.set LOCALID_PLAYER, 1 .set LOCALID_ATTENDANT, 2 .set LOCALID_OPPONENT, 3 FallarborTown_BattleTentBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1 @ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0 FallarborTown_BattleTentBattleRoom_OnTransition: call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx end FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: checkplayergender goto_if_eq VAR_RESULT, MALE, FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale goto_if_eq VAR_RESULT, FEMALE, FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale return FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return FallarborTown_BattleTentBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom .2byte 0 FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: lockall showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM goto_if_ne VAR_RESULT, 0, FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: tower_setopponent addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter waitmovement 0 applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_M_BELLY_DRUM waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT battletent_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle switch VAR_RESULT case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_M_SNORE waitse waitmovement 0 fallarbortent_getopponentname msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST special LoadPlayerParty warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6 waitstate FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_BANG waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT closemessage FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit waitmovement 0 removeobject LOCALID_OPPONENT applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT special LoadPlayerParty special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_HEAL waitfanfare special HealPlayerParty FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: frontier_get FRONTIER_DATA_BATTLE_NUM call_if_eq VAR_RESULT, 1, FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent call_if_eq VAR_RESULT, 2, FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO switch VAR_RESULT case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: closemessage applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos waitmovement 0 applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle waitmovement 0 goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter waitstate FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: delay 60 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON special LoadPlayerParty warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6 waitstate @ Unreachable code block? The flow into the next block also doesnt make sense arena_get ARENA_DATA_WIN_STREAK goto_if_eq VAR_RESULT, MAX_STREAK, FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum addvar VAR_RESULT, 1 arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT @ See above FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent waitmessage return FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent waitmessage return FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait waitmessage fallarbortent_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge end FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up walk_in_place_faster_right step_end FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle: walk_in_place_faster_right step_end FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant: walk_in_place_faster_left step_end FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down walk_down walk_in_place_faster_left step_end @ Unused FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward: walk_left step_end FallarborTown_BattleTentBattleRoom_Movement_OpponentExit: walk_up walk_up walk_up walk_up step_end FallarborTown_BattleTentBattleRoom_Movement_AttendantJump: disable_jump_landing_ground_effect jump_in_place_down step_end FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer: walk_down walk_down walk_down walk_in_place_faster_right step_end FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos: walk_up walk_up walk_up walk_in_place_faster_down step_end FallarborTown_BattleTentBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects .2byte 0 FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM removeobject LOCALID_OPPONENT setvar VAR_TEMP_1, 1 end