#define LEVEL_UP_MOVE(lvl, move) ((lvl << 9) | move) static const u16 sBulbasaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(32, MOVE_GROWTH), LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sIvysaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(38, MOVE_GROWTH), LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sVenusaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(41, MOVE_GROWTH), LEVEL_UP_MOVE(53, MOVE_SYNTHESIS), LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sCharmanderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(19, MOVE_RAGE), LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const u16 sCharmeleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(20, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const u16 sCharizardLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(20, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), LEVEL_UP_MOVE(44, MOVE_SLASH), LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const u16 sSquirtleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(18, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(28, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sWartortleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(45, MOVE_SKULL_BASH), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sBlastoiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(55, MOVE_SKULL_BASH), LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sCaterpieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_END }; static const u16 sMetapodLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const u16 sButterfreeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), LEVEL_UP_MOVE(28, MOVE_GUST), LEVEL_UP_MOVE(34, MOVE_PSYBEAM), LEVEL_UP_MOVE(40, MOVE_SAFEGUARD), LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), LEVEL_UP_END }; static const u16 sWeedleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_END }; static const u16 sKakunaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const u16 sBeedrillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(20, MOVE_TWINEEDLE), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sPidgeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(19, MOVE_WHIRLWIND), LEVEL_UP_MOVE(25, MOVE_WING_ATTACK), LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(39, MOVE_AGILITY), LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const u16 sPidgeottoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const u16 sPidgeotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(48, MOVE_AGILITY), LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const u16 sRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(27, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sRaticateLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), LEVEL_UP_MOVE(50, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sSpearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(19, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sFearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(26, MOVE_PURSUIT), LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(40, MOVE_DRILL_PECK), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sEkansLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_GLARE), LEVEL_UP_MOVE(25, MOVE_SCREECH), LEVEL_UP_MOVE(32, MOVE_ACID), LEVEL_UP_MOVE(37, MOVE_STOCKPILE), LEVEL_UP_MOVE(37, MOVE_SWALLOW), LEVEL_UP_MOVE(37, MOVE_SPIT_UP), LEVEL_UP_MOVE(44, MOVE_HAZE), LEVEL_UP_END }; static const u16 sArbokLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_GLARE), LEVEL_UP_MOVE(28, MOVE_SCREECH), LEVEL_UP_MOVE(38, MOVE_ACID), LEVEL_UP_MOVE(46, MOVE_STOCKPILE), LEVEL_UP_MOVE(46, MOVE_SWALLOW), LEVEL_UP_MOVE(46, MOVE_SPIT_UP), LEVEL_UP_MOVE(56, MOVE_HAZE), LEVEL_UP_END }; static const u16 sPikachuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(20, MOVE_SLAM), LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_THUNDER), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), LEVEL_UP_END }; static const u16 sRaichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const u16 sSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_SWIFT), LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(45, MOVE_SAND_TOMB), LEVEL_UP_MOVE(53, MOVE_SANDSTORM), LEVEL_UP_END }; static const u16 sSandslashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(24, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_SWIFT), LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), LEVEL_UP_MOVE(62, MOVE_SANDSTORM), LEVEL_UP_END }; static const u16 sNidoranFLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sNidorinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(18, MOVE_POISON_STING), LEVEL_UP_MOVE(22, MOVE_BITE), LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(43, MOVE_FLATTER), LEVEL_UP_MOVE(53, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sNidoqueenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_BODY_SLAM), LEVEL_UP_END }; static const u16 sNidoranMLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(47, MOVE_HORN_DRILL), LEVEL_UP_END }; static const u16 sNidorinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(18, MOVE_POISON_STING), LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(43, MOVE_FLATTER), LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), LEVEL_UP_END }; static const u16 sNidokingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_THRASH), LEVEL_UP_END }; static const u16 sClefairyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SING), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(29, MOVE_METRONOME), LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_MOONLIGHT), LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(45, MOVE_METEOR_MASH), LEVEL_UP_END }; static const u16 sClefableLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_END }; static const u16 sVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_ROAR), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(25, MOVE_IMPRISON), LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), LEVEL_UP_MOVE(37, MOVE_GRUDGE), LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const u16 sNinetalesLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const u16 sJigglypuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_POUND), LEVEL_UP_MOVE(14, MOVE_DISABLE), LEVEL_UP_MOVE(19, MOVE_ROLLOUT), LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_MIMIC), LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sWigglytuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const u16 sZubatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(41, MOVE_POISON_FANG), LEVEL_UP_MOVE(46, MOVE_HAZE), LEVEL_UP_END }; static const u16 sGolbatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_POISON_FANG), LEVEL_UP_MOVE(56, MOVE_HAZE), LEVEL_UP_END }; static const u16 sOddishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(23, MOVE_ACID), LEVEL_UP_MOVE(32, MOVE_MOONLIGHT), LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const u16 sGloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(24, MOVE_ACID), LEVEL_UP_MOVE(35, MOVE_MOONLIGHT), LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const u16 sVileplumeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const u16 sParasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(25, MOVE_SPORE), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_GROWTH), LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY), LEVEL_UP_END }; static const u16 sParasectLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(27, MOVE_SPORE), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_GROWTH), LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY), LEVEL_UP_END }; static const u16 sVenonatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), LEVEL_UP_MOVE(17, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), LEVEL_UP_MOVE(33, MOVE_PSYBEAM), LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(41, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sVenomothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), LEVEL_UP_MOVE(17, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), LEVEL_UP_MOVE(31, MOVE_GUST), LEVEL_UP_MOVE(36, MOVE_PSYBEAM), LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(52, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sDiglettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_DIG), LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_FISSURE), LEVEL_UP_END }; static const u16 sDugtrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_DIG), LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), LEVEL_UP_MOVE(26, MOVE_SAND_TOMB), LEVEL_UP_MOVE(38, MOVE_SLASH), LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(64, MOVE_FISSURE), LEVEL_UP_END }; static const u16 sMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_PAY_DAY), LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(35, MOVE_SCREECH), LEVEL_UP_MOVE(41, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(46, MOVE_SLASH), LEVEL_UP_MOVE(50, MOVE_FAKE_OUT), LEVEL_UP_END }; static const u16 sPersianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_PAY_DAY), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(38, MOVE_SCREECH), LEVEL_UP_MOVE(46, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(53, MOVE_SLASH), LEVEL_UP_MOVE(59, MOVE_FAKE_OUT), LEVEL_UP_END }; static const u16 sPsyduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sGolduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sMankeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(33, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(45, MOVE_SCREECH), LEVEL_UP_MOVE(51, MOVE_THRASH), LEVEL_UP_END }; static const u16 sPrimeapeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(28, MOVE_RAGE), LEVEL_UP_MOVE(36, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(45, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(54, MOVE_SCREECH), LEVEL_UP_MOVE(63, MOVE_THRASH), LEVEL_UP_END }; static const u16 sGrowlitheLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(37, MOVE_HELPING_HAND), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const u16 sArcanineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const u16 sPoliwagLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sPoliwhirlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sPoliwrathLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), LEVEL_UP_MOVE(35, MOVE_SUBMISSION), LEVEL_UP_MOVE(51, MOVE_MIND_READER), LEVEL_UP_END }; static const u16 sAbraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_END }; static const u16 sKadabraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_RECOVER), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_TRICK), LEVEL_UP_END }; static const u16 sAlakazamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_RECOVER), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(33, MOVE_CALM_MIND), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_TRICK), LEVEL_UP_END }; static const u16 sMachopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(22, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(31, MOVE_VITAL_THROW), LEVEL_UP_MOVE(37, MOVE_SUBMISSION), LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const u16 sMachokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(22, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), LEVEL_UP_MOVE(41, MOVE_SUBMISSION), LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const u16 sMachampLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(22, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), LEVEL_UP_MOVE(41, MOVE_SUBMISSION), LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const u16 sBellsproutLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), LEVEL_UP_MOVE(23, MOVE_ACID), LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(45, MOVE_SLAM), LEVEL_UP_END }; static const u16 sWeepinbellLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), LEVEL_UP_MOVE(24, MOVE_ACID), LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(54, MOVE_SLAM), LEVEL_UP_END }; static const u16 sVictreebelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_END }; static const u16 sTentacoolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(12, MOVE_CONSTRICT), LEVEL_UP_MOVE(19, MOVE_ACID), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(30, MOVE_WRAP), LEVEL_UP_MOVE(36, MOVE_BARRIER), LEVEL_UP_MOVE(43, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sTentacruelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(12, MOVE_CONSTRICT), LEVEL_UP_MOVE(19, MOVE_ACID), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(30, MOVE_WRAP), LEVEL_UP_MOVE(38, MOVE_BARRIER), LEVEL_UP_MOVE(47, MOVE_SCREECH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(26, MOVE_ROLLOUT), LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_EXPLOSION), LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_EXPLOSION), LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sGolemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_EXPLOSION), LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sPonytaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(14, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const u16 sRapidashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(14, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(50, MOVE_BOUNCE), LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const u16 sSlowpokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(29, MOVE_DISABLE), LEVEL_UP_MOVE(34, MOVE_HEADBUTT), LEVEL_UP_MOVE(43, MOVE_AMNESIA), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sSlowbroLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(29, MOVE_DISABLE), LEVEL_UP_MOVE(34, MOVE_HEADBUTT), LEVEL_UP_MOVE(37, MOVE_WITHDRAW), LEVEL_UP_MOVE(46, MOVE_AMNESIA), LEVEL_UP_MOVE(54, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sMagnemiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(26, MOVE_SPARK), LEVEL_UP_MOVE(32, MOVE_LOCK_ON), LEVEL_UP_MOVE(38, MOVE_SWIFT), LEVEL_UP_MOVE(44, MOVE_SCREECH), LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const u16 sMagnetonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(26, MOVE_SPARK), LEVEL_UP_MOVE(35, MOVE_LOCK_ON), LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(53, MOVE_SCREECH), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const u16 sFarfetchdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_LEER), LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const u16 sDoduoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_UPROAR), LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sDodrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(38, MOVE_UPROAR), LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), LEVEL_UP_MOVE(60, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sSeelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 9, MOVE_GROWL), LEVEL_UP_MOVE(17, MOVE_ICY_WIND), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_ICE_BEAM), LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), LEVEL_UP_END }; static const u16 sDewgongLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 9, MOVE_GROWL), LEVEL_UP_MOVE(17, MOVE_ICY_WIND), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(34, MOVE_SHEER_COLD), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(51, MOVE_ICE_BEAM), LEVEL_UP_MOVE(64, MOVE_SAFEGUARD), LEVEL_UP_END }; static const u16 sGrimerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 8, MOVE_DISABLE), LEVEL_UP_MOVE(13, MOVE_SLUDGE), LEVEL_UP_MOVE(19, MOVE_MINIMIZE), LEVEL_UP_MOVE(26, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(53, MOVE_MEMENTO), LEVEL_UP_END }; static const u16 sMukLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 8, MOVE_DISABLE), LEVEL_UP_MOVE(13, MOVE_SLUDGE), LEVEL_UP_MOVE(19, MOVE_MINIMIZE), LEVEL_UP_MOVE(26, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(61, MOVE_MEMENTO), LEVEL_UP_END }; static const u16 sShellderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_LEER), LEVEL_UP_MOVE(41, MOVE_CLAMP), LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), LEVEL_UP_END }; static const u16 sCloysterLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_SPIKES), LEVEL_UP_MOVE(41, MOVE_SPIKE_CANNON), LEVEL_UP_END }; static const u16 sGastlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 8, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(16, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_DREAM_EATER), LEVEL_UP_MOVE(36, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const u16 sHaunterLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(16, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const u16 sGengarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(16, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const u16 sOnixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_BIND), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(21, MOVE_HARDEN), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_SLAM), LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), LEVEL_UP_MOVE(49, MOVE_SAND_TOMB), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sDrowzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), LEVEL_UP_MOVE(31, MOVE_POISON_GAS), LEVEL_UP_MOVE(36, MOVE_MEDITATE), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_PSYCH_UP), LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const u16 sHypnoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), LEVEL_UP_MOVE(33, MOVE_POISON_GAS), LEVEL_UP_MOVE(40, MOVE_MEDITATE), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(55, MOVE_PSYCH_UP), LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const u16 sKrabbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), LEVEL_UP_MOVE(16, MOVE_HARDEN), LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), LEVEL_UP_MOVE(27, MOVE_STOMP), LEVEL_UP_MOVE(34, MOVE_GUILLOTINE), LEVEL_UP_MOVE(41, MOVE_PROTECT), LEVEL_UP_MOVE(45, MOVE_CRABHAMMER), LEVEL_UP_END }; static const u16 sKinglerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), LEVEL_UP_MOVE(16, MOVE_HARDEN), LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), LEVEL_UP_MOVE(27, MOVE_STOMP), LEVEL_UP_MOVE(38, MOVE_GUILLOTINE), LEVEL_UP_MOVE(49, MOVE_PROTECT), LEVEL_UP_MOVE(57, MOVE_CRABHAMMER), LEVEL_UP_END }; static const u16 sVoltorbLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_SPARK), LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(32, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(42, MOVE_SWIFT), LEVEL_UP_MOVE(46, MOVE_EXPLOSION), LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const u16 sElectrodeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_SPARK), LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(34, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(48, MOVE_SWIFT), LEVEL_UP_MOVE(54, MOVE_EXPLOSION), LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const u16 sExeggcuteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_REFLECT), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_STUN_SPORE), LEVEL_UP_MOVE(31, MOVE_POISON_POWDER), LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sExeggutorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(31, MOVE_EGG_BOMB), LEVEL_UP_END }; static const u16 sCuboneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_LEER), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_BONEMERANG), LEVEL_UP_MOVE(29, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(37, MOVE_THRASH), LEVEL_UP_MOVE(41, MOVE_BONE_RUSH), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_LEER), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_BONEMERANG), LEVEL_UP_MOVE(32, MOVE_RAGE), LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(46, MOVE_THRASH), LEVEL_UP_MOVE(53, MOVE_BONE_RUSH), LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sHitmonleeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 6, MOVE_MEDITATE), LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK), LEVEL_UP_MOVE(16, MOVE_JUMP_KICK), LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_MIND_READER), LEVEL_UP_MOVE(36, MOVE_FORESIGHT), LEVEL_UP_MOVE(41, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_MEGA_KICK), LEVEL_UP_MOVE(51, MOVE_REVERSAL), LEVEL_UP_END }; static const u16 sHitmonchanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 7, MOVE_AGILITY), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(44, MOVE_DETECT), LEVEL_UP_MOVE(50, MOVE_COUNTER), LEVEL_UP_END }; static const u16 sLickitungLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(23, MOVE_STOMP), LEVEL_UP_MOVE(29, MOVE_WRAP), LEVEL_UP_MOVE(34, MOVE_DISABLE), LEVEL_UP_MOVE(40, MOVE_SLAM), LEVEL_UP_MOVE(45, MOVE_SCREECH), LEVEL_UP_MOVE(51, MOVE_REFRESH), LEVEL_UP_END }; static const u16 sKoffingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 9, MOVE_SMOG), LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(21, MOVE_SLUDGE), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(33, MOVE_HAZE), LEVEL_UP_MOVE(41, MOVE_EXPLOSION), LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const u16 sWeezingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 9, MOVE_SMOG), LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(21, MOVE_SLUDGE), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(33, MOVE_HAZE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(58, MOVE_MEMENTO), LEVEL_UP_END }; static const u16 sRhyhornLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(57, MOVE_MEGAHORN), LEVEL_UP_END }; static const u16 sRhydonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(66, MOVE_MEGAHORN), LEVEL_UP_END }; static const u16 sChanseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), LEVEL_UP_MOVE(29, MOVE_SING), LEVEL_UP_MOVE(35, MOVE_EGG_BOMB), LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sTangelaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_GROWTH), LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), LEVEL_UP_MOVE(22, MOVE_VINE_WHIP), LEVEL_UP_MOVE(28, MOVE_BIND), LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(37, MOVE_STUN_SPORE), LEVEL_UP_MOVE(40, MOVE_SLAM), LEVEL_UP_MOVE(46, MOVE_TICKLE), LEVEL_UP_END }; static const u16 sKangaskhanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(31, MOVE_RAGE), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_END }; static const u16 sHorseaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(15, MOVE_LEER), LEVEL_UP_MOVE(22, MOVE_WATER_GUN), LEVEL_UP_MOVE(29, MOVE_TWISTER), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const u16 sSeadraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(15, MOVE_LEER), LEVEL_UP_MOVE(22, MOVE_WATER_GUN), LEVEL_UP_MOVE(29, MOVE_TWISTER), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const u16 sGoldeenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(38, MOVE_WATERFALL), LEVEL_UP_MOVE(43, MOVE_HORN_DRILL), LEVEL_UP_MOVE(52, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sSeakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(41, MOVE_WATERFALL), LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), LEVEL_UP_MOVE(61, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sStaryuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(15, MOVE_RECOVER), LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(24, MOVE_SWIFT), LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(33, MOVE_MINIMIZE), LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sStarmieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const u16 sMrmimeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRIER), LEVEL_UP_MOVE( 5, MOVE_CONFUSION), LEVEL_UP_MOVE( 9, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(13, MOVE_MEDITATE), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(21, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(21, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_PSYBEAM), LEVEL_UP_MOVE(33, MOVE_RECYCLE), LEVEL_UP_MOVE(37, MOVE_TRICK), LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_BATON_PASS), LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), LEVEL_UP_END }; static const u16 sScytherLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(11, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(21, MOVE_AGILITY), LEVEL_UP_MOVE(26, MOVE_WING_ATTACK), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), LEVEL_UP_END }; static const u16 sJynxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 9, MOVE_LOVELY_KISS), LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(51, MOVE_BODY_SLAM), LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), LEVEL_UP_MOVE(67, MOVE_BLIZZARD), LEVEL_UP_END }; static const u16 sElectabuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(25, MOVE_SWIFT), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(58, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sMagmarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const u16 sPinsirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_BIND), LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_HARDEN), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), LEVEL_UP_MOVE(43, MOVE_SUBMISSION), LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), LEVEL_UP_END }; static const u16 sTaurosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), LEVEL_UP_MOVE(26, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const u16 sMagikarpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const u16 sGyaradosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE(20, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(30, MOVE_LEER), LEVEL_UP_MOVE(35, MOVE_TWISTER), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sLaprasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 7, MOVE_MIST), LEVEL_UP_MOVE(13, MOVE_BODY_SLAM), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(25, MOVE_PERISH_SONG), LEVEL_UP_MOVE(31, MOVE_ICE_BEAM), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), LEVEL_UP_END }; static const u16 sDittoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), LEVEL_UP_END }; static const u16 sEeveeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_GROWL), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_BATON_PASS), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const u16 sVaporeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_WATER_GUN), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(42, MOVE_HAZE), LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sJolteonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_MOVE(52, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sFlareonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_EMBER), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(42, MOVE_SMOG), LEVEL_UP_MOVE(47, MOVE_LEER), LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const u16 sPorygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 9, MOVE_AGILITY), LEVEL_UP_MOVE(12, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_RECOVER), LEVEL_UP_MOVE(24, MOVE_SHARPEN), LEVEL_UP_MOVE(32, MOVE_LOCK_ON), LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(44, MOVE_RECYCLE), LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const u16 sOmanyteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_LEER), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(43, MOVE_TICKLE), LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sOmastarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_LEER), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(46, MOVE_TICKLE), LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sKabutoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_ABSORB), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(43, MOVE_METAL_SOUND), LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const u16 sKabutopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_ABSORB), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(40, MOVE_SLASH), LEVEL_UP_MOVE(46, MOVE_METAL_SOUND), LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const u16 sAerodactylLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 8, MOVE_AGILITY), LEVEL_UP_MOVE(15, MOVE_BITE), LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sSnorlaxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_AMNESIA), LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(15, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(24, MOVE_YAWN), LEVEL_UP_MOVE(28, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_SNORE), LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), LEVEL_UP_MOVE(37, MOVE_BLOCK), LEVEL_UP_MOVE(42, MOVE_COVET), LEVEL_UP_MOVE(46, MOVE_ROLLOUT), LEVEL_UP_MOVE(51, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sArticunoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(13, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_MIND_READER), LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), LEVEL_UP_MOVE(61, MOVE_REFLECT), LEVEL_UP_MOVE(73, MOVE_BLIZZARD), LEVEL_UP_MOVE(85, MOVE_SHEER_COLD), LEVEL_UP_END }; static const u16 sZapdosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_DETECT), LEVEL_UP_MOVE(49, MOVE_DRILL_PECK), LEVEL_UP_MOVE(61, MOVE_CHARGE), LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(85, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sMoltresLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const u16 sDratiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_TWISTER), LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_OUTRAGE), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sDragonairLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_TWISTER), LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), LEVEL_UP_MOVE(56, MOVE_OUTRAGE), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sDragoniteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_TWISTER), LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), LEVEL_UP_MOVE(55, MOVE_WING_ATTACK), LEVEL_UP_MOVE(61, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sMewtwoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE(11, MOVE_BARRIER), LEVEL_UP_MOVE(22, MOVE_SWIFT), LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(55, MOVE_MIST), LEVEL_UP_MOVE(66, MOVE_PSYCHIC), LEVEL_UP_MOVE(77, MOVE_AMNESIA), LEVEL_UP_MOVE(88, MOVE_RECOVER), LEVEL_UP_MOVE(99, MOVE_SAFEGUARD), LEVEL_UP_END }; static const u16 sMewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE(10, MOVE_TRANSFORM), LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(30, MOVE_METRONOME), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const u16 sChikoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(22, MOVE_SYNTHESIS), LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sBayleefLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sMeganiumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sCyndaquilLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(36, MOVE_SWIFT), LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const u16 sQuilavaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_EMBER), LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(42, MOVE_SWIFT), LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const u16 sTyphlosionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_EMBER), LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(45, MOVE_SWIFT), LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const u16 sTotodileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_BITE), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SCREECH), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sCroconawLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(45, MOVE_SCREECH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sFeraligatrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_SCREECH), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sSentretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(40, MOVE_REST), LEVEL_UP_MOVE(49, MOVE_AMNESIA), LEVEL_UP_END }; static const u16 sFurretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_HELPING_HAND), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(48, MOVE_REST), LEVEL_UP_MOVE(59, MOVE_AMNESIA), LEVEL_UP_END }; static const u16 sHoothootLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), LEVEL_UP_MOVE(11, MOVE_PECK), LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(34, MOVE_CONFUSION), LEVEL_UP_MOVE(48, MOVE_DREAM_EATER), LEVEL_UP_END }; static const u16 sNoctowlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), LEVEL_UP_MOVE(11, MOVE_PECK), LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), LEVEL_UP_MOVE(25, MOVE_REFLECT), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_CONFUSION), LEVEL_UP_MOVE(57, MOVE_DREAM_EATER), LEVEL_UP_END }; static const u16 sLedybaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(22, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(36, MOVE_SWIFT), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sLedianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(24, MOVE_REFLECT), LEVEL_UP_MOVE(24, MOVE_SAFEGUARD), LEVEL_UP_MOVE(33, MOVE_BATON_PASS), LEVEL_UP_MOVE(42, MOVE_SWIFT), LEVEL_UP_MOVE(51, MOVE_AGILITY), LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sSpinarakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), LEVEL_UP_MOVE(11, MOVE_CONSTRICT), LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_MOVE(53, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sAriadosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), LEVEL_UP_MOVE(11, MOVE_CONSTRICT), LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(53, MOVE_AGILITY), LEVEL_UP_MOVE(63, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sCrobatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_POISON_FANG), LEVEL_UP_MOVE(56, MOVE_HAZE), LEVEL_UP_END }; static const u16 sChinchouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(17, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_SPARK), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(49, MOVE_CHARGE), LEVEL_UP_END }; static const u16 sLanturnLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(17, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_SPARK), LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(61, MOVE_CHARGE), LEVEL_UP_END }; static const u16 sPichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), LEVEL_UP_END }; static const u16 sCleffaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_ENCORE), LEVEL_UP_MOVE( 8, MOVE_SING), LEVEL_UP_MOVE(13, MOVE_SWEET_KISS), LEVEL_UP_END }; static const u16 sIgglybuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_POUND), LEVEL_UP_MOVE(14, MOVE_SWEET_KISS), LEVEL_UP_END }; static const u16 sTogepiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_METRONOME), LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(21, MOVE_ENCORE), LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(31, MOVE_WISH), LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sTogeticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_METRONOME), LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(21, MOVE_ENCORE), LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(31, MOVE_WISH), LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sNatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_TELEPORT), LEVEL_UP_MOVE(30, MOVE_WISH), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(50, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sXatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_TELEPORT), LEVEL_UP_MOVE(35, MOVE_WISH), LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(65, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sMareepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sFlaaffyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sAmpharosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(57, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sBellossomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sMarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROLLOUT), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sAzumarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROLLOUT), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sSudowoodoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 1, MOVE_MIMIC), LEVEL_UP_MOVE( 9, MOVE_FLAIL), LEVEL_UP_MOVE(17, MOVE_LOW_KICK), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(33, MOVE_BLOCK), LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(49, MOVE_SLAM), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sPolitoedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE(35, MOVE_PERISH_SONG), LEVEL_UP_MOVE(51, MOVE_SWAGGER), LEVEL_UP_END }; static const u16 sHoppipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_TACKLE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const u16 sSkiploomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_TACKLE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const u16 sJumpluffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_TACKLE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const u16 sAipomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_ASTONISH), LEVEL_UP_MOVE(18, MOVE_BATON_PASS), LEVEL_UP_MOVE(25, MOVE_TICKLE), LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(38, MOVE_SWIFT), LEVEL_UP_MOVE(43, MOVE_SCREECH), LEVEL_UP_MOVE(50, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sSunkernLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN), LEVEL_UP_END }; static const u16 sSunfloraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const u16 sYanmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(19, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(25, MOVE_DETECT), LEVEL_UP_MOVE(31, MOVE_SUPERSONIC), LEVEL_UP_MOVE(37, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_WING_ATTACK), LEVEL_UP_MOVE(49, MOVE_SCREECH), LEVEL_UP_END }; static const u16 sWooperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(11, MOVE_SLAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_YAWN), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(51, MOVE_MIST), LEVEL_UP_MOVE(51, MOVE_HAZE), LEVEL_UP_END }; static const u16 sQuagsireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(11, MOVE_SLAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(23, MOVE_AMNESIA), LEVEL_UP_MOVE(35, MOVE_YAWN), LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(61, MOVE_MIST), LEVEL_UP_MOVE(61, MOVE_HAZE), LEVEL_UP_END }; static const u16 sEspeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_SWIFT), LEVEL_UP_MOVE(36, MOVE_PSYBEAM), LEVEL_UP_MOVE(42, MOVE_PSYCH_UP), LEVEL_UP_MOVE(47, MOVE_PSYCHIC), LEVEL_UP_MOVE(52, MOVE_MORNING_SUN), LEVEL_UP_END }; static const u16 sUmbreonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(47, MOVE_SCREECH), LEVEL_UP_MOVE(52, MOVE_MOONLIGHT), LEVEL_UP_END }; static const u16 sMurkrowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_PURSUIT), LEVEL_UP_MOVE(22, MOVE_HAZE), LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(40, MOVE_TAUNT), LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), LEVEL_UP_END }; static const u16 sSlowkingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(29, MOVE_DISABLE), LEVEL_UP_MOVE(34, MOVE_HEADBUTT), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), LEVEL_UP_END }; static const u16 sMisdreavusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 6, MOVE_SPITE), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(30, MOVE_PSYBEAM), LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), LEVEL_UP_MOVE(53, MOVE_GRUDGE), LEVEL_UP_END }; static const u16 sUnownLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_END }; static const u16 sWobbuffetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const u16 sGirafarigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(13, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_BATON_PASS), LEVEL_UP_MOVE(43, MOVE_PSYBEAM), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sPinecoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(29, MOVE_BIDE), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(43, MOVE_SPIKES), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sForretressLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(29, MOVE_BIDE), LEVEL_UP_MOVE(39, MOVE_EXPLOSION), LEVEL_UP_MOVE(49, MOVE_SPIKES), LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sDunsparceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(11, MOVE_YAWN), LEVEL_UP_MOVE(14, MOVE_GLARE), LEVEL_UP_MOVE(21, MOVE_SPITE), LEVEL_UP_MOVE(24, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sGligarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_HARDEN), LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(44, MOVE_SCREECH), LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), LEVEL_UP_END }; static const u16 sSteelixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_BIND), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(21, MOVE_HARDEN), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_SLAM), LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sSnubbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_LICK), LEVEL_UP_MOVE(26, MOVE_ROAR), LEVEL_UP_MOVE(34, MOVE_RAGE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(53, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sGranbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_LICK), LEVEL_UP_MOVE(28, MOVE_ROAR), LEVEL_UP_MOVE(38, MOVE_RAGE), LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(61, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sQwilfishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_MINIMIZE), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(28, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sScizorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(11, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(21, MOVE_AGILITY), LEVEL_UP_MOVE(26, MOVE_METAL_CLAW), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), LEVEL_UP_END }; static const u16 sShuckleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_WRAP), LEVEL_UP_MOVE(14, MOVE_ENCORE), LEVEL_UP_MOVE(23, MOVE_SAFEGUARD), LEVEL_UP_MOVE(28, MOVE_BIDE), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_END }; static const u16 sHeracrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(11, MOVE_ENDURE), LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(30, MOVE_COUNTER), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_MOVE(53, MOVE_MEGAHORN), LEVEL_UP_END }; static const u16 sSneaselLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_ICY_WIND), LEVEL_UP_MOVE(50, MOVE_SLASH), LEVEL_UP_MOVE(57, MOVE_BEAT_UP), LEVEL_UP_MOVE(64, MOVE_METAL_CLAW), LEVEL_UP_END }; static const u16 sTeddiursaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(49, MOVE_THRASH), LEVEL_UP_END }; static const u16 sUrsaringLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(49, MOVE_THRASH), LEVEL_UP_END }; static const u16 sSlugmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(22, MOVE_HARDEN), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(50, MOVE_BODY_SLAM), LEVEL_UP_END }; static const u16 sMagcargoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(22, MOVE_HARDEN), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(60, MOVE_BODY_SLAM), LEVEL_UP_END }; static const u16 sSwinubLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(19, MOVE_ENDURE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(46, MOVE_BLIZZARD), LEVEL_UP_MOVE(55, MOVE_AMNESIA), LEVEL_UP_END }; static const u16 sPiloswineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_ENDURE), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(19, MOVE_ENDURE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(42, MOVE_MIST), LEVEL_UP_MOVE(56, MOVE_BLIZZARD), LEVEL_UP_MOVE(70, MOVE_AMNESIA), LEVEL_UP_END }; static const u16 sCorsolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_HARDEN), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_RECOVER), LEVEL_UP_MOVE(17, MOVE_REFRESH), LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const u16 sRemoraidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_LOCK_ON), LEVEL_UP_MOVE(22, MOVE_PSYBEAM), LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(44, MOVE_ICE_BEAM), LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sOctilleryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_CONSTRICT), LEVEL_UP_MOVE(22, MOVE_PSYBEAM), LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA), LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(54, MOVE_ICE_BEAM), LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sDelibirdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PRESENT), LEVEL_UP_END }; static const u16 sMantineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), LEVEL_UP_MOVE(43, MOVE_WATER_PULSE), LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const u16 sSkarmoryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_SWIFT), LEVEL_UP_MOVE(16, MOVE_AGILITY), LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(32, MOVE_STEEL_WING), LEVEL_UP_MOVE(42, MOVE_SPIKES), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_END }; static const u16 sHoundourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_BITE), LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sHoundoomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(27, MOVE_BITE), LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(59, MOVE_CRUNCH), LEVEL_UP_END }; static const u16 sKingdraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(15, MOVE_LEER), LEVEL_UP_MOVE(22, MOVE_WATER_GUN), LEVEL_UP_MOVE(29, MOVE_TWISTER), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const u16 sPhanpyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(17, MOVE_FLAIL), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_ENDURE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sDonphanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(17, MOVE_FLAIL), LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const u16 sPorygon2LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 9, MOVE_AGILITY), LEVEL_UP_MOVE(12, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_RECOVER), LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(32, MOVE_LOCK_ON), LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(44, MOVE_RECYCLE), LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const u16 sStantlerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_ASTONISH), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(49, MOVE_CALM_MIND), LEVEL_UP_END }; static const u16 sSmeargleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SKETCH), LEVEL_UP_MOVE(11, MOVE_SKETCH), LEVEL_UP_MOVE(21, MOVE_SKETCH), LEVEL_UP_MOVE(31, MOVE_SKETCH), LEVEL_UP_MOVE(41, MOVE_SKETCH), LEVEL_UP_MOVE(51, MOVE_SKETCH), LEVEL_UP_MOVE(61, MOVE_SKETCH), LEVEL_UP_MOVE(71, MOVE_SKETCH), LEVEL_UP_MOVE(81, MOVE_SKETCH), LEVEL_UP_MOVE(91, MOVE_SKETCH), LEVEL_UP_END }; static const u16 sTyrogueLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sHitmontopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK), LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(31, MOVE_COUNTER), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_DETECT), LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sSmoochumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(21, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_SING), LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_PERISH_SONG), LEVEL_UP_MOVE(57, MOVE_BLIZZARD), LEVEL_UP_END }; static const u16 sElekidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(25, MOVE_SWIFT), LEVEL_UP_MOVE(33, MOVE_SCREECH), LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(49, MOVE_THUNDER), LEVEL_UP_END }; static const u16 sMagbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const u16 sMiltankLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(13, MOVE_STOMP), LEVEL_UP_MOVE(19, MOVE_MILK_DRINK), LEVEL_UP_MOVE(26, MOVE_BIDE), LEVEL_UP_MOVE(34, MOVE_ROLLOUT), LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), LEVEL_UP_MOVE(53, MOVE_HEAL_BELL), LEVEL_UP_END }; static const u16 sBlisseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_REFRESH), LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_MINIMIZE), LEVEL_UP_MOVE(23, MOVE_SING), LEVEL_UP_MOVE(28, MOVE_EGG_BOMB), LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sRaikouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(41, MOVE_SPARK), LEVEL_UP_MOVE(51, MOVE_REFLECT), LEVEL_UP_MOVE(61, MOVE_CRUNCH), LEVEL_UP_MOVE(71, MOVE_THUNDER), LEVEL_UP_MOVE(81, MOVE_CALM_MIND), LEVEL_UP_END }; static const u16 sEnteiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_EMBER), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(41, MOVE_STOMP), LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(61, MOVE_SWAGGER), LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(81, MOVE_CALM_MIND), LEVEL_UP_END }; static const u16 sSuicuneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(31, MOVE_GUST), LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(51, MOVE_MIST), LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(81, MOVE_CALM_MIND), LEVEL_UP_END }; static const u16 sLarvitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sPupitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sTyranitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sLugiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), LEVEL_UP_MOVE(22, MOVE_GUST), LEVEL_UP_MOVE(33, MOVE_RECOVER), LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(66, MOVE_SWIFT), LEVEL_UP_MOVE(77, MOVE_AEROBLAST), LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const u16 sHoOhLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), LEVEL_UP_MOVE(22, MOVE_GUST), LEVEL_UP_MOVE(33, MOVE_RECOVER), LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(66, MOVE_SWIFT), LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE), LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const u16 sCelebiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL), LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(40, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), LEVEL_UP_END }; static const u16 sSpecies252LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies253LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies254LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies255LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies256LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies257LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies258LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies259LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies260LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies261LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies262LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies263LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies264LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies265LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies266LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies267LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies268LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies269LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies270LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies271LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies272LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies273LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies274LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies275LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sSpecies276LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const u16 sTreeckoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_PURSUIT), LEVEL_UP_MOVE(21, MOVE_SCREECH), LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_SLAM), LEVEL_UP_MOVE(41, MOVE_DETECT), LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN), LEVEL_UP_END }; static const u16 sGrovyleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(35, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_SLAM), LEVEL_UP_MOVE(47, MOVE_DETECT), LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const u16 sSceptileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(35, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_SLAM), LEVEL_UP_MOVE(51, MOVE_DETECT), LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const u16 sTorchicLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(16, MOVE_PECK), LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const u16 sCombuskenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_EMBER), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_PECK), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(28, MOVE_BULK_UP), LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT), LEVEL_UP_END }; static const u16 sBlazikenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_EMBER), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_PECK), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(28, MOVE_BULK_UP), LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK), LEVEL_UP_MOVE(42, MOVE_SLASH), LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT), LEVEL_UP_END }; static const u16 sMudkipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_FORESIGHT), LEVEL_UP_MOVE(24, MOVE_MUD_SPORT), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(46, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sMarshtompLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(20, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(42, MOVE_PROTECT), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sSwampertLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(20, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(46, MOVE_PROTECT), LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(61, MOVE_ENDEAVOR), LEVEL_UP_END }; static const u16 sPoochyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_HOWL), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_SWAGGER), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_TAUNT), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_THIEF), LEVEL_UP_END }; static const u16 sMightyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_HOWL), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(22, MOVE_ROAR), LEVEL_UP_MOVE(27, MOVE_SWAGGER), LEVEL_UP_MOVE(32, MOVE_SCARY_FACE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(42, MOVE_TAUNT), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(52, MOVE_THIEF), LEVEL_UP_END }; static const u16 sZigzagoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(21, MOVE_MUD_SPORT), LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(29, MOVE_COVET), LEVEL_UP_MOVE(33, MOVE_FLAIL), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM), LEVEL_UP_END }; static const u16 sLinooneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(23, MOVE_MUD_SPORT), LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(35, MOVE_COVET), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_REST), LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM), LEVEL_UP_END }; static const u16 sWurmpleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_END }; static const u16 sSilcoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const u16 sBeautiflyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_GUST), LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(20, MOVE_MORNING_SUN), LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_ATTRACT), LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), LEVEL_UP_END }; static const u16 sCascoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const u16 sDustoxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_GUST), LEVEL_UP_MOVE(17, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_MOONLIGHT), LEVEL_UP_MOVE(24, MOVE_PSYBEAM), LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), LEVEL_UP_MOVE(38, MOVE_TOXIC), LEVEL_UP_END }; static const u16 sLotadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const u16 sLombreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(31, MOVE_WATER_SPORT), LEVEL_UP_MOVE(37, MOVE_THIEF), LEVEL_UP_MOVE(43, MOVE_UPROAR), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sLudicoloLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; static const u16 sSeedotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(43, MOVE_EXPLOSION), LEVEL_UP_END }; static const u16 sNuzleafLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_TORMENT), LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), LEVEL_UP_END }; static const u16 sShiftryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; static const u16 sNincadaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_MIND_READER), LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(31, MOVE_MUD_SLAP), LEVEL_UP_MOVE(38, MOVE_METAL_CLAW), LEVEL_UP_MOVE(45, MOVE_DIG), LEVEL_UP_END }; static const u16 sNinjaskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_MIND_READER), LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(20, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_BATON_PASS), LEVEL_UP_END }; static const u16 sShedinjaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_MIND_READER), LEVEL_UP_MOVE(25, MOVE_SPITE), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(45, MOVE_GRUDGE), LEVEL_UP_END }; static const u16 sTaillowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(26, MOVE_ENDEAVOR), LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sSwellowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(49, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sShroomishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(22, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_POISON_POWDER), LEVEL_UP_MOVE(36, MOVE_GROWTH), LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(54, MOVE_SPORE), LEVEL_UP_END }; static const u16 sBreloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 4, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(22, MOVE_HEADBUTT), LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(28, MOVE_COUNTER), LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(45, MOVE_MIND_READER), LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const u16 sSpindaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(49, MOVE_FLAIL), LEVEL_UP_MOVE(56, MOVE_THRASH), LEVEL_UP_END }; static const u16 sWingullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(21, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(43, MOVE_PURSUIT), LEVEL_UP_MOVE(55, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sPelipperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 3, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(21, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_STOCKPILE), LEVEL_UP_MOVE(33, MOVE_SWALLOW), LEVEL_UP_MOVE(47, MOVE_SPIT_UP), LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sSurskitLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_HAZE), LEVEL_UP_END }; static const u16 sMasquerainLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), LEVEL_UP_MOVE(26, MOVE_GUST), LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), LEVEL_UP_MOVE(40, MOVE_STUN_SPORE), LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), LEVEL_UP_MOVE(53, MOVE_WHIRLWIND), LEVEL_UP_END }; static const u16 sWailmerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(23, MOVE_ASTONISH), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(46, MOVE_AMNESIA), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sWailordLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(23, MOVE_ASTONISH), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(52, MOVE_AMNESIA), LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sSkittyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_ATTRACT), LEVEL_UP_MOVE(13, MOVE_SING), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(19, MOVE_ASSIST), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sDelcattyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const u16 sKecleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(24, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const u16 sBaltoyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(11, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(31, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_END }; static const u16 sClaydolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(11, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(31, MOVE_SANDSTORM), LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const u16 sNosepassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_BLOCK), LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(31, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(46, MOVE_LOCK_ON), LEVEL_UP_END }; static const u16 sTorkoalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_CURSE), LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(27, MOVE_PROTECT), LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE), LEVEL_UP_END }; static const u16 sSableyeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_FORESIGHT), LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_ASTONISH), LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_DETECT), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), LEVEL_UP_END }; static const u16 sBarboachLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_AMNESIA), LEVEL_UP_MOVE(26, MOVE_REST), LEVEL_UP_MOVE(26, MOVE_SNORE), LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(41, MOVE_FISSURE), LEVEL_UP_END }; static const u16 sWhiscashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_AMNESIA), LEVEL_UP_MOVE(26, MOVE_REST), LEVEL_UP_MOVE(26, MOVE_SNORE), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(56, MOVE_FISSURE), LEVEL_UP_END }; static const u16 sLuvdiscLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_CHARM), LEVEL_UP_MOVE(12, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_AGILITY), LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(28, MOVE_ATTRACT), LEVEL_UP_MOVE(36, MOVE_SWEET_KISS), LEVEL_UP_MOVE(40, MOVE_FLAIL), LEVEL_UP_MOVE(48, MOVE_SAFEGUARD), LEVEL_UP_END }; static const u16 sCorphishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_PROTECT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(32, MOVE_TAUNT), LEVEL_UP_MOVE(35, MOVE_CRABHAMMER), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(44, MOVE_GUILLOTINE), LEVEL_UP_END }; static const u16 sCrawdauntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_PROTECT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(34, MOVE_TAUNT), LEVEL_UP_MOVE(39, MOVE_CRABHAMMER), LEVEL_UP_MOVE(44, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), LEVEL_UP_END }; static const u16 sFeebasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const u16 sMiloticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_WRAP), LEVEL_UP_MOVE(10, MOVE_WATER_SPORT), LEVEL_UP_MOVE(15, MOVE_REFRESH), LEVEL_UP_MOVE(20, MOVE_WATER_PULSE), LEVEL_UP_MOVE(25, MOVE_TWISTER), LEVEL_UP_MOVE(30, MOVE_RECOVER), LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_ATTRACT), LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const u16 sCarvanhaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_SWAGGER), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sSharpedoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SCREECH), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_TAUNT), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(48, MOVE_SKULL_BASH), LEVEL_UP_MOVE(53, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sTrapinchLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_DIG), LEVEL_UP_MOVE(49, MOVE_SANDSTORM), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sVibravaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(41, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_SANDSTORM), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sFlygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(41, MOVE_SCREECH), LEVEL_UP_MOVE(53, MOVE_SANDSTORM), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sMakuhitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(40, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_END }; static const u16 sHariyamaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(44, MOVE_ENDURE), LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(55, MOVE_REVERSAL), LEVEL_UP_END }; static const u16 sElectrikeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(28, MOVE_ROAR), LEVEL_UP_MOVE(33, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_THUNDER), LEVEL_UP_MOVE(41, MOVE_CHARGE), LEVEL_UP_END }; static const u16 sManectricLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(31, MOVE_ROAR), LEVEL_UP_MOVE(39, MOVE_BITE), LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_MOVE(53, MOVE_CHARGE), LEVEL_UP_END }; static const u16 sNumelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE(11, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_AMNESIA), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sCameruptLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_MAGNITUDE), LEVEL_UP_MOVE(11, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_AMNESIA), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(45, MOVE_ERUPTION), LEVEL_UP_MOVE(55, MOVE_FISSURE), LEVEL_UP_END }; static const u16 sSphealLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_HAIL), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SNORE), LEVEL_UP_MOVE(43, MOVE_BLIZZARD), LEVEL_UP_MOVE(49, MOVE_SHEER_COLD), LEVEL_UP_END }; static const u16 sSealeoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_HAIL), LEVEL_UP_MOVE(39, MOVE_REST), LEVEL_UP_MOVE(39, MOVE_SNORE), LEVEL_UP_MOVE(47, MOVE_BLIZZARD), LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), LEVEL_UP_END }; static const u16 sWalreinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_HAIL), LEVEL_UP_MOVE(39, MOVE_REST), LEVEL_UP_MOVE(39, MOVE_SNORE), LEVEL_UP_MOVE(50, MOVE_BLIZZARD), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const u16 sCacneaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(25, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(33, MOVE_SPIKES), LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(45, MOVE_SANDSTORM), LEVEL_UP_END }; static const u16 sCacturneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(25, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(35, MOVE_SPIKES), LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(53, MOVE_SANDSTORM), LEVEL_UP_END }; static const u16 sSnoruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), LEVEL_UP_MOVE(37, MOVE_HAIL), LEVEL_UP_MOVE(43, MOVE_BLIZZARD), LEVEL_UP_END }; static const u16 sGlalieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), LEVEL_UP_MOVE(42, MOVE_HAIL), LEVEL_UP_MOVE(53, MOVE_BLIZZARD), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const u16 sLunatoneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(25, MOVE_PSYWAVE), LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(49, MOVE_EXPLOSION), LEVEL_UP_END }; static const u16 sSolrockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(25, MOVE_PSYWAVE), LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(49, MOVE_EXPLOSION), LEVEL_UP_END }; static const u16 sAzurillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 3, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_SLAM), LEVEL_UP_MOVE(21, MOVE_WATER_GUN), LEVEL_UP_END }; static const u16 sSpoinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(34, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SNORE), LEVEL_UP_MOVE(43, MOVE_BOUNCE), LEVEL_UP_END }; static const u16 sGrumpigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(55, MOVE_BOUNCE), LEVEL_UP_END }; static const u16 sPlusleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ENCORE), LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(31, MOVE_CHARGE), LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_MOVE(40, MOVE_BATON_PASS), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sMinunLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ENCORE), LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(31, MOVE_CHARGE), LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_MOVE(40, MOVE_BATON_PASS), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_END }; static const u16 sMawileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_VICE_GRIP), LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_BATON_PASS), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(46, MOVE_STOCKPILE), LEVEL_UP_MOVE(46, MOVE_SWALLOW), LEVEL_UP_MOVE(46, MOVE_SPIT_UP), LEVEL_UP_END }; static const u16 sMedititeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(12, MOVE_DETECT), LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(22, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_CALM_MIND), LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), LEVEL_UP_MOVE(42, MOVE_REVERSAL), LEVEL_UP_MOVE(48, MOVE_RECOVER), LEVEL_UP_END }; static const u16 sMedichamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(12, MOVE_DETECT), LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(22, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_CALM_MIND), LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(40, MOVE_PSYCH_UP), LEVEL_UP_MOVE(46, MOVE_REVERSAL), LEVEL_UP_MOVE(54, MOVE_RECOVER), LEVEL_UP_END }; static const u16 sSwabluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_SING), LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), LEVEL_UP_MOVE(28, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(41, MOVE_REFRESH), LEVEL_UP_MOVE(48, MOVE_PERISH_SONG), LEVEL_UP_END }; static const u16 sAltariaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_SING), LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), LEVEL_UP_MOVE(28, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(45, MOVE_REFRESH), LEVEL_UP_MOVE(54, MOVE_PERISH_SONG), LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const u16 sWynautLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE(15, MOVE_COUNTER), LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const u16 sDuskullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(27, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_CURSE), LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const u16 sDusclopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(27, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_CURSE), LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const u16 sRoseliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_GROWTH), LEVEL_UP_MOVE( 9, MOVE_POISON_STING), LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(21, MOVE_LEECH_SEED), LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(41, MOVE_INGRAIN), LEVEL_UP_MOVE(45, MOVE_TOXIC), LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(57, MOVE_SYNTHESIS), LEVEL_UP_END }; static const u16 sSlakothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_END }; static const u16 sVigorothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_UPROAR), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(25, MOVE_ENDURE), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_END }; static const u16 sSlakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_COVET), LEVEL_UP_MOVE(36, MOVE_SWAGGER), LEVEL_UP_MOVE(37, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_END }; static const u16 sGulpinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 6, MOVE_YAWN), LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), LEVEL_UP_MOVE(14, MOVE_SLUDGE), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_ENCORE), LEVEL_UP_MOVE(28, MOVE_TOXIC), LEVEL_UP_MOVE(34, MOVE_STOCKPILE), LEVEL_UP_MOVE(34, MOVE_SPIT_UP), LEVEL_UP_MOVE(34, MOVE_SWALLOW), LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const u16 sSwalotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_SLUDGE), LEVEL_UP_MOVE( 6, MOVE_YAWN), LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), LEVEL_UP_MOVE(14, MOVE_SLUDGE), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_ENCORE), LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_TOXIC), LEVEL_UP_MOVE(40, MOVE_STOCKPILE), LEVEL_UP_MOVE(40, MOVE_SPIT_UP), LEVEL_UP_MOVE(40, MOVE_SWALLOW), LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const u16 sTropiusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(37, MOVE_BODY_SLAM), LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), LEVEL_UP_END }; static const u16 sWhismurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(15, MOVE_HOWL), LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(35, MOVE_ROAR), LEVEL_UP_MOVE(41, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const u16 sLoudredLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(15, MOVE_HOWL), LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), LEVEL_UP_MOVE(29, MOVE_STOMP), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(43, MOVE_ROAR), LEVEL_UP_MOVE(51, MOVE_REST), LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const u16 sExploudLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(15, MOVE_HOWL), LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), LEVEL_UP_MOVE(29, MOVE_STOMP), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(45, MOVE_ROAR), LEVEL_UP_MOVE(55, MOVE_REST), LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const u16 sClamperlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CLAMP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_END }; static const u16 sHuntailLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 8, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sGorebyssLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 8, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_AGILITY), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sAbsolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), LEVEL_UP_END }; static const u16 sShuppetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SPITE), LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(49, MOVE_SNATCH), LEVEL_UP_MOVE(56, MOVE_GRUDGE), LEVEL_UP_END }; static const u16 sBanetteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SPITE), LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(55, MOVE_SNATCH), LEVEL_UP_MOVE(64, MOVE_GRUDGE), LEVEL_UP_END }; static const u16 sSeviperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_POISON_TAIL), LEVEL_UP_MOVE(19, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_GLARE), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(34, MOVE_POISON_FANG), LEVEL_UP_MOVE(37, MOVE_SWAGGER), LEVEL_UP_MOVE(43, MOVE_HAZE), LEVEL_UP_END }; static const u16 sZangooseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(19, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(37, MOVE_TAUNT), LEVEL_UP_MOVE(46, MOVE_DETECT), LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const u16 sRelicanthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 8, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(22, MOVE_YAWN), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(36, MOVE_MUD_SPORT), LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const u16 sAronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), LEVEL_UP_MOVE(34, MOVE_PROTECT), LEVEL_UP_MOVE(39, MOVE_METAL_SOUND), LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sLaironLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sAggronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(50, MOVE_METAL_SOUND), LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sCastformLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(20, MOVE_HAIL), LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL), LEVEL_UP_END }; static const u16 sVolbeatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW), LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sIllumiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(21, MOVE_WISH), LEVEL_UP_MOVE(25, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_FLATTER), LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), LEVEL_UP_MOVE(37, MOVE_COVET), LEVEL_UP_END }; static const u16 sLileepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(50, MOVE_STOCKPILE), LEVEL_UP_MOVE(50, MOVE_SPIT_UP), LEVEL_UP_MOVE(50, MOVE_SWALLOW), LEVEL_UP_END }; static const u16 sCradilyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(60, MOVE_STOCKPILE), LEVEL_UP_MOVE(60, MOVE_SPIT_UP), LEVEL_UP_MOVE(60, MOVE_SWALLOW), LEVEL_UP_END }; static const u16 sAnorithLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(49, MOVE_SLASH), LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const u16 sArmaldoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(55, MOVE_SLASH), LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const u16 sRaltsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(16, MOVE_TELEPORT), LEVEL_UP_MOVE(21, MOVE_CALM_MIND), LEVEL_UP_MOVE(26, MOVE_PSYCHIC), LEVEL_UP_MOVE(31, MOVE_IMPRISON), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(41, MOVE_HYPNOSIS), LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), LEVEL_UP_END }; static const u16 sKirliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 6, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(16, MOVE_TELEPORT), LEVEL_UP_MOVE(21, MOVE_CALM_MIND), LEVEL_UP_MOVE(26, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(47, MOVE_HYPNOSIS), LEVEL_UP_MOVE(54, MOVE_DREAM_EATER), LEVEL_UP_END }; static const u16 sGardevoirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 6, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(16, MOVE_TELEPORT), LEVEL_UP_MOVE(21, MOVE_CALM_MIND), LEVEL_UP_MOVE(26, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(51, MOVE_HYPNOSIS), LEVEL_UP_MOVE(60, MOVE_DREAM_EATER), LEVEL_UP_END }; static const u16 sBagonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 5, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_EMBER), LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sShelgonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_EMBER), LEVEL_UP_MOVE(30, MOVE_PROTECT), LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), LEVEL_UP_MOVE(56, MOVE_CRUNCH), LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sSalamenceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_EMBER), LEVEL_UP_MOVE(30, MOVE_PROTECT), LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), LEVEL_UP_MOVE(50, MOVE_FLY), LEVEL_UP_MOVE(61, MOVE_CRUNCH), LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const u16 sBeldumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const u16 sMetangLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_PURSUIT), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), LEVEL_UP_MOVE(56, MOVE_AGILITY), LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sMetagrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_PURSUIT), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(55, MOVE_METEOR_MASH), LEVEL_UP_MOVE(66, MOVE_AGILITY), LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sRegirockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_LOCK_ON), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sRegiceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_LOCK_ON), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sRegisteelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_LOCK_ON), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sKyogreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(30, MOVE_CALM_MIND), LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const u16 sGroudonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_BULK_UP), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(60, MOVE_FISSURE), LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(75, MOVE_ERUPTION), LEVEL_UP_END }; static const u16 sRayquazaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(35, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_FLY), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED), LEVEL_UP_MOVE(65, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const u16 sLatiasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 5, MOVE_WISH), LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_WATER_SPORT), LEVEL_UP_MOVE(30, MOVE_REFRESH), LEVEL_UP_MOVE(35, MOVE_MIST_BALL), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(45, MOVE_RECOVER), LEVEL_UP_MOVE(50, MOVE_CHARM), LEVEL_UP_END }; static const u16 sLatiosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 5, MOVE_MEMENTO), LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(30, MOVE_REFRESH), LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(45, MOVE_RECOVER), LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const u16 sJirachiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_REST), LEVEL_UP_MOVE(10, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_PSYCHIC), LEVEL_UP_MOVE(25, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE), LEVEL_UP_END }; static const u16 sDeoxysLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 5, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(10, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(15, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(20, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_PSYCHIC), LEVEL_UP_MOVE(30, MOVE_SWIFT), LEVEL_UP_MOVE(35, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_RECOVER), LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(50, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const u16 sChimechoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_UPROAR), LEVEL_UP_MOVE(25, MOVE_YAWN), LEVEL_UP_MOVE(30, MOVE_PSYWAVE), LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(38, MOVE_HEAL_BELL), LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), LEVEL_UP_MOVE(46, MOVE_PSYCHIC), LEVEL_UP_END };