BattleDome_Text_Potential1:: .string "The best candidate to be a champ!$" BattleDome_Text_Potential2:: .string "A sure-finalist team.$" BattleDome_Text_Potential3:: .string "A likely top-three finisher.$" BattleDome_Text_Potential4:: .string "A candidate to finish first.$" BattleDome_Text_Potential5:: .string "A team with top-class potential.$" BattleDome_Text_Potential6:: .string "The dark horse team this tournament.$" BattleDome_Text_Potential7:: .string "A better-than-average team.$" BattleDome_Text_Potential8:: .string "This tournament's average team.$" BattleDome_Text_Potential9:: .string "A team with average potential.$" BattleDome_Text_Potential10:: .string "A weaker-than-average team.$" BattleDome_Text_Potential11:: .string "A team looking for its first win.$" BattleDome_Text_Potential12:: .string "One win will make this team proud.$" BattleDome_Text_Potential13:: .string "Overall, a weak team.$" BattleDome_Text_Potential14:: .string "A team with very low potential.$" BattleDome_Text_Potential15:: .string "A team unlikely to win the tournament.$" BattleDome_Text_Potential16:: .string "The team most unlikely to win.$" BattleDome_Text_PotentialDomeAceTucker:: .string "The perfect, invincible superstar!$" BattleDome_Text_StyleRiskDisaster:: .string "Willing to risk total disaster at times.$" BattleDome_Text_StyleEndureLongBattles:: .string "Skilled at enduring long battles.$" BattleDome_Text_StyleVariesTactics:: .string "Varies tactics to suit the opponent.$" BattleDome_Text_StyleToughWinningPattern:: .string "Has a tough winning pattern.$" BattleDome_Text_StyleUsesVeryRareMove:: .string "Occasionally uses a very rare move.$" BattleDome_Text_StyleUsesStartlingMoves:: .string "Uses startling and disruptive moves.$" BattleDome_Text_StyleConstantlyWatchesHP:: .string "Constantly watches HP in battle.$" BattleDome_Text_StyleStoresAndLoosesPower:: .string "Good at storing then loosing power.$" BattleDome_Text_StyleEnfeeblesFoes:: .string "Skilled at enfeebling foes.$" BattleDome_Text_StylePrefersLuckTactics:: .string "Prefers tactics that rely on luck.$" BattleDome_Text_StyleRegalAtmosphere:: .string "Attacks with a regal atmosphere.$" BattleDome_Text_StylePowerfulLowPPMoves:: .string "Attacks with powerful, low-PP moves.$" BattleDome_Text_StyleEnfeebleThenAttack:: .string "Skilled at enfeebling, then attacking.$" BattleDome_Text_StyleBattlesWhileEnduring:: .string "Battles while enduring all attacks.$" BattleDome_Text_StyleUpsetsFoesEmotionally:: .string "Skilled at upsetting foes emotionally.$" BattleDome_Text_StyleStrongAndStraightforward:: .string "Uses strong and straightforward moves.$" BattleDome_Text_StyleAggressivelyStrongMoves:: .string "Aggressively uses strong moves.$" BattleDome_Text_StyleCleverlyDodgesAttacks:: .string "Battles while cleverly dodging attacks.$" BattleDome_Text_StyleUsesUpsettingMoves:: .string "Skilled at using upsetting attacks.$" BattleDome_Text_StyleUsesPopularMoves:: .string "Uses many popular moves.$" BattleDome_Text_StyleHasPowerfulComboMoves:: .string "Has moves for powerful combinations.$" BattleDome_Text_StyleUsesHighProbabilityMoves:: .string "Uses high-probability attacks.$" BattleDome_Text_StyleAggressivelySpectacularMoves:: .string "Aggressively uses spectacular moves.$" BattleDome_Text_StyleEmphasizesOffenseOverDefense:: .string "Emphasizes offense over defense.$" BattleDome_Text_StyleEmphasizesDefenseOverOffense:: .string "Emphasizes defense over offense.$" BattleDome_Text_StyleAttacksQuicklyStrongMoves:: .string "Attacks quickly with strong moves.$" BattleDome_Text_StyleUsesAddedEffectMoves:: .string "Often uses moves with added effects.$" BattleDome_Text_StyleUsesBalancedMixOfMoves:: .string "Uses a well-balanced mix of moves.$" BattleDome_Text_StyleSampleMessage1:: .string "This is sample message 1.$" BattleDome_Text_StyleSampleMessage2:: .string "This is sample message 2.$" BattleDome_Text_StyleSampleMessage3:: .string "This is sample message 3.$" BattleDome_Text_StyleSampleMessage4:: .string "This is sample message 4.$" BattleDome_Text_EmphasizesHPAndAtk:: .string "Emphasizes HP and Attack.$" BattleDome_Text_EmphasizesHPAndDef:: .string "Emphasizes HP and Defense.$" BattleDome_Text_EmphasizesHPAndSpeed:: .string "Emphasizes HP and Speed.$" BattleDome_Text_EmphasizesHPAndSpAtk:: .string "Emphasizes HP and Sp. Attack.$" BattleDome_Text_EmphasizesHPAndSpDef:: .string "Emphasizes HP and Sp. Defense.$" BattleDome_Text_EmphasizesAtkAndDef:: .string "Emphasizes Attack and Defense.$" BattleDome_Text_EmphasizesAtkAndSpeed:: .string "Emphasizes Attack and Speed.$" BattleDome_Text_EmphasizesAtkAndSpAtk:: .string "Emphasizes Attack and Sp. Attack.$" BattleDome_Text_EmphasizesAtkAndSpDef:: .string "Emphasizes Attack and Sp. Defense.$" BattleDome_Text_EmphasizesDefAndSpeed:: .string "Emphasizes Defense and Speed.$" BattleDome_Text_EmphasizesDefAndSpAtk:: .string "Emphasizes Defense and Sp. Attack.$" BattleDome_Text_EmphasizesDefAndSpDef:: .string "Emphasizes Defense and Sp. Defense.$" BattleDome_Text_EmphasizesSpeedAndSpAtk:: .string "Emphasizes Speed and Sp. Attack.$" BattleDome_Text_EmphasizesSpeedAndSpDef:: .string "Emphasizes Speed and Sp. Defense.$" BattleDome_Text_EmphasizesSpAtkAndSpDef:: .string "Emphasizes Sp. Attack and Sp. Defense.$" BattleDome_Text_EmphasizesHP:: .string "Emphasizes HP.$" BattleDome_Text_EmphasizesAtk:: .string "Emphasizes Attack.$" BattleDome_Text_EmphasizesDef:: .string "Emphasizes Defense.$" BattleDome_Text_EmphasizesSpeed:: .string "Emphasizes Speed.$" BattleDome_Text_EmphasizesSpAtk:: .string "Emphasizes Sp. Attack.$" BattleDome_Text_EmphasizesSpDef:: .string "Emphasizes Sp. Defense.$" BattleDome_Text_NeglectsHPAndAtk:: .string "Neglects HP and Attack.$" BattleDome_Text_NeglectsHPAndDef:: .string "Neglects HP and Defense.$" BattleDome_Text_NeglectsHPAndSpeed:: .string "Neglects HP and Speed.$" BattleDome_Text_NeglectsHPAndSpAtk:: .string "Neglects HP and Sp. Attack.$" BattleDome_Text_NeglectsHPAndSpDef:: .string "Neglects HP and Sp. Defense.$" BattleDome_Text_NeglectsAtkAndDef:: .string "Neglects Attack and Defense.$" BattleDome_Text_NeglectsAtkAndSpeed:: .string "Neglects Attack and Speed.$" BattleDome_Text_NeglectsAtkAndSpAtk:: .string "Neglects Attack and Sp. Attack.$" BattleDome_Text_NeglectsAtkAndSpDef:: .string "Neglects Attack and Sp. Defense.$" BattleDome_Text_NeglectsDefAndSpeed:: .string "Neglects Defense and Speed.$" BattleDome_Text_NeglectsDefAndSpAtk:: .string "Neglects Defense and Sp. Attack.$" BattleDome_Text_NeglectsDefAndSpDef:: .string "Neglects Defense and Sp. Defense.$" BattleDome_Text_NeglectsSpeedAndSpAtk:: .string "Neglects Speed and Sp. Attack.$" BattleDome_Text_NeglectsSpeedAndSpDef:: .string "Neglects Speed and Sp. Defense.$" BattleDome_Text_NeglectsSpAtkAndSpDef:: .string "Neglects Sp. Attack and Sp. Defense.$" BattleDome_Text_NeglectsHP:: .string "Neglects HP.$" BattleDome_Text_NeglectsAtk:: .string "Neglects Attack.$" BattleDome_Text_NeglectsDef:: .string "Neglects Defense.$" BattleDome_Text_NeglectsSpeed:: .string "Neglects Speed.$" BattleDome_Text_NeglectsSpAtk:: .string "Neglects Sp. Attack.$" BattleDome_Text_NeglectsSpDef:: .string "Neglects Sp. Defense.$" BattleDome_Text_RaisesMonsWellBalanced:: .string "Raises Pokémon in a well-balanced way.$" BattleDome_Text_LetTheBattleBegin:: .string "Let the battle begin!$" BattleDome_Text_TrainerWonUsingMove:: .string "{STR_VAR_1} won using {STR_VAR_2}!$" BattleDome_Text_TrainerBecameChamp:: .string "{STR_VAR_1} became the champ!$" BattleDome_Text_TrainerWonByDefault:: .string "{STR_VAR_1} won by default!$" BattleDome_Text_TrainerWonOutrightByDefault:: .string "{STR_VAR_1} won outright by default!$" BattleDome_Text_TrainerWonNoMoves:: .string "{STR_VAR_1} won without using a move!$" BattleDome_Text_TrainerWonOutrightNoMoves:: .string "{STR_VAR_1} won outright with no moves!$" BattleDome_Text_Round1Match1:: .string "Round 1, Match 1$" BattleDome_Text_Round1Match2:: .string "Round 1, Match 2$" BattleDome_Text_Round1Match3:: .string "Round 1, Match 3$" BattleDome_Text_Round1Match4:: .string "Round 1, Match 4$" BattleDome_Text_Round1Match5:: .string "Round 1, Match 5$" BattleDome_Text_Round1Match6:: .string "Round 1, Match 6$" BattleDome_Text_Round1Match7:: .string "Round 1, Match 7$" BattleDome_Text_Round1Match8:: .string "Round 1, Match 8$" BattleDome_Text_Round2Match1:: .string "Round 2, Match 1$" BattleDome_Text_Round2Match2:: .string "Round 2, Match 2$" BattleDome_Text_Round2Match3:: .string "Round 2, Match 3$" BattleDome_Text_Round2Match4:: .string "Round 2, Match 4$" BattleDome_Text_SemifinalMatch1:: .string "Semifinal Match 1$" BattleDome_Text_SemifinalMatch2:: .string "Semifinal Match 2$" BattleDome_Text_FinalMatch:: .string "Final Match$"