gText_ObtainedTheItem:: .string "Obtained the {STR_VAR_2}!$" gText_TheBagIsFull:: .string "The Bag is full…$" gText_PutItemInPocket:: .string "{PLAYER} put away the {STR_VAR_2}\n" .string "in the {STR_VAR_3} Pocket.$" gText_PlayerFoundOneItem:: .string "{PLAYER} found one {STR_VAR_2}!$" gText_TooBadBagIsFull:: .string "Too bad!\n" .string "The Bag is full…$" gText_PlayerPutItemInBag:: .string "{PLAYER} put away the {STR_VAR_2}\n" .string "in the Bag.$" gText_ObtainedTheDecor:: .string "Obtained the {STR_VAR_2}!$" gText_NoRoomLeftForAnother:: .string "Too bad! There's no room left for\n" .string "another {STR_VAR_2}…$" gText_TheDecorWasTransferredToThePC:: .string "The {STR_VAR_2} was transferred\n" .string "to the PC.$"