#include "global.h" #include "berry.h" #include "decompress.h" #include "graphics.h" #include "item.h" #include "item_menu.h" #include "item_icon.h" #include "item_menu_icons.h" #include "menu_helpers.h" #include "sprite.h" #include "window.h" #include "constants/items.h" enum { TAG_BAG_GFX = 100, TAG_ROTATING_BALL_GFX, TAG_ITEM_ICON, TAG_ITEM_ICON_ALT, }; #define TAG_BERRY_CHECK_CIRCLE_GFX 10000 #define TAG_BERRY_PIC_PAL 30020 struct CompressedTilesPal { const u32 *tiles; const u32 *pal; }; // this file's functions static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite); static void SpriteCB_ShakeBagSprite(struct Sprite *sprite); static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite); static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite); // static const rom data static const u16 gRotatingBall_Pal[] = INCBIN_U16("graphics/interface/bag_spinner.gbapal"); static const u8 gRotatingBall[] = INCBIN_U8("graphics/interface/bag_spinner.4bpp"); static const u8 gCherryUnused[] = INCBIN_U8("graphics/unused/cherry.4bpp"); static const u16 gCherryUnused_Pal[] = INCBIN_U16("graphics/unused/cherry.gbapal"); static const struct OamData sBagOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0 }; static const union AnimCmd sSpriteAnim_Bag_Closed[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_Bag_Items[] = { ANIMCMD_FRAME(64, 4), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_Bag_KeyItems[] = { ANIMCMD_FRAME(128, 4), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_Bag_Pokeballs[] = { ANIMCMD_FRAME(192, 4), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_Bag_TMsHMs[] = { ANIMCMD_FRAME(256, 4), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_Bag_Berries[] = { ANIMCMD_FRAME(320, 4), ANIMCMD_END }; static const union AnimCmd *const sBagSpriteAnimTable[] = { sSpriteAnim_Bag_Closed, sSpriteAnim_Bag_Items, sSpriteAnim_Bag_Pokeballs, sSpriteAnim_Bag_TMsHMs, sSpriteAnim_Bag_Berries, sSpriteAnim_Bag_KeyItems }; static const union AffineAnimCmd sSpriteAffineAnim_BagNormal[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_END }; static const union AffineAnimCmd sSpriteAffineAnim_BagShake[] = { AFFINEANIMCMD_FRAME(0, 0, 254, 2), AFFINEANIMCMD_FRAME(0, 0, 2, 4), AFFINEANIMCMD_FRAME(0, 0, 254, 4), AFFINEANIMCMD_FRAME(0, 0, 2, 2), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sBagAffineAnimCmds[] = { sSpriteAffineAnim_BagNormal, sSpriteAffineAnim_BagShake }; const struct CompressedSpriteSheet gBagMaleSpriteSheet = { gBagMaleTiles, 0x3000, TAG_BAG_GFX }; const struct CompressedSpriteSheet gBagFemaleSpriteSheet = { gBagFemaleTiles, 0x3000, TAG_BAG_GFX }; const struct CompressedSpritePalette gBagPaletteTable = { gBagPalette, TAG_BAG_GFX }; static const struct SpriteTemplate sBagSpriteTemplate = { .tileTag = TAG_BAG_GFX, .paletteTag = TAG_BAG_GFX, .oam = &sBagOamData, .anims = sBagSpriteAnimTable, .images = NULL, .affineAnims = sBagAffineAnimCmds, .callback = SpriteCallbackDummy, }; static const struct OamData sRotatingBallOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .matrixNum = 4, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, .affineParam = 0 }; static const union AnimCmd sSpriteAffineAnim_RotatingBallStationary[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; static const union AnimCmd *const sRotatingBallSpriteAnimTable[] = { sSpriteAffineAnim_RotatingBallStationary }; static const union AffineAnimCmd sSpriteAffineAnim_RotatingBallRotation1[] = { AFFINEANIMCMD_FRAME(0, 0, 8, 16), AFFINEANIMCMD_END }; static const union AffineAnimCmd sSpriteAffineAnim_RotatingBallRotation2[] = { AFFINEANIMCMD_FRAME(0, 0, 248, 16), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sRotatingBallAnimCmds[] = { sSpriteAffineAnim_RotatingBallRotation1, }; static const union AffineAnimCmd *const sRotatingBallAnimCmds_FullRotation[] = { sSpriteAffineAnim_RotatingBallRotation2, }; static const struct SpriteSheet sRotatingBallTable = { gRotatingBall, 0x80, TAG_ROTATING_BALL_GFX }; static const struct SpritePalette sRotatingBallPaletteTable = { gRotatingBall_Pal, TAG_ROTATING_BALL_GFX }; static const struct SpriteTemplate sRotatingBallSpriteTemplate = { .tileTag = TAG_ROTATING_BALL_GFX, .paletteTag = TAG_ROTATING_BALL_GFX, .oam = &sRotatingBallOamData, .anims = sRotatingBallSpriteAnimTable, .images = NULL, .affineAnims = sRotatingBallAnimCmds, .callback = SpriteCB_SwitchPocketRotatingBallInit, }; static const struct OamData sBerryPicOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 1, .paletteNum = 7, .affineParam = 0 }; static const struct OamData sBerryPicRotatingOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 0, .paletteNum = 7, .affineParam = 0 }; static const union AnimCmd sAnim_BerryPic[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; static const union AnimCmd *const sBerryPicSpriteAnimTable[] = { sAnim_BerryPic }; static const struct SpriteFrameImage sBerryPicSpriteImageTable[] = { {&gDecompressionBuffer[0], 0x800}, }; static const struct SpriteTemplate gBerryPicSpriteTemplate = { .tileTag = TAG_NONE, .paletteTag = TAG_BERRY_PIC_PAL, .oam = &sBerryPicOamData, .anims = sBerryPicSpriteAnimTable, .images = sBerryPicSpriteImageTable, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; static const union AffineAnimCmd sSpriteAffineAnim_BerryPicRotation1[] = { AFFINEANIMCMD_FRAME(-1, -1, 253, 96), AFFINEANIMCMD_FRAME(0, 0, 0, 16), AFFINEANIMCMD_FRAME(-2, -2, 255, 64), AFFINEANIMCMD_FRAME(-8, 0, 0, 16), AFFINEANIMCMD_FRAME(0, -8, 0, 16), AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_JUMP(0) }; static const union AffineAnimCmd sSpriteAffineAnim_BerryPicRotation2[] = { AFFINEANIMCMD_FRAME(-1, -1, 3, 96), AFFINEANIMCMD_FRAME(0, 0, 0, 16), AFFINEANIMCMD_FRAME(-2, -2, 1, 64), AFFINEANIMCMD_FRAME(-8, 0, 0, 16), AFFINEANIMCMD_FRAME(0, -8, 0, 16), AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_JUMP(0) }; static const union AffineAnimCmd *const sBerryPicRotatingAnimCmds[] = { sSpriteAffineAnim_BerryPicRotation1, sSpriteAffineAnim_BerryPicRotation2 }; static const struct SpriteTemplate gBerryPicRotatingSpriteTemplate = { .tileTag = TAG_NONE, .paletteTag = TAG_BERRY_PIC_PAL, .oam = &sBerryPicRotatingOamData, .anims = sBerryPicSpriteAnimTable, .images = sBerryPicSpriteImageTable, .affineAnims = sBerryPicRotatingAnimCmds, .callback = SpriteCallbackDummy, }; static const struct CompressedTilesPal sBerryPicTable[] = { [ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1] = {gBerryPic_Cheri, gBerryPalette_Cheri}, [ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1] = {gBerryPic_Chesto, gBerryPalette_Chesto}, [ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1] = {gBerryPic_Pecha, gBerryPalette_Pecha}, [ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1] = {gBerryPic_Rawst, gBerryPalette_Rawst}, [ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1] = {gBerryPic_Aspear, gBerryPalette_Aspear}, [ITEM_TO_BERRY(ITEM_LEPPA_BERRY) - 1] = {gBerryPic_Leppa, gBerryPalette_Leppa}, [ITEM_TO_BERRY(ITEM_ORAN_BERRY) - 1] = {gBerryPic_Oran, gBerryPalette_Oran}, [ITEM_TO_BERRY(ITEM_PERSIM_BERRY) - 1] = {gBerryPic_Persim, gBerryPalette_Persim}, [ITEM_TO_BERRY(ITEM_LUM_BERRY) - 1] = {gBerryPic_Lum, gBerryPalette_Lum}, [ITEM_TO_BERRY(ITEM_SITRUS_BERRY) - 1] = {gBerryPic_Sitrus, gBerryPalette_Sitrus}, [ITEM_TO_BERRY(ITEM_FIGY_BERRY) - 1] = {gBerryPic_Figy, gBerryPalette_Figy}, [ITEM_TO_BERRY(ITEM_WIKI_BERRY) - 1] = {gBerryPic_Wiki, gBerryPalette_Wiki}, [ITEM_TO_BERRY(ITEM_MAGO_BERRY) - 1] = {gBerryPic_Mago, gBerryPalette_Mago}, [ITEM_TO_BERRY(ITEM_AGUAV_BERRY) - 1] = {gBerryPic_Aguav, gBerryPalette_Aguav}, [ITEM_TO_BERRY(ITEM_IAPAPA_BERRY) - 1] = {gBerryPic_Iapapa, gBerryPalette_Iapapa}, [ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1] = {gBerryPic_Razz, gBerryPalette_Razz}, [ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1] = {gBerryPic_Bluk, gBerryPalette_Bluk}, [ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1] = {gBerryPic_Nanab, gBerryPalette_Nanab}, [ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1] = {gBerryPic_Wepear, gBerryPalette_Wepear}, [ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1] = {gBerryPic_Pinap, gBerryPalette_Pinap}, [ITEM_TO_BERRY(ITEM_POMEG_BERRY) - 1] = {gBerryPic_Pomeg, gBerryPalette_Pomeg}, [ITEM_TO_BERRY(ITEM_KELPSY_BERRY) - 1] = {gBerryPic_Kelpsy, gBerryPalette_Kelpsy}, [ITEM_TO_BERRY(ITEM_QUALOT_BERRY) - 1] = {gBerryPic_Qualot, gBerryPalette_Qualot}, [ITEM_TO_BERRY(ITEM_HONDEW_BERRY) - 1] = {gBerryPic_Hondew, gBerryPalette_Hondew}, [ITEM_TO_BERRY(ITEM_GREPA_BERRY) - 1] = {gBerryPic_Grepa, gBerryPalette_Grepa}, [ITEM_TO_BERRY(ITEM_TAMATO_BERRY) - 1] = {gBerryPic_Tamato, gBerryPalette_Tamato}, [ITEM_TO_BERRY(ITEM_CORNN_BERRY) - 1] = {gBerryPic_Cornn, gBerryPalette_Cornn}, [ITEM_TO_BERRY(ITEM_MAGOST_BERRY) - 1] = {gBerryPic_Magost, gBerryPalette_Magost}, [ITEM_TO_BERRY(ITEM_RABUTA_BERRY) - 1] = {gBerryPic_Rabuta, gBerryPalette_Rabuta}, [ITEM_TO_BERRY(ITEM_NOMEL_BERRY) - 1] = {gBerryPic_Nomel, gBerryPalette_Nomel}, [ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1] = {gBerryPic_Spelon, gBerryPalette_Spelon}, [ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1] = {gBerryPic_Pamtre, gBerryPalette_Pamtre}, [ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1] = {gBerryPic_Watmel, gBerryPalette_Watmel}, [ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1] = {gBerryPic_Durin, gBerryPalette_Durin}, [ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1] = {gBerryPic_Belue, gBerryPalette_Belue}, [ITEM_TO_BERRY(ITEM_LIECHI_BERRY) - 1] = {gBerryPic_Liechi, gBerryPalette_Liechi}, [ITEM_TO_BERRY(ITEM_GANLON_BERRY) - 1] = {gBerryPic_Ganlon, gBerryPalette_Ganlon}, [ITEM_TO_BERRY(ITEM_SALAC_BERRY) - 1] = {gBerryPic_Salac, gBerryPalette_Salac}, [ITEM_TO_BERRY(ITEM_PETAYA_BERRY) - 1] = {gBerryPic_Petaya, gBerryPalette_Petaya}, [ITEM_TO_BERRY(ITEM_APICOT_BERRY) - 1] = {gBerryPic_Apicot, gBerryPalette_Apicot}, [ITEM_TO_BERRY(ITEM_LANSAT_BERRY) - 1] = {gBerryPic_Lansat, gBerryPalette_Lansat}, [ITEM_TO_BERRY(ITEM_STARF_BERRY) - 1] = {gBerryPic_Starf, gBerryPalette_Starf}, [ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) - 1] = {gBerryPic_Enigma, gBerryPalette_Enigma}, }; const struct CompressedSpriteSheet gBerryCheckCircleSpriteSheet = { gBerryCheckCircle_Gfx, 0x800, TAG_BERRY_CHECK_CIRCLE_GFX }; const struct CompressedSpritePalette gBerryCheckCirclePaletteTable = { gBerryCheck_Pal, TAG_BERRY_CHECK_CIRCLE_GFX }; static const struct OamData sBerryCheckCircleOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0 }; static const union AnimCmd sSpriteAnim_BerryCheckCircle[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; static const union AnimCmd *const sBerryCheckCircleSpriteAnimTable[] = { sSpriteAnim_BerryCheckCircle }; static const struct SpriteTemplate gBerryCheckCircleSpriteTemplate = { .tileTag = TAG_BERRY_CHECK_CIRCLE_GFX, .paletteTag = TAG_BERRY_CHECK_CIRCLE_GFX, .oam = &sBerryCheckCircleOamData, .anims = sBerryCheckCircleSpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; // code void RemoveBagSprite(u8 id) { u8 *spriteId = &gBagMenu->spriteIds[id]; if (*spriteId != SPRITE_NONE) { FreeSpriteTilesByTag(id + TAG_BAG_GFX); FreeSpritePaletteByTag(id + TAG_BAG_GFX); FreeSpriteOamMatrix(&gSprites[*spriteId]); DestroySprite(&gSprites[*spriteId]); *spriteId = SPRITE_NONE; } } void AddBagVisualSprite(u8 bagPocketId) { u8 *spriteId = &gBagMenu->spriteIds[ITEMMENUSPRITE_BAG]; *spriteId = CreateSprite(&sBagSpriteTemplate, 68, 66, 0); SetBagVisualPocketId(bagPocketId, FALSE); } void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets) { struct Sprite *sprite = &gSprites[gBagMenu->spriteIds[ITEMMENUSPRITE_BAG]]; if (isSwitchingPockets) { sprite->y2 = -5; sprite->callback = SpriteCB_BagVisualSwitchingPockets; sprite->data[0] = bagPocketId + 1; StartSpriteAnim(sprite, 0); } else { StartSpriteAnim(sprite, bagPocketId + 1); } } static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite) { if (sprite->y2 != 0) { sprite->y2++; } else { StartSpriteAnim(sprite, sprite->data[0]); sprite->callback = SpriteCallbackDummy; } } void ShakeBagSprite(void) { struct Sprite *sprite = &gSprites[gBagMenu->spriteIds[ITEMMENUSPRITE_BAG]]; if (sprite->affineAnimEnded) { StartSpriteAffineAnim(sprite, 1); sprite->callback = SpriteCB_ShakeBagSprite; } } static void SpriteCB_ShakeBagSprite(struct Sprite *sprite) { if (sprite->affineAnimEnded) { StartSpriteAffineAnim(sprite, 0); sprite->callback = SpriteCallbackDummy; } } void AddSwitchPocketRotatingBallSprite(s16 rotationDirection) { u8 *spriteId = &gBagMenu->spriteIds[ITEMMENUSPRITE_BALL]; LoadSpriteSheet(&sRotatingBallTable); LoadSpritePalette(&sRotatingBallPaletteTable); *spriteId = CreateSprite(&sRotatingBallSpriteTemplate, 16, 16, 0); gSprites[*spriteId].data[0] = rotationDirection; } static void UpdateSwitchPocketRotatingBallCoords(struct Sprite *sprite) { sprite->centerToCornerVecX = sprite->data[1] - ((sprite->data[3] + 1) & 1); sprite->centerToCornerVecY = sprite->data[1] - ((sprite->data[3] + 1) & 1); } static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite) { sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL; if (sprite->data[0] == -1) sprite->affineAnims = sRotatingBallAnimCmds; else sprite->affineAnims = sRotatingBallAnimCmds_FullRotation; InitSpriteAffineAnim(sprite); sprite->data[1] = sprite->centerToCornerVecX; sprite->data[1] = sprite->centerToCornerVecY; UpdateSwitchPocketRotatingBallCoords(sprite); sprite->callback = SpriteCB_SwitchPocketRotatingBallContinue; } static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite) { sprite->data[3]++; UpdateSwitchPocketRotatingBallCoords(sprite); if (sprite->data[3] == 16) RemoveBagSprite(ITEMMENUSPRITE_BALL); } void AddBagItemIconSprite(u16 itemId, u8 id) { u8 *spriteId = &gBagMenu->spriteIds[id + ITEMMENUSPRITE_ITEM]; if (*spriteId == SPRITE_NONE) { u8 iconSpriteId; // Either TAG_ITEM_ICON or TAG_ITEM_ICON_ALT FreeSpriteTilesByTag(id + TAG_ITEM_ICON); FreeSpritePaletteByTag(id + TAG_ITEM_ICON); iconSpriteId = AddItemIconSprite(id + TAG_ITEM_ICON, id + TAG_ITEM_ICON, itemId); if (iconSpriteId != MAX_SPRITES) { *spriteId = iconSpriteId; gSprites[iconSpriteId].x2 = 24; gSprites[iconSpriteId].y2 = 88; } } } void RemoveBagItemIconSprite(u8 id) { RemoveBagSprite(id + ITEMMENUSPRITE_ITEM); } void CreateItemMenuSwapLine(void) { CreateSwapLineSprites(&gBagMenu->spriteIds[ITEMMENUSPRITE_SWAP_LINE], ITEMMENU_SWAP_LINE_LENGTH); } void SetItemMenuSwapLineInvisibility(bool8 invisible) { SetSwapLineSpritesInvisibility(&gBagMenu->spriteIds[ITEMMENUSPRITE_SWAP_LINE], ITEMMENU_SWAP_LINE_LENGTH, invisible); } void UpdateItemMenuSwapLinePos(u8 y) { UpdateSwapLineSpritesPos(&gBagMenu->spriteIds[ITEMMENUSPRITE_SWAP_LINE], ITEMMENU_SWAP_LINE_LENGTH | SWAP_LINE_HAS_MARGIN, 120, (y + 1) * 16); } static void ArrangeBerryGfx(void *src, void *dest) { u8 i, j; memset(dest, 0, 0x800); // Create top margin dest += 0x100; for (i = 0; i < 6; i++) { // Create left margin dest += 0x20; // Copy one row of berry's icon for (j = 0; j < 6; j++) { memcpy(dest, src, 0x20); dest += 0x20; src += 0x20; } // Create right margin if (i != 5) dest += 0x20; } } static void LoadBerryGfx(u8 berryId) { struct CompressedSpritePalette pal; if (berryId == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) - 1 && IsEnigmaBerryValid()) { // unknown empty if statement } pal.data = sBerryPicTable[berryId].pal; pal.tag = TAG_BERRY_PIC_PAL; LoadCompressedSpritePalette(&pal); LZDecompressWram(sBerryPicTable[berryId].tiles, &gDecompressionBuffer[0x1000]); ArrangeBerryGfx(&gDecompressionBuffer[0x1000], &gDecompressionBuffer[0]); } u8 CreateBerryTagSprite(u8 id, s16 x, s16 y) { LoadBerryGfx(id); return CreateSprite(&gBerryPicSpriteTemplate, x, y, 0); } void FreeBerryTagSpritePalette(void) { FreeSpritePaletteByTag(TAG_BERRY_PIC_PAL); } // For throwing berries into the Berry Blender u8 CreateSpinningBerrySprite(u8 berryId, u8 x, u8 y, bool8 startAffine) { u8 spriteId; FreeSpritePaletteByTag(TAG_BERRY_PIC_PAL); LoadBerryGfx(berryId); spriteId = CreateSprite(&gBerryPicRotatingSpriteTemplate, x, y, 0); if (startAffine == TRUE) StartSpriteAffineAnim(&gSprites[spriteId], 1); return spriteId; } u8 CreateBerryFlavorCircleSprite(s16 x) { return CreateSprite(&gBerryCheckCircleSpriteTemplate, x, 116, 0); }