TOOLCHAIN := $(DEVKITARM) COMPARE ?= 0 # don't use dkP's base_tools anymore # because the redefinition of $(CC) conflicts # with when we want to use $(CC) to preprocess files # thus, manually create the variables for the bin # files, or use arm-none-eabi binaries on the system # if dkP is not installed on this system ifneq (,$(TOOLCHAIN)) ifneq ($(wildcard $(TOOLCHAIN)/bin),) export PATH := $(TOOLCHAIN)/bin:$(PATH) endif endif PREFIX := arm-none-eabi- OBJCOPY := $(PREFIX)objcopy AS := $(PREFIX)as LD := $(PREFIX)ld # note: the makefile must be set up so MODERNCC is never called # if MODERN=0 MODERNCC := $(PREFIX)gcc ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif # use arm-none-eabi-cpp for macOS # as macOS's default compiler is clang # and clang's preprocessor will warn on \u # when preprocessing asm files, expecting a unicode literal # we can't unconditionally use arm-none-eabi-cpp # as installations which install binutils-arm-none-eabi # don't come with it ifneq ($(MODERN),1) ifeq ($(shell uname -s),Darwin) CPP := $(PREFIX)cpp else CPP := $(CC) -E endif else CPP := $(PREFIX)cpp endif GAME_CODE := AGBJ MAKER_CODE := 01 REVISION := 0 SHELL := /bin/bash -o pipefail CPPFLAGS := -I ../tools/agbcc/include -I ../tools/agbcc -iquote include -nostdinc -undef ROM := berry_fix.gba OBJ_DIR := build CC1 := ../tools/agbcc/bin/agbcc$(EXE) override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) C_SUBDIR = src ASM_SUBDIR = asm DATA_ASM_SUBDIR = data C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) ASFLAGS := -mcpu=arm7tdmi LDFLAGS = -Map ../$(MAP) SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := ../tools/gbagfx/gbagfx$(EXE) AIF := ../tools/aif2pcm/aif2pcm$(EXE) MID := ../tools/mid2agb/mid2agb$(EXE) SCANINC := ../tools/scaninc/scaninc$(EXE) PREPROC := ../tools/preproc/preproc$(EXE) RAMSCRGEN := ../tools/ramscrgen/ramscrgen$(EXE) FIX := ../tools/gbafix/gbafix$(EXE) # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: .PHONY: all rom clean compare tidy payload C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s) SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS)) MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid) MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS)) OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS) # OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) SUBDIRS := $(sort $(dir $(OBJS))) $(shell mkdir -p $(SUBDIRS)) all: payload rom @: rom: $(ROM) ifeq ($(COMPARE),1) @$(SHA1) rom.sha1 endif # For contributors to make sure a change didn't affect the contents of the ROM. compare: ; @$(MAKE) COMPARE=1 clean: tidy rm -f sound/direct_sound_samples/*.bin rm -f $(SONG_OBJS) $(MID_OBJS) $(MID_SUBDIR)/*.s find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + make -C payload clean tidy: rm -f $(ROM) $(ELF) $(MAP) rm -r build/* make -C payload tidy %.s: ; %.png: ; %.pal: ; %.aif: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ ifeq ($(NODEP),1) $(C_BUILDDIR)/%.o: c_dep := else $(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c) endif $(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep) @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(NODEP),1) $(ASM_BUILDDIR)/%.o: asm_dep := else $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s) endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep) $(AS) $(ASFLAGS) -o $@ $< ifeq ($(NODEP),1) $(DATA_ASM_BUILDDIR)/%.o: data_dep := else $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s) endif payload: @$(MAKE) -C payload COMPARE=$(COMPARE) TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN) payload/payload.gba: payload data/payload.gba.lz: payload/payload.gba $(GFX) $< $@ -search 1 $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@ $(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s $(AS) $(ASFLAGS) -I sound -o $@ $< $(ELF): ld_script.txt $(OBJS) cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../ld_script.txt -o ../$@ $(ROM): $(ELF) $(OBJCOPY) -O binary $< $@ $(FIX) $@ -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent