#ifndef GUARD_GBA_DEFINES_H #define GUARD_GBA_DEFINES_H #include #define TRUE 1 #define FALSE 0 #define BSS_DATA __attribute__((section(".bss"))) #define IWRAM_DATA __attribute__((section("iwram_data"))) #define EWRAM_DATA __attribute__((section("ewram_data"))) #define UNUSED __attribute__((unused)) #define NAKED __attribute__((naked)) #define ALIGNED(n) __attribute__((aligned(n))) #define SOUND_INFO_PTR (*(struct SoundInfo **)0x3007FF0) #define INTR_CHECK (*(u16 *)0x3007FF8) #define INTR_VECTOR (*(void **)0x3007FFC) #define EWRAM_START 0x02000000 #define EWRAM_END (EWRAM_START + 0x40000) #define IWRAM_START 0x03000000 #define IWRAM_END (IWRAM_START + 0x8000) #define PLTT 0x5000000 #define PLTT_SIZE 0x400 #define BG_PLTT PLTT #define BG_PLTT_SIZE 0x200 #define OBJ_PLTT (PLTT + 0x200) #define OBJ_PLTT_SIZE 0x200 #define VRAM 0x6000000 #define VRAM_SIZE 0x18000 #define BG_VRAM VRAM #define BG_VRAM_SIZE 0x10000 #define BG_CHAR_SIZE 0x4000 #define BG_SCREEN_SIZE 0x800 #define BG_CHAR_ADDR(n) (void *)(BG_VRAM + (0x4000 * (n))) #define BG_SCREEN_ADDR(n) (void *)(BG_VRAM + (0x800 * (n))) #define BG_TILE_ADDR(n) (void *)(BG_VRAM + (0x80 * (n))) #define BG_TILE_H_FLIP(n) (0x400 + (n)) #define BG_TILE_V_FLIP(n) (0x800 + (n)) // text-mode BG #define OBJ_VRAM0 (void *)(VRAM + 0x10000) #define OBJ_VRAM0_SIZE 0x8000 // bitmap-mode BG #define OBJ_VRAM1 (void *)(VRAM + 0x14000) #define OBJ_VRAM1_SIZE 0x4000 #define OAM 0x7000000 #define OAM_SIZE 0x400 #define ROM_HEADER_SIZE 0xC0 #define DISPLAY_WIDTH 240 #define DISPLAY_HEIGHT 160 #define TILE_SIZE_4BPP 32 #define TILE_SIZE_8BPP 64 #define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP) #define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP) #define TOTAL_OBJ_TILE_COUNT 1024 #define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10)) #define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r)) #define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F)) #define RGB_BLACK RGB(0, 0, 0) #define RGB_WHITE RGB(31, 31, 31) #define RGB_RED RGB(31, 0, 0) #define RGB_GREEN RGB(0, 31, 0) #define RGB_BLUE RGB(0, 0, 31) #define RGB_YELLOW RGB(31, 31, 0) #define RGB_MAGENTA RGB(31, 0, 31) #define RGB_CYAN RGB(0, 31, 31) #define RGB_WHITEALPHA (RGB_WHITE | 0x8000) #endif // GUARD_GBA_DEFINES_H