Route110_TrickHousePuzzle7_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle7_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle7_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route110_TrickHousePuzzle7_OnLoad map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHousePuzzle7_OnFrame .byte 0 @ Puzzle Room 7 in RSE uses whatever puzzle Mossdeep Gym uses @ Because Mossdeep Gym was redesigned for Emerald, theres a good deal of leftover script from the old R/S puzzle Route110_TrickHousePuzzle7_OnResume: call Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles end Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles:: call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn return @ Leftover from R/S, none of the below metatile scripts are ever called Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn:: setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_On, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn:: setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_On, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn:: setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_On, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn:: setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt, FALSE setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_On, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn:: setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, FALSE setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_On, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff:: setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, FALSE setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_Off, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff:: setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, FALSE setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_Off, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff:: setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, FALSE setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_Off, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff:: setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt, FALSE setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_Off, TRUE return Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff:: setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right, FALSE setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_Off, TRUE return Route110_TrickHousePuzzle7_OnTransition: goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_TeleportedTransition clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1 clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2 clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3 clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4 clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5 end Route110_TrickHousePuzzle7_EventScript_TeleportedTransition:: end Route110_TrickHousePuzzle7_OnLoad: call_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles end Route110_TrickHousePuzzle7_OnFrame: map_script_2 VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_ClearState2 .2byte 0 Route110_TrickHousePuzzle7_EventScript_ClearState2:: setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 0 end Route110_TrickHousePuzzle7_EventScript_Scroll:: lockall goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0, Route110_TrickHousePuzzle7_EventScript_FoundScroll goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain end Route110_TrickHousePuzzle7_EventScript_FoundScroll:: setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 1 goto Route110_TrickHousePuzzle_EventScript_FoundScroll end @ Unused, leftover from R/S Route110_TrickHousePuzzle7_EventScript_TeleportPad:: lockall setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1 warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 3, 19 waitstate releaseall end @ All the below switch scripts are unused leftover from R/S Route110_TrickHousePuzzle7_EventScript_Switch1:: lockall delay 32 call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff special DrawWholeMapView playse SE_CLICK goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1On goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off end Route110_TrickHousePuzzle7_EventScript_Switch2:: lockall delay 32 call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff special DrawWholeMapView playse SE_CLICK goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2On goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off end Route110_TrickHousePuzzle7_EventScript_Switch3:: lockall delay 32 call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff special DrawWholeMapView playse SE_CLICK goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3On goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off end Route110_TrickHousePuzzle7_EventScript_Switch4:: lockall delay 32 call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff special DrawWholeMapView playse SE_CLICK goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4On goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off end Route110_TrickHousePuzzle7_EventScript_Switch5:: lockall delay 32 call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff special DrawWholeMapView playse SE_CLICK goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5On goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off end @ All the below switch scripts are unused leftover from R/S Route110_TrickHousePuzzle7_EventScript_SetSwitch1On:: setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off:: clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch2On:: setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off:: clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch3On:: setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off:: clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch4On:: setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off:: clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch5On:: setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5 releaseall end Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off:: clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5 releaseall end @ From here is where the new, actually used puzzle scripts begin Route110_TrickHousePuzzle7_EventScript_YellowButton:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle TRUE moverotatingtileobjects 0 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end Route110_TrickHousePuzzle7_EventScript_BlueButton:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle TRUE moverotatingtileobjects 1 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end Route110_TrickHousePuzzle7_EventScript_GreenButton:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle TRUE moverotatingtileobjects 2 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end Route110_TrickHousePuzzle7_EventScript_PurpleButton:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle TRUE moverotatingtileobjects 3 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end @ Unused Route110_TrickHousePuzzle7_EventScript_RedButton:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle TRUE moverotatingtileobjects 4 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end Route110_TrickHousePuzzle7_EventScript_Joshua:: trainerbattle_single TRAINER_JOSHUA, Route110_TrickHousePuzzle7_Text_JoshuaIntro, Route110_TrickHousePuzzle7_Text_JoshuaDefeat msgbox Route110_TrickHousePuzzle7_Text_JoshuaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle7_EventScript_Patricia:: trainerbattle_single TRAINER_PATRICIA, Route110_TrickHousePuzzle7_Text_PatriciaIntro, Route110_TrickHousePuzzle7_Text_PatriciaDefeat msgbox Route110_TrickHousePuzzle7_Text_PatriciaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle7_EventScript_Alexis:: trainerbattle_single TRAINER_ALEXIS, Route110_TrickHousePuzzle7_Text_AlexisIntro, Route110_TrickHousePuzzle7_Text_AlexisDefeat msgbox Route110_TrickHousePuzzle7_Text_AlexisPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle7_EventScript_Mariela:: trainerbattle_single TRAINER_MARIELA, Route110_TrickHousePuzzle7_Text_MarielaIntro, Route110_TrickHousePuzzle7_Text_MarielaDefeat msgbox Route110_TrickHousePuzzle7_Text_MarielaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle7_EventScript_Alvaro:: trainerbattle_single TRAINER_ALVARO, Route110_TrickHousePuzzle7_Text_AlvaroIntro, Route110_TrickHousePuzzle7_Text_AlvaroDefeat msgbox Route110_TrickHousePuzzle7_Text_AlvaroPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle7_EventScript_Everett:: trainerbattle_single TRAINER_EVERETT, Route110_TrickHousePuzzle7_Text_EverettIntro, Route110_TrickHousePuzzle7_Text_EverettDefeat msgbox Route110_TrickHousePuzzle7_Text_EverettPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened:: .string "{PLAYER} wrote down the secret code\n" .string "on the door.\p" .string "“Trick Master is huggable.”\n" .string "… … … … … … … …\p" .string "The lock clicked open!$" Route110_TrickHousePuzzle7_Text_JoshuaIntro: .string "The Trick Master always vanishes\n" .string "like smoke. How does he do it?$" Route110_TrickHousePuzzle7_Text_JoshuaDefeat: .string "Aiyeeeh! You're much too strong!\n" .string "How do you do it?$" Route110_TrickHousePuzzle7_Text_JoshuaPostBattle: .string "I wish I could appear and disappear as\n" .string "if I were smoke, too.$" Route110_TrickHousePuzzle7_Text_PatriciaIntro: .string "Going around the same spot…\n" .string "It begets ill fortune…$" Route110_TrickHousePuzzle7_Text_PatriciaDefeat: .string "Defeated!\n" .string "It's a bad sign…$" Route110_TrickHousePuzzle7_Text_PatriciaPostBattle: .string "I've circled the same spot over ten\n" .string "times now… It's ill fortune…$" Route110_TrickHousePuzzle7_Text_AlexisIntro: .string "Whoever wins will get through here\n" .string "first. That's the feeling I get.$" Route110_TrickHousePuzzle7_Text_AlexisDefeat: .string "Oh!\n" .string "Well, go ahead, then!$" Route110_TrickHousePuzzle7_Text_AlexisPostBattle: .string "You're solving all the puzzles in the\n" .string "Trick House. That's the feeling I get.$" Route110_TrickHousePuzzle7_Text_MarielaIntro: .string "Nufufufu, here at last!\n" .string "Let's get right with it!$" Route110_TrickHousePuzzle7_Text_MarielaDefeat: .string "You're so casual about winning!$" Route110_TrickHousePuzzle7_Text_MarielaPostBattle: .string "Humph! I'm not upset!\n" .string "Not me!$" Route110_TrickHousePuzzle7_Text_AlvaroIntro: .string "I ever so closely watched you coming!$" Route110_TrickHousePuzzle7_Text_AlvaroDefeat: .string "This outcome I didn't see coming…$" Route110_TrickHousePuzzle7_Text_AlvaroPostBattle: .string "Well, anyway, we both picked a weird\n" .string "place to get acquainted.\p" .string "As one weirdo to another,\n" .string "let's do our best!$" Route110_TrickHousePuzzle7_Text_EverettIntro: .string "It's awfully cramped in here…$" Route110_TrickHousePuzzle7_Text_EverettDefeat: .string "Oh, yes, strong you are.$" Route110_TrickHousePuzzle7_Text_EverettPostBattle: .string "I was hoping to switch places with you\n" .string "when I beat you, but…$"