#include "global.h" #include "battle.h" #include "battle_anim.h" #include "battle_ai_script_commands.h" #include "battle_arena.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_main.h" #include "battle_message.h" #include "battle_pyramid.h" #include "battle_scripts.h" #include "battle_setup.h" #include "battle_tower.h" #include "battle_util.h" #include "berry.h" #include "bg.h" #include "data.h" #include "decompress.h" #include "dma3.h" #include "event_data.h" #include "evolution_scene.h" #include "graphics.h" #include "gpu_regs.h" #include "international_string_util.h" #include "item.h" #include "link.h" #include "link_rfu.h" #include "load_save.h" #include "main.h" #include "malloc.h" #include "m4a.h" #include "palette.h" #include "party_menu.h" #include "pokeball.h" #include "pokedex.h" #include "pokemon.h" #include "random.h" #include "recorded_battle.h" #include "roamer.h" #include "safari_zone.h" #include "scanline_effect.h" #include "sound.h" #include "sprite.h" #include "string_util.h" #include "strings.h" #include "task.h" #include "text.h" #include "trig.h" #include "tv.h" #include "util.h" #include "window.h" #include "constants/abilities.h" #include "constants/battle_move_effects.h" #include "constants/battle_string_ids.h" #include "constants/hold_effects.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/party_menu.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/trainers.h" #include "cable_club.h" extern const struct BgTemplate gBattleBgTemplates[]; extern const struct WindowTemplate *const gBattleWindowTemplates[]; static void CB2_InitBattleInternal(void); static void CB2_PreInitMultiBattle(void); static void CB2_PreInitIngamePlayerPartnerBattle(void); static void CB2_HandleStartMultiPartnerBattle(void); static void CB2_HandleStartMultiBattle(void); static void CB2_HandleStartBattle(void); static void TryCorrectShedinjaLanguage(struct Pokemon *mon); static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer); static void BattleMainCB1(void); static void CB2_EndLinkBattle(void); static void EndLinkBattleInSteps(void); static void CB2_InitAskRecordBattle(void); static void CB2_AskRecordBattle(void); static void AskRecordBattle(void); static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite); static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite); static void SpriteCb_WildMonAnimate(struct Sprite *sprite); static void SpriteCB_Flicker(struct Sprite *sprite); static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void SpriteCb_BlinkVisible(struct Sprite *sprite); static void SpriteCB_Idle(struct Sprite *sprite); static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite); static void TurnValuesCleanUp(bool8 var0); static void SpriteCB_BounceEffect(struct Sprite *sprite); static void BattleStartClearSetData(void); static void BattleIntroGetMonsData(void); static void BattleIntroPrepareBackgroundSlide(void); static void BattleIntroDrawTrainersOrMonsSprites(void); static void BattleIntroDrawPartySummaryScreens(void); static void BattleIntroPrintTrainerWantsToBattle(void); static void BattleIntroPrintWildMonAttacked(void); static void BattleIntroPrintOpponentSendsOut(void); static void BattleIntroPrintPlayerSendsOut(void); static void BattleIntroOpponent1SendsOutMonAnimation(void); static void BattleIntroOpponent2SendsOutMonAnimation(void); static void BattleIntroRecordMonsToDex(void); static void BattleIntroPlayer1SendsOutMonAnimation(void); static void TryDoEventsBeforeFirstTurn(void); static void HandleTurnActionSelectionState(void); static void RunTurnActionsFunctions(void); static void SetActionsAndBattlersTurnOrder(void); static void UpdateBattlerPartyOrdersOnSwitch(void); static bool8 AllAtActionConfirmed(void); static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); static void FreeResetData_ReturnToOvOrDoEvolutions(void); static void ReturnFromBattleToOverworld(void); static void TryEvolvePokemon(void); static void WaitForEvoSceneToFinish(void); static void HandleEndTurn_ContinueBattle(void); static void HandleEndTurn_BattleWon(void); static void HandleEndTurn_BattleLost(void); static void HandleEndTurn_RanFromBattle(void); static void HandleEndTurn_MonFled(void); static void HandleEndTurn_FinishBattle(void); static void SpriteCB_UnusedBattleInit(struct Sprite* sprite); static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite); EWRAM_DATA u16 gBattle_BG0_X = 0; EWRAM_DATA u16 gBattle_BG0_Y = 0; EWRAM_DATA u16 gBattle_BG1_X = 0; EWRAM_DATA u16 gBattle_BG1_Y = 0; EWRAM_DATA u16 gBattle_BG2_X = 0; EWRAM_DATA u16 gBattle_BG2_Y = 0; EWRAM_DATA u16 gBattle_BG3_X = 0; EWRAM_DATA u16 gBattle_BG3_Y = 0; EWRAM_DATA u16 gBattle_WIN0H = 0; EWRAM_DATA u16 gBattle_WIN0V = 0; EWRAM_DATA u16 gBattle_WIN1H = 0; EWRAM_DATA u16 gBattle_WIN1V = 0; EWRAM_DATA u8 gDisplayedStringBattle[300] = {0}; EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0}; EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0}; EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0}; // The below array is never intentionally used. However, Juan's // defeat text (SootopolisCity_Gym_1F_Text_JuanDefeat) is too long // for gDisplayedStringBattle and overflows into this array. If it // is removed (and none of the buffers above are increased in size) // it will instead overflow into useful data. EWRAM_DATA static u32 sFlickerArray[25] = {0}; EWRAM_DATA u32 gBattleTypeFlags = 0; EWRAM_DATA u8 gBattleTerrain = 0; EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0}; EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL; EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL; EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL; EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0}; EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0}; EWRAM_DATA u8 gActiveBattler = 0; EWRAM_DATA u32 gBattleControllerExecFlags = 0; EWRAM_DATA u8 gBattlersCount = 0; EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gCurrentTurnActionNumber = 0; EWRAM_DATA u8 gCurrentActionFuncId = 0; EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gCurrMovePos = 0; EWRAM_DATA u8 gChosenMovePos = 0; EWRAM_DATA u16 gCurrentMove = 0; EWRAM_DATA u16 gChosenMove = 0; EWRAM_DATA u16 gCalledMove = 0; EWRAM_DATA s32 gBattleMoveDamage = 0; EWRAM_DATA s32 gHpDealt = 0; EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gLastUsedItem = 0; EWRAM_DATA u8 gLastUsedAbility = 0; EWRAM_DATA u8 gBattlerAttacker = 0; EWRAM_DATA u8 gBattlerTarget = 0; EWRAM_DATA u8 gBattlerFainted = 0; EWRAM_DATA u8 gEffectBattler = 0; EWRAM_DATA u8 gPotentialItemEffectBattler = 0; EWRAM_DATA u8 gAbsentBattlerFlags = 0; EWRAM_DATA u8 gCritMultiplier = 0; EWRAM_DATA u8 gMultiHitCounter = 0; EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL; EWRAM_DATA u32 gUnusedBattleMainVar = 0; EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gMoveResultFlags = 0; EWRAM_DATA u32 gHitMarker = 0; EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gUnusedFirstBattleVar2 = 0; // Never read EWRAM_DATA u16 gSideStatuses[2] = {0}; EWRAM_DATA struct SideTimer gSideTimers[2] = {0}; EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gPauseCounterBattle = 0; EWRAM_DATA u16 gPaydayMoney = 0; EWRAM_DATA u16 gRandomTurnNumber = 0; EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0}; EWRAM_DATA u8 gBattleOutcome = 0; EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gBattleWeather = 0; EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0}; EWRAM_DATA u16 gIntroSlideFlags = 0; EWRAM_DATA u8 gSentPokesToOpponent[2] = {0}; EWRAM_DATA u16 gDynamicBasePower = 0; EWRAM_DATA u16 gExpShareExp = 0; EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA struct BattleScripting gBattleScripting = {0}; EWRAM_DATA struct BattleStruct *gBattleStruct = NULL; EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL; EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL; EWRAM_DATA struct BattleResources *gBattleResources = NULL; EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gBattlerInMenuId = 0; EWRAM_DATA bool8 gDoingBattleAnim = FALSE; EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gPlayerDpadHoldFrames = 0; EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL; EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL; EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData = NULL; // Never read EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read EWRAM_DATA u16 gBattleMovePower = 0; EWRAM_DATA u16 gMoveToLearn = 0; EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0}; void (*gPreBattleCallback1)(void); void (*gBattleMainFunc)(void); struct BattleResults gBattleResults; u8 gLeveledUpInBattle; void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; u8 gMultiUsePlayerCursor; u8 gNumberOfMovesToChoose; u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler static const struct ScanlineEffectParams sIntroScanlineParams16Bit = { ®_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1 }; // unused static const struct ScanlineEffectParams sIntroScanlineParams32Bit = { ®_BG3HOFS, SCANLINE_EFFECT_DMACNT_32BIT, 1 }; const struct SpriteTemplate gUnusedBattleInitSprite = { .tileTag = 0, .paletteTag = 0, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_UnusedBattleInit, }; static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin const struct OamData gOamData_BattleSpriteOpponentSide = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, .affineParam = 0, }; const struct OamData gOamData_BattleSpritePlayerSide = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 2, .affineParam = 0, }; // Unknown and unused data. Feel free to remove. static const u16 sUnused1[] = {0, 5, 0xfffe, 0}; static const u16 *const sUnused1Ptr = sUnused1; static const u16 sUnused2[] = {0xfff0, 0, 0x0400, 0, 0, 0, 0x3c00, 0, 0x7ffe, 1, 0, 0}; static const u16 *const sUnused2Ptr = sUnused2; static const s8 sCenterToCornerVecXs[8] ={-32, -16, -16, -32, -32}; // format: attacking type, defending type, damage multiplier // the multiplier is a (decimal) fixed-point number: // 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE // 10 is ×1.0 TYPE_MUL_NORMAL // 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE // 00 is ×0.0 TYPE_MUL_NO_EFFECT const u8 gTypeEffectiveness[336] = { TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT, TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE, TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT, TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT, TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT, TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT, TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT, TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT, TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT, TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT }; const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] = { [TYPE_NORMAL] = _("Normal"), [TYPE_FIGHTING] = _("Fight"), [TYPE_FLYING] = _("Flying"), [TYPE_POISON] = _("Poison"), [TYPE_GROUND] = _("Ground"), [TYPE_ROCK] = _("Rock"), [TYPE_BUG] = _("Bug"), [TYPE_GHOST] = _("Ghost"), [TYPE_STEEL] = _("Steel"), [TYPE_MYSTERY] = _("???"), [TYPE_FIRE] = _("Fire"), [TYPE_WATER] = _("Water"), [TYPE_GRASS] = _("Grass"), [TYPE_ELECTRIC] = _("Electr"), [TYPE_PSYCHIC] = _("Psychc"), [TYPE_ICE] = _("Ice"), [TYPE_DRAGON] = _("Dragon"), [TYPE_DARK] = _("Dark"), }; // This is a factor in how much money you get for beating a trainer. const struct TrainerMoney gTrainerMoneyTable[] = { {TRAINER_CLASS_TEAM_AQUA, 5}, {TRAINER_CLASS_AQUA_ADMIN, 10}, {TRAINER_CLASS_AQUA_LEADER, 20}, {TRAINER_CLASS_AROMA_LADY, 10}, {TRAINER_CLASS_RUIN_MANIAC, 15}, {TRAINER_CLASS_INTERVIEWER, 12}, {TRAINER_CLASS_TUBER_F, 1}, {TRAINER_CLASS_TUBER_M, 1}, {TRAINER_CLASS_SIS_AND_BRO, 3}, {TRAINER_CLASS_COOLTRAINER, 12}, {TRAINER_CLASS_HEX_MANIAC, 6}, {TRAINER_CLASS_LADY, 50}, {TRAINER_CLASS_BEAUTY, 20}, {TRAINER_CLASS_RICH_BOY, 50}, {TRAINER_CLASS_POKEMANIAC, 15}, {TRAINER_CLASS_SWIMMER_M, 2}, {TRAINER_CLASS_BLACK_BELT, 8}, {TRAINER_CLASS_GUITARIST, 8}, {TRAINER_CLASS_KINDLER, 8}, {TRAINER_CLASS_CAMPER, 4}, {TRAINER_CLASS_OLD_COUPLE, 10}, {TRAINER_CLASS_BUG_MANIAC, 15}, {TRAINER_CLASS_PSYCHIC, 6}, {TRAINER_CLASS_GENTLEMAN, 20}, {TRAINER_CLASS_ELITE_FOUR, 25}, {TRAINER_CLASS_LEADER, 25}, {TRAINER_CLASS_SCHOOL_KID, 5}, {TRAINER_CLASS_SR_AND_JR, 4}, {TRAINER_CLASS_POKEFAN, 20}, {TRAINER_CLASS_EXPERT, 10}, {TRAINER_CLASS_YOUNGSTER, 4}, {TRAINER_CLASS_CHAMPION, 50}, {TRAINER_CLASS_FISHERMAN, 10}, {TRAINER_CLASS_TRIATHLETE, 10}, {TRAINER_CLASS_DRAGON_TAMER, 12}, {TRAINER_CLASS_BIRD_KEEPER, 8}, {TRAINER_CLASS_NINJA_BOY, 3}, {TRAINER_CLASS_BATTLE_GIRL, 6}, {TRAINER_CLASS_PARASOL_LADY, 10}, {TRAINER_CLASS_SWIMMER_F, 2}, {TRAINER_CLASS_PICNICKER, 4}, {TRAINER_CLASS_TWINS, 3}, {TRAINER_CLASS_SAILOR, 8}, {TRAINER_CLASS_COLLECTOR, 15}, {TRAINER_CLASS_RIVAL, 15}, {TRAINER_CLASS_PKMN_BREEDER, 10}, {TRAINER_CLASS_PKMN_RANGER, 12}, {TRAINER_CLASS_TEAM_MAGMA, 5}, {TRAINER_CLASS_MAGMA_ADMIN, 10}, {TRAINER_CLASS_MAGMA_LEADER, 20}, {TRAINER_CLASS_LASS, 4}, {TRAINER_CLASS_BUG_CATCHER, 4}, {TRAINER_CLASS_HIKER, 10}, {TRAINER_CLASS_YOUNG_COUPLE, 8}, {TRAINER_CLASS_WINSTRATE, 10}, {0xFF, 5}, // Any trainer class not listed above uses this }; #include "data/text/abilities.h" static void (* const sTurnActionsFuncsTable[])(void) = { [B_ACTION_USE_MOVE] = HandleAction_UseMove, [B_ACTION_USE_ITEM] = HandleAction_UseItem, [B_ACTION_SWITCH] = HandleAction_Switch, [B_ACTION_RUN] = HandleAction_Run, [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully, [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, [B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow, [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, [B_ACTION_TRY_FINISH] = HandleAction_TryFinish, [B_ACTION_FINISHED] = HandleAction_ActionFinished, [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, }; static void (* const sEndTurnFuncsTable[])(void) = { [0] = HandleEndTurn_ContinueBattle, [B_OUTCOME_WON] = HandleEndTurn_BattleWon, [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle, [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, [B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle, [B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle, }; const u8 gStatusConditionString_PoisonJpn[] = _("どく$$$$$"); const u8 gStatusConditionString_SleepJpn[] = _("ねむり$$$$"); const u8 gStatusConditionString_ParalysisJpn[] = _("まひ$$$$$"); const u8 gStatusConditionString_BurnJpn[] = _("やけど$$$$"); const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$"); const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$"); const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$"); const u8 * const gStatusConditionStringsTable[][2] = { {gStatusConditionString_PoisonJpn, gText_Poison}, {gStatusConditionString_SleepJpn, gText_Sleep}, {gStatusConditionString_ParalysisJpn, gText_Paralysis}, {gStatusConditionString_BurnJpn, gText_Burn}, {gStatusConditionString_IceJpn, gText_Ice}, {gStatusConditionString_ConfusionJpn, gText_Confusion}, {gStatusConditionString_LoveJpn, gText_Love} }; void CB2_InitBattle(void) { MoveSaveBlocks_ResetHeap(); AllocateBattleResources(); AllocateBattleSpritesData(); AllocateMonSpritesGfx(); RecordedBattle_ClearFrontierPassFlag(); if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { CB2_InitBattleInternal(); } else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) { HandleLinkBattleSetup(); SetMainCallback2(CB2_PreInitMultiBattle); } else { SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle); } gBattleCommunication[MULTIUSE_STATE] = 0; } else { CB2_InitBattleInternal(); } } static void CB2_InitBattleInternal(void) { s32 i; SetHBlankCallback(NULL); SetVBlankCallback(NULL); CpuFill32(0, (void*)(VRAM), VRAM_SIZE); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1)); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); gBattle_WIN0H = DISPLAY_WIDTH; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER) { gBattle_WIN0V = DISPLAY_HEIGHT - 1; gBattle_WIN1H = DISPLAY_WIDTH; gBattle_WIN1V = 32; } else { gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1); ScanlineEffect_Clear(); i = 0; while (i < 80) { gScanlineEffectRegBuffers[0][i] = 0xF0; gScanlineEffectRegBuffers[1][i] = 0xF0; i++; } while (i < 160) { gScanlineEffectRegBuffers[0][i] = 0xFF10; gScanlineEffectRegBuffers[1][i] = 0xFF10; i++; } ScanlineEffect_SetParams(sIntroScanlineParams16Bit); } ResetPaletteFade(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; gBattle_BG3_X = 0; gBattle_BG3_Y = 0; gBattleTerrain = BattleSetup_GetTerrainId(); if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) gBattleTerrain = BATTLE_TERRAIN_BUILDING; InitBattleBgsVideo(); LoadBattleTextboxAndBackground(); ResetSpriteData(); ResetTasks(); DrawBattleEntryBackground(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; SetVBlankCallback(VBlankCB_Battle); SetUpBattleVarsAndBirchZigzagoon(); if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) SetMainCallback2(CB2_HandleStartMultiPartnerBattle); else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) SetMainCallback2(CB2_HandleStartMultiPartnerBattle); else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) SetMainCallback2(CB2_HandleStartMultiBattle); else SetMainCallback2(CB2_HandleStartBattle); if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))) { CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE); if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE); SetWildMonHeldItem(); } gMain.inBattle = TRUE; gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE; for (i = 0; i < PARTY_SIZE; i++) AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE); gBattleCommunication[MULTIUSE_STATE] = 0; } #define BUFFER_PARTY_VS_SCREEN_STATUS(party, flags, i) \ for ((i) = 0; (i) < PARTY_SIZE; (i)++) \ { \ u16 species = GetMonData(&(party)[(i)], MON_DATA_SPECIES2); \ u16 hp = GetMonData(&(party)[(i)], MON_DATA_HP); \ u32 status = GetMonData(&(party)[(i)], MON_DATA_STATUS); \ \ if (species == SPECIES_NONE) \ continue; \ \ /* Is healthy mon? */ \ if (species != SPECIES_EGG && hp != 0 && status == 0) \ (flags) |= 1 << (i) * 2; \ \ if (species == SPECIES_NONE) /* Redundant */ \ continue; \ \ /* Is Egg or statused? */ \ if (hp != 0 && (species == SPECIES_EGG || status != 0)) \ (flags) |= 2 << (i) * 2; \ \ if (species == SPECIES_NONE) /* Redundant */ \ continue; \ \ /* Is fainted? */ \ if (species != SPECIES_EGG && hp == 0) \ (flags) |= 3 << (i) * 2; \ } // For Vs Screen at link battle start static void BufferPartyVsScreenHealth_AtStart(void) { u16 flags = 0; s32 i; BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i); gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo = flags; *(&gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi) = flags >> 8; gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7; } static void SetPlayerBerryDataInBattleStruct(void) { s32 i; struct BattleStruct *battleStruct = gBattleStruct; struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkBattlerHeader.battleEnigmaBerry; if (IsEnigmaBerryValid() == TRUE) { for (i = 0; i < BERRY_NAME_LENGTH; i++) battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; battleBerry->name[i] = EOS; for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; } else { const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); for (i = 0; i < BERRY_NAME_LENGTH; i++) battleBerry->name[i] = berryData->name[i]; battleBerry->name[i] = EOS; for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) battleBerry->itemEffect[i] = 0; battleBerry->holdEffect = HOLD_EFFECT_NONE; battleBerry->holdEffectParam = 0; } } static void SetAllPlayersBerryData(void) { s32 i; s32 j; if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) { if (IsEnigmaBerryValid() == TRUE) { for (i = 0; i < BERRY_NAME_LENGTH; i++) { gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; } gEnigmaBerries[0].name[i] = EOS; gEnigmaBerries[2].name[i] = EOS; for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) { gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; } gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; } else { const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); for (i = 0; i < BERRY_NAME_LENGTH; i++) { gEnigmaBerries[0].name[i] = berryData->name[i]; gEnigmaBerries[2].name[i] = berryData->name[i]; } gEnigmaBerries[0].name[i] = EOS; gEnigmaBerries[2].name[i] = EOS; for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) { gEnigmaBerries[0].itemEffect[i] = 0; gEnigmaBerries[2].itemEffect[i] = 0; } gEnigmaBerries[0].holdEffect = 0; gEnigmaBerries[2].holdEffect = 0; gEnigmaBerries[0].holdEffectParam = 0; gEnigmaBerries[2].holdEffectParam = 0; } } else { s32 numPlayers; struct BattleEnigmaBerry *src; u8 battlerId; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) numPlayers = 2; else numPlayers = 4; for (i = 0; i < numPlayers; i++) { src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); battlerId = gLinkPlayers[i].id; for (j = 0; j < BERRY_NAME_LENGTH; j++) gEnigmaBerries[battlerId].name[j] = src->name[j]; gEnigmaBerries[battlerId].name[j] = EOS; for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j]; gEnigmaBerries[battlerId].holdEffect = src->holdEffect; gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam; } } else { for (i = 0; i < 2; i++) { src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); for (j = 0; j < BERRY_NAME_LENGTH; j++) { gEnigmaBerries[i].name[j] = src->name[j]; gEnigmaBerries[i + 2].name[j] = src->name[j]; } gEnigmaBerries[i].name[j] = EOS; gEnigmaBerries[i + 2].name[j] = EOS; for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) { gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j]; gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j]; } gEnigmaBerries[i].holdEffect = src->holdEffect; gEnigmaBerries[i + 2].holdEffect = src->holdEffect; gEnigmaBerries[i].holdEffectParam = src->holdEffectParam; gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam; } } } } // This was inlined in Ruby/Sapphire static void FindLinkBattleMaster(u8 numPlayers, u8 multiPlayerId) { u8 found = 0; // If player 1 is playing the minimum version, player 1 is master. if (gBlockRecvBuffer[0][0] == 0x100) { if (multiPlayerId == 0) gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; else gBattleTypeFlags |= BATTLE_TYPE_TRAINER; found++; } if (found == 0) { // If multiple different versions are being used, player 1 is master. s32 i; for (i = 0; i < numPlayers; i++) { if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0]) break; } if (i == numPlayers) { if (multiPlayerId == 0) gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; else gBattleTypeFlags |= BATTLE_TYPE_TRAINER; found++; } if (found == 0) { // Lowest index player with the highest game version is master. for (i = 0; i < numPlayers; i++) { if (gBlockRecvBuffer[i][0] == 0x300 && i != multiPlayerId) { if (i < multiPlayerId) break; } if (gBlockRecvBuffer[i][0] > 0x300 && i != multiPlayerId) break; } if (i == numPlayers) gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; else gBattleTypeFlags |= BATTLE_TYPE_TRAINER; } } } static void CB2_HandleStartBattle(void) { u8 playerMultiplayerId; u8 enemyMultiplayerId; RunTasks(); AnimateSprites(); BuildOamBuffer(); playerMultiplayerId = GetMultiplayerId(); gBattleScripting.multiplayerId = playerMultiplayerId; enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: if (!IsDma3ManagerBusyWithBgCopy()) { ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); FillAroundBattleWindows(); gBattleCommunication[MULTIUSE_STATE] = 1; } if (gWirelessCommType) LoadWirelessStatusIndicatorSpriteGfx(); break; case 1: if (gBattleTypeFlags & BATTLE_TYPE_LINK) { if (gReceivedRemoteLinkPlayers != 0) { if (IsLinkTaskFinished()) { // 0x300 *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0; *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3; BufferPartyVsScreenHealth_AtStart(); SetPlayerBerryDataInBattleStruct(); if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM) { gLinkPlayers[0].id = 0; gLinkPlayers[1].id = 1; } SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader)); gBattleCommunication[MULTIUSE_STATE] = 2; } if (gWirelessCommType) CreateWirelessStatusIndicatorSprite(0, 0); } } else { if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; gBattleCommunication[MULTIUSE_STATE] = 15; SetAllPlayersBerryData(); } break; case 2: if ((GetBlockReceivedStatus() & 3) == 3) { u8 taskId; ResetBlockReceivedFlags(); FindLinkBattleMaster(2, playerMultiplayerId); SetAllPlayersBerryData(); taskId = CreateTask(InitLinkBattleVsScreen, 0); gTasks[taskId].data[1] = 0x10E; gTasks[taskId].data[2] = 0x5A; gTasks[taskId].data[5] = 0; gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi << 8); gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]); RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]); SetDeoxysStats(); gBattleCommunication[MULTIUSE_STATE]++; } break; case 3: // Link battle, send/receive party Pokémon 2 at a time if (IsLinkTaskFinished()) { // Send Pokémon 1-2 SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 4: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv Pokémon 1-2 ResetBlockReceivedFlags(); memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 7: if (IsLinkTaskFinished()) { // Send Pokémon 3-4 SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 8: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv Pokémon 3-4 ResetBlockReceivedFlags(); memcpy(&gEnemyParty[2], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 11: if (IsLinkTaskFinished()) { // Send Pokémon 5-6 SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[4], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 12: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv Pokémon 5-6 ResetBlockReceivedFlags(); memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); TryCorrectShedinjaLanguage(&gEnemyParty[0]); TryCorrectShedinjaLanguage(&gEnemyParty[1]); TryCorrectShedinjaLanguage(&gEnemyParty[2]); TryCorrectShedinjaLanguage(&gEnemyParty[3]); TryCorrectShedinjaLanguage(&gEnemyParty[4]); TryCorrectShedinjaLanguage(&gEnemyParty[5]); gBattleCommunication[MULTIUSE_STATE]++; } break; case 15: InitBattleControllers(); RecordedBattle_SetTrainerInfo(); gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { // Check if both players are using Emerald // to determine if the recorded battle rng // seed needs to be sent s32 i; for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); if (i == 2) gBattleCommunication[MULTIUSE_STATE] = 16; else gBattleCommunication[MULTIUSE_STATE] = 18; } else { gBattleCommunication[MULTIUSE_STATE] = 18; } break; case 16: // Both players are using Emerald, send rng seed for recorded battle if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 17: // Receive rng seed for recorded battle (only read it if partner is the link master) if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 18: // Finish, start battle if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) { gPreBattleCallback1 = gMain.callback1; gMain.callback1 = BattleMainCB1; SetMainCallback2(BattleMainCB2); if (gBattleTypeFlags & BATTLE_TYPE_LINK) gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE; } break; // Introduce short delays between sending party Pokémon for link case 5: case 9: case 13: gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[1] = 1; case 6: case 10: case 14: if (--gBattleCommunication[1] == 0) gBattleCommunication[MULTIUSE_STATE]++; break; } } static void CB2_HandleStartMultiPartnerBattle(void) { u8 playerMultiplayerId; u8 partnerMultiplayerId; RunTasks(); AnimateSprites(); BuildOamBuffer(); playerMultiplayerId = GetMultiplayerId(); gBattleScripting.multiplayerId = playerMultiplayerId; partnerMultiplayerId = playerMultiplayerId ^ BIT_SIDE; switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: if (!IsDma3ManagerBusyWithBgCopy()) { ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); FillAroundBattleWindows(); gBattleCommunication[MULTIUSE_STATE] = 1; } if (gWirelessCommType) LoadWirelessStatusIndicatorSpriteGfx(); // fall through case 1: if (gBattleTypeFlags & BATTLE_TYPE_LINK) { if (gReceivedRemoteLinkPlayers != 0) { u8 language; gLinkPlayers[0].id = 0; gLinkPlayers[1].id = 2; gLinkPlayers[2].id = 1; gLinkPlayers[3].id = 3; GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A); GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B); GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A); gLinkPlayers[2].language = language; GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B); gLinkPlayers[3].language = language; if (IsLinkTaskFinished()) { // 0x300 *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0; *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3; BufferPartyVsScreenHealth_AtStart(); SetPlayerBerryDataInBattleStruct(); SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader)); gBattleCommunication[MULTIUSE_STATE] = 2; } if (gWirelessCommType) CreateWirelessStatusIndicatorSprite(0, 0); } } else { if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; gBattleCommunication[MULTIUSE_STATE] = 13; SetAllPlayersBerryData(); } break; case 2: if ((GetBlockReceivedStatus() & 3) == 3) { u8 taskId; ResetBlockReceivedFlags(); FindLinkBattleMaster(2, playerMultiplayerId); SetAllPlayersBerryData(); taskId = CreateTask(InitLinkBattleVsScreen, 0); gTasks[taskId].data[1] = 0x10E; gTasks[taskId].data[2] = 0x5A; gTasks[taskId].data[5] = 0; gTasks[taskId].data[3] = 0x145; gTasks[taskId].data[4] = 0x145; gBattleCommunication[MULTIUSE_STATE]++; } break; case 3: // Link battle, send/receive party Pokémon in groups if (IsLinkTaskFinished()) { // Send Pokémon 1-2 SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 4: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv partner's Pokémon 1-2, and copy partner's and own Pokémon into party positions ResetBlockReceivedFlags(); if (gLinkPlayers[playerMultiplayerId].id != 0) { memcpy(gPlayerParty, gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2); memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); } else { memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); memcpy(&gPlayerParty[MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon) * 2); } gBattleCommunication[MULTIUSE_STATE]++; } break; case 5: if (IsLinkTaskFinished()) { // Send Pokémon 3 SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 6: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv partner's Pokémon 3, and copy partner's and own Pokémon into party positions ResetBlockReceivedFlags(); if (gLinkPlayers[playerMultiplayerId].id != 0) { memcpy(&gPlayerParty[2], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon)); memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); } else { memcpy(&gPlayerParty[2], gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); memcpy(&gPlayerParty[2 + MULTI_PARTY_SIZE], gBlockRecvBuffer[partnerMultiplayerId], sizeof(struct Pokemon)); } gBattleCommunication[MULTIUSE_STATE]++; } break; case 7: if (IsLinkTaskFinished()) { // Send enemy Pokémon 1-2 to partner SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 8: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv enemy Pokémon 1-2 (if not master) ResetBlockReceivedFlags(); if (GetMultiplayerId() != 0) memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 9: if (IsLinkTaskFinished()) { // Send enemy Pokémon 3-4 to partner SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[2], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 10: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv enemy Pokémon 3-4 (if not master) ResetBlockReceivedFlags(); if (GetMultiplayerId() != 0) memcpy(&gEnemyParty[2], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 11: if (IsLinkTaskFinished()) { // Send enemy Pokémon 5-6 to partner SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[4], sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 12: if ((GetBlockReceivedStatus() & 3) == 3) { // Recv enemy Pokémon 5-6 (if not master) ResetBlockReceivedFlags(); if (GetMultiplayerId() != 0) memcpy(&gEnemyParty[4], gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); TryCorrectShedinjaLanguage(&gPlayerParty[0]); TryCorrectShedinjaLanguage(&gPlayerParty[1]); TryCorrectShedinjaLanguage(&gPlayerParty[2]); TryCorrectShedinjaLanguage(&gPlayerParty[3]); TryCorrectShedinjaLanguage(&gPlayerParty[4]); TryCorrectShedinjaLanguage(&gPlayerParty[5]); TryCorrectShedinjaLanguage(&gEnemyParty[0]); TryCorrectShedinjaLanguage(&gEnemyParty[1]); TryCorrectShedinjaLanguage(&gEnemyParty[2]); TryCorrectShedinjaLanguage(&gEnemyParty[3]); TryCorrectShedinjaLanguage(&gEnemyParty[4]); TryCorrectShedinjaLanguage(&gEnemyParty[5]); gBattleCommunication[MULTIUSE_STATE]++; } break; case 13: InitBattleControllers(); RecordedBattle_SetTrainerInfo(); gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) gBattleCommunication[MULTIUSE_STATE] = 14; else gBattleCommunication[MULTIUSE_STATE] = 16; break; case 14: // Send rng seed for recorded battle if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 15: // Receive rng seed for recorded battle (only read it if partner is the link master) if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[partnerMultiplayerId], sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 16: // Finish, start battle if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) { TrySetLinkBattleTowerEnemyPartyLevel(); gPreBattleCallback1 = gMain.callback1; gMain.callback1 = BattleMainCB1; SetMainCallback2(BattleMainCB2); if (gBattleTypeFlags & BATTLE_TYPE_LINK) gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE; } break; } } static void SetMultiPartnerMenuParty(u8 offset) { s32 i; for (i = 0; i < MULTI_PARTY_SIZE; i++) { gMultiPartnerParty[i].species = GetMonData(&gPlayerParty[offset + i], MON_DATA_SPECIES); gMultiPartnerParty[i].heldItem = GetMonData(&gPlayerParty[offset + i], MON_DATA_HELD_ITEM); GetMonData(&gPlayerParty[offset + i], MON_DATA_NICKNAME, gMultiPartnerParty[i].nickname); gMultiPartnerParty[i].level = GetMonData(&gPlayerParty[offset + i], MON_DATA_LEVEL); gMultiPartnerParty[i].hp = GetMonData(&gPlayerParty[offset + i], MON_DATA_HP); gMultiPartnerParty[i].maxhp = GetMonData(&gPlayerParty[offset + i], MON_DATA_MAX_HP); gMultiPartnerParty[i].status = GetMonData(&gPlayerParty[offset + i], MON_DATA_STATUS); gMultiPartnerParty[i].personality = GetMonData(&gPlayerParty[offset + i], MON_DATA_PERSONALITY); gMultiPartnerParty[i].gender = GetMonGender(&gPlayerParty[offset + i]); StripExtCtrlCodes(gMultiPartnerParty[i].nickname); if (GetMonData(&gPlayerParty[offset + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) PadNameString(gMultiPartnerParty[i].nickname, CHAR_SPACE); } memcpy(sMultiPartnerPartyBuffer, gMultiPartnerParty, sizeof(gMultiPartnerParty)); } static void CB2_PreInitMultiBattle(void) { s32 i; u8 playerMultiplierId; s32 numPlayers = MAX_BATTLERS_COUNT; u8 blockMask = 0xF; u32 *savedBattleTypeFlags; void (**savedCallback)(void); if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) { numPlayers = 2; blockMask = 3; } playerMultiplierId = GetMultiplayerId(); gBattleScripting.multiplayerId = playerMultiplierId; savedCallback = &gBattleStruct->savedCallback; savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; RunTasks(); AnimateSprites(); BuildOamBuffer(); switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished()) { sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty)); SetMultiPartnerMenuParty(0); SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 1: if ((GetBlockReceivedStatus() & blockMask) == blockMask) { ResetBlockReceivedFlags(); for (i = 0; i < numPlayers; i++) { if (i == playerMultiplierId) continue; if (numPlayers == MAX_LINK_PLAYERS) { if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1)) || (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1)) { memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty)); } } else { memcpy(gMultiPartnerParty, gBlockRecvBuffer[i], sizeof(gMultiPartnerParty)); } } gBattleCommunication[MULTIUSE_STATE]++; *savedCallback = gMain.savedCallback; *savedBattleTypeFlags = gBattleTypeFlags; gMain.savedCallback = CB2_PreInitMultiBattle; ShowPartyMenuToShowcaseMultiBattleParty(); } break; case 2: if (IsLinkTaskFinished() && !gPaletteFade.active) { gBattleCommunication[MULTIUSE_STATE]++; if (gWirelessCommType) SetLinkStandbyCallback(); else SetCloseLinkCallback(); } break; case 3: if (gWirelessCommType) { if (IsLinkRfuTaskFinished()) { gBattleTypeFlags = *savedBattleTypeFlags; gMain.savedCallback = *savedCallback; SetMainCallback2(CB2_InitBattleInternal); Free(sMultiPartnerPartyBuffer); sMultiPartnerPartyBuffer = NULL; } } else if (gReceivedRemoteLinkPlayers == 0) { gBattleTypeFlags = *savedBattleTypeFlags; gMain.savedCallback = *savedCallback; SetMainCallback2(CB2_InitBattleInternal); Free(sMultiPartnerPartyBuffer); sMultiPartnerPartyBuffer = NULL; } break; } } static void CB2_PreInitIngamePlayerPartnerBattle(void) { u32 *savedBattleTypeFlags; void (**savedCallback)(void); savedCallback = &gBattleStruct->savedCallback; savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; RunTasks(); AnimateSprites(); BuildOamBuffer(); switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty)); SetMultiPartnerMenuParty(MULTI_PARTY_SIZE); gBattleCommunication[MULTIUSE_STATE]++; *savedCallback = gMain.savedCallback; *savedBattleTypeFlags = gBattleTypeFlags; gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle; ShowPartyMenuToShowcaseMultiBattleParty(); break; case 1: if (!gPaletteFade.active) { gBattleCommunication[MULTIUSE_STATE] = 2; gBattleTypeFlags = *savedBattleTypeFlags; gMain.savedCallback = *savedCallback; SetMainCallback2(CB2_InitBattleInternal); Free(sMultiPartnerPartyBuffer); sMultiPartnerPartyBuffer = NULL; } break; } } static void CB2_HandleStartMultiBattle(void) { u8 playerMultiplayerId; s32 id; u8 var; playerMultiplayerId = GetMultiplayerId(); gBattleScripting.multiplayerId = playerMultiplayerId; RunTasks(); AnimateSprites(); BuildOamBuffer(); switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: if (!IsDma3ManagerBusyWithBgCopy()) { ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); FillAroundBattleWindows(); gBattleCommunication[MULTIUSE_STATE] = 1; } if (gWirelessCommType) LoadWirelessStatusIndicatorSpriteGfx(); break; case 1: if (gBattleTypeFlags & BATTLE_TYPE_LINK) { if (gReceivedRemoteLinkPlayers != 0) { if (IsLinkTaskFinished()) { // 0x300 *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0; *(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3; BufferPartyVsScreenHealth_AtStart(); SetPlayerBerryDataInBattleStruct(); SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader)); gBattleCommunication[MULTIUSE_STATE]++; } if (gWirelessCommType) CreateWirelessStatusIndicatorSprite(0, 0); } } else { if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; gBattleCommunication[MULTIUSE_STATE] = 7; SetAllPlayersBerryData(); } break; case 2: if ((GetBlockReceivedStatus() & 0xF) == 0xF) { ResetBlockReceivedFlags(); FindLinkBattleMaster(4, playerMultiplayerId); SetAllPlayersBerryData(); SetDeoxysStats(); var = CreateTask(InitLinkBattleVsScreen, 0); gTasks[var].data[1] = 0x10E; gTasks[var].data[2] = 0x5A; gTasks[var].data[5] = 0; gTasks[var].data[3] = 0; gTasks[var].data[4] = 0; for (id = 0; id < MAX_LINK_PLAYERS; id++) { RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[id][1]); switch (gLinkPlayers[id].id) { case 0: gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F; break; case 1: gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F; break; case 2: gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; break; case 3: gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; break; } } ZeroEnemyPartyMons(); gBattleCommunication[MULTIUSE_STATE]++; } else break; // fall through case 3: if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2); gBattleCommunication[MULTIUSE_STATE]++; } break; case 4: if ((GetBlockReceivedStatus() & 0xF) == 0xF) { ResetBlockReceivedFlags(); for (id = 0; id < MAX_LINK_PLAYERS; id++) { if (id == playerMultiplayerId) { switch (gLinkPlayers[id].id) { case 0: case 3: memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); break; case 1: case 2: memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); break; } } else { if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1)) || ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1))) { switch (gLinkPlayers[id].id) { case 0: case 3: memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); break; case 1: case 2: memcpy(gPlayerParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); break; } } else { switch (gLinkPlayers[id].id) { case 0: case 3: memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); break; case 1: case 2: memcpy(gEnemyParty + MULTI_PARTY_SIZE, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); break; } } } } gBattleCommunication[MULTIUSE_STATE]++; } break; case 5: if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 6: if ((GetBlockReceivedStatus() & 0xF) == 0xF) { ResetBlockReceivedFlags(); for (id = 0; id < MAX_LINK_PLAYERS; id++) { if (id == playerMultiplayerId) { switch (gLinkPlayers[id].id) { case 0: case 3: memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); break; case 1: case 2: memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); break; } } else { if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1)) || ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1))) { switch (gLinkPlayers[id].id) { case 0: case 3: memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); break; case 1: case 2: memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); break; } } else { switch (gLinkPlayers[id].id) { case 0: case 3: memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); break; case 1: case 2: memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); break; } } } } TryCorrectShedinjaLanguage(&gPlayerParty[0]); TryCorrectShedinjaLanguage(&gPlayerParty[1]); TryCorrectShedinjaLanguage(&gPlayerParty[2]); TryCorrectShedinjaLanguage(&gPlayerParty[3]); TryCorrectShedinjaLanguage(&gPlayerParty[4]); TryCorrectShedinjaLanguage(&gPlayerParty[5]); TryCorrectShedinjaLanguage(&gEnemyParty[0]); TryCorrectShedinjaLanguage(&gEnemyParty[1]); TryCorrectShedinjaLanguage(&gEnemyParty[2]); TryCorrectShedinjaLanguage(&gEnemyParty[3]); TryCorrectShedinjaLanguage(&gEnemyParty[4]); TryCorrectShedinjaLanguage(&gEnemyParty[5]); gBattleCommunication[MULTIUSE_STATE]++; } break; case 7: InitBattleControllers(); RecordedBattle_SetTrainerInfo(); gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { for (id = 0; id < MAX_LINK_PLAYERS && (gLinkPlayers[id].version & 0xFF) == VERSION_EMERALD; id++); if (id == MAX_LINK_PLAYERS) gBattleCommunication[MULTIUSE_STATE] = 8; else gBattleCommunication[MULTIUSE_STATE] = 10; } else { gBattleCommunication[MULTIUSE_STATE] = 10; } break; case 8: if (IsLinkTaskFinished()) { u32* ptr = gBattleStruct->multiBuffer.battleVideo; ptr[0] = gBattleTypeFlags; ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo)); gBattleCommunication[MULTIUSE_STATE]++; } break; case 9: if ((GetBlockReceivedStatus() & 0xF) == 0xF) { ResetBlockReceivedFlags(); for (var = 0; var < 4; var++) { u32 blockValue = gBlockRecvBuffer[var][0]; if (blockValue & 4) { memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed)); break; } } gBattleCommunication[MULTIUSE_STATE]++; } break; case 10: if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) { gPreBattleCallback1 = gMain.callback1; gMain.callback1 = BattleMainCB1; SetMainCallback2(BattleMainCB2); if (gBattleTypeFlags & BATTLE_TYPE_LINK) { gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT; gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE; } } break; } } void BattleMainCB2(void) { AnimateSprites(); BuildOamBuffer(); RunTextPrinters(); UpdatePaletteFade(); RunTasks(); if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && RecordedBattle_CanStopPlayback()) { // Player pressed B during recorded battle playback, end battle gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; ResetPaletteFadeControl(); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); SetMainCallback2(CB2_QuitRecordedBattle); } } static void FreeRestoreBattleData(void) { gMain.callback1 = gPreBattleCallback1; gScanlineEffect.state = 3; gMain.inBattle = FALSE; ZeroEnemyPartyMons(); m4aSongNumStop(SE_LOW_HEALTH); FreeMonSpritesGfx(); FreeBattleSpritesData(); FreeBattleResources(); } void CB2_QuitRecordedBattle(void) { UpdatePaletteFade(); if (!gPaletteFade.active) { m4aMPlayStop(&gMPlayInfo_SE1); m4aMPlayStop(&gMPlayInfo_SE2); FreeRestoreBattleData(); FreeAllWindowBuffers(); SetMainCallback2(gMain.savedCallback); } } #define sState data[0] #define sDelay data[4] static void SpriteCB_UnusedBattleInit(struct Sprite* sprite) { sprite->sState = 0; sprite->callback = SpriteCB_UnusedBattleInit_Main; } static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite) { u16 *arr = (u16*)gDecompressionBuffer; switch (sprite->sState) { case 0: sprite->sState++; sprite->data[1] = 0; sprite->data[2] = 0x281; sprite->data[3] = 0; sprite->sDelay = 1; // fall through case 1: sprite->sDelay--; if (sprite->sDelay == 0) { s32 i; s32 r2; s32 r0; sprite->sDelay = 2; r2 = sprite->data[1] + sprite->data[3] * 32; r0 = sprite->data[2] - sprite->data[3] * 32; for (i = 0; i < 29; i += 2) { arr[r2 + i] = 0x3D; arr[r0 + i] = 0x3D; } sprite->data[3]++; if (sprite->data[3] == 21) { sprite->sState++; sprite->data[1] = 32; } } break; case 2: sprite->data[1]--; if (sprite->data[1] == 20) SetMainCallback2(CB2_InitBattle); break; } } static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer) { u32 nameHash = 0; u32 personalityValue; u8 fixedIV; s32 i, j; u8 monsCount; if (trainerNum == TRAINER_SECRET_BASE) return 0; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL))) { if (firstTrainer == TRUE) ZeroEnemyPartyMons(); if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gTrainers[trainerNum].partySize > PARTY_SIZE / 2) monsCount = PARTY_SIZE / 2; else monsCount = gTrainers[trainerNum].partySize; } else { monsCount = gTrainers[trainerNum].partySize; } for (i = 0; i < monsCount; i++) { if (gTrainers[trainerNum].doubleBattle == TRUE) personalityValue = 0x80; else if (gTrainers[trainerNum].encounterMusic_gender & F_TRAINER_FEMALE) personalityValue = 0x78; // Use personality more likely to result in a female Pokémon else personalityValue = 0x88; // Use personality more likely to result in a male Pokémon for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++) nameHash += gTrainers[trainerNum].trainerName[j]; switch (gTrainers[trainerNum].partyFlags) { case 0: { const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves; for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) nameHash += gSpeciesNames[partyData[i].species][j]; personalityValue += nameHash << 8; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); break; } case F_TRAINER_PARTY_CUSTOM_MOVESET: { const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves; for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) nameHash += gSpeciesNames[partyData[i].species][j]; personalityValue += nameHash << 8; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); for (j = 0; j < MAX_MON_MOVES; j++) { SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); } break; } case F_TRAINER_PARTY_HELD_ITEM: { const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves; for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) nameHash += gSpeciesNames[partyData[i].species][j]; personalityValue += nameHash << 8; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); break; } case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: { const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves; for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) nameHash += gSpeciesNames[partyData[i].species][j]; personalityValue += nameHash << 8; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); for (j = 0; j < MAX_MON_MOVES; j++) { SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); } break; } } } gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle; } return gTrainers[trainerNum].partySize; } // Unused static void HBlankCB_Battle(void) { if (REG_VCOUNT < DISPLAY_HEIGHT && REG_VCOUNT >= 111) SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_SCREENBASE(24) | BGCNT_TXT256x512); } void VBlankCB_Battle(void) { // Change gRngSeed every vblank unless the battle could be recorded. if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED))) Random(); SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X); SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y); SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H); SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); ScanlineEffect_InitHBlankDmaTransfer(); } void SpriteCB_VsLetterDummy(struct Sprite *sprite) { } static void SpriteCB_VsLetter(struct Sprite *sprite) { if (sprite->data[0] != 0) sprite->x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); else sprite->x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8); sprite->data[2] += 0x180; if (sprite->affineAnimEnded) { FreeSpriteTilesByTag(ANIM_SPRITES_START); FreeSpritePaletteByTag(ANIM_SPRITES_START); FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } void SpriteCB_VsLetterInit(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, 1); sprite->callback = SpriteCB_VsLetter; PlaySE(SE_MUGSHOT); } static void BufferPartyVsScreenHealth_AtEnd(u8 taskId) { struct Pokemon *party1 = NULL; struct Pokemon *party2 = NULL; u8 multiplayerId = gBattleScripting.multiplayerId; u32 flags; s32 i; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { switch (gLinkPlayers[multiplayerId].id) { case 0: case 2: party1 = gPlayerParty; party2 = gEnemyParty; break; case 1: case 3: party1 = gEnemyParty; party2 = gPlayerParty; break; } } else { party1 = gPlayerParty; party2 = gEnemyParty; } flags = 0; BUFFER_PARTY_VS_SCREEN_STATUS(party1, flags, i); gTasks[taskId].data[3] = flags; flags = 0; BUFFER_PARTY_VS_SCREEN_STATUS(party2, flags, i); gTasks[taskId].data[4] = flags; } void CB2_InitEndLinkBattle(void) { s32 i; u8 taskId; SetHBlankCallback(NULL); SetVBlankCallback(NULL); gBattleTypeFlags &= ~BATTLE_TYPE_LINK_IN_BATTLE; if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); FreeMonSpritesGfx(); } else { CpuFill32(0, (void*)(VRAM), VRAM_SIZE); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1)); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); gBattle_WIN0H = DISPLAY_WIDTH; gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1); ScanlineEffect_Clear(); i = 0; while (i < 80) { gScanlineEffectRegBuffers[0][i] = 0xF0; gScanlineEffectRegBuffers[1][i] = 0xF0; i++; } while (i < 160) { gScanlineEffectRegBuffers[0][i] = 0xFF10; gScanlineEffectRegBuffers[1][i] = 0xFF10; i++; } ResetPaletteFade(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; gBattle_BG3_X = 0; gBattle_BG3_Y = 0; InitBattleBgsVideo(); LoadCompressedPalette(gBattleTextboxPalette, 0, 64); LoadBattleMenuWindowGfx(); ResetSpriteData(); ResetTasks(); DrawBattleEntryBackground(); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; SetVBlankCallback(VBlankCB_Battle); // Show end Vs screen with battle results taskId = CreateTask(InitLinkBattleVsScreen, 0); gTasks[taskId].data[1] = 0x10E; gTasks[taskId].data[2] = 0x5A; gTasks[taskId].data[5] = 1; BufferPartyVsScreenHealth_AtEnd(taskId); SetMainCallback2(CB2_EndLinkBattle); gBattleCommunication[MULTIUSE_STATE] = 0; } } static void CB2_EndLinkBattle(void) { EndLinkBattleInSteps(); AnimateSprites(); BuildOamBuffer(); RunTextPrinters(); UpdatePaletteFade(); RunTasks(); } static void EndLinkBattleInSteps(void) { s32 i; switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: ShowBg(0); ShowBg(1); ShowBg(2); gBattleCommunication[1] = 0xFF; gBattleCommunication[MULTIUSE_STATE]++; break; case 1: if (--gBattleCommunication[1] == 0) { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE]++; } break; case 2: if (!gPaletteFade.active) { u8 battlerCount; gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag(); if (gBattleTypeFlags & BATTLE_TYPE_MULTI) battlerCount = 4; else battlerCount = 2; for (i = 0; i < battlerCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); if (!gSaveBlock2Ptr->frontier.disableRecordBattle && i == battlerCount) { if (FlagGet(FLAG_SYS_FRONTIER_PASS)) { // Ask player if they want to record the battle FreeAllWindowBuffers(); SetMainCallback2(CB2_InitAskRecordBattle); } else if (!gMain.anyLinkBattlerHasFrontierPass) { // No players can record this battle, end SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); FreeMonSpritesGfx(); } else if (gReceivedRemoteLinkPlayers == 0) { // Player can't record battle but // another player can, reconnect with them CreateTask(Task_ReconnectWithLinkPlayers, 5); gBattleCommunication[MULTIUSE_STATE]++; } else { gBattleCommunication[MULTIUSE_STATE]++; } } else { SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); FreeMonSpritesGfx(); } } break; case 3: CpuFill32(0, (void*)VRAM, VRAM_SIZE); for (i = 0; i < 2; i++) LoadChosenBattleElement(i); BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE]++; break; case 4: if (!gPaletteFade.active) gBattleCommunication[MULTIUSE_STATE]++; break; case 5: if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers)) gBattleCommunication[MULTIUSE_STATE]++; break; case 6: if (IsLinkTaskFinished() == TRUE) { SetLinkStandbyCallback(); BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG); gBattleCommunication[MULTIUSE_STATE]++; } break; case 7: if (!IsTextPrinterActive(B_WIN_MSG)) { if (IsLinkTaskFinished() == TRUE) gBattleCommunication[MULTIUSE_STATE]++; } break; case 8: if (!gWirelessCommType) SetCloseLinkCallback(); gBattleCommunication[MULTIUSE_STATE]++; break; case 9: if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1) { gMain.anyLinkBattlerHasFrontierPass = FALSE; SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); FreeMonSpritesGfx(); } break; } } u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId) { u32 ret = 0; switch (caseId) { case 0: ret = gBattleBgTemplates[arrayId].bg; break; case 1: ret = gBattleBgTemplates[arrayId].charBaseIndex; break; case 2: ret = gBattleBgTemplates[arrayId].mapBaseIndex; break; case 3: ret = gBattleBgTemplates[arrayId].screenSize; break; case 4: ret = gBattleBgTemplates[arrayId].paletteMode; break; case 5: // Only this case is used ret = gBattleBgTemplates[arrayId].priority; break; case 6: ret = gBattleBgTemplates[arrayId].baseTile; break; } return ret; } static void CB2_InitAskRecordBattle(void) { s32 i; SetHBlankCallback(NULL); SetVBlankCallback(NULL); CpuFill32(0, (void*)(VRAM), VRAM_SIZE); ResetPaletteFade(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; gBattle_BG3_X = 0; gBattle_BG3_Y = 0; InitBattleBgsVideo(); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); LoadBattleMenuWindowGfx(); for (i = 0; i < 2; i++) LoadChosenBattleElement(i); ResetSpriteData(); ResetTasks(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; SetVBlankCallback(VBlankCB_Battle); SetMainCallback2(CB2_AskRecordBattle); BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); gBattleCommunication[MULTIUSE_STATE] = 0; } static void CB2_AskRecordBattle(void) { AskRecordBattle(); AnimateSprites(); BuildOamBuffer(); RunTextPrinters(); UpdatePaletteFade(); RunTasks(); } // States for AskRecordBattle #define STATE_INIT 0 #define STATE_LINK 1 #define STATE_WAIT_LINK 2 #define STATE_ASK_RECORD 3 #define STATE_PRINT_YES_NO 4 #define STATE_HANDLE_YES_NO 5 #define STATE_RECORD_NO 6 #define STATE_END_RECORD_NO 7 #define STATE_WAIT_END 8 #define STATE_END 9 #define STATE_RECORD_YES 10 #define STATE_RECORD_WAIT 11 #define STATE_END_RECORD_YES 12 static void AskRecordBattle(void) { switch (gBattleCommunication[MULTIUSE_STATE]) { case STATE_INIT: ShowBg(0); ShowBg(1); ShowBg(2); gBattleCommunication[MULTIUSE_STATE]++; break; case STATE_LINK: if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0) CreateTask(Task_ReconnectWithLinkPlayers, 5); gBattleCommunication[MULTIUSE_STATE]++; break; case STATE_WAIT_LINK: if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers)) gBattleCommunication[MULTIUSE_STATE]++; break; case STATE_ASK_RECORD: if (!gPaletteFade.active) { // "Would you like to record your battle on your FRONTIER PASS?" BattlePutTextOnWindow(gText_RecordBattleToPass, B_WIN_MSG); gBattleCommunication[MULTIUSE_STATE]++; } break; case STATE_PRINT_YES_NO: if (!IsTextPrinterActive(B_WIN_MSG)) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); gBattleCommunication[MULTIUSE_STATE]++; } break; case STATE_HANDLE_YES_NO: if (JOY_NEW(DPAD_UP)) { if (gBattleCommunication[CURSOR_POSITION] != 0) { // Moved cursor onto Yes PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; BattleCreateYesNoCursorAt(0); } } else if (JOY_NEW(DPAD_DOWN)) { if (gBattleCommunication[CURSOR_POSITION] == 0) { // Moved cursor onto No PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); } } else if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); if (gBattleCommunication[CURSOR_POSITION] == 0) { // Selected Yes HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); gBattleCommunication[1] = MoveRecordedBattleToSaveData(); gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES; } else { // Selected No gBattleCommunication[MULTIUSE_STATE]++; } } else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); gBattleCommunication[MULTIUSE_STATE]++; } break; case STATE_RECORD_NO: if (IsLinkTaskFinished() == TRUE) { HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); if (gMain.anyLinkBattlerHasFrontierPass) { // Other battlers may be recording, wait for them SetLinkStandbyCallback(); BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG); } gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO } break; case STATE_WAIT_END: if (--gBattleCommunication[1] == 0) { if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType) SetCloseLinkCallback(); gBattleCommunication[MULTIUSE_STATE]++; } break; case STATE_END: if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1) { gMain.anyLinkBattlerHasFrontierPass = FALSE; if (!gPaletteFade.active) { SetMainCallback2(gMain.savedCallback); FreeBattleResources(); FreeBattleSpritesData(); FreeMonSpritesGfx(); } } break; case STATE_RECORD_YES: if (gBattleCommunication[1] == 1) { PlaySE(SE_SAVE); BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gBattleCommunication[1] = 128; // Delay gBattleCommunication[MULTIUSE_STATE]++; } else { BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gBattleCommunication[1] = 128; // Delay gBattleCommunication[MULTIUSE_STATE]++; } break; case STATE_RECORD_WAIT: if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(B_WIN_MSG) && --gBattleCommunication[1] == 0) { if (gMain.anyLinkBattlerHasFrontierPass) { SetLinkStandbyCallback(); BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG); } gBattleCommunication[MULTIUSE_STATE]++; } break; case STATE_END_RECORD_YES: case STATE_END_RECORD_NO: if (!IsTextPrinterActive(B_WIN_MSG)) { if (gMain.anyLinkBattlerHasFrontierPass) { if (IsLinkTaskFinished() == TRUE) { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gBattleCommunication[1] = 32; // Delay gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END; } } else { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gBattleCommunication[1] = 32; // Delay gBattleCommunication[MULTIUSE_STATE] = STATE_WAIT_END; } } break; } } static void TryCorrectShedinjaLanguage(struct Pokemon *mon) { u8 nickname[POKEMON_NAME_LENGTH + 1]; u8 language = LANGUAGE_JAPANESE; if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA && GetMonData(mon, MON_DATA_LANGUAGE) != language) { GetMonData(mon, MON_DATA_NICKNAME, nickname); if (StringCompareWithoutExtCtrlCodes(nickname, sText_ShedinjaJpnName) == 0) SetMonData(mon, MON_DATA_LANGUAGE, &language); } } u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId) { return gBattleWindowTemplates[windowsType][tableId].width * 8; } #define sBattler data[0] #define sSpeciesId data[2] void SpriteCb_WildMon(struct Sprite *sprite) { sprite->callback = SpriteCb_MoveWildMonToRight; StartSpriteAnimIfDifferent(sprite, 0); BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8)); } static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite) { if ((gIntroSlideFlags & 1) == 0) { sprite->x2 += 2; if (sprite->x2 == 0) { sprite->callback = SpriteCb_WildMonShowHealthbox; } } } static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite) { if (sprite->animEnded) { StartHealthboxSlideIn(sprite->sBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]); sprite->callback = SpriteCb_WildMonAnimate; StartSpriteAnimIfDifferent(sprite, 0); BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8)); } } static void SpriteCb_WildMonAnimate(struct Sprite *sprite) { if (!gPaletteFade.active) { BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1); } } void SpriteCallbackDummy_2(struct Sprite *sprite) { } #define sNumFlickers data[3] #define sDelay data[4] // Unused static void SpriteCB_InitFlicker(struct Sprite *sprite) { sprite->sNumFlickers = 6; sprite->sDelay = 1; sprite->callback = SpriteCB_Flicker; } static void SpriteCB_Flicker(struct Sprite *sprite) { sprite->sDelay--; if (sprite->sDelay == 0) { sprite->sDelay = 8; sprite->invisible ^= 1; sprite->sNumFlickers--; if (sprite->sNumFlickers == 0) { sprite->invisible = FALSE; sprite->callback = SpriteCallbackDummy_2; sFlickerArray[0] = 0; } } } #undef sNumFlickers #undef sDelay extern const struct MonCoords gMonFrontPicCoords[]; extern const struct MonCoords gCastformFrontSpriteCoords[]; void SpriteCB_FaintOpponentMon(struct Sprite *sprite) { u8 battler = sprite->sBattler; u16 species; u8 yOffset; if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0) species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies; else species = sprite->sSpeciesId; GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value. if (species == SPECIES_UNOWN) { u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); u16 unownForm = GET_UNOWN_LETTER(personalityValue); u16 unownSpecies; if (unownForm == 0) unownSpecies = SPECIES_UNOWN; // Use the A Unown form. else unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters. yOffset = gMonFrontPicCoords[unownSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset; } else if (species > NUM_SPECIES) { yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset; } else { yOffset = gMonFrontPicCoords[species].y_offset; } sprite->data[3] = 8 - yOffset / 8; sprite->data[4] = 1; sprite->callback = SpriteCB_AnimFaintOpponent; } static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite) { s32 i; if (--sprite->data[4] == 0) { sprite->data[4] = 2; sprite->y2 += 8; // Move the sprite down. if (--sprite->data[3] < 0) { FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } else // Erase bottom part of the sprite to create a smooth illusion of mon falling down. { u8* dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); for (i = 0; i < 0x100; i++) *(dst++) = 0; StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]); } } } // Used when selecting a move, which can hit multiple targets, in double battles. void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite) { sprite->data[3] = 8; sprite->data[4] = sprite->invisible; sprite->callback = SpriteCb_BlinkVisible; } static void SpriteCb_BlinkVisible(struct Sprite *sprite) { if (--sprite->data[3] == 0) { sprite->invisible ^= 1; sprite->data[3] = 8; } } void SpriteCb_HideAsMoveTarget(struct Sprite *sprite) { sprite->invisible = sprite->data[4]; sprite->data[4] = FALSE; sprite->callback = SpriteCallbackDummy_2; } void SpriteCB_OpponentMonFromBall(struct Sprite *sprite) { if (sprite->affineAnimEnded) { if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { if (HasTwoFramesAnimation(sprite->sSpeciesId)) StartSpriteAnim(sprite, 1); } BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1); } } // This callback is frequently overwritten by SpriteCB_TrainerSlideIn void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite) { sprite->callback = SpriteCB_BattleSpriteSlideLeft; } static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { sprite->x2 -= 2; if (sprite->x2 == 0) { sprite->callback = SpriteCB_Idle; sprite->data[1] = 0; } } } // Unused static void SetIdleSpriteCallback(struct Sprite *sprite) { sprite->callback = SpriteCB_Idle; } static void SpriteCB_Idle(struct Sprite *sprite) { } #define sSpeedX data[1] #define sSpeedY data[2] void SpriteCB_FaintSlideAnim(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { sprite->x2 += sprite->sSpeedX; sprite->y2 += sprite->sSpeedY; } } #undef sSpeedX #undef sSpeedY #define sSinIndex data[0] #define sDelta data[1] #define sAmplitude data[2] #define sBouncerSpriteId data[3] #define sWhich data[4] void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude) { u8 invisibleSpriteId; u8 bouncerSpriteId; switch (which) { case BOUNCE_HEALTHBOX: default: if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) return; break; case BOUNCE_MON: if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) return; break; } invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect); if (which == BOUNCE_HEALTHBOX) { bouncerSpriteId = gHealthboxSpriteIds[battler]; gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId; gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1; gSprites[invisibleSpriteId].sSinIndex = 128; // 0 } else { bouncerSpriteId = gBattlerSpriteIds[battler]; gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId; gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1; gSprites[invisibleSpriteId].sSinIndex = 192; // -1 } gSprites[invisibleSpriteId].sDelta = delta; gSprites[invisibleSpriteId].sAmplitude = amplitude; gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId; gSprites[invisibleSpriteId].sWhich = which; gSprites[bouncerSpriteId].x2 = 0; gSprites[bouncerSpriteId].y2 = 0; } void EndBounceEffect(u8 battler, u8 which) { u8 bouncerSpriteId; if (which == BOUNCE_HEALTHBOX) { if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing) return; bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId; DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]); gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0; } else { if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing) return; bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId; DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]); gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0; } gSprites[bouncerSpriteId].x2 = 0; gSprites[bouncerSpriteId].y2 = 0; } static void SpriteCB_BounceEffect(struct Sprite *sprite) { u8 bouncerSpriteId = sprite->sBouncerSpriteId; s32 index; if (sprite->sWhich == BOUNCE_HEALTHBOX) index = sprite->sSinIndex; else index = sprite->sSinIndex; gSprites[bouncerSpriteId].y2 = Sin(index, sprite->sAmplitude) + sprite->sAmplitude; sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF; } #undef sSinIndex #undef sDelta #undef sAmplitude #undef sBouncerSpriteId #undef sWhich void SpriteCB_PlayerMonFromBall(struct Sprite *sprite) { if (sprite->affineAnimEnded) BattleAnimateBackSprite(sprite, sprite->sSpeciesId); } static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite) { AnimSetCenterToCornerVecX(sprite); if (sprite->animEnded) sprite->callback = SpriteCB_Idle; } // Sprite callback for a trainer back pic to throw an object // (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone) void SpriteCB_TrainerThrowObject(struct Sprite *sprite) { StartSpriteAnim(sprite, 1); sprite->callback = SpriteCB_TrainerThrowObject_Main; } void AnimSetCenterToCornerVecX(struct Sprite *sprite) { if (sprite->animDelayCounter == 0) sprite->centerToCornerVecX = sCenterToCornerVecXs[sprite->animCmdIndex]; } void BeginBattleIntroDummy(void) { } void BeginBattleIntro(void) { BattleStartClearSetData(); gBattleCommunication[1] = 0; gBattleMainFunc = BattleIntroGetMonsData; } static void BattleMainCB1(void) { gBattleMainFunc(); for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) gBattlerControllerFuncs[gActiveBattler](); } static void BattleStartClearSetData(void) { s32 i; u32 j; u8 *dataPtr; TurnValuesCleanUp(FALSE); SpecialStatusesClear(); for (i = 0; i < MAX_BATTLERS_COUNT; i++) { gStatuses3[i] = 0; dataPtr = (u8 *)&gDisableStructs[i]; for (j = 0; j < sizeof(struct DisableStruct); j++) dataPtr[j] = 0; gDisableStructs[i].isFirstTurn = 2; sUnusedBattlersArray[i] = 0; gLastMoves[i] = 0; gLastLandedMoves[i] = 0; gLastHitByType[i] = 0; gLastResultingMoves[i] = 0; gLastHitBy[i] = 0xFF; gLockedMoves[i] = 0; gLastPrintedMoves[i] = 0; gBattleResources->flags->flags[i] = 0; gPalaceSelectionBattleScripts[i] = 0; } for (i = 0; i < 2; i++) { gSideStatuses[i] = 0; dataPtr = (u8 *)&gSideTimers[i]; for (j = 0; j < sizeof(struct SideTimer); j++) dataPtr[j] = 0; } gBattlerAttacker = 0; gBattlerTarget = 0; gBattleWeather = 0; dataPtr = (u8 *)&gWishFutureKnock; for (i = 0; i < sizeof(struct WishFutureKnock); i++) dataPtr[i] = 0; gHitMarker = 0; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) { if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE && VarGet(VAR_FORCE_BATTLE_ANIMS) != 1) gHitMarker |= HITMARKER_NO_ANIMATIONS; } else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && GetBattleSceneInRecordedBattle()) gHitMarker |= HITMARKER_NO_ANIMATIONS; gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; gMultiHitCounter = 0; gBattleOutcome = 0; gBattleControllerExecFlags = 0; gPaydayMoney = 0; gBattleResources->battleScriptsStack->size = 0; gBattleResources->battleCallbackStack->size = 0; for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) gBattleCommunication[i] = 0; gPauseCounterBattle = 0; gBattleMoveDamage = 0; gIntroSlideFlags = 0; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; gLeveledUpInBattle = 0; gAbsentBattlerFlags = 0; gBattleStruct->runTries = 0; gBattleStruct->safariGoNearCounter = 0; gBattleStruct->safariPkblThrowCounter = 0; *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; gBattleStruct->safariEscapeFactor = 3; gBattleStruct->wildVictorySong = 0; gBattleStruct->moneyMultiplier = 1; for (i = 0; i < 8; i++) { *((u8 *)gBattleStruct->lastTakenMove + i) = 0; *((u8 *)gBattleStruct->usedHeldItems + i) = 0; *((u8 *)gBattleStruct->choicedMove + i) = 0; *((u8 *)gBattleStruct->changedItems + i) = 0; *(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; } for (i = 0; i < MAX_BATTLERS_COUNT; i++) { *(gBattleStruct->AI_monToSwitchIntoId + i) = PARTY_SIZE; } gBattleStruct->givenExpMons = 0; gBattleStruct->palaceFlags = 0; gRandomTurnNumber = Random(); dataPtr = (u8 *)(&gBattleResults); for (i = 0; i < sizeof(struct BattleResults); i++) dataPtr[i] = 0; gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]); gBattleStruct->arenaLostPlayerMons = 0; gBattleStruct->arenaLostOpponentMons = 0; } void SwitchInClearSetData(void) { struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler]; s32 i; u8 *ptr; if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) { for (i = 0; i < NUM_BATTLE_STATS; i++) gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE; for (i = 0; i < gBattlersCount; i++) { if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler) { gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; gDisableStructs[i].battlerWithSureHit = 0; } } } if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); for (i = 0; i < gBattlersCount; i++) { if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i) && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 && (gDisableStructs[i].battlerWithSureHit == gActiveBattler)) { gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2); } } } else { gBattleMons[gActiveBattler].status2 = 0; gStatuses3[gActiveBattler] = 0; } for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) gBattleMons[i].status2 &= ~STATUS2_INFATUATED_WITH(gActiveBattler); if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) gBattleMons[i].status2 &= ~STATUS2_WRAPPED; } gActionSelectionCursor[gActiveBattler] = 0; gMoveSelectionCursor[gActiveBattler] = 0; ptr = (u8 *)&gDisableStructs[gActiveBattler]; for (i = 0; i < sizeof(struct DisableStruct); i++) ptr[i] = 0; if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP; gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit; gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer; gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue; gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape; } gMoveResultFlags = 0; gDisableStructs[gActiveBattler].isFirstTurn = 2; gDisableStructs[gActiveBattler].truantSwitchInHack = disableStructCopy.truantSwitchInHack; gLastMoves[gActiveBattler] = 0; gLastLandedMoves[gActiveBattler] = 0; gLastHitByType[gActiveBattler] = 0; gLastResultingMoves[gActiveBattler] = 0; gLastPrintedMoves[gActiveBattler] = 0; gLastHitBy[gActiveBattler] = 0xFF; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0; *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); for (i = 0; i < gBattlersCount; i++) { if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler)) { *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0; } *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; } *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; gBattleResources->flags->flags[gActiveBattler] = 0; gCurrentMove = 0; gBattleStruct->arenaTurnCounter = 0xFF; ClearBattlerMoveHistory(gActiveBattler); ClearBattlerAbilityHistory(gActiveBattler); } void FaintClearSetData(void) { s32 i; u8 *ptr; for (i = 0; i < NUM_BATTLE_STATS; i++) gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE; gBattleMons[gActiveBattler].status2 = 0; gStatuses3[gActiveBattler] = 0; for (i = 0; i < gBattlersCount; i++) { if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler) gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler)) gBattleMons[i].status2 &= ~STATUS2_INFATUATED_WITH(gActiveBattler); if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler) gBattleMons[i].status2 &= ~STATUS2_WRAPPED; } gActionSelectionCursor[gActiveBattler] = 0; gMoveSelectionCursor[gActiveBattler] = 0; ptr = (u8 *)&gDisableStructs[gActiveBattler]; for (i = 0; i < sizeof(struct DisableStruct); i++) ptr[i] = 0; gProtectStructs[gActiveBattler].protected = 0; gProtectStructs[gActiveBattler].endured = 0; gProtectStructs[gActiveBattler].noValidMoves = 0; gProtectStructs[gActiveBattler].helpingHand = 0; gProtectStructs[gActiveBattler].bounceMove = 0; gProtectStructs[gActiveBattler].stealMove = 0; gProtectStructs[gActiveBattler].flag0Unknown = 0; gProtectStructs[gActiveBattler].prlzImmobility = 0; gProtectStructs[gActiveBattler].confusionSelfDmg = 0; gProtectStructs[gActiveBattler].targetNotAffected = 0; gProtectStructs[gActiveBattler].chargingTurn = 0; gProtectStructs[gActiveBattler].fleeType = 0; gProtectStructs[gActiveBattler].usedImprisonedMove = 0; gProtectStructs[gActiveBattler].loveImmobility = 0; gProtectStructs[gActiveBattler].usedDisabledMove = 0; gProtectStructs[gActiveBattler].usedTauntedMove = 0; gProtectStructs[gActiveBattler].flag2Unknown = 0; gProtectStructs[gActiveBattler].flinchImmobility = 0; gProtectStructs[gActiveBattler].notFirstStrike = 0; gDisableStructs[gActiveBattler].isFirstTurn = 2; gLastMoves[gActiveBattler] = 0; gLastLandedMoves[gActiveBattler] = 0; gLastHitByType[gActiveBattler] = 0; gLastResultingMoves[gActiveBattler] = 0; gLastPrintedMoves[gActiveBattler] = 0; gLastHitBy[gActiveBattler] = 0xFF; *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0; *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); for (i = 0; i < gBattlersCount; i++) { if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler)) { *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0; } *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; } gBattleResources->flags->flags[gActiveBattler] = 0; gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; ClearBattlerMoveHistory(gActiveBattler); ClearBattlerAbilityHistory(gActiveBattler); } static void BattleIntroGetMonsData(void) { switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: gActiveBattler = gBattleCommunication[1]; BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0); MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTIUSE_STATE]++; break; case 1: if (gBattleControllerExecFlags == 0) { gBattleCommunication[1]++; if (gBattleCommunication[1] == gBattlersCount) gBattleMainFunc = BattleIntroPrepareBackgroundSlide; else gBattleCommunication[MULTIUSE_STATE] = 0; } break; } } static void BattleIntroPrepareBackgroundSlide(void) { if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerAtPosition(0); BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain); MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; gBattleCommunication[0] = 0; gBattleCommunication[1] = 0; } } static void BattleIntroDrawTrainersOrMonsSprites(void) { u8 *ptr; s32 i; if (gBattleControllerExecFlags) return; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { ptr = (u8 *)&gBattleMons[gActiveBattler]; for (i = 0; i < sizeof(struct BattlePokemon); i++) ptr[i] = 0; } else { u16* hpOnSwitchout; ptr = (u8 *)&gBattleMons[gActiveBattler]; for (i = 0; i < sizeof(struct BattlePokemon); i++) ptr[i] = gBattleBufferB[gActiveBattler][4 + i]; gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum); hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)]; *hpOnSwitchout = gBattleMons[gActiveBattler].hp; for (i = 0; i < NUM_BATTLE_STATS; i++) gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE; gBattleMons[gActiveBattler].status2 = 0; } if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) { BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER_HILL))) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } } else { if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) { if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER_HILL))) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } BtlController_EmitLoadMonSprite(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); } } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } } if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { BtlController_EmitDrawTrainerPic(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) BattleArena_InitPoints(); } gBattleMainFunc = BattleIntroDrawPartySummaryScreens; } static void BattleIntroDrawPartySummaryScreens(void) { s32 i; struct HpAndStatus hpStatus[PARTY_SIZE]; if (gBattleControllerExecFlags) return; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) { hpStatus[i].hp = HP_EMPTY_SLOT; hpStatus[i].status = 0; } else { hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); } } gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY); MarkBattlerForControllerExec(gActiveBattler); for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) { hpStatus[i].hp = HP_EMPTY_SLOT; hpStatus[i].status = 0; } else { hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); } } gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY); MarkBattlerForControllerExec(gActiveBattler); gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; } else { // The struct gets set here, but nothing is ever done with it since // wild battles don't show the party summary. // Still, there's no point in having dead code. for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) { hpStatus[i].hp = HP_EMPTY_SLOT; hpStatus[i].status = 0; } else { hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); } } gBattleMainFunc = BattleIntroPrintWildMonAttacked; } } static void BattleIntroPrintTrainerWantsToBattle(void) { if (gBattleControllerExecFlags == 0) { gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler); gBattleMainFunc = BattleIntroPrintOpponentSendsOut; } } static void BattleIntroPrintWildMonAttacked(void) { if (gBattleControllerExecFlags == 0) { gBattleMainFunc = BattleIntroPrintPlayerSendsOut; PrepareStringBattle(STRINGID_INTROMSG, 0); } } static void BattleIntroPrintOpponentSendsOut(void) { u32 position; if (gBattleControllerExecFlags) return; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER) position = B_POSITION_OPPONENT_LEFT; else position = B_POSITION_PLAYER_LEFT; } else position = B_POSITION_OPPONENT_LEFT; PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position)); gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; } static void BattleIntroOpponent2SendsOutMonAnimation(void) { u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_OPPONENT_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER) position = B_POSITION_OPPONENT_RIGHT; else position = B_POSITION_PLAYER_RIGHT; } else position = B_POSITION_OPPONENT_RIGHT; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerPosition(gActiveBattler) == position) { BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } } gBattleMainFunc = BattleIntroRecordMonsToDex; } static void BattleIntroOpponent1SendsOutMonAnimation(void) { u32 position; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER) position = B_POSITION_OPPONENT_LEFT; else position = B_POSITION_PLAYER_LEFT; } else position = B_POSITION_OPPONENT_LEFT; } else position = B_POSITION_OPPONENT_LEFT; if (gBattleControllerExecFlags) return; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerPosition(gActiveBattler) == position) { BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; return; } } } gBattleMainFunc = BattleIntroRecordMonsToDex; } static void BattleIntroRecordMonsToDex(void) { if (gBattleControllerExecFlags == 0) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER_HILL))) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } } gBattleMainFunc = BattleIntroPrintPlayerSendsOut; } } // Unused static void BattleIntroSkipRecordMonsToDex(void) { if (gBattleControllerExecFlags == 0) gBattleMainFunc = BattleIntroPrintPlayerSendsOut; } static void BattleIntroPrintPlayerSendsOut(void) { if (gBattleControllerExecFlags == 0) { u8 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER) position = B_POSITION_PLAYER_LEFT; else position = B_POSITION_OPPONENT_LEFT; } else position = B_POSITION_PLAYER_LEFT; if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position)); gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; } } static void BattleIntroPlayer2SendsOutMonAnimation(void) { u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_PLAYER_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER) position = B_POSITION_PLAYER_RIGHT; else position = B_POSITION_OPPONENT_RIGHT; } else position = B_POSITION_PLAYER_RIGHT; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerPosition(gActiveBattler) == position) { BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } } gBattleStruct->switchInAbilitiesCounter = 0; gBattleStruct->switchInItemsCounter = 0; gBattleStruct->overworldWeatherDone = FALSE; gBattleMainFunc = TryDoEventsBeforeFirstTurn; } static void BattleIntroPlayer1SendsOutMonAnimation(void) { u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER) position = B_POSITION_PLAYER_LEFT; else position = B_POSITION_OPPONENT_LEFT; } else position = B_POSITION_PLAYER_LEFT; if (gBattleControllerExecFlags) return; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerPosition(gActiveBattler) == position) { BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) { gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; return; } } } gBattleStruct->switchInAbilitiesCounter = 0; gBattleStruct->switchInItemsCounter = 0; gBattleStruct->overworldWeatherDone = FALSE; gBattleMainFunc = TryDoEventsBeforeFirstTurn; } // Unused static void BattleIntroSwitchInPlayerMons(void) { if (gBattleControllerExecFlags == 0) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE); MarkBattlerForControllerExec(gActiveBattler); } } gBattleStruct->switchInAbilitiesCounter = 0; gBattleStruct->switchInItemsCounter = 0; gBattleStruct->overworldWeatherDone = FALSE; gBattleMainFunc = TryDoEventsBeforeFirstTurn; } } static void TryDoEventsBeforeFirstTurn(void) { s32 i; s32 j; u8 effect = 0; if (gBattleControllerExecFlags) return; if (gBattleStruct->switchInAbilitiesCounter == 0) { for (i = 0; i < gBattlersCount; i++) gBattlerByTurnOrder[i] = i; for (i = 0; i < gBattlersCount - 1; i++) { for (j = i + 1; j < gBattlersCount; j++) { if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0) SwapTurnOrder(i, j); } } } if (!gBattleStruct->overworldWeatherDone && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0) { gBattleStruct->overworldWeatherDone = TRUE; return; } // Check all switch in abilities happening from the fastest mon to slowest. while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount) { if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) effect++; gBattleStruct->switchInAbilitiesCounter++; if (effect) return; } if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0) return; if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) return; // Check all switch in items having effect from the fastest mon to slowest. while (gBattleStruct->switchInItemsCounter < gBattlersCount) { if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], FALSE)) effect++; gBattleStruct->switchInItemsCounter++; if (effect) return; } for (i = 0; i < MAX_BATTLERS_COUNT; i++) { *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; gChosenActionByBattler[i] = B_ACTION_NONE; gChosenMoveByBattler[i] = MOVE_NONE; } TurnValuesCleanUp(FALSE); SpecialStatusesClear(); *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags; BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG); gBattleMainFunc = HandleTurnActionSelectionState; ResetSentPokesToOpponentValue(); for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) gBattleCommunication[i] = 0; for (i = 0; i < gBattlersCount; i++) gBattleMons[i].status2 &= ~STATUS2_FLINCHED; *(&gBattleStruct->turnEffectsTracker) = 0; *(&gBattleStruct->turnEffectsBattlerId) = 0; *(&gBattleStruct->wishPerishSongState) = 0; *(&gBattleStruct->wishPerishSongBattlerId) = 0; gBattleScripting.moveendState = 0; gBattleStruct->faintedActionsState = 0; gBattleStruct->turnCountersTracker = 0; gMoveResultFlags = 0; gRandomTurnNumber = Random(); if (gBattleTypeFlags & BATTLE_TYPE_ARENA) { StopCryAndClearCrySongs(); BattleScriptExecute(BattleScript_ArenaTurnBeginning); } } static void HandleEndTurn_ContinueBattle(void) { s32 i; if (gBattleControllerExecFlags == 0) { gBattleMainFunc = BattleTurnPassed; for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) gBattleCommunication[i] = 0; for (i = 0; i < gBattlersCount; i++) { gBattleMons[i].status2 &= ~STATUS2_FLINCHED; if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) CancelMultiTurnMoves(i); } gBattleStruct->turnEffectsTracker = 0; gBattleStruct->turnEffectsBattlerId = 0; gBattleStruct->wishPerishSongState = 0; gBattleStruct->wishPerishSongBattlerId = 0; gBattleStruct->turnCountersTracker = 0; gMoveResultFlags = 0; } } void BattleTurnPassed(void) { s32 i; TurnValuesCleanUp(TRUE); if (gBattleOutcome == 0) { if (DoFieldEndTurnEffects()) return; if (DoBattlerEndTurnEffects()) return; } if (HandleFaintedMonActions()) return; gBattleStruct->faintedActionsState = 0; if (HandleWishPerishSongOnTurnEnd()) return; TurnValuesCleanUp(FALSE); gHitMarker &= ~HITMARKER_NO_ATTACKSTRING; gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE; gHitMarker &= ~HITMARKER_PLAYER_FAINTED; gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; gBattleScripting.moveendState = 0; gBattleMoveDamage = 0; gMoveResultFlags = 0; for (i = 0; i < 5; i++) gBattleCommunication[i] = 0; if (gBattleOutcome != 0) { gCurrentActionFuncId = B_ACTION_FINISHED; gBattleMainFunc = RunTurnActionsFunctions; return; } if (gBattleResults.battleTurnCounter < 0xFF) { gBattleResults.battleTurnCounter++; gBattleStruct->arenaTurnCounter++; } for (i = 0; i < gBattlersCount; i++) { gChosenActionByBattler[i] = B_ACTION_NONE; gChosenMoveByBattler[i] = MOVE_NONE; } for (i = 0; i < MAX_BATTLERS_COUNT; i++) *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags; BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG); gBattleMainFunc = HandleTurnActionSelectionState; gRandomTurnNumber = Random(); if (gBattleTypeFlags & BATTLE_TYPE_PALACE) BattleScriptExecute(BattleScript_PalacePrintFlavorText); else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0) BattleScriptExecute(BattleScript_ArenaTurnBeginning); } u8 IsRunningFromBattleImpossible(void) { u8 holdEffect; u8 side; s32 i; if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; else holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); gPotentialItemEffectBattler = gActiveBattler; if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) return 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) return 0; if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY) return 0; side = GetBattlerSide(gActiveBattler); for (i = 0; i < gBattlersCount; i++) { if (side != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_SHADOW_TAG) { gBattleScripting.battler = i; gLastUsedAbility = gBattleMons[i].ability; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE; return 2; } if (side != GetBattlerSide(i) && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) && gBattleMons[i].ability == ABILITY_ARENA_TRAP) { gBattleScripting.battler = i; gLastUsedAbility = gBattleMons[i].ability; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE; return 2; } } i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0); if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)) { gBattleScripting.battler = i - 1; gLastUsedAbility = gBattleMons[i - 1].ability; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE; return 2; } if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE; return 1; } if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH; return 1; } return 0; } void SwitchPartyOrder(u8 battler) { s32 i; u8 partyId1; u8 partyId2; for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)); partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]); partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler)); SwitchPartyMonSlots(partyId1, partyId2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) { *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; *(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; } } else { for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) { *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; } } } enum { STATE_TURN_START_RECORD, STATE_BEFORE_ACTION_CHOSEN, STATE_WAIT_ACTION_CHOSEN, STATE_WAIT_ACTION_CASE_CHOSEN, STATE_WAIT_ACTION_CONFIRMED_STANDBY, STATE_WAIT_ACTION_CONFIRMED, STATE_SELECTION_SCRIPT, STATE_WAIT_SET_BEFORE_ACTION, STATE_SELECTION_SCRIPT_MAY_RUN }; static void HandleTurnActionSelectionState(void) { s32 i; gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { u8 position = GetBattlerPosition(gActiveBattler); switch (gBattleCommunication[gActiveBattler]) { case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn. RecordedBattle_CopyBattlerMoves(); gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; break; case STATE_BEFORE_ACTION_CHOSEN: // Choose an action. *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; if (gBattleTypeFlags & BATTLE_TYPE_MULTI || (position & BIT_FLANK) == B_FLANK_LEFT || gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED) { if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler]) { gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED; else gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; } else { if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE) { gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE; gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; } else { BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[gActiveBattler]++; } } } break; case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action. if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; switch (gBattleBufferB[gActiveBattler][1]) { case B_ACTION_USE_MOVE: if (AreAllMovesUnusable()) { gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY; *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3]; return; } else if (gDisableStructs[gActiveBattler].encoredMove != 0) { gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove; *(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos; gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; return; } else { struct ChooseMoveStruct moveInfo; moveInfo.species = gBattleMons[gActiveBattler].species; moveInfo.monType1 = gBattleMons[gActiveBattler].type1; moveInfo.monType2 = gBattleMons[gActiveBattler].type2; for (i = 0; i < MAX_MON_MOVES; i++) { moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i]; moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i]; moveInfo.maxPp[i] = CalculatePPWithBonus( gBattleMons[gActiveBattler].moves[i], gBattleMons[gActiveBattler].ppBonuses, i); } BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); MarkBattlerForControllerExec(gActiveBattler); } break; case B_ACTION_USE_ITEM: if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER_NO_PYRAMID | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK)) { RecordedBattle_ClearBattlerAction(gActiveBattler, 1); gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed; gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } else { BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); } break; case B_ACTION_SWITCH: *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gBattleTypeFlags & BATTLE_TYPE_ARENA || gStatuses3[gActiveBattler] & STATUS3_ROOTED) { BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); } else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG)) || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING) && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE) || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))) { BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]); } else { if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH) BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH) BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); else BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); } MarkBattlerForControllerExec(gActiveBattler); break; case B_ACTION_SAFARI_BALL: if (IsPlayerPartyAndPokemonStorageFull()) { gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox; gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } break; case B_ACTION_SAFARI_POKEBLOCK: BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); break; case B_ACTION_CANCEL_PARTNER: gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION; gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS || gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE) { BtlController_EmitEndBounceEffect(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); return; } else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH) { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2); } else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN) { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves || gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove)) { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } else if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE) { gRngValue = gBattlePalaceMoveSelectionRngValue; RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1); } else { RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3); } BtlController_EmitEndBounceEffect(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); return; } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch; gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT_MAY_RUN; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { BattleScriptExecute(BattleScript_PrintCantRunFromTrainer); gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } else if (IsRunningFromBattleImpossible() && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle; gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN; return; } else { gBattleCommunication[gActiveBattler]++; } } break; case STATE_WAIT_ACTION_CASE_CHOSEN: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { switch (gChosenActionByBattler[gActiveBattler]) { case B_ACTION_USE_MOVE: switch (gBattleBufferB[gActiveBattler][1]) { case 3: case 4: case 5: case 6: case 7: case 8: case 9: gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1]; return; case 15: gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH; UpdateBattlerPartyOrdersOnSwitch(); return; default: RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK); if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF) { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else if (TrySetCantSelectMoveBattleScript()) { RecordedBattle_ClearBattlerAction(gActiveBattler, 1); gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT; *(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE; gBattleBufferB[gActiveBattler][1] = B_ACTION_USE_MOVE; *(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN; return; } else { if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE)) { RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]); RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]); } *(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2]; gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)]; *(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3]; gBattleCommunication[gActiveBattler]++; } break; } break; case B_ACTION_USE_ITEM: if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0) { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } else { gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)); gBattleCommunication[gActiveBattler]++; } break; case B_ACTION_SWITCH: if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE) { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; RecordedBattle_ClearBattlerAction(gActiveBattler, 1); } else { UpdateBattlerPartyOrdersOnSwitch(); gBattleCommunication[gActiveBattler]++; } break; case B_ACTION_RUN: gHitMarker |= HITMARKER_RUN; gBattleCommunication[gActiveBattler]++; break; case B_ACTION_SAFARI_WATCH_CAREFULLY: gBattleCommunication[gActiveBattler]++; break; case B_ACTION_SAFARI_BALL: gBattleCommunication[gActiveBattler]++; break; case B_ACTION_SAFARI_POKEBLOCK: if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0) gBattleCommunication[gActiveBattler]++; else gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; break; case B_ACTION_SAFARI_GO_NEAR: gBattleCommunication[gActiveBattler]++; break; case B_ACTION_SAFARI_RUN: gHitMarker |= HITMARKER_RUN; gBattleCommunication[gActiveBattler]++; break; case B_ACTION_WALLY_THROW: gBattleCommunication[gActiveBattler]++; break; } } break; case STATE_WAIT_ACTION_CONFIRMED_STANDBY: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { if (AllAtActionConfirmed()) i = TRUE; else i = FALSE; if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) || (position & BIT_FLANK) != B_FLANK_LEFT || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) { BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i); } else { BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i); } MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[gActiveBattler]++; } break; case STATE_WAIT_ACTION_CONFIRMED: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++; } break; case STATE_SELECTION_SCRIPT: if (*(gBattleStruct->selectionScriptFinished + gActiveBattler)) { gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler); } else { gBattlerAttacker = gActiveBattler; gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr; } break; case STATE_WAIT_SET_BEFORE_ACTION: if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; } break; case STATE_SELECTION_SCRIPT_MAY_RUN: if (*(gBattleStruct->selectionScriptFinished + gActiveBattler)) { if (gBattleBufferB[gActiveBattler][1] == B_ACTION_NOTHING_FAINTED) { gHitMarker |= HITMARKER_RUN; gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN; gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; } else { RecordedBattle_ClearBattlerAction(gActiveBattler, 1); gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler); } } else { gBattlerAttacker = gActiveBattler; gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler]; if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12)))) { gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr; } break; } } // Check if everyone chose actions. if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) { RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING); gBattleMainFunc = SetActionsAndBattlersTurnOrder; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { for (i = 0; i < gBattlersCount; i++) { if (gChosenActionByBattler[i] == B_ACTION_SWITCH) SwitchPartyOrderInGameMulti(i, *(gBattleStruct->monToSwitchIntoId + i)); } } } } static bool8 AllAtActionConfirmed(void) { s32 i, count; for (count = 0, i = 0; i < gBattlersCount; i++) { if (gBattleCommunication[i] == STATE_WAIT_ACTION_CONFIRMED) count++; } if (count + 1 == gBattlersCount) return TRUE; else return FALSE; } static void UpdateBattlerPartyOrdersOnSwitch(void) { *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]); if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) { *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF; *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; } } void SwapTurnOrder(u8 id1, u8 id2) { u32 temp; SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp); SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp); } u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) { u8 strikesFirst = 0; u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0; u32 speedBattler1 = 0, speedBattler2 = 0; u8 holdEffect = 0; u8 holdEffectParam = 0; u16 moveBattler1 = 0, moveBattler2 = 0; if (WEATHER_HAS_EFFECT) { if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN) || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN)) speedMultiplierBattler1 = 2; else speedMultiplierBattler1 = 1; if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN) || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN)) speedMultiplierBattler2 = 2; else speedMultiplierBattler2 = 1; } else { speedMultiplierBattler1 = 1; speedMultiplierBattler2 = 1; } speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1) * (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0]) / (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]); if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY) { holdEffect = gEnigmaBerries[battler1].holdEffect; holdEffectParam = gEnigmaBerries[battler1].holdEffectParam; } else { holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item); holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item); } // badge boost if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER)) && FlagGet(FLAG_BADGE03_GET) && GetBattlerSide(battler1) == B_SIDE_PLAYER) { speedBattler1 = (speedBattler1 * 110) / 100; } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) speedBattler1 /= 2; if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS) speedBattler1 /= 4; if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) speedBattler1 = UINT_MAX; // check second battlerId's speed speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2) * (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0]) / (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]); if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY) { holdEffect = gEnigmaBerries[battler2].holdEffect; holdEffectParam = gEnigmaBerries[battler2].holdEffectParam; } else { holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item); holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item); } // badge boost if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER)) && FlagGet(FLAG_BADGE03_GET) && GetBattlerSide(battler2) == B_SIDE_PLAYER) { speedBattler2 = (speedBattler2 * 110) / 100; } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) speedBattler2 /= 2; if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS) speedBattler2 /= 4; if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) speedBattler2 = UINT_MAX; if (ignoreChosenMoves) { moveBattler1 = MOVE_NONE; moveBattler2 = MOVE_NONE; } else { if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE) { if (gProtectStructs[battler1].noValidMoves) moveBattler1 = MOVE_STRUGGLE; else moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)]; } else moveBattler1 = MOVE_NONE; if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE) { if (gProtectStructs[battler2].noValidMoves) moveBattler2 = MOVE_STRUGGLE; else moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)]; } else moveBattler2 = MOVE_NONE; } // both move priorities are different than 0 if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0) { // both priorities are the same if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority) { if (speedBattler1 == speedBattler2 && Random() & 1) strikesFirst = 2; // same speeds, same priorities else if (speedBattler1 < speedBattler2) strikesFirst = 1; // battler2 has more speed // else battler1 has more speed } else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority) strikesFirst = 1; // battler2's move has greater priority // else battler1's move has greater priority } // both priorities are equal to 0 else { if (speedBattler1 == speedBattler2 && Random() & 1) strikesFirst = 2; // same speeds, same priorities else if (speedBattler1 < speedBattler2) strikesFirst = 1; // battler2 has more speed // else battler1 has more speed } return strikesFirst; } static void SetActionsAndBattlersTurnOrder(void) { s32 turnOrderId = 0; s32 i, j; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; gBattlerByTurnOrder[turnOrderId] = gActiveBattler; turnOrderId++; } } else { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) { turnOrderId = 5; break; } } } else { if (gChosenActionByBattler[0] == B_ACTION_RUN) { gActiveBattler = 0; turnOrderId = 5; } if (gChosenActionByBattler[2] == B_ACTION_RUN) { gActiveBattler = 2; turnOrderId = 5; } } if (turnOrderId == 5) // One of battlers wants to run. { gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler]; gBattlerByTurnOrder[0] = gActiveBattler; turnOrderId = 1; for (i = 0; i < gBattlersCount; i++) { if (i != gActiveBattler) { gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i]; gBattlerByTurnOrder[turnOrderId] = i; turnOrderId++; } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; gBattleStruct->focusPunchBattlerId = 0; return; } else { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) { gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; gBattlerByTurnOrder[turnOrderId] = gActiveBattler; turnOrderId++; } } for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) { gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; gBattlerByTurnOrder[turnOrderId] = gActiveBattler; turnOrderId++; } } for (i = 0; i < gBattlersCount - 1; i++) { for (j = i + 1; j < gBattlersCount; j++) { u8 battler1 = gBattlerByTurnOrder[i]; u8 battler2 = gBattlerByTurnOrder[j]; if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH && gActionsByTurnOrder[j] != B_ACTION_SWITCH) { if (GetWhoStrikesFirst(battler1, battler2, FALSE)) SwapTurnOrder(i, j); } } } } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; gBattleStruct->focusPunchBattlerId = 0; } static void TurnValuesCleanUp(bool8 var0) { s32 i; u8 *dataPtr; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (var0) { gProtectStructs[gActiveBattler].protected = 0; gProtectStructs[gActiveBattler].endured = 0; } else { dataPtr = (u8*)(&gProtectStructs[gActiveBattler]); for (i = 0; i < sizeof(struct ProtectStruct); i++) dataPtr[i] = 0; if (gDisableStructs[gActiveBattler].isFirstTurn) gDisableStructs[gActiveBattler].isFirstTurn--; if (gDisableStructs[gActiveBattler].rechargeTimer) { gDisableStructs[gActiveBattler].rechargeTimer--; if (gDisableStructs[gActiveBattler].rechargeTimer == 0) gBattleMons[gActiveBattler].status2 &= ~STATUS2_RECHARGE; } } if (gDisableStructs[gActiveBattler].substituteHP == 0) gBattleMons[gActiveBattler].status2 &= ~STATUS2_SUBSTITUTE; } gSideTimers[0].followmeTimer = 0; gSideTimers[1].followmeTimer = 0; } void SpecialStatusesClear(void) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { s32 i; u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]); for (i = 0; i < sizeof(struct SpecialStatus); i++) dataPtr[i] = 0; } } static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) { if (!(gHitMarker & HITMARKER_RUN)) { while (gBattleStruct->focusPunchBattlerId < gBattlersCount) { gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId; gBattleStruct->focusPunchBattlerId++; if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) && !(gDisableStructs[gBattlerAttacker].truantCounter) && !(gProtectStructs[gActiveBattler].noValidMoves)) { BattleScriptExecute(BattleScript_FocusPunchSetUp); return; } } } TryClearRageStatuses(); gCurrentTurnActionNumber = 0; gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleMainFunc = RunTurnActionsFunctions; gBattleCommunication[3] = 0; gBattleCommunication[4] = 0; gBattleScripting.multihitMoveEffect = 0; gBattleResources->battleScriptsStack->size = 0; } static void RunTurnActionsFunctions(void) { if (gBattleOutcome != 0) gCurrentActionFuncId = B_ACTION_FINISHED; *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber; sTurnActionsFuncsTable[gCurrentActionFuncId](); if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished { gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE; gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; } else { if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId { gHitMarker &= ~HITMARKER_NO_ATTACKSTRING; gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE; } } } static void HandleEndTurn_BattleWon(void) { gCurrentActionFuncId = 0; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { gSpecialVar_Result = gBattleOutcome; gBattleTextBuff1[0] = gBattleOutcome; gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN; } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER)) { BattleStopLowHpSound(); gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) PlayBGM(MUS_VICTORY_GYM_LEADER); else PlayBGM(MUS_VICTORY_TRAINER); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) { BattleStopLowHpSound(); gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; switch (gTrainers[gTrainerBattleOpponent_A].trainerClass) { case TRAINER_CLASS_ELITE_FOUR: case TRAINER_CLASS_CHAMPION: PlayBGM(MUS_VICTORY_LEAGUE); break; case TRAINER_CLASS_TEAM_AQUA: case TRAINER_CLASS_TEAM_MAGMA: case TRAINER_CLASS_AQUA_ADMIN: case TRAINER_CLASS_AQUA_LEADER: case TRAINER_CLASS_MAGMA_ADMIN: case TRAINER_CLASS_MAGMA_LEADER: PlayBGM(MUS_VICTORY_AQUA_MAGMA); break; case TRAINER_CLASS_LEADER: PlayBGM(MUS_VICTORY_GYM_LEADER); break; default: PlayBGM(MUS_VICTORY_TRAINER); break; } } else { gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems; } gBattleMainFunc = HandleEndTurn_FinishBattle; } static void HandleEndTurn_BattleLost(void) { gCurrentActionFuncId = 0; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle; gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN; gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; } else { gBattlescriptCurrInstr = BattleScript_FrontierLinkBattleLost; gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN; } } else { gBattleTextBuff1[0] = gBattleOutcome; gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; gBattleOutcome &= ~B_OUTCOME_LINK_BATTLE_RAN; } } else { gBattlescriptCurrInstr = BattleScript_LocalBattleLost; } gBattleMainFunc = HandleEndTurn_FinishBattle; } static void HandleEndTurn_RanFromBattle(void) { gCurrentActionFuncId = 0; if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; gBattleOutcome = B_OUTCOME_FORFEITED; gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; gBattleOutcome = B_OUTCOME_FORFEITED; } else { switch (gProtectStructs[gBattlerAttacker].fleeType) { default: gBattlescriptCurrInstr = BattleScript_GotAwaySafely; break; case FLEE_ITEM: gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; break; case FLEE_ABILITY: gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; break; } } gBattleMainFunc = HandleEndTurn_FinishBattle; } static void HandleEndTurn_MonFled(void) { gCurrentActionFuncId = 0; PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]); gBattlescriptCurrInstr = BattleScript_WildMonFled; gBattleMainFunc = HandleEndTurn_FinishBattle; } static void HandleEndTurn_FinishBattle(void) { if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED) { if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (gBattleResults.playerMon1Species == SPECIES_NONE) { gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); } else { gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); } } } TryPutPokemonTodayOnAir(); } if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_WALLY_TUTORIAL)) && gBattleResults.shinyWildMon) { TryPutBreakingNewsOnAir(); } RecordedBattle_SetPlaybackFinished(); BeginFastPaletteFade(3); FadeOutMapMusic(5); gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; gCB2_AfterEvolution = BattleMainCB2; } else { if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } } static void FreeResetData_ReturnToOvOrDoEvolutions(void) { if (!gPaletteFade.active) { ResetSpriteData(); if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON) { gBattleMainFunc = ReturnFromBattleToOverworld; return; } else { gBattleMainFunc = TryEvolvePokemon; } } FreeAllWindowBuffers(); if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) { FreeMonSpritesGfx(); FreeBattleResources(); FreeBattleSpritesData(); } } static void TryEvolvePokemon(void) { s32 i; while (gLeveledUpInBattle != 0) { for (i = 0; i < PARTY_SIZE; i++) { if (gLeveledUpInBattle & gBitTable[i]) { u16 species; u8 levelUpBits = gLeveledUpInBattle; levelUpBits &= ~(gBitTable[i]); gLeveledUpInBattle = levelUpBits; species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits); if (species != SPECIES_NONE) { FreeAllWindowBuffers(); gBattleMainFunc = WaitForEvoSceneToFinish; EvolutionScene(&gPlayerParty[i], species, TRUE, i); return; } } } } gBattleMainFunc = ReturnFromBattleToOverworld; } static void WaitForEvoSceneToFinish(void) { if (gMain.callback2 == BattleMainCB2) gBattleMainFunc = TryEvolvePokemon; } static void ReturnFromBattleToOverworld(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) { RandomlyGivePartyPokerus(gPlayerParty); PartySpreadPokerus(gPlayerParty); } if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0) return; gSpecialVar_Result = gBattleOutcome; gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) { UpdateRoamerHPStatus(&gEnemyParty[0]); #ifndef BUGFIX if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) #else if ((gBattleOutcome == B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) // Bug: When Roar is used by roamer, gBattleOutcome is B_OUTCOME_PLAYER_TELEPORTED (5). #endif // & with B_OUTCOME_WON (1) will return TRUE and deactivates the roamer. SetRoamerInactive(); } m4aSongNumStop(SE_LOW_HEALTH); SetMainCallback2(gMain.savedCallback); } void RunBattleScriptCommands_PopCallbacksStack(void) { if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED) { if (gBattleResources->battleCallbackStack->size != 0) gBattleResources->battleCallbackStack->size--; gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size]; } else { if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } } void RunBattleScriptCommands(void) { if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); }