#include "global.h" #include "battle.h" #include "pokemon.h" #include "battle_controllers.h" #include "battle_interface.h" #include "graphics.h" #include "sprite.h" #include "window.h" #include "string_util.h" #include "text.h" #include "sound.h" #include "decompress.h" #include "task.h" #include "util.h" #include "gpu_regs.h" #include "battle_message.h" #include "pokedex.h" #include "palette.h" #include "international_string_util.h" #include "safari_zone.h" #include "battle_anim.h" #include "data.h" #include "pokemon_summary_screen.h" #include "strings.h" #include "constants/battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" struct TestingBar { s32 maxValue; s32 oldValue; s32 receivedValue; u32 unkC_0:5; u32 unk10; }; enum { // Corresponds to gHealthboxElementsGfxTable (and the tables after it) in graphics.c // These are indexes into the tables, which are filled with 8x8 square pixel data. HEALTHBOX_GFX_0, //hp bar [black section] HEALTHBOX_GFX_1, //hp bar "H" HEALTHBOX_GFX_2, //hp bar "P" HEALTHBOX_GFX_HP_BAR_GREEN, //hp bar [0 pixels] HEALTHBOX_GFX_4, //hp bar [1 pixels] HEALTHBOX_GFX_5, //hp bar [2 pixels] HEALTHBOX_GFX_6, //hp bar [3 pixels] HEALTHBOX_GFX_7, //hp bar [4 pixels] HEALTHBOX_GFX_8, //hp bar [5 pixels] HEALTHBOX_GFX_9, //hp bar [6 pixels] HEALTHBOX_GFX_10, //hp bar [7 pixels] HEALTHBOX_GFX_11, //hp bar [8 pixels] HEALTHBOX_GFX_12, //exp bar [0 pixels] HEALTHBOX_GFX_13, //exp bar [1 pixels] HEALTHBOX_GFX_14, //exp bar [2 pixels] HEALTHBOX_GFX_15, //exp bar [3 pixels] HEALTHBOX_GFX_16, //exp bar [4 pixels] HEALTHBOX_GFX_17, //exp bar [5 pixels] HEALTHBOX_GFX_18, //exp bar [6 pixels] HEALTHBOX_GFX_19, //exp bar [7 pixels] HEALTHBOX_GFX_20, //exp bar [8 pixels] HEALTHBOX_GFX_STATUS_PSN_BATTLER0, //status psn "(P" HEALTHBOX_GFX_22, //status psn "SN" HEALTHBOX_GFX_23, //status psn "|)"" HEALTHBOX_GFX_STATUS_PRZ_BATTLER0, //status prz HEALTHBOX_GFX_25, HEALTHBOX_GFX_26, HEALTHBOX_GFX_STATUS_SLP_BATTLER0, //status slp HEALTHBOX_GFX_28, HEALTHBOX_GFX_29, HEALTHBOX_GFX_STATUS_FRZ_BATTLER0, //status frz HEALTHBOX_GFX_31, HEALTHBOX_GFX_32, HEALTHBOX_GFX_STATUS_BRN_BATTLER0, //status brn HEALTHBOX_GFX_34, HEALTHBOX_GFX_35, HEALTHBOX_GFX_36, //misc [Black section] HEALTHBOX_GFX_37, //misc [Black section] HEALTHBOX_GFX_38, //misc [Black section] HEALTHBOX_GFX_39, //misc [Blank Health Window?] HEALTHBOX_GFX_40, //misc [Blank Health Window?] HEALTHBOX_GFX_41, //misc [Blank Health Window?] HEALTHBOX_GFX_42, //misc [Blank Health Window?] HEALTHBOX_GFX_43, //misc [Top of Health Window?] HEALTHBOX_GFX_44, //misc [Top of Health Window?] HEALTHBOX_GFX_45, //misc [Top of Health Window?] HEALTHBOX_GFX_46, //misc [Blank Health Window?] HEALTHBOX_GFX_HP_BAR_YELLOW, //hp bar yellow [0 pixels] HEALTHBOX_GFX_48, //hp bar yellow [1 pixels] HEALTHBOX_GFX_49, //hp bar yellow [2 pixels] HEALTHBOX_GFX_50, //hp bar yellow [3 pixels] HEALTHBOX_GFX_51, //hp bar yellow [4 pixels] HEALTHBOX_GFX_52, //hp bar yellow [5 pixels] HEALTHBOX_GFX_53, //hp bar yellow [6 pixels] HEALTHBOX_GFX_54, //hp bar yellow [7 pixels] HEALTHBOX_GFX_55, //hp bar yellow [8 pixels] HEALTHBOX_GFX_HP_BAR_RED, //hp bar red [0 pixels] HEALTHBOX_GFX_57, //hp bar red [1 pixels] HEALTHBOX_GFX_58, //hp bar red [2 pixels] HEALTHBOX_GFX_59, //hp bar red [3 pixels] HEALTHBOX_GFX_60, //hp bar red [4 pixels] HEALTHBOX_GFX_61, //hp bar red [5 pixels] HEALTHBOX_GFX_62, //hp bar red [6 pixels] HEALTHBOX_GFX_63, //hp bar red [7 pixels] HEALTHBOX_GFX_64, //hp bar red [8 pixels] HEALTHBOX_GFX_65, //hp bar frame end HEALTHBOX_GFX_STATUS_BALL, // Full HEALTHBOX_GFX_STATUS_BALL_EMPTY, HEALTHBOX_GFX_STATUS_BALL_FAINTED, HEALTHBOX_GFX_STATUS_BALL_STATUSED, HEALTHBOX_GFX_STATUS_BALL_CAUGHT, HEALTHBOX_GFX_STATUS_PSN_BATTLER1, //status2 "PSN" HEALTHBOX_GFX_72, HEALTHBOX_GFX_73, HEALTHBOX_GFX_STATUS_PRZ_BATTLER1, //status2 "PRZ" HEALTHBOX_GFX_75, HEALTHBOX_GFX_76, HEALTHBOX_GFX_STATUS_SLP_BATTLER1, //status2 "SLP" HEALTHBOX_GFX_78, HEALTHBOX_GFX_79, HEALTHBOX_GFX_STATUS_FRZ_BATTLER1, //status2 "FRZ" HEALTHBOX_GFX_81, HEALTHBOX_GFX_82, HEALTHBOX_GFX_STATUS_BRN_BATTLER1, //status2 "BRN" HEALTHBOX_GFX_84, HEALTHBOX_GFX_85, HEALTHBOX_GFX_STATUS_PSN_BATTLER2, //status3 "PSN" HEALTHBOX_GFX_87, HEALTHBOX_GFX_88, HEALTHBOX_GFX_STATUS_PRZ_BATTLER2, //status3 "PRZ" HEALTHBOX_GFX_90, HEALTHBOX_GFX_91, HEALTHBOX_GFX_STATUS_SLP_BATTLER2, //status3 "SLP" HEALTHBOX_GFX_93, HEALTHBOX_GFX_94, HEALTHBOX_GFX_STATUS_FRZ_BATTLER2, //status3 "FRZ" HEALTHBOX_GFX_96, HEALTHBOX_GFX_97, HEALTHBOX_GFX_STATUS_BRN_BATTLER2, //status3 "BRN" HEALTHBOX_GFX_99, HEALTHBOX_GFX_100, HEALTHBOX_GFX_STATUS_PSN_BATTLER3, //status4 "PSN" HEALTHBOX_GFX_102, HEALTHBOX_GFX_103, HEALTHBOX_GFX_STATUS_PRZ_BATTLER3, //status4 "PRZ" HEALTHBOX_GFX_105, HEALTHBOX_GFX_106, HEALTHBOX_GFX_STATUS_SLP_BATTLER3, //status4 "SLP" HEALTHBOX_GFX_108, HEALTHBOX_GFX_109, HEALTHBOX_GFX_STATUS_FRZ_BATTLER3, //status4 "FRZ" HEALTHBOX_GFX_111, HEALTHBOX_GFX_112, HEALTHBOX_GFX_STATUS_BRN_BATTLER3, //status4 "BRN" HEALTHBOX_GFX_114, HEALTHBOX_GFX_115, HEALTHBOX_GFX_FRAME_END, HEALTHBOX_GFX_FRAME_END_BAR, }; static const u8 *GetHealthboxElementGfxPtr(u8 elementId); static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId); static void RemoveWindowOnHealthbox(u32 windowId); static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId); static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth); static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth); static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth); static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2); static void Task_HidePartyStatusSummary_BattleStart_1(u8 taskId); static void Task_HidePartyStatusSummary_BattleStart_2(u8 taskId); static void Task_HidePartyStatusSummary_DuringBattle(u8 taskId); static void SpriteCB_HealthBoxOther(struct Sprite *sprite); static void SpriteCB_HealthBar(struct Sprite *sprite); static void SpriteCB_StatusSummaryBar_Enter(struct Sprite *sprite); static void SpriteCB_StatusSummaryBar_Exit(struct Sprite *sprite); static void SpriteCB_StatusSummaryBalls_Enter(struct Sprite *sprite); static void SpriteCB_StatusSummaryBalls_Exit(struct Sprite *sprite); static void SpriteCB_StatusSummaryBalls_OnSwitchout(struct Sprite *sprite); static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId); static s32 CalcNewBarValue(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5); static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale); static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar); static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale); static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *arg1, u16 *arg2); static const struct OamData sOamData_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const struct SpriteTemplate sHealthboxPlayerSpriteTemplates[2] = { { .tileTag = TAG_HEALTHBOX_PLAYER1_TILE, .paletteTag = TAG_HEALTHBOX_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }, { .tileTag = TAG_HEALTHBOX_PLAYER2_TILE, .paletteTag = TAG_HEALTHBOX_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy } }; static const struct SpriteTemplate sHealthboxOpponentSpriteTemplates[2] = { { .tileTag = TAG_HEALTHBOX_OPPONENT1_TILE, .paletteTag = TAG_HEALTHBOX_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }, { .tileTag = TAG_HEALTHBOX_OPPONENT2_TILE, .paletteTag = TAG_HEALTHBOX_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy } }; static const struct SpriteTemplate sHealthboxSafariSpriteTemplate = { .tileTag = TAG_HEALTHBOX_SAFARI_TILE, .paletteTag = TAG_HEALTHBOX_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct OamData sOamData_Healthbar = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const struct SpriteTemplate sHealthbarSpriteTemplates[MAX_BATTLERS_COUNT] = { { .tileTag = TAG_HEALTHBAR_PLAYER1_TILE, .paletteTag = TAG_HEALTHBAR_PAL, .oam = &sOamData_Healthbar, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HealthBar }, { .tileTag = TAG_HEALTHBAR_OPPONENT1_TILE, .paletteTag = TAG_HEALTHBAR_PAL, .oam = &sOamData_Healthbar, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HealthBar }, { .tileTag = TAG_HEALTHBAR_PLAYER2_TILE, .paletteTag = TAG_HEALTHBAR_PAL, .oam = &sOamData_Healthbar, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HealthBar }, { .tileTag = TAG_HEALTHBAR_OPPONENT2_TILE, .paletteTag = TAG_HEALTHBAR_PAL, .oam = &sOamData_Healthbar, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HealthBar } }; static const struct Subsprite sUnused_Subsprites_0[] = { { .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 0, .priority = 1 }, { .x = 48, .y = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .tileOffset = 32, .priority = 1 }, { .x = DISPLAY_WIDTH, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 48, .priority = 1 }, { .x = 16, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 52, .priority = 1 }, { .x = 48, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 56, .priority = 1 } }; static const struct Subsprite sUnused_Subsprites_2[] = { { .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 64, .priority = 1 }, { .x = 48, .y = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .tileOffset = 96, .priority = 1 }, { .x = DISPLAY_WIDTH, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 112, .priority = 1 }, { .x = 16, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 116, .priority = 1 }, { .x = 48, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 120, .priority = 1 } }; static const struct Subsprite sUnused_Subsprites_1[] = { { .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 0, .priority = 1 }, { .x = 48, .y = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .tileOffset = 32, .priority = 1 } }; static const struct Subsprite sUnused_Subsprites_3[] = { { .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 0, .priority = 1 }, { .x = 48, .y = 0, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .tileOffset = 32, .priority = 1 } }; static const struct Subsprite sHealthBar_Subsprites_Player[] = { { .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 1 }, { .x = 16, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 1 } }; static const struct Subsprite sHealthBar_Subsprites_Opponent[] = { { .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 1 }, { .x = 16, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 1 }, { .x = DISPLAY_WIDTH - 16, .y = 0, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 8, .priority = 1 } }; static const struct SubspriteTable sUnused_SubspriteTable[] = { {ARRAY_COUNT(sUnused_Subsprites_0), sUnused_Subsprites_0}, {ARRAY_COUNT(sUnused_Subsprites_1), sUnused_Subsprites_1}, {ARRAY_COUNT(sUnused_Subsprites_2), sUnused_Subsprites_2}, {ARRAY_COUNT(sUnused_Subsprites_3), sUnused_Subsprites_3} }; static const struct SubspriteTable sHealthBar_SubspriteTables[] = { [B_SIDE_PLAYER] = {ARRAY_COUNT(sHealthBar_Subsprites_Player), sHealthBar_Subsprites_Player}, [B_SIDE_OPPONENT] = {ARRAY_COUNT(sHealthBar_Subsprites_Opponent), sHealthBar_Subsprites_Opponent} }; static const struct Subsprite sStatusSummaryBar_Subsprites_Enter[] = { { .x = 32 * 5, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 1 }, { .x = 32 * 6, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 1 }, { .x = 32 * 7, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 1 }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 1 } }; static const struct Subsprite sStatusSummaryBar_Subsprites_Exit[] = { { .x = 32 * 5, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 1 }, { .x = 32 * 6, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 1 }, { .x = 32 * 7, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 1 }, { .x = 32 * 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 1 }, { .x = 32 * 1, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 1 }, { .x = 32 * 2, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 1 } }; static const struct SubspriteTable sStatusSummaryBar_SubspriteTable_Enter[] = { {ARRAY_COUNT(sStatusSummaryBar_Subsprites_Enter), sStatusSummaryBar_Subsprites_Enter} }; static const struct SubspriteTable sStatusSummaryBar_SubspriteTable_Exit[] = { {ARRAY_COUNT(sStatusSummaryBar_Subsprites_Exit), sStatusSummaryBar_Subsprites_Exit} }; // unused unknown image static const u8 sUnusedStatusSummary[] = INCBIN_U8("graphics/battle_interface/unused_status_summary.4bpp"); static const struct CompressedSpriteSheet sStatusSummaryBarSpriteSheet = { gBattleInterface_BallStatusBarGfx, 0x200, TAG_STATUS_SUMMARY_BAR_TILE }; static const struct SpritePalette sStatusSummaryBarSpritePal = { gBattleInterface_BallStatusBarPal, TAG_STATUS_SUMMARY_BAR_PAL }; static const struct SpritePalette sStatusSummaryBallsSpritePal = { gBattleInterface_BallDisplayPal, TAG_STATUS_SUMMARY_BALLS_PAL }; static const struct SpriteSheet sStatusSummaryBallsSpriteSheet = { &gHealthboxElementsGfxTable[HEALTHBOX_GFX_STATUS_BALL], 0x80, TAG_STATUS_SUMMARY_BALLS_TILE }; // unused oam data static const struct OamData sOamData_Unused64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOamData_StatusSummaryBalls = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const struct SpriteTemplate sStatusSummaryBarSpriteTemplates[2] = { { // Player .tileTag = TAG_STATUS_SUMMARY_BAR_TILE, .paletteTag = TAG_STATUS_SUMMARY_BAR_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_StatusSummaryBar_Enter }, { // Opponent .tileTag = TAG_STATUS_SUMMARY_BAR_TILE, .paletteTag = TAG_STATUS_SUMMARY_BAR_PAL, .oam = &sOamData_64x32, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_StatusSummaryBar_Enter } }; static const struct SpriteTemplate sStatusSummaryBallsSpriteTemplates[2] = { { .tileTag = TAG_STATUS_SUMMARY_BALLS_TILE, .paletteTag = TAG_STATUS_SUMMARY_BALLS_PAL, .oam = &sOamData_StatusSummaryBalls, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_StatusSummaryBalls_Enter }, { .tileTag = TAG_STATUS_SUMMARY_BALLS_TILE, .paletteTag = TAG_STATUS_SUMMARY_BALLS_PAL, .oam = &sOamData_StatusSummaryBalls, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_StatusSummaryBalls_Enter } }; static const u8 sEmptyWhiteText_GrayHighlight[] = __("{COLOR WHITE}{HIGHLIGHT DARK_GRAY} "); static const u8 sEmptyWhiteText_TransparentHighlight[] = __("{COLOR WHITE}{HIGHLIGHT TRANSPARENT} "); enum { PAL_STATUS_PSN, PAL_STATUS_PAR, PAL_STATUS_SLP, PAL_STATUS_FRZ, PAL_STATUS_BRN }; static const u16 sStatusIconColors[] = { [PAL_STATUS_PSN] = RGB(24, 12, 24), [PAL_STATUS_PAR] = RGB(23, 23, 3), [PAL_STATUS_SLP] = RGB(20, 20, 17), [PAL_STATUS_FRZ] = RGB(17, 22, 28), [PAL_STATUS_BRN] = RGB(28, 14, 10), }; static const struct WindowTemplate sHealthboxWindowTemplate = { .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 8, .height = 2, .paletteNum = 0, .baseBlock = 0 }; static s32 DummiedOutFunction(s16 unused1, s16 unused2, s32 unused3) { return 9; } static void Debug_DrawNumber(s16 number, u16 *dest, bool8 unk) { s8 i, j; u8 buff[4]; for (i = 0; i < 4; i++) buff[i] = 0; for (i = 3; ; i--) { if (number > 0) { buff[i] = number % 10; number /= 10; } else { for (; i > -1; i--) buff[i] = 0xFF; if (buff[3] == 0xFF) buff[3] = 0; break; } } if (!unk) { for (i = 0, j = 0; i < 4; i++) { if (buff[j] == 0xFF) { dest[j + 0x00] &= 0xFC00; dest[j + 0x00] |= 0x1E; dest[i + 0x20] &= 0xFC00; dest[i + 0x20] |= 0x1E; } else { dest[j + 0x00] &= 0xFC00; dest[j + 0x00] |= 0x14 + buff[j]; dest[i + 0x20] &= 0xFC00; dest[i + 0x20] |= 0x34 + buff[i]; } j++; } } else { for (i = 0; i < 4; i++) { if (buff[i] == 0xFF) { dest[i + 0x00] &= 0xFC00; dest[i + 0x00] |= 0x1E; dest[i + 0x20] &= 0xFC00; dest[i + 0x20] |= 0x1E; } else { dest[i + 0x00] &= 0xFC00; dest[i + 0x00] |= 0x14 + buff[i]; dest[i + 0x20] &= 0xFC00; dest[i + 0x20] |= 0x34 + buff[i]; } } } } // Unused static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *arg2) { arg2[4] = 0x1E; Debug_DrawNumber(number2, arg2, 0); Debug_DrawNumber(number1, arg2 + 5, 1); } // Because the healthbox is too large to fit into one sprite, it is divided into two sprites. // healthboxLeft or healthboxMain is the left part that is used as the 'main' sprite. // healthboxRight or healthboxOther is the right part of the healthbox. // There's also the third sprite under name of healthbarSprite that refers to the healthbar visible on the healtbox. // data fields for healthboxMain // oam.affineParam holds healthboxRight spriteId #define hMain_HealthBarSpriteId data[5] #define hMain_Battler data[6] #define hMain_Data7 data[7] // data fields for healthboxRight #define hOther_HealthBoxSpriteId data[5] // data fields for healthbar #define hBar_HealthBoxSpriteId data[5] #define hBar_Data6 data[6] u8 CreateBattlerHealthboxSprites(u8 battlerId) { s16 data6 = 0; u8 healthboxLeftSpriteId, healthboxRightSpriteId; u8 healthbarSpriteId; struct Sprite *healthBarSpritePtr; if (!IsDoubleBattle()) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE; gSprites[healthboxRightSpriteId].oam.shape = ST_OAM_SQUARE; gSprites[healthboxRightSpriteId].oam.tileNum += 64; } else { healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxRightSpriteId].oam.tileNum += 32; data6 = 2; } gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId; gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; } else { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId; gSprites[healthboxRightSpriteId].oam.tileNum += 32; gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; data6 = 1; } else { healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId; gSprites[healthboxRightSpriteId].oam.tileNum += 32; gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; data6 = 2; } } healthbarSpriteId = CreateSpriteAtEnd(&sHealthbarSpriteTemplates[gBattlerPositions[battlerId]], 140, 60, 0); healthBarSpritePtr = &gSprites[healthbarSpriteId]; SetSubspriteTables(healthBarSpritePtr, &sHealthBar_SubspriteTables[GetBattlerSide(battlerId)]); healthBarSpritePtr->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; healthBarSpritePtr->oam.priority = 1; CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * TILE_SIZE_4BPP), 64); gSprites[healthboxLeftSpriteId].hMain_HealthBarSpriteId = healthbarSpriteId; gSprites[healthboxLeftSpriteId].hMain_Battler = battlerId; gSprites[healthboxLeftSpriteId].invisible = TRUE; gSprites[healthboxRightSpriteId].invisible = TRUE; healthBarSpritePtr->hBar_HealthBoxSpriteId = healthboxLeftSpriteId; healthBarSpritePtr->hBar_Data6 = data6; healthBarSpritePtr->invisible = TRUE; return healthboxLeftSpriteId; } u8 CreateSafariPlayerHealthboxSprites(void) { u8 healthboxLeftSpriteId, healthboxRightSpriteId; healthboxLeftSpriteId = CreateSprite(&sHealthboxSafariSpriteTemplate, DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE; gSprites[healthboxRightSpriteId].oam.shape = ST_OAM_SQUARE; gSprites[healthboxRightSpriteId].oam.tileNum += 64; gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId; gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther; return healthboxLeftSpriteId; } static const u8 *GetHealthboxElementGfxPtr(u8 elementId) { return gHealthboxElementsGfxTable[elementId]; } // Syncs the position of healthbar accordingly with the healthbox. static void SpriteCB_HealthBar(struct Sprite *sprite) { u8 healthboxSpriteId = sprite->hBar_HealthBoxSpriteId; switch (sprite->hBar_Data6) { case 0: sprite->x = gSprites[healthboxSpriteId].x + 16; sprite->y = gSprites[healthboxSpriteId].y; break; case 1: sprite->x = gSprites[healthboxSpriteId].x + 16; sprite->y = gSprites[healthboxSpriteId].y; break; case 2: default: sprite->x = gSprites[healthboxSpriteId].x + 8; sprite->y = gSprites[healthboxSpriteId].y; break; } sprite->x2 = gSprites[healthboxSpriteId].x2; sprite->y2 = gSprites[healthboxSpriteId].y2; } static void SpriteCB_HealthBoxOther(struct Sprite *sprite) { u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId; sprite->x = gSprites[healthboxMainSpriteId].x + 64; sprite->y = gSprites[healthboxMainSpriteId].y; sprite->x2 = gSprites[healthboxMainSpriteId].x2; sprite->y2 = gSprites[healthboxMainSpriteId].y2; } void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue) { gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId = healthboxSpriteId; gBattleSpritesDataPtr->battleBars[battlerId].maxValue = maxVal; gBattleSpritesDataPtr->battleBars[battlerId].oldValue = oldVal; gBattleSpritesDataPtr->battleBars[battlerId].receivedValue = receivedValue; gBattleSpritesDataPtr->battleBars[battlerId].currValue = -32768; } void SetHealthboxSpriteInvisible(u8 healthboxSpriteId) { gSprites[healthboxSpriteId].invisible = TRUE; gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = TRUE; gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = TRUE; } void SetHealthboxSpriteVisible(u8 healthboxSpriteId) { gSprites[healthboxSpriteId].invisible = FALSE; gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE; gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE; } static void UpdateSpritePos(u8 spriteId, s16 x, s16 y) { gSprites[spriteId].x = x; gSprites[spriteId].y = y; } void DestoryHealthboxSprite(u8 healthboxSpriteId) { DestroySprite(&gSprites[gSprites[healthboxSpriteId].oam.affineParam]); DestroySprite(&gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId]); DestroySprite(&gSprites[healthboxSpriteId]); } void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBattlerOnly) { } void UpdateOamPriorityInAllHealthboxes(u8 priority) { s32 i; for (i = 0; i < gBattlersCount; i++) { u8 healthboxLeftSpriteId = gHealthboxSpriteIds[i]; u8 healthboxRightSpriteId = gSprites[gHealthboxSpriteIds[i]].oam.affineParam; u8 healthbarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId; gSprites[healthboxLeftSpriteId].oam.priority = priority; gSprites[healthboxRightSpriteId].oam.priority = priority; gSprites[healthbarSpriteId].oam.priority = priority; } } void InitBattlerHealthboxCoords(u8 battler) { s16 x = 0, y = 0; if (!IsDoubleBattle()) { if (GetBattlerSide(battler) != B_SIDE_PLAYER) x = 44, y = 30; else x = 158, y = 88; } else { switch (GetBattlerPosition(battler)) { case B_POSITION_PLAYER_LEFT: x = 159, y = 76; break; case B_POSITION_PLAYER_RIGHT: x = 171, y = 101; break; case B_POSITION_OPPONENT_LEFT: x = 44, y = 19; break; case B_POSITION_OPPONENT_RIGHT: x = 32, y = 44; break; } } UpdateSpritePos(gHealthboxSpriteIds[battler], x, y); } static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) { u32 windowId, spriteTileNum; u8 *windowTileData; u8 text[16]; u32 xPos; u8 *objVram; text[0] = CHAR_EXTRA_SYMBOL; text[1] = CHAR_LV_2; objVram = ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3); xPos = 5 * (3 - (objVram - (text + 2))); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId); spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) { objVram = (void*)(OBJ_VRAM0); if (!IsDoubleBattle()) objVram += spriteTileNum + 0x820; else objVram += spriteTileNum + 0x420; } else { objVram = (void*)(OBJ_VRAM0); objVram += spriteTileNum + 0x400; } TextIntoHealthboxObject(objVram, windowTileData, 3); RemoveWindowOnHealthbox(windowId); } void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) { u32 windowId, spriteTileNum; u8 *windowTileData; u8 text[32]; void *objVram; if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER && !IsDoubleBattle()) { spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; if (maxOrCurrent != HP_CURRENT) // singles, max { ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 2, &windowId); objVram = (void*)(OBJ_VRAM0); objVram += spriteTileNum + 0xB40; HpTextIntoHealthboxObject(objVram, windowTileData, 2); RemoveWindowOnHealthbox(windowId); } else // singles, current { ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); text[3] = CHAR_SLASH; text[4] = EOS; windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 2, &windowId); objVram = (void*)(OBJ_VRAM0); objVram += spriteTileNum + 0x3E0; HpTextIntoHealthboxObject(objVram, windowTileData, 1); objVram = (void*)(OBJ_VRAM0); objVram += spriteTileNum + 0xB00; HpTextIntoHealthboxObject(objVram, windowTileData + 0x20, 2); RemoveWindowOnHealthbox(windowId); } } else { u8 battler; memcpy(text, sEmptyWhiteText_GrayHighlight, sizeof(sEmptyWhiteText_GrayHighlight)); battler = gSprites[healthboxSpriteId].hMain_Battler; if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT) { UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent); } else { u32 var; u8 i; if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { if (maxOrCurrent == HP_CURRENT) var = 29; else var = 89; } else { if (maxOrCurrent == HP_CURRENT) var = 20; else var = 48; } ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3); RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); for (i = 0; i < 3; i++) { CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[i * 64 + 32], (void*)((OBJ_VRAM0) + TILE_SIZE_4BPP * (gSprites[healthboxSpriteId].oam.tileNum + var + i)), 0x20); } } } } static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) { u32 windowId, spriteTileNum; u8 *windowTileData; u8 text[32]; void *objVram; if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) { if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible { spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * TILE_SIZE_4BPP; objVram = (void*)(OBJ_VRAM0) + spriteTileNum; if (maxOrCurrent != HP_CURRENT) // doubles, max hp { ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 0, &windowId); HpTextIntoHealthboxObject((void*)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2); RemoveWindowOnHealthbox(windowId); CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END), (void*)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x20); } else { ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); text[3] = CHAR_SLASH; text[4] = EOS; windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 0, &windowId); FillHealthboxObject(objVram, 0, 3); // Erases HP bar leftover. HpTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3); RemoveWindowOnHealthbox(windowId); } } } else { u8 battlerId; memcpy(text, sEmptyWhiteText_TransparentHighlight, sizeof(sEmptyWhiteText_TransparentHighlight)); battlerId = gSprites[healthboxSpriteId].hMain_Battler; if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) // don't print text if only bars are visible { u8 var = 4; u8 r7; u8 *txtPtr; u8 i; if (maxOrCurrent == HP_CURRENT) var = 0; r7 = gSprites[healthboxSpriteId].data[5]; txtPtr = ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3); if (!maxOrCurrent) StringCopy(txtPtr, gText_Slash); RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); for (i = var; i < var + 3; i++) { if (i < 3) { CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32], (void*)((OBJ_VRAM0) + 32 * (1 + gSprites[r7].oam.tileNum + i)), 0x20); } else { CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32], (void*)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[r7].oam.tileNum)), 0x20); } } if (maxOrCurrent == HP_CURRENT) { CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[224], (void*)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * TILE_SIZE_4BPP)), 0x20); CpuFill32(0, (void*)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * TILE_SIZE_4BPP)), 0x20); } else { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Impossible to reach part, because the battlerId is from the opponent's side. { CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END), (void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * TILE_SIZE_4BPP), 0x20); } } } } } // Prints mon's nature, catch and flee rate. Probably used to test pokeblock-related features. static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon) { u8 text[20]; s32 j, spriteTileNum; u8 *barFontGfx; u8 i, var, nature, healthBarSpriteId; memcpy(text, sEmptyWhiteText_GrayHighlight, sizeof(sEmptyWhiteText_GrayHighlight)); barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBattlerPosition(gSprites[healthboxSpriteId].hMain_Battler) * 384)]; var = 5; nature = GetNature(mon); StringCopy(&text[6], gNatureNamePointers[nature]); RenderTextHandleBold(barFontGfx, FONT_BOLD, text); for (j = 6, i = 0; i < var; i++, j++) { u8 elementId; if ((text[j] >= 55 && text[j] <= 74) || (text[j] >= 135 && text[j] <= 154)) elementId = 44; else if ((text[j] >= 75 && text[j] <= 79) || (text[j] >= 155 && text[j] <= 159)) elementId = 45; else elementId = 43; CpuCopy32(GetHealthboxElementGfxPtr(elementId), barFontGfx + (i * 64), 0x20); } for (j = 1; j < var + 1; j++) { spriteTileNum = (gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * TILE_SIZE_4BPP; CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (spriteTileNum), 0x20); barFontGfx += 0x20; spriteTileNum = (8 + gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * TILE_SIZE_4BPP; CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (spriteTileNum), 0x20); barFontGfx += 0x20; } healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId; ConvertIntToDecimalStringN(&text[6], gBattleStruct->safariCatchFactor, STR_CONV_MODE_RIGHT_ALIGN, 2); ConvertIntToDecimalStringN(&text[9], gBattleStruct->safariEscapeFactor, STR_CONV_MODE_RIGHT_ALIGN, 2); text[5] = CHAR_SPACE; text[8] = CHAR_SLASH; RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); j = healthBarSpriteId; // Needed to match for some reason. for (j = 0; j < 5; j++) { if (j <= 1) { CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20], (void*)(OBJ_VRAM0) + (gSprites[healthBarSpriteId].oam.tileNum + 2 + j) * TILE_SIZE_4BPP, 32); } else { CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20], (void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthBarSpriteId].oam.tileNum) * TILE_SIZE_4BPP, 32); } } } void SwapHpBarsWithHpText(void) { s32 i; u8 healthBarSpriteId; for (i = 0; i < gBattlersCount; i++) { if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy && GetBattlerSide(i) != B_SIDE_OPPONENT && (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER)) { bool8 noBars; gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars ^= 1; noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars; if (GetBattlerSide(i) == B_SIDE_PLAYER) { if (!IsDoubleBattle()) continue; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) continue; if (noBars == TRUE) // bars to text { healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId; CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x100); UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT); UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX); } else // text to bars { UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]); UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR); CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END_BAR), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * TILE_SIZE_4BPP), 32); } } else { if (noBars == TRUE) // bars to text { if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) { // Most likely a debug function. PrintSafariMonInfo(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]); } else { healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId; CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 0x100); UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT); UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX); } } else // text to bars { UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]); UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR); if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK); } } gSprites[gHealthboxSpriteIds[i]].hMain_Data7 ^= 1; } } } #define tBattler data[0] #define tSummaryBarSpriteId data[1] #define tBallIconSpriteId(n) data[3 + n] #define tIsBattleStart data[10] #define tBlend data[15] u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart) { bool8 isOpponent; s16 bar_X, bar_Y, bar_pos2_X, bar_data0; s32 i, j, var; u8 summaryBarSpriteId; u8 ballIconSpritesIds[PARTY_SIZE]; u8 taskId; if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { isOpponent = FALSE; bar_X = 136, bar_Y = 96; bar_pos2_X = 100; bar_data0 = -5; } else { isOpponent = TRUE; if (!arg2 || !IsDoubleBattle()) bar_X = 104, bar_Y = 40; else bar_X = 104, bar_Y = 16; bar_pos2_X = -100; bar_data0 = 5; } } else { isOpponent = TRUE; bar_X = 104, bar_Y = 40; bar_pos2_X = -100; bar_data0 = 5; } LoadCompressedSpriteSheetUsingHeap(&sStatusSummaryBarSpriteSheet); LoadSpriteSheet(&sStatusSummaryBallsSpriteSheet); LoadSpritePalette(&sStatusSummaryBarSpritePal); LoadSpritePalette(&sStatusSummaryBallsSpritePal); summaryBarSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10); SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable_Enter); gSprites[summaryBarSpriteId].x2 = bar_pos2_X; gSprites[summaryBarSpriteId].data[0] = bar_data0; if (isOpponent) { gSprites[summaryBarSpriteId].x -= 96; gSprites[summaryBarSpriteId].oam.matrixNum = ST_OAM_HFLIP; } else { gSprites[summaryBarSpriteId].x += 96; } for (i = 0; i < PARTY_SIZE; i++) { ballIconSpritesIds[i] = CreateSpriteAtEnd(&sStatusSummaryBallsSpriteTemplates[isOpponent], bar_X, bar_Y - 4, 9); if (!isBattleStart) gSprites[ballIconSpritesIds[i]].callback = SpriteCB_StatusSummaryBalls_OnSwitchout; if (!isOpponent) { gSprites[ballIconSpritesIds[i]].x2 = 0; gSprites[ballIconSpritesIds[i]].y2 = 0; } gSprites[ballIconSpritesIds[i]].data[0] = summaryBarSpriteId; if (!isOpponent) { gSprites[ballIconSpritesIds[i]].x += 10 * i + 24; gSprites[ballIconSpritesIds[i]].data[1] = i * 7 + 10; gSprites[ballIconSpritesIds[i]].x2 = 120; } else { gSprites[ballIconSpritesIds[i]].x -= 10 * (5 - i) + 24; gSprites[ballIconSpritesIds[i]].data[1] = (6 - i) * 7 + 10; gSprites[ballIconSpritesIds[i]].x2 = -120; } gSprites[ballIconSpritesIds[i]].data[2] = isOpponent; } if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { for (i = 0; i < PARTY_SIZE; i++) { if (partyInfo[i].hp == HP_EMPTY_SLOT) { // empty slot or an egg gSprites[ballIconSpritesIds[i]].oam.tileNum += 1; gSprites[ballIconSpritesIds[i]].data[7] = 1; } else if (partyInfo[i].hp == 0) { // fainted mon gSprites[ballIconSpritesIds[i]].oam.tileNum += 3; } else if (partyInfo[i].status != 0) { // mon with major status gSprites[ballIconSpritesIds[i]].oam.tileNum += 2; } } } else { for (i = 0, var = PARTY_SIZE - 1, j = 0; j < PARTY_SIZE; j++) { if (partyInfo[j].hp == HP_EMPTY_SLOT) { // empty slot or an egg gSprites[ballIconSpritesIds[var]].oam.tileNum += 1; gSprites[ballIconSpritesIds[var]].data[7] = 1; var--; continue; } else if (partyInfo[j].hp == 0) { // fainted mon gSprites[ballIconSpritesIds[i]].oam.tileNum += 3; } else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaLostPlayerMons & gBitTable[j]) { // fainted arena mon gSprites[ballIconSpritesIds[i]].oam.tileNum += 3; } else if (partyInfo[j].status != 0) { // mon with primary status gSprites[ballIconSpritesIds[i]].oam.tileNum += 2; } i++; } } } else { if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { for (var = PARTY_SIZE - 1, i = 0; i < PARTY_SIZE; i++) { if (partyInfo[i].hp == HP_EMPTY_SLOT) { // empty slot or an egg gSprites[ballIconSpritesIds[var]].oam.tileNum += 1; gSprites[ballIconSpritesIds[var]].data[7] = 1; } else if (partyInfo[i].hp == 0) { // fainted mon gSprites[ballIconSpritesIds[var]].oam.tileNum += 3; } else if (partyInfo[i].status != 0) { // mon with primary status gSprites[ballIconSpritesIds[var]].oam.tileNum += 2; } var--; } } else { for (var = 0, i = 0, j = 0; j < PARTY_SIZE; j++) { if (partyInfo[j].hp == HP_EMPTY_SLOT) { // empty slot or an egg gSprites[ballIconSpritesIds[i]].oam.tileNum += 1; gSprites[ballIconSpritesIds[i]].data[7] = 1; i++; continue; } else if (partyInfo[j].hp == 0) { // fainted mon gSprites[ballIconSpritesIds[PARTY_SIZE - 1 - var]].oam.tileNum += 3; } else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaLostOpponentMons & gBitTable[j]) { // fainted arena mon gSprites[ballIconSpritesIds[PARTY_SIZE - 1 - var]].oam.tileNum += 3; } else if (partyInfo[j].status != 0) { // mon with primary status gSprites[ballIconSpritesIds[PARTY_SIZE - 1 - var]].oam.tileNum += 2; } var++; } } } taskId = CreateTask(TaskDummy, 5); gTasks[taskId].tBattler = battlerId; gTasks[taskId].tSummaryBarSpriteId = summaryBarSpriteId; for (i = 0; i < PARTY_SIZE; i++) gTasks[taskId].tBallIconSpriteId(i) = ballIconSpritesIds[i]; gTasks[taskId].tIsBattleStart = isBattleStart; if (isBattleStart) { gBattleSpritesDataPtr->animationData->field_9_x1C++; } PlaySE12WithPanning(SE_BALL_TRAY_ENTER, 0); return taskId; } // Slide the party summary tray back offscreen void Task_HidePartyStatusSummary(u8 taskId) { u8 ballIconSpriteIds[PARTY_SIZE]; bool8 isBattleStart; u8 summaryBarSpriteId; u8 battlerId; s32 i; isBattleStart = gTasks[taskId].tIsBattleStart; summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId; battlerId = gTasks[taskId].tBattler; for (i = 0; i < PARTY_SIZE; i++) ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); gTasks[taskId].tBlend = 16; for (i = 0; i < PARTY_SIZE; i++) gSprites[ballIconSpriteIds[i]].oam.objMode = ST_OAM_OBJ_BLEND; gSprites[summaryBarSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; if (isBattleStart) { for (i = 0; i < PARTY_SIZE; i++) { if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { gSprites[ballIconSpriteIds[PARTY_SIZE - 1 - i]].data[1] = 7 * i; gSprites[ballIconSpriteIds[PARTY_SIZE - 1 - i]].data[3] = 0; gSprites[ballIconSpriteIds[PARTY_SIZE - 1 - i]].data[4] = 0; gSprites[ballIconSpriteIds[PARTY_SIZE - 1 - i]].callback = SpriteCB_StatusSummaryBalls_Exit; } else { gSprites[ballIconSpriteIds[i]].data[1] = 7 * i; gSprites[ballIconSpriteIds[i]].data[3] = 0; gSprites[ballIconSpriteIds[i]].data[4] = 0; gSprites[ballIconSpriteIds[i]].callback = SpriteCB_StatusSummaryBalls_Exit; } } gSprites[summaryBarSpriteId].data[0] /= 2; gSprites[summaryBarSpriteId].data[1] = 0; gSprites[summaryBarSpriteId].callback = SpriteCB_StatusSummaryBar_Exit; SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable_Exit); gTasks[taskId].func = Task_HidePartyStatusSummary_BattleStart_1; } else { gTasks[taskId].func = Task_HidePartyStatusSummary_DuringBattle; } } static void Task_HidePartyStatusSummary_BattleStart_1(u8 taskId) { if ((gTasks[taskId].data[11]++ % 2) == 0) { if (--gTasks[taskId].tBlend < 0) return; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].tBlend, 16 - gTasks[taskId].tBlend)); } if (gTasks[taskId].tBlend == 0) gTasks[taskId].func = Task_HidePartyStatusSummary_BattleStart_2; } static void Task_HidePartyStatusSummary_BattleStart_2(u8 taskId) { u8 ballIconSpriteIds[PARTY_SIZE]; s32 i; u8 battlerId = gTasks[taskId].tBattler; if (--gTasks[taskId].tBlend == -1) { u8 summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId; for (i = 0; i < PARTY_SIZE; i++) ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i); gBattleSpritesDataPtr->animationData->field_9_x1C--; if (gBattleSpritesDataPtr->animationData->field_9_x1C == 0) { DestroySpriteAndFreeResources(&gSprites[summaryBarSpriteId]); DestroySpriteAndFreeResources(&gSprites[ballIconSpriteIds[0]]); } else { FreeSpriteOamMatrix(&gSprites[summaryBarSpriteId]); DestroySprite(&gSprites[summaryBarSpriteId]); FreeSpriteOamMatrix(&gSprites[ballIconSpriteIds[0]]); DestroySprite(&gSprites[ballIconSpriteIds[0]]); } for (i = 1; i < PARTY_SIZE; i++) DestroySprite(&gSprites[ballIconSpriteIds[i]]); } else if (gTasks[taskId].tBlend == -3) { gBattleSpritesDataPtr->healthBoxesData[battlerId].partyStatusSummaryShown = 0; SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyTask(taskId); } } static void Task_HidePartyStatusSummary_DuringBattle(u8 taskId) { u8 ballIconSpriteIds[PARTY_SIZE]; s32 i; u8 battlerId = gTasks[taskId].tBattler; if (--gTasks[taskId].tBlend >= 0) { SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].tBlend, 16 - gTasks[taskId].tBlend)); } else if (gTasks[taskId].tBlend == -1) { u8 summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId; for (i = 0; i < PARTY_SIZE; i++) ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i); DestroySpriteAndFreeResources(&gSprites[summaryBarSpriteId]); DestroySpriteAndFreeResources(&gSprites[ballIconSpriteIds[0]]); for (i = 1; i < PARTY_SIZE; i++) DestroySprite(&gSprites[ballIconSpriteIds[i]]); } else if (gTasks[taskId].tBlend == -3) { gBattleSpritesDataPtr->healthBoxesData[battlerId].partyStatusSummaryShown = 0; SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyTask(taskId); } } #undef tBattler #undef tSummaryBarSpriteId #undef tBallIconSpriteId #undef tIsBattleStart #undef tBlend static void SpriteCB_StatusSummaryBar_Enter(struct Sprite *sprite) { if (sprite->x2 != 0) sprite->x2 += sprite->data[0]; } static void SpriteCB_StatusSummaryBar_Exit(struct Sprite *sprite) { sprite->data[1] += 32; if (sprite->data[0] > 0) sprite->x2 += sprite->data[1] >> 4; else sprite->x2 -= sprite->data[1] >> 4; sprite->data[1] &= 0xF; } static void SpriteCB_StatusSummaryBalls_Enter(struct Sprite *sprite) { u8 var1; u16 var2; s8 pan; if (sprite->data[1] > 0) { sprite->data[1]--; return; } var1 = sprite->data[2]; var2 = sprite->data[3]; var2 += 56; sprite->data[3] = var2 & 0xFFF0; if (var1 != 0) { sprite->x2 += var2 >> 4; if (sprite->x2 > 0) sprite->x2 = 0; } else { sprite->x2 -= var2 >> 4; if (sprite->x2 < 0) sprite->x2 = 0; } if (sprite->x2 == 0) { pan = SOUND_PAN_TARGET; if (var1 != 0) pan = SOUND_PAN_ATTACKER; if (sprite->data[7] != 0) PlaySE2WithPanning(SE_BALL_TRAY_EXIT, pan); else PlaySE1WithPanning(SE_BALL_TRAY_BALL, pan); sprite->callback = SpriteCallbackDummy; } } static void SpriteCB_StatusSummaryBalls_Exit(struct Sprite *sprite) { u8 var1; u16 var2; if (sprite->data[1] > 0) { sprite->data[1]--; return; } var1 = sprite->data[2]; var2 = sprite->data[3]; var2 += 56; sprite->data[3] = var2 & 0xFFF0; if (var1 != 0) sprite->x2 += var2 >> 4; else sprite->x2 -= var2 >> 4; if (sprite->x2 + sprite->x > 248 || sprite->x2 + sprite->x < -8) { sprite->invisible = TRUE; sprite->callback = SpriteCallbackDummy; } } static void SpriteCB_StatusSummaryBalls_OnSwitchout(struct Sprite *sprite) { u8 barSpriteId = sprite->data[0]; sprite->x2 = gSprites[barSpriteId].x2; sprite->y2 = gSprites[barSpriteId].y2; } static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon) { u8 nickname[POKEMON_NAME_LENGTH + 1]; void *ptr; u32 windowId, spriteTileNum; u8 *windowTileData; u16 species; u8 gender; StringCopy(gDisplayedStringBattle, gText_HealthboxNickname); GetMonData(mon, MON_DATA_NICKNAME, nickname); StringGet_Nickname(nickname); ptr = StringAppend(gDisplayedStringBattle, nickname); gender = GetMonGender(mon); species = GetMonData(mon, MON_DATA_SPECIES); if ((species == SPECIES_NIDORAN_F || species == SPECIES_NIDORAN_M) && StringCompare(nickname, gSpeciesNames[species]) == 0) gender = 100; // AddTextPrinterAndCreateWindowOnHealthbox's arguments are the same in all 3 cases. // It's possible they may have been different in early development phases. switch (gender) { default: StringCopy(ptr, gText_HealthboxGender_None); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gDisplayedStringBattle, 0, 3, 2, &windowId); break; case MON_MALE: StringCopy(ptr, gText_HealthboxGender_Male); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gDisplayedStringBattle, 0, 3, 2, &windowId); break; case MON_FEMALE: StringCopy(ptr, gText_HealthboxGender_Female); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gDisplayedStringBattle, 0, 3, 2, &windowId); break; } spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) { TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6); ptr = (void*)(OBJ_VRAM0); if (!IsDoubleBattle()) ptr += spriteTileNum + 0x800; else ptr += spriteTileNum + 0x400; TextIntoHealthboxObject(ptr, windowTileData + 0xC0, 1); } else { TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x20 + spriteTileNum), windowTileData, 7); } RemoveWindowOnHealthbox(windowId); } static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus) { u8 battlerId, healthBarSpriteId; if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) return; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) return; battlerId = gSprites[healthboxSpriteId].hMain_Battler; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return; if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT)) return; healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId; if (noStatus) CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32); else CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32); } static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) { s32 i; u8 battlerId, healthBarSpriteId; u32 status, pltAdder; const u8 *statusGfxPtr; s16 tileNumAdder; u8 statusPalId; battlerId = gSprites[healthboxSpriteId].hMain_Battler; healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS); if (!IsDoubleBattle()) tileNumAdder = 0x1A; else tileNumAdder = 0x12; } else { status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS); tileNumAdder = 0x11; } if (status & STATUS1_SLEEP) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_SLP_BATTLER0, battlerId)); statusPalId = PAL_STATUS_SLP; } else if (status & STATUS1_PSN_ANY) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PSN_BATTLER0, battlerId)); statusPalId = PAL_STATUS_PSN; } else if (status & STATUS1_BURN) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_BRN_BATTLER0, battlerId)); statusPalId = PAL_STATUS_BRN; } else if (status & STATUS1_FREEZE) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_FRZ_BATTLER0, battlerId)); statusPalId = PAL_STATUS_FRZ; } else if (status & STATUS1_PARALYSIS) { statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PRZ_BATTLER0, battlerId)); statusPalId = PAL_STATUS_PAR; } else { statusGfxPtr = GetHealthboxElementGfxPtr(HEALTHBOX_GFX_39); for (i = 0; i < 3; i++) CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * TILE_SIZE_4BPP), 32); if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 64); TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE); return; } pltAdder = gSprites[healthboxSpriteId].oam.paletteNum * 16; pltAdder += battlerId + 12; FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2); CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2); CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96); if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT) { if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) { CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 32); CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * TILE_SIZE_4BPP), 32); } } TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE); } static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId) { u8 ret = statusElementId; switch (statusElementId) { case HEALTHBOX_GFX_STATUS_PSN_BATTLER0: if (battlerId == 0) ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER0; else if (battlerId == 1) ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER1; else if (battlerId == 2) ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER2; else ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER3; break; case HEALTHBOX_GFX_STATUS_PRZ_BATTLER0: if (battlerId == 0) ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER0; else if (battlerId == 1) ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER1; else if (battlerId == 2) ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER2; else ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER3; break; case HEALTHBOX_GFX_STATUS_SLP_BATTLER0: if (battlerId == 0) ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER0; else if (battlerId == 1) ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER1; else if (battlerId == 2) ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER2; else ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER3; break; case HEALTHBOX_GFX_STATUS_FRZ_BATTLER0: if (battlerId == 0) ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER0; else if (battlerId == 1) ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER1; else if (battlerId == 2) ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER2; else ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER3; break; case HEALTHBOX_GFX_STATUS_BRN_BATTLER0: if (battlerId == 0) ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER0; else if (battlerId == 1) ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER1; else if (battlerId == 2) ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER2; else ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER3; break; } return ret; } static void UpdateSafariBallsTextOnHealthbox(u8 healthboxSpriteId) { u32 windowId, spriteTileNum; u8 *windowTileData; windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gText_SafariBalls, 0, 3, 2, &windowId); spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6); TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2); RemoveWindowOnHealthbox(windowId); } static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId) { u8 text[16]; u8 *txtPtr; u32 windowId, spriteTileNum; u8 *windowTileData; txtPtr = StringCopy(text, gText_SafariBallLeft); ConvertIntToDecimalStringN(txtPtr, gNumSafariBalls, STR_CONV_MODE_LEFT_ALIGN, 2); windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, GetStringRightAlignXOffset(FONT_SMALL, text, 0x2F), 3, 2, &windowId); spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2); SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4); RemoveWindowOnHealthbox(windowId); } void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId) { s32 maxHp, currHp; u8 battlerId = gSprites[healthboxSpriteId].hMain_Battler; if (elementId == HEALTHBOX_ALL && !IsDoubleBattle()) GetBattlerSide(battlerId); // Pointless function call. if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) { u8 isDoubles; if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL) UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL)); if (elementId == HEALTHBOX_CURRENT_HP || elementId == HEALTHBOX_ALL) UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_HP), HP_CURRENT); if (elementId == HEALTHBOX_MAX_HP || elementId == HEALTHBOX_ALL) UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_MAX_HP), HP_MAX); if (elementId == HEALTHBOX_HEALTH_BAR || elementId == HEALTHBOX_ALL) { LoadBattleBarGfx(0); maxHp = GetMonData(mon, MON_DATA_MAX_HP); currHp = GetMonData(mon, MON_DATA_HP); SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0); MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0); } isDoubles = IsDoubleBattle(); if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL)) { u16 species; u32 exp, currLevelExp; s32 currExpBarValue, maxExpBarValue; u8 level; LoadBattleBarGfx(3); species = GetMonData(mon, MON_DATA_SPECIES); level = GetMonData(mon, MON_DATA_LEVEL); exp = GetMonData(mon, MON_DATA_EXP); currLevelExp = gExperienceTables[gBaseStats[species].growthRate][level]; currExpBarValue = exp - currLevelExp; maxExpBarValue = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLevelExp; SetBattleBarStruct(battlerId, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles); MoveBattleBar(battlerId, healthboxSpriteId, EXP_BAR, 0); } if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL) UpdateNickInHealthbox(healthboxSpriteId, mon); if (elementId == HEALTHBOX_STATUS_ICON || elementId == HEALTHBOX_ALL) UpdateStatusIconInHealthbox(healthboxSpriteId); if (elementId == HEALTHBOX_SAFARI_ALL_TEXT) UpdateSafariBallsTextOnHealthbox(healthboxSpriteId); if (elementId == HEALTHBOX_SAFARI_ALL_TEXT || elementId == HEALTHBOX_SAFARI_BALLS_TEXT) UpdateLeftNoOfBallsTextOnHealthbox(healthboxSpriteId); } else { if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL) UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL)); if (elementId == HEALTHBOX_HEALTH_BAR || elementId == HEALTHBOX_ALL) { LoadBattleBarGfx(0); maxHp = GetMonData(mon, MON_DATA_MAX_HP); currHp = GetMonData(mon, MON_DATA_HP); SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0); MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0); } if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL) UpdateNickInHealthbox(healthboxSpriteId, mon); if (elementId == HEALTHBOX_STATUS_ICON || elementId == HEALTHBOX_ALL) UpdateStatusIconInHealthbox(healthboxSpriteId); } } #define B_EXPBAR_PIXELS 64 #define B_HEALTHBAR_PIXELS 48 s32 MoveBattleBar(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 unused) { s32 currentBarValue; if (whichBar == HEALTH_BAR) // health bar { currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue, gBattleSpritesDataPtr->battleBars[battlerId].oldValue, gBattleSpritesDataPtr->battleBars[battlerId].receivedValue, &gBattleSpritesDataPtr->battleBars[battlerId].currValue, B_HEALTHBAR_PIXELS / 8, 1); } else // exp bar { u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[battlerId].oldValue, gBattleSpritesDataPtr->battleBars[battlerId].receivedValue, gBattleSpritesDataPtr->battleBars[battlerId].maxValue, 8); if (expFraction == 0) expFraction = 1; expFraction = abs(gBattleSpritesDataPtr->battleBars[battlerId].receivedValue / expFraction); currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue, gBattleSpritesDataPtr->battleBars[battlerId].oldValue, gBattleSpritesDataPtr->battleBars[battlerId].receivedValue, &gBattleSpritesDataPtr->battleBars[battlerId].currValue, B_EXPBAR_PIXELS / 8, expFraction); } if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)) MoveBattleBarGraphically(battlerId, whichBar); if (currentBarValue == -1) gBattleSpritesDataPtr->battleBars[battlerId].currValue = 0; return currentBarValue; } static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar) { u8 array[8]; u8 filledPixelsCount, level; u8 barElementId; u8 i; switch (whichBar) { case HEALTH_BAR: filledPixelsCount = CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battlerId].maxValue, gBattleSpritesDataPtr->battleBars[battlerId].oldValue, gBattleSpritesDataPtr->battleBars[battlerId].receivedValue, &gBattleSpritesDataPtr->battleBars[battlerId].currValue, array, B_HEALTHBAR_PIXELS / 8); if (filledPixelsCount > (B_HEALTHBAR_PIXELS * 50 / 100)) // more than 50 % hp barElementId = HEALTHBOX_GFX_HP_BAR_GREEN; else if (filledPixelsCount > (B_HEALTHBAR_PIXELS * 20 / 100)) // more than 20% hp barElementId = HEALTHBOX_GFX_HP_BAR_YELLOW; else barElementId = HEALTHBOX_GFX_HP_BAR_RED; // 20 % or less for (i = 0; i < 6; i++) { u8 healthbarSpriteId = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].hMain_HealthBarSpriteId; if (i < 2) CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32, (void*)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * TILE_SIZE_4BPP), 32); else CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32, (void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthbarSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32); } break; case EXP_BAR: CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battlerId].maxValue, gBattleSpritesDataPtr->battleBars[battlerId].oldValue, gBattleSpritesDataPtr->battleBars[battlerId].receivedValue, &gBattleSpritesDataPtr->battleBars[battlerId].currValue, array, B_EXPBAR_PIXELS / 8); level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_LEVEL); if (level == MAX_LEVEL) { for (i = 0; i < 8; i++) array[i] = 0; } for (i = 0; i < 8; i++) { if (i < 4) CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32, (void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * TILE_SIZE_4BPP), 32); else CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32, (void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32); } break; } } static s32 CalcNewBarValue(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 scale, u16 toAdd) { s32 ret, newValue; scale *= 8; if (*currValue == -32768) // first function call { if (maxValue < scale) *currValue = Q_24_8(oldValue); else *currValue = oldValue; } newValue = oldValue - receivedValue; if (newValue < 0) newValue = 0; else if (newValue > maxValue) newValue = maxValue; if (maxValue < scale) { if (newValue == Q_24_8_TO_INT(*currValue) && (*currValue & 0xFF) == 0) return -1; } else { if (newValue == *currValue) // we're done, the bar's value has been updated return -1; } if (maxValue < scale) // handle cases of max var having less pixels than the whole bar { s32 toAdd = Q_24_8(maxValue) / scale; if (receivedValue < 0) // fill bar right { *currValue += toAdd; ret = Q_24_8_TO_INT(*currValue); if (ret >= newValue) { *currValue = Q_24_8(newValue); ret = newValue; } } else // move bar left { *currValue -= toAdd; ret = Q_24_8_TO_INT(*currValue); // try round up if ((*currValue & 0xFF) > 0) ret++; if (ret <= newValue) { *currValue = Q_24_8(newValue); ret = newValue; } } } else { if (receivedValue < 0) // fill bar right { *currValue += toAdd; if (*currValue > newValue) *currValue = newValue; ret = *currValue; } else // move bar left { *currValue -= toAdd; if (*currValue < newValue) *currValue = newValue; ret = *currValue; } } return ret; } static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale) { u8 pixels, filledPixels, totalPixels; u8 i; s32 newValue = oldValue - receivedValue; if (newValue < 0) newValue = 0; else if (newValue > maxValue) newValue = maxValue; totalPixels = scale * 8; for (i = 0; i < scale; i++) arg4[i] = 0; if (maxValue < totalPixels) pixels = (*currValue * totalPixels / maxValue) >> 8; else pixels = *currValue * totalPixels / maxValue; filledPixels = pixels; if (filledPixels == 0 && newValue > 0) { arg4[0] = 1; filledPixels = 1; } else { for (i = 0; i < scale; i++) { if (pixels >= 8) { arg4[i] = 8; } else { arg4[i] = pixels; break; } pixels -= 8; } } return filledPixels; } // Unused // These two functions seem as if they were made for testing the health bar. static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *arg2, s32 arg3) { s16 ret, var; ret = CalcNewBarValue(barInfo->maxValue, barInfo->oldValue, barInfo->receivedValue, currValue, B_HEALTHBAR_PIXELS / 8, 1); Debug_TestHealthBar_Helper(barInfo, currValue, arg2); if (barInfo->maxValue < B_HEALTHBAR_PIXELS) var = *currValue >> 8; else var = *currValue; DummiedOutFunction(barInfo->maxValue, var, arg3); return ret; } static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *arg2) { u8 sp8[6]; u16 sp10[6]; u8 i; CalcBarFilledPixels(barInfo->maxValue, barInfo->oldValue, barInfo->receivedValue, currValue, sp8, B_HEALTHBAR_PIXELS / 8); for (i = 0; i < 6; i++) sp10[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]); CpuCopy16(sp10, arg2, sizeof(sp10)); } static u8 GetScaledExpFraction(s32 oldValue, s32 receivedValue, s32 maxValue, u8 scale) { s32 newVal, result; s8 oldToMax, newToMax; scale *= 8; newVal = oldValue - receivedValue; if (newVal < 0) newVal = 0; else if (newVal > maxValue) newVal = maxValue; oldToMax = oldValue * scale / maxValue; newToMax = newVal * scale / maxValue; result = oldToMax - newToMax; return abs(result); } u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale) { u8 result = hp * scale / maxhp; if (result == 0 && hp > 0) return 1; return result; } u8 GetHPBarLevel(s16 hp, s16 maxhp) { u8 result; if (hp == maxhp) { result = HP_BAR_FULL; } else { u8 fraction = GetScaledHPFraction(hp, maxhp, B_HEALTHBAR_PIXELS); if (fraction > (B_HEALTHBAR_PIXELS * 50 / 100)) // more than 50 % hp result = HP_BAR_GREEN; else if (fraction > (B_HEALTHBAR_PIXELS * 20 / 100)) // more than 20% hp result = HP_BAR_YELLOW; else if (fraction > 0) result = HP_BAR_RED; else result = HP_BAR_EMPTY; } return result; } static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId) { u16 winId; u8 color[3]; struct WindowTemplate winTemplate = sHealthboxWindowTemplate; winId = AddWindow(&winTemplate); FillWindowPixelBuffer(winId, PIXEL_FILL(bgColor)); color[0] = bgColor; color[1] = 1; color[2] = 3; AddTextPrinterParameterized4(winId, FONT_SMALL, x, y, 0, 0, color, TEXT_SKIP_DRAW, str); *windowId = winId; return (u8*)(GetWindowAttribute(winId, WINDOW_TILE_DATA)); } static void RemoveWindowOnHealthbox(u32 windowId) { RemoveWindow(windowId); } static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2) { CpuFill32(0x11111111 * arg1, dest, arg2 * TILE_SIZE_4BPP); } static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth) { CpuCopy32(windowTileData + 256, dest, windowWidth * TILE_SIZE_4BPP); } static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth) { CpuCopy32(windowTileData + 256, dest + 256, windowWidth * TILE_SIZE_4BPP); // + 256 as that prevents the top 4 blank rows of sHealthboxWindowTemplate from being copied if (windowWidth > 0) { do { CpuCopy32(windowTileData + 20, dest + 20, 12); dest += 32, windowTileData += 32; windowWidth--; } while (windowWidth != 0); } } static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth) { CpuCopy32(windowTileData, dest, windowWidth * TILE_SIZE_4BPP); CpuCopy32(windowTileData + 256, dest + 256, windowWidth * TILE_SIZE_4BPP); }