#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H #define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT TOWN"); static const u8 sMapName_OldaleTown[] = _("OLDALE TOWN"); static const u8 sMapName_DewfordTown[] = _("DEWFORD TOWN"); static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE TOWN"); static const u8 sMapName_FallarborTown[] = _("FALLARBOR TOWN"); static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF TOWN"); static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN"); static const u8 sMapName_PetalburgCity[] = _("PETALBURG CITY"); static const u8 sMapName_SlateportCity[] = _("SLATEPORT CITY"); static const u8 sMapName_MauvilleCity[] = _("MAUVILLE CITY"); static const u8 sMapName_RustboroCity[] = _("RUSTBORO CITY"); static const u8 sMapName_FortreeCity[] = _("FORTREE CITY"); static const u8 sMapName_LilycoveCity[] = _("LILYCOVE CITY"); static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP CITY"); static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS CITY"); static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE CITY"); static const u8 sMapName_Route101[] = _("ROUTE 101"); static const u8 sMapName_Route102[] = _("ROUTE 102"); static const u8 sMapName_Route103[] = _("ROUTE 103"); static const u8 sMapName_Route104[] = _("ROUTE 104"); static const u8 sMapName_Route105[] = _("ROUTE 105"); static const u8 sMapName_Route106[] = _("ROUTE 106"); static const u8 sMapName_Route107[] = _("ROUTE 107"); static const u8 sMapName_Route108[] = _("ROUTE 108"); static const u8 sMapName_Route109[] = _("ROUTE 109"); static const u8 sMapName_Route110[] = _("ROUTE 110"); static const u8 sMapName_Route111[] = _("ROUTE 111"); static const u8 sMapName_Route112[] = _("ROUTE 112"); static const u8 sMapName_Route113[] = _("ROUTE 113"); static const u8 sMapName_Route114[] = _("ROUTE 114"); static const u8 sMapName_Route115[] = _("ROUTE 115"); static const u8 sMapName_Route116[] = _("ROUTE 116"); static const u8 sMapName_Route117[] = _("ROUTE 117"); static const u8 sMapName_Route118[] = _("ROUTE 118"); static const u8 sMapName_Route119[] = _("ROUTE 119"); static const u8 sMapName_Route120[] = _("ROUTE 120"); static const u8 sMapName_Route121[] = _("ROUTE 121"); static const u8 sMapName_Route122[] = _("ROUTE 122"); static const u8 sMapName_Route123[] = _("ROUTE 123"); static const u8 sMapName_Route124[] = _("ROUTE 124"); static const u8 sMapName_Route125[] = _("ROUTE 125"); static const u8 sMapName_Route126[] = _("ROUTE 126"); static const u8 sMapName_Route127[] = _("ROUTE 127"); static const u8 sMapName_Route128[] = _("ROUTE 128"); static const u8 sMapName_Route129[] = _("ROUTE 129"); static const u8 sMapName_Route130[] = _("ROUTE 130"); static const u8 sMapName_Route131[] = _("ROUTE 131"); static const u8 sMapName_Route132[] = _("ROUTE 132"); static const u8 sMapName_Route133[] = _("ROUTE 133"); static const u8 sMapName_Route134[] = _("ROUTE 134"); static const u8 sMapName_Underwater[] = _("UNDERWATER"); static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE"); static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY"); static const u8 sMapName_SafariZone[] = _("SAFARI ZONE"); static const u8 sMapName_BattleFrontier[] = _("BATTLE FRONTIER"); static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS"); static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP"); static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE"); static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS"); static const u8 sMapName_MtPyre[] = _("MT. PYRE"); static const u8 sMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT"); static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE"); static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD"); static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND"); static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); static const u8 sMapName_FieryPath[] = _("FIERY PATH"); static const u8 sMapName_JaggedPass[] = _("JAGGED PASS"); static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER"); static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB"); static const u8 sMapName_IslandCave[] = _("ISLAND CAVE"); static const u8 sMapName_DesertRuins[] = _("DESERT RUINS"); static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB"); static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); static const u8 sMapName_SkyPillar[] = _("SKY PILLAR"); static const u8 sMapName_SecretBase[] = _("SECRET BASE"); static const u8 sMapName_None[] = _(""); static const u8 sMapName_PalletTown[] = _("PALLET TOWN"); static const u8 sMapName_ViridianCity[] = _("VIRIDIAN CITY"); static const u8 sMapName_PewterCity[] = _("PEWTER CITY"); static const u8 sMapName_CeruleanCity[] = _("CERULEAN CITY"); static const u8 sMapName_LavenderTown[] = _("LAVENDER TOWN"); static const u8 sMapName_VermilionCity[] = _("VERMILION CITY"); static const u8 sMapName_CeladonCity[] = _("CELADON CITY"); static const u8 sMapName_FuchsiaCity[] = _("FUCHSIA CITY"); static const u8 sMapName_CinnabarIsland[] = _("CINNABAR ISLAND"); static const u8 sMapName_IndigoPlateau[] = _("INDIGO PLATEAU"); static const u8 sMapName_SaffronCity[] = _("SAFFRON CITY"); static const u8 sMapName_Route4[] = _("ROUTE 4"); static const u8 sMapName_Route10[] = _("ROUTE 10"); static const u8 sMapName_Route1[] = _("ROUTE 1"); static const u8 sMapName_Route2[] = _("ROUTE 2"); static const u8 sMapName_Route3[] = _("ROUTE 3"); static const u8 sMapName_Route4_2[] = _("ROUTE 4"); static const u8 sMapName_Route5[] = _("ROUTE 5"); static const u8 sMapName_Route6[] = _("ROUTE 6"); static const u8 sMapName_Route7[] = _("ROUTE 7"); static const u8 sMapName_Route8[] = _("ROUTE 8"); static const u8 sMapName_Route9[] = _("ROUTE 9"); static const u8 sMapName_Route10_2[] = _("ROUTE 10"); static const u8 sMapName_Route11[] = _("ROUTE 11"); static const u8 sMapName_Route12[] = _("ROUTE 12"); static const u8 sMapName_Route13[] = _("ROUTE 13"); static const u8 sMapName_Route14[] = _("ROUTE 14"); static const u8 sMapName_Route15[] = _("ROUTE 15"); static const u8 sMapName_Route16[] = _("ROUTE 16"); static const u8 sMapName_Route17[] = _("ROUTE 17"); static const u8 sMapName_Route18[] = _("ROUTE 18"); static const u8 sMapName_Route19[] = _("ROUTE 19"); static const u8 sMapName_Route20[] = _("ROUTE 20"); static const u8 sMapName_Route21[] = _("ROUTE 21"); static const u8 sMapName_Route22[] = _("ROUTE 22"); static const u8 sMapName_Route23[] = _("ROUTE 23"); static const u8 sMapName_Route24[] = _("ROUTE 24"); static const u8 sMapName_Route25[] = _("ROUTE 25"); static const u8 sMapName_ViridianForest[] = _("VIRIDIAN FOREST"); static const u8 sMapName_MtMoon[] = _("MT. MOON"); static const u8 sMapName_SSAnne[] = _("S.S. ANNE"); static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH"); static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH"); static const u8 sMapName_DiglettsCave[] = _("DIGLETT'S CAVE"); static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD"); static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT"); static const u8 sMapName_SilphCo[] = _("SILPH CO."); static const u8 sMapName_PokemonMansion[] = _("POKéMON MANSION"); static const u8 sMapName_KantoSafariZone[] = _("SAFARI ZONE"); static const u8 sMapName_PokemonLeague[] = _("POKéMON LEAGUE"); static const u8 sMapName_RockTunnel[] = _("ROCK TUNNEL"); static const u8 sMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS"); static const u8 sMapName_PokemonTower[] = _("POKéMON TOWER"); static const u8 sMapName_CeruleanCave[] = _("CERULEAN CAVE"); static const u8 sMapName_PowerPlant[] = _("POWER PLANT"); static const u8 sMapName_OneIsland[] = _("ONE ISLAND"); static const u8 sMapName_TwoIsland[] = _("TWO ISLAND"); static const u8 sMapName_ThreeIsland[] = _("THREE ISLAND"); static const u8 sMapName_FourIsland[] = _("FOUR ISLAND"); static const u8 sMapName_FiveIsland[] = _("FIVE ISLAND"); static const u8 sMapName_SevenIsland[] = _("SEVEN ISLAND"); static const u8 sMapName_SixIsland[] = _("SIX ISLAND"); static const u8 sMapName_KindleRoad[] = _("KINDLE ROAD"); static const u8 sMapName_TreasureBeach[] = _("TREASURE BEACH"); static const u8 sMapName_CapeBrink[] = _("CAPE BRINK"); static const u8 sMapName_BondBridge[] = _("BOND BRIDGE"); static const u8 sMapName_ThreeIslePort[] = _("THREE ISLE PORT"); static const u8 sMapName_SeviiIsle6[] = _("SEVII ISLE 6"); static const u8 sMapName_SeviiIsle7[] = _("SEVII ISLE 7"); static const u8 sMapName_SeviiIsle8[] = _("SEVII ISLE 8"); static const u8 sMapName_SeviiIsle9[] = _("SEVII ISLE 9"); static const u8 sMapName_ResortGorgeous[] = _("RESORT GORGEOUS"); static const u8 sMapName_WaterLabyrinth[] = _("WATER LABYRINTH"); static const u8 sMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW"); static const u8 sMapName_MemorialPillar[] = _("MEMORIAL PILLAR"); static const u8 sMapName_OutcastIsland[] = _("OUTCAST ISLAND"); static const u8 sMapName_GreenPath[] = _("GREEN PATH"); static const u8 sMapName_WaterPath[] = _("WATER PATH"); static const u8 sMapName_RuinValley[] = _("RUIN VALLEY"); static const u8 sMapName_TrainerTower[] = _("TRAINER TOWER"); static const u8 sMapName_CanyonEntrance[] = _("CANYON ENTRANCE"); static const u8 sMapName_SevaultCanyon[] = _("SEVAULT CANYON"); static const u8 sMapName_TanobyRuins[] = _("TANOBY RUINS"); static const u8 sMapName_SeviiIsle22[] = _("SEVII ISLE 22"); static const u8 sMapName_SeviiIsle23[] = _("SEVII ISLE 23"); static const u8 sMapName_SeviiIsle24[] = _("SEVII ISLE 24"); static const u8 sMapName_NavelRock[] = _("NAVEL ROCK"); static const u8 sMapName_MtEmber[] = _("MT. EMBER"); static const u8 sMapName_BerryForest[] = _("BERRY FOREST"); static const u8 sMapName_IcefallCave[] = _("ICEFALL CAVE"); static const u8 sMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE"); static const u8 sMapName_TrainerTower2[] = _("TRAINER TOWER"); static const u8 sMapName_DottedHole[] = _("DOTTED HOLE"); static const u8 sMapName_LostCave[] = _("LOST CAVE"); static const u8 sMapName_PatternBush[] = _("PATTERN BUSH"); static const u8 sMapName_AlteringCave[] = _("ALTERING CAVE"); static const u8 sMapName_TanobyChambers[] = _("TANOBY CHAMBERS"); static const u8 sMapName_ThreeIslePath[] = _("THREE ISLE PATH"); static const u8 sMapName_TanobyKey[] = _("TANOBY KEY"); static const u8 sMapName_BirthIsland[] = _("BIRTH ISLAND"); static const u8 sMapName_MoneanChamber[] = _("MONEAN CHAMBER"); static const u8 sMapName_LiptooChamber[] = _("LIPTOO CHAMBER"); static const u8 sMapName_WeepthChamber[] = _("WEEPTH CHAMBER"); static const u8 sMapName_DilfordChamber[] = _("DILFORD CHAMBER"); static const u8 sMapName_ScufibChamber[] = _("SCUFIB CHAMBER"); static const u8 sMapName_RixyChamber[] = _("RIXY CHAMBER"); static const u8 sMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER"); static const u8 sMapName_EmberSpa[] = _("EMBER SPA"); static const u8 sMapName_SpecialArea[] = _("SPECIAL AREA"); static const u8 sMapName_AquaHideout[] = _("AQUA HIDEOUT"); static const u8 sMapName_MagmaHideout[] = _("MAGMA HIDEOUT"); static const u8 sMapName_MirageTower[] = _("MIRAGE TOWER"); static const u8 sMapName_FarawayIsland[] = _("FARAWAY ISLAND"); static const u8 sMapName_ArtisanCave[] = _("ARTISAN CAVE"); static const u8 sMapName_MarineCave[] = _("MARINE CAVE"); static const u8 sMapName_TerraCave[] = _("TERRA CAVE"); static const u8 sMapName_DesertUnderpass[] = _("DESERT UNDERPASS"); static const u8 sMapName_TrainerHill[] = _("TRAINER HILL"); const struct RegionMapLocation gRegionMapEntries[] = { [MAPSEC_LITTLEROOT_TOWN] = { 4, 11, 1, 1, sMapName_LittlerootTown}, [MAPSEC_OLDALE_TOWN] = { 4, 9, 1, 1, sMapName_OldaleTown}, [MAPSEC_DEWFORD_TOWN] = { 2, 14, 1, 1, sMapName_DewfordTown}, [MAPSEC_LAVARIDGE_TOWN] = { 5, 3, 1, 1, sMapName_LavaridgeTown}, [MAPSEC_FALLARBOR_TOWN] = { 3, 0, 1, 1, sMapName_FallarborTown}, [MAPSEC_VERDANTURF_TOWN] = { 4, 6, 1, 1, sMapName_VerdanturfTown}, [MAPSEC_PACIFIDLOG_TOWN] = {17, 10, 1, 1, sMapName_PacifidlogTown}, [MAPSEC_PETALBURG_CITY] = { 1, 9, 1, 1, sMapName_PetalburgCity}, [MAPSEC_SLATEPORT_CITY] = { 8, 10, 1, 2, sMapName_SlateportCity}, [MAPSEC_MAUVILLE_CITY] = { 8, 6, 2, 1, sMapName_MauvilleCity}, [MAPSEC_RUSTBORO_CITY] = { 0, 5, 1, 2, sMapName_RustboroCity}, [MAPSEC_FORTREE_CITY] = {12, 0, 1, 1, sMapName_FortreeCity}, [MAPSEC_LILYCOVE_CITY] = {18, 3, 2, 1, sMapName_LilycoveCity}, [MAPSEC_MOSSDEEP_CITY] = {24, 5, 2, 1, sMapName_MossdeepCity}, [MAPSEC_SOOTOPOLIS_CITY] = {21, 7, 1, 1, sMapName_SootopolisCity}, [MAPSEC_EVER_GRANDE_CITY] = {27, 8, 1, 2, sMapName_EverGrandeCity}, [MAPSEC_ROUTE_101] = { 4, 10, 1, 1, sMapName_Route101}, [MAPSEC_ROUTE_102] = { 2, 9, 2, 1, sMapName_Route102}, [MAPSEC_ROUTE_103] = { 4, 8, 4, 1, sMapName_Route103}, [MAPSEC_ROUTE_104] = { 0, 7, 1, 3, sMapName_Route104}, [MAPSEC_ROUTE_105] = { 0, 10, 1, 3, sMapName_Route105}, [MAPSEC_ROUTE_106] = { 0, 13, 2, 1, sMapName_Route106}, [MAPSEC_ROUTE_107] = { 3, 14, 3, 1, sMapName_Route107}, [MAPSEC_ROUTE_108] = { 6, 14, 2, 1, sMapName_Route108}, [MAPSEC_ROUTE_109] = { 8, 12, 1, 3, sMapName_Route109}, [MAPSEC_ROUTE_110] = { 8, 7, 1, 3, sMapName_Route110}, [MAPSEC_ROUTE_111] = { 8, 0, 1, 6, sMapName_Route111}, [MAPSEC_ROUTE_112] = { 6, 3, 2, 1, sMapName_Route112}, [MAPSEC_ROUTE_113] = { 4, 0, 4, 1, sMapName_Route113}, [MAPSEC_ROUTE_114] = { 1, 0, 2, 3, sMapName_Route114}, [MAPSEC_ROUTE_115] = { 0, 2, 1, 3, sMapName_Route115}, [MAPSEC_ROUTE_116] = { 1, 5, 4, 1, sMapName_Route116}, [MAPSEC_ROUTE_117] = { 5, 6, 3, 1, sMapName_Route117}, [MAPSEC_ROUTE_118] = {10, 6, 2, 1, sMapName_Route118}, [MAPSEC_ROUTE_119] = {11, 0, 1, 6, sMapName_Route119}, [MAPSEC_ROUTE_120] = {13, 0, 1, 4, sMapName_Route120}, [MAPSEC_ROUTE_121] = {14, 3, 4, 1, sMapName_Route121}, [MAPSEC_ROUTE_122] = {16, 4, 1, 2, sMapName_Route122}, [MAPSEC_ROUTE_123] = {12, 6, 5, 1, sMapName_Route123}, [MAPSEC_ROUTE_124] = {20, 3, 4, 3, sMapName_Route124}, [MAPSEC_ROUTE_125] = {24, 3, 2, 2, sMapName_Route125}, [MAPSEC_ROUTE_126] = {20, 6, 3, 3, sMapName_Route126}, [MAPSEC_ROUTE_127] = {23, 6, 3, 3, sMapName_Route127}, [MAPSEC_ROUTE_128] = {23, 9, 4, 1, sMapName_Route128}, [MAPSEC_ROUTE_129] = {24, 10, 2, 1, sMapName_Route129}, [MAPSEC_ROUTE_130] = {21, 10, 3, 1, sMapName_Route130}, [MAPSEC_ROUTE_131] = {18, 10, 3, 1, sMapName_Route131}, [MAPSEC_ROUTE_132] = {15, 10, 2, 1, sMapName_Route132}, [MAPSEC_ROUTE_133] = {12, 10, 3, 1, sMapName_Route133}, [MAPSEC_ROUTE_134] = { 9, 10, 3, 1, sMapName_Route134}, [MAPSEC_UNDERWATER_124] = {20, 3, 4, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_126] = {20, 6, 3, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_127] = {23, 6, 3, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_128] = {23, 9, 4, 1, sMapName_Underwater}, [MAPSEC_UNDERWATER_SOOTOPOLIS] = {21, 7, 1, 1, sMapName_Underwater}, [MAPSEC_GRANITE_CAVE] = { 1, 13, 1, 1, sMapName_GraniteCave}, [MAPSEC_MT_CHIMNEY] = { 6, 2, 1, 1, sMapName_MtChimney}, [MAPSEC_SAFARI_ZONE] = {16, 2, 1, 1, sMapName_SafariZone}, [MAPSEC_BATTLE_FRONTIER] = {22, 12, 1, 1, sMapName_BattleFrontier}, [MAPSEC_PETALBURG_WOODS] = { 0, 8, 1, 1, sMapName_PetalburgWoods}, [MAPSEC_RUSTURF_TUNNEL] = { 2, 5, 1, 1, sMapName_RusturfTunnel}, [MAPSEC_ABANDONED_SHIP] = { 6, 14, 1, 1, sMapName_AbandonedShip}, [MAPSEC_NEW_MAUVILLE] = { 8, 7, 1, 1, sMapName_NewMauville}, [MAPSEC_METEOR_FALLS] = { 0, 3, 1, 1, sMapName_MeteorFalls}, [MAPSEC_METEOR_FALLS2] = { 1, 2, 1, 1, sMapName_MeteorFalls}, [MAPSEC_MT_PYRE] = {16, 4, 1, 1, sMapName_MtPyre}, [MAPSEC_AQUA_HIDEOUT_OLD] = {19, 3, 1, 1, sMapName_AquaHideoutOld}, [MAPSEC_SHOAL_CAVE] = {24, 4, 1, 1, sMapName_ShoalCave}, [MAPSEC_SEAFLOOR_CAVERN] = {24, 9, 1, 1, sMapName_SeafloorCavern}, [MAPSEC_UNDERWATER_SEAFLOOR_CAVERN] = {24, 9, 1, 1, sMapName_Underwater}, [MAPSEC_VICTORY_ROAD] = {27, 9, 1, 1, sMapName_VictoryRoad}, [MAPSEC_MIRAGE_ISLAND] = {17, 10, 1, 1, sMapName_MirageIsland}, [MAPSEC_CAVE_OF_ORIGIN] = {21, 7, 1, 1, sMapName_CaveOfOrigin}, [MAPSEC_SOUTHERN_ISLAND] = {12, 14, 1, 1, sMapName_SouthernIsland}, [MAPSEC_FIERY_PATH] = { 6, 3, 1, 1, sMapName_FieryPath}, [MAPSEC_FIERY_PATH2] = { 7, 3, 1, 1, sMapName_FieryPath}, [MAPSEC_JAGGED_PASS] = { 6, 3, 1, 1, sMapName_JaggedPass}, [MAPSEC_JAGGED_PASS2] = { 7, 2, 1, 1, sMapName_JaggedPass}, [MAPSEC_SEALED_CHAMBER] = {11, 10, 1, 1, sMapName_SealedChamber}, [MAPSEC_UNDERWATER_SEALED_CHAMBER] = {11, 10, 1, 1, sMapName_Underwater}, [MAPSEC_SCORCHED_SLAB] = {13, 0, 1, 1, sMapName_ScorchedSlab}, [MAPSEC_ISLAND_CAVE] = { 0, 10, 1, 1, sMapName_IslandCave}, [MAPSEC_DESERT_RUINS] = { 8, 3, 1, 1, sMapName_DesertRuins}, [MAPSEC_ANCIENT_TOMB] = {13, 2, 1, 1, sMapName_AncientTomb}, [MAPSEC_INSIDE_OF_TRUCK] = { 0, 0, 1, 1, sMapName_InsideOfTruck}, [MAPSEC_SKY_PILLAR] = {19, 10, 1, 1, sMapName_SkyPillar}, [MAPSEC_SECRET_BASE] = { 0, 0, 1, 1, sMapName_SecretBase}, [MAPSEC_DYNAMIC] = { 0, 0, 1, 1, sMapName_None}, [MAPSEC_PALLET_TOWN] = { 0, 0, 1, 1, sMapName_PalletTown}, [MAPSEC_VIRIDIAN_CITY] = { 0, 0, 1, 1, sMapName_ViridianCity}, [MAPSEC_PEWTER_CITY] = { 0, 0, 1, 1, sMapName_PewterCity}, [MAPSEC_CERULEAN_CITY] = { 0, 0, 1, 1, sMapName_CeruleanCity}, [MAPSEC_LAVENDER_TOWN] = { 0, 0, 1, 1, sMapName_LavenderTown}, [MAPSEC_VERMILION_CITY] = { 0, 0, 1, 1, sMapName_VermilionCity}, [MAPSEC_CELADON_CITY] = { 0, 0, 1, 1, sMapName_CeladonCity}, [MAPSEC_FUCHSIA_CITY] = { 0, 0, 1, 1, sMapName_FuchsiaCity}, [MAPSEC_CINNABAR_ISLAND] = { 0, 0, 1, 1, sMapName_CinnabarIsland}, [MAPSEC_INDIGO_PLATEAU] = { 0, 0, 1, 1, sMapName_IndigoPlateau}, [MAPSEC_SAFFRON_CITY] = { 0, 0, 1, 1, sMapName_SaffronCity}, [MAPSEC_ROUTE_4_FLYDUP] = { 0, 0, 1, 1, sMapName_Route4}, [MAPSEC_ROUTE_10_FLYDUP] = { 0, 0, 1, 1, sMapName_Route10}, [MAPSEC_ROUTE_1] = { 0, 0, 1, 1, sMapName_Route1}, [MAPSEC_ROUTE_2] = { 0, 0, 1, 1, sMapName_Route2}, [MAPSEC_ROUTE_3] = { 0, 0, 1, 1, sMapName_Route3}, [MAPSEC_ROUTE_4] = { 0, 0, 1, 1, sMapName_Route4_2}, [MAPSEC_ROUTE_5] = { 0, 0, 1, 1, sMapName_Route5}, [MAPSEC_ROUTE_6] = { 0, 0, 1, 1, sMapName_Route6}, [MAPSEC_ROUTE_7] = { 0, 0, 1, 1, sMapName_Route7}, [MAPSEC_ROUTE_8] = { 0, 0, 1, 1, sMapName_Route8}, [MAPSEC_ROUTE_9] = { 0, 0, 1, 1, sMapName_Route9}, [MAPSEC_ROUTE_10] = { 0, 0, 1, 1, sMapName_Route10_2}, [MAPSEC_ROUTE_11] = { 0, 0, 1, 1, sMapName_Route11}, [MAPSEC_ROUTE_12] = { 0, 0, 1, 1, sMapName_Route12}, [MAPSEC_ROUTE_13] = { 0, 0, 1, 1, sMapName_Route13}, [MAPSEC_ROUTE_14] = { 0, 0, 1, 1, sMapName_Route14}, [MAPSEC_ROUTE_15] = { 0, 0, 1, 1, sMapName_Route15}, [MAPSEC_ROUTE_16] = { 0, 0, 1, 1, sMapName_Route16}, [MAPSEC_ROUTE_17] = { 0, 0, 1, 1, sMapName_Route17}, [MAPSEC_ROUTE_18] = { 0, 0, 1, 1, sMapName_Route18}, [MAPSEC_ROUTE_19] = { 0, 0, 1, 1, sMapName_Route19}, [MAPSEC_ROUTE_20] = { 0, 0, 1, 1, sMapName_Route20}, [MAPSEC_ROUTE_21] = { 0, 0, 1, 1, sMapName_Route21}, [MAPSEC_ROUTE_22] = { 0, 0, 1, 1, sMapName_Route22}, [MAPSEC_ROUTE_23] = { 0, 0, 1, 1, sMapName_Route23}, [MAPSEC_ROUTE_24] = { 0, 0, 1, 1, sMapName_Route24}, [MAPSEC_ROUTE_25] = { 0, 0, 1, 1, sMapName_Route25}, [MAPSEC_VIRIDIAN_FOREST] = { 0, 0, 1, 1, sMapName_ViridianForest}, [MAPSEC_MT_MOON] = { 0, 0, 1, 1, sMapName_MtMoon}, [MAPSEC_S_S_ANNE] = { 0, 0, 1, 1, sMapName_SSAnne}, [MAPSEC_UNDERGROUND_PATH] = { 0, 0, 1, 1, sMapName_UndergroundPath}, [MAPSEC_UNDERGROUND_PATH_2] = { 0, 0, 1, 1, sMapName_UndergroundPath2}, [MAPSEC_DIGLETTS_CAVE] = { 0, 0, 1, 1, sMapName_DiglettsCave}, [MAPSEC_KANTO_VICTORY_ROAD] = { 0, 0, 1, 1, sMapName_KantoVictoryRoad}, [MAPSEC_ROCKET_HIDEOUT] = { 0, 0, 1, 1, sMapName_RocketHideout}, [MAPSEC_SILPH_CO] = { 0, 0, 1, 1, sMapName_SilphCo}, [MAPSEC_POKEMON_MANSION] = { 0, 0, 1, 1, sMapName_PokemonMansion}, [MAPSEC_KANTO_SAFARI_ZONE] = { 0, 0, 1, 1, sMapName_KantoSafariZone}, [MAPSEC_POKEMON_LEAGUE] = { 0, 0, 1, 1, sMapName_PokemonLeague}, [MAPSEC_ROCK_TUNNEL] = { 0, 0, 1, 1, sMapName_RockTunnel}, [MAPSEC_SEAFOAM_ISLANDS] = { 0, 0, 1, 1, sMapName_SeafoamIslands}, [MAPSEC_POKEMON_TOWER] = { 0, 0, 1, 1, sMapName_PokemonTower}, [MAPSEC_CERULEAN_CAVE] = { 0, 0, 1, 1, sMapName_CeruleanCave}, [MAPSEC_POWER_PLANT] = { 0, 0, 1, 1, sMapName_PowerPlant}, [MAPSEC_ONE_ISLAND] = { 0, 0, 1, 1, sMapName_OneIsland}, [MAPSEC_TWO_ISLAND] = { 0, 0, 1, 1, sMapName_TwoIsland}, [MAPSEC_THREE_ISLAND] = { 0, 0, 1, 1, sMapName_ThreeIsland}, [MAPSEC_FOUR_ISLAND] = { 0, 0, 1, 1, sMapName_FourIsland}, [MAPSEC_FIVE_ISLAND] = { 0, 0, 1, 1, sMapName_FiveIsland}, [MAPSEC_SEVEN_ISLAND] = { 0, 0, 1, 1, sMapName_SevenIsland}, [MAPSEC_SIX_ISLAND] = { 0, 0, 1, 1, sMapName_SixIsland}, [MAPSEC_KINDLE_ROAD] = { 0, 0, 1, 1, sMapName_KindleRoad}, [MAPSEC_TREASURE_BEACH] = { 0, 0, 1, 1, sMapName_TreasureBeach}, [MAPSEC_CAPE_BRINK] = { 0, 0, 1, 1, sMapName_CapeBrink}, [MAPSEC_BOND_BRIDGE] = { 0, 0, 1, 1, sMapName_BondBridge}, [MAPSEC_THREE_ISLE_PORT] = { 0, 0, 1, 1, sMapName_ThreeIslePort}, [MAPSEC_SEVII_ISLE_6] = { 0, 0, 1, 1, sMapName_SeviiIsle6}, [MAPSEC_SEVII_ISLE_7] = { 0, 0, 1, 1, sMapName_SeviiIsle7}, [MAPSEC_SEVII_ISLE_8] = { 0, 0, 1, 1, sMapName_SeviiIsle8}, [MAPSEC_SEVII_ISLE_9] = { 0, 0, 1, 1, sMapName_SeviiIsle9}, [MAPSEC_RESORT_GORGEOUS] = { 0, 0, 1, 1, sMapName_ResortGorgeous}, [MAPSEC_WATER_LABYRINTH] = { 0, 0, 1, 1, sMapName_WaterLabyrinth}, [MAPSEC_FIVE_ISLE_MEADOW] = { 0, 0, 1, 1, sMapName_FiveIsleMeadow}, [MAPSEC_MEMORIAL_PILLAR] = { 0, 0, 1, 1, sMapName_MemorialPillar}, [MAPSEC_OUTCAST_ISLAND] = { 0, 0, 1, 1, sMapName_OutcastIsland}, [MAPSEC_GREEN_PATH] = { 0, 0, 1, 1, sMapName_GreenPath}, [MAPSEC_WATER_PATH] = { 0, 0, 1, 1, sMapName_WaterPath}, [MAPSEC_RUIN_VALLEY] = { 0, 0, 1, 1, sMapName_RuinValley}, [MAPSEC_TRAINER_TOWER] = { 0, 0, 1, 1, sMapName_TrainerTower}, [MAPSEC_CANYON_ENTRANCE] = { 0, 0, 1, 1, sMapName_CanyonEntrance}, [MAPSEC_SEVAULT_CANYON] = { 0, 0, 1, 1, sMapName_SevaultCanyon}, [MAPSEC_TANOBY_RUINS] = { 0, 0, 1, 1, sMapName_TanobyRuins}, [MAPSEC_SEVII_ISLE_22] = { 0, 0, 1, 1, sMapName_SeviiIsle22}, [MAPSEC_SEVII_ISLE_23] = { 0, 0, 1, 1, sMapName_SeviiIsle23}, [MAPSEC_SEVII_ISLE_24] = { 0, 0, 1, 1, sMapName_SeviiIsle24}, [MAPSEC_NAVEL_ROCK_FRLG] = { 0, 0, 1, 1, sMapName_NavelRock}, [MAPSEC_MT_EMBER] = { 0, 0, 1, 1, sMapName_MtEmber}, [MAPSEC_BERRY_FOREST] = { 0, 0, 1, 1, sMapName_BerryForest}, [MAPSEC_ICEFALL_CAVE] = { 0, 0, 1, 1, sMapName_IcefallCave}, [MAPSEC_ROCKET_WAREHOUSE] = { 0, 0, 1, 1, sMapName_RocketWarehouse}, [MAPSEC_TRAINER_TOWER_2] = { 0, 0, 1, 1, sMapName_TrainerTower2}, [MAPSEC_DOTTED_HOLE] = { 0, 0, 1, 1, sMapName_DottedHole}, [MAPSEC_LOST_CAVE] = { 0, 0, 1, 1, sMapName_LostCave}, [MAPSEC_PATTERN_BUSH] = { 0, 0, 1, 1, sMapName_PatternBush}, [MAPSEC_ALTERING_CAVE_FRLG] = { 0, 0, 1, 1, sMapName_AlteringCave}, [MAPSEC_TANOBY_CHAMBERS] = { 0, 0, 1, 1, sMapName_TanobyChambers}, [MAPSEC_THREE_ISLE_PATH] = { 0, 0, 1, 1, sMapName_ThreeIslePath}, [MAPSEC_TANOBY_KEY] = { 0, 0, 1, 1, sMapName_TanobyKey}, [MAPSEC_BIRTH_ISLAND_FRLG] = { 0, 0, 1, 1, sMapName_BirthIsland}, [MAPSEC_MONEAN_CHAMBER] = { 0, 0, 1, 1, sMapName_MoneanChamber}, [MAPSEC_LIPTOO_CHAMBER] = { 0, 0, 1, 1, sMapName_LiptooChamber}, [MAPSEC_WEEPTH_CHAMBER] = { 0, 0, 1, 1, sMapName_WeepthChamber}, [MAPSEC_DILFORD_CHAMBER] = { 0, 0, 1, 1, sMapName_DilfordChamber}, [MAPSEC_SCUFIB_CHAMBER] = { 0, 0, 1, 1, sMapName_ScufibChamber}, [MAPSEC_RIXY_CHAMBER] = { 0, 0, 1, 1, sMapName_RixyChamber}, [MAPSEC_VIAPOIS_CHAMBER] = { 0, 0, 1, 1, sMapName_ViapoisChamber}, [MAPSEC_EMBER_SPA] = { 0, 0, 1, 1, sMapName_EmberSpa}, [MAPSEC_SPECIAL_AREA] = { 0, 0, 1, 1, sMapName_SpecialArea}, [MAPSEC_AQUA_HIDEOUT] = {19, 3, 1, 1, sMapName_AquaHideout}, [MAPSEC_MAGMA_HIDEOUT] = { 6, 3, 1, 1, sMapName_MagmaHideout}, [MAPSEC_MIRAGE_TOWER] = { 8, 2, 1, 1, sMapName_MirageTower}, [MAPSEC_BIRTH_ISLAND] = { 0, 0, 1, 1, sMapName_BirthIsland}, [MAPSEC_FARAWAY_ISLAND] = { 0, 0, 1, 1, sMapName_FarawayIsland}, [MAPSEC_ARTISAN_CAVE] = {22, 12, 1, 1, sMapName_ArtisanCave}, [MAPSEC_MARINE_CAVE] = { 0, 0, 1, 1, sMapName_MarineCave}, [MAPSEC_UNDERWATER_MARINE_CAVE] = { 0, 0, 1, 1, sMapName_Underwater}, [MAPSEC_TERRA_CAVE] = { 0, 0, 1, 1, sMapName_TerraCave}, [MAPSEC_UNDERWATER_105] = { 0, 10, 1, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_125] = {24, 3, 2, 2, sMapName_Underwater}, [MAPSEC_UNDERWATER_129] = {24, 10, 2, 1, sMapName_Underwater}, [MAPSEC_DESERT_UNDERPASS] = { 2, 0, 1, 1, sMapName_DesertUnderpass}, [MAPSEC_ALTERING_CAVE] = { 6, 8, 1, 1, sMapName_AlteringCave}, [MAPSEC_NAVEL_ROCK] = { 0, 0, 1, 1, sMapName_NavelRock}, [MAPSEC_TRAINER_HILL] = { 8, 4, 1, 1, sMapName_TrainerHill} }; #endif //GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H