#include #include "gba/m4a_internal.h" extern const u8 gCgb3Vol[]; #define BSS_CODE __attribute__((section(".bss.code"))) BSS_CODE ALIGNED(4) char SoundMainRAM_Buffer[0xB40] = {0}; BSS_CODE ALIGNED(4) u32 hq_buffer_ptr[0xE0] = {0}; struct SoundInfo gSoundInfo; struct PokemonCrySong gPokemonCrySongs[MAX_POKEMON_CRIES]; struct MusicPlayerInfo gPokemonCryMusicPlayers[MAX_POKEMON_CRIES]; MPlayFunc gMPlayJumpTable[36]; struct CgbChannel gCgbChans[4]; struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2]; struct PokemonCrySong gPokemonCrySong; struct MusicPlayerInfo gMPlayInfo_BGM; struct MusicPlayerInfo gMPlayInfo_SE1; struct MusicPlayerInfo gMPlayInfo_SE2; struct MusicPlayerInfo gMPlayInfo_SE3; u8 gMPlayMemAccArea[0x10]; u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust) { u32 val1; u32 val2; u32 fineAdjustShifted = fineAdjust << 24; if (key > 178) { key = 178; fineAdjustShifted = 255 << 24; } val1 = gScaleTable[key]; val1 = gFreqTable[val1 & 0xF] >> (val1 >> 4); val2 = gScaleTable[key + 1]; val2 = gFreqTable[val2 & 0xF] >> (val2 >> 4); return umul3232H32(wav->freq, val1 + umul3232H32(val2 - val1, fineAdjustShifted)); } void UnusedDummyFunc(void) { } void MPlayContinue(struct MusicPlayerInfo *mplayInfo) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE; mplayInfo->ident = ID_NUMBER; } } void MPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->fadeOC = speed; mplayInfo->fadeOI = speed; mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT); mplayInfo->ident = ID_NUMBER; } } void m4aSoundInit(void) { s32 i; CpuCopy32((void *)((s32)SoundMainRAM & ~1), SoundMainRAM_Buffer, sizeof(SoundMainRAM_Buffer)); SoundInit(&gSoundInfo); MPlayExtender(gCgbChans); m4aSoundMode(SOUND_MODE_DA_BIT_8 | SOUND_MODE_FREQ_13379 | (12 << SOUND_MODE_MASVOL_SHIFT) | (5 << SOUND_MODE_MAXCHN_SHIFT)); for (i = 0; i < NUM_MUSIC_PLAYERS; i++) { struct MusicPlayerInfo *mplayInfo = gMPlayTable[i].info; MPlayOpen(mplayInfo, gMPlayTable[i].track, gMPlayTable[i].unk_8); mplayInfo->unk_B = gMPlayTable[i].unk_A; mplayInfo->memAccArea = gMPlayMemAccArea; } memcpy(&gPokemonCrySong, &gPokemonCrySongTemplate, sizeof(struct PokemonCrySong)); for (i = 0; i < MAX_POKEMON_CRIES; i++) { struct MusicPlayerInfo *mplayInfo = &gPokemonCryMusicPlayers[i]; struct MusicPlayerTrack *track = &gPokemonCryTracks[i * 2]; MPlayOpen(mplayInfo, track, 2); track->chan = 0; } } void m4aSoundMain(void) { SoundMain(); } void m4aSongNumStart(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; MPlayStart(mplay->info, song->header); } void m4aSongNumStartOrChange(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader != song->header) { MPlayStart(mplay->info, song->header); } else { if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0 || (mplay->info->status & MUSICPLAYER_STATUS_PAUSE)) { MPlayStart(mplay->info, song->header); } } } void m4aSongNumStartOrContinue(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader != song->header) MPlayStart(mplay->info, song->header); else if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0) MPlayStart(mplay->info, song->header); else if (mplay->info->status & MUSICPLAYER_STATUS_PAUSE) MPlayContinue(mplay->info); } void m4aSongNumStop(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader == song->header) m4aMPlayStop(mplay->info); } void m4aSongNumContinue(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader == song->header) MPlayContinue(mplay->info); } void m4aMPlayAllStop(void) { s32 i; for (i = 0; i < NUM_MUSIC_PLAYERS; i++) m4aMPlayStop(gMPlayTable[i].info); for (i = 0; i < MAX_POKEMON_CRIES; i++) m4aMPlayStop(&gPokemonCryMusicPlayers[i]); } void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo) { MPlayContinue(mplayInfo); } void m4aMPlayAllContinue(void) { s32 i; for (i = 0; i < NUM_MUSIC_PLAYERS; i++) MPlayContinue(gMPlayTable[i].info); for (i = 0; i < MAX_POKEMON_CRIES; i++) MPlayContinue(&gPokemonCryMusicPlayers[i]); } void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed) { MPlayFadeOut(mplayInfo, speed); } void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->fadeOC = speed; mplayInfo->fadeOI = speed; mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT) | TEMPORARY_FADE; mplayInfo->ident = ID_NUMBER; } } void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->fadeOC = speed; mplayInfo->fadeOI = speed; mplayInfo->fadeOV = (0 << FADE_VOL_SHIFT) | FADE_IN; mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE; mplayInfo->ident = ID_NUMBER; } } void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo) { s32 trackCount = mplayInfo->trackCount; struct MusicPlayerTrack *track = mplayInfo->tracks; while (trackCount > 0) { if (track->flags & MPT_FLG_EXIST) { if (track->flags & MPT_FLG_START) { Clear64byte(track); track->flags = MPT_FLG_EXIST; track->bendRange = 2; track->volX = 64; track->lfoSpeed = 22; track->tone.type = 1; } } trackCount--; track++; } } void MPlayExtender(struct CgbChannel *cgbChans) { struct SoundInfo *soundInfo; u32 ident; REG_SOUNDCNT_X = SOUND_MASTER_ENABLE | SOUND_4_ON | SOUND_3_ON | SOUND_2_ON | SOUND_1_ON; REG_SOUNDCNT_L = 0; // set master volume to zero REG_NR12 = 0x8; REG_NR22 = 0x8; REG_NR42 = 0x8; REG_NR14 = 0x80; REG_NR24 = 0x80; REG_NR44 = 0x80; REG_NR30 = 0; REG_NR50 = 0x77; soundInfo = SOUND_INFO_PTR; ident = soundInfo->ident; if (ident != ID_NUMBER) return; soundInfo->ident++; gMPlayJumpTable[8] = ply_memacc; gMPlayJumpTable[17] = ply_lfos; gMPlayJumpTable[19] = ply_mod; gMPlayJumpTable[28] = ply_xcmd; gMPlayJumpTable[29] = ply_endtie; gMPlayJumpTable[30] = SampleFreqSet; gMPlayJumpTable[31] = TrackStop; gMPlayJumpTable[32] = FadeOutBody; gMPlayJumpTable[33] = TrkVolPitSet; soundInfo->cgbChans = cgbChans; soundInfo->CgbSound = CgbSound; soundInfo->CgbOscOff = CgbOscOff; soundInfo->MidiKeyToCgbFreq = MidiKeyToCgbFreq; soundInfo->maxLines = MAX_LINES; CpuFill32(0, cgbChans, sizeof(struct CgbChannel) * 4); cgbChans[0].type = 1; cgbChans[0].panMask = 0x11; cgbChans[1].type = 2; cgbChans[1].panMask = 0x22; cgbChans[2].type = 3; cgbChans[2].panMask = 0x44; cgbChans[3].type = 4; cgbChans[3].panMask = 0x88; soundInfo->ident = ident; } void MusicPlayerJumpTableCopy(void) { asm("swi 0x2A"); } void ClearChain(void *x) { void (*func)(void *) = *(&gMPlayJumpTable[34]); func(x); } void Clear64byte(void *x) { void (*func)(void *) = *(&gMPlayJumpTable[35]); func(x); } void SoundInit(struct SoundInfo *soundInfo) { soundInfo->ident = 0; if (REG_DMA1CNT & (DMA_REPEAT << 16)) REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; if (REG_DMA2CNT & (DMA_REPEAT << 16)) REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; REG_DMA1CNT_H = DMA_32BIT; REG_DMA2CNT_H = DMA_32BIT; REG_SOUNDCNT_X = SOUND_MASTER_ENABLE | SOUND_4_ON | SOUND_3_ON | SOUND_2_ON | SOUND_1_ON; REG_SOUNDCNT_H = SOUND_B_FIFO_RESET | SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT | SOUND_A_FIFO_RESET | SOUND_A_TIMER_0 | SOUND_A_RIGHT_OUTPUT | SOUND_ALL_MIX_FULL; REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | 0x40; REG_DMA1SAD = (s32)soundInfo->pcmBuffer; REG_DMA1DAD = (s32)®_FIFO_A; REG_DMA2SAD = (s32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE; REG_DMA2DAD = (s32)®_FIFO_B; SOUND_INFO_PTR = soundInfo; CpuFill32(0, soundInfo, sizeof(struct SoundInfo)); soundInfo->maxChans = 8; soundInfo->masterVolume = 15; soundInfo->plynote = ply_note; soundInfo->CgbSound = DummyFunc; soundInfo->CgbOscOff = (CgbOscOffFunc)DummyFunc; soundInfo->MidiKeyToCgbFreq = (MidiKeyToCgbFreqFunc)DummyFunc; soundInfo->ExtVolPit = (ExtVolPitFunc)DummyFunc; MPlayJumpTableCopy(gMPlayJumpTable); soundInfo->MPlayJumpTable = gMPlayJumpTable; SampleFreqSet(SOUND_MODE_FREQ_13379); soundInfo->ident = ID_NUMBER; } void SampleFreqSet(u32 freq) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; freq = (freq & 0xF0000) >> 16; soundInfo->freq = freq; soundInfo->pcmSamplesPerVBlank = gPcmSamplesPerVBlankTable[freq - 1]; soundInfo->pcmDmaPeriod = PCM_DMA_BUF_SIZE / soundInfo->pcmSamplesPerVBlank; // LCD refresh rate 59.7275Hz soundInfo->pcmFreq = (597275 * soundInfo->pcmSamplesPerVBlank + 5000) / 10000; // CPU frequency 16.78Mhz soundInfo->divFreq = (16777216 / soundInfo->pcmFreq + 1) >> 1; // Turn off timer 0. REG_TM0CNT_H = 0; // cycles per LCD fresh 280896 REG_TM0CNT_L = -(280896 / soundInfo->pcmSamplesPerVBlank); m4aSoundVSyncOn(); while (*(vu8 *)REG_ADDR_VCOUNT == 159) ; while (*(vu8 *)REG_ADDR_VCOUNT != 159) ; REG_TM0CNT_H = TIMER_ENABLE | TIMER_1CLK; } void m4aSoundMode(u32 mode) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; u32 temp; if (soundInfo->ident != ID_NUMBER) return; soundInfo->ident++; temp = mode & (SOUND_MODE_REVERB_SET | SOUND_MODE_REVERB_VAL); if (temp) soundInfo->reverb = temp & SOUND_MODE_REVERB_VAL; temp = mode & SOUND_MODE_MAXCHN; if (temp) { struct SoundChannel *chan; soundInfo->maxChans = temp >> SOUND_MODE_MAXCHN_SHIFT; temp = MAX_DIRECTSOUND_CHANNELS; chan = &soundInfo->chans[0]; while (temp != 0) { chan->statusFlags = 0; temp--; chan++; } } temp = mode & SOUND_MODE_MASVOL; if (temp) soundInfo->masterVolume = temp >> SOUND_MODE_MASVOL_SHIFT; temp = mode & SOUND_MODE_DA_BIT; if (temp) { temp = (temp & 0x300000) >> 14; REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | temp; } temp = mode & SOUND_MODE_FREQ; if (temp) { m4aSoundVSyncOff(); SampleFreqSet(temp); } soundInfo->ident = ID_NUMBER; } void SoundClear(void) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; s32 i; void *chan; if (soundInfo->ident != ID_NUMBER) return; soundInfo->ident++; i = MAX_DIRECTSOUND_CHANNELS; chan = &soundInfo->chans[0]; while (i > 0) { ((struct SoundChannel *)chan)->statusFlags = 0; i--; chan = (void *)((s32)chan + sizeof(struct SoundChannel)); } chan = soundInfo->cgbChans; if (chan) { i = 1; while (i <= 4) { soundInfo->CgbOscOff(i); ((struct CgbChannel *)chan)->statusFlags = 0; i++; chan = (void *)((s32)chan + sizeof(struct CgbChannel)); } } soundInfo->ident = ID_NUMBER; } void m4aSoundVSyncOff(void) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; if (soundInfo->ident >= ID_NUMBER && soundInfo->ident <= ID_NUMBER + 1) { soundInfo->ident += 10; if (REG_DMA1CNT & (DMA_REPEAT << 16)) REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; if (REG_DMA2CNT & (DMA_REPEAT << 16)) REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; REG_DMA1CNT_H = DMA_32BIT; REG_DMA2CNT_H = DMA_32BIT; CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer)); } } void m4aSoundVSyncOn(void) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; u32 ident = soundInfo->ident; if (ident == ID_NUMBER) return; REG_DMA1CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT; REG_DMA2CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT; soundInfo->pcmDmaCounter = 0; soundInfo->ident = ident - 10; } void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount) { struct SoundInfo *soundInfo; if (trackCount == 0) return; if (trackCount > MAX_MUSICPLAYER_TRACKS) trackCount = MAX_MUSICPLAYER_TRACKS; soundInfo = SOUND_INFO_PTR; if (soundInfo->ident != ID_NUMBER) return; soundInfo->ident++; Clear64byte(mplayInfo); mplayInfo->tracks = tracks; mplayInfo->trackCount = trackCount; mplayInfo->status = MUSICPLAYER_STATUS_PAUSE; while (trackCount != 0) { tracks->flags = 0; trackCount--; tracks++; } // append music player and MPlayMain to linked list if (soundInfo->MPlayMainHead != NULL) { mplayInfo->MPlayMainNext = soundInfo->MPlayMainHead; mplayInfo->musicPlayerNext = soundInfo->musicPlayerHead; // NULL assignment semantically useless, but required for match soundInfo->MPlayMainHead = NULL; } soundInfo->musicPlayerHead = mplayInfo; soundInfo->MPlayMainHead = MPlayMain; soundInfo->ident = ID_NUMBER; mplayInfo->ident = ID_NUMBER; } void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader) { s32 i; u8 unk_B; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; unk_B = mplayInfo->unk_B; if (!unk_B || ((!mplayInfo->songHeader || !(mplayInfo->tracks[0].flags & MPT_FLG_START)) && ((mplayInfo->status & MUSICPLAYER_STATUS_TRACK) == 0 || (mplayInfo->status & MUSICPLAYER_STATUS_PAUSE))) || (mplayInfo->priority <= songHeader->priority)) { mplayInfo->ident++; mplayInfo->status = 0; mplayInfo->songHeader = songHeader; mplayInfo->tone = songHeader->tone; mplayInfo->priority = songHeader->priority; mplayInfo->clock = 0; mplayInfo->tempoD = 150; mplayInfo->tempoI = 150; mplayInfo->tempoU = 0x100; mplayInfo->tempoC = 0; mplayInfo->fadeOI = 0; i = 0; track = mplayInfo->tracks; while (i < songHeader->trackCount && i < mplayInfo->trackCount) { TrackStop(mplayInfo, track); track->flags = MPT_FLG_EXIST | MPT_FLG_START; track->chan = 0; track->cmdPtr = songHeader->part[i]; i++; track++; } while (i < mplayInfo->trackCount) { TrackStop(mplayInfo, track); track->flags = 0; i++; track++; } if (songHeader->reverb & SOUND_MODE_REVERB_SET) m4aSoundMode(songHeader->reverb); mplayInfo->ident = ID_NUMBER; } } void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo) { s32 i; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE; i = mplayInfo->trackCount; track = mplayInfo->tracks; while (i > 0) { TrackStop(mplayInfo, track); i--; track++; } mplayInfo->ident = ID_NUMBER; } void FadeOutBody(struct MusicPlayerInfo *mplayInfo) { s32 i; struct MusicPlayerTrack *track; u16 fadeOV; if (mplayInfo->fadeOI == 0) return; if (--mplayInfo->fadeOC != 0) return; mplayInfo->fadeOC = mplayInfo->fadeOI; if (mplayInfo->fadeOV & FADE_IN) { if ((u16)(mplayInfo->fadeOV += (4 << FADE_VOL_SHIFT)) >= (64 << FADE_VOL_SHIFT)) { mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT); mplayInfo->fadeOI = 0; } } else { if ((s16)(mplayInfo->fadeOV -= (4 << FADE_VOL_SHIFT)) <= 0) { i = mplayInfo->trackCount; track = mplayInfo->tracks; while (i > 0) { u32 val; TrackStop(mplayInfo, track); val = TEMPORARY_FADE; fadeOV = mplayInfo->fadeOV; val &= fadeOV; if (!val) track->flags = 0; i--; track++; } if (mplayInfo->fadeOV & TEMPORARY_FADE) mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE; else mplayInfo->status = MUSICPLAYER_STATUS_PAUSE; mplayInfo->fadeOI = 0; return; } } i = mplayInfo->trackCount; track = mplayInfo->tracks; while (i > 0) { if (track->flags & MPT_FLG_EXIST) { fadeOV = mplayInfo->fadeOV; track->volX = (fadeOV >> FADE_VOL_SHIFT); track->flags |= MPT_FLG_VOLCHG; } i--; track++; } } void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { if (track->flags & MPT_FLG_VOLSET) { s32 x; s32 y; x = (u32)(track->vol * track->volX) >> 5; if (track->modT == 1) x = (u32)(x * (track->modM + 128)) >> 7; y = 2 * track->pan + track->panX; if (track->modT == 2) y += track->modM; if (y < -128) y = -128; else if (y > 127) y = 127; track->volMR = (u32)((y + 128) * x) >> 8; track->volML = (u32)((127 - y) * x) >> 8; } if (track->flags & MPT_FLG_PITSET) { s32 bend = track->bend * track->bendRange; s32 x = (track->tune + bend) * 4 + (track->keyShift << 8) + (track->keyShiftX << 8) + track->pitX; if (track->modT == 0) x += 16 * track->modM; track->keyM = x >> 8; track->pitM = x; } track->flags &= ~(MPT_FLG_PITSET | MPT_FLG_VOLSET); } u32 MidiKeyToCgbFreq(u8 chanNum, u8 key, u8 fineAdjust) { if (chanNum == 4) { if (key <= 20) { key = 0; } else { key -= 21; if (key > 59) key = 59; } return gNoiseTable[key]; } else { s32 val1; s32 val2; if (key <= 35) { fineAdjust = 0; key = 0; } else { key -= 36; if (key > 130) { key = 130; fineAdjust = 255; } } val1 = gCgbScaleTable[key]; val1 = gCgbFreqTable[val1 & 0xF] >> (val1 >> 4); val2 = gCgbScaleTable[key + 1]; val2 = gCgbFreqTable[val2 & 0xF] >> (val2 >> 4); return val1 + ((fineAdjust * (val2 - val1)) >> 8) + 2048; } } void CgbOscOff(u8 chanNum) { switch (chanNum) { case 1: REG_NR12 = 8; REG_NR14 = 0x80; break; case 2: REG_NR22 = 8; REG_NR24 = 0x80; break; case 3: REG_NR30 = 0; break; default: REG_NR42 = 8; REG_NR44 = 0x80; } } static inline int CgbPan(struct CgbChannel *chan) { u32 rightVolume = chan->rightVolume; u32 leftVolume = chan->leftVolume; if ((rightVolume = (u8)rightVolume) >= (leftVolume = (u8)leftVolume)) { if (rightVolume / 2 >= leftVolume) { chan->pan = 0x0F; return 1; } } else { if (leftVolume / 2 >= rightVolume) { chan->pan = 0xF0; return 1; } } return 0; } void CgbModVol(struct CgbChannel *chan) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; if ((soundInfo->mode & 1) || !CgbPan(chan)) { chan->pan = 0xFF; chan->envelopeGoal = (u32)(chan->leftVolume + chan->rightVolume); chan->envelopeGoal /= 16; } else { chan->envelopeGoal = (u32)(chan->leftVolume + chan->rightVolume); chan->envelopeGoal /= 16; if (chan->envelopeGoal > 15) chan->envelopeGoal = 15; } chan->sustainGoal = (chan->envelopeGoal * chan->sustain + 15) >> 4; chan->pan &= chan->panMask; } void CgbSound(void) { s32 ch; struct CgbChannel *channels; s32 prevC15; struct SoundInfo *soundInfo = SOUND_INFO_PTR; vu8 *nrx0ptr; vu8 *nrx1ptr; vu8 *nrx2ptr; vu8 *nrx3ptr; vu8 *nrx4ptr; s32 envelopeStepTimeAndDir; // Most comparision operations that cast to s8 perform 'and' by 0xFF. int mask = 0xff; if (soundInfo->c15) soundInfo->c15--; else soundInfo->c15 = 14; for (ch = 1, channels = soundInfo->cgbChans; ch <= 4; ch++, channels++) { if (!(channels->statusFlags & SOUND_CHANNEL_SF_ON)) continue; /* 1. determine hardware channel registers */ switch (ch) { case 1: nrx0ptr = (vu8 *)(REG_ADDR_NR10); nrx1ptr = (vu8 *)(REG_ADDR_NR11); nrx2ptr = (vu8 *)(REG_ADDR_NR12); nrx3ptr = (vu8 *)(REG_ADDR_NR13); nrx4ptr = (vu8 *)(REG_ADDR_NR14); break; case 2: nrx0ptr = (vu8 *)(REG_ADDR_NR10+1); nrx1ptr = (vu8 *)(REG_ADDR_NR21); nrx2ptr = (vu8 *)(REG_ADDR_NR22); nrx3ptr = (vu8 *)(REG_ADDR_NR23); nrx4ptr = (vu8 *)(REG_ADDR_NR24); break; case 3: nrx0ptr = (vu8 *)(REG_ADDR_NR30); nrx1ptr = (vu8 *)(REG_ADDR_NR31); nrx2ptr = (vu8 *)(REG_ADDR_NR32); nrx3ptr = (vu8 *)(REG_ADDR_NR33); nrx4ptr = (vu8 *)(REG_ADDR_NR34); break; default: nrx0ptr = (vu8 *)(REG_ADDR_NR30+1); nrx1ptr = (vu8 *)(REG_ADDR_NR41); nrx2ptr = (vu8 *)(REG_ADDR_NR42); nrx3ptr = (vu8 *)(REG_ADDR_NR43); nrx4ptr = (vu8 *)(REG_ADDR_NR44); break; } prevC15 = soundInfo->c15; envelopeStepTimeAndDir = *nrx2ptr; /* 2. calculate envelope volume */ if (channels->statusFlags & SOUND_CHANNEL_SF_START) { if (!(channels->statusFlags & SOUND_CHANNEL_SF_STOP)) { channels->statusFlags = SOUND_CHANNEL_SF_ENV_ATTACK; channels->modify = CGB_CHANNEL_MO_PIT | CGB_CHANNEL_MO_VOL; CgbModVol(channels); switch (ch) { case 1: *nrx0ptr = channels->sweep; // fallthrough case 2: *nrx1ptr = ((u32)channels->wavePointer << 6) + channels->length; goto init_env_step_time_dir; case 3: if (channels->wavePointer != channels->currentPointer) { *nrx0ptr = 0x40; REG_WAVE_RAM0 = channels->wavePointer[0]; REG_WAVE_RAM1 = channels->wavePointer[1]; REG_WAVE_RAM2 = channels->wavePointer[2]; REG_WAVE_RAM3 = channels->wavePointer[3]; channels->currentPointer = channels->wavePointer; } *nrx0ptr = 0; *nrx1ptr = channels->length; if (channels->length) channels->n4 = 0xC0; else channels->n4 = 0x80; break; default: *nrx1ptr = channels->length; *nrx3ptr = (u32)channels->wavePointer << 3; init_env_step_time_dir: envelopeStepTimeAndDir = channels->attack + CGB_NRx2_ENV_DIR_INC; if (channels->length) channels->n4 = 0x40; else channels->n4 = 0x00; break; } channels->envelopeCounter = channels->attack; if ((s8)(channels->attack & mask)) { channels->envelopeVolume = 0; goto envelope_step_complete; } else { // skip attack phase if attack is instantaneous (=0) goto envelope_decay_start; } } else { goto oscillator_off; } } else if (channels->statusFlags & SOUND_CHANNEL_SF_IEC) { channels->pseudoEchoLength--; if ((s8)(channels->pseudoEchoLength & mask) <= 0) { oscillator_off: CgbOscOff(ch); channels->statusFlags = 0; goto channel_complete; } goto envelope_complete; } else if ((channels->statusFlags & SOUND_CHANNEL_SF_STOP) && (channels->statusFlags & SOUND_CHANNEL_SF_ENV)) { channels->statusFlags &= ~SOUND_CHANNEL_SF_ENV; channels->envelopeCounter = channels->release; if ((s8)(channels->release & mask)) { channels->modify |= CGB_CHANNEL_MO_VOL; if (ch != 3) envelopeStepTimeAndDir = channels->release | CGB_NRx2_ENV_DIR_DEC; goto envelope_step_complete; } else { goto envelope_pseudoecho_start; } } else { envelope_step_repeat: if (channels->envelopeCounter == 0) { if (ch == 3) channels->modify |= CGB_CHANNEL_MO_VOL; CgbModVol(channels); if ((channels->statusFlags & SOUND_CHANNEL_SF_ENV) == SOUND_CHANNEL_SF_ENV_RELEASE) { channels->envelopeVolume--; if ((s8)(channels->envelopeVolume & mask) <= 0) { envelope_pseudoecho_start: channels->envelopeVolume = ((channels->envelopeGoal * channels->pseudoEchoVolume) + 0xFF) >> 8; if (channels->envelopeVolume) { channels->statusFlags |= SOUND_CHANNEL_SF_IEC; channels->modify |= CGB_CHANNEL_MO_VOL; if (ch != 3) envelopeStepTimeAndDir = 0 | CGB_NRx2_ENV_DIR_INC; goto envelope_complete; } else { goto oscillator_off; } } else { channels->envelopeCounter = channels->release; } } else if ((channels->statusFlags & SOUND_CHANNEL_SF_ENV) == SOUND_CHANNEL_SF_ENV_SUSTAIN) { envelope_sustain: channels->envelopeVolume = channels->sustainGoal; channels->envelopeCounter = 7; } else if ((channels->statusFlags & SOUND_CHANNEL_SF_ENV) == SOUND_CHANNEL_SF_ENV_DECAY) { int envelopeVolume, sustainGoal; channels->envelopeVolume--; envelopeVolume = (s8)(channels->envelopeVolume & mask); sustainGoal = (s8)(channels->sustainGoal); if (envelopeVolume <= sustainGoal) { envelope_sustain_start: if (channels->sustain == 0) { channels->statusFlags &= ~SOUND_CHANNEL_SF_ENV; goto envelope_pseudoecho_start; } else { channels->statusFlags--; channels->modify |= CGB_CHANNEL_MO_VOL; if (ch != 3) envelopeStepTimeAndDir = 0 | CGB_NRx2_ENV_DIR_INC; goto envelope_sustain; } } else { channels->envelopeCounter = channels->decay; } } else { channels->envelopeVolume++; if ((u8)(channels->envelopeVolume & mask) >= channels->envelopeGoal) { envelope_decay_start: channels->statusFlags--; channels->envelopeCounter = channels->decay; if ((u8)(channels->envelopeCounter & mask)) { channels->modify |= CGB_CHANNEL_MO_VOL; channels->envelopeVolume = channels->envelopeGoal; if (ch != 3) envelopeStepTimeAndDir = channels->decay | CGB_NRx2_ENV_DIR_DEC; } else { goto envelope_sustain_start; } } else { channels->envelopeCounter = channels->attack; } } } } envelope_step_complete: // every 15 frames, envelope calculation has to be done twice // to keep up with the hardware envelope rate (1/64 s) channels->envelopeCounter--; if (prevC15 == 0) { prevC15--; goto envelope_step_repeat; } envelope_complete: /* 3. apply pitch to HW registers */ if (channels->modify & CGB_CHANNEL_MO_PIT) { if (ch < 4 && (channels->type & TONEDATA_TYPE_FIX)) { int dac_pwm_rate = REG_SOUNDBIAS_H; if (dac_pwm_rate < 0x40) // if PWM rate = 32768 Hz channels->frequency = (channels->frequency + 2) & 0x7fc; else if (dac_pwm_rate < 0x80) // if PWM rate = 65536 Hz channels->frequency = (channels->frequency + 1) & 0x7fe; } if (ch != 4) *nrx3ptr = channels->frequency; else *nrx3ptr = (*nrx3ptr & 0x08) | channels->frequency; channels->n4 = (channels->n4 & 0xC0) + (*((u8*)(&channels->frequency) + 1)); *nrx4ptr = (s8)(channels->n4 & mask); } /* 4. apply envelope & volume to HW registers */ if (channels->modify & CGB_CHANNEL_MO_VOL) { REG_NR51 = (REG_NR51 & ~channels->panMask) | channels->pan; if (ch == 3) { *nrx2ptr = gCgb3Vol[channels->envelopeVolume]; if (channels->n4 & 0x80) { *nrx0ptr = 0x80; *nrx4ptr = channels->n4; channels->n4 &= 0x7f; } } else { u32 envMask = 0xF; *nrx2ptr = (envelopeStepTimeAndDir & envMask) + (channels->envelopeVolume << 4); *nrx4ptr = channels->n4 | 0x80; if (ch == 1 && !(*nrx0ptr & 0x08)) *nrx4ptr = channels->n4 | 0x80; } } channel_complete: channels->modify = 0; } } void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->tempoU = tempo; mplayInfo->tempoI = (mplayInfo->tempoD * mplayInfo->tempoU) >> 8; mplayInfo->ident = ID_NUMBER; } } void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume) { s32 i; u32 bit; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; i = mplayInfo->trackCount; track = mplayInfo->tracks; bit = 1; while (i > 0) { if (trackBits & bit) { if (track->flags & MPT_FLG_EXIST) { track->volX = volume / 4; track->flags |= MPT_FLG_VOLCHG; } } i--; track++; bit <<= 1; } mplayInfo->ident = ID_NUMBER; } void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch) { s32 i; u32 bit; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; i = mplayInfo->trackCount; track = mplayInfo->tracks; bit = 1; while (i > 0) { if (trackBits & bit) { if (track->flags & MPT_FLG_EXIST) { track->keyShiftX = pitch >> 8; track->pitX = pitch; track->flags |= MPT_FLG_PITCHG; } } i--; track++; bit <<= 1; } mplayInfo->ident = ID_NUMBER; } void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan) { s32 i; u32 bit; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; i = mplayInfo->trackCount; track = mplayInfo->tracks; bit = 1; while (i > 0) { if (trackBits & bit) { if (track->flags & MPT_FLG_EXIST) { track->panX = pan; track->flags |= MPT_FLG_VOLCHG; } } i--; track++; bit <<= 1; } mplayInfo->ident = ID_NUMBER; } void ClearModM(struct MusicPlayerTrack *track) { track->lfoSpeedC = 0; track->modM = 0; if (track->modT == 0) track->flags |= MPT_FLG_PITCHG; else track->flags |= MPT_FLG_VOLCHG; } void m4aMPlayModDepthSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 modDepth) { s32 i; u32 bit; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; i = mplayInfo->trackCount; track = mplayInfo->tracks; bit = 1; while (i > 0) { if (trackBits & bit) { if (track->flags & MPT_FLG_EXIST) { track->mod = modDepth; if (!track->mod) ClearModM(track); } } i--; track++; bit <<= 1; } mplayInfo->ident = ID_NUMBER; } void m4aMPlayLFOSpeedSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 lfoSpeed) { s32 i; u32 bit; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; i = mplayInfo->trackCount; track = mplayInfo->tracks; bit = 1; while (i > 0) { if (trackBits & bit) { if (track->flags & MPT_FLG_EXIST) { track->lfoSpeed = lfoSpeed; if (!track->lfoSpeed) ClearModM(track); } } i--; track++; bit <<= 1; } mplayInfo->ident = ID_NUMBER; } #define MEMACC_COND_JUMP(cond) \ if (cond) \ goto cond_true; \ else \ goto cond_false; \ void ply_memacc(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { u32 op; u8 *addr; u8 data; op = *track->cmdPtr; track->cmdPtr++; addr = mplayInfo->memAccArea + *track->cmdPtr; track->cmdPtr++; data = *track->cmdPtr; track->cmdPtr++; switch (op) { case 0: *addr = data; return; case 1: *addr += data; return; case 2: *addr -= data; return; case 3: *addr = mplayInfo->memAccArea[data]; return; case 4: *addr += mplayInfo->memAccArea[data]; return; case 5: *addr -= mplayInfo->memAccArea[data]; return; case 6: MEMACC_COND_JUMP(*addr == data) return; case 7: MEMACC_COND_JUMP(*addr != data) return; case 8: MEMACC_COND_JUMP(*addr > data) return; case 9: MEMACC_COND_JUMP(*addr >= data) return; case 10: MEMACC_COND_JUMP(*addr <= data) return; case 11: MEMACC_COND_JUMP(*addr < data) return; case 12: MEMACC_COND_JUMP(*addr == mplayInfo->memAccArea[data]) return; case 13: MEMACC_COND_JUMP(*addr != mplayInfo->memAccArea[data]) return; case 14: MEMACC_COND_JUMP(*addr > mplayInfo->memAccArea[data]) return; case 15: MEMACC_COND_JUMP(*addr >= mplayInfo->memAccArea[data]) return; case 16: MEMACC_COND_JUMP(*addr <= mplayInfo->memAccArea[data]) return; case 17: MEMACC_COND_JUMP(*addr < mplayInfo->memAccArea[data]) return; default: return; } cond_true: { // *& is required for matching (*&gMPlayJumpTable[1])(mplayInfo, track); return; } cond_false: track->cmdPtr += 4; } void ply_xcmd(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { u32 n = *track->cmdPtr; track->cmdPtr++; gXcmdTable[n](mplayInfo, track); } void ply_xxx(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { gMPlayJumpTable[0](mplayInfo, track); } #define READ_XCMD_BYTE(var, n) \ { \ u32 byte = track->cmdPtr[(n)]; \ byte <<= n * 8; \ (var) &= ~(0xFF << (n * 8)); \ (var) |= byte; \ } void ply_xwave(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { u32 wav; #ifdef UBFIX wav = 0; #endif READ_XCMD_BYTE(wav, 0) // UB: uninitialized variable READ_XCMD_BYTE(wav, 1) READ_XCMD_BYTE(wav, 2) READ_XCMD_BYTE(wav, 3) track->tone.wav = (struct WaveData *)wav; track->cmdPtr += 4; } void ply_xtype(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.type = *track->cmdPtr; track->cmdPtr++; } void ply_xatta(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.attack = *track->cmdPtr; track->cmdPtr++; } void ply_xdeca(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.decay = *track->cmdPtr; track->cmdPtr++; } void ply_xsust(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.sustain = *track->cmdPtr; track->cmdPtr++; } void ply_xrele(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.release = *track->cmdPtr; track->cmdPtr++; } void ply_xiecv(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->pseudoEchoVolume = *track->cmdPtr; track->cmdPtr++; } void ply_xiecl(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->pseudoEchoLength = *track->cmdPtr; track->cmdPtr++; } void ply_xleng(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.length = *track->cmdPtr; track->cmdPtr++; } void ply_xswee(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { track->tone.pan_sweep = *track->cmdPtr; track->cmdPtr++; } void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { u32 unk; #ifdef UBFIX unk = 0; #endif READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable READ_XCMD_BYTE(unk, 1) if (track->unk_3A < (u16)unk) { track->unk_3A++; track->cmdPtr -= 2; track->wait = 1; } else { track->unk_3A = 0; track->cmdPtr += 2; } } void ply_xcmd_0D(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { u32 unk; #ifdef UBFIX unk = 0; #endif READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable READ_XCMD_BYTE(unk, 1) READ_XCMD_BYTE(unk, 2) READ_XCMD_BYTE(unk, 3) track->unk_3C = unk; track->cmdPtr += 4; } void DummyFunc(void) { } struct MusicPlayerInfo *SetPokemonCryTone(struct ToneData *tone) { u32 maxClock = 0; s32 maxClockIndex = 0; s32 i; struct MusicPlayerInfo *mplayInfo; for (i = 0; i < MAX_POKEMON_CRIES; i++) { struct MusicPlayerTrack *track = &gPokemonCryTracks[i * 2]; if (!track->flags && (!track->chan || track->chan->track != track)) goto start_song; if (maxClock < gPokemonCryMusicPlayers[i].clock) { maxClock = gPokemonCryMusicPlayers[i].clock; maxClockIndex = i; } } i = maxClockIndex; start_song: mplayInfo = &gPokemonCryMusicPlayers[i]; mplayInfo->ident++; gPokemonCrySongs[i] = gPokemonCrySong; gPokemonCrySongs[i].tone = tone; gPokemonCrySongs[i].part[0] = &gPokemonCrySongs[i].part0; gPokemonCrySongs[i].part[1] = &gPokemonCrySongs[i].part1; gPokemonCrySongs[i].gotoTarget = (u32)&gPokemonCrySongs[i].cont; mplayInfo->ident = ID_NUMBER; MPlayStart(mplayInfo, (struct SongHeader *)(&gPokemonCrySongs[i])); return mplayInfo; } void SetPokemonCryVolume(u8 val) { gPokemonCrySong.volumeValue = val & 0x7F; } void SetPokemonCryPanpot(s8 val) { gPokemonCrySong.panValue = (val + C_V) & 0x7F; } void SetPokemonCryPitch(s16 val) { s16 b = val + 0x80; u8 a = gPokemonCrySong.tuneValue2 - gPokemonCrySong.tuneValue; gPokemonCrySong.tieKeyValue = (b >> 8) & 0x7F; gPokemonCrySong.tuneValue = (b >> 1) & 0x7F; gPokemonCrySong.tuneValue2 = (a + ((b >> 1) & 0x7F)) & 0x7F; } void SetPokemonCryLength(u16 val) { gPokemonCrySong.unkCmd0CParam = val; } void SetPokemonCryRelease(u8 val) { gPokemonCrySong.releaseValue = val; } void SetPokemonCryProgress(u32 val) { gPokemonCrySong.unkCmd0DParam = val; } bool32 IsPokemonCryPlaying(struct MusicPlayerInfo *mplayInfo) { struct MusicPlayerTrack *track = mplayInfo->tracks; if (track->chan && track->chan->track == track) return TRUE; else return FALSE; } void SetPokemonCryChorus(s8 val) { if (val) { gPokemonCrySong.trackCount = 2; gPokemonCrySong.tuneValue2 = (val + gPokemonCrySong.tuneValue) & 0x7F; } else { gPokemonCrySong.trackCount = 1; } } void SetPokemonCryStereo(u32 val) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; if (val) { REG_SOUNDCNT_H = SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT | SOUND_A_TIMER_0 | SOUND_A_RIGHT_OUTPUT | SOUND_ALL_MIX_FULL; soundInfo->mode &= ~1; } else { REG_SOUNDCNT_H = SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT | SOUND_B_RIGHT_OUTPUT | SOUND_A_TIMER_0 | SOUND_A_LEFT_OUTPUT | SOUND_A_RIGHT_OUTPUT | SOUND_B_MIX_HALF | SOUND_A_MIX_HALF | SOUND_CGB_MIX_FULL; soundInfo->mode |= 1; } } void SetPokemonCryPriority(u8 val) { gPokemonCrySong.priority = val; }