#ifndef GUARD_BATTLE_PYRAMID_BAG_H #define GUARD_BATTLE_PYRAMID_BAG_H #include "list_menu.h" enum { PYRAMIDBAG_LOC_FIELD, PYRAMIDBAG_LOC_BATTLE, PYRAMIDBAG_LOC_PARTY, PYRAMIDBAG_LOC_CHOOSE_TOSS, PYRAMIDBAG_LOC_PREV, }; enum { PBAG_SPRITE_BAG, PBAG_SPRITE_ITEM_ICON, PBAG_SPRITE_ITEM_ICON_ALT, PBAG_SPRITE_SWAP_LINE_START, // Swap line consists of 8 sprites PBAG_SPRITE_SWAP_LINE_2, PBAG_SPRITE_SWAP_LINE_3, PBAG_SPRITE_SWAP_LINE_4, PBAG_SPRITE_SWAP_LINE_5, PBAG_SPRITE_SWAP_LINE_6, PBAG_SPRITE_SWAP_LINE_7, PBAG_SPRITE_SWAP_LINE_END, PBAG_SPRITE_COUNT }; #define NUM_SWAP_LINE_SPRITES (1 + PBAG_SPRITE_SWAP_LINE_END - PBAG_SPRITE_SWAP_LINE_START) struct PyramidBagMenu { void (*newScreenCallback)(void); u8 tilemapBuffer[BG_SCREEN_SIZE]; u8 spriteIds[PBAG_SPRITE_COUNT]; u8 windowIds[5]; u8 toSwapPos; bool8 isAltIcon; // Two item icons loaded at a time. Tracks which to show next u8 scrollIndicatorsTaskId; const u8 *menuActionIds; u8 unused1[4]; u8 menuActionsCount; u8 listMenuCount; u8 listMenuMaxShown; struct ListMenuItem bagListItems[PYRAMID_BAG_ITEMS_COUNT + 1]; u8 itemStrings[PYRAMID_BAG_ITEMS_COUNT + 1][ITEM_NAME_LENGTH + 10]; s16 state; u8 unused2[4]; }; struct PyramidBagMenuState { void (*exitCallback)(void); u8 location; u16 cursorPosition; u16 scrollPosition; }; extern struct PyramidBagMenu *gPyramidBagMenu; extern struct PyramidBagMenuState gPyramidBagMenuState; void InitBattlePyramidBagCursorPosition(void); void CB2_PyramidBagMenuFromStartMenu(void); void CB2_ReturnToPyramidBagMenu(void); void UpdatePyramidBagList(void); void UpdatePyramidBagCursorPos(void); void GoToBattlePyramidBagMenu(u8 location, void (*exitCallback)(void)); void Task_CloseBattlePyramidBagMessage(u8 taskId); void TryStoreHeldItemsInPyramidBag(void); void ChooseItemsToTossFromPyramidBag(void); void CloseBattlePyramidBag(u8 taskId); void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId)); #endif // GUARD_BATTLE_PYRAMID_BAG_H