#include "global.h" #include "random.h" #include "event_data.h" #include "battle_setup.h" #include "gym_leader_rematch.h" static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch); static s32 GetRematchIndex(u32 trainerIdx); static const u16 GymLeaderRematches_AfterNewMauville[] = { REMATCH_ROXANNE, REMATCH_BRAWLY, REMATCH_WATTSON, REMATCH_FLANNERY, REMATCH_NORMAN, REMATCH_WINONA, REMATCH_TATE_AND_LIZA, REMATCH_JUAN }; static const u16 GymLeaderRematches_BeforeNewMauville[] = { REMATCH_ROXANNE, REMATCH_BRAWLY, // Wattson isn't available at this time REMATCH_FLANNERY, REMATCH_NORMAN, REMATCH_WINONA, REMATCH_TATE_AND_LIZA, REMATCH_JUAN }; void UpdateGymLeaderRematch(void) { if (FlagGet(FLAG_SYS_GAME_CLEAR) && (Random() % 100) <= 30) { if (FlagGet(FLAG_WATTSON_REMATCH_AVAILABLE)) UpdateGymLeaderRematchFromArray(GymLeaderRematches_AfterNewMauville, ARRAY_COUNT(GymLeaderRematches_AfterNewMauville), 5); else UpdateGymLeaderRematchFromArray(GymLeaderRematches_BeforeNewMauville, ARRAY_COUNT(GymLeaderRematches_BeforeNewMauville), 1); } } static void UpdateGymLeaderRematchFromArray(const u16 *data, size_t size, u32 maxRematch) { s32 whichLeader = 0; s32 lowestRematchIndex = 5; u32 i; s32 rematchIndex; for (i = 0; i < size; i++) { if (!gSaveBlock1Ptr->trainerRematches[data[i]]) { rematchIndex = GetRematchIndex(data[i]); if (lowestRematchIndex > rematchIndex) lowestRematchIndex = rematchIndex; whichLeader++; } } if (whichLeader != 0 && lowestRematchIndex <= maxRematch) { whichLeader = 0; for (i = 0; i < size; i++) { if (!gSaveBlock1Ptr->trainerRematches[data[i]]) { rematchIndex = GetRematchIndex(data[i]); if (rematchIndex == lowestRematchIndex) whichLeader++; } } if (whichLeader != 0) { whichLeader = Random() % whichLeader; for (i = 0; i < size; i++) { if (!gSaveBlock1Ptr->trainerRematches[data[i]]) { rematchIndex = GetRematchIndex(data[i]); if (rematchIndex == lowestRematchIndex) { if (whichLeader == 0) { gSaveBlock1Ptr->trainerRematches[data[i]] = lowestRematchIndex; break; } whichLeader--; } } } } } } static s32 GetRematchIndex(u32 trainerIdx) { s32 i; for (i = 0; i < 5; i++) { if (!HasTrainerBeenFought(gRematchTable[trainerIdx].trainerIds[i])) { return i; } } return 5; }