.set LOCALID_ATTENDANT, 1 BattleFrontier_BattleArenaLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp .byte 0 BattleFrontier_BattleArenaLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattleArenaLobby_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleArenaLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleArenaLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleArenaLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleArenaLobby_EventScript_LostChallenge .2byte 0 BattleFrontier_BattleArenaLobby_EventScript_GetChallengeStatus:: frontier_getstatus end BattleFrontier_BattleArenaLobby_EventScript_QuitWithoutSaving:: lockall msgbox BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown, MSGBOX_DEFAULT closemessage arena_set ARENA_DATA_WIN_STREAK, 0 arena_set ARENA_DATA_WIN_STREAK_ACTIVE, FALSE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleArenaLobby_EventScript_WonChallenge:: lockall frontier_isbrain goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaLobby_EventScript_DefeatedTycoon msgbox BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_GiveBattlePoints BattleFrontier_BattleArenaLobby_EventScript_DefeatedTycoon:: msgbox BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon, MSGBOX_DEFAULT BattleFrontier_BattleArenaLobby_EventScript_GiveBattlePoints:: msgbox BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints, MSGBOX_DEFAULT frontier_givepoints msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS message BattleFrontier_BattleArenaLobby_Text_RecordAchievement waitmessage call BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleArenaLobby_EventScript_LostChallenge:: lockall message BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave waitmessage arena_set ARENA_DATA_WIN_STREAK_ACTIVE, FALSE call BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge:: frontier_checkairshow special LoadPlayerParty special HealPlayerParty arena_save 0 playse SE_SAVE waitse call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge message BattleFrontier_BattleArenaLobby_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge case 0, BattleFrontier_BattleArenaLobby_EventScript_RecordMatch case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge BattleFrontier_BattleArenaLobby_EventScript_RecordMatch:: call BattleFrontier_EventScript_SaveBattle BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge:: return BattleFrontier_BattleArenaLobby_EventScript_ResumeChallenge:: lockall message BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame waitmessage arena_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_0, 255 goto BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge BattleFrontier_BattleArenaLobby_EventScript_Attendant:: lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES special SavePlayerParty msgbox BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena, MSGBOX_DEFAULT BattleFrontier_BattleArenaLobby_EventScript_AskTakeChallenge:: message BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge case 1, BattleFrontier_BattleArenaLobby_EventScript_ExplainChallenge case 2, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge:: message BattleFrontier_BattleArenaLobby_Text_WhichLevelMode waitmessage multichoice 17, 6, MULTI_LEVEL_MODE, FALSE switch VAR_RESULT case FRONTIER_LVL_TENT, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT msgbox BattleFrontier_BattleArenaLobby_Text_SelectThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge msgbox BattleFrontier_BattleArenaLobby_Text_OkayToSave, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge case YES, BattleFrontier_BattleArenaLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge BattleFrontier_BattleArenaLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_0, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER arena_init arena_set ARENA_DATA_WIN_STREAK_ACTIVE, TRUE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_0, 255 goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge:: special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox BattleFrontier_BattleArenaLobby_Text_GuideYouToArena, MSGBOX_DEFAULT closemessage frontier_get FRONTIER_DATA_LVL_MODE call_if_eq VAR_RESULT, FRONTIER_LVL_50, BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50 call_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 9, 13 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattleArenaLobby_EventScript_ExplainChallenge:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainChallenge, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_AskTakeChallenge BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLvOpen BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLv50:: msgbox BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge:: special LoadPlayerParty BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge:: msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge:: release end BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor waitmovement 0 opendoor 2, 2 waitdooranim applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 2, 2 waitdooranim return BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor: walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left walk_up step_end BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor: walk_up set_invisible step_end BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor: walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left walk_in_place_faster_up step_end BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor: walk_up walk_up set_invisible step_end BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor waitmovement 0 opendoor 11, 2 waitdooranim applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 11, 2 waitdooranim return BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor: walk_up walk_up walk_up walk_right walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor: walk_up walk_up walk_up walk_up walk_right walk_right walk_right walk_right walk_in_place_faster_up step_end BattleFrontier_BattleArenaLobby_EventScript_ShowResults:: lockall frontier_results FRONTIER_FACILITY_ARENA waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattleArenaLobby_EventScript_Youngster:: msgbox BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack, MSGBOX_NPC end BattleFrontier_BattleArenaLobby_EventScript_Man:: msgbox BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked, MSGBOX_NPC end BattleFrontier_BattleArenaLobby_EventScript_Camper:: msgbox BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw, MSGBOX_NPC end BattleFrontier_BattleArenaLobby_EventScript_Woman:: msgbox BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant, MSGBOX_NPC end BattleFrontier_BattleArenaLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading waitmessage multichoice 17, 2, MULTI_BATTLE_ARENA_RULES, FALSE switch VAR_RESULT case 0, BattleFrontier_BattleArenaLobby_EventScript_BattleRules case 1, BattleFrontier_BattleArenaLobby_EventScript_MindRules case 2, BattleFrontier_BattleArenaLobby_EventScript_SkillRules case 3, BattleFrontier_BattleArenaLobby_EventScript_BodyRules case 4, BattleFrontier_BattleArenaLobby_EventScript_ExitRules case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_ExitRules end BattleFrontier_BattleArenaLobby_EventScript_BattleRules:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleArenaLobby_EventScript_MindRules:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleArenaLobby_EventScript_SkillRules:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleArenaLobby_EventScript_BodyRules:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleArenaLobby_EventScript_ExitRules:: releaseall end BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: .string "Where the battling spirit of Trainers\n" .string "is put to the test!\p" .string "I welcome you to the Battle Arena!\p" .string "I am your guide to the Set KO Tourney!$" BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: .string "Now, do you wish to take\n" .string "the Battle Arena challenge?$" BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: .string "We await your challenge on\n" .string "another occasion!$" BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: .string "In the Battle Arena, we undertake\n" .string "the Set KO Tourney.\p" .string "All participants enter with a team of\n" .string "three Pokémon.\p" .string "The three Pokémon must be lined up in\n" .string "the order in which they are to appear.\p" .string "During battle, the Pokémon will appear\n" .string "one at a time in the preset order.\p" .string "Once a Pokémon enters battle, it must\n" .string "remain out until the match is decided.\p" .string "If a match remains undecided in\n" .string "three turns, it goes to judging.\p" .string "If you wish to interrupt your challenge,\n" .string "please save the game.\p" .string "If you don't save, you will not be able\n" .string "to continue with your challenge.\p" .string "If you pull off the feat of beating\n" .string "seven Trainers in succession,\l" .string "we will present you with Battle Points.$" BattleFrontier_BattleArenaLobby_Text_OkayToSave: .string "Before showing you to the Battle\n" .string "Arena, you must save. Is that okay?$" BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: .string "The Battle Arena offers two levels\n" .string "of challenge, Level 50 and Open Level.\l" .string "Which is your choice?$" BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: .string "Very well, now select your\n" .string "three Pokémon, please.$" BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: .string "My dear challenger!\p" .string "You do not have the three Pokémon\n" .string "required for entry.\p" .string "To qualify, you must bring three\n" .string "different kinds of Pokémon.\p" .string "They also must not hold the same\n" .string "kinds of items.\p" .string "Eggs{STR_VAR_1} ineligible.\p" .string "When you have made your preparations,\n" .string "please do return.$" BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: .string "My dear challenger!\p" .string "You do not have the three Pokémon\n" .string "required for entry.\p" .string "To qualify, you must bring three\n" .string "different kinds of Pokémon.\p" .string "The three different Pokémon\n" .string "must all be Level 50 or lower.\p" .string "They also must not hold the same\n" .string "kinds of items.\p" .string "Eggs{STR_VAR_1} ineligible.\p" .string "When you have made your preparations,\n" .string "please do return.$" BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: .string "I shall now guide you to\n" .string "the Battle Arena.$" BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: .string "My dear challenger!\p" .string "You did not save the game before\n" .string "shutting down, did you?\p" .string "It is unfortunate, but that has\n" .string "resulted in your disqualification\l" .string "from your challenge.\p" .string "You may, of course, start with a fresh\n" .string "challenge.$" BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: .string "We congratulate you for your splendid\n" .string "string of wins over seven Trainers!$" BattleFrontier_BattleArenaLobby_Text_RecordAchievement: .string "Your achievement will be recorded.\n" .string "Please wait while I save the game.$" @ Unused BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: .string "In commemoration of your 7-win streak,\n" .string "we present you with this prize.$" @ Unused BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: .string "{PLAYER} received the prize\n" .string "{STR_VAR_1}.$" @ Unused BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: .string "Oh?\n" .string "Your Bag seems to be full.\p" .string "I urge you to clear space and\n" .string "return for your prize.$" BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: .string "Thank you so much for participating!\p" .string "Please wait while I save the game.$" BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: .string "We await your challenge on\n" .string "another occasion!$" BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: .string "We have been looking forward to\n" .string "your arrival.\p" .string "Before I show you to the Battle\n" .string "Arena, I must save the game.\l" .string "Please wait.$" BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: .string "Shall I record your last Battle Arena\n" .string "match on your Frontier Pass?$" BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: .string "I lost on the Referee's decision…\p" .string "I don't think it was a good idea to only\n" .string "use defensive moves and not attack…$" BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: .string "I won in judging!\p" .string "Landing hits consistently on\n" .string "the opponent's Pokémon worked!$" BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: .string "Our match was declared a draw.\p" .string "When we ran out of time, both my\n" .string "Pokémon and the opponent's had about\l" .string "the same amount of HP left.$" BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: .string "In the Battle Arena, the order of\n" .string "Pokémon is totally important.\p" .string "For example, if your first Pokémon\n" .string "has certain type disadvantages,\l" .string "try making your second Pokémon one\l" .string "with moves that are super effective\l" .string "against the first one.\p" .string "I think that will be a good way of\n" .string "making an effective team.$" BattleFrontier_BattleArenaLobby_Text_RulesAreListed: .string "The Set KO Tourney's rules are listed.$" BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: .string "Which heading do you want to read?$" BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: .string "The Set KO Tourney has special rules,\n" .string "unlike standard battles.\p" .string "First, one battle lasts only\n" .string "three turns.\p" .string "If the outcome is not decided after\n" .string "three turns, it goes to judging.\p" .string "The Referee will choose the winner\n" .string "based on how the Pokémon battled.\p" .string "Also, a Pokémon cannot be switched out\n" .string "until its battle's outcome is decided.$" BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: .string "The first judging factor is “Mind.”\n" .string "This factor evaluates how aggressive\l" .string "the battlers were.\p" .string "The judging is based on how often\n" .string "the Trainers ordered the use of\l" .string "offensive moves.$" BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: .string "The second judging factor is “Skill.”\n" .string "This factor evaluates how effectively\l" .string "Pokémon moves were used.\p" .string "If a move worked successfully,\n" .string "the Skill rating goes up.\p" .string "If a move failed, the Skill rating\n" .string "is lowered.\p" .string "If it was an offensive move, the Skill\n" .string "rating goes up if the move was “super\l" .string "effective” and goes down if it was\l" .string "“not very effective.”\p" .string "The Skill rating will not go up for\n" .string "moves such as Protect and Detect.\p" .string "If the opponent used Protect or\n" .string "Detect, and your Pokémon failed to\l" .string "hit with a move, its Skill rating will not\l" .string "go down.$" BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: .string "The third judging factor is “Body.”\n" .string "This factor is based on how much HP\l" .string "remained at the end of a battle.\p" .string "The rating takes into account how much\n" .string "HP a Pokémon had at the start of\l" .string "battle, and what remained at the end.$" BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: .string "A victory snatched from the Arena\n" .string "Tycoon, and a seven-Trainer sweep!\p" .string "We congratulate you on your most\n" .string "splendid challenge!$" BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: .string "My dear challenger, in recognition of\n" .string "your indefatigable spirit, please\l" .string "accept these Battle Point(s).$"