.set LOCALID_CAPT_STERN, 4 .set LOCALID_SS_TIDAL, 5 .set LOCALID_GRUNT, 6 .set LOCALID_ARCHIE, 7 .set LOCALID_SUBMARINE, 8 SlateportCity_Harbor_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition .byte 0 SlateportCity_Harbor_OnTransition: setescapewarp MAP_SLATEPORT_CITY, 28, 13 setvar VAR_TEMP_1, 0 call_if_eq VAR_SLATEPORT_HARBOR_STATE, 1, SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal end SlateportCity_Harbor_EventScript_ShowSSTidal:: clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL return SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene:: savebgm MUS_ENCOUNTER_AQUA setobjectxyperm LOCALID_CAPT_STERN, 12, 13 setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS return SlateportCity_Harbor_EventScript_AquaEscapeTrigger0:: lockall setvar VAR_0x8008, 0 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeTrigger1:: lockall setvar VAR_0x8008, 1 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeTrigger2:: lockall setvar VAR_0x8008, 2 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: lockall setvar VAR_0x8008, 3 applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp waitmovement 0 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeScene:: applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFasterDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub applymovement LOCALID_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub applymovement LOCALID_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit waitmovement 0 removeobject LOCALID_GRUNT removeobject LOCALID_ARCHIE removeobject LOCALID_SUBMARINE setvar VAR_SLATEPORT_HARBOR_STATE, 2 setflag FLAG_MET_TEAM_AQUA_HARBOR setflag FLAG_HIDE_LILYCOVE_MOTEL_SCOTT call_if_eq VAR_0x8008, 0, SlateportCity_Harbor_EventScript_SternApproachPlayer0 call_if_eq VAR_0x8008, 1, SlateportCity_Harbor_EventScript_SternApproachPlayer1 call_if_eq VAR_0x8008, 2, SlateportCity_Harbor_EventScript_SternApproachPlayer call_if_eq VAR_0x8008, 3, SlateportCity_Harbor_EventScript_SternApproachPlayer msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT closemessage setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE copyobjectxytoperm LOCALID_CAPT_STERN setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT releaseall end SlateportCity_Harbor_EventScript_SternApproachPlayer0:: applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return SlateportCity_Harbor_EventScript_SternApproachPlayer1:: applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return SlateportCity_Harbor_EventScript_SternApproachPlayer:: applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return SlateportCity_Harbor_Movement_AquaBoardSub: delay_16 delay_16 jump_up set_invisible step_end @ Unused, Archie instead shares above identical movement script with Grunt SlateportCity_Harbor_Movement_ArchieBoardSub: delay_16 delay_16 jump_up set_invisible step_end SlateportCity_Harbor_Movement_SubmarineExit: delay_16 delay_16 delay_16 delay_16 walk_right walk_right walk_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right step_end SlateportCity_Harbor_Movement_SternApproachPlayer0: walk_left walk_left walk_left walk_left walk_up step_end SlateportCity_Harbor_Movement_SternApproachPlayer1: walk_left walk_left walk_up walk_left step_end SlateportCity_Harbor_Movement_SternApproachPlayer: walk_left walk_left walk_left step_end SlateportCity_Harbor_Movement_PlayerWalkUp: walk_up step_end SlateportCity_Harbor_EventScript_FerryAttendant:: lock faceplayer goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket msgbox SlateportCity_Harbor_Text_FerryServiceUnavailable, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_AskForTicket:: msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT message SlateportCity_Harbor_Text_FlashedTicketWhereTo waitmessage goto SlateportCity_Harbor_EventScript_ChooseDestination end SlateportCity_Harbor_EventScript_ChooseDestination:: goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE switch VAR_RESULT case 0, SlateportCity_Harbor_EventScript_Lilycove case 1, SlateportCity_Harbor_EventScript_CancelDestinationSelect case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect end SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE switch VAR_RESULT case 0, SlateportCity_Harbor_EventScript_Lilycove case 1, SlateportCity_Harbor_EventScript_BattleFrontier case 2, SlateportCity_Harbor_EventScript_CancelDestinationSelect case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect end @ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket SlateportCity_Harbor_EventScript_NoTicket:: msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_Lilycove:: msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT call SlateportCity_Harbor_EventScript_BoardFerry warp MAP_SS_TIDAL_CORRIDOR, 1, 10 waitstate release end SlateportCity_Harbor_EventScript_BattleFrontier:: msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination call SlateportCity_Harbor_EventScript_BoardFerry warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67 waitstate release end SlateportCity_Harbor_EventScript_ChooseNewDestination:: message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo waitmessage goto SlateportCity_Harbor_EventScript_ChooseDestination end SlateportCity_Harbor_EventScript_BoardFerry:: msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 30 hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR call_if_eq VAR_FACING, DIR_NORTH, SlateportCity_Harbor_EventScript_BoardFerryNorth call_if_eq VAR_FACING, DIR_EAST, SlateportCity_Harbor_EventScript_BoardFerryEast delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart return SlateportCity_Harbor_EventScript_CancelDestinationSelect:: msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_BoardFerryEast:: applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast waitmovement 0 return SlateportCity_Harbor_EventScript_BoardFerryNorth:: applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth waitmovement 0 return SlateportCity_Harbor_Movement_BoardFerryEast: walk_right walk_in_place_faster_up step_end SlateportCity_Harbor_Movement_BoardFerryNorth: walk_up step_end SlateportCity_Harbor_EventScript_Sailor:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather setvar VAR_0x8004, 0 call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_CountDefeatedLegendary call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_CountDefeatedLegendary goto_if_eq VAR_0x8004, 2, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather @ Defeated both msgbox SlateportCity_Harbor_Text_AbnormalWeather, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather:: msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_CountDefeatedLegendary:: addvar VAR_0x8004, 1 return SlateportCity_Harbor_EventScript_FatMan:: msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC end SlateportCity_Harbor_EventScript_CaptStern:: lock faceplayer goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_NeedDive goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive goto_if_eq VAR_SLATEPORT_HARBOR_STATE, 2, SlateportCity_Harbor_EventScript_WhyStealSubmarine msgbox SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_Harbor_EventScript_WhyStealSubmarine:: msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive:: setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_NeedDive:: msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: goto_if_eq VAR_TEMP_1, 1, SlateportCity_Harbor_EventScript_TradedScanner checkitem ITEM_SCANNER goto_if_eq VAR_RESULT, TRUE, SlateportCity_Harbor_EventScript_AskToTradeScanner goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_FerryFinished msgbox SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_FerryFinished:: msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_AskToTradeScanner:: message SlateportCity_Harbor_Text_WouldYouTradeScanner waitmessage goto SlateportCity_Harbor_EventScript_ChooseScannerTrade end SlateportCity_Harbor_EventScript_ChooseScannerTrade:: multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE switch VAR_RESULT case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth case 1, SlateportCity_Harbor_EventScript_DeepSeaScale case 2, SlateportCity_Harbor_EventScript_DeclineTrade case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade end SlateportCity_Harbor_EventScript_DeepSeaTooth:: msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade giveitem ITEM_DEEP_SEA_TOOTH goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull removeitem ITEM_SCANNER msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT setflag FLAG_EXCHANGED_SCANNER goto SlateportCity_Harbor_EventScript_TradedScanner end SlateportCity_Harbor_EventScript_DeepSeaScale:: msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade giveitem ITEM_DEEP_SEA_SCALE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull removeitem ITEM_SCANNER msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT setflag FLAG_EXCHANGED_SCANNER goto SlateportCity_Harbor_EventScript_TradedScanner end SlateportCity_Harbor_EventScript_DeclineTrade:: msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_ChooseDifferentTrade:: message SlateportCity_Harbor_Text_WhichOneDoYouWant waitmessage goto SlateportCity_Harbor_EventScript_ChooseScannerTrade end SlateportCity_Harbor_EventScript_TradedScanner:: setvar VAR_TEMP_1, 1 msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT release end SlateportCity_Harbor_Text_FerryServiceUnavailable: .string "I beg your pardon?\n" .string "You're looking for a ship?\p" .string "I'm sorry, the ferry service isn't\n" .string "available at present…$" SlateportCity_Harbor_Text_MayISeeYourTicket: .string "Hello, are you here for the ferry?\n" .string "May I see your TICKET?$" SlateportCity_Harbor_Text_YouMustHaveTicket: .string "{PLAYER} doesn't have the TICKET…\p" .string "I'm terribly sorry.\p" .string "You must have a TICKET to board\n" .string "the ferry.$" SlateportCity_Harbor_Text_FlashedTicketWhereTo: .string "{PLAYER} flashed the TICKET.\p" .string "Perfect! That's all you need!\p" .string "And where would you like to go?$" SlateportCity_Harbor_Text_SailAnotherTime: .string "Please sail with us another time!$" SlateportCity_Harbor_Text_LilycoveItIs: .string "LILYCOVE CITY it is, then!$" SlateportCity_Harbor_Text_BattleFrontierItIs: .string "BATTLE FRONTIER it is, then!$" SlateportCity_Harbor_Text_PleaseBoardFerry: .string "Please board the ferry and wait for\n" .string "departure.$" SlateportCity_Harbor_Text_WhereWouldYouLikeToGo: .string "Then, where would you like to go?$" SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday: .string "A journey to the bottom of the sea…\n" .string "I wonder what it'd be like?\p" .string "I'd love to go deep underwater like\n" .string "that someday.$" SlateportCity_Harbor_Text_AbnormalWeather: .string "For a ship to sail safely, we need to\n" .string "know about the weather!\p" .string "Speaking of weather, I heard something\n" .string "from a guy at the WEATHER INSTITUTE.\p" .string "He was saying abnormal weather has\n" .string "been reported all over the place!\p" .string "You should visit the WEATHER INSTITUTE\n" .string "and ask around!$" SlateportCity_Harbor_Text_SubTooSmallForMe: .string "I wanted to go with CAPT. STERN on\n" .string "the ocean floor exploration.\p" .string "But the sub's too small for me.\p" .string "If I squeezed in, there wouldn't be\n" .string "any room for the CAPTAIN…$" SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum: .string "CAPT. STERN: Those thugs…\p" .string "They're the same lot who tried to rob\n" .string "the DEVON GOODS at the MUSEUM.$" SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: .string "ARCHIE: Oh?\n" .string "Not you again…\p" .string "You are tenacious to track us here,\n" .string "that much I will give you.\p" .string "But now…\n" .string "No one can stop us! No one!\p" .string "Or, will you follow us back to our\n" .string "HIDEOUT in LILYCOVE CITY?\p" .string "Fwahahahaha…$" SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: .string "CAPT. STERN: Why…\p" .string "Why would TEAM AQUA steal my\n" .string "SUBMARINE EXPLORER 1?\p" .string "They can't be after the slumbering\n" .string "POKéMON at the bottom of the sea…\p" .string "But even if I were to chase them,\n" .string "I don't stand a chance against them…$" SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: .string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p" .string "Okay… So TEAM AQUA left before you\n" .string "could stop them…\p" .string "Oh, no, don't blame yourself.\n" .string "You're not responsible for this.\p" .string "Trying to catch a submarine…\n" .string "It's impossible for most people.\p" .string "You would need a POKéMON that knows\n" .string "how to DIVE…\p" .string "Perhaps if you went out to\n" .string "MOSSDEEP CITY…\p" .string "A lot of divers live out there, so\n" .string "someone might teach you…$" SlateportCity_Harbor_Text_NeedDiveToCatchSub: .string "CAPT. STERN: Trying to catch a\n" .string "submarine… It's impossible.\p" .string "You would need a POKéMON that knows\n" .string "how to DIVE…\p" .string "Perhaps if you went out to\n" .string "MOSSDEEP CITY…\p" .string "A lot of divers live out there, so\n" .string "someone might teach you…$" SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry: .string "CAPT. STERN: Oh, yes.\n" .string "MR. BRINEY came to our SHIPYARD.\p" .string "It won't be long now before we finish\n" .string "making the ferry!$" SlateportCity_Harbor_Text_FinishedMakingFerry: .string "CAPT. STERN: {PLAYER}{KUN}!\p" .string "We finally finished making the ferry\n" .string "S.S. TIDAL!\p" .string "We couldn't have done it without\n" .string "your friend MR. BRINEY.\p" .string "Please go for a short cruise on it!$" SlateportCity_Harbor_Text_WouldYouTradeScanner: .string "CAPT. STERN: Oh?\n" .string "{PLAYER}{KUN}, that item you have…\p" .string "That's a SCANNER! That would sure\n" .string "help us on our explorations.\p" .string "{PLAYER}{KUN}, would you trade your\n" .string "SCANNER for something?\p" .string "Like, say, a DEEPSEATOOTH or\n" .string "a DEEPSEASCALE that I have?$" SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow: .string "CAPT. STERN: Are you certain?\n" .string "It's useless to you, {PLAYER}{KUN}…\p" .string "Well, okay, then. If you want to trade\n" .string "your SCANNER, let me know.$" SlateportCity_Harbor_Text_TradeForDeepSeaTooth: .string "CAPT. STERN: So you'll trade it for\n" .string "my DEEPSEATOOTH?$" SlateportCity_Harbor_Text_TradeForDeepSeaScale: .string "CAPT. STERN: So you'll trade it for\n" .string "my DEEPSEASCALE?$" SlateportCity_Harbor_Text_WhichOneDoYouWant: .string "CAPT. STERN: Which one do you want?$" SlateportCity_Harbor_Text_HandedScannerToStern: .string "{PLAYER} handed the SCANNER to\n" .string "CAPT. STERN.$" SlateportCity_Harbor_Text_ThisWillHelpResearch: .string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n" .string "This will help our research a lot!$"