#include "global.h" #include "malloc.h" #include "battle.h" #include "bg.h" #include "data.h" #include "decompress.h" #include "event_data.h" #include "gpu_regs.h" #include "graphics.h" #include "item_menu.h" #include "main.h" #include "menu.h" #include "menu_helpers.h" #include "m4a.h" #include "palette.h" #include "party_menu.h" #include "pokeblock.h" #include "pokemon.h" #include "sprite.h" #include "string_util.h" #include "strings.h" #include "sound.h" #include "task.h" #include "text_window.h" #include "trig.h" #include "util.h" #include "constants/rgb.h" enum { ANIMDATA_ROT_IDX, ANIMDATA_ROT_SPEED, ANIMDATA_SIN_AMPLITUDE, ANIMDATA_COS_AMPLITUDE, ANIMDATA_TIME, ANIMDATA_ROT_ACCEL, ANIMDATA_TARGET_X, ANIMDATA_TARGET_Y, ANIMDATA_APPR_TIME, ANIMDATA_IS_LAST, NUM_ANIMDATA }; enum { AFFINE_NONE, AFFINE_TURN_UP, AFFINE_TURN_UP_AND_DOWN, AFFINE_TURN_DOWN, AFFINE_TURN_DOWN_SLOW, AFFINE_TURN_DOWN_SLIGHT, AFFINE_TURN_UP_HIGH, AFFINE_UNUSED_1, AFFINE_UNUSED_2, AFFINE_UNUSED_3, NUM_MON_AFFINES, }; #define MON_X 48 #define MON_Y 80 // The animation the Pokémon does during the feeding scene depends on their nature. // The below values are offsets into sMonPokeblockAnims of the animation data for that nature. #define ANIM_HARDY 0 #define ANIM_LONELY (ANIM_HARDY + 3) #define ANIM_BRAVE (ANIM_LONELY + 1) #define ANIM_ADAMANT (ANIM_BRAVE + 1) #define ANIM_NAUGHTY (ANIM_ADAMANT + 5) #define ANIM_BOLD (ANIM_NAUGHTY + 3) #define ANIM_DOCILE (ANIM_BOLD + 2) #define ANIM_RELAXED (ANIM_DOCILE + 1) #define ANIM_IMPISH (ANIM_RELAXED + 2) #define ANIM_LAX (ANIM_IMPISH + 1) #define ANIM_TIMID (ANIM_LAX + 1) #define ANIM_HASTY (ANIM_TIMID + 5) #define ANIM_SERIOUS (ANIM_HASTY + 2) #define ANIM_JOLLY (ANIM_SERIOUS + 1) #define ANIM_NAIVE (ANIM_JOLLY + 1) #define ANIM_MODEST (ANIM_NAIVE + 4) #define ANIM_MILD (ANIM_MODEST + 3) #define ANIM_QUIET (ANIM_MILD + 1) #define ANIM_BASHFUL (ANIM_QUIET + 2) #define ANIM_RASH (ANIM_BASHFUL + 3) #define ANIM_CALM (ANIM_RASH + 3) #define ANIM_GENTLE (ANIM_CALM + 1) #define ANIM_SASSY (ANIM_GENTLE + 1) #define ANIM_CAREFUL (ANIM_SASSY + 1) #define ANIM_QUIRKY (ANIM_CAREFUL + 5) struct PokeblockFeed { struct Sprite *monSpritePtr; struct Sprite savedMonSprite; u8 tilemapBuffer[BG_SCREEN_SIZE]; u8 unused1[8]; s16 monAnimX[0x200]; s16 monAnimY[0x200]; u8 animRunState; u8 animId; u8 unused2; bool8 noMonFlip; u16 species; u16 monAnimLength; u16 timer; u8 nature; u8 monSpriteId_; // Duplicated unnecessarily u8 unused3; u8 monSpriteId; u8 pokeblockCaseSpriteId; u8 pokeblockSpriteId; s16 animData[NUM_ANIMDATA]; s16 monInitX; s16 monInitY; s16 maxAnimStageTime; s16 monX; s16 monY; s16 loadGfxState; u8 unused4; }; static void HandleInitBackgrounds(void); static void HandleInitWindows(void); static void LaunchPokeblockFeedTask(void); static void SetPokeblockSpritePal(u8); static void CalculateMonAnimLength(void); static void DoPokeblockCaseThrowEffect(u8, bool8); static void StartMonJumpForPokeblock(u8); static void Task_PrintAtePokeblockMessage(u8); static void Task_FadeOutPokeblockFeed(u8); static void UpdateMonAnim(void); static void SpriteCB_MonJumpForPokeblock(struct Sprite *); static void CalculateMonAnimMovement(void); static void CalculateMonAnimMovementEnd(void); static bool8 InitMonAnimStage(void); static bool8 FreeMonSpriteOamMatrix(void); static bool8 DoMonAnimStep(void); static bool8 LoadMonAndSceneGfx(struct Pokemon *); static u8 CreatePokeblockSprite(void); static u8 CreatePokeblockCaseSpriteForFeeding(void); static u8 CreateMonSprite(struct Pokemon *); static void SpriteCB_ThrownPokeblock(struct Sprite *); EWRAM_DATA static struct PokeblockFeed *sPokeblockFeed = NULL; EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0}; static const u8 sNatureToMonPokeblockAnim[NUM_NATURES][2] = { [NATURE_HARDY] = { ANIM_HARDY, AFFINE_NONE }, [NATURE_LONELY] = { ANIM_LONELY, AFFINE_NONE }, [NATURE_BRAVE] = { ANIM_BRAVE, AFFINE_TURN_UP }, [NATURE_ADAMANT] = { ANIM_ADAMANT, AFFINE_NONE }, [NATURE_NAUGHTY] = { ANIM_NAUGHTY, AFFINE_NONE }, [NATURE_BOLD] = { ANIM_BOLD, AFFINE_NONE }, [NATURE_DOCILE] = { ANIM_DOCILE, AFFINE_NONE }, [NATURE_RELAXED] = { ANIM_RELAXED, AFFINE_TURN_UP_AND_DOWN }, [NATURE_IMPISH] = { ANIM_IMPISH, AFFINE_NONE }, [NATURE_LAX] = { ANIM_LAX, AFFINE_NONE }, [NATURE_TIMID] = { ANIM_TIMID, AFFINE_NONE }, [NATURE_HASTY] = { ANIM_HASTY, AFFINE_NONE }, [NATURE_SERIOUS] = { ANIM_SERIOUS, AFFINE_TURN_DOWN }, [NATURE_JOLLY] = { ANIM_JOLLY, AFFINE_NONE }, [NATURE_NAIVE] = { ANIM_NAIVE, AFFINE_NONE }, [NATURE_MODEST] = { ANIM_MODEST, AFFINE_TURN_DOWN_SLOW }, [NATURE_MILD] = { ANIM_MILD, AFFINE_NONE }, [NATURE_QUIET] = { ANIM_QUIET, AFFINE_NONE }, [NATURE_BASHFUL] = { ANIM_BASHFUL, AFFINE_NONE }, [NATURE_RASH] = { ANIM_RASH, AFFINE_NONE }, [NATURE_CALM] = { ANIM_CALM, AFFINE_NONE }, [NATURE_GENTLE] = { ANIM_GENTLE, AFFINE_TURN_DOWN_SLIGHT }, [NATURE_SASSY] = { ANIM_SASSY, AFFINE_TURN_UP_HIGH }, [NATURE_CAREFUL] = { ANIM_CAREFUL, AFFINE_NONE }, [NATURE_QUIRKY] = { ANIM_QUIRKY, AFFINE_NONE }, }; // Data for the animation the Pokémon does while readying to jump for the Pokéblock // Each nature can have up to 8 anim 'stages' it progresses through, and each stage has its own array of data. // The elements in each array correspond in order to the following: // - ANIMDATA_ROT_IDX : Index into sin/cos table for circular movement // - ANIMDATA_ROT_SPEED : Circular movement speed // - ANIMDATA_SIN_AMPLITUDE: How far on the x to move // - ANIMDATA_COS_AMPLITUDE: How far on the y to move // - ANIMDATA_TIME : How long in frames this part of the animation takes // - ANIMDATA_ROT_ACCEL : How much to increase circular movement speed // - ANIMDATA_TARGET_X : Target x coord offset from start position // - ANIMDATA_TARGET_Y : Target y coord offset from start position // - ANIMDATA_APPR_TIME : The time over which the target position should be approached // - ANIMDATA_IS_LAST : TRUE if it's the last anim stage for this nature, FALSE otherwise // static const s16 sMonPokeblockAnims[][NUM_ANIMDATA] = { [ANIM_HARDY] = { 0, 4, 0, 8, 24, 0, 0, 0, 12, FALSE}, { 0, 4, 0, 16, 24, 0, 0, 0, 12, FALSE}, { 0, 4, 0, 32, 32, 0, 0, 0, 16, TRUE}, [ANIM_LONELY] = { 0, 3, 6, 0, 48, 0, 0, 0, 24, TRUE}, [ANIM_BRAVE] = { 64, 16, -24, 0, 32, 0, 0, 0, 0, TRUE}, [ANIM_ADAMANT] = { 0, 4, 8, 0, 16, 0, -8, 0, 0, FALSE}, { 0, 0, 0, 0, 16, 0, 0, 0, 0, FALSE}, { 0, 4, 8, 0, 16, 0, -8, 0, 0, FALSE}, { 0, 0, 0, 0, 16, 0, 0, 0, 0, FALSE}, { 0, 4, -16, 0, 4, 0, 16, 0, 0, TRUE}, [ANIM_NAUGHTY] = { 0, 3, 6, 0, 12, 0, 0, 0, 6, FALSE}, { 0, 3, -6, 0, 12, 0, 0, 0, 6, FALSE}, { 0, 16, 16, 0, 45, 1, 0, 0, 0, TRUE}, [ANIM_BOLD] = { 0, 16, 0, 24, 32, 0, 0, 0, 16, FALSE}, { 0, 16, 0, 23, 32, 0, 0, 0, 16, TRUE}, [ANIM_DOCILE] = { 0, 0, 0, 0, 80, 0, 0, 0, 0, TRUE}, [ANIM_RELAXED] = { 0, 2, 8, 0, 32, 0, 0, 0, 0, FALSE}, { 0, 2, -8, 0, 32, 0, 0, 0, 0, TRUE}, [ANIM_IMPISH] = { 0, 32, 2, 1, 48, 1, 0, 0, 24, TRUE}, [ANIM_LAX] = { 0, 2, 16, 16, 128, 0, 0, 0, 0, TRUE}, [ANIM_TIMID] = { 0, 2, -8, 0, 48, 0, -24, 0, 0, FALSE}, { 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE}, { 64, 32, 2, 0, 36, 0, 0, 0, 0, FALSE}, { 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE}, { 0, 2, 8, 0, 48, 0, 24, 0, 0, TRUE}, [ANIM_HASTY] = { 64, 24, 16, 0, 32, 0, 0, 0, 0, FALSE}, { 0, 28, 2, 1, 32, 1, 0, 0, 16, TRUE}, [ANIM_SERIOUS] = { 0, 0, 0, 0, 32, 0, 0, 0, 0, TRUE}, [ANIM_JOLLY] = { 64, 16, -16, 2, 48, 0, 0, 0, 32, TRUE}, [ANIM_NAIVE] = { 0, 12, -8, 4, 24, 0, 8, 0, 12, FALSE}, { 0, 12, 8, 8, 24, 0, -16, 0, 12, FALSE}, { 0, 12, -8, 16, 24, 0, 16, 0, 12, FALSE}, { 0, 12, 8, 28, 24, 0, -8, 0, 12, TRUE}, [ANIM_MODEST] = { 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE}, { 64, 16, -4, 0, 32, 0, 0, 0, 0, FALSE}, { 0, 0, 0, 0, 8, 0, 0, 0, 0, TRUE}, [ANIM_MILD] = { 128, 4, 0, 8, 64, 0, 0, 0, 0, TRUE}, [ANIM_QUIET] = { 0, 2, 16, 0, 48, 0, 0, 0, 0, FALSE}, { 128, 2, 16, 0, 48, 0, 0, 0, 0, TRUE}, [ANIM_BASHFUL] = { 0, 2, -4, 0, 48, 0, -48, 0, 0, FALSE}, { 0, 0, 0, 0, 80, 0, 0, 0, 0, FALSE}, { 0, 2, 8, 0, 24, 0, 48, 0, 0, TRUE}, [ANIM_RASH] = { 64, 4, 64, 58, 52, 0, -88, 0, 0, FALSE}, { 0, 0, 0, 0, 80, 0, 0, 0, 0, FALSE}, { 0, 24, 80, 0, 32, 0, 88, 0, 0, TRUE}, [ANIM_CALM] = { 0, 2, 16, 4, 64, 0, 0, 0, 0, TRUE}, [ANIM_GENTLE] = { 0, 0, 0, 0, 32, 0, 0, 0, 0, TRUE}, [ANIM_SASSY] = { 0, 0, 0, 0, 42, 0, 0, 0, 0, TRUE}, [ANIM_CAREFUL] = { 0, 4, 0, 8, 24, 0, 0, 0, 12, FALSE}, { 0, 0, 0, 0, 12, 0, 0, 0, 0, FALSE}, { 0, 4, 0, 12, 24, 0, 0, 0, 12, FALSE}, { 0, 0, 0, 0, 12, 0, 0, 0, 0, FALSE}, { 0, 4, 0, 4, 24, 0, 0, 0, 12, TRUE}, [ANIM_QUIRKY] = { 0, 4, 16, 12, 64, 0, 0, 0, 0, FALSE}, { 0, -4, 16, 12, 64, 0, 0, 0, 0, TRUE}, }; static const union AffineAnimCmd sAffineAnim_Mon_None[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnUp[] = { AFFINEANIMCMD_FRAME(0, 0, 12, 1), AFFINEANIMCMD_FRAME(0, 0, 0, 30), AFFINEANIMCMD_FRAME(0, 0, -12, 1), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnUp_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0, 0, 12, 1), AFFINEANIMCMD_FRAME(0, 0, 0, 28), AFFINEANIMCMD_FRAME(0, 0, -4, 3), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnUpAndDown[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnUpAndDown_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnDown[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnDown_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlow[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlow_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlight[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlight_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnUpHigh[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_Mon_TurnUpHigh_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sAffineAnims_Mon[] = { // Animations for non-flipped mon sprites [AFFINE_NONE] = sAffineAnim_Mon_None, [AFFINE_TURN_UP] = sAffineAnim_Mon_TurnUp, [AFFINE_TURN_UP_AND_DOWN] = sAffineAnim_Mon_TurnUpAndDown, [AFFINE_TURN_DOWN] = sAffineAnim_Mon_TurnDown, [AFFINE_TURN_DOWN_SLOW] = sAffineAnim_Mon_TurnDownSlow, [AFFINE_TURN_DOWN_SLIGHT] = sAffineAnim_Mon_TurnDownSlight, [AFFINE_TURN_UP_HIGH] = sAffineAnim_Mon_TurnUpHigh, [AFFINE_UNUSED_1] = sAffineAnim_Mon_None, [AFFINE_UNUSED_2] = sAffineAnim_Mon_None, [AFFINE_UNUSED_3] = sAffineAnim_Mon_None, // Animations for flipped mon sprites [AFFINE_NONE + NUM_MON_AFFINES] = sAffineAnim_Mon_None, [AFFINE_TURN_UP + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUp_Flipped, [AFFINE_TURN_UP_AND_DOWN + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUpAndDown_Flipped, [AFFINE_TURN_DOWN + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDown_Flipped, [AFFINE_TURN_DOWN_SLOW + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDownSlow_Flipped, [AFFINE_TURN_DOWN_SLIGHT + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDownSlight_Flipped, [AFFINE_TURN_UP_HIGH + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUpHigh_Flipped, [AFFINE_UNUSED_1 + NUM_MON_AFFINES] = sAffineAnim_Mon_None, [AFFINE_UNUSED_2 + NUM_MON_AFFINES] = sAffineAnim_Mon_None, [AFFINE_UNUSED_3 + NUM_MON_AFFINES] = sAffineAnim_Mon_None, sAffineAnim_Mon_None, // ? Extra for some reason }; static const struct BgTemplate sBackgroundTemplates[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 2, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0 } }; static const struct WindowTemplate sWindowTemplates[] = { { .bg = 0, .tilemapLeft = 1, .tilemapTop = 15, .width = 28, .height = 4, .paletteNum = 15, .baseBlock = 0xA }, DUMMY_WIN_TEMPLATE }; // - 1 excludes PBLOCK_CLR_NONE static const u32* const sPokeblocksPals[] = { [PBLOCK_CLR_RED - 1] = gPokeblockRed_Pal, [PBLOCK_CLR_BLUE - 1] = gPokeblockBlue_Pal, [PBLOCK_CLR_PINK - 1] = gPokeblockPink_Pal, [PBLOCK_CLR_GREEN - 1] = gPokeblockGreen_Pal, [PBLOCK_CLR_YELLOW - 1] = gPokeblockYellow_Pal, [PBLOCK_CLR_PURPLE - 1] = gPokeblockPurple_Pal, [PBLOCK_CLR_INDIGO - 1] = gPokeblockIndigo_Pal, [PBLOCK_CLR_BROWN - 1] = gPokeblockBrown_Pal, [PBLOCK_CLR_LITE_BLUE - 1] = gPokeblockLiteBlue_Pal, [PBLOCK_CLR_OLIVE - 1] = gPokeblockOlive_Pal, [PBLOCK_CLR_GRAY - 1] = gPokeblockGray_Pal, [PBLOCK_CLR_BLACK - 1] = gPokeblockBlack_Pal, [PBLOCK_CLR_WHITE - 1] = gPokeblockWhite_Pal, [PBLOCK_CLR_GOLD - 1] = gPokeblockGold_Pal }; static const union AffineAnimCmd sAffineAnim_Still[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sSpriteAffineAnimTable_MonNoFlip[] = { sAffineAnim_Still }; static const union AffineAnimCmd sAffineAnim_PokeblockCase_ThrowFromVertical[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1), AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END }; static const union AffineAnimCmd sAffineAnim_PokeblockCase_ThrowFromHorizontal[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1), AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_Still[] = { sAffineAnim_Still }; static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_ThrowFromVertical[] = { sAffineAnim_PokeblockCase_ThrowFromVertical }; static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_ThrowFromHorizontal[] = { sAffineAnim_PokeblockCase_ThrowFromHorizontal }; static const struct OamData sOamData_Pokeblock = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const union AnimCmd sAnim_Pokeblock[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; static const union AnimCmd *const sAnims_Pokeblock[] = { sAnim_Pokeblock, }; static const union AffineAnimCmd sAffineAnim_Pokeblock[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(-8, -8, 0, 1), AFFINEANIMCMD_JUMP(1) }; static const union AffineAnimCmd *const sAffineAnims_Pokeblock[] = { sAffineAnim_Pokeblock }; static const struct CompressedSpriteSheet sSpriteSheet_Pokeblock = { gPokeblock_Gfx, 0x20, TAG_POKEBLOCK }; static const struct SpriteTemplate sSpriteTemplate_Pokeblock = { .tileTag = TAG_POKEBLOCK, .paletteTag = TAG_POKEBLOCK, .oam = &sOamData_Pokeblock, .anims = sAnims_Pokeblock, .images = NULL, .affineAnims = sAffineAnims_Pokeblock, .callback = SpriteCB_ThrownPokeblock }; static void CB2_PokeblockFeed(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); DoScheduledBgTilemapCopiesToVram(); UpdatePaletteFade(); } static void VBlankCB_PokeblockFeed(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static bool8 LoadPokeblockFeedScene(void) { switch (gMain.state) { case 0: sPokeblockFeed = AllocZeroed(sizeof(*sPokeblockFeed)); SetVBlankHBlankCallbacksToNull(); ClearScheduledBgCopiesToVram(); gMain.state++; break; case 1: ResetPaletteFade(); gPaletteFade.bufferTransferDisabled = TRUE; gMain.state++; break; case 2: ResetSpriteData(); gMain.state++; break; case 3: FreeAllSpritePalettes(); gMain.state++; break; case 4: AllocateMonSpritesGfx(); gMain.state++; break; case 5: HandleInitBackgrounds(); gMain.state++; break; case 6: HandleInitWindows(); gMain.state++; break; case 7: if (LoadMonAndSceneGfx(&gPlayerParty[gPokeblockMonId])) gMain.state++; break; case 8: sPokeblockFeed->pokeblockCaseSpriteId = CreatePokeblockCaseSpriteForFeeding(); gMain.state++; break; case 9: sPokeblockFeed->monSpriteId = CreateMonSprite(&gPlayerParty[gPokeblockMonId]); gMain.state++; break; case 10: DrawStdFrameWithCustomTileAndPalette(0, 1, 1, 14); gMain.state++; break; case 11: LaunchPokeblockFeedTask(); gMain.state++; break; case 12: BlendPalettes(PALETTES_ALL, 16, 0); gMain.state++; break; case 13: BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gPaletteFade.bufferTransferDisabled = FALSE; gMain.state++; break; default: SetVBlankCallback(VBlankCB_PokeblockFeed); SetMainCallback2(CB2_PokeblockFeed); return TRUE; } return FALSE; } void PreparePokeblockFeedScene(void) { while (1) { if (MenuHelpers_ShouldWaitForLinkRecv() == TRUE) break; if (LoadPokeblockFeedScene() == TRUE) break; if (MenuHelpers_IsLinkActive() == TRUE) break; } } static void HandleInitBackgrounds(void) { ResetVramOamAndBgCntRegs(); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates)); SetBgTilemapBuffer(1, sPokeblockFeed->tilemapBuffer); ResetAllBgsCoordinates(); ScheduleBgCopyTilemapToVram(1); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); ShowBg(0); ShowBg(1); SetGpuReg(REG_OFFSET_BLDCNT, 0); } static bool8 LoadMonAndSceneGfx(struct Pokemon *mon) { u16 species; u32 personality, trainerId; const struct CompressedSpritePalette *palette; switch (sPokeblockFeed->loadGfxState) { case 0: // Load mon gfx species = GetMonData(mon, MON_DATA_SPECIES2); personality = GetMonData(mon, MON_DATA_PERSONALITY); HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); sPokeblockFeed->loadGfxState++; break; case 1: // Load mon palette species = GetMonData(mon, MON_DATA_SPECIES2); personality = GetMonData(mon, MON_DATA_PERSONALITY); trainerId = GetMonData(mon, MON_DATA_OT_ID); palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality); LoadCompressedSpritePalette(palette); SetMultiuseSpriteTemplateToPokemon(palette->tag, B_POSITION_OPPONENT_LEFT); sPokeblockFeed->loadGfxState++; break; case 2: LoadCompressedSpriteSheet(&gPokeblockCase_SpriteSheet); sPokeblockFeed->loadGfxState++; break; case 3: LoadCompressedSpritePalette(&gPokeblockCase_SpritePal); sPokeblockFeed->loadGfxState++; break; case 4: LoadCompressedSpriteSheet(&sSpriteSheet_Pokeblock); sPokeblockFeed->loadGfxState++; break; case 5: SetPokeblockSpritePal(gSpecialVar_ItemId); LoadCompressedSpritePalette(&sPokeblockSpritePal); sPokeblockFeed->loadGfxState++; break; case 6: ResetTempTileDataBuffers(); DecompressAndCopyTileDataToVram(1, gBattleTerrainTiles_Building, 0, 0, 0); sPokeblockFeed->loadGfxState++; break; case 7: if (FreeTempTileDataBuffersIfPossible() != TRUE) { LZDecompressWram(gPokeblockFeedBg_Tilemap, sPokeblockFeed->tilemapBuffer); sPokeblockFeed->loadGfxState++; } break; case 8: LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); sPokeblockFeed->loadGfxState = 0; return TRUE; } return FALSE; } static void HandleInitWindows(void) { InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 1, 0xE0); LoadPalette(gStandardMenuPalette, 0xF0, 0x20); FillWindowPixelBuffer(0, PIXEL_FILL(0)); PutWindowTilemap(0); ScheduleBgCopyTilemapToVram(0); } static void SetPokeblockSpritePal(u8 pokeblockCaseId) { u8 colorId = GetPokeblockData(&gSaveBlock1Ptr->pokeblocks[pokeblockCaseId], PBLOCK_COLOR); sPokeblockSpritePal.data = sPokeblocksPals[colorId - 1]; sPokeblockSpritePal.tag = TAG_POKEBLOCK; } // defines for task data fields #define tState data[0] #define tHorizontalThrow data[1] #define STATE_START_THROW 255 // If the length of the Pokémon's animation exceeds 255 the throw may happen twice #define STATE_SPAWN_PBLOCK (STATE_START_THROW + 14) #define STATE_START_JUMP (STATE_SPAWN_PBLOCK + 12) #define STATE_PRINT_MSG (STATE_START_JUMP + 16) static void Task_HandlePokeblockFeed(u8 taskId) { if (!gPaletteFade.active) { switch (gTasks[taskId].tState) { case 0: sPokeblockFeed->animRunState = 0; sPokeblockFeed->timer = 0; CalculateMonAnimLength(); break; case STATE_START_THROW: DoPokeblockCaseThrowEffect(sPokeblockFeed->pokeblockCaseSpriteId, gTasks[taskId].tHorizontalThrow); break; case STATE_SPAWN_PBLOCK: sPokeblockFeed->pokeblockSpriteId = CreatePokeblockSprite(); break; case STATE_START_JUMP: StartMonJumpForPokeblock(sPokeblockFeed->monSpriteId); break; case STATE_PRINT_MSG: gTasks[taskId].func = Task_PrintAtePokeblockMessage; return; } if (sPokeblockFeed->timer < sPokeblockFeed->monAnimLength) UpdateMonAnim(); else if (sPokeblockFeed->timer == sPokeblockFeed->monAnimLength) gTasks[taskId].tState = STATE_START_THROW - 1; sPokeblockFeed->timer++; gTasks[taskId].tState++; } } static void LaunchPokeblockFeedTask(void) { u8 taskId = CreateTask(Task_HandlePokeblockFeed, 0); gTasks[taskId].tState = 0; gTasks[taskId].tHorizontalThrow = TRUE; } static void Task_WaitForAtePokeblockMessage(u8 taskId) { if (RunTextPrintersRetIsActive(0) != TRUE) gTasks[taskId].func = Task_FadeOutPokeblockFeed; } static void Task_PrintAtePokeblockMessage(u8 taskId) { struct Pokemon *mon = &gPlayerParty[gPokeblockMonId]; struct Pokeblock *pokeblock = &gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId]; gPokeblockGain = PokeblockGetGain(GetNature(mon), pokeblock); GetMonNickname(mon, gStringVar1); PokeblockCopyName(pokeblock, gStringVar2); if (gPokeblockGain == 0) StringExpandPlaceholders(gStringVar4, gText_Var1AteTheVar2); else if (gPokeblockGain > 0) StringExpandPlaceholders(gStringVar4, gText_Var1HappilyAteVar2); else StringExpandPlaceholders(gStringVar4, gText_Var1DisdainfullyAteVar2); gTextFlags.canABSpeedUpPrint = TRUE; AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), NULL, 2, 1, 3); gTasks[taskId].func = Task_WaitForAtePokeblockMessage; } static void Task_ExitPokeblockFeed(u8 taskId) { if (!gPaletteFade.active) { ResetSpriteData(); FreeAllSpritePalettes(); m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100); SetMainCallback2(gMain.savedCallback); DestroyTask(taskId); FreeAllWindowBuffers(); Free(sPokeblockFeed); FreeMonSpritesGfx(); } } static void Task_FadeOutPokeblockFeed(u8 taskId) { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gTasks[taskId].func = Task_ExitPokeblockFeed; } #undef tState #undef tHorizontalThrow // Sprite data for Pokéblock and Pokémon #define sSpeed data[0] #define sAccel data[1] #define sSpecies data[2] static u8 CreateMonSprite(struct Pokemon* mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES2); u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, MON_X, MON_Y, 2); sPokeblockFeed->species = species; sPokeblockFeed->monSpriteId_ = spriteId; sPokeblockFeed->nature = GetNature(mon); gSprites[spriteId].sSpecies = species; gSprites[spriteId].callback = SpriteCallbackDummy; sPokeblockFeed->noMonFlip = TRUE; if (!IsMonSpriteNotFlipped(species)) { gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_MonNoFlip; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); sPokeblockFeed->noMonFlip = FALSE; } return spriteId; } static void StartMonJumpForPokeblock(u8 spriteId) { gSprites[spriteId].x = MON_X; gSprites[spriteId].y = MON_Y; gSprites[spriteId].sSpeed = -8; gSprites[spriteId].sAccel = 1; gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock; } static void SpriteCB_MonJumpForPokeblock(struct Sprite* sprite) { sprite->x += 4; sprite->y += sprite->sSpeed; sprite->sSpeed += sprite->sAccel; // Play cry at jump peak if (sprite->sSpeed == 0) PlayCry_Normal(sprite->sSpecies, 0); if (sprite->sSpeed == 9) sprite->callback = SpriteCallbackDummy; } static u8 CreatePokeblockCaseSpriteForFeeding(void) { u8 spriteId = CreatePokeblockCaseSprite(188, 100, 2); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_Still; gSprites[spriteId].callback = SpriteCallbackDummy; InitSpriteAffineAnim(&gSprites[spriteId]); return spriteId; } static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 horizontalThrow) { FreeOamMatrix(gSprites[spriteId].oam.matrixNum); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; if (!horizontalThrow) gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_ThrowFromVertical; // Never used, horizontalThrow always TRUE else gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_ThrowFromHorizontal; InitSpriteAffineAnim(&gSprites[spriteId]); } static u8 CreatePokeblockSprite(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_Pokeblock, 174, 84, 1); gSprites[spriteId].sSpeed = -12; gSprites[spriteId].sAccel = 1; return spriteId; } static void SpriteCB_ThrownPokeblock(struct Sprite* sprite) { sprite->x -= 4; sprite->y += sprite->sSpeed; sprite->sSpeed += sprite->sAccel; if (sprite->sSpeed == 10) DestroySprite(sprite); } static void CalculateMonAnimLength(void) { u8 animId, i; struct PokeblockFeed *pokeblockFeed; pokeblockFeed = sPokeblockFeed; pokeblockFeed->monAnimLength = 1; animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0]; // Add up the time each stage of the animation will take for (i = 0; i < 8; i++, animId++) { pokeblockFeed->monAnimLength += sMonPokeblockAnims[animId][ANIMDATA_TIME]; if (sMonPokeblockAnims[animId][ANIMDATA_IS_LAST] == TRUE) break; } } static void UpdateMonAnim(void) { struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; switch (pokeblockFeed->animRunState) { case 0: pokeblockFeed->animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0]; pokeblockFeed->monSpritePtr = &gSprites[pokeblockFeed->monSpriteId_]; pokeblockFeed->savedMonSprite = *pokeblockFeed->monSpritePtr; pokeblockFeed->animRunState = 10; break; case 1 ... 9: break; case 10: InitMonAnimStage(); if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != AFFINE_NONE) { // Initialize affine anim pokeblockFeed->monSpritePtr->oam.affineMode = ST_OAM_AFFINE_DOUBLE; pokeblockFeed->monSpritePtr->oam.matrixNum = 0; pokeblockFeed->monSpritePtr->affineAnims = sAffineAnims_Mon; InitSpriteAffineAnim(pokeblockFeed->monSpritePtr); } pokeblockFeed->animRunState = 50; case 50: if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != AFFINE_NONE) { // Start affine anim if (!pokeblockFeed->noMonFlip) // double negation, so mon's sprite is flipped StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] + NUM_MON_AFFINES); else StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1]); } pokeblockFeed->animRunState = 60; break; case 60: if (DoMonAnimStep() == TRUE) { if (!pokeblockFeed->animData[ANIMDATA_IS_LAST]) { // Continue to next stage of animation pokeblockFeed->animId++; InitMonAnimStage(); pokeblockFeed->animRunState = 60; } else { // End animation FreeOamMatrix(pokeblockFeed->monSpritePtr->oam.matrixNum); pokeblockFeed->animRunState = 70; } } break; case 70: FreeMonSpriteOamMatrix(); pokeblockFeed->animId = 0; pokeblockFeed->animRunState = 0; break; case 71 ... 90: break; } } static bool8 InitMonAnimStage(void) { struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; u8 i; for (i = 0; i < NUM_ANIMDATA; i++) pokeblockFeed->animData[i] = sMonPokeblockAnims[pokeblockFeed->animId][i]; if (pokeblockFeed->animData[ANIMDATA_TIME] == 0) { return TRUE; } else { pokeblockFeed->monInitX = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE]); pokeblockFeed->monInitY = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE]); pokeblockFeed->maxAnimStageTime = pokeblockFeed->animData[ANIMDATA_TIME]; pokeblockFeed->monX = pokeblockFeed->monSpritePtr->x2; pokeblockFeed->monY = pokeblockFeed->monSpritePtr->y2; // Calculate the positions to move to during the animation // The time is counted down during this, so reset it afterwards CalculateMonAnimMovement(); pokeblockFeed->animData[ANIMDATA_TIME] = pokeblockFeed->maxAnimStageTime; CalculateMonAnimMovementEnd(); pokeblockFeed->animData[ANIMDATA_TIME] = pokeblockFeed->maxAnimStageTime; // Redundant return FALSE; } } static bool8 DoMonAnimStep(void) { // Update mon's position u16 time = sPokeblockFeed->maxAnimStageTime - sPokeblockFeed->animData[ANIMDATA_TIME]; sPokeblockFeed->monSpritePtr->x2 = sPokeblockFeed->monAnimX[time]; sPokeblockFeed->monSpritePtr->y2 = sPokeblockFeed->monAnimY[time]; // Count down time remaining in this stage // Return TRUE if this stage is complete if (--sPokeblockFeed->animData[ANIMDATA_TIME] == 0) return TRUE; else return FALSE; } static bool8 FreeMonSpriteOamMatrix(void) { FreeSpriteOamMatrix(sPokeblockFeed->monSpritePtr); return FALSE; } static void CalculateMonAnimMovementEnd(void) { struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; u16 i; u16 approachTime = pokeblockFeed->animData[ANIMDATA_APPR_TIME]; u16 time = pokeblockFeed->maxAnimStageTime - approachTime; s16 x = pokeblockFeed->monX + pokeblockFeed->animData[ANIMDATA_TARGET_X]; s16 y = pokeblockFeed->monY + pokeblockFeed->animData[ANIMDATA_TARGET_Y]; for (i = 0; i < time - 1; i++) { s16 xOffset = pokeblockFeed->monAnimX[approachTime + i] - x; s16 yOffset = pokeblockFeed->monAnimY[approachTime + i] - y; pokeblockFeed->monAnimX[approachTime + i] -= xOffset * (i + 1) / time; pokeblockFeed->monAnimY[approachTime + i] -= yOffset * (i + 1) / time; } pokeblockFeed->monAnimX[approachTime + time - 1] = x; pokeblockFeed->monAnimY[approachTime + time - 1] = y; } static void CalculateMonAnimMovement(void) { struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; bool8 negative = FALSE; s16 x = pokeblockFeed->monX - pokeblockFeed->monInitX; s16 y = pokeblockFeed->monY - pokeblockFeed->monInitY; while (1) { u16 amplitude; u16 time; u16 acceleration; acceleration = abs(pokeblockFeed->animData[ANIMDATA_ROT_ACCEL]); amplitude = acceleration + pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE]; pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE] = amplitude; if (pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE] < 0) negative = TRUE; time = pokeblockFeed->maxAnimStageTime - pokeblockFeed->animData[ANIMDATA_TIME]; if (pokeblockFeed->animData[ANIMDATA_TIME] == 0) break; if (!negative) { pokeblockFeed->monAnimX[time] = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE] + amplitude / 0x100) + x; pokeblockFeed->monAnimY[time] = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE] + amplitude / 0x100) + y; } else { pokeblockFeed->monAnimX[time] = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE] - amplitude / 0x100) + x; pokeblockFeed->monAnimY[time] = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE] - amplitude / 0x100) + y; } pokeblockFeed->animData[ANIMDATA_ROT_IDX] += pokeblockFeed->animData[ANIMDATA_ROT_SPEED]; pokeblockFeed->animData[ANIMDATA_ROT_IDX] &= 0xFF; pokeblockFeed->animData[ANIMDATA_TIME]--; } }