#include "global.h" #include "event_data.h" #include "pokemon.h" #include "random.h" #include "roamer.h" // Despite having a variable to track it, the roamer is // hard-coded to only ever be in map group 0 #define ROAMER_MAP_GROUP 0 enum { MAP_GRP, // map group MAP_NUM, // map number }; #define ROAMER (&gSaveBlock1Ptr->roamer) EWRAM_DATA static u8 sLocationHistory[3][2] = {0}; EWRAM_DATA static u8 sRoamerLocation[2] = {0}; #define ___ MAP_NUM(UNDEFINED) // For empty spots in the location table // Note: There are two potential softlocks that can occur with this table if its maps are // changed in particular ways. They can be avoided by ensuring the following: // - There must be at least 2 location sets that start with a different map, // i.e. every location set cannot start with the same map. This is because of // the while loop in RoamerMoveToOtherLocationSet. // - Each location set must have at least 3 unique maps. This is because of // the while loop in RoamerMove. In this loop the first map in the set is // ignored, and an additional map is ignored if the roamer was there recently. // - Additionally, while not a softlock, it's worth noting that if for any // map in the location table there is not a location set that starts with // that map then the roamer will be significantly less likely to move away // from that map when it lands there. static const u8 sRoamerLocations[][6] = { { MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), MAP_NUM(ROUTE134), ___ }, { MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), ___, ___ }, { MAP_NUM(ROUTE117), MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE118), ___, ___ }, { MAP_NUM(ROUTE118), MAP_NUM(ROUTE117), MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE119), MAP_NUM(ROUTE123) }, { MAP_NUM(ROUTE119), MAP_NUM(ROUTE118), MAP_NUM(ROUTE120), ___, ___, ___ }, { MAP_NUM(ROUTE120), MAP_NUM(ROUTE119), MAP_NUM(ROUTE121), ___, ___, ___ }, { MAP_NUM(ROUTE121), MAP_NUM(ROUTE120), MAP_NUM(ROUTE122), MAP_NUM(ROUTE123), ___, ___ }, { MAP_NUM(ROUTE122), MAP_NUM(ROUTE121), MAP_NUM(ROUTE123), ___, ___, ___ }, { MAP_NUM(ROUTE123), MAP_NUM(ROUTE122), MAP_NUM(ROUTE118), ___, ___, ___ }, { MAP_NUM(ROUTE124), MAP_NUM(ROUTE121), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), ___, ___ }, { MAP_NUM(ROUTE125), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), ___, ___, ___ }, { MAP_NUM(ROUTE126), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), ___, ___, ___ }, { MAP_NUM(ROUTE127), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), MAP_NUM(ROUTE128), ___, ___ }, { MAP_NUM(ROUTE128), MAP_NUM(ROUTE127), MAP_NUM(ROUTE129), ___, ___, ___ }, { MAP_NUM(ROUTE129), MAP_NUM(ROUTE128), MAP_NUM(ROUTE130), ___, ___, ___ }, { MAP_NUM(ROUTE130), MAP_NUM(ROUTE129), MAP_NUM(ROUTE131), ___, ___, ___ }, { MAP_NUM(ROUTE131), MAP_NUM(ROUTE130), MAP_NUM(ROUTE132), ___, ___, ___ }, { MAP_NUM(ROUTE132), MAP_NUM(ROUTE131), MAP_NUM(ROUTE133), ___, ___, ___ }, { MAP_NUM(ROUTE133), MAP_NUM(ROUTE132), MAP_NUM(ROUTE134), ___, ___, ___ }, { MAP_NUM(ROUTE134), MAP_NUM(ROUTE133), MAP_NUM(ROUTE110), ___, ___, ___ }, { ___, ___, ___, ___, ___, ___ }, }; #undef ___ #define NUM_LOCATION_SETS (ARRAY_COUNT(sRoamerLocations) - 1) #define NUM_LOCATIONS_PER_SET (ARRAY_COUNT(sRoamerLocations[0])) void ClearRoamerData(void) { memset(ROAMER, 0, sizeof(*ROAMER)); ROAMER->species = SPECIES_LATIAS; } void ClearRoamerLocationData(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sLocationHistory); i++) { sLocationHistory[i][MAP_GRP] = 0; sLocationHistory[i][MAP_NUM] = 0; } sRoamerLocation[MAP_GRP] = 0; sRoamerLocation[MAP_NUM] = 0; } static void CreateInitialRoamerMon(bool16 createLatios) { if (!createLatios) ROAMER->species = SPECIES_LATIAS; else ROAMER->species = SPECIES_LATIOS; CreateMon(&gEnemyParty[0], ROAMER->species, 40, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0); ROAMER->level = 40; ROAMER->status = 0; ROAMER->active = TRUE; ROAMER->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS); ROAMER->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY); ROAMER->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP); ROAMER->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL); ROAMER->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY); ROAMER->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE); ROAMER->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART); ROAMER->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH); sRoamerLocation[MAP_GRP] = ROAMER_MAP_GROUP; sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % NUM_LOCATION_SETS][0]; } // gSpecialVar_0x8004 here corresponds to the options in the multichoice MULTI_TV_LATI (0 for 'Red', 1 for 'Blue') void InitRoamer(void) { ClearRoamerData(); ClearRoamerLocationData(); CreateInitialRoamerMon(gSpecialVar_0x8004); } void UpdateLocationHistoryForRoamer(void) { sLocationHistory[2][MAP_GRP] = sLocationHistory[1][MAP_GRP]; sLocationHistory[2][MAP_NUM] = sLocationHistory[1][MAP_NUM]; sLocationHistory[1][MAP_GRP] = sLocationHistory[0][MAP_GRP]; sLocationHistory[1][MAP_NUM] = sLocationHistory[0][MAP_NUM]; sLocationHistory[0][MAP_GRP] = gSaveBlock1Ptr->location.mapGroup; sLocationHistory[0][MAP_NUM] = gSaveBlock1Ptr->location.mapNum; } void RoamerMoveToOtherLocationSet(void) { u8 mapNum = 0; if (!ROAMER->active) return; sRoamerLocation[MAP_GRP] = ROAMER_MAP_GROUP; // Choose a location set that starts with a map // different from the roamer's current map while (1) { mapNum = sRoamerLocations[Random() % NUM_LOCATION_SETS][0]; if (sRoamerLocation[MAP_NUM] != mapNum) { sRoamerLocation[MAP_NUM] = mapNum; return; } } } void RoamerMove(void) { u8 locSet = 0; if ((Random() % 16) == 0) { RoamerMoveToOtherLocationSet(); } else { if (!ROAMER->active) return; while (locSet < NUM_LOCATION_SETS) { // Find the location set that starts with the roamer's current map if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0]) { u8 mapNum; while (1) { // Choose a new map (excluding the first) within this set // Also exclude a map if the roamer was there 2 moves ago mapNum = sRoamerLocations[locSet][(Random() % (NUM_LOCATIONS_PER_SET - 1)) + 1]; if (!(sLocationHistory[2][MAP_GRP] == ROAMER_MAP_GROUP && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != MAP_NUM(UNDEFINED)) break; } sRoamerLocation[MAP_NUM] = mapNum; return; } locSet++; } } } bool8 IsRoamerAt(u8 mapGroup, u8 mapNum) { if (ROAMER->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM]) return TRUE; else return FALSE; } void CreateRoamerMonInstance(void) { u32 status; struct Pokemon *mon = &gEnemyParty[0]; ZeroEnemyPartyMons(); CreateMonWithIVsPersonality(mon, ROAMER->species, ROAMER->level, ROAMER->ivs, ROAMER->personality); // The roamer's status field is u8, but SetMonData expects status to be u32, so will set the roamer's status // using the status field and the following 3 bytes (cool, beauty, and cute). #ifdef BUGFIX status = ROAMER->status; SetMonData(mon, MON_DATA_STATUS, &status); #else SetMonData(mon, MON_DATA_STATUS, &ROAMER->status); #endif SetMonData(mon, MON_DATA_HP, &ROAMER->hp); SetMonData(mon, MON_DATA_COOL, &ROAMER->cool); SetMonData(mon, MON_DATA_BEAUTY, &ROAMER->beauty); SetMonData(mon, MON_DATA_CUTE, &ROAMER->cute); SetMonData(mon, MON_DATA_SMART, &ROAMER->smart); SetMonData(mon, MON_DATA_TOUGH, &ROAMER->tough); } bool8 TryStartRoamerEncounter(void) { if (IsRoamerAt(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum) == TRUE && (Random() % 4) == 0) { CreateRoamerMonInstance(); return TRUE; } else { return FALSE; } } void UpdateRoamerHPStatus(struct Pokemon *mon) { ROAMER->hp = GetMonData(mon, MON_DATA_HP); ROAMER->status = GetMonData(mon, MON_DATA_STATUS); RoamerMoveToOtherLocationSet(); } void SetRoamerInactive(void) { ROAMER->active = FALSE; } void GetRoamerLocation(u8 *mapGroup, u8 *mapNum) { *mapGroup = sRoamerLocation[MAP_GRP]; *mapNum = sRoamerLocation[MAP_NUM]; }