Are you stumbling around in the dark?$" DewfordTown_Gym_Text_LilithDefeat: .string "Oh, you…\n" .string "I don't want to know you!$" DewfordTown_Gym_Text_LilithPostBattle: .string "You deserve to stay lost and end up\n" .string "back at the entrance again!$" DewfordTown_Gym_Text_BrendenIntro: .string "I'll show you the gumption of\n" .string "a sailing man!$" DewfordTown_Gym_Text_BrendenDefeat: .string "How'd this happen?\n" .string "It's not like me to lose this way!$" DewfordTown_Gym_Text_BrendenPostBattle: .string "Oh, aye! You're worthy of seeing\n" .string "our Gym Leader.$" DewfordTown_Gym_Text_CristianIntro: .string "If you mean to pass, it has to be\n" .string "through me!$" DewfordTown_Gym_Text_CristianDefeat: .string "Grrrrr!\n" .string "Vastly overpowered!$" DewfordTown_Gym_Text_CristianPostBattle: .string "You win!\n" .string "Go after that Badge!$" DewfordTown_Gym_Text_BrawlyIntro: .string "I'm Brawly!\n" .string "Dewford's Gym Leader!\p" .string "I've been churned in the rough waves\n" .string "of these parts, and I've grown tough\l" .string "in the pitch-black cave!\p" .string "So you wanted to challenge me?\n" .string "Let me see what you're made of!$" DewfordTown_Gym_Text_BrawlyDefeat: .string "Whoah, wow! You made a much bigger\n" .string "splash than I expected!\p" .string "You swamped me!\p" .string "Okay, you've got me.\n" .string "Take this Gym Badge!$" DewfordTown_Gym_Text_ReceivedKnuckleBadge: .string "{PLAYER} received the Knuckle Badge\n" .string "from Brawly.$" DewfordTown_Gym_Text_KnuckleBadgeInfoTakeThis: .string "The Knuckle Badge makes all Pokémon\n" .string "up to Level 30, even those you get in\l" .string "trades, obey without question.\p" .string "And, you'll be able to use the HM move\n" .string "Flash outside of battle.\p" .string "If you'd like, use this Technical\n" .string "Machine, too.$" DewfordTown_Gym_Text_ExplainBulkUp: .string "That TM08 contains Bulk Up.\p" .string "It's a move that raises both Attack\n" .string "and Defense stats.\p" .string "… … … … … …$" DewfordTown_Gym_Text_RegisteredBrawly: .string "Registered Gym Leader Brawly\n" .string "in the Pokénav.$" DewfordTown_Gym_Text_BrawlyPostBattle: .string "I can see your talent becoming a giant\n" .string "wave to cause a storm of astonishment\l" .string "among Trainers one day!$" DewfordTown_Gym_Text_GymStatue: .string "Dewford Town Pokémon Gym$" DewfordTown_Gym_Text_GymStatueCertified: .string "Dewford Town Pokémon Gym\p" .string "Brawly's Certified Trainers:\n" .string "{PLAYER}$" DewfordTown_Gym_Text_BrawlyPreRematch: .string "Brawly: A wave may draw back, but it\n" .string "always returns to the shore.\p" .string "A giant wave of a talent like you…\n" .string "I knew you would return!\p" .string "Show me how much higher\n" .string "you've gone!$" DewfordTown_Gym_Text_BrawlyRematchDefeat: .string "Wow!\n" .string "Swamped again!$" DewfordTown_Gym_Text_BrawlyPostRematch: .string "Brawly: Battling is vast and it's deep.\n" .string "You can't see the bottom.\l" .string "It's just like the sea of Hoenn!$" DewfordTown_Gym_Text_BrawlyRematchNeedTwoMons: .string "Brawly: A wave may draw back, but it\n" .string "always returns to the shore.\p" .string "A giant wave of a talent like you…\n" .string "I knew you would return!\p" .string "Oh? You only have one Pokémon\n" .string "that can battle.\p" .string "I'm sorry, but I'd like you to come back\n" .string "with at least two Pokémon.$"