#include "global.h" #include "lottery_corner.h" #include "event_data.h" #include "pokemon.h" #include "constants/items.h" #include "random.h" #include "string_util.h" #include "text.h" #include "pokemon_storage_system.h" static EWRAM_DATA u16 sWinNumberDigit = 0; static EWRAM_DATA u16 sOtIdDigit = 0; static const u16 sLotteryPrizes[] = { ITEM_PP_UP, ITEM_EXP_SHARE, ITEM_MAX_REVIVE, ITEM_MASTER_BALL, }; static u8 GetMatchingDigits(u16, u16); void ResetLotteryCorner(void) { u16 rand = Random(); SetLotteryNumber((Random() << 16) | rand); VarSet(VAR_POKELOT_PRIZE_ITEM, 0); } void SetRandomLotteryNumber(u16 i) { u32 var = Random(); while (--i != 0xFFFF) var = ISO_RANDOMIZE2(var); SetLotteryNumber(var); } void RetrieveLotteryNumber(void) { u16 lottoNumber = GetLotteryNumber(); gSpecialVar_Result = lottoNumber; } void PickLotteryCornerTicket(void) { u16 i; u16 j; u32 box; u32 slot; gSpecialVar_0x8004 = 0; slot = 0; box = 0; for (i = 0; i < PARTY_SIZE; i++) { struct Pokemon *mon = &gPlayerParty[i]; if (GetMonData(mon, MON_DATA_SPECIES) != SPECIES_NONE) { // do not calculate ticket values for eggs. if (!GetMonData(mon, MON_DATA_IS_EGG)) { u32 otId = GetMonData(mon, MON_DATA_OT_ID); u8 numMatchingDigits = GetMatchingDigits(gSpecialVar_Result, otId); if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1) { gSpecialVar_0x8004 = numMatchingDigits - 1; box = TOTAL_BOXES_COUNT; slot = i; } } } else // pokemon are always arranged from populated spots first to unpopulated, so the moment a NONE species is found, that's the end of the list. break; } for (i = 0; i < TOTAL_BOXES_COUNT; i++) { for (j = 0; j < IN_BOX_COUNT; j++) { if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SPECIES) != SPECIES_NONE && !GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_IS_EGG)) { u32 otId = GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_OT_ID); u8 numMatchingDigits = GetMatchingDigits(gSpecialVar_Result, otId); if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1) { gSpecialVar_0x8004 = numMatchingDigits - 1; box = i; slot = j; } } } } if (gSpecialVar_0x8004 != 0) { gSpecialVar_0x8005 = sLotteryPrizes[gSpecialVar_0x8004 - 1]; if (box == TOTAL_BOXES_COUNT) { gSpecialVar_0x8006 = 0; GetMonData(&gPlayerParty[slot], MON_DATA_NICKNAME, gStringVar1); } else { gSpecialVar_0x8006 = 1; GetBoxMonData(&gPokemonStoragePtr->boxes[box][slot], MON_DATA_NICKNAME, gStringVar1); } StringGet_Nickname(gStringVar1); } } static u8 GetMatchingDigits(u16 winNumber, u16 otId) { u8 i; u8 matchingDigits = 0; for (i = 0; i < 5; i++) { sWinNumberDigit = winNumber % 10; sOtIdDigit = otId % 10; if (sWinNumberDigit == sOtIdDigit) { winNumber = winNumber / 10; otId = otId / 10; matchingDigits++; } else break; } return matchingDigits; } // lottery numbers go from 0 to 99999, not 65535 (0xFFFF). interestingly enough, the function that calls GetLotteryNumber shifts to u16, so it cant be anything above 65535 anyway. void SetLotteryNumber(u32 lotteryNum) { u16 lowNum = lotteryNum >> 16; u16 highNum = lotteryNum; VarSet(VAR_POKELOT_RND1, highNum); VarSet(VAR_POKELOT_RND2, lowNum); } u32 GetLotteryNumber(void) { u16 highNum = VarGet(VAR_POKELOT_RND1); u16 lowNum = VarGet(VAR_POKELOT_RND2); return (lowNum << 16) | highNum; } // interestingly, this may have been the original lottery number set function, but GF tried to change it to 32-bit later but didnt finish changing all calls as one GetLotteryNumber still shifts to u16. void SetLotteryNumber16_Unused(u16 lotteryNum) { SetLotteryNumber(lotteryNum); }