.set LOCALID_ATTENDANT, 1 BattleFrontier_BattlePikeCorridor_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp .byte 0 BattleFrontier_BattlePikeCorridor_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor .2byte 0 BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: delay 16 frontier_set FRONTIER_DATA_BATTLE_NUM, 1 pike_cleartrainerids pike_nohealing TRUE applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor waitmovement 0 lockall msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT closemessage releaseall applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor waitmovement 0 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99 call BattleFrontier_BattlePike_EventScript_CloseCurtain warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 6, 10 waitstate end BattleFrontier_BattlePikeCorridor_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor: walk_up walk_up step_end BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor: walk_up walk_up set_invisible step_end BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor: walk_up walk_up walk_left face_down step_end BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: .string "Your Battle Choice challenge\n" .string "has now begun…$"