.set LOCALID_GRUNT_1, 10 .set LOCALID_GRUNT_2, 11 .set LOCALID_GRUNT_3, 12 .set LOCALID_GRUNT_4, 13 .set LOCALID_MAXIE, 14 .set LOCALID_SCOTT, 16 MossdeepCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_OnTransition .byte 0 MossdeepCity_OnTransition: clearflag FLAG_MOSSDEEP_GYM_SWITCH_1 clearflag FLAG_MOSSDEEP_GYM_SWITCH_2 clearflag FLAG_MOSSDEEP_GYM_SWITCH_3 clearflag FLAG_MOSSDEEP_GYM_SWITCH_4 call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather end MossdeepCity_EventScript_PokefanF:: lock faceplayer goto_if_set FLAG_RECEIVED_HM08, MossdeepCity_EventScript_PokefanFMagmaGone msgbox MossdeepCity_Text_SpaceCenterReceivedLetter, MSGBOX_DEFAULT release end MossdeepCity_EventScript_PokefanFMagmaGone:: msgbox MossdeepCity_Text_SpaceCenterLaunchingRockets, MSGBOX_DEFAULT release end MossdeepCity_EventScript_Sailor:: lock faceplayer goto_if_set FLAG_RECEIVED_HM08, MossdeepCity_EventScript_SailorMagmaGone msgbox MossdeepCity_Text_MossdeepTargetedByMagma, MSGBOX_DEFAULT release end MossdeepCity_EventScript_SailorMagmaGone:: msgbox MossdeepCity_Text_FeelReliefOnLand, MSGBOX_DEFAULT release end MossdeepCity_EventScript_NinjaBoy:: msgbox MossdeepCity_Text_WailmerWatching, MSGBOX_NPC end MossdeepCity_EventScript_ExpertM:: msgbox MossdeepCity_Text_LifeNeedsSeaToLive, MSGBOX_NPC end MossdeepCity_EventScript_Girl:: msgbox MossdeepCity_Text_NiceIfWorldCoveredByFlowers, MSGBOX_NPC end MossdeepCity_EventScript_Woman:: msgbox MossdeepCity_Text_SpecialSpaceCenterRock, MSGBOX_NPC end MossdeepCity_EventScript_WhiteRock:: msgbox MossdeepCity_Text_ItsAWhiteRock, MSGBOX_SIGN end MossdeepCity_EventScript_GymSign:: msgbox MossdeepCity_Text_GymSign, MSGBOX_SIGN end MossdeepCity_EventScript_CitySign:: msgbox MossdeepCity_Text_CitySign, MSGBOX_SIGN end MossdeepCity_EventScript_SpaceCenterSign:: msgbox MossdeepCity_Text_SpaceCenterSign, MSGBOX_SIGN end MossdeepCity_EventScript_VisitedMossdeep:: setflag FLAG_VISITED_MOSSDEEP_CITY setvar VAR_TEMP_1, 1 end MossdeepCity_EventScript_TeamMagmaEnterSpaceCenter:: lockall applymovement LOCALID_MAXIE, MossdeepCity_Movement_MaxieGestureToSpaceCenter waitmovement 0 applymovement LOCALID_GRUNT_1, MossdeepCity_Movement_GruntFaceSpaceCenter applymovement LOCALID_GRUNT_2, MossdeepCity_Movement_GruntFaceSpaceCenter applymovement LOCALID_GRUNT_3, MossdeepCity_Movement_GruntFaceSpaceCenter applymovement LOCALID_GRUNT_4, MossdeepCity_Movement_GruntFaceSpaceCenter waitmovement 0 applymovement LOCALID_MAXIE, MossdeepCity_Movement_MaxieEnterSpaceCenter applymovement LOCALID_GRUNT_1, MossdeepCity_Movement_Grunt1EnterSpaceCenter applymovement LOCALID_GRUNT_2, MossdeepCity_Movement_Grunt2EnterSpaceCenter applymovement LOCALID_GRUNT_3, MossdeepCity_Movement_Grunt3EnterSpaceCenter applymovement LOCALID_GRUNT_4, MossdeepCity_Movement_Grunt4EnterSpaceCenter waitmovement 0 removeobject LOCALID_MAXIE removeobject LOCALID_GRUNT_1 removeobject LOCALID_GRUNT_2 removeobject LOCALID_GRUNT_3 removeobject LOCALID_GRUNT_4 delay 30 setvar VAR_MOSSDEEP_CITY_STATE, 2 setflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA releaseall end MossdeepCity_Movement_MaxieGestureToSpaceCenter: delay_16 face_right delay_16 delay_16 delay_16 delay_16 face_left delay_16 delay_16 step_end MossdeepCity_Movement_GruntFaceSpaceCenter: face_right delay_16 delay_16 delay_16 step_end MossdeepCity_Movement_MaxieEnterSpaceCenter: walk_down walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt1EnterSpaceCenter: delay_16 delay_8 walk_down walk_down walk_down walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt2EnterSpaceCenter: delay_16 delay_8 walk_down walk_down walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt3EnterSpaceCenter: delay_16 delay_8 walk_down walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt4EnterSpaceCenter: delay_16 delay_8 walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_EventScript_Man:: lock faceplayer msgbox MossdeepCity_Text_SurfExhilarating, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end MossdeepCity_EventScript_KingsRockBoy:: lock faceplayer goto_if_set FLAG_RECEIVED_KINGS_ROCK, MossdeepCity_EventScript_ReceivedKingsRock msgbox MossdeepCity_Text_WantKingsRockStevenGaveMe, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_EventScript_DeclineKingsRock msgbox MossdeepCity_Text_YouCanKeepIt, MSGBOX_DEFAULT giveitem ITEM_KINGS_ROCK goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_KINGS_ROCK release end MossdeepCity_EventScript_ReceivedKingsRock:: msgbox MossdeepCity_Text_StevensHouseOverThere, MSGBOX_DEFAULT release end MossdeepCity_EventScript_DeclineKingsRock:: msgbox MossdeepCity_Text_WhatToDoWithWeirdRock, MSGBOX_DEFAULT release end MossdeepCity_EventScript_BlackBelt:: msgbox MossdeepCity_Text_SootopolisNewGymLeader, MSGBOX_NPC end MossdeepCity_EventScript_Scott:: lock faceplayer msgbox MossdeepCity_Text_ScottSomethingWrongWithTown, MSGBOX_DEFAULT closemessage call_if_eq VAR_FACING, DIR_NORTH, MossdeepCity_EventScript_ScottExitNorth call_if_eq VAR_FACING, DIR_EAST, MossdeepCity_EventScript_ScottExitEast addvar VAR_SCOTT_STATE, 1 removeobject LOCALID_SCOTT release end MossdeepCity_EventScript_ScottExitNorth:: applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit applymovement LOCALID_SCOTT, MossdeepCity_Movement_ScottExitNorth waitmovement 0 return MossdeepCity_EventScript_ScottExitEast:: applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit applymovement LOCALID_SCOTT, MossdeepCity_Movement_ScottExitEast waitmovement 0 return MossdeepCity_Movement_PlayerWatchScottExit: delay_16 delay_16 walk_in_place_faster_left step_end MossdeepCity_Movement_ScottExitNorth: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MossdeepCity_Movement_ScottExitEast: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MossdeepCity_Text_WantKingsRockStevenGaveMe: .string "I got this from Steven, but I don't\n" .string "know what it's good for.\p" .string "I think it's called King's Rock.\n" .string "Do you want it?$" MossdeepCity_Text_YouCanKeepIt: .string "Why would you want it?\n" .string "You're weird.\p" .string "You can keep it, but keep it a secret\n" .string "from Steven.$" MossdeepCity_Text_StevensHouseOverThere: .string "Steven's house is right over there!$" MossdeepCity_Text_WhatToDoWithWeirdRock: .string "Yeah, you think so, too! What are you\n" .string "supposed to do with some weird rock?$" MossdeepCity_Text_WailmerWatching: .string "Around Mossdeep, you can see wild\n" .string "Wailmer.\p" .string "It's called, uh…\n" .string "What was it now…\p" .string "Wai, Wai, Wai…\p" .string "Wailmer watching!$" MossdeepCity_Text_SpaceCenterReceivedLetter: .string "The island's Space Center has been\n" .string "launching huge rockets.\p" .string "There's been some kind of an uproar\n" .string "over a letter they received recently.$" MossdeepCity_Text_SpaceCenterLaunchingRockets: .string "The island's Space Center has been\n" .string "launching huge rockets.$" MossdeepCity_Text_MossdeepTargetedByMagma: .string "I heard from a Sailor buddy that\n" .string "Team Aqua set up shop in Lilycove.\p" .string "I also heard that someone came along\n" .string "and wiped the floor with them!\p" .string "But Mossdeep here's been targeted\n" .string "by that Team Magma.\p" .string "If you want to know what they're up to,\n" .string "go visit the Space Center.$" MossdeepCity_Text_FeelReliefOnLand: .string "I'm a Sailor, so the sea's obviously\n" .string "more important to me.\p" .string "But you know? When I get back on land\n" .string "after a long voyage, I do feel relief!$" MossdeepCity_Text_NiceIfWorldCoveredByFlowers: .string "Wouldn't it be nice?\p" .string "If the whole world was covered in\n" .string "plants and flowers like this island?$" MossdeepCity_Text_LifeNeedsSeaToLive: .string "All life needs the sea to live, even\n" .string "though it makes its home on the land.\p" .string "Life, having run its course, becomes\n" .string "soil and returns to the land.\p" .string "And the sea is always connected to\n" .string "the land.\p" .string "Yes, like the very shoreline here.$" MossdeepCity_Text_SurfExhilarating: .string "A voyage on a ship is fine.\p" .string "But crossing the sea with Pokémon\n" .string "using Surf…\p" .string "Now that's an exhilarating trip!\n" .string "Wouldn't you agree, youngster?$" MossdeepCity_Text_SpecialSpaceCenterRock: .string "This rock has a special meaning to\n" .string "the people at the Space Center.\p" .string "They put it here as their wish for\n" .string "their rockets to fly safely.\p" .string "When you make a wish, what do you use?\n" .string "Do you wish upon a star?\p" .string "I use a wish tag to make it happen.\n" .string "That's what I do.$" MossdeepCity_Text_ItsAWhiteRock: .string "It's a white rock.$" MossdeepCity_Text_GymSign: .string "Mossdeep City Pokémon Gym\n" .string "Leaders: Liza & Tate\p" .string "“The mystic combination!”$" MossdeepCity_Text_CitySign: .string "Mossdeep City\n" .string "“Our slogan: Cherish Pokémon!”$" MossdeepCity_Text_SpaceCenterSign: .string "Mossdeep Space Center\n" .string "“The closest place to space.”$" MossdeepCity_Text_ScottSomethingWrongWithTown: .string "Scott: {PLAYER}{KUN}, feeling good?\n" .string "I'm doing great!\p" .string "I'd heard Mossdeep's Gym Leader is\n" .string "pretty strong, so I decided to come\l" .string "take a look-see for myself.\p" .string "But there's something wrong about\n" .string "this town.\p" .string "People are going on about a warning\n" .string "letter and the Space Center…\p" .string "I don't think it concerns me in any\n" .string "way, though.$" MossdeepCity_Text_SootopolisNewGymLeader: .string "Ahh… It feels great letting the waves\n" .string "wash over my feet…\p" .string "Speaking of the waves, you know that\n" .string "island city Sootopolis?\p" .string "I think the Gym there had a new\n" .string "Leader come in.\p" .string "People tell me the new Leader once\n" .string "mentored Wallace.$"