#include "global.h" #include "intro_credits_graphics.h" #include "palette.h" #include "decompress.h" #include "gpu_regs.h" #include "task.h" #include "main.h" #include "graphics.h" #include "constants/rgb.h" /* The graphics here are used by both the second scene of the intro and the credit sequence, where the player bikes along a grassy path. These graphics are placed in graphics/intro/scene_2 to keep all of the intro graphics files together, though it includes the related graphics that are used only by the credits. */ #define TAG_BICYCLE 1001 #define TAG_BRENDAN 1002 #define TAG_MAY 1003 #define TAG_FLYGON_LATIOS 1004 #define TAG_FLYGON_LATIAS 1005 // Used for the Clouds/Trees/Houses sprites that pass by in the background #define TAG_MOVING_SCENERY 2000 struct IntroCreditsSpriteMetadata { u8 animNum:4; u8 shape:2; u8 size:2; u8 x; u8 y; u8 subpriority; u16 xOff; }; static const u16 sGrass_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass.gbapal"); static const u16 sGrassSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass_sunset.gbapal"); static const u16 sGrassNight_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass_night.gbapal"); static const u32 sGrass_Gfx[] = INCBIN_U32("graphics/intro/scene_2/grass.4bpp.lz"); static const u32 sGrass_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/grass_map.bin.lz"); static const u16 sCloudsBg_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_bg.gbapal"); static const u16 sCloudsBgSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_bg_sunset.gbapal"); static const u32 sCloudsBg_Gfx[] = INCBIN_U32("graphics/intro/scene_2/clouds_bg.4bpp.lz"); static const u32 sCloudsBg_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/clouds_bg_map.bin.lz"); static const u16 sClouds_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds.gbapal"); static const u16 sCloudsSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_sunset.gbapal"); static const u32 sClouds_Gfx[] = INCBIN_U32("graphics/intro/scene_2/clouds.4bpp.lz"); static const u16 sTrees_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees.gbapal"); static const u16 sTreesSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees_sunset.gbapal"); static const u32 sTrees_Gfx[] = INCBIN_U32("graphics/intro/scene_2/trees.4bpp.lz"); static const u32 sTrees_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/trees_map.bin.lz"); static const u16 sTreesSmall_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees_small.gbapal"); static const u32 sTreesSmall_Gfx[] = INCBIN_U32("graphics/intro/scene_2/trees_small.4bpp.lz"); static const u16 sHouses_Pal[] = INCBIN_U16("graphics/intro/scene_2/houses.gbapal"); static const u32 sHouses_Gfx[] = INCBIN_U32("graphics/intro/scene_2/houses.4bpp.lz"); static const u16 sHouseSilhouette_Pal[] = INCBIN_U16("graphics/intro/scene_2/house_silhouette.gbapal"); static const u32 sHouses_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/houses_map.bin.lz"); static const u32 sHouseSilhouette_Gfx[] = INCBIN_U32("graphics/intro/scene_2/house_silhouette.4bpp.lz"); static const u16 sBrendanCredits_Pal[] = INCBIN_U16("graphics/intro/scene_2/brendan_credits.gbapal"); static const u32 sBrendanCredits_Gfx[] = INCBIN_U32("graphics/intro/scene_2/brendan_credits.4bpp.lz"); static const u16 sMayCredits_Pal[] = INCBIN_U16("graphics/intro/scene_2/may_credits.gbapal"); static const u16 sUnused[0xF0] = {0}; static const u32 sMayCredits_Gfx[] = INCBIN_U32("graphics/intro/scene_2/may_credits.4bpp.lz"); static const u32 sBicycle_Gfx[] = INCBIN_U32("graphics/intro/scene_2/bicycle.4bpp.lz"); static const u16 sLatios_Pal[] = INCBIN_U16("graphics/intro/scene_2/latios.gbapal"); static const u32 sLatios_Gfx[] = INCBIN_U32("graphics/intro/scene_2/latios.4bpp.lz"); static const u16 sLatias_Pal[] = INCBIN_U16("graphics/intro/scene_2/latias.gbapal"); static const u32 sLatias_Gfx[] = INCBIN_U32("graphics/intro/scene_2/latias.4bpp.lz"); static void SpriteCB_MovingScenery(struct Sprite *sprite); static void SpriteCB_Player(struct Sprite *sprite); static void SpriteCB_Bicycle(struct Sprite *sprite); static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite); static const struct SpriteTemplate sSpriteTemplate_MovingScenery = { .tileTag = TAG_MOVING_SCENERY, .paletteTag = TAG_NONE, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_MovingScenery }; static const struct CompressedSpriteSheet sSpriteSheet_Clouds[] = { { .data = sClouds_Gfx, .size = 0x400, .tag = TAG_MOVING_SCENERY }, {} }; static const union AnimCmd sAnim_Cloud_Largest[] = { ANIMCMD_FRAME( 0, 30), ANIMCMD_END }; static const union AnimCmd sAnim_Cloud_Large[] = { ANIMCMD_FRAME(16, 30), ANIMCMD_END }; static const union AnimCmd sAnim_Cloud_Small[] = { ANIMCMD_FRAME(20, 30), ANIMCMD_END }; static const union AnimCmd sAnim_Cloud_Smallest[] = { ANIMCMD_FRAME(22, 30), ANIMCMD_END }; static const union AnimCmd *const sAnims_Clouds[] = { sAnim_Cloud_Largest, sAnim_Cloud_Large, sAnim_Cloud_Small, sAnim_Cloud_Smallest }; static const struct IntroCreditsSpriteMetadata sSpriteMetadata_Clouds[] = { { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 72, .y = 32, .subpriority = 100, .xOff = 0xc00 }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 158, .y = 32, .subpriority = 100, .xOff = 0xc00 }, { .animNum = 1, .shape = SPRITE_SHAPE(16x16), .size = SPRITE_SIZE(16x16), .x = 192, .y = 40, .subpriority = 101, .xOff = 0x800 }, { .animNum = 1, .shape = SPRITE_SHAPE(16x16), .size = SPRITE_SIZE(16x16), .x = 56, .y = 40, .subpriority = 101, .xOff = 0x800 }, { .animNum = 2, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .x = 100, .y = 44, .subpriority = 102, .xOff = 0x400 }, { .animNum = 2, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .x = 152, .y = 44, .subpriority = 102, .xOff = 0x400 }, { .animNum = 3, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .x = 8, .y = 46, .subpriority = 103, .xOff = 0x100 }, { .animNum = 3, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .x = 56, .y = 46, .subpriority = 103, .xOff = 0x100 }, { .animNum = 3, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .x = 240, .y = 46, .subpriority = 103, .xOff = 0x100 }, }; static const struct CompressedSpriteSheet sSpriteSheet_TreesSmall[] = { { .data = sTreesSmall_Gfx, .size = 0x400, .tag = TAG_MOVING_SCENERY }, {} }; static const union AnimCmd sAnim_Trees_0[] = { ANIMCMD_FRAME( 0, 30), ANIMCMD_END }; static const union AnimCmd sAnim_Trees_1[] = { ANIMCMD_FRAME(16, 30), ANIMCMD_END }; static const union AnimCmd sAnim_Trees_2[] = { ANIMCMD_FRAME(24, 30), ANIMCMD_END }; static const union AnimCmd *const sAnims_Trees[] = { sAnim_Trees_0, sAnim_Trees_1, sAnim_Trees_2 }; static const struct IntroCreditsSpriteMetadata sSpriteMetadata_Trees[] = { { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 16, .y = 88, .subpriority = 100, .xOff = 0x2000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 80, .y = 88, .subpriority = 100, .xOff = 0x2000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 144, .y = 88, .subpriority = 100, .xOff = 0x2000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 208, .y = 88, .subpriority = 100, .xOff = 0x2000, }, { .animNum = 1, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 40, .y = 88, .subpriority = 101, .xOff = 0x1000, }, { .animNum = 1, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 104, .y = 88, .subpriority = 101, .xOff = 0x1000, }, { .animNum = 1, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 168, .y = 88, .subpriority = 101, .xOff = 0x1000, }, { .animNum = 1, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 232, .y = 88, .subpriority = 101, .xOff = 0x1000, }, { .animNum = 2, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 56, .y = 88, .subpriority = 102, .xOff = 0x800, }, { .animNum = 2, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 120, .y = 88, .subpriority = 102, .xOff = 0x800, }, { .animNum = 2, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 184, .y = 88, .subpriority = 102, .xOff = 0x800, }, { .animNum = 2, .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .x = 248, .y = 88, .subpriority = 102, .xOff = 0x800, } }; static const struct CompressedSpriteSheet sSpriteSheet_HouseSilhouette[] = { { .data = sHouseSilhouette_Gfx, .size = 0x400, .tag = TAG_MOVING_SCENERY }, {} }; static const union AnimCmd sAnim_HouseSilhouette[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_END }; static const union AnimCmd *const sAnims_HouseSilhouette[] = { sAnim_HouseSilhouette }; static const struct IntroCreditsSpriteMetadata sSpriteMetadata_HouseSilhouette[] = { { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 24, .y = 88, .subpriority = 100, .xOff = 0x1000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 64, .y = 88, .subpriority = 100, .xOff = 0x1000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 104, .y = 88, .subpriority = 100, .xOff = 0x1000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 144, .y = 88, .subpriority = 100, .xOff = 0x1000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 184, .y = 88, .subpriority = 100, .xOff = 0x1000, }, { .animNum = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .x = 224, .y = 88, .subpriority = 100, .xOff = 0x1000, } }; static const struct OamData sOamData_Player = { .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .priority = 1 }; static const union AnimCmd sAnim_Player[] = { ANIMCMD_FRAME( 0, 8), ANIMCMD_FRAME( 64, 8), ANIMCMD_FRAME(128, 8), ANIMCMD_FRAME(192, 8), ANIMCMD_JUMP(0) }; static const union AnimCmd *const sAnims_Player[] = { sAnim_Player }; static const struct SpriteTemplate sSpriteTemplate_Brendan = { .tileTag = TAG_BRENDAN, .paletteTag = TAG_BRENDAN, .oam = &sOamData_Player, .anims = sAnims_Player, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_Player }; static const struct SpriteTemplate sSpriteTemplate_May = { .tileTag = TAG_MAY, .paletteTag = TAG_MAY, .oam = &sOamData_Player, .anims = sAnims_Player, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_Player }; static const struct OamData sOamData_Bicycle = { .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .priority = 1 }; static const union AnimCmd sAnim_Bicycle[] = { ANIMCMD_FRAME( 0, 8), ANIMCMD_FRAME( 32, 8), ANIMCMD_FRAME( 64, 8), ANIMCMD_FRAME( 96, 8), ANIMCMD_JUMP(0) }; static const union AnimCmd *const sAnims_Bicycle[] = { sAnim_Bicycle }; static const struct SpriteTemplate sSpriteTemplate_BrendanBicycle = { .tileTag = TAG_BICYCLE, .paletteTag = TAG_BRENDAN, .oam = &sOamData_Bicycle, .anims = sAnims_Bicycle, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_Bicycle }; static const struct SpriteTemplate sSpriteTemplate_MayBicycle = { .tileTag = TAG_BICYCLE, .paletteTag = TAG_MAY, .oam = &sOamData_Bicycle, .anims = sAnims_Bicycle, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_Bicycle }; static const struct OamData sOamData_Flygon = { .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .priority = 1 }; static const union AnimCmd sAnim_FlygonLeft[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END }; static const union AnimCmd sAnim_FlygonRight[] = { ANIMCMD_FRAME(64, 16), ANIMCMD_END }; static const union AnimCmd *const sAnims_Flygon[] = { sAnim_FlygonLeft, sAnim_FlygonRight }; static const struct SpriteTemplate sSpriteTemplate_FlygonLatios = { .tileTag = TAG_FLYGON_LATIOS, .paletteTag = TAG_FLYGON_LATIOS, .oam = &sOamData_Flygon, .anims = sAnims_Flygon, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_FlygonLeftHalf }; static const struct SpriteTemplate sSpriteTemplate_FlygonLatias = { .tileTag = TAG_FLYGON_LATIAS, .paletteTag = TAG_FLYGON_LATIAS, .oam = &sOamData_Flygon, .anims = sAnims_Flygon, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_FlygonLeftHalf }; const struct CompressedSpriteSheet gSpriteSheet_IntroBrendan[] = { { .data = gIntroBrendan_Gfx, .size = 0x2000, .tag = TAG_BRENDAN }, {} }; const struct CompressedSpriteSheet gSpriteSheet_IntroMay[] = { { .data = gIntroMay_Gfx, .size = 0x2000, .tag = TAG_MAY }, {} }; const struct CompressedSpriteSheet gSpriteSheet_IntroBicycle[] = { { .data = sBicycle_Gfx, .size = 0x1000, .tag = TAG_BICYCLE }, {} }; // In RS these were Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used static const struct CompressedSpriteSheet sSpriteSheet_IntroFlygon_Unused[] = { { .data = gIntroFlygon_Gfx, .size = 0x1000, .tag = TAG_FLYGON_LATIOS }, {} }; const struct CompressedSpriteSheet gSpriteSheet_IntroFlygon[] = { { .data = gIntroFlygon_Gfx, .size = 0x1000, .tag = TAG_FLYGON_LATIAS }, {} }; const struct SpritePalette gSpritePalettes_IntroPlayerFlygon[] = { { .data = gIntroPlayer_Pal, .tag = TAG_BRENDAN }, { .data = gIntroPlayer_Pal, .tag = TAG_MAY }, { .data = gIntroFlygon_Pal, .tag = TAG_FLYGON_LATIOS }, { .data = gIntroFlygon_Pal, .tag = TAG_FLYGON_LATIAS }, {} }; const struct CompressedSpriteSheet gSpriteSheet_CreditsBrendan[] = { { .data = sBrendanCredits_Gfx, .size = 0x3800, .tag = TAG_BRENDAN }, {} }; const struct CompressedSpriteSheet gSpriteSheet_CreditsMay[] = { { .data = sMayCredits_Gfx, .size = 0x3800, .tag = TAG_MAY }, {} }; const struct CompressedSpriteSheet gSpriteSheet_CreditsBicycle[] = { { .data = sBicycle_Gfx, .size = 0x1000, .tag = TAG_BICYCLE }, {} }; // Unused static const struct CompressedSpriteSheet sSpriteSheet_Latios[] = { { .data = sLatios_Gfx, .size = 0x1000, .tag = TAG_FLYGON_LATIOS }, {} }; // Unused static const struct CompressedSpriteSheet sSpriteSheet_Latias[] = { { .data = sLatias_Gfx, .size = 0x1000, .tag = TAG_FLYGON_LATIAS }, {} }; const struct SpritePalette gSpritePalettes_Credits[] = { { .data = sBrendanCredits_Pal, .tag = TAG_BRENDAN }, { .data = sMayCredits_Pal, .tag = TAG_MAY }, { .data = sLatios_Pal, .tag = TAG_FLYGON_LATIOS }, { .data = sLatias_Pal, .tag = TAG_FLYGON_LATIAS }, {} }; const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[] = { { .data = sBrendanCredits_Gfx, .size = 0x2000, .tag = TAG_BRENDAN }, {} }; const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[] = { { .data = sMayCredits_Gfx, .size = 0x2000, .tag = TAG_MAY }, {} }; EWRAM_DATA u16 gIntroCredits_MovingSceneryVBase = 0; EWRAM_DATA s16 gIntroCredits_MovingSceneryVOffset = 0; EWRAM_DATA s16 gIntroCredits_MovingSceneryState = 0; static void CreateCloudSprites(void); static void CreateTreeSprites(void); static void CreateHouseSprites(void); static void Task_BicycleBgAnimation(u8); void LoadIntroPart2Graphics(u8 scenery) { LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1))); LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15))); LoadPalette(&sGrass_Pal, 240, sizeof(sGrass_Pal)); switch (scenery) { case 0: default: // Never reached, only called with an argument of 1 // Clouds are never used in this part of the intro LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM)); LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6))); LoadPalette(&sCloudsBg_Pal, 0, sizeof(sCloudsBg_Pal)); LoadCompressedSpriteSheet(sSpriteSheet_Clouds); LoadPalette(&sClouds_Pal, 256, sizeof(sClouds_Pal)); CreateCloudSprites(); break; case 1: LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM)); LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6))); LoadPalette(&sTrees_Pal, 0, sizeof(sTrees_Pal)); LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall); LoadPalette(&sTreesSmall_Pal, 256, sizeof(sTreesSmall_Pal)); CreateTreeSprites(); break; } gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL; gReservedSpritePaletteCount = 8; } // Note: This is only called with a=1. void SetIntroPart2BgCnt(u8 scenery) { // Only called with scenery = 1 switch (scenery) { default: case 0: SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(6) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(15) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON); break; case 1: SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(6) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(15) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON); break; case 2: SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(6) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(15) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON); break; } } void LoadCreditsSceneGraphics(u8 scene) { LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1))); LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15))); switch (scene) { case SCENE_OCEAN_MORNING: default: LoadPalette(&sGrass_Pal, 240, sizeof(sGrass_Pal)); LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM)); LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6))); LoadPalette(&sCloudsBg_Pal, 0, sizeof(sCloudsBg_Pal)); LoadCompressedSpriteSheet(sSpriteSheet_Clouds); LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0)); LoadPalette(&sClouds_Pal, 256, sizeof(sClouds_Pal)); CreateCloudSprites(); break; case SCENE_OCEAN_SUNSET: LoadPalette(&sGrassSunset_Pal, 240, sizeof(sGrassSunset_Pal)); LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM)); LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6))); LoadPalette(&sCloudsBgSunset_Pal, 0, sizeof(sCloudsBgSunset_Pal)); LoadCompressedSpriteSheet(sSpriteSheet_Clouds); LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0)); LoadPalette(&sCloudsSunset_Pal, 256, sizeof(sCloudsSunset_Pal)); CreateCloudSprites(); break; case SCENE_FOREST_RIVAL_ARRIVE: case SCENE_FOREST_CATCH_RIVAL: LoadPalette(&sGrassSunset_Pal, 240, sizeof(sGrassSunset_Pal)); LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM)); LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6))); LoadPalette(&sTreesSunset_Pal, 0, sizeof(sTreesSunset_Pal)); LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall); LoadPalette(&sTreesSunset_Pal, 256, sizeof(sTreesSunset_Pal)); CreateTreeSprites(); break; case SCENE_CITY_NIGHT: LoadPalette(&sGrassNight_Pal, 240, sizeof(sGrassNight_Pal)); LZ77UnCompVram(sHouses_Gfx, (void *)(VRAM)); LZ77UnCompVram(sHouses_Tilemap, (void *)(BG_SCREEN_ADDR(6))); LoadPalette(&sHouses_Pal, 0, sizeof(sHouses_Pal)); LoadCompressedSpriteSheet(sSpriteSheet_HouseSilhouette); LoadPalette(&sHouseSilhouette_Pal, 256, sizeof(sHouseSilhouette_Pal)); CreateHouseSprites(); break; } gReservedSpritePaletteCount = 8; gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL; } void SetCreditsSceneBgCnt(u8 scene) { SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(6) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(15) | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON); } #define tMode data[0] // Can be 0-2, but only != 0 matters. Determines vertical movement for bg2 #define tBg1Speed data[1] #define tBg1PosHi data[2] #define tBg1PosLo data[3] #define tBg2Speed data[4] #define tBg2PosHi data[5] #define tBg2PosLo data[6] #define tBg3Speed data[7] #define tBg3PosHi data[8] #define tBg3PosLo data[9] // Create task that manages the moving backgrounds during the bicycle ride u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed) { u8 taskId = CreateTask(Task_BicycleBgAnimation, 0); gTasks[taskId].tMode = mode; gTasks[taskId].tBg1Speed = bg1Speed; gTasks[taskId].tBg1PosHi = 0; gTasks[taskId].tBg1PosLo = 0; gTasks[taskId].tBg2Speed = bg2Speed; gTasks[taskId].tBg2PosHi = 0; gTasks[taskId].tBg2PosLo = 0; gTasks[taskId].tBg3Speed = bg3Speed; gTasks[taskId].tBg3PosHi = 8; gTasks[taskId].tBg3PosLo = 0; Task_BicycleBgAnimation(taskId); return taskId; } static void Task_BicycleBgAnimation(u8 taskId) { s16 bg1Speed; s16 bg2Speed; s16 bg3Speed; s32 offset; // Move BG1 bg1Speed = gTasks[taskId].tBg1Speed; if (bg1Speed != 0) { offset = (gTasks[taskId].tBg1PosHi << 16) + (u16)gTasks[taskId].tBg1PosLo; offset -= (u16)bg1Speed << 4; gTasks[taskId].tBg1PosHi = offset >> 16; gTasks[taskId].tBg1PosLo = offset; SetGpuReg(REG_OFFSET_BG1HOFS, gTasks[taskId].tBg1PosHi); SetGpuReg(REG_OFFSET_BG1VOFS, gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset); } // Move BG2 bg2Speed = gTasks[taskId].tBg2Speed; if (bg2Speed != 0) { offset = (gTasks[taskId].tBg2PosHi << 16) + (u16)gTasks[taskId].tBg2PosLo; offset -= (u16)bg2Speed << 4; gTasks[taskId].tBg2PosHi = offset >> 16; gTasks[taskId].tBg2PosLo = offset; SetGpuReg(REG_OFFSET_BG2HOFS, gTasks[taskId].tBg2PosHi); if (gTasks[taskId].tMode != 0) SetGpuReg(REG_OFFSET_BG2VOFS, gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset); else SetGpuReg(REG_OFFSET_BG2VOFS, gIntroCredits_MovingSceneryVBase); } // Move BG3 bg3Speed = gTasks[taskId].tBg3Speed; if (bg3Speed != 0) { offset = (gTasks[taskId].tBg3PosHi << 16) + (u16)gTasks[taskId].tBg3PosLo; offset -= (u16)bg3Speed << 4; gTasks[taskId].tBg3PosHi = offset >> 16; gTasks[taskId].tBg3PosLo = offset; SetGpuReg(REG_OFFSET_BG3HOFS, gTasks[taskId].tBg3PosHi); SetGpuReg(REG_OFFSET_BG3VOFS, gIntroCredits_MovingSceneryVBase); } } void CycleSceneryPalette(u8 mode) { u16 x; u16 y; switch (mode) { case 0: default: if (gMain.vblankCounter1 & 3 || gPaletteFade.active) break; if (gMain.vblankCounter1 & 4) { x = gPlttBufferUnfaded[9]; y = gPlttBufferUnfaded[10]; } else { x = gPlttBufferUnfaded[10]; y = gPlttBufferUnfaded[9]; } LoadPalette(&x, 9, sizeof(x)); LoadPalette(&y, 10, sizeof(y)); break; case 2: if (gMain.vblankCounter1 & 3 || gPaletteFade.active) break; if (gMain.vblankCounter1 & 4) { x = RGB(7, 9, 15); y = RGB(21, 20, 0); } else { x = RGB(28, 24, 0); y = RGB(7, 9, 15); } LoadPalette(&x, 12, sizeof(x)); LoadPalette(&y, 13, sizeof(y)); break; case 1: break; } } #define tHasVerticalMove data[0] #define tXOffset data[1] #define tXPos data[2] static void SpriteCB_MovingScenery(struct Sprite *sprite) { s32 x; s16 state = gIntroCredits_MovingSceneryState; if (state != INTROCRED_SCENERY_FROZEN) { switch (state) { default: // INTROCRED_SCENERY_DESTROY DestroySprite(sprite); break; case INTROCRED_SCENERY_NORMAL: x = ((sprite->x << 16) | (u16)sprite->tXPos) + (u16)sprite->tXOffset; sprite->x = x >> 16; sprite->tXPos = x; if (sprite->x > 255) sprite->x = -32; if (sprite->tHasVerticalMove) sprite->y2 = -(gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset); else sprite->y2 = -gIntroCredits_MovingSceneryVBase; break; } } } static void CreateMovingScenerySprites(bool8 hasVerticalMove, const struct IntroCreditsSpriteMetadata *metadata, const union AnimCmd *const *anims, u8 numSprites) { u8 i; for(i = 0; i < numSprites; i++) { u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority); CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF); gSprites[sprite].oam.priority = 3; gSprites[sprite].oam.shape = metadata[i].shape; gSprites[sprite].oam.size = metadata[i].size; gSprites[sprite].oam.paletteNum = 0; gSprites[sprite].anims = anims; StartSpriteAnim(&gSprites[sprite], metadata[i].animNum); gSprites[sprite].tHasVerticalMove = hasVerticalMove; gSprites[sprite].tXOffset = metadata[i].xOff; gSprites[sprite].tXPos = 0; } } #undef tHasVerticalMove #undef tXOffset #undef tXPos static void CreateCloudSprites(void) { CreateMovingScenerySprites(FALSE, sSpriteMetadata_Clouds, sAnims_Clouds, 9); } static void CreateTreeSprites(void) { CreateMovingScenerySprites(TRUE, sSpriteMetadata_Trees, sAnims_Trees, 12); } static void CreateHouseSprites(void) { CreateMovingScenerySprites(TRUE, sSpriteMetadata_HouseSilhouette, sAnims_HouseSilhouette, 6); } static void SpriteCB_Player(struct Sprite *sprite) { } #define sPlayerSpriteId data[0] static void SpriteCB_Bicycle(struct Sprite* sprite) { sprite->invisible = gSprites[sprite->sPlayerSpriteId].invisible; sprite->x = gSprites[sprite->sPlayerSpriteId].x; sprite->y = gSprites[sprite->sPlayerSpriteId].y + 8; sprite->x2 = gSprites[sprite->sPlayerSpriteId].x2; sprite->y2 = gSprites[sprite->sPlayerSpriteId].y2; } u8 CreateIntroBrendanSprite(s16 x, s16 y) { u8 playerSpriteId = CreateSprite(&sSpriteTemplate_Brendan, x, y, 2); u8 bicycleSpriteId = CreateSprite(&sSpriteTemplate_BrendanBicycle, x, y + 8, 3); gSprites[bicycleSpriteId].sPlayerSpriteId = playerSpriteId; return playerSpriteId; } u8 CreateIntroMaySprite(s16 x, s16 y) { u8 playerSpriteId = CreateSprite(&sSpriteTemplate_May, x, y, 2); u8 bicycleSpriteId = CreateSprite(&sSpriteTemplate_MayBicycle, x, y + 8, 3); gSprites[bicycleSpriteId].sPlayerSpriteId = playerSpriteId; return playerSpriteId; } #undef sPlayerSpriteId static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite) { } #define sLeftSpriteId data[0] static void SpriteCB_FlygonRightHalf(struct Sprite* sprite) { sprite->invisible = gSprites[sprite->sLeftSpriteId].invisible; sprite->y = gSprites[sprite->sLeftSpriteId].y; sprite->x2 = gSprites[sprite->sLeftSpriteId].x2; sprite->y2 = gSprites[sprite->sLeftSpriteId].y2; } // In RS these were for Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used static u8 CreateIntroFlygonSprite_Unused(s16 x, s16 y) { u8 leftSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatios, x - 32, y, 5); u8 rightSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatios, x + 32, y, 6); gSprites[rightSpriteId].sLeftSpriteId = leftSpriteId; StartSpriteAnim(&gSprites[rightSpriteId], 1); gSprites[rightSpriteId].callback = &SpriteCB_FlygonRightHalf; return leftSpriteId; } u8 CreateIntroFlygonSprite(s16 x, s16 y) { u8 leftSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatias, x - 32, y, 5); u8 rightSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatias, x + 32, y, 6); gSprites[rightSpriteId].sLeftSpriteId = leftSpriteId; StartSpriteAnim(&gSprites[rightSpriteId], 1); gSprites[rightSpriteId].callback = &SpriteCB_FlygonRightHalf; return leftSpriteId; } #undef sLeftSpriteId