#include "global.h" #include "frontier_util.h" #include "battle_setup.h" #include "berry.h" #include "clock.h" #include "coins.h" #include "contest.h" #include "contest_util.h" #include "contest_painting.h" #include "data.h" #include "decoration.h" #include "decoration_inventory.h" #include "event_data.h" #include "field_door.h" #include "field_effect.h" #include "event_object_lock.h" #include "event_object_movement.h" #include "field_message_box.h" #include "field_player_avatar.h" #include "field_screen_effect.h" #include "field_specials.h" #include "field_tasks.h" #include "field_weather.h" #include "fieldmap.h" #include "item.h" #include "lilycove_lady.h" #include "main.h" #include "menu.h" #include "money.h" #include "mystery_event_script.h" #include "palette.h" #include "party_menu.h" #include "pokemon_storage_system.h" #include "random.h" #include "overworld.h" #include "rotating_tile_puzzle.h" #include "rtc.h" #include "script.h" #include "script_menu.h" #include "script_movement.h" #include "script_pokemon_util.h" #include "shop.h" #include "slot_machine.h" #include "sound.h" #include "string_util.h" #include "text.h" #include "text_window.h" #include "trainer_see.h" #include "tv.h" #include "window.h" #include "constants/event_objects.h" typedef u16 (*SpecialFunc)(void); typedef void (*NativeFunc)(void); EWRAM_DATA const u8 *gRamScriptRetAddr = NULL; static EWRAM_DATA u32 sAddressOffset = 0; // For relative addressing in vgoto etc., used by saved scripts (e.g. Mystery Event) static EWRAM_DATA u16 sPauseCounter = 0; static EWRAM_DATA u16 sMovingNpcId = 0; static EWRAM_DATA u16 sMovingNpcMapGroup = 0; static EWRAM_DATA u16 sMovingNpcMapNum = 0; static EWRAM_DATA u16 sFieldEffectScriptId = 0; static u8 sBrailleWindowId; extern const SpecialFunc gSpecials[]; extern const u8 *gStdScripts[]; extern const u8 *gStdScripts_End[]; static void CloseBrailleWindow(void); // This is defined in here so the optimizer can't see its value when compiling // script.c. void * const gNullScriptPtr = NULL; static const u8 sScriptConditionTable[6][3] = { // < = > 1, 0, 0, // < 0, 1, 0, // = 0, 0, 1, // > 1, 1, 0, // <= 0, 1, 1, // >= 1, 0, 1, // != }; static u8 * const sScriptStringVars[] = { gStringVar1, gStringVar2, gStringVar3, }; bool8 ScrCmd_nop(struct ScriptContext *ctx) { return FALSE; } bool8 ScrCmd_nop1(struct ScriptContext *ctx) { return FALSE; } bool8 ScrCmd_end(struct ScriptContext *ctx) { StopScript(ctx); return FALSE; } bool8 ScrCmd_gotonative(struct ScriptContext *ctx) { bool8 (*addr)(void) = (bool8 (*)(void))ScriptReadWord(ctx); SetupNativeScript(ctx, addr); return TRUE; } bool8 ScrCmd_special(struct ScriptContext *ctx) { u16 index = ScriptReadHalfword(ctx); gSpecials[index](); return FALSE; } bool8 ScrCmd_specialvar(struct ScriptContext *ctx) { u16 *var = GetVarPointer(ScriptReadHalfword(ctx)); *var = gSpecials[ScriptReadHalfword(ctx)](); return FALSE; } bool8 ScrCmd_callnative(struct ScriptContext *ctx) { NativeFunc func = (NativeFunc)ScriptReadWord(ctx); func(); return FALSE; } bool8 ScrCmd_waitstate(struct ScriptContext *ctx) { ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_goto(struct ScriptContext *ctx) { const u8 *ptr = (const u8 *)ScriptReadWord(ctx); ScriptJump(ctx, ptr); return FALSE; } bool8 ScrCmd_return(struct ScriptContext *ctx) { ScriptReturn(ctx); return FALSE; } bool8 ScrCmd_call(struct ScriptContext *ctx) { const u8 *ptr = (const u8 *)ScriptReadWord(ctx); ScriptCall(ctx, ptr); return FALSE; } bool8 ScrCmd_goto_if(struct ScriptContext *ctx) { u8 condition = ScriptReadByte(ctx); const u8 *ptr = (const u8 *)ScriptReadWord(ctx); if (sScriptConditionTable[condition][ctx->comparisonResult] == 1) ScriptJump(ctx, ptr); return FALSE; } bool8 ScrCmd_call_if(struct ScriptContext *ctx) { u8 condition = ScriptReadByte(ctx); const u8 *ptr = (const u8 *)ScriptReadWord(ctx); if (sScriptConditionTable[condition][ctx->comparisonResult] == 1) ScriptCall(ctx, ptr); return FALSE; } bool8 ScrCmd_setvaddress(struct ScriptContext *ctx) { u32 addr1 = (u32)ctx->scriptPtr - 1; u32 addr2 = ScriptReadWord(ctx); sAddressOffset = addr2 - addr1; return FALSE; } bool8 ScrCmd_vgoto(struct ScriptContext *ctx) { u32 addr = ScriptReadWord(ctx); ScriptJump(ctx, (u8 *)(addr - sAddressOffset)); return FALSE; } bool8 ScrCmd_vcall(struct ScriptContext *ctx) { u32 addr = ScriptReadWord(ctx); ScriptCall(ctx, (u8 *)(addr - sAddressOffset)); return FALSE; } bool8 ScrCmd_vgoto_if(struct ScriptContext *ctx) { u8 condition = ScriptReadByte(ctx); const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - sAddressOffset); if (sScriptConditionTable[condition][ctx->comparisonResult] == 1) ScriptJump(ctx, ptr); return FALSE; } bool8 ScrCmd_vcall_if(struct ScriptContext *ctx) { u8 condition = ScriptReadByte(ctx); const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - sAddressOffset); if (sScriptConditionTable[condition][ctx->comparisonResult] == 1) ScriptCall(ctx, ptr); return FALSE; } bool8 ScrCmd_gotostd(struct ScriptContext *ctx) { u8 index = ScriptReadByte(ctx); const u8 **ptr = &gStdScripts[index]; if (ptr < gStdScripts_End) ScriptJump(ctx, *ptr); return FALSE; } bool8 ScrCmd_callstd(struct ScriptContext *ctx) { u8 index = ScriptReadByte(ctx); const u8 **ptr = &gStdScripts[index]; if (ptr < gStdScripts_End) ScriptCall(ctx, *ptr); return FALSE; } bool8 ScrCmd_gotostd_if(struct ScriptContext *ctx) { u8 condition = ScriptReadByte(ctx); u8 index = ScriptReadByte(ctx); if (sScriptConditionTable[condition][ctx->comparisonResult] == 1) { const u8 **ptr = &gStdScripts[index]; if (ptr < gStdScripts_End) ScriptJump(ctx, *ptr); } return FALSE; } bool8 ScrCmd_callstd_if(struct ScriptContext *ctx) { u8 condition = ScriptReadByte(ctx); u8 index = ScriptReadByte(ctx); if (sScriptConditionTable[condition][ctx->comparisonResult] == 1) { const u8 **ptr = &gStdScripts[index]; if (ptr < gStdScripts_End) ScriptCall(ctx, *ptr); } return FALSE; } bool8 ScrCmd_returnram(struct ScriptContext *ctx) { ScriptJump(ctx, gRamScriptRetAddr); return FALSE; } bool8 ScrCmd_endram(struct ScriptContext *ctx) { ClearRamScript(); StopScript(ctx); return TRUE; } bool8 ScrCmd_setmysteryeventstatus(struct ScriptContext *ctx) { u8 status = ScriptReadByte(ctx); SetMysteryEventScriptStatus(status); return FALSE; } bool8 ScrCmd_loadword(struct ScriptContext *ctx) { u8 index = ScriptReadByte(ctx); ctx->data[index] = ScriptReadWord(ctx); return FALSE; } bool8 ScrCmd_loadbytefromptr(struct ScriptContext *ctx) { u8 index = ScriptReadByte(ctx); ctx->data[index] = *(const u8 *)ScriptReadWord(ctx); return FALSE; } bool8 ScrCmd_setptr(struct ScriptContext *ctx) { u8 value = ScriptReadByte(ctx); *(u8 *)ScriptReadWord(ctx) = value; return FALSE; } bool8 ScrCmd_loadbyte(struct ScriptContext *ctx) { u8 index = ScriptReadByte(ctx); ctx->data[index] = ScriptReadByte(ctx); return FALSE; } bool8 ScrCmd_setptrbyte(struct ScriptContext *ctx) { u8 index = ScriptReadByte(ctx); *(u8 *)ScriptReadWord(ctx) = ctx->data[index]; return FALSE; } bool8 ScrCmd_copylocal(struct ScriptContext *ctx) { u8 destIndex = ScriptReadByte(ctx); u8 srcIndex = ScriptReadByte(ctx); ctx->data[destIndex] = ctx->data[srcIndex]; return FALSE; } bool8 ScrCmd_copybyte(struct ScriptContext *ctx) { u8 *ptr = (u8 *)ScriptReadWord(ctx); *ptr = *(const u8 *)ScriptReadWord(ctx); return FALSE; } bool8 ScrCmd_setvar(struct ScriptContext *ctx) { u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx)); *ptr = ScriptReadHalfword(ctx); return FALSE; } bool8 ScrCmd_copyvar(struct ScriptContext *ctx) { u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx)); *ptr = *GetVarPointer(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_setorcopyvar(struct ScriptContext *ctx) { u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx)); *ptr = VarGet(ScriptReadHalfword(ctx)); return FALSE; } u8 Compare(u16 a, u16 b) { if (a < b) return 0; if (a == b) return 1; return 2; } bool8 ScrCmd_compare_local_to_local(struct ScriptContext *ctx) { const u8 value1 = ctx->data[ScriptReadByte(ctx)]; const u8 value2 = ctx->data[ScriptReadByte(ctx)]; ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_local_to_value(struct ScriptContext *ctx) { const u8 value1 = ctx->data[ScriptReadByte(ctx)]; const u8 value2 = ScriptReadByte(ctx); ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_local_to_ptr(struct ScriptContext *ctx) { const u8 value1 = ctx->data[ScriptReadByte(ctx)]; const u8 value2 = *(const u8 *)ScriptReadWord(ctx); ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_ptr_to_local(struct ScriptContext *ctx) { const u8 value1 = *(const u8 *)ScriptReadWord(ctx); const u8 value2 = ctx->data[ScriptReadByte(ctx)]; ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_ptr_to_value(struct ScriptContext *ctx) { const u8 value1 = *(const u8 *)ScriptReadWord(ctx); const u8 value2 = ScriptReadByte(ctx); ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_ptr_to_ptr(struct ScriptContext *ctx) { const u8 value1 = *(const u8 *)ScriptReadWord(ctx); const u8 value2 = *(const u8 *)ScriptReadWord(ctx); ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_var_to_value(struct ScriptContext *ctx) { const u16 value1 = *GetVarPointer(ScriptReadHalfword(ctx)); const u16 value2 = ScriptReadHalfword(ctx); ctx->comparisonResult = Compare(value1, value2); return FALSE; } bool8 ScrCmd_compare_var_to_var(struct ScriptContext *ctx) { const u16 *ptr1 = GetVarPointer(ScriptReadHalfword(ctx)); const u16 *ptr2 = GetVarPointer(ScriptReadHalfword(ctx)); ctx->comparisonResult = Compare(*ptr1, *ptr2); return FALSE; } // Note: addvar doesn't support adding from a variable in vanilla. If you were to // add a VarGet() to the above, make sure you change the `addvar VAR_*, -1` // in the contest scripts to `subvar VAR_*, 1`, else contests will break. bool8 ScrCmd_addvar(struct ScriptContext *ctx) { u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx)); *ptr += ScriptReadHalfword(ctx); return FALSE; } bool8 ScrCmd_subvar(struct ScriptContext *ctx) { u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx)); *ptr -= VarGet(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_random(struct ScriptContext *ctx) { u16 max = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = Random() % max; return FALSE; } bool8 ScrCmd_additem(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); u32 quantity = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = AddBagItem(itemId, (u8)quantity); return FALSE; } bool8 ScrCmd_removeitem(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); u32 quantity = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = RemoveBagItem(itemId, (u8)quantity); return FALSE; } bool8 ScrCmd_checkitemspace(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); u32 quantity = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = CheckBagHasSpace(itemId, (u8)quantity); return FALSE; } bool8 ScrCmd_checkitem(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); u32 quantity = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = CheckBagHasItem(itemId, (u8)quantity); return FALSE; } bool8 ScrCmd_checkitemtype(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = GetPocketByItemId(itemId); return FALSE; } bool8 ScrCmd_addpcitem(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); u16 quantity = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = AddPCItem(itemId, quantity); return FALSE; } bool8 ScrCmd_checkpcitem(struct ScriptContext *ctx) { u16 itemId = VarGet(ScriptReadHalfword(ctx)); u16 quantity = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = CheckPCHasItem(itemId, quantity); return FALSE; } bool8 ScrCmd_adddecoration(struct ScriptContext *ctx) { u32 decorId = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = DecorationAdd(decorId); return FALSE; } bool8 ScrCmd_removedecoration(struct ScriptContext *ctx) { u32 decorId = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = DecorationRemove(decorId); return FALSE; } bool8 ScrCmd_checkdecorspace(struct ScriptContext *ctx) { u32 decorId = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = DecorationCheckSpace(decorId); return FALSE; } bool8 ScrCmd_checkdecor(struct ScriptContext *ctx) { u32 decorId = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = CheckHasDecoration(decorId); return FALSE; } bool8 ScrCmd_setflag(struct ScriptContext *ctx) { FlagSet(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_clearflag(struct ScriptContext *ctx) { FlagClear(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_checkflag(struct ScriptContext *ctx) { ctx->comparisonResult = FlagGet(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_incrementgamestat(struct ScriptContext *ctx) { IncrementGameStat(ScriptReadByte(ctx)); return FALSE; } bool8 ScrCmd_animateflash(struct ScriptContext *ctx) { AnimateFlash(ScriptReadByte(ctx)); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_setflashlevel(struct ScriptContext *ctx) { SetFlashLevel(VarGet(ScriptReadHalfword(ctx))); return FALSE; } static bool8 IsPaletteNotActive(void) { if (!gPaletteFade.active) return TRUE; else return FALSE; } bool8 ScrCmd_fadescreen(struct ScriptContext *ctx) { FadeScreen(ScriptReadByte(ctx), 0); SetupNativeScript(ctx, IsPaletteNotActive); return TRUE; } bool8 ScrCmd_fadescreenspeed(struct ScriptContext *ctx) { u8 mode = ScriptReadByte(ctx); u8 speed = ScriptReadByte(ctx); FadeScreen(mode, speed); SetupNativeScript(ctx, IsPaletteNotActive); return TRUE; } bool8 ScrCmd_fadescreenswapbuffers(struct ScriptContext *ctx) { u8 mode = ScriptReadByte(ctx); switch (mode) { case FADE_TO_BLACK: case FADE_TO_WHITE: default: CpuCopy32(gPlttBufferUnfaded, gPaletteDecompressionBuffer, PLTT_DECOMP_BUFFER_SIZE); FadeScreen(mode, 0); break; case FADE_FROM_BLACK: case FADE_FROM_WHITE: CpuCopy32(gPaletteDecompressionBuffer, gPlttBufferUnfaded, PLTT_DECOMP_BUFFER_SIZE); FadeScreen(mode, 0); break; } SetupNativeScript(ctx, IsPaletteNotActive); return TRUE; } static bool8 RunPauseTimer(void) { if (--sPauseCounter == 0) return TRUE; else return FALSE; } bool8 ScrCmd_delay(struct ScriptContext *ctx) { sPauseCounter = ScriptReadHalfword(ctx); SetupNativeScript(ctx, RunPauseTimer); return TRUE; } bool8 ScrCmd_initclock(struct ScriptContext *ctx) { u8 hour = VarGet(ScriptReadHalfword(ctx)); u8 minute = VarGet(ScriptReadHalfword(ctx)); RtcInitLocalTimeOffset(hour, minute); return FALSE; } bool8 ScrCmd_dotimebasedevents(struct ScriptContext *ctx) { DoTimeBasedEvents(); return FALSE; } bool8 ScrCmd_gettime(struct ScriptContext *ctx) { RtcCalcLocalTime(); gSpecialVar_0x8000 = gLocalTime.hours; gSpecialVar_0x8001 = gLocalTime.minutes; gSpecialVar_0x8002 = gLocalTime.seconds; return FALSE; } bool8 ScrCmd_setweather(struct ScriptContext *ctx) { u16 weather = VarGet(ScriptReadHalfword(ctx)); SetSavedWeather(weather); return FALSE; } bool8 ScrCmd_resetweather(struct ScriptContext *ctx) { SetSavedWeatherFromCurrMapHeader(); return FALSE; } bool8 ScrCmd_doweather(struct ScriptContext *ctx) { DoCurrentWeather(); return FALSE; } bool8 ScrCmd_setstepcallback(struct ScriptContext *ctx) { ActivatePerStepCallback(ScriptReadByte(ctx)); return FALSE; } bool8 ScrCmd_setmaplayoutindex(struct ScriptContext *ctx) { u16 value = VarGet(ScriptReadHalfword(ctx)); SetCurrentMapLayout(value); return FALSE; } bool8 ScrCmd_warp(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoWarp(); ResetInitialPlayerAvatarState(); return TRUE; } bool8 ScrCmd_warpsilent(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoDiveWarp(); ResetInitialPlayerAvatarState(); return TRUE; } bool8 ScrCmd_warpdoor(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoDoorWarp(); ResetInitialPlayerAvatarState(); return TRUE; } bool8 ScrCmd_warphole(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u16 x; u16 y; PlayerGetDestCoords(&x, &y); if (mapGroup == MAP_GROUP(UNDEFINED) && mapNum == MAP_NUM(UNDEFINED)) SetWarpDestinationToFixedHoleWarp(x - MAP_OFFSET, y - MAP_OFFSET); else SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET); DoFallWarp(); ResetInitialPlayerAvatarState(); return TRUE; } // RS mossdeep gym warp, unused in Emerald bool8 ScrCmd_warpteleport(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoTeleportTileWarp(); ResetInitialPlayerAvatarState(); return TRUE; } bool8 ScrCmd_warpmossdeepgym(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoMossdeepGymWarp(); ResetInitialPlayerAvatarState(); return TRUE; } bool8 ScrCmd_setwarp(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); return FALSE; } bool8 ScrCmd_setdynamicwarp(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetDynamicWarpWithCoords(0, mapGroup, mapNum, warpId, x, y); return FALSE; } bool8 ScrCmd_setdivewarp(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetFixedDiveWarp(mapGroup, mapNum, warpId, x, y); return FALSE; } bool8 ScrCmd_setholewarp(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetFixedHoleWarp(mapGroup, mapNum, warpId, x, y); return FALSE; } bool8 ScrCmd_setescapewarp(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetEscapeWarp(mapGroup, mapNum, warpId, x, y); return FALSE; } bool8 ScrCmd_getplayerxy(struct ScriptContext *ctx) { u16 *pX = GetVarPointer(ScriptReadHalfword(ctx)); u16 *pY = GetVarPointer(ScriptReadHalfword(ctx)); *pX = gSaveBlock1Ptr->pos.x; *pY = gSaveBlock1Ptr->pos.y; return FALSE; } bool8 ScrCmd_getpartysize(struct ScriptContext *ctx) { gSpecialVar_Result = CalculatePlayerPartyCount(); return FALSE; } bool8 ScrCmd_playse(struct ScriptContext *ctx) { PlaySE(ScriptReadHalfword(ctx)); return FALSE; } static bool8 WaitForSoundEffectFinish(void) { if (!IsSEPlaying()) return TRUE; else return FALSE; } bool8 ScrCmd_waitse(struct ScriptContext *ctx) { SetupNativeScript(ctx, WaitForSoundEffectFinish); return TRUE; } bool8 ScrCmd_playfanfare(struct ScriptContext *ctx) { PlayFanfare(ScriptReadHalfword(ctx)); return FALSE; } static bool8 WaitForFanfareFinish(void) { return IsFanfareTaskInactive(); } bool8 ScrCmd_waitfanfare(struct ScriptContext *ctx) { SetupNativeScript(ctx, WaitForFanfareFinish); return TRUE; } bool8 ScrCmd_playbgm(struct ScriptContext *ctx) { u16 songId = ScriptReadHalfword(ctx); bool8 save = ScriptReadByte(ctx); if (save == TRUE) Overworld_SetSavedMusic(songId); PlayNewMapMusic(songId); return FALSE; } bool8 ScrCmd_savebgm(struct ScriptContext *ctx) { Overworld_SetSavedMusic(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_fadedefaultbgm(struct ScriptContext *ctx) { Overworld_ChangeMusicToDefault(); return FALSE; } bool8 ScrCmd_fadenewbgm(struct ScriptContext *ctx) { Overworld_ChangeMusicTo(ScriptReadHalfword(ctx)); return FALSE; } bool8 ScrCmd_fadeoutbgm(struct ScriptContext *ctx) { u8 speed = ScriptReadByte(ctx); if (speed != 0) FadeOutBGMTemporarily(4 * speed); else FadeOutBGMTemporarily(4); SetupNativeScript(ctx, IsBGMPausedOrStopped); return TRUE; } bool8 ScrCmd_fadeinbgm(struct ScriptContext *ctx) { u8 speed = ScriptReadByte(ctx); if (speed != 0) FadeInBGM(4 * speed); else FadeInBGM(4); return FALSE; } bool8 ScrCmd_applymovement(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); const void *movementScript = (const void *)ScriptReadWord(ctx); ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript); sMovingNpcId = localId; return FALSE; } bool8 ScrCmd_applymovement_at(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); const void *movementScript = (const void *)ScriptReadWord(ctx); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); ScriptMovement_StartObjectMovementScript(localId, mapNum, mapGroup, movementScript); sMovingNpcId = localId; return FALSE; } static bool8 WaitForMovementFinish(void) { return ScriptMovement_IsObjectMovementFinished(sMovingNpcId, sMovingNpcMapNum, sMovingNpcMapGroup); } bool8 ScrCmd_waitmovement(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); if (localId != 0) sMovingNpcId = localId; sMovingNpcMapGroup = gSaveBlock1Ptr->location.mapGroup; sMovingNpcMapNum = gSaveBlock1Ptr->location.mapNum; SetupNativeScript(ctx, WaitForMovementFinish); return TRUE; } bool8 ScrCmd_waitmovement_at(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup; u8 mapNum; if (localId != 0) sMovingNpcId = localId; mapGroup = ScriptReadByte(ctx); mapNum = ScriptReadByte(ctx); sMovingNpcMapGroup = mapGroup; sMovingNpcMapNum = mapNum; SetupNativeScript(ctx, WaitForMovementFinish); return TRUE; } bool8 ScrCmd_removeobject(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); RemoveObjectEventByLocalIdAndMap(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); return FALSE; } bool8 ScrCmd_removeobject_at(struct ScriptContext *ctx) { u16 objectId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); RemoveObjectEventByLocalIdAndMap(objectId, mapNum, mapGroup); return FALSE; } bool8 ScrCmd_addobject(struct ScriptContext *ctx) { u16 objectId = VarGet(ScriptReadHalfword(ctx)); TrySpawnObjectEvent(objectId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); return FALSE; } bool8 ScrCmd_addobject_at(struct ScriptContext *ctx) { u16 objectId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); TrySpawnObjectEvent(objectId, mapNum, mapGroup); return FALSE; } bool8 ScrCmd_setobjectxy(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); TryMoveObjectEventToMapCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y); return FALSE; } bool8 ScrCmd_setobjectxyperm(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetObjEventTemplateCoords(localId, x, y); return FALSE; } bool8 ScrCmd_copyobjectxytoperm(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); TryOverrideObjectEventTemplateCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); return FALSE; } bool8 ScrCmd_showobject_at(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); SetObjectInvisibility(localId, mapNum, mapGroup, FALSE); return FALSE; } bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); SetObjectInvisibility(localId, mapNum, mapGroup, TRUE); return FALSE; } bool8 ScrCmd_setobjectsubpriority(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 priority = ScriptReadByte(ctx); SetObjectSubpriority(localId, mapNum, mapGroup, priority + 83); return FALSE; } bool8 ScrCmd_resetobjectsubpriority(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); ResetObjectSubpriority(localId, mapNum, mapGroup); return FALSE; } bool8 ScrCmd_faceplayer(struct ScriptContext *ctx) { if (gObjectEvents[gSelectedObjectEvent].active) { ObjectEventFaceOppositeDirection(&gObjectEvents[gSelectedObjectEvent], GetPlayerFacingDirection()); } return FALSE; } bool8 ScrCmd_turnobject(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 direction = ScriptReadByte(ctx); ObjectEventTurnByLocalIdAndMap(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, direction); return FALSE; } bool8 ScrCmd_setobjectmovementtype(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); u8 movementType = ScriptReadByte(ctx); SetObjEventTemplateMovementType(localId, movementType); return FALSE; } bool8 ScrCmd_createvobject(struct ScriptContext *ctx) { u16 graphicsId = ScriptReadHalfword(ctx); u8 virtualObjId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u32 y = VarGet(ScriptReadHalfword(ctx)); u8 elevation = ScriptReadByte(ctx); u8 direction = ScriptReadByte(ctx); CreateVirtualObject(graphicsId, virtualObjId, x, y, elevation, direction); return FALSE; } bool8 ScrCmd_turnvobject(struct ScriptContext *ctx) { u8 virtualObjId = ScriptReadByte(ctx); u8 direction = ScriptReadByte(ctx); TurnVirtualObject(virtualObjId, direction); return FALSE; } // lockall freezes all object events except the player immediately. // The player is frozen after waiting for their current movement to finish. bool8 ScrCmd_lockall(struct ScriptContext *ctx) { if (IsOverworldLinkActive()) { return FALSE; } else { FreezeObjects_WaitForPlayer(); SetupNativeScript(ctx, IsFreezePlayerFinished); return TRUE; } } // lock freezes all object events except the player and the selected object immediately. // The player and selected object are frozen after waiting for their current movement to finish. bool8 ScrCmd_lock(struct ScriptContext *ctx) { if (IsOverworldLinkActive()) { return FALSE; } else { if (gObjectEvents[gSelectedObjectEvent].active) { FreezeObjects_WaitForPlayerAndSelected(); SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished); } else { FreezeObjects_WaitForPlayer(); SetupNativeScript(ctx, IsFreezePlayerFinished); } return TRUE; } } bool8 ScrCmd_releaseall(struct ScriptContext *ctx) { u8 playerObjectId; HideFieldMessageBox(); playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]); ScriptMovement_UnfreezeObjectEvents(); UnfreezeObjectEvents(); return FALSE; } bool8 ScrCmd_release(struct ScriptContext *ctx) { u8 playerObjectId; HideFieldMessageBox(); if (gObjectEvents[gSelectedObjectEvent].active) ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]); playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]); ScriptMovement_UnfreezeObjectEvents(); UnfreezeObjectEvents(); return FALSE; } bool8 ScrCmd_message(struct ScriptContext *ctx) { const u8 *msg = (const u8 *)ScriptReadWord(ctx); if (msg == NULL) msg = (const u8 *)ctx->data[0]; ShowFieldMessage(msg); return FALSE; } bool8 ScrCmd_pokenavcall(struct ScriptContext *ctx) { const u8 *msg = (const u8 *)ScriptReadWord(ctx); if (msg == NULL) msg = (const u8 *)ctx->data[0]; ShowPokenavFieldMessage(msg); return FALSE; } bool8 ScrCmd_messageautoscroll(struct ScriptContext *ctx) { const u8 *msg = (const u8 *)ScriptReadWord(ctx); if (msg == NULL) msg = (const u8 *)ctx->data[0]; gTextFlags.autoScroll = TRUE; gTextFlags.forceMidTextSpeed = TRUE; ShowFieldAutoScrollMessage(msg); return FALSE; } // Prints all at once. Skips waiting for player input. Only used by link contests bool8 ScrCmd_messageinstant(struct ScriptContext *ctx) { const u8 *msg = (const u8 *)ScriptReadWord(ctx); if (msg == NULL) msg = (const u8 *)ctx->data[0]; LoadMessageBoxAndBorderGfx(); DrawDialogueFrame(0, 1); AddTextPrinterParameterized(0, FONT_NORMAL, msg, 0, 1, 0, NULL); return FALSE; } bool8 ScrCmd_waitmessage(struct ScriptContext *ctx) { SetupNativeScript(ctx, IsFieldMessageBoxHidden); return TRUE; } bool8 ScrCmd_closemessage(struct ScriptContext *ctx) { HideFieldMessageBox(); return FALSE; } static bool8 WaitForAorBPress(void) { if (JOY_NEW(A_BUTTON)) return TRUE; if (JOY_NEW(B_BUTTON)) return TRUE; return FALSE; } bool8 ScrCmd_waitbuttonpress(struct ScriptContext *ctx) { SetupNativeScript(ctx, WaitForAorBPress); return TRUE; } bool8 ScrCmd_yesnobox(struct ScriptContext *ctx) { u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); if (ScriptMenu_YesNo(left, top) == TRUE) { ScriptContext1_Stop(); return TRUE; } else { return FALSE; } } bool8 ScrCmd_multichoice(struct ScriptContext *ctx) { u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); u8 multichoiceId = ScriptReadByte(ctx); bool8 ignoreBPress = ScriptReadByte(ctx); if (ScriptMenu_Multichoice(left, top, multichoiceId, ignoreBPress) == TRUE) { ScriptContext1_Stop(); return TRUE; } else { return FALSE; } } bool8 ScrCmd_multichoicedefault(struct ScriptContext *ctx) { u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); u8 multichoiceId = ScriptReadByte(ctx); u8 defaultChoice = ScriptReadByte(ctx); bool8 ignoreBPress = ScriptReadByte(ctx); if (ScriptMenu_MultichoiceWithDefault(left, top, multichoiceId, ignoreBPress, defaultChoice) == TRUE) { ScriptContext1_Stop(); return TRUE; } else { return FALSE; } } bool8 ScrCmd_drawbox(struct ScriptContext *ctx) { /*u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); u8 right = ScriptReadByte(ctx); u8 bottom = ScriptReadByte(ctx); MenuDrawTextWindow(left, top, right, bottom);*/ return FALSE; } bool8 ScrCmd_multichoicegrid(struct ScriptContext *ctx) { u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); u8 multichoiceId = ScriptReadByte(ctx); u8 numColumns = ScriptReadByte(ctx); bool8 ignoreBPress = ScriptReadByte(ctx); if (ScriptMenu_MultichoiceGrid(left, top, multichoiceId, ignoreBPress, numColumns) == TRUE) { ScriptContext1_Stop(); return TRUE; } else { return FALSE; } } bool8 ScrCmd_erasebox(struct ScriptContext *ctx) { u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); u8 right = ScriptReadByte(ctx); u8 bottom = ScriptReadByte(ctx); // Menu_EraseWindowRect(left, top, right, bottom); return FALSE; } bool8 ScrCmd_drawboxtext(struct ScriptContext *ctx) { u8 left = ScriptReadByte(ctx); u8 top = ScriptReadByte(ctx); u8 multichoiceId = ScriptReadByte(ctx); bool8 ignoreBPress = ScriptReadByte(ctx); /*if (Multichoice(left, top, multichoiceId, ignoreBPress) == TRUE) { ScriptContext1_Stop(); return TRUE; }*/ return FALSE; } bool8 ScrCmd_showmonpic(struct ScriptContext *ctx) { u16 species = VarGet(ScriptReadHalfword(ctx)); u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx); ScriptMenu_ShowPokemonPic(species, x, y); return FALSE; } bool8 ScrCmd_hidemonpic(struct ScriptContext *ctx) { // The hide function returns a pointer to a function // that returns true once the pic is hidden bool8 (*func)(void) = ScriptMenu_HidePokemonPic(); if (func == NULL) return FALSE; SetupNativeScript(ctx, func); return TRUE; } bool8 ScrCmd_showcontestpainting(struct ScriptContext *ctx) { u8 contestWinnerId = ScriptReadByte(ctx); // Artist's painting is temporary and already has its data loaded if (contestWinnerId != CONTEST_WINNER_ARTIST) SetContestWinnerForPainting(contestWinnerId); ShowContestPainting(); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_braillemessage(struct ScriptContext *ctx) { u8 *ptr = (u8 *)ScriptReadWord(ctx); struct WindowTemplate winTemplate; s32 i; u8 width, height; u8 xWindow, yWindow, xText, yText; u8 temp; // + 6 for the 6 bytes at the start of a braille message (brailleformat macro) // In RS these bytes are used to position the text and window, but // in Emerald they are unused and position is calculated below instead StringExpandPlaceholders(gStringVar4, ptr + 6); width = GetStringWidth(FONT_BRAILLE, gStringVar4, -1) / 8u; if (width > 28) width = 28; for (i = 0, height = 4; gStringVar4[i] != EOS;) { if (gStringVar4[i++] == CHAR_NEWLINE) height += 3; } if (height > 18) height = 18; temp = width + 2; xWindow = (30 - temp) / 2; temp = height + 2; yText = (20 - temp) / 2; xText = xWindow; xWindow += 1; yWindow = yText; yText += 2; xText = (xWindow - xText - 1) * 8 + 3; yText = (yText - yWindow - 1) * 8; winTemplate = CreateWindowTemplate(0, xWindow, yWindow + 1, width, height, 0xF, 0x1); sBrailleWindowId = AddWindow(&winTemplate); LoadUserWindowBorderGfx(sBrailleWindowId, 0x214, 0xE0); DrawStdWindowFrame(sBrailleWindowId, 0); PutWindowTilemap(sBrailleWindowId); FillWindowPixelBuffer(sBrailleWindowId, PIXEL_FILL(1)); AddTextPrinterParameterized(sBrailleWindowId, FONT_BRAILLE, gStringVar4, xText, yText, TEXT_SKIP_DRAW, NULL); CopyWindowToVram(sBrailleWindowId, COPYWIN_FULL); return FALSE; } bool8 ScrCmd_closebraillemessage(struct ScriptContext *ctx) { CloseBrailleWindow(); return FALSE; } bool8 ScrCmd_vmessage(struct ScriptContext *ctx) { u32 msg = ScriptReadWord(ctx); ShowFieldMessage((u8 *)(msg - sAddressOffset)); return FALSE; } bool8 ScrCmd_bufferspeciesname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 species = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], gSpeciesNames[species]); return FALSE; } bool8 ScrCmd_bufferleadmonspeciesname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u8 *dest = sScriptStringVars[stringVarIndex]; u8 partyIndex = GetLeadMonIndex(); u32 species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL); StringCopy(dest, gSpeciesNames[species]); return FALSE; } bool8 ScrCmd_bufferpartymonnick(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 partyIndex = VarGet(ScriptReadHalfword(ctx)); GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, sScriptStringVars[stringVarIndex]); StringGet_Nickname(sScriptStringVars[stringVarIndex]); return FALSE; } bool8 ScrCmd_bufferitemname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 itemId = VarGet(ScriptReadHalfword(ctx)); CopyItemName(itemId, sScriptStringVars[stringVarIndex]); return FALSE; } bool8 ScrCmd_bufferitemnameplural(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 itemId = VarGet(ScriptReadHalfword(ctx)); u16 quantity = VarGet(ScriptReadHalfword(ctx)); CopyItemNameHandlePlural(itemId, sScriptStringVars[stringVarIndex], quantity); return FALSE; } bool8 ScrCmd_bufferdecorationname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 decorId = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], gDecorations[decorId].name); return FALSE; } bool8 ScrCmd_buffermovename(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 moveId = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], gMoveNames[moveId]); return FALSE; } bool8 ScrCmd_buffernumberstring(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 num = VarGet(ScriptReadHalfword(ctx)); u8 numDigits = CountDigits(num); ConvertIntToDecimalStringN(sScriptStringVars[stringVarIndex], num, STR_CONV_MODE_LEFT_ALIGN, numDigits); return FALSE; } bool8 ScrCmd_bufferstdstring(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 index = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], gStdStrings[index]); return FALSE; } bool8 ScrCmd_buffercontestname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 category = VarGet(ScriptReadHalfword(ctx)); BufferContestName(sScriptStringVars[stringVarIndex], category); return FALSE; } bool8 ScrCmd_bufferstring(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); const u8 *text = (u8 *)ScriptReadWord(ctx); StringCopy(sScriptStringVars[stringVarIndex], text); return FALSE; } bool8 ScrCmd_vbuffermessage(struct ScriptContext *ctx) { const u8 *ptr = (u8 *)(ScriptReadWord(ctx) - sAddressOffset); StringExpandPlaceholders(gStringVar4, ptr); return FALSE; } bool8 ScrCmd_vbufferstring(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u32 addr = ScriptReadWord(ctx); const u8 *src = (u8 *)(addr - sAddressOffset); u8 *dest = sScriptStringVars[stringVarIndex]; StringCopy(dest, src); return FALSE; } bool8 ScrCmd_bufferboxname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 boxId = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], GetBoxNamePtr(boxId)); return FALSE; } bool8 ScrCmd_givemon(struct ScriptContext *ctx) { u16 species = VarGet(ScriptReadHalfword(ctx)); u8 level = ScriptReadByte(ctx); u16 item = VarGet(ScriptReadHalfword(ctx)); u32 unkParam1 = ScriptReadWord(ctx); u32 unkParam2 = ScriptReadWord(ctx); u8 unkParam3 = ScriptReadByte(ctx); gSpecialVar_Result = ScriptGiveMon(species, level, item, unkParam1, unkParam2, unkParam3); return FALSE; } bool8 ScrCmd_giveegg(struct ScriptContext *ctx) { u16 species = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = ScriptGiveEgg(species); return FALSE; } bool8 ScrCmd_setmonmove(struct ScriptContext *ctx) { u8 partyIndex = ScriptReadByte(ctx); u8 slot = ScriptReadByte(ctx); u16 move = ScriptReadHalfword(ctx); ScriptSetMonMoveSlot(partyIndex, move, slot); return FALSE; } bool8 ScrCmd_checkpartymove(struct ScriptContext *ctx) { u8 i; u16 moveId = ScriptReadHalfword(ctx); gSpecialVar_Result = PARTY_SIZE; for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL); if (!species) break; if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) && MonKnowsMove(&gPlayerParty[i], moveId) == TRUE) { gSpecialVar_Result = i; gSpecialVar_0x8004 = species; break; } } return FALSE; } bool8 ScrCmd_addmoney(struct ScriptContext *ctx) { u32 amount = ScriptReadWord(ctx); u8 ignore = ScriptReadByte(ctx); if (!ignore) AddMoney(&gSaveBlock1Ptr->money, amount); return FALSE; } bool8 ScrCmd_removemoney(struct ScriptContext *ctx) { u32 amount = ScriptReadWord(ctx); u8 ignore = ScriptReadByte(ctx); if (!ignore) RemoveMoney(&gSaveBlock1Ptr->money, amount); return FALSE; } bool8 ScrCmd_checkmoney(struct ScriptContext *ctx) { u32 amount = ScriptReadWord(ctx); u8 ignore = ScriptReadByte(ctx); if (!ignore) gSpecialVar_Result = IsEnoughMoney(&gSaveBlock1Ptr->money, amount); return FALSE; } bool8 ScrCmd_showmoneybox(struct ScriptContext *ctx) { u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx); u8 ignore = ScriptReadByte(ctx); if (!ignore) DrawMoneyBox(GetMoney(&gSaveBlock1Ptr->money), x, y); return FALSE; } bool8 ScrCmd_hidemoneybox(struct ScriptContext *ctx) { /*u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx);*/ HideMoneyBox(); return FALSE; } bool8 ScrCmd_updatemoneybox(struct ScriptContext *ctx) { u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx); u8 ignore = ScriptReadByte(ctx); if (!ignore) ChangeAmountInMoneyBox(GetMoney(&gSaveBlock1Ptr->money)); return FALSE; } bool8 ScrCmd_showcoinsbox(struct ScriptContext *ctx) { u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx); ShowCoinsWindow(GetCoins(), x, y); return FALSE; } bool8 ScrCmd_hidecoinsbox(struct ScriptContext *ctx) { u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx); HideCoinsWindow(); return FALSE; } bool8 ScrCmd_updatecoinsbox(struct ScriptContext *ctx) { u8 x = ScriptReadByte(ctx); u8 y = ScriptReadByte(ctx); PrintCoinsString(GetCoins()); return FALSE; } bool8 ScrCmd_trainerbattle(struct ScriptContext *ctx) { ctx->scriptPtr = BattleSetup_ConfigureTrainerBattle(ctx->scriptPtr); return FALSE; } bool8 ScrCmd_dotrainerbattle(struct ScriptContext *ctx) { BattleSetup_StartTrainerBattle(); return TRUE; } bool8 ScrCmd_gotopostbattlescript(struct ScriptContext *ctx) { ctx->scriptPtr = BattleSetup_GetScriptAddrAfterBattle(); return FALSE; } bool8 ScrCmd_gotobeatenscript(struct ScriptContext *ctx) { ctx->scriptPtr = BattleSetup_GetTrainerPostBattleScript(); return FALSE; } bool8 ScrCmd_checktrainerflag(struct ScriptContext *ctx) { u16 index = VarGet(ScriptReadHalfword(ctx)); ctx->comparisonResult = HasTrainerBeenFought(index); return FALSE; } bool8 ScrCmd_settrainerflag(struct ScriptContext *ctx) { u16 index = VarGet(ScriptReadHalfword(ctx)); SetTrainerFlag(index); return FALSE; } bool8 ScrCmd_cleartrainerflag(struct ScriptContext *ctx) { u16 index = VarGet(ScriptReadHalfword(ctx)); ClearTrainerFlag(index); return FALSE; } bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx) { u16 species = ScriptReadHalfword(ctx); u8 level = ScriptReadByte(ctx); u16 item = ScriptReadHalfword(ctx); CreateScriptedWildMon(species, level, item); return FALSE; } bool8 ScrCmd_dowildbattle(struct ScriptContext *ctx) { BattleSetup_StartScriptedWildBattle(); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_pokemart(struct ScriptContext *ctx) { const void *ptr = (void *)ScriptReadWord(ctx); CreatePokemartMenu(ptr); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_pokemartdecoration(struct ScriptContext *ctx) { const void *ptr = (void *)ScriptReadWord(ctx); CreateDecorationShop1Menu(ptr); ScriptContext1_Stop(); return TRUE; } // Changes clerk dialogue slightly from above. See MART_TYPE_DECOR2 bool8 ScrCmd_pokemartdecoration2(struct ScriptContext *ctx) { const void *ptr = (void *)ScriptReadWord(ctx); CreateDecorationShop2Menu(ptr); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_playslotmachine(struct ScriptContext *ctx) { u8 slotMachineIndex = VarGet(ScriptReadHalfword(ctx)); PlaySlotMachine(slotMachineIndex, CB2_ReturnToFieldContinueScriptPlayMapMusic); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_setberrytree(struct ScriptContext *ctx) { u8 treeId = ScriptReadByte(ctx); u8 berry = ScriptReadByte(ctx); u8 growthStage = ScriptReadByte(ctx); if (berry == 0) PlantBerryTree(treeId, berry, growthStage, FALSE); else PlantBerryTree(treeId, berry, growthStage, FALSE); return FALSE; } bool8 ScrCmd_getpokenewsactive(struct ScriptContext *ctx) { u16 newsKind = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = IsPokeNewsActive(newsKind); return FALSE; } bool8 ScrCmd_choosecontestmon(struct ScriptContext *ctx) { ChooseContestMon(); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_startcontest(struct ScriptContext *ctx) { StartContest(); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_showcontestresults(struct ScriptContext *ctx) { ShowContestResults(); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_contestlinktransfer(struct ScriptContext *ctx) { ContestLinkTransfer(gSpecialVar_ContestCategory); ScriptContext1_Stop(); return TRUE; } bool8 ScrCmd_dofieldeffect(struct ScriptContext *ctx) { u16 effectId = VarGet(ScriptReadHalfword(ctx)); sFieldEffectScriptId = effectId; FieldEffectStart(sFieldEffectScriptId); return FALSE; } bool8 ScrCmd_setfieldeffectargument(struct ScriptContext *ctx) { u8 argNum = ScriptReadByte(ctx); gFieldEffectArguments[argNum] = (s16)VarGet(ScriptReadHalfword(ctx)); return FALSE; } static bool8 WaitForFieldEffectFinish(void) { if (!FieldEffectActiveListContains(sFieldEffectScriptId)) return TRUE; else return FALSE; } bool8 ScrCmd_waitfieldeffect(struct ScriptContext *ctx) { sFieldEffectScriptId = VarGet(ScriptReadHalfword(ctx)); SetupNativeScript(ctx, WaitForFieldEffectFinish); return TRUE; } bool8 ScrCmd_setrespawn(struct ScriptContext *ctx) { u16 healLocationId = VarGet(ScriptReadHalfword(ctx)); SetLastHealLocationWarp(healLocationId); return FALSE; } bool8 ScrCmd_checkplayergender(struct ScriptContext *ctx) { gSpecialVar_Result = gSaveBlock2Ptr->playerGender; return FALSE; } bool8 ScrCmd_playmoncry(struct ScriptContext *ctx) { u16 species = VarGet(ScriptReadHalfword(ctx)); u16 mode = VarGet(ScriptReadHalfword(ctx)); PlayCry_Script(species, mode); return FALSE; } bool8 ScrCmd_waitmoncry(struct ScriptContext *ctx) { SetupNativeScript(ctx, IsCryFinished); return TRUE; } bool8 ScrCmd_setmetatile(struct ScriptContext *ctx) { u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); u16 tileId = VarGet(ScriptReadHalfword(ctx)); u16 isImpassable = VarGet(ScriptReadHalfword(ctx)); x += MAP_OFFSET; y += MAP_OFFSET; if (!isImpassable) MapGridSetMetatileIdAt(x, y, tileId); else MapGridSetMetatileIdAt(x, y, tileId | METATILE_COLLISION_MASK); return FALSE; } bool8 ScrCmd_opendoor(struct ScriptContext *ctx) { u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); x += MAP_OFFSET; y += MAP_OFFSET; PlaySE(GetDoorSoundEffect(x, y)); FieldAnimateDoorOpen(x, y); return FALSE; } bool8 ScrCmd_closedoor(struct ScriptContext *ctx) { u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); x += MAP_OFFSET; y += MAP_OFFSET; FieldAnimateDoorClose(x, y); return FALSE; } static bool8 IsDoorAnimationStopped(void) { if (!FieldIsDoorAnimationRunning()) return TRUE; else return FALSE; } bool8 ScrCmd_waitdooranim(struct ScriptContext *ctx) { SetupNativeScript(ctx, IsDoorAnimationStopped); return TRUE; } bool8 ScrCmd_setdooropen(struct ScriptContext *ctx) { u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); x += MAP_OFFSET; y += MAP_OFFSET; FieldSetDoorOpened(x, y); return FALSE; } bool8 ScrCmd_setdoorclosed(struct ScriptContext *ctx) { u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); x += MAP_OFFSET; y += MAP_OFFSET; FieldSetDoorClosed(x, y); return FALSE; } // Below two are functions for elevators in RS, do nothing in Emerald bool8 ScrCmd_addelevmenuitem(struct ScriptContext *ctx) { u8 v3 = ScriptReadByte(ctx); u16 v5 = VarGet(ScriptReadHalfword(ctx)); u16 v7 = VarGet(ScriptReadHalfword(ctx)); u16 v9 = VarGet(ScriptReadHalfword(ctx)); //ScriptAddElevatorMenuItem(v3, v5, v7, v9); return FALSE; } bool8 ScrCmd_showelevmenu(struct ScriptContext *ctx) { /*ScriptShowElevatorMenu(); ScriptContext1_Stop(); return TRUE;*/ return FALSE; } bool8 ScrCmd_checkcoins(struct ScriptContext *ctx) { u16 *ptr = GetVarPointer(ScriptReadHalfword(ctx)); *ptr = GetCoins(); return FALSE; } bool8 ScrCmd_addcoins(struct ScriptContext *ctx) { u16 coins = VarGet(ScriptReadHalfword(ctx)); if (AddCoins(coins) == TRUE) gSpecialVar_Result = FALSE; else gSpecialVar_Result = TRUE; return FALSE; } bool8 ScrCmd_removecoins(struct ScriptContext *ctx) { u16 coins = VarGet(ScriptReadHalfword(ctx)); if (RemoveCoins(coins) == TRUE) gSpecialVar_Result = FALSE; else gSpecialVar_Result = TRUE; return FALSE; } bool8 ScrCmd_moverotatingtileobjects(struct ScriptContext *ctx) { u16 puzzleNumber = VarGet(ScriptReadHalfword(ctx)); sMovingNpcId = MoveRotatingTileObjects(puzzleNumber); return FALSE; } bool8 ScrCmd_turnrotatingtileobjects(struct ScriptContext *ctx) { TurnRotatingTileObjects(); return FALSE; } bool8 ScrCmd_initrotatingtilepuzzle(struct ScriptContext *ctx) { u16 isTrickHouse = VarGet(ScriptReadHalfword(ctx)); InitRotatingTilePuzzle(isTrickHouse); return FALSE; } bool8 ScrCmd_freerotatingtilepuzzle(struct ScriptContext *ctx) { FreeRotatingTilePuzzle(); return FALSE; } bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx) { gSelectedObjectEvent = GetCurrentApproachingTrainerObjectEventId(); return FALSE; } bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx) { if (IsOverworldLinkActive()) { return FALSE; } else { if (gObjectEvents[gSelectedObjectEvent].active) { FreezeForApproachingTrainers(); SetupNativeScript(ctx, IsFreezeObjectAndPlayerFinished); } return TRUE; } } // This command will set a Pokémon's eventLegal bit; there is no similar command to clear it. bool8 ScrCmd_setmoneventlegal(struct ScriptContext *ctx) { bool8 isEventLegal = TRUE; u16 partyIndex = VarGet(ScriptReadHalfword(ctx)); SetMonData(&gPlayerParty[partyIndex], MON_DATA_EVENT_LEGAL, &isEventLegal); return FALSE; } bool8 ScrCmd_checkmoneventlegal(struct ScriptContext *ctx) { u16 partyIndex = VarGet(ScriptReadHalfword(ctx)); gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EVENT_LEGAL, NULL); return FALSE; } bool8 ScrCmd_trywondercardscript(struct ScriptContext *ctx) { const u8* script = GetSavedRamScriptIfValid(); if (script) { gRamScriptRetAddr = ctx->scriptPtr; ScriptJump(ctx, script); } return FALSE; } // This warp is only used by the Union Room. // For the warp used by the Aqua Hideout, see DoTeleportTileWarp bool8 ScrCmd_warpspinenter(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); SetSpinStartFacingDir(GetPlayerFacingDirection()); DoSpinEnterWarp(); ResetInitialPlayerAvatarState(); return TRUE; } bool8 ScrCmd_setmonmetlocation(struct ScriptContext *ctx) { u16 partyIndex = VarGet(ScriptReadHalfword(ctx)); u8 location = ScriptReadByte(ctx); if (partyIndex < PARTY_SIZE) SetMonData(&gPlayerParty[partyIndex], MON_DATA_MET_LOCATION, &location); return FALSE; } static void CloseBrailleWindow(void) { ClearStdWindowAndFrame(sBrailleWindowId, 1); RemoveWindow(sBrailleWindowId); } bool8 ScrCmd_buffertrainerclassname(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 trainerClassId = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], GetTrainerClassNameFromId(trainerClassId)); return FALSE; } bool8 ScrCmd_buffertrainername(struct ScriptContext *ctx) { u8 stringVarIndex = ScriptReadByte(ctx); u16 trainerClassId = VarGet(ScriptReadHalfword(ctx)); StringCopy(sScriptStringVars[stringVarIndex], GetTrainerNameFromId(trainerClassId)); return FALSE; } void SetMovingNpcId(u16 npcId) { sMovingNpcId = npcId; } bool8 ScrCmd_warpwhitefade(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); u8 warpId = ScriptReadByte(ctx); u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); DoWhiteFadeWarp(); ResetInitialPlayerAvatarState(); return TRUE; }