#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H #define GUARD_SCRIPT_MENU_CONSTANTS_H #define MULTICHOICE(name) {name, ARRAY_COUNT(name)} #define MAX_MULTICHOICE_WIDTH 28 #define MULTI_B_PRESSED 127 // Multichoice Ids #define MULTI_BRINEY_ON_DEWFORD 0 #define MULTI_PC 1 // Exit only, populated by CreatePCMultichoice #define MULTI_ENTERINFO 2 #define MULTI_CONTEST_INFO 3 #define MULTI_CONTEST_TYPE 4 #define MULTI_BASE_PC_NO_REGISTRY 5 #define MULTI_BASE_PC_WITH_REGISTRY 6 #define MULTI_REGISTER_MENU 7 #define MULTI_SSTIDAL_LILYCOVE 8 // Exit only, populated by CreateLilycoveSSTidalMultichoice #define MULTI_UNUSED_9 9 #define MULTI_UNUSED_10 10 #define MULTI_FRONTIER_PASS_INFO 11 #define MULTI_BIKE 12 #define MULTI_STATUS_INFO 13 #define MULTI_BRINEY_OFF_DEWFORD 14 #define MULTI_UNUSED_15 15 #define MULTI_VIEWED_PAINTINGS 16 #define MULTI_YESNOINFO 17 #define MULTI_BATTLE_MODE 18 #define MULTI_UNUSED_19 19 #define MULTI_YESNOINFO_2 20 #define MULTI_UNUSED_21 21 #define MULTI_UNUSED_22 22 #define MULTI_CHALLENGEINFO 23 #define MULTI_LEVEL_MODE 24 #define MULTI_MECHADOLL1_Q1 25 #define MULTI_MECHADOLL1_Q2 26 #define MULTI_MECHADOLL1_Q3 27 #define MULTI_MECHADOLL2_Q1 28 #define MULTI_MECHADOLL2_Q2 29 #define MULTI_MECHADOLL2_Q3 30 #define MULTI_MECHADOLL3_Q1 31 #define MULTI_MECHADOLL3_Q2 32 #define MULTI_MECHADOLL3_Q3 33 #define MULTI_MECHADOLL4_Q1 34 #define MULTI_MECHADOLL4_Q2 35 #define MULTI_MECHADOLL4_Q3 36 #define MULTI_MECHADOLL5_Q1 37 #define MULTI_MECHADOLL5_Q2 38 #define MULTI_MECHADOLL5_Q3 39 #define MULTI_UNUSED_40 40 #define MULTI_UNUSED_41 41 #define MULTI_VENDING_MACHINE 42 #define MULTI_MACH_BIKE_INFO 43 #define MULTI_ACRO_BIKE_INFO 44 #define MULTI_SATISFACTION 45 #define MULTI_STERN_DEEPSEA 46 #define MULTI_UNUSED_ASH_VENDOR 47 // Replaced by scrollable multichoice #define MULTI_GAME_CORNER_DOLLS 48 #define MULTI_GAME_CORNER_COINS 49 #define MULTI_HOWS_FISHING 50 #define MULTI_UNUSED_51 51 #define MULTI_SSTIDAL_SLATEPORT_WITH_BF 52 #define MULTI_SSTIDAL_BATTLE_FRONTIER 53 #define MULTI_RIGHTLEFT 54 #define MULTI_GAME_CORNER_TMS 55 #define MULTI_SSTIDAL_SLATEPORT_NO_BF 56 #define MULTI_FLOORS 57 #define MULTI_SHARDS_R 58 #define MULTI_SHARDS_Y 59 #define MULTI_SHARDS_RY 60 #define MULTI_SHARDS_B 61 #define MULTI_SHARDS_RB 62 #define MULTI_SHARDS_YB 63 #define MULTI_SHARDS_RYB 64 #define MULTI_SHARDS_G 65 #define MULTI_SHARDS_RG 66 #define MULTI_SHARDS_YG 67 #define MULTI_SHARDS_RYG 68 #define MULTI_SHARDS_BG 69 #define MULTI_SHARDS_RBG 70 #define MULTI_SHARDS_YBG 71 #define MULTI_SHARDS_RYBG 72 #define MULTI_TOURNEY_WITH_RECORD 73 #define MULTI_CABLE_CLUB_NO_RECORD_MIX 74 #define MULTI_WIRELESS_NO_RECORD_BERRY 75 #define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76 #define MULTI_WIRELESS_NO_BERRY 77 #define MULTI_WIRELESS_NO_RECORD 78 #define MULTI_WIRELESS_ALL_SERVICES 79 #define MULTI_WIRELESS_MINIGAME 80 #define MULTI_LINK_LEADER 81 #define MULTI_CONTEST_RANK 82 #define MULTI_FRONTIER_ITEM_CHOOSE 83 #define MULTI_LINK_CONTEST_INFO 84 #define MULTI_LINK_CONTEST_MODE 85 #define MULTI_FORCED_START_MENU 86 #define MULTI_FRONTIER_GAMBLER_BET 87 #define MULTI_TENT 88 #define MULTI_UNUSED_SSTIDAL_1 89 // These 4 were replaced by CreateLilycoveSSTidalMultichoice #define MULTI_UNUSED_SSTIDAL_2 90 // #define MULTI_UNUSED_SSTIDAL_3 91 // #define MULTI_UNUSED_SSTIDAL_4 92 // #define MULTI_FOSSIL 93 #define MULTI_YESNO 94 #define MULTI_FRONTIER_RULES 95 #define MULTI_BATTLE_ARENA_RULES 96 #define MULTI_BATTLE_TOWER_RULES 97 #define MULTI_BATTLE_DOME_RULES 98 #define MULTI_BATTLE_FACTORY_RULES 99 #define MULTI_BATTLE_PALACE_RULES 100 #define MULTI_BATTLE_PYRAMID_RULES 101 #define MULTI_BATTLE_PIKE_RULES 102 #define MULTI_GO_ON_RECORD_REST_RETIRE 103 #define MULTI_GO_ON_REST_RETIRE 104 #define MULTI_GO_ON_RECORD_RETIRE 105 #define MULTI_GO_ON_RETIRE 106 #define MULTI_TOURNEY_NO_RECORD 107 #define MULTI_TV_LATI 108 #define MULTI_BATTLE_TOWER_FEELINGS 109 #define MULTI_WHERES_RAYQUAZA 110 #define MULTI_SLATEPORT_TENT_RULES 111 #define MULTI_FALLARBOR_TENT_RULES 112 #define MULTI_TAG_MATCH_TYPE 113 // Lilycove SS Tidal Multichoice Selections #define SSTIDAL_SELECTION_SLATEPORT 0 #define SSTIDAL_SELECTION_BATTLE_FRONTIER 1 #define SSTIDAL_SELECTION_SOUTHERN_ISLAND 2 #define SSTIDAL_SELECTION_NAVEL_ROCK 3 #define SSTIDAL_SELECTION_BIRTH_ISLAND 4 #define SSTIDAL_SELECTION_FARAWAY_ISLAND 5 #define SSTIDAL_SELECTION_EXIT 6 #define SSTIDAL_SELECTION_COUNT 7 // Std String Ids #define STDSTRING_COOL 0 #define STDSTRING_BEAUTY 1 #define STDSTRING_CUTE 2 #define STDSTRING_SMART 3 #define STDSTRING_TOUGH 4 #define STDSTRING_NORMAL 5 #define STDSTRING_SUPER 6 #define STDSTRING_HYPER 7 #define STDSTRING_MASTER 8 #define STDSTRING_COOL2 9 #define STDSTRING_BEAUTY2 10 #define STDSTRING_CUTE2 11 #define STDSTRING_SMART2 12 #define STDSTRING_TOUGH2 13 #define STDSTRING_ITEMS 14 #define STDSTRING_KEYITEMS 15 #define STDSTRING_POKEBALLS 16 #define STDSTRING_TMHMS 17 #define STDSTRING_BERRIES 18 #define STDSTRING_SINGLE 19 #define STDSTRING_DOUBLE 20 #define STDSTRING_MULTI 21 #define STDSTRING_MULTI_LINK 22 #define STDSTRING_BATTLE_TOWER 23 #define STDSTRING_BATTLE_DOME 24 #define STDSTRING_BATTLE_FACTORY 25 #define STDSTRING_BATTLE_PALACE 26 #define STDSTRING_BATTLE_ARENA 27 #define STDSTRING_BATTLE_PIKE 28 #define STDSTRING_BATTLE_PYRAMID 29 #endif //GUARD_SCRIPT_MENU_CONSTANTS_H