#include "global.h" #include "task.h" #include "window.h" #include "menu.h" #include "menu_helpers.h" #include "gpu_regs.h" #include "bg.h" #include "main.h" #include "text.h" #include "graphics.h" #include "link.h" #include "string_util.h" #include "sound.h" #include "mail.h" #include "overworld.h" #include "decompress.h" #include "constants/songs.h" #include "constants/items.h" #define TAG_SWAP_LINE 109 static void Task_ContinueTaskAfterMessagePrints(u8 taskId); static void Task_CallYesOrNoCallback(u8 taskId); EWRAM_DATA static struct YesNoFuncTable sYesNo = {0}; EWRAM_DATA static u8 sMessageWindowId = 0; static TaskFunc sMessageNextTask; static const struct OamData sOamData_SwapLine = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0 }; static const union AnimCmd sAnim_SwapLine_RightArrow[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; static const union AnimCmd sAnim_SwapLine_Line[] = { ANIMCMD_FRAME(4, 0), ANIMCMD_END }; static const union AnimCmd sAnim_SwapLine_LeftArrow[] = { ANIMCMD_FRAME(0, 0, .hFlip = TRUE), ANIMCMD_END }; static const union AnimCmd *const sAnims_SwapLine[] = { sAnim_SwapLine_RightArrow, sAnim_SwapLine_Line, sAnim_SwapLine_LeftArrow }; static const struct CompressedSpriteSheet sSpriteSheet_SwapLine = { gBagSwapLineGfx, 0x100, TAG_SWAP_LINE }; static const struct CompressedSpritePalette sSpritePalette_SwapLine = { gBagSwapLinePal, TAG_SWAP_LINE }; static const struct SpriteTemplate sSpriteTemplate_SwapLine = { .tileTag = TAG_SWAP_LINE, .paletteTag = TAG_SWAP_LINE, .oam = &sOamData_SwapLine, .anims = sAnims_SwapLine, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; // code void ResetVramOamAndBgCntRegs(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BG3CNT, 0); SetGpuReg(REG_OFFSET_BG2CNT, 0); SetGpuReg(REG_OFFSET_BG1CNT, 0); SetGpuReg(REG_OFFSET_BG0CNT, 0); CpuFill16(0, (void*) VRAM, VRAM_SIZE); CpuFill32(0, (void*) OAM, OAM_SIZE); CpuFill16(0, (void*) PLTT, PLTT_SIZE); } void ResetAllBgsCoordinates(void) { ChangeBgX(0, 0, BG_COORD_SET); ChangeBgY(0, 0, BG_COORD_SET); ChangeBgX(1, 0, BG_COORD_SET); ChangeBgY(1, 0, BG_COORD_SET); ChangeBgX(2, 0, BG_COORD_SET); ChangeBgY(2, 0, BG_COORD_SET); ChangeBgX(3, 0, BG_COORD_SET); ChangeBgY(3, 0, BG_COORD_SET); } void SetVBlankHBlankCallbacksToNull(void) { SetVBlankCallback(NULL); SetHBlankCallback(NULL); } void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 tileNum, u8 paletteNum, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc) { sMessageWindowId = windowId; DrawDialogFrameWithCustomTileAndPalette(windowId, TRUE, tileNum, paletteNum); if (string != gStringVar4) StringExpandPlaceholders(gStringVar4, string); gTextFlags.canABSpeedUpPrint = 1; AddTextPrinterParameterized2(windowId, fontId, gStringVar4, textSpeed, NULL, 2, 1, 3); sMessageNextTask = taskFunc; gTasks[taskId].func = Task_ContinueTaskAfterMessagePrints; } bool16 RunTextPrintersRetIsActive(u8 textPrinterId) { RunTextPrinters(); return IsTextPrinterActive(textPrinterId); } static void Task_ContinueTaskAfterMessagePrints(u8 taskId) { if (!RunTextPrintersRetIsActive(sMessageWindowId)) sMessageNextTask(taskId); } void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data) { sYesNo = *data; gTasks[taskId].func = Task_CallYesOrNoCallback; } void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo) { CreateYesNoMenu(template, tileStart, palette, 0); sYesNo = *yesNo; gTasks[taskId].func = Task_CallYesOrNoCallback; } static void Task_CallYesOrNoCallback(u8 taskId) { switch (Menu_ProcessInputNoWrapClearOnChoose()) { case 0: PlaySE(SE_SELECT); sYesNo.yesFunc(taskId); break; case 1: case MENU_B_PRESSED: PlaySE(SE_SELECT); sYesNo.noFunc(taskId); break; } } bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1) { s16 valBefore = (*arg0); if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP) { (*arg0)++; if ((*arg0) > arg1) (*arg0) = 1; if ((*arg0) == valBefore) { return FALSE; } else { PlaySE(SE_SELECT); return TRUE; } } else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN) { (*arg0)--; if ((*arg0) <= 0) (*arg0) = arg1; if ((*arg0) == valBefore) { return FALSE; } else { PlaySE(SE_SELECT); return TRUE; } } else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT) { (*arg0) += 10; if ((*arg0) > arg1) (*arg0) = arg1; if ((*arg0) == valBefore) { return FALSE; } else { PlaySE(SE_SELECT); return TRUE; } } else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT) { (*arg0) -= 10; if ((*arg0) <= 0) (*arg0) = 1; if ((*arg0) == valBefore) { return FALSE; } else { PlaySE(SE_SELECT); return TRUE; } } return FALSE; } u8 GetLRKeysPressed(void) { if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_NEW(L_BUTTON)) return MENU_L_PRESSED; if (JOY_NEW(R_BUTTON)) return MENU_R_PRESSED; } return 0; } u8 GetLRKeysPressedAndHeld(void) { if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_REPEAT(L_BUTTON)) return MENU_L_PRESSED; if (JOY_REPEAT(R_BUTTON)) return MENU_R_PRESSED; } return 0; } bool8 IsHoldingItemAllowed(u16 itemId) { // Enigma Berry can't be held in link areas if (itemId == ITEM_ENIGMA_BERRY && ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRADE_CENTER) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRADE_CENTER)) || InUnionRoom() == TRUE)) return FALSE; else return TRUE; } bool8 IsWritingMailAllowed(u16 itemId) { if ((IsOverworldLinkActive() == TRUE || InUnionRoom() == TRUE) && ItemIsMail(itemId) == TRUE) return FALSE; else return TRUE; } bool8 MenuHelpers_IsLinkActive(void) { if (IsOverworldLinkActive() == TRUE || gReceivedRemoteLinkPlayers == 1) return TRUE; else return FALSE; } static bool8 IsActiveOverworldLinkBusy(void) { if (!MenuHelpers_IsLinkActive()) return FALSE; else return Overworld_IsRecvQueueAtMax(); } bool8 MenuHelpers_ShouldWaitForLinkRecv(void) { if (IsActiveOverworldLinkBusy() == TRUE || IsLinkRecvQueueAtOverworldMax() == TRUE ) return TRUE; else return FALSE; } void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage) { u16 i; struct ItemSlot *slots_ = slots; // Count the number of non-empty item slots *totalItems = 0; for (i = 0; i < slotsCount; i++) { if (slots_[i].itemId != ITEM_NONE) (*totalItems)++; } (*totalItems)++; // + 1 for 'Cancel' // Set number of items per page if (*totalItems > maxPerPage) *pageItems = maxPerPage; else *pageItems = *totalItems; } void SetCursorWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 totalItems) { if (*scrollOffset != 0 && *scrollOffset + maxShownItems > totalItems) *scrollOffset = totalItems - maxShownItems; if (*scrollOffset + *cursorPos >= totalItems) { if (totalItems == 0) *cursorPos = 0; else *cursorPos = totalItems - 1; } } void SetCursorScrollWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 shownItems, u8 totalItems, u8 maxShownItems) { u8 i; if (maxShownItems % 2 != 0) { // Is cursor at least halfway down visible list if (*cursorPos >= maxShownItems / 2) { for (i = 0; i < *cursorPos - (maxShownItems / 2); i++) { // Stop if reached end of list if (*scrollOffset + shownItems == totalItems) break; (*cursorPos)--; (*scrollOffset)++; } } } else { // Is cursor at least halfway down visible list if (*cursorPos >= (maxShownItems / 2) + 1) { for (i = 0; i <= *cursorPos - (maxShownItems / 2); i++) { // Stop if reached end of list if (*scrollOffset + shownItems == totalItems) break; (*cursorPos)--; (*scrollOffset)++; } } } } void LoadListMenuSwapLineGfx(void) { LoadCompressedSpriteSheet(&sSpriteSheet_SwapLine); LoadCompressedSpritePalette(&sSpritePalette_SwapLine); } void CreateSwapLineSprites(u8 *spriteIds, u8 count) { u8 i; for (i = 0; i < count; i++) { spriteIds[i] = CreateSprite(&sSpriteTemplate_SwapLine, i * 16, 0, 0); if (i != 0) StartSpriteAnim(&gSprites[spriteIds[i]], 1); gSprites[spriteIds[i]].invisible = TRUE; } } void DestroySwapLineSprites(u8 *spriteIds, u8 count) { u8 i; for (i = 0; i < count; i++) { if (i == count - 1) DestroySpriteAndFreeResources(&gSprites[spriteIds[i]]); else DestroySprite(&gSprites[spriteIds[i]]); } } void SetSwapLineSpritesInvisibility(u8 *spriteIds, u8 count, bool8 invisible) { u8 i; for (i = 0; i < count; i++) gSprites[spriteIds[i]].invisible = invisible; } void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y) { u8 i; bool8 hasMargin = count & SWAP_LINE_HAS_MARGIN; count &= ~SWAP_LINE_HAS_MARGIN; for (i = 0; i < count; i++) { // If the list menu has a right margin, the swap line // shouldn't extend all the way to the edge of the screen. // If this is the last sprite in the line, move it a bit // to the left to keep it out of the margin. if (i == count - 1 && hasMargin) gSprites[spriteIds[i]].x2 = x - 8; else gSprites[spriteIds[i]].x2 = x; gSprites[spriteIds[i]].y = 1 + y; } }