#include "global.h" #include "battle_anim.h" #include "gpu_regs.h" #include "graphics.h" #include "palette.h" #include "sound.h" #include "task.h" #include "trig.h" #include "constants/rgb.h" #include "constants/songs.h" static void AnimFallingRock(struct Sprite *); static void AnimFallingRock_Step(struct Sprite *); static void AnimRockFragment(struct Sprite *); static void AnimFlyingSandCrescent(struct Sprite *); static void AnimRaiseSprite(struct Sprite *); static void AnimTask_Rollout_Step(u8 taskId); static void AnimRolloutParticle(struct Sprite *); static void AnimRockTomb(struct Sprite *); static void AnimRockTomb_Step(struct Sprite *sprite); static void AnimRockBlastRock(struct Sprite *); static void AnimRockScatter(struct Sprite *); static void AnimRockScatter_Step(struct Sprite *sprite); static void AnimParticleInVortex(struct Sprite *); static void AnimParticleInVortex_Step(struct Sprite *sprite); static void AnimTask_LoadSandstormBackground_Step(u8 taskId); static void CreateRolloutDirtSprite(struct Task *task); static u8 GetRolloutCounter(void); static const union AnimCmd sAnim_FlyingRock_0[] = { ANIMCMD_FRAME(32, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_FlyingRock_1[] = { ANIMCMD_FRAME(48, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_FlyingRock_2[] = { ANIMCMD_FRAME(64, 1), ANIMCMD_END, }; static const union AnimCmd *const sAnims_FlyingRock[] = { sAnim_FlyingRock_0, sAnim_FlyingRock_1, sAnim_FlyingRock_2, }; const struct SpriteTemplate gFallingRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = sAnims_FlyingRock, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimFallingRock, }; const struct SpriteTemplate gRockFragmentSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = sAnims_FlyingRock, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimRockFragment, }; const struct SpriteTemplate gSwirlingDirtSpriteTemplate = { .tileTag = ANIM_TAG_MUD_SAND, .paletteTag = ANIM_TAG_MUD_SAND, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimParticleInVortex, }; static const union AffineAnimCmd sAffineAnim_Whirlpool[] = { AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5), AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5), AFFINEANIMCMD_JUMP(1), }; static const union AffineAnimCmd *const sAffineAnims_Whirlpool[] = { sAffineAnim_Whirlpool, }; const struct SpriteTemplate gWhirlpoolSpriteTemplate = { .tileTag = ANIM_TAG_WATER_ORB, .paletteTag = ANIM_TAG_WATER_ORB, .oam = &gOamData_AffineNormal_ObjBlend_16x16, .anims = gAnims_WaterMudOrb, .images = NULL, .affineAnims = sAffineAnims_Whirlpool, .callback = AnimParticleInVortex, }; const struct SpriteTemplate gFireSpinSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = gAnims_BasicFire, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimParticleInVortex, }; const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate = { .tileTag = ANIM_TAG_FLYING_DIRT, .paletteTag = ANIM_TAG_FLYING_DIRT, .oam = &gOamData_AffineOff_ObjNormal_32x16, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimFlyingSandCrescent, }; static const struct Subsprite sFlyingSandSubsprites[] = { {.x = -16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 0, .priority = 1}, {.x = 16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 8, .priority = 1}, }; static const struct SubspriteTable sFlyingSandSubspriteTable[] = { {ARRAY_COUNT(sFlyingSandSubsprites), sFlyingSandSubsprites}, }; static const union AnimCmd sAnim_Rock_Biggest[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_Rock_Bigger[] = { ANIMCMD_FRAME(16, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_Rock_Big[] = { ANIMCMD_FRAME(32, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_Rock_Small[] = { ANIMCMD_FRAME(48, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_Rock_Smaller[] = { ANIMCMD_FRAME(64, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_Rock_Smallest[] = { ANIMCMD_FRAME(80, 1), ANIMCMD_END, }; static const union AnimCmd *const sAnims_BasicRock[] = { sAnim_Rock_Biggest, sAnim_Rock_Bigger, sAnim_Rock_Big, sAnim_Rock_Small, sAnim_Rock_Smaller, sAnim_Rock_Smallest, }; const struct SpriteTemplate gAncientPowerRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = sAnims_BasicRock, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimRaiseSprite, }; const struct SpriteTemplate gRolloutMudSpriteTemplate = { .tileTag = ANIM_TAG_MUD_SAND, .paletteTag = ANIM_TAG_MUD_SAND, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimRolloutParticle, }; const struct SpriteTemplate gRolloutRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimRolloutParticle, }; const struct SpriteTemplate gRockTombRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = sAnims_BasicRock, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimRockTomb, }; static const union AffineAnimCmd sAffineAnim_BasicRock_0[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5), AFFINEANIMCMD_JUMP(0), }; static const union AffineAnimCmd sAffineAnim_BasicRock_1[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5), AFFINEANIMCMD_JUMP(0), }; static const union AffineAnimCmd *const sAffineAnims_BasicRock[] = { sAffineAnim_BasicRock_0, sAffineAnim_BasicRock_1, }; const struct SpriteTemplate gRockBlastRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineNormal_ObjNormal_32x32, .anims = sAnims_BasicRock, .images = NULL, .affineAnims = sAffineAnims_BasicRock, .callback = AnimRockBlastRock, }; const struct SpriteTemplate gRockScatterSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineNormal_ObjNormal_32x32, .anims = sAnims_BasicRock, .images = NULL, .affineAnims = sAffineAnims_BasicRock, .callback = AnimRockScatter, }; const struct SpriteTemplate gTwisterRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = &sAnims_BasicRock[4], .images = NULL, .affineAnims = sAffineAnims_BasicRock, .callback = AnimMoveTwisterParticle, }; const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineNormal_ObjNormal_32x32, .anims = &sAnims_BasicRock[2], .images = NULL, .affineAnims = sAffineAnims_BasicRock, .callback = AnimWeatherBallDown, }; static void AnimFallingRock(struct Sprite *sprite) { if (gBattleAnimArgs[3] != 0) SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); sprite->x += gBattleAnimArgs[0]; sprite->y += 14; StartSpriteAnim(sprite, gBattleAnimArgs[1]); AnimateSprite(sprite); sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 4; sprite->data[3] = 16; sprite->data[4] = -70; sprite->data[5] = gBattleAnimArgs[2]; StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step); sprite->callback = TranslateSpriteInEllipse; sprite->callback(sprite); } static void AnimFallingRock_Step(struct Sprite *sprite) { sprite->x += sprite->data[5]; sprite->data[0] = 192; sprite->data[1] = sprite->data[5]; sprite->data[2] = 4; sprite->data[3] = 32; sprite->data[4] = -24; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = TranslateSpriteInEllipse; sprite->callback(sprite); } // Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash static void AnimRockFragment(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[5]); AnimateSprite(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->x -= gBattleAnimArgs[0]; else sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = sprite->x; sprite->data[2] = sprite->x + gBattleAnimArgs[2]; sprite->data[3] = sprite->y; sprite->data[4] = sprite->y + gBattleAnimArgs[3]; InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; sprite->callback = TranslateSpriteLinearFixedPoint; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } // Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb static void AnimParticleInVortex(struct Sprite *sprite) { if (gBattleAnimArgs[6] == ANIM_ATTACKER) InitSpritePosToAnimAttacker(sprite, 0); else InitSpritePosToAnimTarget(sprite, FALSE); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = AnimParticleInVortex_Step; } static void AnimParticleInVortex_Step(struct Sprite *sprite) { sprite->data[4] += sprite->data[1]; sprite->y2 = -(sprite->data[4] >> 8); sprite->x2 = Sin(sprite->data[5], sprite->data[3]); sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF; if (--sprite->data[0] == -1) { DestroyAnimSprite(sprite); } } void AnimTask_LoadSandstormBackground(u8 taskId) { int var0; struct BattleAnimBgData animBg; var0 = 0; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset); AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, FALSE); LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32); if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) var0 = 1; gTasks[taskId].data[0] = var0; gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step; } static void AnimTask_LoadSandstormBackground_Step(u8 taskId) { struct BattleAnimBgData animBg; if (gTasks[taskId].data[0] == 0) gBattle_BG1_X += -6; else gBattle_BG1_X += 6; gBattle_BG1_Y += -1; switch (gTasks[taskId].data[12]) { case 0: if (++gTasks[taskId].data[10] == 4) { gTasks[taskId].data[10] = 0; gTasks[taskId].data[11]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); if (gTasks[taskId].data[11] == 7) { gTasks[taskId].data[12]++; gTasks[taskId].data[11] = 0; } } break; case 1: if (++gTasks[taskId].data[11] == 101) { gTasks[taskId].data[11] = 7; gTasks[taskId].data[12]++; } break; case 2: if (++gTasks[taskId].data[10] == 4) { gTasks[taskId].data[10] = 0; gTasks[taskId].data[11]--; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); if (gTasks[taskId].data[11] == 0) { gTasks[taskId].data[12]++; gTasks[taskId].data[11] = 0; } } break; case 3: GetBattleAnimBg1Data(&animBg); ClearBattleAnimBg(animBg.bgId); gTasks[taskId].data[12]++; break; case 4: if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); DestroyAnimVisualTask(taskId); break; } } // Animates the sprites that fly diagonally across the screen // in Sandstorm and Heat Wave. // arg 0: initial y pixel offset // arg 1: projectile speed // arg 2: y pixel drop // arg 3: ??? unknown (possibly a color bit) static void AnimFlyingSandCrescent(struct Sprite *sprite) { if (sprite->data[0] == 0) { if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->x = DISPLAY_WIDTH + 64; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; sprite->data[5] = 1; sprite->oam.matrixNum = ST_OAM_HFLIP; } else { sprite->x = -64; } sprite->y = gBattleAnimArgs[0]; SetSubspriteTables(sprite, sFlyingSandSubspriteTable); sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; sprite->data[0]++; } else { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->x2 += (sprite->data[3] >> 8); sprite->y2 += (sprite->data[4] >> 8); sprite->data[3] &= 0xFF; sprite->data[4] &= 0xFF; if (sprite->data[5] == 0) { if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32) { sprite->callback = DestroyAnimSprite; } } else if (sprite->x + sprite->x2 < -32) { sprite->callback = DestroyAnimSprite; } } } // Animates the rising rocks in Ancient Power. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: terminal y offset // arg 3: duration // arg 4: sprite size [1,5] static void AnimRaiseSprite(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); InitSpritePosToAnimAttacker(sprite, 0); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[2] = sprite->x; sprite->data[4] = sprite->y + gBattleAnimArgs[2]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void AnimTask_Rollout(u8 taskId) { u16 var0, var1, var2, var3; u8 rolloutCounter; int var5; s16 pan1, pan2; struct Task *task; task = &gTasks[taskId]; var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24; var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24; if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget) var3 = var1; rolloutCounter = GetRolloutCounter(); if (rolloutCounter == 1) task->data[8] = 32; else task->data[8] = 48 - (rolloutCounter * 8); task->data[0] = 0; task->data[11] = 0; task->data[9] = 0; task->data[12] = 1; var5 = task->data[8]; if (var5 < 0) var5 += 7; task->data[10] = (var5 >> 3) - 1; task->data[2] = var0 * 8; task->data[3] = var1 * 8; task->data[4] = ((var2 - var0) * 8) / task->data[8]; task->data[5] = ((var3 - var1) * 8) / task->data[8]; task->data[6] = 0; task->data[7] = 0; pan1 = BattleAnimAdjustPanning(-64); pan2 = BattleAnimAdjustPanning(63); task->data[13] = pan1; task->data[14] = (pan2 - pan1) / task->data[8]; task->data[1] = rolloutCounter; task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->func = AnimTask_Rollout_Step; } static void AnimTask_Rollout_Step(u8 taskId) { struct Task *task; task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[6] -= task->data[4]; task->data[7] -= task->data[5]; gSprites[task->data[15]].x2 = task->data[6] >> 3; gSprites[task->data[15]].y2 = task->data[7] >> 3; if (++task->data[9] == 10) { task->data[11] = 20; task->data[0]++; } PlaySE12WithPanning(SE_M_HEADBUTT, task->data[13]); break; case 1: if (--task->data[11] == 0) task->data[0]++; break; case 2: if (--task->data[9] != 0) { task->data[6] += task->data[4]; task->data[7] += task->data[5]; } else { task->data[6] = 0; task->data[7] = 0; task->data[0]++; } gSprites[task->data[15]].x2 = task->data[6] >> 3; gSprites[task->data[15]].y2 = task->data[7] >> 3; break; case 3: task->data[2] += task->data[4]; task->data[3] += task->data[5]; if (++task->data[9] >= task->data[10]) { task->data[9] = 0; CreateRolloutDirtSprite(task); task->data[13] += task->data[14]; PlaySE12WithPanning(SE_M_DIG, task->data[13]); } if (--task->data[8] == 0) { task->data[0]++; } break; case 4: if (task->data[11] == 0) DestroyAnimVisualTask(taskId); break; } } static void CreateRolloutDirtSprite(struct Task *task) { const struct SpriteTemplate *spriteTemplate; int tileOffset; u16 x, y; u8 spriteId; switch (task->data[1]) { case 1: spriteTemplate = &gRolloutMudSpriteTemplate; tileOffset = 0; break; case 2: case 3: spriteTemplate = &gRolloutRockSpriteTemplate; tileOffset = 80; break; case 4: spriteTemplate = &gRolloutRockSpriteTemplate; tileOffset = 64; break; case 5: spriteTemplate = &gRolloutRockSpriteTemplate; tileOffset = 48; break; default: return; } x = task->data[2] >> 3; y = task->data[3] >> 3; x += (task->data[12] * 4); spriteId = CreateSprite(spriteTemplate, x, y, 35); if (spriteId != MAX_SPRITES) { gSprites[spriteId].data[0] = 18; gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3); gSprites[spriteId].data[4] = y; gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); gSprites[spriteId].oam.tileNum += tileOffset; InitAnimArcTranslation(&gSprites[spriteId]); task->data[11]++; } task->data[12] *= -1; } static void AnimRolloutParticle(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step); if (taskId != TASK_NONE) gTasks[taskId].data[11]--; DestroySprite(sprite); } } static u8 GetRolloutCounter(void) { u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer; u8 var0 = retVal - 1; if (var0 > 4) retVal = 1; return retVal; } static void AnimRockTomb(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->x2 = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] -= gBattleAnimArgs[2]; sprite->data[0] = 3; sprite->data[1] = gBattleAnimArgs[3]; sprite->callback = AnimRockTomb_Step; sprite->invisible = TRUE; } static void AnimRockTomb_Step(struct Sprite *sprite) { sprite->invisible = FALSE; if (sprite->data[3] != 0) { sprite->y2 = sprite->data[2] + sprite->data[3]; sprite->data[3] += sprite->data[0]; sprite->data[0]++; if (sprite->data[3] > 0) { sprite->data[3] = 0; } } else { if (--sprite->data[1] == 0) DestroyAnimSprite(sprite); } } static void AnimRockBlastRock(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) StartSpriteAffineAnim(sprite, 1); TranslateAnimSpriteToTargetMonLocation(sprite); } static void AnimRockScatter(struct Sprite *sprite) { sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[5] = gBattleAnimArgs[2]; StartSpriteAnim(sprite, gBattleAnimArgs[3]); sprite->callback = AnimRockScatter_Step; } static void AnimRockScatter_Step(struct Sprite *sprite) { sprite->data[0] += 8; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->x2 += sprite->data[3] / 40; sprite->y2 -= Sin(sprite->data[0], sprite->data[5]); if (sprite->data[0] > 140) DestroyAnimSprite(sprite); } void AnimTask_GetSeismicTossDamageLevel(u8 taskId) { if (gAnimMoveDmg < 33) gBattleAnimArgs[ARG_RET_ID] = 0; if ((u32)gAnimMoveDmg - 33 < 33) gBattleAnimArgs[ARG_RET_ID] = 1; if (gAnimMoveDmg > 65) gBattleAnimArgs[ARG_RET_ID] = 2; DestroyAnimVisualTask(taskId); } void AnimTask_MoveSeismicTossBg(u8 taskId) { if (gTasks[taskId].data[0] == 0) { UpdateAnimBg3ScreenSize(FALSE); gTasks[taskId].data[1] = 200; } gBattle_BG3_Y += gTasks[taskId].data[1] / 10; gTasks[taskId].data[1] -= 3; if (gTasks[taskId].data[0] == 120) { UpdateAnimBg3ScreenSize(TRUE); DestroyAnimVisualTask(taskId); } gTasks[taskId].data[0]++; } void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId) { if (gTasks[taskId].data[0] == 0) { UpdateAnimBg3ScreenSize(FALSE); gTasks[taskId].data[0]++; gTasks[taskId].data[2] = gBattle_BG3_Y; } gTasks[taskId].data[1] += 80; gTasks[taskId].data[1] &= 0xFF; gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]); if (gBattleAnimArgs[7] == 0xFFF) { gBattle_BG3_Y = 0; UpdateAnimBg3ScreenSize(TRUE); DestroyAnimVisualTask(taskId); } }