AbandonedShip_Rooms_1F_MapScripts:: .byte 0 AbandonedShip_Rooms_1F_EventScript_Gentleman:: msgbox AbandonedShip_Rooms_1F_Text_TakingALookAround, MSGBOX_NPC end AbandonedShip_Rooms_1F_EventScript_Demetrius:: trainerbattle_single TRAINER_DEMETRIUS, AbandonedShip_Rooms_1F_Text_DemetriusIntro, AbandonedShip_Rooms_1F_Text_DemetriusDefeat msgbox AbandonedShip_Rooms_1F_Text_DemetriusPostBattle, MSGBOX_AUTOCLOSE end AbandonedShip_Rooms_1F_EventScript_Thalia:: trainerbattle_single TRAINER_THALIA_1, AbandonedShip_Rooms_1F_Text_ThaliaIntro, AbandonedShip_Rooms_1F_Text_ThaliaDefeat, AbandonedShip_Rooms_1F_EventScript_RegisterThalia specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, AbandonedShip_Rooms_1F_EventScript_ThaliaRematch msgbox AbandonedShip_Rooms_1F_Text_ThaliaPostBattle, MSGBOX_DEFAULT release end AbandonedShip_Rooms_1F_EventScript_RegisterThalia:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox AbandonedShip_Rooms_1F_Text_ThaliaRegister, MSGBOX_DEFAULT register_matchcall TRAINER_THALIA_1 release end AbandonedShip_Rooms_1F_EventScript_ThaliaRematch:: trainerbattle_rematch TRAINER_THALIA_1, AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro, AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat msgbox AbandonedShip_Rooms_1F_Text_ThaliaPostRematch, MSGBOX_AUTOCLOSE end AbandonedShip_Rooms_1F_Text_TakingALookAround: .string "Ships of this sort are rare, so I'm\n" .string "taking a look around.\p" .string "Hmhm…\n" .string "There appear to be other cabins…$" AbandonedShip_Rooms_1F_Text_ThaliaIntro: .string "What on earth would compel you to\n" .string "come here? You must be curious!$" AbandonedShip_Rooms_1F_Text_ThaliaDefeat: .string "Not just curious, but also strong…$" AbandonedShip_Rooms_1F_Text_ThaliaPostBattle: .string "The man next door…\p" .string "He says he's just sightseeing,\n" .string "but I don't know about that.$" AbandonedShip_Rooms_1F_Text_ThaliaRegister: .string "You're such a tough Trainer!\n" .string "Let me register you as a memento!$" AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro: .string "What on earth would compel you to\n" .string "come back? You must really be curious!$" AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat: .string "Aren't you too strong?$" AbandonedShip_Rooms_1F_Text_ThaliaPostRematch: .string "I'm sure that man's up to something!\n" .string "He just acts so suspiciously!$" AbandonedShip_Rooms_1F_Text_DemetriusIntro: .string "Waaah!\n" .string "I've been found! …Huh?$" AbandonedShip_Rooms_1F_Text_DemetriusDefeat: .string "Oh, you're not my mom.$" AbandonedShip_Rooms_1F_Text_DemetriusPostBattle: .string "I'm in trouble with my mom, so I ran.\n" .string "Keep it a secret where I am!$"